Documentation ¶
Index ¶
- type GangSchedulingContext
- type JobSchedulingContext
- type PodSchedulingContext
- type QueueSchedulingContext
- func (qctx *QueueSchedulingContext) AddGangSchedulingContext(gctx *GangSchedulingContext)
- func (qctx *QueueSchedulingContext) AddJobSchedulingContext(jctx *JobSchedulingContext) bool
- func (qctx *QueueSchedulingContext) ClearJobSpecs()
- func (qctx *QueueSchedulingContext) EvictJob(job interfaces.LegacySchedulerJob) bool
- func (qctx *QueueSchedulingContext) String() string
- type SchedulingContext
- func (sctx *SchedulingContext) AddGangSchedulingContext(gctx *GangSchedulingContext) bool
- func (sctx *SchedulingContext) AddJobSchedulingContext(jctx *JobSchedulingContext) bool
- func (sctx *SchedulingContext) AllocatedByQueueAndPriority() map[string]schedulerobjects.QuantityByPriorityAndResourceType
- func (sctx *SchedulingContext) ClearJobSpecs()
- func (sctx *SchedulingContext) EvictGang(jobs []interfaces.LegacySchedulerJob) bool
- func (sctx *SchedulingContext) EvictJob(job interfaces.LegacySchedulerJob) bool
- func (sctx *SchedulingContext) String() string
- func (sctx *SchedulingContext) SuccessfulJobSchedulingContexts() []*JobSchedulingContext
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type GangSchedulingContext ¶
type GangSchedulingContext struct { Created time.Time Queue string PriorityClassName string JobSchedulingContexts []*JobSchedulingContext TotalResourceRequests schedulerobjects.ResourceList AllJobsEvicted bool }
func NewGangSchedulingContext ¶
func NewGangSchedulingContext(jctxs []*JobSchedulingContext) *GangSchedulingContext
func (GangSchedulingContext) PodRequirements ¶
func (gctx GangSchedulingContext) PodRequirements() []*schedulerobjects.PodRequirements
type JobSchedulingContext ¶
type JobSchedulingContext struct { // Time at which this context was created. Created time.Time // Executor this job was attempted to be assigned to. ExecutorId string // Total number of nodes in the cluster when trying to schedule. NumNodes int // Id of the job this pod corresponds to. JobId string // Job spec. Job interfaces.LegacySchedulerJob // Scheduling requirements of this job. // We currently require that each job contains exactly one pod spec. Req *schedulerobjects.PodRequirements // Reason for why the job could not be scheduled. // Empty if the job was scheduled successfully. UnschedulableReason string // Pod scheduling contexts for the individual pods that make up the job. PodSchedulingContext *PodSchedulingContext }
JobSchedulingContext is created by the scheduler and contains information about the decision made by the scheduler for a particular job.
func (*JobSchedulingContext) IsSuccessful ¶
func (jctx *JobSchedulingContext) IsSuccessful() bool
func (*JobSchedulingContext) String ¶
func (jctx *JobSchedulingContext) String() string
type PodSchedulingContext ¶
type PodSchedulingContext struct { // Time at which this context was created. Created time.Time // Node the pod was assigned to. // If nil, the pod could not be assigned to any node. Node *schedulerobjects.Node // Score indicates how well the pod fits on the selected node. Score int // Node types on which this pod could be scheduled. MatchingNodeTypes []*schedulerobjects.NodeType // Total number of nodes in the cluster when trying to schedule. NumNodes int // Number of nodes excluded by reason. NumExcludedNodesByReason map[string]int }
PodSchedulingContext is returned by SelectAndBindNodeToPod and contains detailed information on the scheduling decision made for this pod.
func (*PodSchedulingContext) String ¶
func (pctx *PodSchedulingContext) String() string
type QueueSchedulingContext ¶
type QueueSchedulingContext struct { // Time at which this context was created. Created time.Time // Executor this job was attempted to be assigned to. ExecutorId string // Queue name. Queue string // These factors influence the fraction of resources assigned to each queue. PriorityFactor float64 // Allowed priority classes. PriorityClasses map[string]configuration.PriorityClass // Total resources assigned to the queue across all clusters. // Including jobs scheduled during this invocation of the scheduler. AllocatedByPriority schedulerobjects.QuantityByPriorityAndResourceType // Resources assigned to this queue during this scheduling cycle. ScheduledResourcesByPriority schedulerobjects.QuantityByPriorityAndResourceType EvictedResourcesByPriority schedulerobjects.QuantityByPriorityAndResourceType // Job scheduling contexts associated with successful scheduling attempts. SuccessfulJobSchedulingContexts map[string]*JobSchedulingContext // Job scheduling contexts associated with unsuccessful scheduling attempts. UnsuccessfulJobSchedulingContexts map[string]*JobSchedulingContext // Jobs evicted in this round. EvictedJobsById map[string]interfaces.LegacySchedulerJob }
QueueSchedulingContext captures the decisions made by the scheduler during one invocation for a particular queue.
func NewQueueSchedulingContext ¶
func NewQueueSchedulingContext( queue, executorId string, priorityFactor float64, priorityClasses map[string]configuration.PriorityClass, initialAllocatedByPriority schedulerobjects.QuantityByPriorityAndResourceType, ) *QueueSchedulingContext
func (*QueueSchedulingContext) AddGangSchedulingContext ¶
func (qctx *QueueSchedulingContext) AddGangSchedulingContext(gctx *GangSchedulingContext)
func (*QueueSchedulingContext) AddJobSchedulingContext ¶
func (qctx *QueueSchedulingContext) AddJobSchedulingContext(jctx *JobSchedulingContext) bool
AddJobSchedulingContext adds a job scheduling context. Automatically updates scheduled resources.
func (*QueueSchedulingContext) ClearJobSpecs ¶
func (qctx *QueueSchedulingContext) ClearJobSpecs()
ClearJobSpecs zeroes out job specs to reduce memory usage.
func (*QueueSchedulingContext) EvictJob ¶
func (qctx *QueueSchedulingContext) EvictJob(job interfaces.LegacySchedulerJob) bool
func (*QueueSchedulingContext) String ¶
func (qctx *QueueSchedulingContext) String() string
TODO: Update with preemptions.
type SchedulingContext ¶
type SchedulingContext struct { // Time at which the scheduling cycle started. Started time.Time // Time at which the scheduling cycle finished. Finished time.Time // Executor for which we're currently scheduling jobs. ExecutorId string // Resource pool of this executor. Pool string // Allowed priority classes. PriorityClasses map[string]configuration.PriorityClass // Default priority class. DefaultPriorityClass string // Weights used when computing total resource usage. ResourceScarcity map[string]float64 // Per-queue scheduling contexts. QueueSchedulingContexts map[string]*QueueSchedulingContext // Total resources across all clusters available at the start of the scheduling cycle. TotalResources schedulerobjects.ResourceList // Resources assigned across all queues during this scheduling cycle. ScheduledResourcesByPriority schedulerobjects.QuantityByPriorityAndResourceType // Resources evicted across all queues during this scheduling cycle. EvictedResourcesByPriority schedulerobjects.QuantityByPriorityAndResourceType // Total number of successfully scheduled jobs. NumScheduledJobs int // Total number of successfully scheduled gangs. NumScheduledGangs int // Reason for why the scheduling round finished. TerminationReason string }
SchedulingContext contains information necessary for scheduling and records what happened in a scheduling round.
func NewSchedulingContext ¶
func NewSchedulingContext( executorId string, pool string, priorityClasses map[string]configuration.PriorityClass, defaultPriorityClass string, resourceScarcity map[string]float64, priorityFactorByQueue map[string]float64, totalResources schedulerobjects.ResourceList, initialAllocatedByQueueAndPriority map[string]schedulerobjects.QuantityByPriorityAndResourceType, ) *SchedulingContext
func (*SchedulingContext) AddGangSchedulingContext ¶
func (sctx *SchedulingContext) AddGangSchedulingContext(gctx *GangSchedulingContext) bool
func (*SchedulingContext) AddJobSchedulingContext ¶
func (sctx *SchedulingContext) AddJobSchedulingContext(jctx *JobSchedulingContext) bool
AddJobSchedulingContext adds a job scheduling context. Automatically updates scheduled resources.
func (*SchedulingContext) AllocatedByQueueAndPriority ¶
func (sctx *SchedulingContext) AllocatedByQueueAndPriority() map[string]schedulerobjects.QuantityByPriorityAndResourceType
AllocatedByQueueAndPriority returns map from queue name and priority to resources allocated.
func (*SchedulingContext) ClearJobSpecs ¶
func (sctx *SchedulingContext) ClearJobSpecs()
ClearJobSpecs zeroes out job specs to reduce memory usage.
func (*SchedulingContext) EvictGang ¶
func (sctx *SchedulingContext) EvictGang(jobs []interfaces.LegacySchedulerJob) bool
func (*SchedulingContext) EvictJob ¶
func (sctx *SchedulingContext) EvictJob(job interfaces.LegacySchedulerJob) bool
func (*SchedulingContext) String ¶
func (sctx *SchedulingContext) String() string
func (*SchedulingContext) SuccessfulJobSchedulingContexts ¶
func (sctx *SchedulingContext) SuccessfulJobSchedulingContexts() []*JobSchedulingContext