Documentation ¶
Index ¶
- Constants
- func CreateCheckInfo(succeeded bool, name, description, message string) dao.HealthCheckInfo
- func GetSchedulerHealthStatus(metrics *metrics.SchedulerMetrics, schedulerContext *ClusterContext) dao.SchedulerHealthDAOInfo
- type ClusterContext
- func (cc *ClusterContext) GetApplication(appID, partitionName string) *objects.Application
- func (cc *ClusterContext) GetLastHealthCheckResult() *dao.SchedulerHealthDAOInfo
- func (cc *ClusterContext) GetNode(nodeID, partitionName string) *objects.Node
- func (cc *ClusterContext) GetPartition(partitionName string) *PartitionContext
- func (cc *ClusterContext) GetPartitionMapClone() map[string]*PartitionContext
- func (cc *ClusterContext) GetPartitionWithoutClusterID(partitionName string) *PartitionContext
- func (cc *ClusterContext) GetPolicyGroup() string
- func (cc *ClusterContext) GetQueue(queueName string, partitionName string) *objects.Queue
- func (cc *ClusterContext) GetRMInfoMapClone() map[string]*RMInformation
- func (cc *ClusterContext) GetStartTime() time.Time
- func (cc *ClusterContext) GetUUID() string
- func (cc *ClusterContext) NeedPreemption() bool
- func (cc *ClusterContext) SetLastHealthCheckResult(c *dao.SchedulerHealthDAOInfo)
- func (cc *ClusterContext) SetRMInfo(rmID string, rmBuildInformation map[string]string)
- func (cc *ClusterContext) Stop()
- func (cc *ClusterContext) UpdateRMSchedulerConfig(rmID string, config []byte) error
- type HealthChecker
- type PartitionContext
- func (pc *PartitionContext) AddApplication(app *objects.Application) error
- func (pc *PartitionContext) AddNode(node *objects.Node) error
- func (pc *PartitionContext) AddRejectedApplication(rejectedApplication *objects.Application, rejectedMessage string)
- func (pc *PartitionContext) GetAllocatedResource() *resources.Resource
- func (pc *PartitionContext) GetApplication(appID string) *objects.Application
- func (pc *PartitionContext) GetApplications() []*objects.Application
- func (pc *PartitionContext) GetCompletedApplications() []*objects.Application
- func (pc *PartitionContext) GetCurrentState() string
- func (pc *PartitionContext) GetFullNodeIterator() objects.NodeIterator
- func (pc *PartitionContext) GetNode(nodeID string) *objects.Node
- func (pc *PartitionContext) GetNodeIterator() objects.NodeIterator
- func (pc *PartitionContext) GetNodeSortingPolicyType() policies.SortingPolicy
- func (pc *PartitionContext) GetNodeSortingResourceWeights() map[string]float64
- func (pc *PartitionContext) GetNodes() []*objects.Node
- func (pc *PartitionContext) GetPartitionQueues() dao.PartitionQueueDAOInfo
- func (pc *PartitionContext) GetPlacementRules() []*dao.RuleDAO
- func (pc *PartitionContext) GetQueue(name string) *objects.Queue
- func (pc *PartitionContext) GetRejectedApplications() []*objects.Application
- func (pc *PartitionContext) GetStateTime() time.Time
- func (pc *PartitionContext) GetTotalAllocationCount() int
- func (pc *PartitionContext) GetTotalNodeCount() int
- func (pc *PartitionContext) GetTotalPartitionResource() *resources.Resource
- func (pc *PartitionContext) UpdateAllocation(alloc *objects.Allocation) (requestCreated bool, allocCreated bool, err error)
- type RMInformation
- type Scheduler
Constants ¶
const ( DefaultCleanRootInterval = 10000 * time.Millisecond // sleep between queue removal checks DefaultCleanExpiredAppsInterval = 24 * time.Hour // sleep between apps removal checks )
Variables ¶
This section is empty.
Functions ¶
func CreateCheckInfo ¶
func CreateCheckInfo(succeeded bool, name, description, message string) dao.HealthCheckInfo
func GetSchedulerHealthStatus ¶
func GetSchedulerHealthStatus(metrics *metrics.SchedulerMetrics, schedulerContext *ClusterContext) dao.SchedulerHealthDAOInfo
Types ¶
type ClusterContext ¶
func NewClusterContext ¶
func NewClusterContext(rmID, policyGroup string, config []byte) (*ClusterContext, error)
Create a new cluster context to be used outside of the event system. test only
func (*ClusterContext) GetApplication ¶
func (cc *ClusterContext) GetApplication(appID, partitionName string) *objects.Application
Get the scheduling application based on the ID from the partition. Returns nil if the partition or app cannot be found. Visible for tests
func (*ClusterContext) GetLastHealthCheckResult ¶
func (cc *ClusterContext) GetLastHealthCheckResult() *dao.SchedulerHealthDAOInfo
func (*ClusterContext) GetNode ¶
func (cc *ClusterContext) GetNode(nodeID, partitionName string) *objects.Node
Get a scheduling node based on its name from the partition. Returns nil if the partition or node cannot be found. Visible for tests
func (*ClusterContext) GetPartition ¶
func (cc *ClusterContext) GetPartition(partitionName string) *PartitionContext
func (*ClusterContext) GetPartitionMapClone ¶
func (cc *ClusterContext) GetPartitionMapClone() map[string]*PartitionContext
func (*ClusterContext) GetPartitionWithoutClusterID ¶
func (cc *ClusterContext) GetPartitionWithoutClusterID(partitionName string) *PartitionContext
func (*ClusterContext) GetPolicyGroup ¶
func (cc *ClusterContext) GetPolicyGroup() string
Get the config name.
func (*ClusterContext) GetQueue ¶
func (cc *ClusterContext) GetQueue(queueName string, partitionName string) *objects.Queue
Get the scheduling queue based on the queue path name from the partition. Returns nil if the partition or queue cannot be found. Visible for tests
func (*ClusterContext) GetRMInfoMapClone ¶
func (cc *ClusterContext) GetRMInfoMapClone() map[string]*RMInformation
func (*ClusterContext) GetStartTime ¶
func (cc *ClusterContext) GetStartTime() time.Time
func (*ClusterContext) GetUUID ¶ added in v1.4.0
func (cc *ClusterContext) GetUUID() string
func (*ClusterContext) NeedPreemption ¶
func (cc *ClusterContext) NeedPreemption() bool
func (*ClusterContext) SetLastHealthCheckResult ¶
func (cc *ClusterContext) SetLastHealthCheckResult(c *dao.SchedulerHealthDAOInfo)
func (*ClusterContext) SetRMInfo ¶
func (cc *ClusterContext) SetRMInfo(rmID string, rmBuildInformation map[string]string)
func (*ClusterContext) Stop ¶ added in v1.5.0
func (cc *ClusterContext) Stop()
func (*ClusterContext) UpdateRMSchedulerConfig ¶
func (cc *ClusterContext) UpdateRMSchedulerConfig(rmID string, config []byte) error
Locked version of the configuration update called outside of event system. Updates the current config via the config loader. Used in test only, normal updates use the internal call
type HealthChecker ¶
func NewHealthChecker ¶
func NewHealthChecker(schedulerContext *ClusterContext) *HealthChecker
func (*HealthChecker) GetPeriod ¶ added in v1.2.0
func (c *HealthChecker) GetPeriod() time.Duration
func (*HealthChecker) IsEnabled ¶ added in v1.2.0
func (c *HealthChecker) IsEnabled() bool
func (*HealthChecker) Restart ¶ added in v1.2.0
func (c *HealthChecker) Restart()
func (*HealthChecker) Start ¶ added in v1.2.0
func (c *HealthChecker) Start()
Start executes healthCheck service in the background
func (*HealthChecker) Stop ¶ added in v1.2.0
func (c *HealthChecker) Stop()
type PartitionContext ¶
type PartitionContext struct { RmID string // the RM the partition belongs to Name string // name of the partition // The partition write lock must not be held while manipulating an application. // Scheduling is running continuously as a lock free background task. Scheduling an application // acquires a write lock of the application object. While holding the write lock a list of nodes is // requested from the partition. This requires a read lock on the partition. // If the partition write lock is held while manipulating an application a dead lock could occur. // Since application objects handle their own locks there is no requirement to hold the partition lock // while manipulating the application. // Similarly adding, updating or removing a node or a queue should only hold the partition write lock // while manipulating the partition information not while manipulating the underlying objects. locking.RWMutex // contains filtered or unexported fields }
func (*PartitionContext) AddApplication ¶
func (pc *PartitionContext) AddApplication(app *objects.Application) error
AddApplication adds a new application to the partition. Runs the placement rules for the queue resolution. Creates a new dynamic queue if the queue does not yet exists. NOTE: this is a lock free call. It must NOT be called holding the PartitionContext lock.
func (*PartitionContext) AddNode ¶
func (pc *PartitionContext) AddNode(node *objects.Node) error
AddNode adds the node to the partition. Updates the partition and root queue resources if the node is added successfully to the partition. NOTE: this is a lock free call. It must NOT be called holding the PartitionContext lock.
func (*PartitionContext) AddRejectedApplication ¶
func (pc *PartitionContext) AddRejectedApplication(rejectedApplication *objects.Application, rejectedMessage string)
func (*PartitionContext) GetAllocatedResource ¶
func (pc *PartitionContext) GetAllocatedResource() *resources.Resource
func (*PartitionContext) GetApplication ¶ added in v1.5.0
func (pc *PartitionContext) GetApplication(appID string) *objects.Application
func (*PartitionContext) GetApplications ¶
func (pc *PartitionContext) GetApplications() []*objects.Application
GetApplications returns a slice of the current applications tracked by the partition.
func (*PartitionContext) GetCompletedApplications ¶
func (pc *PartitionContext) GetCompletedApplications() []*objects.Application
GetCompletedApplications returns a slice of the completed applications tracked by the partition.
func (*PartitionContext) GetCurrentState ¶
func (pc *PartitionContext) GetCurrentState() string
func (*PartitionContext) GetFullNodeIterator ¶ added in v1.3.0
func (pc *PartitionContext) GetFullNodeIterator() objects.NodeIterator
Create an ordered node iterator based on the node sort policy set for this partition. The iterator is nil if there are no nodes available.
func (*PartitionContext) GetNode ¶
func (pc *PartitionContext) GetNode(nodeID string) *objects.Node
Get a node from the partition by nodeID.
func (*PartitionContext) GetNodeIterator ¶
func (pc *PartitionContext) GetNodeIterator() objects.NodeIterator
Create an ordered node iterator based on the node sort policy set for this partition. The iterator is nil if there are no unreserved nodes available.
func (*PartitionContext) GetNodeSortingPolicyType ¶
func (pc *PartitionContext) GetNodeSortingPolicyType() policies.SortingPolicy
func (*PartitionContext) GetNodeSortingResourceWeights ¶
func (pc *PartitionContext) GetNodeSortingResourceWeights() map[string]float64
func (*PartitionContext) GetNodes ¶
func (pc *PartitionContext) GetNodes() []*objects.Node
GetNodes returns a slice of all nodes unfiltered from the iterator
func (*PartitionContext) GetPartitionQueues ¶
func (pc *PartitionContext) GetPartitionQueues() dao.PartitionQueueDAOInfo
GetPartitionQueues builds the queue info for the whole queue structure to pass to the webservice
func (*PartitionContext) GetPlacementRules ¶ added in v1.6.0
func (pc *PartitionContext) GetPlacementRules() []*dao.RuleDAO
GetPlacementRules returns the current active rule set as dao to expose to the webservice
func (*PartitionContext) GetQueue ¶
func (pc *PartitionContext) GetQueue(name string) *objects.Queue
GetQueue returns queue from the structure based on the fully qualified name. Wrapper around the unlocked version getQueueInternal() Visible by tests
func (*PartitionContext) GetRejectedApplications ¶
func (pc *PartitionContext) GetRejectedApplications() []*objects.Application
GetRejectedApplications returns a slice of the rejected applications tracked by the partition.
func (*PartitionContext) GetStateTime ¶
func (pc *PartitionContext) GetStateTime() time.Time
func (*PartitionContext) GetTotalAllocationCount ¶
func (pc *PartitionContext) GetTotalAllocationCount() int
func (*PartitionContext) GetTotalNodeCount ¶
func (pc *PartitionContext) GetTotalNodeCount() int
func (*PartitionContext) GetTotalPartitionResource ¶
func (pc *PartitionContext) GetTotalPartitionResource() *resources.Resource
func (*PartitionContext) UpdateAllocation ¶ added in v1.6.0
func (pc *PartitionContext) UpdateAllocation(alloc *objects.Allocation) (requestCreated bool, allocCreated bool, err error)
UpdateAllocation adds or updates an Allocation. If the Allocation has no NodeID specified, it is considered a pending allocation and processed appropriate. This call is idempotent, and can be called multiple times with the same allocation (such as on change updates from the shim) Upon successfully processing, two flags are returned: requestCreated (if a new request was added) and allocCreated (if an allocation was satisifed). This can be used by callers that need this information to take further action. NOTE: this is a lock free call. It must NOT be called holding the PartitionContext lock.
type RMInformation ¶
type Scheduler ¶
type Scheduler struct {
// contains filtered or unexported fields
}
Main Scheduler service that starts the needed sub services
func NewScheduler ¶
func NewScheduler() *Scheduler
func (*Scheduler) GetClusterContext ¶
func (s *Scheduler) GetClusterContext() *ClusterContext
Visible by tests
func (*Scheduler) HandleEvent ¶
func (s *Scheduler) HandleEvent(ev interface{})
Implement methods for Scheduler events
func (*Scheduler) MultiStepSchedule ¶
The scheduler for testing which runs nAlloc times the normal schedule routine. Visible by tests
func (*Scheduler) StartService ¶
func (s *Scheduler) StartService(handlers handler.EventHandlers, manualSchedule bool)
Start service