Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Room ¶
type Room struct { GameID uuid.UUID RoomID uuid.UUID ServerID []uuid.UUID Users []*User GameConfigs types.GameConfigs UpdatedAt time.Time // contains filtered or unexported fields }
func (*Room) RemoveServerID ¶
func (*Room) RemoveUser ¶
func (*Room) SetServerID ¶
func (*Room) SetUpdatedAt ¶
func (r *Room) SetUpdatedAt()
type User ¶
type User struct { ID uuid.UUID Connection connection.DataSender }
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