jobdb

package
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Published: Sep 6, 2024 License: Apache-2.0 Imports: 25 Imported by: 0

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Index

Constants

This section is empty.

Variables

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var TestResourceListFactory = MakeTestResourceListFactory()

Functions

func GetTestSupportedResourceTypes added in v0.6.0

func GetTestSupportedResourceTypes() []schedulerconfiguration.ResourceType

func MakeTestResourceListFactory added in v0.6.0

func MakeTestResourceListFactory() *internaltypes.ResourceListFactory

func SchedulingKeyFromJob added in v0.4.48

func SchedulingOrderCompare added in v0.4.0

func SchedulingOrderCompare(job, other *Job) int

SchedulingOrderCompare defines the order in which jobs in a queue should be scheduled (both when scheduling new jobs and when re-scheduling evicted jobs). Specifically, compare returns

  • 0 if the jobs have equal job id,
  • -1 if job should be scheduled before other,
  • +1 if other should be scheduled before other.

Types

type IDProvider added in v0.11.0

type IDProvider interface {
	New() string
}

IDProvider is an interface used to mock run id generation for tests.

type Job

type Job struct {
	// contains filtered or unexported fields
}

Job is the scheduler-internal representation of a job.

func JobWithJobSchedulingInfo added in v0.6.0

func JobWithJobSchedulingInfo(job *Job, jobSchedulingInfo *schedulerobjects.JobSchedulingInfo) *Job

func WithJobDbJobPodRequirements added in v0.6.0

func WithJobDbJobPodRequirements(job *Job, reqs *schedulerobjects.PodRequirements) *Job

func (*Job) ActiveRunTimestamp added in v0.4.12

func (job *Job) ActiveRunTimestamp() int64

ActiveRunTimestamp returns the creation time of the most recent run associated with this job.

func (*Job) Affinity added in v0.4.48

func (job *Job) Affinity() *v1.Affinity

Affinity returns the Affinity requested by the Job

func (*Job) AllRuns added in v0.3.63

func (job *Job) AllRuns() []*JobRun

AllRuns returns all runs associated with job.

func (*Job) Annotations added in v0.4.48

func (job *Job) Annotations() map[string]string

Annotations returns the annotations on the job.

func (*Job) Assert added in v0.4.12

func (job *Job) Assert() error

Assert makes the assertions outlined below and returns - nil if the job is valid and - an error explaining why not otherwise.

Assertions: Required fields must be set.

All associated runs are valid. The state of LatestRun is compatible with that of the job.

The states {Queued, Running, Cancelled, Failed, Succeeded} are mutually exclusive.

Only these job state transitions are valid: - Queued -> {Running, Cancelled, Failed} - Running -> {Queued, Cancelled, Failed, Succeeded} - Succeeded, Cancelled, Failed -> {}

QueuedVersion is 0 initially and is incremented by 1 every time the queued status of the job changes. Hence: - If the job is queued, the queuedVersion must be 2x the number of runs. E.g.:

  • queued (qv = 0)
  • queued -> running -> queued: qv = 2

- If the job is running or succeeded, the queuedVersion must be one less than 2x number of runs. E.g.:

  • queued -> running -> succeeded: qv = 1
  • queued -> running -> queued -> running -> succeeded: qv = 3

- If the job is failed or cancelled, the queuedVersion may be either equal to or 1 less than 2x the number of runs. E.g.:

  • queued -> failed/cancelled: qv = 0
  • queued -> running -> failed/cancelled: qv = 1
  • queued -> running -> queued -> failed/cancelled: qv = 2

func (*Job) CancelByJobsetRequested

func (job *Job) CancelByJobsetRequested() bool

CancelByJobsetRequested returns true if the user has requested this job's jobSet be cancelled.

func (*Job) CancelRequested

func (job *Job) CancelRequested() bool

CancelRequested returns true if the user has requested this job be cancelled.

func (*Job) Cancelled

func (job *Job) Cancelled() bool

Cancelled Returns true if the scheduler has cancelled the job

func (*Job) Created

func (job *Job) Created() int64

Created Returns the creation time of the job

func (*Job) DeepCopy added in v0.3.89

func (job *Job) DeepCopy() *Job

func (*Job) EfficientResourceRequirements added in v0.6.0

func (job *Job) EfficientResourceRequirements() internaltypes.ResourceList

EfficientResourceRequirements gets resource requirements as an efficient internaltypes.ResourceList

func (*Job) Equal added in v0.4.0

func (job *Job) Equal(other *Job) bool

Equal returns true if job is equal to other and false otherwise. Scheduling requirements are assumed to be equal if both jobs have equal schedulingKey.

func (*Job) Failed

func (job *Job) Failed() bool

Failed Returns true if the scheduler has marked the job as failed

func (*Job) HasRuns

func (job *Job) HasRuns() bool

HasRuns returns true if the job has been run If this is returns true then LatestRun is guaranteed to return a non-nil value.

func (*Job) Id

func (job *Job) Id() string

Id returns the id of the Job.

func (*Job) InTerminalState

func (job *Job) InTerminalState() bool

InTerminalState returns true if the job is in a terminal state

func (*Job) JobSchedulingInfo

func (job *Job) JobSchedulingInfo() *schedulerobjects.JobSchedulingInfo

JobSchedulingInfo returns the scheduling requirements associated with the job

func (*Job) Jobset

func (job *Job) Jobset() string

Jobset returns the jobSet the job belongs to.

func (*Job) LatestRun

func (job *Job) LatestRun() *JobRun

LatestRun returns the currently active job run or nil if there are no runs yet. Callers should either guard against nil values explicitly or via HasRuns.

func (*Job) NodeSelector added in v0.4.48

func (job *Job) NodeSelector() map[string]string

NodeSelector returns the Node Selector requested by the Job

func (*Job) NumAttempts added in v0.3.63

func (job *Job) NumAttempts() uint

NumAttempts returns the number of times the executors tried to run this job. Note that this is O(N) on Runs, but this should be fine as the number of runs should be small.

func (*Job) NumReturned

func (job *Job) NumReturned() uint

NumReturned returns the number of times this job has been returned by executors Note that this is O(N) on Runs, but this should be fine as the number of runs should be small.

func (*Job) PodRequirements added in v0.3.78

func (job *Job) PodRequirements() *schedulerobjects.PodRequirements

PodRequirements returns the pod requirements of the Job

func (*Job) Pools added in v0.5.0

func (job *Job) Pools() []string

Pools returns the pools associated with the job

func (*Job) Priority

func (job *Job) Priority() uint32

Priority returns the priority of the job.

func (*Job) PriorityClass added in v0.4.48

func (job *Job) PriorityClass() types.PriorityClass

PriorityClass returns the priority class of the job.

func (*Job) PriorityClassName added in v0.4.48

func (job *Job) PriorityClassName() string

PriorityClassName returns the name of the job's Priority Class TODO: this can be inconsistent with job.PriorityClass()

func (*Job) Queue

func (job *Job) Queue() string

Queue returns the queue this job belongs to.

func (*Job) Queued

func (job *Job) Queued() bool

Queued returns true if the job should be considered by the scheduler for assignment or false otherwise.

func (*Job) QueuedVersion added in v0.3.63

func (job *Job) QueuedVersion() int32

QueuedVersion returns current queued state version.

func (*Job) RequestedPriority

func (job *Job) RequestedPriority() uint32

RequestedPriority returns the requested priority of the job.

func (*Job) RequestsFloatingResources added in v0.8.7

func (job *Job) RequestsFloatingResources() bool

Does this job request any floating resources?

func (*Job) ResolvedPools added in v0.9.7

func (job *Job) ResolvedPools() []string

ResolvedPools returns the:

  • The pools that the job is capable of running on for queued jobs
  • The pool the job has been leased to for non-queued jobs

func (*Job) ResourceRequirements added in v0.4.48

func (job *Job) ResourceRequirements() v1.ResourceRequirements

ResourceRequirements returns the resource requirements of the Job EfficientResourceRequirements below is preferred

func (*Job) RunById

func (job *Job) RunById(id string) *JobRun

RunById returns the Run corresponding to the provided run id or nil if no such Run exists.

func (*Job) ScheduledAtPriority added in v0.4.48

func (job *Job) ScheduledAtPriority() (int32, bool)

ScheduledAtPriority returns the numeric priority at which the job was scheduled This will return false if the job has not been scheduled yet

func (*Job) SchedulingKey added in v0.4.48

func (job *Job) SchedulingKey() schedulerobjects.SchedulingKey

SchedulingKey returns the scheduling key associated with a job.

func (*Job) SchedulingOrderCompare added in v0.4.0

func (job *Job) SchedulingOrderCompare(other *Job) int

SchedulingOrderCompare defines the order in which jobs in a particular queue should be scheduled,

func (*Job) String added in v0.4.12

func (job *Job) String() string

func (*Job) SubmitTime added in v0.4.48

func (job *Job) SubmitTime() time.Time

SubmitTime exists for compatibility with the LegacyJob interface.

func (*Job) Succeeded

func (job *Job) Succeeded() bool

Succeeded Returns true if the scheduler has marked the job as succeeded

func (*Job) Tolerations added in v0.4.48

func (job *Job) Tolerations() []v1.Toleration

Tolerations returns the Tolerations requested by the Job

func (*Job) ValidateResourceRequests added in v0.6.0

func (job *Job) ValidateResourceRequests() error

func (*Job) Validated added in v0.4.50

func (job *Job) Validated() bool

Validated returns true if the job has been validated

func (*Job) WithCancelByJobsetRequested

func (job *Job) WithCancelByJobsetRequested(cancelByJobsetRequested bool) *Job

WithCancelByJobsetRequested returns a copy of the job with the cancelByJobSetRequested status updated.

func (*Job) WithCancelRequested

func (job *Job) WithCancelRequested(cancelRequested bool) *Job

WithCancelRequested returns a copy of the job with the cancelRequested status updated.

func (*Job) WithCancelled

func (job *Job) WithCancelled(cancelled bool) *Job

WithCancelled returns a copy of the job with the cancelled status updated

func (*Job) WithCreated added in v0.3.53

func (job *Job) WithCreated(created int64) *Job

WithCreated returns a copy of the job with the creation time updated.

func (*Job) WithFailed

func (job *Job) WithFailed(failed bool) *Job

WithFailed returns a copy of the job with the failed status updated.

func (*Job) WithJobSchedulingInfo added in v0.3.54

func (job *Job) WithJobSchedulingInfo(jobSchedulingInfo *schedulerobjects.JobSchedulingInfo) (*Job, error)

WithJobSchedulingInfo returns a copy of the job with the job scheduling info updated.

func (*Job) WithJobset added in v0.3.54

func (job *Job) WithJobset(jobset string) *Job

WithJobset returns a copy of the job with the jobSet updated.

func (*Job) WithNewRun

func (job *Job) WithNewRun(executor, nodeId, nodeName, pool string, scheduledAtPriority int32) *Job

WithNewRun creates a copy of the job with a new run on the given executor.

func (*Job) WithPools added in v0.5.0

func (job *Job) WithPools(pools []string) *Job

WithPools returns a copy of the job with the pools updated.

func (*Job) WithPriority

func (job *Job) WithPriority(priority uint32) *Job

WithPriority returns a copy of the job with the priority updated.

func (*Job) WithPriorityClass added in v0.4.48

func (job *Job) WithPriorityClass(priorityClass types.PriorityClass) *Job

WithPriorityClass returns a copy of the job with the priority class updated.

func (*Job) WithQueue added in v0.3.54

func (job *Job) WithQueue(queue string) *Job

WithQueue returns a copy of the job with the queue updated.

func (*Job) WithQueued

func (job *Job) WithQueued(queued bool) *Job

WithQueued returns a copy of the job with the queued status updated.

func (*Job) WithQueuedVersion added in v0.3.63

func (job *Job) WithQueuedVersion(version int32) *Job

WithQueuedVersion returns a copy of the job with the queued version updated.

func (*Job) WithRequestedPriority

func (job *Job) WithRequestedPriority(priority uint32) *Job

WithRequestedPriority returns a copy of the job with the priority updated.

func (*Job) WithSubmittedTime added in v0.4.12

func (job *Job) WithSubmittedTime(submittedTime int64) *Job

WithSubmittedTime returns a copy of the job with submittedTime updated.

func (*Job) WithSucceeded

func (job *Job) WithSucceeded(succeeded bool) *Job

WithSucceeded returns a copy of the job with the succeeded status updated.

func (*Job) WithUpdatedRun

func (job *Job) WithUpdatedRun(run *JobRun) *Job

WithUpdatedRun returns a copy of the job with the provided run upserted.

func (*Job) WithValidated added in v0.4.50

func (job *Job) WithValidated(validated bool) *Job

WithValidated returns a copy of the job with the validated updated.

func (*Job) WithoutTerminal added in v0.4.35

func (job *Job) WithoutTerminal() *Job

type JobDb

type JobDb struct {
	// contains filtered or unexported fields
}

func NewJobDb

func NewJobDb(priorityClasses map[string]types.PriorityClass,
	defaultPriorityClassName string,
	stringInterner *stringinterner.StringInterner,
	resourceListFactory *internaltypes.ResourceListFactory,
	floatingResourceTypes *floatingresources.FloatingResourceTypes,
) *JobDb

func NewJobDbWithSchedulingKeyGenerator added in v0.3.100

func NewJobDbWithSchedulingKeyGenerator(
	priorityClasses map[string]types.PriorityClass,
	defaultPriorityClassName string,
	skg *schedulerobjects.SchedulingKeyGenerator,
	stringInterner *stringinterner.StringInterner,
	resourceListFactory *internaltypes.ResourceListFactory,
	floatingResourceTypes *floatingresources.FloatingResourceTypes,
) *JobDb

func (*JobDb) Clone added in v0.4.12

func (jobDb *JobDb) Clone() *JobDb

Clone returns a copy of the jobDb.

func (*JobDb) CreateRun added in v0.4.5

func (jobDb *JobDb) CreateRun(
	id string,
	jobId string,
	creationTime int64,
	executor string,
	nodeId string,
	nodeName string,
	pool string,
	scheduledAtPriority *int32,
	leased bool,
	pending bool,
	running bool,
	preemptRequested bool,
	preempted bool,
	succeeded bool,
	failed bool,
	cancelled bool,
	leaseTime *time.Time,
	pendingTime *time.Time,
	runningTime *time.Time,
	preemptedTime *time.Time,
	terminatedTime *time.Time,
	returned bool,
	runAttempted bool,
) *JobRun

CreateRun creates a new scheduler job run from a database job run

func (*JobDb) NewJob added in v0.3.100

func (jobDb *JobDb) NewJob(
	jobId string,
	jobSet string,
	queue string,
	priority uint32,
	schedulingInfo *schedulerobjects.JobSchedulingInfo,
	queued bool,
	queuedVersion int32,
	cancelRequested bool,
	cancelByJobSetRequested bool,
	cancelled bool,
	created int64,
	validated bool,
	pools []string,
) (*Job, error)

NewJob creates a new scheduler job. The new job is not automatically inserted into the jobDb; call jobDb.Upsert to upsert it.

func (*JobDb) ReadTxn

func (jobDb *JobDb) ReadTxn() *Txn

ReadTxn returns a read-only transaction. Multiple read-only transactions can access the db concurrently

func (*JobDb) ReconcileDifferences added in v0.4.5

func (jobDb *JobDb) ReconcileDifferences(txn *Txn, jobRepoJobs []database.Job, jobRepoRuns []database.Run) ([]JobStateTransitions, error)

ReconcileDifferences reconciles any differences between jobs stored in the jobDb with those provided to this function and returns the updated jobs together with a summary of the state transitions applied to those jobs.

func (*JobDb) SetClock added in v0.4.12

func (jobDb *JobDb) SetClock(clock clock.PassiveClock)

func (*JobDb) SetUUIDProvider added in v0.4.12

func (jobDb *JobDb) SetUUIDProvider(uuidProvider IDProvider)

func (*JobDb) WriteTxn

func (jobDb *JobDb) WriteTxn() *Txn

WriteTxn returns a writeable transaction. Only a single write transaction may access the db at any given time so note that this function will block until any outstanding write transactions have been committed or aborted

type JobIdHasher added in v0.4.50

type JobIdHasher struct{}

func (JobIdHasher) Equal added in v0.4.50

func (JobIdHasher) Equal(a, b *Job) bool

func (JobIdHasher) Hash added in v0.4.50

func (JobIdHasher) Hash(j *Job) uint32

type JobPriorityComparer added in v0.3.53

type JobPriorityComparer struct{}

func (JobPriorityComparer) Compare added in v0.3.53

func (JobPriorityComparer) Compare(job, other *Job) int

type JobRun

type JobRun struct {
	// contains filtered or unexported fields
}

JobRun is the scheduler-internal representation of a job run.

There are columns in the `runs` table that are not needed in the scheduler, such as `pod_requirements_overlay`; these are not represented here.

func MinimalRun added in v0.3.54

func MinimalRun(id string, creationTime int64) *JobRun

func (*JobRun) Assert added in v0.4.12

func (run *JobRun) Assert() error

Assert makes the assertions outlined below and returns - nil if the run is valid and - an error explaining why not otherwise.

Assertions: Required fields must be set.

The states {Running, Cancelled, Failed, Succeeded, Returned} are mutually exclusive.

func (*JobRun) Cancelled

func (run *JobRun) Cancelled() bool

Cancelled Returns true if the user has cancelled the job run

func (*JobRun) Created

func (run *JobRun) Created() int64

Created Returns the creation time of the job run

func (*JobRun) DeepCopy added in v0.3.53

func (run *JobRun) DeepCopy() *JobRun

func (*JobRun) Equal added in v0.4.0

func (run *JobRun) Equal(other *JobRun) bool

func (*JobRun) Executor

func (run *JobRun) Executor() string

Executor returns the executor to which the JobRun is assigned.

func (*JobRun) Failed

func (run *JobRun) Failed() bool

Failed Returns true if the executor has reported the job run as failed

func (*JobRun) Id

func (run *JobRun) Id() string

Id returns the id of the JobRun.

func (*JobRun) InTerminalState

func (run *JobRun) InTerminalState() bool

InTerminalState returns true if the JobRun is in a terminal state

func (*JobRun) JobId added in v0.3.54

func (run *JobRun) JobId() string

JobId returns the id of the job this run is associated with.

func (*JobRun) LeaseTime added in v0.4.19

func (run *JobRun) LeaseTime() *time.Time

func (*JobRun) Leased added in v0.4.19

func (run *JobRun) Leased() bool

func (*JobRun) NodeId added in v0.3.82

func (run *JobRun) NodeId() string

NodeId returns the id of the node to which the JobRun is assigned.

func (*JobRun) NodeName added in v0.3.82

func (run *JobRun) NodeName() string

NodeName returns the name of the node to which the JobRun is assigned.

func (*JobRun) Pending added in v0.4.19

func (run *JobRun) Pending() bool

func (*JobRun) PendingTime added in v0.4.19

func (run *JobRun) PendingTime() *time.Time

func (*JobRun) Pool added in v0.9.0

func (run *JobRun) Pool() string

Pool returns the pool this JobRun was scheduled on.

func (*JobRun) PreemptRequested added in v0.4.41

func (run *JobRun) PreemptRequested() bool

PreemptRequested Returns true if there has been a request this run is preempted

func (*JobRun) Preempted added in v0.4.19

func (run *JobRun) Preempted() bool

Preempted Returns true if the executor has reported the job run as preempted

func (*JobRun) PreemptedTime added in v0.4.19

func (run *JobRun) PreemptedTime() *time.Time

func (*JobRun) Returned

func (run *JobRun) Returned() bool

Returned Returns true if the executor has returned the job run.

func (*JobRun) RunAttempted added in v0.3.63

func (run *JobRun) RunAttempted() bool

RunAttempted Returns true if the executor has attempted to run the job.

func (*JobRun) Running

func (run *JobRun) Running() bool

Running Returns true if the executor has reported the job run as running

func (*JobRun) RunningTime added in v0.4.19

func (run *JobRun) RunningTime() *time.Time

func (*JobRun) ScheduledAtPriority added in v0.4.8

func (run *JobRun) ScheduledAtPriority() *int32

func (*JobRun) String added in v0.4.12

func (run *JobRun) String() string

func (*JobRun) Succeeded

func (run *JobRun) Succeeded() bool

Succeeded Returns true if the executor has reported the job run as successful

func (*JobRun) TerminatedTime added in v0.4.19

func (run *JobRun) TerminatedTime() *time.Time

func (*JobRun) WithAttempted added in v0.3.63

func (run *JobRun) WithAttempted(attempted bool) *JobRun

WithAttempted returns a copy of the job run with the runAttempted status updated.

func (*JobRun) WithCancelled

func (run *JobRun) WithCancelled(cancelled bool) *JobRun

WithCancelled returns a copy of the job run with the cancelled status updated.

func (*JobRun) WithExecutor added in v0.11.0

func (run *JobRun) WithExecutor(executor string) *JobRun

WithExecutor returns a copy of the job run with the executor updated.

func (*JobRun) WithFailed

func (run *JobRun) WithFailed(failed bool) *JobRun

WithFailed returns a copy of the job run with the failed status updated.

func (*JobRun) WithLeased added in v0.4.19

func (run *JobRun) WithLeased(leased bool) *JobRun

func (*JobRun) WithLeasedTime added in v0.4.19

func (run *JobRun) WithLeasedTime(leaseTime *time.Time) *JobRun

func (*JobRun) WithNodeName added in v0.11.0

func (run *JobRun) WithNodeName(nodeName string) *JobRun

WithNodeName returns a copy of the job run with the node name updated.

func (*JobRun) WithPending added in v0.4.19

func (run *JobRun) WithPending(pending bool) *JobRun

func (*JobRun) WithPendingTime added in v0.4.19

func (run *JobRun) WithPendingTime(pendingTime *time.Time) *JobRun

func (*JobRun) WithPool added in v0.11.0

func (run *JobRun) WithPool(pool string) *JobRun

WithPool returns a copy of the job run with the pool updated

func (*JobRun) WithPreemptRequested added in v0.4.41

func (run *JobRun) WithPreemptRequested(preemptRequested bool) *JobRun

WithPreemptRequested returns a copy of the job run with the preemptRequested status updated.

func (*JobRun) WithPreempted added in v0.4.19

func (run *JobRun) WithPreempted(preempted bool) *JobRun

WithPreempted returns a copy of the job run with the preempted status updated.

func (*JobRun) WithPreemptedTime added in v0.4.19

func (run *JobRun) WithPreemptedTime(preemptedTime *time.Time) *JobRun

func (*JobRun) WithReturned

func (run *JobRun) WithReturned(returned bool) *JobRun

func (*JobRun) WithRunning

func (run *JobRun) WithRunning(running bool) *JobRun

WithRunning returns a copy of the job run with the running status updated.

func (*JobRun) WithRunningTime added in v0.4.19

func (run *JobRun) WithRunningTime(runningTime *time.Time) *JobRun

func (*JobRun) WithSucceeded

func (run *JobRun) WithSucceeded(succeeded bool) *JobRun

WithSucceeded returns a copy of the job run with the succeeded status updated.

func (*JobRun) WithTerminatedTime added in v0.4.19

func (run *JobRun) WithTerminatedTime(terminatedTime *time.Time) *JobRun

func (*JobRun) WithoutTerminal added in v0.4.20

func (run *JobRun) WithoutTerminal() *JobRun

WithoutTerminal returns a copy of the job run with the terminal states set to false to prevent conflicts. terminal states are {succeeded, failed, cancelled, preempted}.

type JobStateTransitions added in v0.4.5

type JobStateTransitions struct {
	Job *Job

	Queued    bool
	Leased    bool
	Pending   bool
	Running   bool
	Cancelled bool
	Preempted bool
	Failed    bool
	Succeeded bool
}

JobStateTransitions captures the process of updating a job. It bundles the updated job with booleans indicating which state transitions were applied to produce it. These are cumulative in the sense that a job with transitions queued -> scheduled -> queued -> running -> failed will have the fields queued, scheduled, running, and failed set to true.

type RealUUIDProvider added in v0.4.12

type RealUUIDProvider struct{}

RealUUIDProvider generates an id using a UUID

func (RealUUIDProvider) New added in v0.4.12

func (_ RealUUIDProvider) New() string

type RunStateTransitions added in v0.4.5

type RunStateTransitions struct {
	JobRun *JobRun

	Leased    bool
	Returned  bool
	Pending   bool
	Running   bool
	Cancelled bool
	Preempted bool
	Failed    bool
	Succeeded bool
}

RunStateTransitions captures the process of updating a run. It works in the same way as JobStateTransitions does for jobs.

type Txn added in v0.3.53

type Txn struct {
	// contains filtered or unexported fields
}

Txn is a JobDb Transaction. Transactions provide a consistent view of the database, allowing readers to perform multiple actions without the database changing from underneath them. Write transactions also allow callers to perform write operations that will not be visible to other users until the transaction is committed.

func (*Txn) Abort added in v0.3.53

func (txn *Txn) Abort()

func (*Txn) Assert added in v0.4.12

func (txn *Txn) Assert(assertOnlyActiveJobs bool) error

Assert returns an error if the jobDb, or any job stored in the jobDb, is in an invalid state. If assertOnlyActiveJobs is true, it also asserts that all jobs in the jobDb are active.

func (*Txn) AssertEqual added in v0.4.12

func (txn *Txn) AssertEqual(otherTxn *Txn) error

func (*Txn) BatchDelete added in v0.4.1

func (txn *Txn) BatchDelete(jobIds []string) error

BatchDelete deletes the jobs with the given ids from the database. Any ids not in the database are ignored.

func (*Txn) Commit added in v0.3.53

func (txn *Txn) Commit()

func (*Txn) GetAll added in v0.4.1

func (txn *Txn) GetAll() []*Job

GetAll returns all jobs in the database.

func (*Txn) GetById added in v0.4.1

func (txn *Txn) GetById(id string) *Job

GetById returns the job with the given Id or nil if no such job exists The Job returned by this function *must not* be subsequently modified

func (*Txn) GetByRunId added in v0.4.1

func (txn *Txn) GetByRunId(runId string) *Job

GetByRunId returns the job with the given run id or nil if no such job exists The Job returned by this function *must not* be subsequently modified

func (*Txn) HasQueuedJobs added in v0.4.1

func (txn *Txn) HasQueuedJobs(queue string) bool

HasQueuedJobs returns true if the queue has any jobs in the running state or false otherwise

func (*Txn) QueuedJobs added in v0.4.1

func (txn *Txn) QueuedJobs(queue string) *immutable.SortedSetIterator[*Job]

QueuedJobs returns true if the queue has any jobs in the running state or false otherwise

func (*Txn) UnvalidatedJobs added in v0.4.50

func (txn *Txn) UnvalidatedJobs() *immutable.SetIterator[*Job]

UnvalidatedJobs returns an iterator for jobs that have not yet been validated

func (*Txn) Upsert added in v0.4.1

func (txn *Txn) Upsert(jobs []*Job) error

Upsert will insert the given jobs if they don't already exist or update them if they do.

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