Documentation ¶
Index ¶
- Constants
- func Graph(opts *GraphOpts) (*depgraph.Graph, error)
- func GraphDot(g *depgraph.Graph, opts *GraphDotOpts) string
- func ProviderSatisfies(p ResourceProvider, n string) bool
- func WritePlan(d *Plan, dst io.Writer) error
- func WriteState(d *State, dst io.Writer) error
- type CallbackUIOutput
- type Context
- func (c *Context) Apply() (*State, error)
- func (c *Context) Graph() (*depgraph.Graph, error)
- func (c *Context) Input(mode InputMode) error
- func (c *Context) Plan(opts *PlanOpts) (*Plan, error)
- func (c *Context) Refresh() (*State, error)
- func (c *Context) Stop()
- func (c *Context) Validate() ([]string, []error)
- type ContextOpts
- type Diff
- type DiffAttrType
- type DiffChangeType
- type EphemeralState
- type GraphDotOpts
- type GraphMeta
- type GraphNodeModule
- type GraphNodeResource
- type GraphNodeResourceProvider
- type GraphOpts
- type Hook
- type HookAction
- type InputMode
- type InputOpts
- type InstanceDiff
- type InstanceInfo
- type InstanceState
- type MockHook
- func (h *MockHook) PostApply(n *InstanceInfo, s *InstanceState, e error) (HookAction, error)
- func (h *MockHook) PostDiff(n *InstanceInfo, d *InstanceDiff) (HookAction, error)
- func (h *MockHook) PostProvision(n *InstanceInfo, provId string) (HookAction, error)
- func (h *MockHook) PostProvisionResource(n *InstanceInfo, s *InstanceState) (HookAction, error)
- func (h *MockHook) PostRefresh(n *InstanceInfo, s *InstanceState) (HookAction, error)
- func (h *MockHook) PreApply(n *InstanceInfo, s *InstanceState, d *InstanceDiff) (HookAction, error)
- func (h *MockHook) PreDiff(n *InstanceInfo, s *InstanceState) (HookAction, error)
- func (h *MockHook) PreProvision(n *InstanceInfo, provId string) (HookAction, error)
- func (h *MockHook) PreProvisionResource(n *InstanceInfo, s *InstanceState) (HookAction, error)
- func (h *MockHook) PreRefresh(n *InstanceInfo, s *InstanceState) (HookAction, error)
- func (h *MockHook) ProvisionOutput(n *InstanceInfo, provId string, msg string)
- type MockResourceProvider
- func (p *MockResourceProvider) Apply(info *InstanceInfo, state *InstanceState, diff *InstanceDiff) (*InstanceState, error)
- func (p *MockResourceProvider) Configure(c *ResourceConfig) error
- func (p *MockResourceProvider) Diff(info *InstanceInfo, state *InstanceState, desired *ResourceConfig) (*InstanceDiff, error)
- func (p *MockResourceProvider) Input(input UIInput, c *ResourceConfig) (*ResourceConfig, error)
- func (p *MockResourceProvider) Refresh(info *InstanceInfo, s *InstanceState) (*InstanceState, error)
- func (p *MockResourceProvider) Resources() []ResourceType
- func (p *MockResourceProvider) Validate(c *ResourceConfig) ([]string, []error)
- func (p *MockResourceProvider) ValidateResource(t string, c *ResourceConfig) ([]string, []error)
- type MockResourceProvisioner
- type MockUIInput
- type MockUIOutput
- type ModuleDiff
- type ModuleState
- type NilHook
- func (*NilHook) PostApply(*InstanceInfo, *InstanceState, error) (HookAction, error)
- func (*NilHook) PostDiff(*InstanceInfo, *InstanceDiff) (HookAction, error)
- func (*NilHook) PostProvision(*InstanceInfo, string) (HookAction, error)
- func (*NilHook) PostProvisionResource(*InstanceInfo, *InstanceState) (HookAction, error)
- func (*NilHook) PostRefresh(*InstanceInfo, *InstanceState) (HookAction, error)
- func (*NilHook) PreApply(*InstanceInfo, *InstanceState, *InstanceDiff) (HookAction, error)
- func (*NilHook) PreDiff(*InstanceInfo, *InstanceState) (HookAction, error)
- func (*NilHook) PreProvision(*InstanceInfo, string) (HookAction, error)
- func (*NilHook) PreProvisionResource(*InstanceInfo, *InstanceState) (HookAction, error)
- func (*NilHook) PreRefresh(*InstanceInfo, *InstanceState) (HookAction, error)
- func (*NilHook) ProvisionOutput(*InstanceInfo, string, string)
- type Plan
- type PlanOpts
- type PrefixUIInput
- type ProvisionerUIOutput
- type RemoteState
- type Resource
- type ResourceAttrDiff
- type ResourceConfig
- type ResourceDependency
- type ResourceExpandMode
- type ResourceFlag
- type ResourceProvider
- type ResourceProviderFactory
- type ResourceProvisioner
- type ResourceProvisionerConfig
- type ResourceProvisionerFactory
- type ResourceState
- type ResourceStateV1
- type ResourceType
- type Semaphore
- type State
- type StateV1
- type UIInput
- type UIOutput
Constants ¶
const GraphRootNode = "root"
GraphRootNode is the name of the root node in the Terraform resource graph. This node is just a placemarker and has no associated functionality.
const (
// StateVersion is the current version for our state file
StateVersion = 1
)
Variables ¶
This section is empty.
Functions ¶
func Graph ¶
Graph builds a dependency graph of all the resources for infrastructure change.
This dependency graph shows the correct order that any resources need to be operated on.
The Meta field of a graph Noun can contain one of the follow types. A description is next to each type to explain what it is.
*GraphNodeResource - A resource. See the documentation of this struct for more details. *GraphNodeResourceProvider - A resource provider that needs to be configured at this point.
func GraphDot ¶
func GraphDot(g *depgraph.Graph, opts *GraphDotOpts) string
GraphDot returns the dot formatting of a visual representation of the given Terraform graph.
func ProviderSatisfies ¶
func ProviderSatisfies(p ResourceProvider, n string) bool
Types ¶
type CallbackUIOutput ¶ added in v0.3.0
type CallbackUIOutput struct {
OutputFun func(string)
}
type Context ¶
type Context struct {
// contains filtered or unexported fields
}
Context represents all the context that Terraform needs in order to perform operations on infrastructure. This structure is built using ContextOpts and NewContext. See the documentation for those.
Additionally, a context can be created from a Plan using Plan.Context.
func NewContext ¶
func NewContext(opts *ContextOpts) *Context
NewContext creates a new context.
Once a context is created, the pointer values within ContextOpts should not be mutated in any way, since the pointers are copied, not the values themselves.
func (*Context) Apply ¶
Apply applies the changes represented by this context and returns the resulting state.
In addition to returning the resulting state, this context is updated with the latest state.
func (*Context) Input ¶ added in v0.3.0
Input asks for input to fill variables and provider configurations. This modifies the configuration in-place, so asking for Input twice may result in different UI output showing different current values.
func (*Context) Plan ¶
Plan generates an execution plan for the given context.
The execution plan encapsulates the context and can be stored in order to reinstantiate a context later for Apply.
Plan also updates the diff of this context to be the diff generated by the plan, so Apply can be called after.
func (*Context) Refresh ¶
Refresh goes through all the resources in the state and refreshes them to their latest state. This will update the state that this context works with, along with returning it.
Even in the case an error is returned, the state will be returned and will potentially be partially updated.
type ContextOpts ¶
type ContextOpts struct { Diff *Diff Hooks []Hook Module *module.Tree Parallelism int State *State Providers map[string]ResourceProviderFactory Provisioners map[string]ResourceProvisionerFactory Variables map[string]string UIInput UIInput }
ContextOpts are the user-creatable configuration structure to create a context with NewContext.
type Diff ¶
type Diff struct { // Modules contains all the modules that have a diff Modules []*ModuleDiff }
Diff trackes the changes that are necessary to apply a configuration to an existing infrastructure.
func (*Diff) AddModule ¶ added in v0.3.0
func (d *Diff) AddModule(path []string) *ModuleDiff
AddModule adds the module with the given path to the diff.
This should be the preferred method to add module diffs since it allows us to optimize lookups later as well as control sorting.
func (*Diff) ModuleByPath ¶ added in v0.3.0
func (d *Diff) ModuleByPath(path []string) *ModuleDiff
ModuleByPath is used to lookup the module diff for the given path. This should be the prefered lookup mechanism as it allows for future lookup optimizations.
func (*Diff) RootModule ¶ added in v0.3.0
func (d *Diff) RootModule() *ModuleDiff
RootModule returns the ModuleState for the root module
type DiffAttrType ¶
type DiffAttrType byte
DiffAttrType is an enum type that says whether a resource attribute diff is an input attribute (comes from the configuration) or an output attribute (comes as a result of applying the configuration). An example input would be "ami" for AWS and an example output would be "private_ip".
const ( DiffAttrUnknown DiffAttrType = iota DiffAttrInput DiffAttrOutput )
type DiffChangeType ¶ added in v0.3.0
type DiffChangeType byte
DiffChangeType is an enum with the kind of changes a diff has planned.
const ( DiffInvalid DiffChangeType = iota DiffNone DiffCreate DiffUpdate DiffDestroy DiffDestroyCreate )
type EphemeralState ¶ added in v0.3.0
type EphemeralState struct { // ConnInfo is used for the providers to export information which is // used to connect to the resource for provisioning. For example, // this could contain SSH or WinRM credentials. ConnInfo map[string]string `json:"-"` }
EphemeralState is used for transient state that is only kept in-memory
type GraphDotOpts ¶ added in v0.3.0
type GraphDotOpts struct { // ModuleDepth is the depth of modules to expand. Zero is no expansion, // one expands the first set of modules, etc. If this is set to -1, then // all modules are expanded. ModuleDepth int // contains filtered or unexported fields }
GraphDotOpts are options for turning a graph into dot format.
type GraphMeta ¶ added in v0.3.0
type GraphMeta struct { // ModulePath is the path of the module that this graph represents. ModulePath []string }
GraphMeta is the metadata attached to the graph itself.
type GraphNodeModule ¶ added in v0.3.0
type GraphNodeModule struct { Config *config.Module Path []string Graph *depgraph.Graph State *ModuleState Flags ResourceFlag }
GraphNodeModule is a node type in the graph that represents a module that will be created/managed.
type GraphNodeResource ¶
type GraphNodeResource struct { Index int Config *config.Resource Resource *Resource ResourceProviderNode string // All the fields below are related to expansion. These are set by // the graph but aren't useful individually. ExpandMode ResourceExpandMode Diff *ModuleDiff State *ModuleState }
GraphNodeResource is a node type in the graph that represents a resource that will be created or managed. Unlike the GraphNodeResourceMeta node, this represents a _single_, _resource_ to be managed, not a set of resources or a component of a resource.
type GraphNodeResourceProvider ¶
type GraphNodeResourceProvider struct { ID string Provider *graphSharedProvider }
GraphNodeResourceProvider is a node type in the graph that represents the configuration for a resource provider.
type GraphOpts ¶
type GraphOpts struct { // Module is the relative root of a module tree for this graph. This // is the only required item. This should always be the absolute root // of the tree. ModulePath below should be used to constrain the depth. // // ModulePath specifies the place in the tree where Module exists. // This is used for State lookups. Module *module.Tree ModulePath []string // Diff of changes that will be applied to the given state. This will // associate a ResourceDiff with applicable resources. Additionally, // new resource nodes representing resource destruction may be inserted // into the graph. Diff *Diff // State, if present, will make the ResourceState available on each // resource node. Additionally, any orphans will be added automatically // to the graph. // // Note: the state will be modified so it is initialized with basic // empty states for all modules/resources in this graph. If you call prune // later, these will be removed, but the graph adds important metadata. State *State // Providers is a mapping of prefixes to a resource provider. If given, // resource providers will be found, initialized, and associated to the // resources in the graph. // // This will also potentially insert new nodes into the graph for // the configuration of resource providers. Providers map[string]ResourceProviderFactory // Provisioners is a mapping of names to a resource provisioner. // These must be provided to support resource provisioners. Provisioners map[string]ResourceProvisionerFactory // contains filtered or unexported fields }
GraphOpts are options used to create the resource graph that Terraform walks to make changes to infrastructure.
Depending on what options are set, the resulting graph will come in varying degrees of completeness.
type Hook ¶
type Hook interface { // PreApply and PostApply are called before and after a single // resource is applied. The error argument in PostApply is the // error, if any, that was returned from the provider Apply call itself. PreApply(*InstanceInfo, *InstanceState, *InstanceDiff) (HookAction, error) PostApply(*InstanceInfo, *InstanceState, error) (HookAction, error) // PreDiff and PostDiff are called before and after a single resource // resource is diffed. PreDiff(*InstanceInfo, *InstanceState) (HookAction, error) PostDiff(*InstanceInfo, *InstanceDiff) (HookAction, error) // Provisioning hooks // // All should be self-explanatory. ProvisionOutput is called with // output sent back by the provisioners. This will be called multiple // times as output comes in, but each call should represent a line of // output. The ProvisionOutput method cannot control whether the // hook continues running. PreProvisionResource(*InstanceInfo, *InstanceState) (HookAction, error) PostProvisionResource(*InstanceInfo, *InstanceState) (HookAction, error) PreProvision(*InstanceInfo, string) (HookAction, error) PostProvision(*InstanceInfo, string) (HookAction, error) ProvisionOutput(*InstanceInfo, string, string) // PreRefresh and PostRefresh are called before and after a single // resource state is refreshed, respectively. PreRefresh(*InstanceInfo, *InstanceState) (HookAction, error) PostRefresh(*InstanceInfo, *InstanceState) (HookAction, error) }
Hook is the interface that must be implemented to hook into various parts of Terraform, allowing you to inspect or change behavior at runtime.
There are MANY hook points into Terraform. If you only want to implement some hook points, but not all (which is the likely case), then embed the NilHook into your struct, which implements all of the interface but does nothing. Then, override only the functions you want to implement.
type HookAction ¶
type HookAction byte
HookAction is an enum of actions that can be taken as a result of a hook callback. This allows you to modify the behavior of Terraform at runtime.
const ( // HookActionContinue continues with processing as usual. HookActionContinue HookAction = iota // HookActionHalt halts immediately: no more hooks are processed // and the action that Terraform was about to take is cancelled. HookActionHalt )
type InputMode ¶ added in v0.3.0
type InputMode byte
InputMode defines what sort of input will be asked for when Input is called on Context.
const ( // InputModeVar asks for variables InputModeVar InputMode = 1 << iota // InputModeProvider asks for provider variables InputModeProvider // InputModeStd is the standard operating mode and asks for both variables // and providers. InputModeStd = InputModeVar | InputModeProvider )
type InputOpts ¶ added in v0.3.0
type InputOpts struct { // Id is a unique ID for the question being asked that might be // used for logging or to look up a prior answered question. Id string // Query is a human-friendly question for inputting this value. Query string // Description is a description about what this option is. Be wary // that this will probably be in a terminal so split lines as you see // necessary. Description string // Default will be the value returned if no data is entered. Default string }
InputOpts are options for asking for input.
type InstanceDiff ¶ added in v0.3.0
type InstanceDiff struct { Attributes map[string]*ResourceAttrDiff Destroy bool DestroyTainted bool }
InstanceDiff is the diff of a resource from some state to another.
func (*InstanceDiff) ChangeType ¶ added in v0.3.0
func (d *InstanceDiff) ChangeType() DiffChangeType
ChangeType returns the DiffChangeType represented by the diff for this single instance.
func (*InstanceDiff) Empty ¶ added in v0.3.0
func (d *InstanceDiff) Empty() bool
Empty returns true if this diff encapsulates no changes.
func (*InstanceDiff) RequiresNew ¶ added in v0.3.0
func (d *InstanceDiff) RequiresNew() bool
RequiresNew returns true if the diff requires the creation of a new resource (implying the destruction of the old).
func (*InstanceDiff) Same ¶ added in v0.3.0
func (d *InstanceDiff) Same(d2 *InstanceDiff) bool
Same checks whether or not two InstanceDiff's are the "same". When we say "same", it is not necessarily exactly equal. Instead, it is just checking that the same attributes are changing, a destroy isn't suddenly happening, etc.
type InstanceInfo ¶ added in v0.3.0
type InstanceInfo struct { // Id is a unique name to represent this instance. This is not related // to InstanceState.ID in any way. Id string // ModulePath is the complete path of the module containing this // instance. ModulePath []string // Type is the resource type of this instance Type string }
InstanceInfo is used to hold information about the instance and/or resource being modified.
func (*InstanceInfo) HumanId ¶ added in v0.3.0
func (i *InstanceInfo) HumanId() string
HumanId is a unique Id that is human-friendly and useful for UI elements.
type InstanceState ¶ added in v0.3.0
type InstanceState struct { // A unique ID for this resource. This is opaque to Terraform // and is only meant as a lookup mechanism for the providers. ID string `json:"id"` // Attributes are basic information about the resource. Any keys here // are accessible in variable format within Terraform configurations: // ${resourcetype.name.attribute}. Attributes map[string]string `json:"attributes,omitempty"` // Ephemeral is used to store any state associated with this instance // that is necessary for the Terraform run to complete, but is not // persisted to a state file. Ephemeral EphemeralState `json:"-"` }
InstanceState is used to track the unique state information belonging to a given instance.
func (*InstanceState) GoString ¶ added in v0.3.0
func (i *InstanceState) GoString() string
func (*InstanceState) MergeDiff ¶ added in v0.3.0
func (s *InstanceState) MergeDiff(d *InstanceDiff) *InstanceState
MergeDiff takes a ResourceDiff and merges the attributes into this resource state in order to generate a new state. This new state can be used to provide updated attribute lookups for variable interpolation.
If the diff attribute requires computing the value, and hence won't be available until apply, the value is replaced with the computeID.
func (*InstanceState) String ¶ added in v0.3.0
func (i *InstanceState) String() string
type MockHook ¶
type MockHook struct { PreApplyCalled bool PreApplyInfo *InstanceInfo PreApplyDiff *InstanceDiff PreApplyState *InstanceState PreApplyReturn HookAction PreApplyError error PostApplyCalled bool PostApplyInfo *InstanceInfo PostApplyState *InstanceState PostApplyError error PostApplyReturn HookAction PostApplyReturnError error PreDiffCalled bool PreDiffInfo *InstanceInfo PreDiffState *InstanceState PreDiffReturn HookAction PreDiffError error PostDiffCalled bool PostDiffInfo *InstanceInfo PostDiffDiff *InstanceDiff PostDiffReturn HookAction PostDiffError error PreProvisionResourceCalled bool PreProvisionResourceInfo *InstanceInfo PreProvisionInstanceState *InstanceState PreProvisionResourceReturn HookAction PreProvisionResourceError error PostProvisionResourceCalled bool PostProvisionResourceInfo *InstanceInfo PostProvisionInstanceState *InstanceState PostProvisionResourceReturn HookAction PostProvisionResourceError error PreProvisionCalled bool PreProvisionInfo *InstanceInfo PreProvisionProvisionerId string PreProvisionReturn HookAction PreProvisionError error PostProvisionCalled bool PostProvisionInfo *InstanceInfo PostProvisionProvisionerId string PostProvisionReturn HookAction PostProvisionError error ProvisionOutputCalled bool ProvisionOutputInfo *InstanceInfo ProvisionOutputProvisionerId string ProvisionOutputMessage string PostRefreshCalled bool PostRefreshInfo *InstanceInfo PostRefreshState *InstanceState PostRefreshReturn HookAction PostRefreshError error PreRefreshCalled bool PreRefreshInfo *InstanceInfo PreRefreshState *InstanceState PreRefreshReturn HookAction PreRefreshError error }
MockHook is an implementation of Hook that can be used for tests. It records all of its function calls.
func (*MockHook) PostApply ¶
func (h *MockHook) PostApply(n *InstanceInfo, s *InstanceState, e error) (HookAction, error)
func (*MockHook) PostDiff ¶
func (h *MockHook) PostDiff(n *InstanceInfo, d *InstanceDiff) (HookAction, error)
func (*MockHook) PostProvision ¶
func (h *MockHook) PostProvision(n *InstanceInfo, provId string) (HookAction, error)
func (*MockHook) PostProvisionResource ¶
func (h *MockHook) PostProvisionResource(n *InstanceInfo, s *InstanceState) (HookAction, error)
func (*MockHook) PostRefresh ¶
func (h *MockHook) PostRefresh(n *InstanceInfo, s *InstanceState) (HookAction, error)
func (*MockHook) PreApply ¶
func (h *MockHook) PreApply(n *InstanceInfo, s *InstanceState, d *InstanceDiff) (HookAction, error)
func (*MockHook) PreDiff ¶
func (h *MockHook) PreDiff(n *InstanceInfo, s *InstanceState) (HookAction, error)
func (*MockHook) PreProvision ¶
func (h *MockHook) PreProvision(n *InstanceInfo, provId string) (HookAction, error)
func (*MockHook) PreProvisionResource ¶
func (h *MockHook) PreProvisionResource(n *InstanceInfo, s *InstanceState) (HookAction, error)
func (*MockHook) PreRefresh ¶
func (h *MockHook) PreRefresh(n *InstanceInfo, s *InstanceState) (HookAction, error)
func (*MockHook) ProvisionOutput ¶ added in v0.3.0
func (h *MockHook) ProvisionOutput( n *InstanceInfo, provId string, msg string)
type MockResourceProvider ¶
type MockResourceProvider struct { sync.Mutex // Anything you want, in case you need to store extra data with the mock. Meta interface{} InputCalled bool InputInput UIInput InputConfig *ResourceConfig InputReturnConfig *ResourceConfig InputReturnError error InputFn func(UIInput, *ResourceConfig) (*ResourceConfig, error) ApplyCalled bool ApplyInfo *InstanceInfo ApplyState *InstanceState ApplyDiff *InstanceDiff ApplyFn func(*InstanceInfo, *InstanceState, *InstanceDiff) (*InstanceState, error) ApplyReturn *InstanceState ApplyReturnError error ConfigureCalled bool ConfigureConfig *ResourceConfig ConfigureFn func(*ResourceConfig) error ConfigureReturnError error DiffCalled bool DiffInfo *InstanceInfo DiffState *InstanceState DiffDesired *ResourceConfig DiffFn func(*InstanceInfo, *InstanceState, *ResourceConfig) (*InstanceDiff, error) DiffReturn *InstanceDiff DiffReturnError error RefreshCalled bool RefreshInfo *InstanceInfo RefreshState *InstanceState RefreshFn func(*InstanceInfo, *InstanceState) (*InstanceState, error) RefreshReturn *InstanceState RefreshReturnError error ResourcesCalled bool ResourcesReturn []ResourceType ValidateCalled bool ValidateConfig *ResourceConfig ValidateFn func(*ResourceConfig) ([]string, []error) ValidateReturnWarns []string ValidateReturnErrors []error ValidateResourceFn func(string, *ResourceConfig) ([]string, []error) ValidateResourceCalled bool ValidateResourceType string ValidateResourceConfig *ResourceConfig ValidateResourceReturnWarns []string ValidateResourceReturnErrors []error }
MockResourceProvider implements ResourceProvider but mocks out all the calls for testing purposes.
func (*MockResourceProvider) Apply ¶
func (p *MockResourceProvider) Apply( info *InstanceInfo, state *InstanceState, diff *InstanceDiff) (*InstanceState, error)
func (*MockResourceProvider) Configure ¶
func (p *MockResourceProvider) Configure(c *ResourceConfig) error
func (*MockResourceProvider) Diff ¶
func (p *MockResourceProvider) Diff( info *InstanceInfo, state *InstanceState, desired *ResourceConfig) (*InstanceDiff, error)
func (*MockResourceProvider) Input ¶ added in v0.3.0
func (p *MockResourceProvider) Input( input UIInput, c *ResourceConfig) (*ResourceConfig, error)
func (*MockResourceProvider) Refresh ¶
func (p *MockResourceProvider) Refresh( info *InstanceInfo, s *InstanceState) (*InstanceState, error)
func (*MockResourceProvider) Resources ¶
func (p *MockResourceProvider) Resources() []ResourceType
func (*MockResourceProvider) Validate ¶
func (p *MockResourceProvider) Validate(c *ResourceConfig) ([]string, []error)
func (*MockResourceProvider) ValidateResource ¶
func (p *MockResourceProvider) ValidateResource(t string, c *ResourceConfig) ([]string, []error)
type MockResourceProvisioner ¶
type MockResourceProvisioner struct { // Anything you want, in case you need to store extra data with the mock. Meta interface{} ApplyCalled bool ApplyOutput UIOutput ApplyState *InstanceState ApplyConfig *ResourceConfig ApplyFn func(*InstanceState, *ResourceConfig) error ApplyReturnError error ValidateCalled bool ValidateConfig *ResourceConfig ValidateFn func(c *ResourceConfig) ([]string, []error) ValidateReturnWarns []string ValidateReturnErrors []error }
MockResourceProvisioner implements ResourceProvisioner but mocks out all the calls for testing purposes.
func (*MockResourceProvisioner) Apply ¶
func (p *MockResourceProvisioner) Apply( output UIOutput, state *InstanceState, c *ResourceConfig) error
func (*MockResourceProvisioner) Validate ¶
func (p *MockResourceProvisioner) Validate(c *ResourceConfig) ([]string, []error)
type MockUIInput ¶ added in v0.3.0
type MockUIInput struct { InputCalled bool InputOpts *InputOpts InputReturnMap map[string]string InputReturnString string InputReturnError error InputFn func(*InputOpts) (string, error) }
MockUIInput is an implementation of UIInput that can be used for tests.
type MockUIOutput ¶ added in v0.3.0
MockUIOutput is an implementation of UIOutput that can be used for tests.
func (*MockUIOutput) Output ¶ added in v0.3.0
func (o *MockUIOutput) Output(v string)
type ModuleDiff ¶ added in v0.3.0
type ModuleDiff struct { Path []string Resources map[string]*InstanceDiff Destroy bool // Set only by the destroy plan }
ModuleDiff tracks the differences between resources to apply within a single module.
func (*ModuleDiff) ChangeType ¶ added in v0.3.0
func (d *ModuleDiff) ChangeType() DiffChangeType
ChangeType returns the type of changes that the diff for this module includes.
At a module level, this will only be DiffNone, DiffUpdate, DiffDestroy, or DiffCreate. If an instance within the module has a DiffDestroyCreate then this will register as a DiffCreate for a module.
func (*ModuleDiff) Empty ¶ added in v0.3.0
func (d *ModuleDiff) Empty() bool
Empty returns true if the diff has no changes within this module.
func (*ModuleDiff) Instances ¶ added in v0.3.0
func (d *ModuleDiff) Instances(id string) []*InstanceDiff
Instances returns the instance diffs for the id given. This can return multiple instance diffs if there are counts within the resource.
func (*ModuleDiff) IsRoot ¶ added in v0.3.0
func (d *ModuleDiff) IsRoot() bool
IsRoot says whether or not this module diff is for the root module.
func (*ModuleDiff) String ¶ added in v0.3.0
func (d *ModuleDiff) String() string
String outputs the diff in a long but command-line friendly output format that users can read to quickly inspect a diff.
type ModuleState ¶ added in v0.3.0
type ModuleState struct { // Path is the import path from the root module. Modules imports are // always disjoint, so the path represents amodule tree Path []string `json:"path"` // Outputs declared by the module and maintained for each module // even though only the root module technically needs to be kept. // This allows operators to inspect values at the boundaries. Outputs map[string]string `json:"outputs"` // Resources is a mapping of the logically named resource to // the state of the resource. Each resource may actually have // N instances underneath, although a user only needs to think // about the 1:1 case. Resources map[string]*ResourceState `json:"resources"` // Dependencies are a list of things that this module relies on // existing to remain intact. For example: an module may depend // on a VPC ID given by an aws_vpc resource. // // Terraform uses this information to build valid destruction // orders and to warn the user if they're destroying a module that // another resource depends on. // // Things can be put into this list that may not be managed by // Terraform. If Terraform doesn't find a matching ID in the // overall state, then it assumes it isn't managed and doesn't // worry about it. Dependencies []string `json:"depends_on,omitempty"` }
ModuleState is used to track all the state relevant to a single module. Previous to Terraform 0.3, all state belonged to the "root" module.
func (*ModuleState) GoString ¶ added in v0.3.0
func (m *ModuleState) GoString() string
func (*ModuleState) IsRoot ¶ added in v0.3.0
func (m *ModuleState) IsRoot() bool
IsRoot says whether or not this module diff is for the root module.
func (*ModuleState) Orphans ¶ added in v0.3.0
func (m *ModuleState) Orphans(c *config.Config) []string
Orphans returns a list of keys of resources that are in the State but aren't present in the configuration itself. Hence, these keys represent the state of resources that are orphans.
func (*ModuleState) String ¶ added in v0.3.0
func (m *ModuleState) String() string
func (*ModuleState) View ¶ added in v0.3.0
func (m *ModuleState) View(id string) *ModuleState
View returns a view with the given resource prefix.
type NilHook ¶
type NilHook struct{}
NilHook is a Hook implementation that does nothing. It exists only to simplify implementing hooks. You can embed this into your Hook implementation and only implement the functions you are interested in.
func (*NilHook) PostApply ¶
func (*NilHook) PostApply(*InstanceInfo, *InstanceState, error) (HookAction, error)
func (*NilHook) PostDiff ¶
func (*NilHook) PostDiff(*InstanceInfo, *InstanceDiff) (HookAction, error)
func (*NilHook) PostProvision ¶
func (*NilHook) PostProvision(*InstanceInfo, string) (HookAction, error)
func (*NilHook) PostProvisionResource ¶
func (*NilHook) PostProvisionResource(*InstanceInfo, *InstanceState) (HookAction, error)
func (*NilHook) PostRefresh ¶
func (*NilHook) PostRefresh(*InstanceInfo, *InstanceState) (HookAction, error)
func (*NilHook) PreApply ¶
func (*NilHook) PreApply(*InstanceInfo, *InstanceState, *InstanceDiff) (HookAction, error)
func (*NilHook) PreDiff ¶
func (*NilHook) PreDiff(*InstanceInfo, *InstanceState) (HookAction, error)
func (*NilHook) PreProvision ¶
func (*NilHook) PreProvision(*InstanceInfo, string) (HookAction, error)
func (*NilHook) PreProvisionResource ¶
func (*NilHook) PreProvisionResource(*InstanceInfo, *InstanceState) (HookAction, error)
func (*NilHook) PreRefresh ¶
func (*NilHook) PreRefresh(*InstanceInfo, *InstanceState) (HookAction, error)
func (*NilHook) ProvisionOutput ¶ added in v0.3.0
func (*NilHook) ProvisionOutput( *InstanceInfo, string, string)
type Plan ¶
type Plan struct { Diff *Diff Module *module.Tree State *State Vars map[string]string // contains filtered or unexported fields }
Plan represents a single Terraform execution plan, which contains all the information necessary to make an infrastructure change.
func ReadPlan ¶
ReadPlan reads a plan structure out of a reader in the format that was written by WritePlan.
func (*Plan) Context ¶
func (p *Plan) Context(opts *ContextOpts) *Context
Context returns a Context with the data encapsulated in this plan.
The following fields in opts are overridden by the plan: Config, Diff, State, Variables.
type PlanOpts ¶
type PlanOpts struct { // If set to true, then the generated plan will destroy all resources // that are created. Otherwise, it will move towards the desired state // specified in the configuration. Destroy bool }
PlanOpts are the options used to generate an execution plan for Terraform.
type PrefixUIInput ¶ added in v0.3.0
PrefixUIInput is an implementation of UIInput that prefixes the ID with a string, allowing queries to be namespaced.
type ProvisionerUIOutput ¶ added in v0.3.0
type ProvisionerUIOutput struct { Info *InstanceInfo Type string Hooks []Hook }
ProvisionerUIOutput is an implementation of UIOutput that calls a hook for the output so that the hooks can handle it.
func (*ProvisionerUIOutput) Output ¶ added in v0.3.0
func (o *ProvisionerUIOutput) Output(msg string)
type RemoteState ¶ added in v0.3.5
type RemoteState struct { // Type controls the client we use for the remote state Type string `json:"type"` // Config is used to store arbitrary configuration that // is type specific Config map[string]string `json:"config"` }
RemoteState is used to track the information about a remote state store that we push/pull state to.
func (*RemoteState) Empty ¶ added in v0.3.5
func (r *RemoteState) Empty() bool
func (*RemoteState) Equals ¶ added in v0.3.5
func (r *RemoteState) Equals(other *RemoteState) bool
type Resource ¶
type Resource struct { Id string Info *InstanceInfo Config *ResourceConfig Dependencies []string Diff *InstanceDiff Provider ResourceProvider State *InstanceState Provisioners []*ResourceProvisionerConfig CountIndex int Flags ResourceFlag TaintedIndex int }
Resource encapsulates a resource, its configuration, its provider, its current state, and potentially a desired diff from the state it wants to reach.
type ResourceAttrDiff ¶
type ResourceAttrDiff struct { Old string // Old Value New string // New Value NewComputed bool // True if new value is computed (unknown currently) NewRemoved bool // True if this attribute is being removed NewExtra interface{} // Extra information for the provider RequiresNew bool // True if change requires new resource Type DiffAttrType }
ResourceAttrDiff is the diff of a single attribute of a resource.
func (*ResourceAttrDiff) GoString ¶
func (d *ResourceAttrDiff) GoString() string
type ResourceConfig ¶
type ResourceConfig struct { ComputedKeys []string Raw map[string]interface{} Config map[string]interface{} // contains filtered or unexported fields }
ResourceConfig holds the configuration given for a resource. This is done instead of a raw `map[string]interface{}` type so that rich methods can be added to it to make dealing with it easier.
func NewResourceConfig ¶
func NewResourceConfig(c *config.RawConfig) *ResourceConfig
NewResourceConfig creates a new ResourceConfig from a config.RawConfig.
func (*ResourceConfig) CheckSet ¶
func (c *ResourceConfig) CheckSet(keys []string) []error
CheckSet checks that the given list of configuration keys is properly set. If not, errors are returned for each unset key.
This is useful to be called in the Validate method of a ResourceProvider.
func (*ResourceConfig) Get ¶
func (c *ResourceConfig) Get(k string) (interface{}, bool)
Get looks up a configuration value by key and returns the value.
The second return value is true if the get was successful. Get will not succeed if the value is being computed.
func (*ResourceConfig) IsComputed ¶ added in v0.3.0
func (c *ResourceConfig) IsComputed(k string) bool
IsComputed returns whether the given key is computed or not.
func (*ResourceConfig) IsSet ¶
func (c *ResourceConfig) IsSet(k string) bool
IsSet checks if the key in the configuration is set. A key is set if it has a value or the value is being computed (is unknown currently).
This function should be used rather than checking the keys of the raw configuration itself, since a key may be omitted from the raw configuration if it is being computed.
type ResourceDependency ¶
type ResourceDependency struct { // ID of the resource that we depend on. This ID should map // directly to another ResourceState's ID. ID string }
ResourceDependency maps a resource to another resource that it depends on to remain intact and uncorrupted.
type ResourceExpandMode ¶ added in v0.3.0
type ResourceExpandMode byte
ResourceExpandMode specifies the expand behavior of the GraphNodeResource node.
const ( ResourceExpandNone ResourceExpandMode = iota ResourceExpandApply ResourceExpandDestroy )
type ResourceFlag ¶ added in v0.3.0
type ResourceFlag byte
ResourceKind specifies what kind of instance we're working with, whether its a primary instance, a tainted instance, or an orphan.
const ( FlagPrimary ResourceFlag = 1 << iota FlagTainted FlagOrphan FlagHasTainted FlagReplacePrimary FlagDeposed )
type ResourceProvider ¶
type ResourceProvider interface { // Input is called to ask the provider to ask the user for input // for completing the configuration if necesarry. // // This may or may not be called, so resource provider writers shouldn't // rely on this being available to set some default values for validate // later. Example of a situation where this wouldn't be called is if // the user is not using a TTY. Input(UIInput, *ResourceConfig) (*ResourceConfig, error) // Validate is called once at the beginning with the raw configuration // (no interpolation done) and can return a list of warnings and/or // errors. // // This is called once with the provider configuration only. It may not // be called at all if no provider configuration is given. // // This should not assume that any values of the configurations are valid. // The primary use case of this call is to check that required keys are // set. Validate(*ResourceConfig) ([]string, []error) // ValidateResource is called once at the beginning with the raw // configuration (no interpolation done) and can return a list of warnings // and/or errors. // // This is called once per resource. // // This should not assume any of the values in the resource configuration // are valid since it is possible they have to be interpolated still. // The primary use case of this call is to check that the required keys // are set and that the general structure is correct. ValidateResource(string, *ResourceConfig) ([]string, []error) // Configure configures the provider itself with the configuration // given. This is useful for setting things like access keys. // // This won't be called at all if no provider configuration is given. // // Configure returns an error if it occurred. Configure(*ResourceConfig) error // Resources returns all the available resource types that this provider // knows how to manage. Resources() []ResourceType // Apply applies a diff to a specific resource and returns the new // resource state along with an error. // // If the resource state given has an empty ID, then a new resource // is expected to be created. Apply( *InstanceInfo, *InstanceState, *InstanceDiff) (*InstanceState, error) // Diff diffs a resource versus a desired state and returns // a diff. Diff( *InstanceInfo, *InstanceState, *ResourceConfig) (*InstanceDiff, error) // Refresh refreshes a resource and updates all of its attributes // with the latest information. Refresh(*InstanceInfo, *InstanceState) (*InstanceState, error) }
ResourceProvider is an interface that must be implemented by any resource provider: the thing that creates and manages the resources in a Terraform configuration.
type ResourceProviderFactory ¶
type ResourceProviderFactory func() (ResourceProvider, error)
ResourceProviderFactory is a function type that creates a new instance of a resource provider.
func ResourceProviderFactoryFixed ¶
func ResourceProviderFactoryFixed(p ResourceProvider) ResourceProviderFactory
ResourceProviderFactoryFixed is a helper that creates a ResourceProviderFactory that just returns some fixed provider.
type ResourceProvisioner ¶
type ResourceProvisioner interface { // Validate is called once at the beginning with the raw // configuration (no interpolation done) and can return a list of warnings // and/or errors. // // This is called once per resource. // // This should not assume any of the values in the resource configuration // are valid since it is possible they have to be interpolated still. // The primary use case of this call is to check that the required keys // are set and that the general structure is correct. Validate(*ResourceConfig) ([]string, []error) // Apply runs the provisioner on a specific resource and returns the new // resource state along with an error. Instead of a diff, the ResourceConfig // is provided since provisioners only run after a resource has been // newly created. Apply(UIOutput, *InstanceState, *ResourceConfig) error }
ResourceProvisioner is an interface that must be implemented by any resource provisioner: the thing that initializes resources in a Terraform configuration.
type ResourceProvisionerConfig ¶
type ResourceProvisionerConfig struct { Type string Provisioner ResourceProvisioner Config *ResourceConfig RawConfig *config.RawConfig ConnInfo *config.RawConfig }
ResourceProvisionerConfig is used to pair a provisioner with its provided configuration. This allows us to use singleton instances of each ResourceProvisioner and to keep the relevant configuration instead of instantiating a new Provisioner for each resource.
type ResourceProvisionerFactory ¶
type ResourceProvisionerFactory func() (ResourceProvisioner, error)
ResourceProvisionerFactory is a function type that creates a new instance of a resource provisioner.
type ResourceState ¶
type ResourceState struct { // This is filled in and managed by Terraform, and is the resource // type itself such as "mycloud_instance". If a resource provider sets // this value, it won't be persisted. Type string `json:"type"` // Dependencies are a list of things that this resource relies on // existing to remain intact. For example: an AWS instance might // depend on a subnet (which itself might depend on a VPC, and so // on). // // Terraform uses this information to build valid destruction // orders and to warn the user if they're destroying a resource that // another resource depends on. // // Things can be put into this list that may not be managed by // Terraform. If Terraform doesn't find a matching ID in the // overall state, then it assumes it isn't managed and doesn't // worry about it. Dependencies []string `json:"depends_on,omitempty"` // Primary is the current active instance for this resource. // It can be replaced but only after a successful creation. // This is the instances on which providers will act. Primary *InstanceState `json:"primary"` // Tainted is used to track any underlying instances that // have been created but are in a bad or unknown state and // need to be cleaned up subsequently. In the // standard case, there is only at most a single instance. // However, in pathological cases, it is possible for the number // of instances to accumulate. Tainted []*InstanceState `json:"tainted,omitempty"` }
ResourceState holds the state of a resource that is used so that a provider can find and manage an existing resource as well as for storing attributes that are used to populate variables of child resources.
Attributes has attributes about the created resource that are queryable in interpolation: "${type.id.attr}"
Extra is just extra data that a provider can return that we store for later, but is not exposed in any way to the user.
func (*ResourceState) GoString ¶ added in v0.2.0
func (s *ResourceState) GoString() string
func (*ResourceState) String ¶ added in v0.3.0
func (s *ResourceState) String() string
type ResourceStateV1 ¶ added in v0.3.0
type ResourceStateV1 struct { // This is filled in and managed by Terraform, and is the resource // type itself such as "mycloud_instance". If a resource provider sets // this value, it won't be persisted. Type string // A unique ID for this resource. This is opaque to Terraform // and is only meant as a lookup mechanism for the providers. ID string // Attributes are basic information about the resource. Any keys here // are accessible in variable format within Terraform configurations: // ${resourcetype.name.attribute}. Attributes map[string]string // ConnInfo is used for the providers to export information which is // used to connect to the resource for provisioning. For example, // this could contain SSH or WinRM credentials. ConnInfo map[string]string // Extra information that the provider can store about a resource. // This data is opaque, never shown to the user, and is sent back to // the provider as-is for whatever purpose appropriate. Extra map[string]interface{} // Dependencies are a list of things that this resource relies on // existing to remain intact. For example: an AWS instance might // depend on a subnet (which itself might depend on a VPC, and so // on). // // Terraform uses this information to build valid destruction // orders and to warn the user if they're destroying a resource that // another resource depends on. // // Things can be put into this list that may not be managed by // Terraform. If Terraform doesn't find a matching ID in the // overall state, then it assumes it isn't managed and doesn't // worry about it. Dependencies []ResourceDependency }
/ ResourceState holds the state of a resource that is used so that a provider can find and manage an existing resource as well as for storing attributes that are uesd to populate variables of child resources.
Attributes has attributes about the created resource that are queryable in interpolation: "${type.id.attr}"
Extra is just extra data that a provider can return that we store for later, but is not exposed in any way to the user.
func (*ResourceStateV1) GoString ¶ added in v0.3.0
func (s *ResourceStateV1) GoString() string
func (*ResourceStateV1) MergeDiff ¶ added in v0.3.0
func (s *ResourceStateV1) MergeDiff(d *InstanceDiff) *ResourceStateV1
MergeDiff takes a ResourceDiff and merges the attributes into this resource state in order to generate a new state. This new state can be used to provide updated attribute lookups for variable interpolation.
If the diff attribute requires computing the value, and hence won't be available until apply, the value is replaced with the computeID.
type ResourceType ¶
type ResourceType struct {
Name string
}
ResourceType is a type of resource that a resource provider can manage.
type Semaphore ¶ added in v0.3.1
type Semaphore chan struct{}
Semaphore is a wrapper around a channel to provide utility methods to clarify that we are treating the channel as a semaphore
func NewSemaphore ¶ added in v0.3.1
NewSemaphore creates a semaphore that allows up to a given limit of simultaneous acquisitions
func (Semaphore) Acquire ¶ added in v0.3.1
func (s Semaphore) Acquire()
Acquire is used to acquire an available slot. Blocks until available.
func (Semaphore) Release ¶ added in v0.3.1
func (s Semaphore) Release()
Release is used to return a slot. Acquire must be called as a pre-condition.
func (Semaphore) TryAcquire ¶ added in v0.3.1
TryAcquire is used to do a non-blocking acquire. Returns a bool indicating success
type State ¶
type State struct { // Version is the protocol version. Currently only "1". Version int `json:"version"` // Serial is incremented on any operation that modifies // the State file. It is used to detect potentially conflicting // updates. Serial int64 `json:"serial"` // Remote is used to track the metadata required to // pull and push state files from a remote storage endpoint. Remote *RemoteState `json:"remote,omitempty"` // Modules contains all the modules in a breadth-first order Modules []*ModuleState `json:"modules"` }
State keeps track of a snapshot state-of-the-world that Terraform can use to keep track of what real world resources it is actually managing. This is the latest format as of Terraform 0.3
func ReadState ¶
ReadState reads a state structure out of a reader in the format that was written by WriteState.
func (*State) AddModule ¶ added in v0.3.0
func (s *State) AddModule(path []string) *ModuleState
AddModule adds the module with the given path to the state.
This should be the preferred method to add module states since it allows us to optimize lookups later as well as control sorting.
func (*State) Children ¶ added in v0.3.0
func (s *State) Children(path []string) []*ModuleState
Children returns the ModuleStates that are direct children of the given path. If the path is "root", for example, then children returned might be "root.child", but not "root.child.grandchild".
func (*State) ModuleByPath ¶ added in v0.3.0
func (s *State) ModuleByPath(path []string) *ModuleState
ModuleByPath is used to lookup the module state for the given path. This should be the prefered lookup mechanism as it allows for future lookup optimizations.
func (*State) RootModule ¶ added in v0.3.0
func (s *State) RootModule() *ModuleState
RootModule returns the ModuleState for the root module
type StateV1 ¶ added in v0.3.0
type StateV1 struct { Outputs map[string]string Resources map[string]*ResourceStateV1 Tainted map[string]struct{} // contains filtered or unexported fields }
StateV1 is used to represent the state of Terraform files before 0.3. It is automatically upgraded to a modern State representation on start.
func ReadStateV1 ¶ added in v0.3.0
ReadStateV1 reads a state structure out of a reader in the format that was written by WriteState.
Source Files ¶
- context.go
- diff.go
- graph.go
- graph_dot.go
- hook.go
- hook_mock.go
- hook_stop.go
- plan.go
- resource.go
- resource_provider.go
- resource_provider_mock.go
- resource_provisioner.go
- resource_provisioner_mock.go
- semantics.go
- state.go
- state_v1.go
- ui_input.go
- ui_input_mock.go
- ui_input_prefix.go
- ui_output.go
- ui_output_callback.go
- ui_output_mock.go
- ui_output_provisioner.go
- util.go