Stream RPC
Protobuf 3 RPC services over any stream multiplexer.
Introduction
starpc implements Proto3 services (server & client) in both TypeScript and Go.
Supports client-to-server and bidirectional streaming in the web browser.
rpcproto.proto contains the protocol definition.
rpcstream supports sub-streams for per-component sub-services.
The library leverages libp2p streams with @chainsafe/libp2p-yamux
to
coordinate balancing many ongoing RPCs over a single connection.
Usage
Start with the protobuf-project template repository on the "starpc" branch.
Use "git add" to add your new .proto files, then yarn gen
to generate the
TypeScript and Go code.
Examples
The demo/boilerplate project implements the Echo example below.
This repository uses protowrap, see the Makefile.
Protobuf
The following examples use the echo protobuf sample.
syntax = "proto3";
package echo;
// Echoer service returns the given message.
service Echoer {
// Echo returns the given message.
rpc Echo(EchoMsg) returns (EchoMsg);
// EchoServerStream is an example of a server -> client one-way stream.
rpc EchoServerStream(EchoMsg) returns (stream EchoMsg);
// EchoClientStream is an example of client->server one-way stream.
rpc EchoClientStream(stream EchoMsg) returns (EchoMsg);
// EchoBidiStream is an example of a two-way stream.
rpc EchoBidiStream(stream EchoMsg) returns (stream EchoMsg);
}
// EchoMsg is the message body for Echo.
message EchoMsg {
string body = 1;
}
Go
This example demonstrates both the server and client:
// construct the server
echoServer := &echo.EchoServer{}
mux := srpc.NewMux()
if err := echo.SRPCRegisterEchoer(mux, echoServer); err != nil {
t.Fatal(err.Error())
}
server := srpc.NewServer(mux)
// create an in-memory connection to the server
openStream := srpc.NewServerPipe(server)
// construct the client
client := srpc.NewClient(openStream)
// construct the client rpc interface
clientEcho := echo.NewSRPCEchoerClient(client)
ctx := context.Background()
bodyTxt := "hello world"
out, err := clientEcho.Echo(ctx, &echo.EchoMsg{
Body: bodyTxt,
})
if err != nil {
t.Fatal(err.Error())
}
if out.GetBody() != bodyTxt {
t.Fatalf("expected %q got %q", bodyTxt, out.GetBody())
}
TypeScript
See the ts-proto README to generate the TypeScript for your protobufs.
For an example of Go <-> TypeScript interop, see the integration test. For an
example of TypeScript <-> TypeScript interop, see the e2e test.
Supports any AsyncIterable communication channel.
WebSocket Example
This examples demonstrates connecting to a WebSocket server:
import { WebSocketConn } from 'srpc'
import { EchoerClientImpl } from 'srpc/echo'
const ws = new WebSocket('ws://localhost:5000/demo')
const channel = new WebSocketConn(ws)
const client = channel.buildClient()
const demoServiceClient = new EchoerClientImpl(client)
const result = await demoServiceClient.Echo({
body: "Hello world!"
})
console.log('output', result.body)
In-memory Demo with TypeScript Server and Client
This example demonstrates both the server and client with an in-memory pipe:
import { pipe } from 'it-pipe'
import { createHandler, createMux, Server, Client, Conn } from 'srpc'
import { EchoerDefinition, EchoerServer, runClientTest } from 'srpc/echo'
import { pushable } from 'it-pushable'
// Create the server and register the handlers.
const mux = createMux()
const echoer = new EchoerServer()
mux.register(createHandler(EchoerDefinition, echoer))
const server = new Server(mux.lookupMethodFunc)
// Create the client connection to the server with an in-memory pipe.
const clientConn = new Conn()
const serverConn = new Conn(server)
pipe(clientConn, serverConn, clientConn)
const client = new Client(clientConn.buildOpenStreamFunc())
// Examples of different types of RPC calls:
// One-shot request/response (unary):
console.log('Calling Echo: unary call...')
let result = await demoServiceClient.Echo({
body: 'Hello world!',
})
console.log('success: output', result.body)
// Streaming from client->server with a single server response:
const clientRequestStream = pushable<EchoMsg>({objectMode: true})
clientRequestStream.push({body: 'Hello world from streaming request.'})
clientRequestStream.end()
console.log('Calling EchoClientStream: client -> server...')
result = await demoServiceClient.EchoClientStream(clientRequestStream)
console.log('success: output', result.body)
// Streaming from server -> client with a single client message.
console.log('Calling EchoServerStream: server -> client...')
const serverStream = demoServiceClient.EchoServerStream({
body: 'Hello world from server to client streaming request.',
})
for await (const msg of serverStream) {
console.log('server: output', msg.body)
}
Attribution
protoc-gen-go-starpc
is a heavily modified version of protoc-gen-go-drpc
.
Be sure to check out drpc as well: it's compatible with grpc, twirp, and more.
Uses vtprotobuf to generate Protobuf marshal / unmarshal code.
Developing on MacOS
On MacOS, some homebrew packages are required for yarn gen
:
brew install bash make coreutils gnu-sed findutils protobuf
brew link --overwrite protobuf
Add to your .bashrc or .zshrc:
export PATH="/opt/homebrew/opt/coreutils/libexec/gnubin:$PATH"
export PATH="/opt/homebrew/opt/gnu-sed/libexec/gnubin:$PATH"
export PATH="/opt/homebrew/opt/findutils/libexec/gnubin:$PATH"
export PATH="/opt/homebrew/opt/make/libexec/gnubin:$PATH"
Support
Please file a GitHub issue and/or Join Discord with any questions.
... or feel free to reach out on Matrix Chat.