Documentation ¶
Index ¶
- Constants
- Variables
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func IsForgotPasswordEnabled(application *stormpath.Application) bool
- func IsVerifyEnabled(application *stormpath.Application) bool
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type StormpathMiddleware
- type UserHandler
Constants ¶
const ( ResolvedContentType = "X-Go-SDK-Resolved-Content-Type" TextCSS = "text/css" ApplicationJavascript = "application/javascript" AccountKey = "account" ApplicationKey = "applicaiton" NextKey = "next" )
Variables ¶
var Config = &webConfig{}
Config is holds the load configuration from the different locations and files
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func IsForgotPasswordEnabled ¶
func IsForgotPasswordEnabled(application *stormpath.Application) bool
func IsVerifyEnabled ¶
func IsVerifyEnabled(application *stormpath.Application) bool
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
type StormpathMiddleware ¶
type StormpathMiddleware struct { //User configured handler and public paths define by user Next http.Handler PublicPaths []string //Configured application Application *stormpath.Application //Integration handlers FilterChainHandler handlerFunc LoginHandler loginHandler LogoutHandler logoutHandler RegisterHandler registerHandler ForgotPasswordHandler forgotPassordHandler ChangePasswordHandler changePasswordHandler EmailVerifyHandler emailVerifyHandler FacebookCallbackHandler facebookCallbackHandler GoogleCallbackHandler googleCallbackHandler LinkedinCallbackHandler linkedinCallbackHandler GithubCallbackHandler githubCallbackHandler CallbackHandler callbackHandler OAuthHandler oauthHandler MeHandler meHandler //User handlers PreLoginHandler UserHandler PostLoginHandler UserHandler PreRegisterHandler UserHandler PostRegisterHandler UserHandler }
StormpathMiddleware the base http.Handler as the base Stormpath web integration
func NewStormpathMiddleware ¶
func NewStormpathMiddleware(next http.Handler, publicPaths []string) *StormpathMiddleware
NewStormpathMiddleware initialize the StormpathMiddleware with the actual user application as a http.Handler
func (*StormpathMiddleware) GetAuthenticatedAccount ¶
func (h *StormpathMiddleware) GetAuthenticatedAccount(w http.ResponseWriter, r *http.Request) *stormpath.Account
func (*StormpathMiddleware) ServeHTTP ¶
func (h *StormpathMiddleware) ServeHTTP(w http.ResponseWriter, r *http.Request)
type UserHandler ¶
UserHandler type to handle pre/post register or pre/post login define by the user
func EmptyUserHandler ¶
func EmptyUserHandler() UserHandler
EmptyUserHandler use as default user handler for pre/post register and pre/post login user handlers