Documentation ¶
Index ¶
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
func AllowedPriorities ¶ added in v0.4.8
func AllowedPriorities(priorityClasses map[string]PriorityClass) []int32
Types ¶
type AwayNodeType ¶ added in v0.4.8
type AwayNodeType struct { // Priority is the priority class priority that the scheduler should use // when scheduling "away" jobs of this priority class on the the node type // referenced by WellKnownNodeTypeName; it overrides the Priority field of // PriorityClass. Priority int32 `validate:"gte=0"` // WellKnownNodeTypeName is the Name of the WellKnownNodeType in question. WellKnownNodeTypeName string `validate:"required"` }
type PriorityClass ¶
type PriorityClass struct { Priority int32 `validate:"gte=0"` // If true, Armada may preempt jobs of this class to improve fairness. Preemptible bool // Limits resources assigned to jobs of this priority class. // Specifically, jobs of this priority class are only scheduled if doing so does not exceed this limit. MaximumResourceFractionPerQueue map[string]float64 // Per-pool override of MaximumResourceFractionPerQueue. // If missing for a particular pool, MaximumResourceFractionPerQueue is used instead for that pool. MaximumResourceFractionPerQueueByPool map[string]map[string]float64 // AwayNodeTypes is the set of node types that jobs of this priority class // can be scheduled on as "away" jobs (i.e., with reduced priority). // // The scheduler first tries to schedule jobs of this priority class as // "home" jobs, and then tries the elements of this slice in order. AwayNodeTypes []AwayNodeType `validate:"dive"` }
func (PriorityClass) Equal ¶ added in v0.4.0
func (priorityClass PriorityClass) Equal(other PriorityClass) bool
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