Documentation ¶
Index ¶
- Constants
- func EncodeInt64(out []byte, val int64) []byte
- func EncodeQuantity(out []byte, val resource.Quantity) []byte
- func EncodeUint64(out []byte, val uint64) []byte
- func NodeIndexKey(out []byte, nodeTypeId uint64, resources []resource.Quantity) []byte
- func NodeJobDiff(txnA, txnB *memdb.Txn) (map[string]*Node, map[string]*Node, error)
- func RoundedNodeIndexKeyFromResourceList(out []byte, nodeTypeId uint64, resourceNames []string, ...) []byte
- func UnschedulableTaint() v1.Taint
- func UnschedulableToleration() v1.Toleration
- type Node
- func EvictJobsFromNode(priorityClasses map[string]configuration.PriorityClass, ...) ([]interfaces.LegacySchedulerJob, *Node, error)
- func UnbindJobFromNode(priorityClasses map[string]configuration.PriorityClass, ...) (*Node, error)
- func UnbindJobsFromNode(priorityClasses map[string]configuration.PriorityClass, ...) (*Node, error)
- type NodeDb
- func (nodeDb *NodeDb) ClearAllocated() error
- func (nodeDb *NodeDb) CreateAndInsertWithApiJobsWithTxn(txn *memdb.Txn, jobs []*api.Job, node *schedulerobjects.Node) error
- func (nodeDb *NodeDb) CreateAndInsertWithJobDbJobsWithTxn(txn *memdb.Txn, jobs []*jobdb.Job, node *schedulerobjects.Node) error
- func (nodeDb *NodeDb) GetNode(id string) (*Node, error)
- func (nodeDb *NodeDb) GetNodeWithTxn(txn *memdb.Txn, id string) (*Node, error)
- func (nodeDb *NodeDb) IndexedNodeLabelValues(label string) (map[string]struct{}, bool)
- func (nodeDb *NodeDb) NodeTypesMatchingPod(req *schedulerobjects.PodRequirements) ([]*schedulerobjects.NodeType, map[string]int, error)
- func (nodeDb *NodeDb) NumNodes() int
- func (nodeDb *NodeDb) ScheduleMany(jctxs []*schedulercontext.JobSchedulingContext) (bool, error)
- func (nodeDb *NodeDb) ScheduleManyWithTxn(txn *memdb.Txn, jctxs []*schedulercontext.JobSchedulingContext) (bool, error)
- func (nodeDb *NodeDb) SelectNodeForJobWithTxn(txn *memdb.Txn, jctx *schedulercontext.JobSchedulingContext) (*Node, error)
- func (nodeDb *NodeDb) String() string
- func (nodeDb *NodeDb) TotalResources() schedulerobjects.ResourceList
- func (nodeDb *NodeDb) Txn(write bool) *memdb.Txn
- func (nodeDb *NodeDb) Upsert(node *Node) error
- func (nodeDb *NodeDb) UpsertMany(nodes []*Node) error
- func (nodeDb *NodeDb) UpsertManyWithTxn(txn *memdb.Txn, nodes []*Node) error
- func (nodeDb *NodeDb) UpsertWithTxn(txn *memdb.Txn, node *Node) error
- type NodeIndex
- type NodeIterator
- type NodePairIterator
- type NodePairIteratorItem
- type NodeTypeIterator
- type NodeTypesIterator
- type NodesIterator
Constants ¶
const ( // MinPriority is the smallest possible priority class priority within the NodeDb. MinPriority int32 = evictedPriority )
Variables ¶
This section is empty.
Functions ¶
func EncodeInt64 ¶ added in v0.3.71
EncodeInt64 returns the canonical byte representation of a int64 used within the nodeDb. The resulting []byte is such that for two int64 a and b, a.Cmp(b) = bytes.Compare(enc(a), enc(b)). The byte representation is appended to out, which is returned.
func EncodeQuantity ¶ added in v0.3.71
EncodeQuantity returns the canonical byte representation of a resource.Quantity used within the nodeDb. The resulting []byte is such that for two resource.Quantity a and b, a.Cmp(b) = bytes.Compare(enc(a), enc(b)). The byte representation is appended to out, which is returned.
func EncodeUint64 ¶ added in v0.3.71
EncodeUint64 returns the canonical byte representation of a uint64 used within the nodeDb. The resulting []byte is such that for two uint64 a and b, a.Cmp(b) = bytes.Compare(enc(a), enc(b)). The byte representation is appended to out, which is returned.
func NodeIndexKey ¶ added in v0.3.71
NodeIndexKey returns a []byte to be used as a key with the NodeIndex memdb index with layout
0 8 16 32 | nodeTypeId | resources[0] | resources[1] | ... |
where the numbers indicate number of bytes.
The key layout is such that an index ordered first by the nodeTypeId, then resources[0], and so on. The byte representation is appended to out, which is returned.
func NodeJobDiff ¶
NodeJobDiff compares two snapshots of the NodeDb memdb and returns - a map from job ids of all preempted jobs to the node they used to be on - a map from job ids of all scheduled jobs to the node they were scheduled on that happened between the two snapshots.
func RoundedNodeIndexKeyFromResourceList ¶ added in v0.3.71
func RoundedNodeIndexKeyFromResourceList(out []byte, nodeTypeId uint64, resourceNames []string, resourceResolutionMillis []int64, rl schedulerobjects.ResourceList) []byte
RoundedNodeIndexKeyFromResourceList works like NodeIndexKey, except that prior to constructing a the key the i-th resource is rounded down to the closest multiple of resourceResolutionMillis[i]. It also takes as arguments a list of resource names and a resourceList, instead of a list of resources.
func UnschedulableTaint ¶ added in v0.3.65
UnschedulableTaint returns the taint automatically added to unschedulable nodes on inserting into the nodeDb.
func UnschedulableToleration ¶ added in v0.3.65
func UnschedulableToleration() v1.Toleration
UnschedulableToleration returns a toleration that tolerates UnschedulableTaint().
Types ¶
type Node ¶ added in v0.3.79
type Node struct { Id string Name string // We need to store taints and labels separately from the node type: the latter only includes // indexed taints and labels, but we need all of them when checking pod requirements. Taints []v1.Taint Labels map[string]string TotalResources schedulerobjects.ResourceList // This field is set when inserting the Node into a NodeDb. Keys [][]byte NodeTypeId uint64 AllocatableByPriority schedulerobjects.AllocatableByPriorityAndResourceType AllocatedByQueue map[string]schedulerobjects.ResourceList AllocatedByJobId map[string]schedulerobjects.ResourceList EvictedJobRunIds map[string]bool }
func EvictJobsFromNode ¶ added in v0.3.79
func EvictJobsFromNode( priorityClasses map[string]configuration.PriorityClass, jobFilter func(interfaces.LegacySchedulerJob) bool, jobs []interfaces.LegacySchedulerJob, node *Node, ) ([]interfaces.LegacySchedulerJob, *Node, error)
EvictJobsFromNode returns a copy of node with all elements of jobs for which jobFilter returns true evicted from it, together with a slice containing exactly those jobs.
Specifically:
- The jobs that jobFilter returns true for are marked as evicted on the node.
- Within AllocatableByPriorityAndResource, the resources allocated to these jobs are moved from the jobs' priorities to evictedPriority; they are not subtracted from AllocatedByJobId and AllocatedByQueue.
func UnbindJobFromNode ¶ added in v0.3.78
func UnbindJobFromNode(priorityClasses map[string]configuration.PriorityClass, job interfaces.LegacySchedulerJob, node *Node) (*Node, error)
UnbindJobFromNode returns a copy of node with job unbound from it.
func UnbindJobsFromNode ¶ added in v0.3.78
func UnbindJobsFromNode(priorityClasses map[string]configuration.PriorityClass, jobs []interfaces.LegacySchedulerJob, node *Node) (*Node, error)
UnbindJobsFromNode returns a node with all elements of jobs unbound from it.
func (*Node) UnsafeCopy ¶ added in v0.3.79
UnsafeCopy returns a pointer to a new value of type Node; it is unsafe because it only makes shallow copies of fields that are not mutated by methods of NodeDb.
type NodeDb ¶
type NodeDb struct {
// contains filtered or unexported fields
}
NodeDb is the scheduler-internal system used to efficiently find nodes on which a pod could be scheduled.
func NewNodeDb ¶
func NewNodeDb( priorityClasses map[string]configuration.PriorityClass, maxExtraNodesToConsider uint, indexedResources []configuration.IndexedResource, indexedTaints, indexedNodeLabels []string, ) (*NodeDb, error)
func (*NodeDb) ClearAllocated ¶
ClearAllocated zeroes out allocated resources on all nodes in the NodeDb.
func (*NodeDb) CreateAndInsertWithApiJobsWithTxn ¶ added in v0.3.79
func (*NodeDb) CreateAndInsertWithJobDbJobsWithTxn ¶ added in v0.3.79
func (*NodeDb) GetNodeWithTxn ¶
GetNodeWithTxn returns a node in the db with given id, within the provided transactions.
func (*NodeDb) IndexedNodeLabelValues ¶ added in v0.3.79
IndexedNodeLabelValues returns the set of possible values for a given indexed label across all nodes in the NodeDb.
func (*NodeDb) NodeTypesMatchingPod ¶
func (nodeDb *NodeDb) NodeTypesMatchingPod(req *schedulerobjects.PodRequirements) ([]*schedulerobjects.NodeType, map[string]int, error)
NodeTypesMatchingPod returns a slice with all node types a pod could be scheduled on. It also returns the number of nodes excluded by reason for exclusion.
func (*NodeDb) ScheduleMany ¶
func (nodeDb *NodeDb) ScheduleMany(jctxs []*schedulercontext.JobSchedulingContext) (bool, error)
ScheduleMany assigns a set of jobs to nodes. The assignment is atomic, i.e., either all jobs are successfully assigned to nodes or none are. The returned bool indicates whether assignment succeeded (true) or not (false).
This method sets the PodSchedulingContext field on each JobSchedulingContext that it attempts to schedule; if it returns early (e.g., because it finds an unschedulable JobSchedulingContext), then this field will not be set on the remaining items. TODO: Pass through contexts to support timeouts.
func (*NodeDb) ScheduleManyWithTxn ¶
func (nodeDb *NodeDb) ScheduleManyWithTxn(txn *memdb.Txn, jctxs []*schedulercontext.JobSchedulingContext) (bool, error)
func (*NodeDb) SelectNodeForJobWithTxn ¶ added in v0.3.78
func (nodeDb *NodeDb) SelectNodeForJobWithTxn(txn *memdb.Txn, jctx *schedulercontext.JobSchedulingContext) (*Node, error)
SelectNodeForJobWithTxn selects a node on which the job can be scheduled.
func (*NodeDb) TotalResources ¶
func (nodeDb *NodeDb) TotalResources() schedulerobjects.ResourceList
func (*NodeDb) UpsertMany ¶
func (*NodeDb) UpsertManyWithTxn ¶
func (*NodeDb) UpsertWithTxn ¶
type NodeIndex ¶ added in v0.3.71
type NodeIndex struct {
KeyIndex int
}
NodeIndex is an index for schedulerobjects.Node that returns node.NodeDbKeys[KeyIndex].
type NodeIterator ¶
type NodeIterator interface {
NextNode() *Node
}
type NodePairIterator ¶
type NodePairIterator struct {
// contains filtered or unexported fields
}
func NewNodePairIterator ¶
func NewNodePairIterator(txnA, txnB *memdb.Txn) (*NodePairIterator, error)
func (*NodePairIterator) Next ¶
func (it *NodePairIterator) Next() interface{}
func (*NodePairIterator) NextItem ¶
func (it *NodePairIterator) NextItem() (rv *NodePairIteratorItem)
func (*NodePairIterator) WatchCh ¶
func (it *NodePairIterator) WatchCh() <-chan struct{}
type NodePairIteratorItem ¶
type NodeTypeIterator ¶
type NodeTypeIterator struct {
// contains filtered or unexported fields
}
NodeTypeIterator is an iterator over all nodes of a given nodeType with at least some specified amount of resources allocatable at a given priority. For example, all nodes of nodeType "foo" with at least 2 cores and 1Gi memory allocatable at priority 2. Nodes are returned in sorted order, from least to most of the specified resource available.
func NewNodeTypeIterator ¶
func (*NodeTypeIterator) Next ¶
func (it *NodeTypeIterator) Next() interface{}
func (*NodeTypeIterator) NextNode ¶
func (it *NodeTypeIterator) NextNode() (*Node, error)
func (*NodeTypeIterator) WatchCh ¶
func (it *NodeTypeIterator) WatchCh() <-chan struct{}
type NodeTypesIterator ¶
type NodeTypesIterator struct {
// contains filtered or unexported fields
}
NodeTypesIterator is an iterator over all nodes of the given nodeTypes with at least some specified amount of resources allocatable at a given priority. For example, all nodes of nodeType "foo" and "bar" with at least 2 cores and 1Gi memory allocatable at priority 2. Nodes are returned in sorted order, from least to most of the specified resource available.
func NewNodeTypesIterator ¶
func (*NodeTypesIterator) Next ¶
func (it *NodeTypesIterator) Next() interface{}
func (*NodeTypesIterator) NextNode ¶
func (it *NodeTypesIterator) NextNode() (*Node, error)
func (*NodeTypesIterator) WatchCh ¶
func (it *NodeTypesIterator) WatchCh() <-chan struct{}
type NodesIterator ¶
type NodesIterator struct {
// contains filtered or unexported fields
}
NodesIterator is an iterator over all nodes in the db.
func NewNodesIterator ¶
func NewNodesIterator(txn *memdb.Txn) (*NodesIterator, error)
func (*NodesIterator) Next ¶
func (it *NodesIterator) Next() interface{}
func (*NodesIterator) NextNode ¶
func (it *NodesIterator) NextNode() *Node
func (*NodesIterator) WatchCh ¶
func (it *NodesIterator) WatchCh() <-chan struct{}