Documentation ¶
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Constants ¶
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const ( JobQueued JobState = "QUEUED" JobPending JobState = "PENDING" JobRunning JobState = "RUNNING" JobSucceeded JobState = "SUCCEEDED" JobFailed JobState = "FAILED" JobCancelled JobState = "CANCELLED" JobQueuedOrdinal = 1 JobPendingOrdinal = 2 JobRunningOrdinal = 3 JobSucceededOrdinal = 4 JobFailedOrdinal = 5 JobCancelledOrdinal = 6 JobRunPending JobRunState = "RUN_PENDING" JobRunRunning JobRunState = "RUN_RUNNING" JobRunSucceeded JobRunState = "RUN_SUCCEEDED" JobRunFailed JobRunState = "RUN_FAILED" JobRunTerminated JobRunState = "RUN_TERMINATED" JobRunPreempted JobRunState = "RUN_PREEMPTED" JobRunUnableToSchedule JobRunState = "RUN_UNABLE_TO_SCHEDULE" JobRunLeaseReturned JobRunState = "RUN_LEASE_RETURNED" JobRunLeaseExpired JobRunState = "RUN_LEASE_EXPIRED" JobRunMaxRunsExceeded JobRunState = "RUN_MAX_RUNS_EXCEEDED" JobRunPendingOrdinal = 1 JobRunRunningOrdinal = 2 JobRunSucceededOrdinal = 3 JobRunFailedOrdinal = 4 JobRunTerminatedOrdinal = 5 JobRunPreemptedOrdinal = 6 JobRunUnableToScheduleOrdinal = 7 JobRunLeaseReturnedOrdinal = 8 JobRunLeaseExpiredOrdinal = 9 JobRunMaxRunsExceededOrdinal = 10 )
Variables ¶
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var ( JobStateMap = map[int]JobState{ JobQueuedOrdinal: JobQueued, JobPendingOrdinal: JobPending, JobRunningOrdinal: JobRunning, JobSucceededOrdinal: JobSucceeded, JobFailedOrdinal: JobFailed, JobCancelledOrdinal: JobCancelled, } JobStateOrdinalMap = util.InverseMap(JobStateMap) JobRunStateMap = map[int]JobRunState{ JobRunPendingOrdinal: JobRunPending, JobRunRunningOrdinal: JobRunRunning, JobRunSucceededOrdinal: JobRunSucceeded, JobRunFailedOrdinal: JobRunFailed, JobRunTerminatedOrdinal: JobRunTerminated, JobRunPreemptedOrdinal: JobRunPreempted, JobRunUnableToScheduleOrdinal: JobRunUnableToSchedule, JobRunLeaseReturnedOrdinal: JobRunLeaseReturned, JobRunLeaseExpiredOrdinal: JobRunLeaseExpired, JobRunMaxRunsExceededOrdinal: JobRunMaxRunsExceeded, } )
Functions ¶
Types ¶
type JobRunState ¶
type JobRunState string
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