connection

package
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Published: Jul 13, 2019 License: Apache-2.0 Imports: 10 Imported by: 0

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Index

Constants

View Source
const (

	// RejectReported represents that flow was reported as rejected
	RejectReported bool = true

	// AcceptReported represents that flow was reported as accepted
	AcceptReported bool = false
)
View Source
const MaximumUDPQueueLen = 50

MaximumUDPQueueLen is the maximum number of UDP packets buffered.

Variables

This section is empty.

Functions

func TCPConnectionExpirationNotifier

func TCPConnectionExpirationNotifier(c cache.DataStore, id interface{}, item interface{})

TCPConnectionExpirationNotifier handles processing the expiration of an element

Types

type AuthInfo

type AuthInfo struct {
	LocalContext         []byte
	RemoteContext        []byte
	RemoteContextID      string
	RemotePublicKey      interface{}
	RemoteIP             string
	RemotePort           string
	LocalServiceContext  []byte
	RemoteServiceContext []byte
}

AuthInfo keeps authentication information about a connection

type ProxyConnState

type ProxyConnState int

ProxyConnState identifies the constants of the state of a proxied connection

const (
	// ClientTokenSend Init token send for client
	ClientTokenSend ProxyConnState = iota

	// ServerReceivePeerToken -- waiting to receive peer token
	ServerReceivePeerToken

	// ServerSendToken -- Send our own token and the client tokens
	ServerSendToken

	// ClientPeerTokenReceive -- Receive signed tokens from server
	ClientPeerTokenReceive

	// ClientSendSignedPair -- Sign the (token/nonce pair) and send
	ClientSendSignedPair

	// ServerAuthenticatePair -- Authenticate pair of tokens
	ServerAuthenticatePair
)

type ProxyConnection

type ProxyConnection struct {
	sync.Mutex

	Auth             AuthInfo
	ReportFlowPolicy *policy.FlowPolicy
	PacketFlowPolicy *policy.FlowPolicy
	// contains filtered or unexported fields
}

ProxyConnection is a record to keep state of proxy auth

func NewProxyConnection

func NewProxyConnection() *ProxyConnection

NewProxyConnection returns a new Proxy Connection

func (*ProxyConnection) GetState

func (c *ProxyConnection) GetState() ProxyConnState

GetState returns the state of a proxy connection

func (*ProxyConnection) SetReported

func (c *ProxyConnection) SetReported(reported bool)

SetReported sets the flag to reported when the conn is reported

func (*ProxyConnection) SetState

func (c *ProxyConnection) SetState(state ProxyConnState)

SetState is used to setup the state for the Proxy Connection

type TCPConnection

type TCPConnection struct {
	sync.RWMutex

	Auth AuthInfo

	// ServiceData allows services to associate state with a connection
	ServiceData interface{}

	// Context is the pucontext.PUContext that is associated with this connection
	// Minimizes the number of caches and lookups
	Context *pucontext.PUContext

	// TimeOut signals the timeout to be used by the state machines
	TimeOut time.Duration

	// ServiceConnection indicates that this connection is handled by a service
	ServiceConnection bool

	// ReportFlowPolicy holds the last matched observed policy
	ReportFlowPolicy *policy.FlowPolicy

	// PacketFlowPolicy holds the last matched actual policy
	PacketFlowPolicy *policy.FlowPolicy

	// MarkForDeletion -- this is is used only in conjunction with serviceconnection. Its a hint for us if we have a fin for an earlier connection
	// and this is reused port flow.
	MarkForDeletion bool
	// contains filtered or unexported fields
}

TCPConnection is information regarding TCP Connection

func NewTCPConnection

func NewTCPConnection(context *pucontext.PUContext, p *packet.Packet) *TCPConnection

NewTCPConnection returns a TCPConnection information struct

func (*TCPConnection) Cleanup

func (c *TCPConnection) Cleanup(expiration bool)

Cleanup will provide information when a connection is removed by a timer.

func (*TCPConnection) GetState

func (c *TCPConnection) GetState() TCPFlowState

GetState is used to return the state

func (*TCPConnection) IsLoopbackConnection

func (c *TCPConnection) IsLoopbackConnection() bool

IsLoopbackConnection sets LoopbackConnection field.

func (*TCPConnection) SetLoopbackConnection

func (c *TCPConnection) SetLoopbackConnection(isLoopback bool)

SetLoopbackConnection sets LoopbackConnection field.

func (*TCPConnection) SetReported

func (c *TCPConnection) SetReported(flowState bool)

SetReported is used to track if a flow is reported

func (*TCPConnection) SetState

func (c *TCPConnection) SetState(state TCPFlowState)

SetState is used to setup the state for the TCP connection

func (*TCPConnection) String

func (c *TCPConnection) String() string

String returns a printable version of connection

type TCPFlowState

type TCPFlowState int

TCPFlowState identifies the constants of the state of a TCP connectioncon

const (

	// TCPSynSend is the state where the Syn packets has been send, but no response has been received
	TCPSynSend TCPFlowState = iota

	// TCPSynReceived indicates that the syn packet has been received
	TCPSynReceived

	// TCPSynAckSend indicates that the SynAck packet has been send
	TCPSynAckSend

	// TCPSynAckReceived is the state where the SynAck has been received
	TCPSynAckReceived

	// TCPAckSend indicates that the ack packets has been sent
	TCPAckSend

	// TCPAckProcessed is the state that the negotiation has been completed
	TCPAckProcessed

	// TCPData indicates that the packets are now data packets
	TCPData

	// UnknownState indicates that this an existing connection in the uknown state.
	UnknownState
)

type UDPConnection

type UDPConnection struct {
	sync.RWMutex

	Context *pucontext.PUContext
	Auth    AuthInfo

	ReportFlowPolicy *policy.FlowPolicy
	PacketFlowPolicy *policy.FlowPolicy
	// ServiceData allows services to associate state with a connection
	ServiceData interface{}

	// PacketQueue indicates app UDP packets queued while authorization is in progress.
	PacketQueue chan *packet.Packet
	Writer      afinetrawsocket.SocketWriter

	// ServiceConnection indicates that this connection is handled by a service
	ServiceConnection bool

	TestIgnore bool
	// contains filtered or unexported fields
}

UDPConnection is information regarding UDP connection.

func NewUDPConnection

func NewUDPConnection(context *pucontext.PUContext, writer afinetrawsocket.SocketWriter) *UDPConnection

NewUDPConnection returns UDPConnection struct.

func (*UDPConnection) AckChannel

func (c *UDPConnection) AckChannel() chan bool

AckChannel returns the Ack stop channel.

func (*UDPConnection) AckStop

func (c *UDPConnection) AckStop()

AckStop issues a stop in the Ack channel.

func (*UDPConnection) DropPackets

func (c *UDPConnection) DropPackets()

DropPackets drops packets on errors during Authorization.

func (*UDPConnection) GetState

func (c *UDPConnection) GetState() UDPFlowState

GetState is used to get state of UDP Connection.

func (*UDPConnection) QueuePackets

func (c *UDPConnection) QueuePackets(udpPacket *packet.Packet) (err error)

QueuePackets queues UDP packets till the flow is authenticated.

func (*UDPConnection) ReadPacket

func (c *UDPConnection) ReadPacket() *packet.Packet

ReadPacket reads a packet from the queue.

func (*UDPConnection) SetReported

func (c *UDPConnection) SetReported(flowState bool)

SetReported is used to track if a flow is reported

func (*UDPConnection) SetState

func (c *UDPConnection) SetState(state UDPFlowState)

SetState is used to setup the state for the UDP Connection.

func (*UDPConnection) SynAckChannel

func (c *UDPConnection) SynAckChannel() chan bool

SynAckChannel returns the SynAck stop channel.

func (*UDPConnection) SynAckStop

func (c *UDPConnection) SynAckStop()

SynAckStop issues a stop in the synAckStop channel.

func (*UDPConnection) SynChannel

func (c *UDPConnection) SynChannel() chan bool

SynChannel returns the SynStop channel.

func (*UDPConnection) SynStop

func (c *UDPConnection) SynStop()

SynStop issues a stop on the synStop channel.

type UDPFlowState

type UDPFlowState int

UDPFlowState identifies the constants of the state of a UDP connection.

const (
	// UDPStart is the state where a syn will be sent.
	UDPStart UDPFlowState = iota

	// UDPClientSendSyn is the state where a syn has been sent.
	UDPClientSendSyn

	// UDPClientSendAck  is the state where application side has send the ACK.
	UDPClientSendAck

	// UDPReceiverSendSynAck is the state where syn ack packet has been sent.
	UDPReceiverSendSynAck

	// UDPReceiverProcessedAck is the state that the negotiation has been completed.
	UDPReceiverProcessedAck

	// UDPData is the state where data is being transmitted.
	UDPData
)

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