Documentation ¶
Overview ¶
Package pin implements structures and methods to keep track of which objects a user wants to keep stored locally.
Index ¶
Constants ¶
This section is empty.
Variables ¶
var ErrNotPinned = fmt.Errorf("not pinned")
ErrNotPinned is returned when trying to unpin items which are not pinned.
Functions ¶
func ModeToString ¶ added in v0.4.14
ModeToString returns a human-readable name for the Mode.
Types ¶
type Mode ¶ added in v0.4.14
type Mode int
Mode allows to specify different types of pin (recursive, direct etc.). See the Pin Modes constants for a full list.
const ( // Recursive pins pin the target cids along with any reachable children. Recursive Mode = iota // Direct pins pin just the target cid. Direct // Indirect pins are cids who have some ancestor pinned recursively. Indirect // Internal pins are cids used to keep the internal state of the pinner. Internal // NotPinned NotPinned // Any refers to any pinned cid Any )
Pin Modes
func StringToMode ¶ added in v0.4.14
StringToMode parses the result of ModeToString() back to a Mode. It returns a boolean which is set to false if the mode is unknown.
type Pinned ¶ added in v0.4.5
Pinned represents CID which has been pinned with a pinning strategy. The Via field allows to identify the pinning parent of this CID, in the case that the item is not pinned directly (but rather pinned recursively by some ascendant).
type Pinner ¶
type Pinner interface { // IsPinned returns whether or not the given cid is pinned // and an explanation of why its pinned IsPinned(*cid.Cid) (string, bool, error) // IsPinnedWithType returns whether or not the given cid is pinned with the // given pin type, as well as returning the type of pin its pinned with. IsPinnedWithType(*cid.Cid, Mode) (string, bool, error) // Pin the given node, optionally recursively. Pin(ctx context.Context, node ipld.Node, recursive bool) error // Unpin the given cid. If recursive is true, removes either a recursive or // a direct pin. If recursive is false, only removes a direct pin. Unpin(ctx context.Context, cid *cid.Cid, recursive bool) error // Update updates a recursive pin from one cid to another // this is more efficient than simply pinning the new one and unpinning the // old one Update(ctx context.Context, from, to *cid.Cid, unpin bool) error // Check if a set of keys are pinned, more efficient than // calling IsPinned for each key CheckIfPinned(cids ...*cid.Cid) ([]Pinned, error) // PinWithMode is for manually editing the pin structure. Use with // care! If used improperly, garbage collection may not be // successful. PinWithMode(*cid.Cid, Mode) // RemovePinWithMode is for manually editing the pin structure. // Use with care! If used improperly, garbage collection may not // be successful. RemovePinWithMode(*cid.Cid, Mode) // Flush writes the pin state to the backing datastore Flush() error // DirectKeys returns all directly pinned cids DirectKeys() []*cid.Cid // DirectKeys returns all recursively pinned cids RecursiveKeys() []*cid.Cid // InternalPins returns all cids kept pinned for the internal state of the // pinner InternalPins() []*cid.Cid }
A Pinner provides the necessary methods to keep track of Nodes which are to be kept locally, according to a pin mode. In practice, a Pinner is in in charge of keeping the list of items from the local storage that should not be garbage-collected.
func LoadPinner ¶
LoadPinner loads a pinner and its keysets from the given datastore