Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type IChunkRenderer ¶
type IGameApplication ¶
type IGameApplication interface { World() IWorld Camera() ICamera Window() *glfw.Window CurrentBlockid() f32.Vec3 ShouldClose() bool Update() LineRenderer() ILineRenderer PlayerRenderer() IPlayerRenderer ChunkRenderer() IChunkRenderer }
type ILineRenderer ¶
type ILineRenderer interface { IRenderer }
type IPlayerRenderer ¶
type IPlayerRenderer interface { IRenderer UpdateOrAdd(id int32, s proto.PlayerState) Remove(id int32) }
type PlayerState ¶
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