Documentation ¶
Index ¶
- func Run(ctx context.Context, logger zerolog.Logger, debug bool, urlstr, key string) error
- func Shutdown()
- type Board
- type Button
- type Game
- func (g *Game) ConnectHandler(ctx context.Context)
- func (g *Game) Connected() bool
- func (g *Game) Draw(screen *ebiten.Image)
- func (g *Game) Err() error
- func (g *Game) Layout(int, int) (int, int)
- func (g *Game) LayoutF(float64, float64) (float64, float64)
- func (g *Game) Shutdown()
- func (g *Game) ShutdownWithError(err error)
- func (g *Game) Update() error
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Game ¶
type Game struct {
// contains filtered or unexported fields
}
func (*Game) ConnectHandler ¶
func (*Game) ShutdownWithError ¶
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