shadertools

package
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Published: Jun 6, 2022 License: Apache-2.0 Imports: 9 Imported by: 0

Documentation

Overview

Package shadertools wraps around external C code for manipulating shaders.

Index

Constants

View Source
const (
	TypeVertex         = ShaderType(C.VERTEX)
	TypeTessControl    = ShaderType(C.TESS_CONTROL)
	TypeTessEvaluation = ShaderType(C.TESS_EVALUATION)
	TypeGeometry       = ShaderType(C.GEOMETRY)
	TypeFragment       = ShaderType(C.FRAGMENT)
	TypeCompute        = ShaderType(C.COMPUTE)
)
View Source
const (
	OpenGL   = ClientType(C.OPENGL)
	OpenGLES = ClientType(C.OPENGLES)
	Vulkan   = ClientType(C.VULKAN)
)

Variables

This section is empty.

Functions

func AssembleSpirvText

func AssembleSpirvText(chars string) []uint32

AssembleSpirvText assembles the given SPIR-V text chars by calling SPIRV-Tools and returns the slice for the encoded binary. Returns nil if assembling fails.

func CompileGlsl

func CompileGlsl(source string, o CompileOptions) ([]uint32, error)

CompileGlsl compiles GLSL source code to SPIR-V binary words.

func DisassembleSpirvBinary

func DisassembleSpirvBinary(words []uint32) string

DisassembleSpirvBinary disassembles the given SPIR-V binary words by calling SPIRV-Tools and returns the disassembly. Returns an empty string if diassembling fails.

func FormatDebugInfo

func FormatDebugInfo(insts []Instruction, linePrefix string) string

FormatDebugInfo returns the instructions as a string.

func OpcodeToString

func OpcodeToString(opcode uint32) string

OpcodeToString converts opcode number to human readable string.

func ParseAllDescriptorSets

func ParseAllDescriptorSets(shader []uint32) (map[string]DescriptorSets, error)

ParseDescriptorSets determines what descriptor sets are implied by the shader

Types

type ClientType

type ClientType int

ClientType is the enumerator of client types.

type CodeWithDebugInfo

type CodeWithDebugInfo struct {
	SourceCode        string        // Modified GLSL.
	DisassemblyString string        // Diassembly of modified GLSL.
	Info              []Instruction // A set of SPIR-V debug instructions.
}

CodeWithDebugInfo is the result returned by ConvertGlsl.

func ConvertGlsl

func ConvertGlsl(source string, o *ConvertOptions) (CodeWithDebugInfo, error)

ConvertGlsl modifies the given GLSL according to the options specified via o and returns the modification status and result. Possible modifications includes creating output variables for input variables, prefixing all non-builtin symbols with a given prefix, etc.

type CompileOptions

type CompileOptions struct {
	// The type of shader.
	ShaderType ShaderType
	// Either OpenGL, OpenGLES or Vulkan
	ClientType ClientType
	// Shader source preamble.
	Preamble string
}

CompileOptions controls how CompileGlsl compile its passed-in GLSL source code.

type ConvertOptions

type ConvertOptions struct {
	// The type of shader.
	ShaderType ShaderType
	// The target GLSL version (default 330).
	TargetGLSLVersion int
	// Shader source preamble.
	Preamble string
	// Whether to add prefix to all non-builtin symbols.
	PrefixNames bool
	// The name prefix to be added to all non-builtin symbols.
	NamesPrefix string /* optional */
	// Whether to create a corresponding output variable for each input variable.
	AddOutputsForInputs bool
	// The name prefix of added output variables.
	OutputPrefix string /* optional */
	// Whether to make the generated GLSL code debuggable.
	MakeDebuggable bool
	// Whether to check the generated GLSL code compiles again.
	CheckAfterChanges bool
	// Whether to disassemble the generated GLSL code.
	Disassemble bool
	// If true, let some minor invalid statements compile.
	Relaxed bool
	// If true, optimizations that require high-end GL versions, or extensions
	// will be stripped. These optimizations should have no impact on the end
	// result of the shader, but may impact performance.
	// Example: Early Fragment Test.
	StripOptimizations bool
}

ConvertOptions controls how ConvertGlsl converts its passed-in GLSL source code.

type DescriptorBinding

type DescriptorBinding struct {
	Set             uint32
	Binding         uint32
	SpirvId         uint32
	DescriptorType  uint32
	DescriptorCount uint32
	ShaderStage     uint32
}

type DescriptorSet

type DescriptorSet []DescriptorBinding

type DescriptorSets

type DescriptorSets map[uint32]DescriptorSet

func ParseDescriptorSets

func ParseDescriptorSets(shader []uint32, entryPoint string) (DescriptorSets, error)

ParseDescriptorSets determines what descriptor sets are implied by the shader

type Instruction

type Instruction struct {
	ID     uint32   // Result identifer.
	Opcode uint32   // Opcode.
	Words  []uint32 // Operands.
	Name   string   // Optional symbol name.
}

Instruction represents a SPIR-V instruction.

type ShaderType

type ShaderType int

ShaderType is the enumerator of shader types.

func (ShaderType) String

func (t ShaderType) String() string

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