Documentation
¶
Index ¶
- type Addr
- type BootLoader
- type BridgeNetworkImp
- type BridgedNetwork
- type BridgedNetworkDeviceAttachment
- type DiskImageStorageDeviceAttachment
- type FileHandleNetworkDeviceAttachment
- type FileHandleSerialPortAttachment
- type FileSerialPortAttachment
- type LinuxBootLoader
- type LinuxBootLoaderOption
- type MACAddress
- type MemoryBalloonDeviceConfiguration
- type NATNetworkDeviceAttachment
- type NSArray
- type NSError
- type NSObject
- type NetworkDeviceAttachment
- type SerialPortAttachment
- type SocketDeviceConfiguration
- type StorageDeviceAttachment
- type StorageDeviceConfiguration
- type VirtioBlockDeviceConfiguration
- type VirtioConsoleDeviceSerialPortConfiguration
- type VirtioEntropyDeviceConfiguration
- type VirtioNetworkDeviceConfiguration
- type VirtioSocketConnection
- func (v *VirtioSocketConnection) Close() error
- func (v *VirtioSocketConnection) DestinationPort() uint32
- func (v *VirtioSocketConnection) FileDescriptor() uintptr
- func (v *VirtioSocketConnection) ID() string
- func (v *VirtioSocketConnection) LocalAddr() net.Addr
- func (v *VirtioSocketConnection) Read(b []byte) (n int, err error)
- func (v *VirtioSocketConnection) RemoteAddr() net.Addr
- func (v *VirtioSocketConnection) SetDeadline(t time.Time) error
- func (v *VirtioSocketConnection) SetReadDeadline(t time.Time) error
- func (v *VirtioSocketConnection) SetWriteDeadline(t time.Time) error
- func (v *VirtioSocketConnection) SourcePort() uint32
- func (v *VirtioSocketConnection) Write(b []byte) (n int, err error)
- type VirtioSocketDevice
- func (v *VirtioSocketDevice) ConnectToPort(port uint32, fn func(conn *VirtioSocketConnection, err error))
- func (o *VirtioSocketDevice) Ptr() unsafe.Pointer
- func (p *VirtioSocketDevice) Release()
- func (v *VirtioSocketDevice) RemoveSocketListenerForPort(listener *VirtioSocketListener, port uint32)
- func (v *VirtioSocketDevice) SetSocketListenerForPort(listener *VirtioSocketListener, port uint32)
- type VirtioSocketDeviceConfiguration
- type VirtioSocketListener
- type VirtioTraditionalMemoryBalloonDeviceConfiguration
- type VirtualMachine
- func (v *VirtualMachine) CanPause() bool
- func (v *VirtualMachine) CanRequestStop() bool
- func (v *VirtualMachine) CanResume() bool
- func (v *VirtualMachine) CanStart() bool
- func (v *VirtualMachine) Pause(fn func(error))
- func (o *VirtualMachine) Ptr() unsafe.Pointer
- func (p *VirtualMachine) Release()
- func (v *VirtualMachine) RequestStop() (bool, error)
- func (v *VirtualMachine) Resume(fn func(error))
- func (v *VirtualMachine) SocketDevices() []*VirtioSocketDevice
- func (v *VirtualMachine) Start(fn func(error))
- func (v *VirtualMachine) State() VirtualMachineState
- func (v *VirtualMachine) StateChangedNotify() <-chan VirtualMachineState
- type VirtualMachineConfiguration
- func (o *VirtualMachineConfiguration) Ptr() unsafe.Pointer
- func (p *VirtualMachineConfiguration) Release()
- func (v *VirtualMachineConfiguration) SetEntropyDevicesVirtualMachineConfiguration(cs []*VirtioEntropyDeviceConfiguration)
- func (v *VirtualMachineConfiguration) SetMemoryBalloonDevicesVirtualMachineConfiguration(cs []MemoryBalloonDeviceConfiguration)
- func (v *VirtualMachineConfiguration) SetNetworkDevicesVirtualMachineConfiguration(cs []*VirtioNetworkDeviceConfiguration)
- func (v *VirtualMachineConfiguration) SetSerialPortsVirtualMachineConfiguration(cs []*VirtioConsoleDeviceSerialPortConfiguration)
- func (v *VirtualMachineConfiguration) SetSocketDevicesVirtualMachineConfiguration(cs []SocketDeviceConfiguration)
- func (v *VirtualMachineConfiguration) SetStorageDevicesVirtualMachineConfiguration(cs []StorageDeviceConfiguration)
- func (v *VirtualMachineConfiguration) Validate() (bool, error)
- type VirtualMachineState
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type BootLoader ¶
type BootLoader interface { NSObject // contains filtered or unexported methods }
BootLoader is the interface of boot loader definitions. see: LinuxBootLoader
type BridgeNetworkImp ¶
type BridgeNetworkImp struct {
// contains filtered or unexported fields
}
func NewBridgeNetwork ¶
func NewBridgeNetwork(name string) *BridgeNetworkImp
func (*BridgeNetworkImp) Identifier ¶
func (b *BridgeNetworkImp) Identifier() string
Identifier returns the unique identifier for this interface. The identifier is the BSD name associated with the interface (e.g. "en0").
func (*BridgeNetworkImp) LocalizedDisplayName ¶
func (b *BridgeNetworkImp) LocalizedDisplayName() string
LocalizedDisplayName returns a display name if available (e.g. "Ethernet").
func (*BridgeNetworkImp) NetworkInterfaces ¶
func (b *BridgeNetworkImp) NetworkInterfaces() []BridgedNetwork
NetworkInterfaces returns the list of network interfaces available for bridging.
type BridgedNetwork ¶
type BridgedNetwork interface { NSObject // NetworkInterfaces returns the list of network interfaces available for bridging. NetworkInterfaces() []BridgedNetwork // Identifier returns the unique identifier for this interface. // The identifier is the BSD name associated with the interface (e.g. "en0"). Identifier() string // LocalizedDisplayName returns a display name if available (e.g. "Ethernet"). LocalizedDisplayName() string }
BridgedNetwork defines a network interface that bridges a physical interface with a virtual machine.
A bridged interface is shared between the virtual machine and the host system. Both host and virtual machine send and receive packets on the same physical interface but have distinct network layers.
The BridgedNetwork can be used with a BridgedNetworkDeviceAttachment to set up a network device NetworkDeviceConfiguration. TODO(codehex): implement... see: https://developer.apple.com/documentation/virtualization/vzbridgednetworkinterface?language=objc
type BridgedNetworkDeviceAttachment ¶
type BridgedNetworkDeviceAttachment struct {
// contains filtered or unexported fields
}
BridgedNetworkDeviceAttachment represents a physical interface on the host computer.
Use this struct when configuring a network interface for your virtual machine. A bridged network device sends and receives packets on the same physical interface as the host computer, but does so using a different network layer.
To use this attachment, your app must have the com.apple.vm.networking entitlement. If it doesn’t, the use of this attachment point results in an invalid VZVirtualMachineConfiguration object in objective-c.
func NewBridgedNetworkDeviceAttachment ¶
func NewBridgedNetworkDeviceAttachment(networkInterface BridgedNetwork) *BridgedNetworkDeviceAttachment
NewBridgedNetworkDeviceAttachment creates a new BridgedNetworkDeviceAttachment with networkInterface.
type DiskImageStorageDeviceAttachment ¶
type DiskImageStorageDeviceAttachment struct {
// contains filtered or unexported fields
}
DiskImageStorageDeviceAttachment is a storage device attachment using a disk image to implement the storage.
This storage device attachment uses a disk image on the host file system as the drive of the storage device. Only raw data disk images are supported. see: https://developer.apple.com/documentation/virtualization/vzdiskimagestoragedeviceattachment?language=objc
func NewDiskImageStorageDeviceAttachment ¶
func NewDiskImageStorageDeviceAttachment(diskPath string, readOnly bool) (*DiskImageStorageDeviceAttachment, error)
NewDiskImageStorageDeviceAttachment initialize the attachment from a local file path. Returns error is not nil, assigned with the error if the initialization failed.
- diskPath is local file URL to the disk image in RAW format. - readOnly if YES, the device attachment is read-only, otherwise the device can write data to the disk image.
type FileHandleNetworkDeviceAttachment ¶
type FileHandleNetworkDeviceAttachment struct {
// contains filtered or unexported fields
}
FileHandleNetworkDeviceAttachment sending raw network packets over a file handle.
The file handle attachment transmits the raw packets/frames between the virtual network interface and a file handle. The data transmitted through this attachment is at the level of the data link layer. see: https://developer.apple.com/documentation/virtualization/vzfilehandlenetworkdeviceattachment?language=objc
func NewFileHandleNetworkDeviceAttachment ¶
func NewFileHandleNetworkDeviceAttachment(file *os.File) *FileHandleNetworkDeviceAttachment
NewFileHandleNetworkDeviceAttachment initialize the attachment with a file handle.
file parameter is holding a connected datagram socket.
type FileHandleSerialPortAttachment ¶
type FileHandleSerialPortAttachment struct {
// contains filtered or unexported fields
}
FileHandleSerialPortAttachment defines a serial port attachment from a file handle.
Data written to fileHandleForReading goes to the guest. Data sent from the guest appears on fileHandleForWriting. see: https://developer.apple.com/documentation/virtualization/vzfilehandleserialportattachment?language=objc
func NewFileHandleSerialPortAttachment ¶
func NewFileHandleSerialPortAttachment(read, write *os.File) *FileHandleSerialPortAttachment
NewFileHandleSerialPortAttachment intialize the FileHandleSerialPortAttachment from file handles.
read parameter is an *os.File for reading from the file. write parameter is an *os.File for writing to the file.
type FileSerialPortAttachment ¶
type FileSerialPortAttachment struct {
// contains filtered or unexported fields
}
FileSerialPortAttachment defines a serial port attachment from a file.
Any data sent by the guest on the serial interface is written to the file. No data is sent to the guest over serial with this attachment. see: https://developer.apple.com/documentation/virtualization/vzfileserialportattachment?language=objc
func NewFileSerialPortAttachment ¶
func NewFileSerialPortAttachment(path string, shouldAppend bool) (*FileSerialPortAttachment, error)
NewFileSerialPortAttachment initialize the FileSerialPortAttachment from a path of a file. If error is not nil, used to report errors if intialization fails.
- path of the file for the attachment on the local file system.
- shouldAppend True if the file should be opened in append mode, false otherwise. When a file is opened in append mode, writing to that file will append to the end of it.
type LinuxBootLoader ¶
type LinuxBootLoader struct {
// contains filtered or unexported fields
}
LinuxBootLoader Boot loader configuration for a Linux kernel.
func NewLinuxBootLoader ¶
func NewLinuxBootLoader(vmlinuz string, opts ...LinuxBootLoaderOption) *LinuxBootLoader
NewLinuxBootLoader creates a LinuxBootLoader with the Linux kernel passed as Path.
func (*LinuxBootLoader) Release ¶
func (p *LinuxBootLoader) Release()
Release releases allocated resources in objective-c world.
func (*LinuxBootLoader) String ¶
func (b *LinuxBootLoader) String() string
type LinuxBootLoaderOption ¶
type LinuxBootLoaderOption func(b *LinuxBootLoader)
func WithCommandLine ¶
func WithCommandLine(cmdLine string) LinuxBootLoaderOption
WithCommandLine sets the command-line parameters. see: https://www.kernel.org/doc/html/latest/admin-guide/kernel-parameters.html
func WithInitrd ¶
func WithInitrd(initrdPath string) LinuxBootLoaderOption
WithInitrd sets the optional initial RAM disk.
type MACAddress ¶
type MACAddress struct {
// contains filtered or unexported fields
}
MACAddress represents a media access control address (MAC address), the 48-bit ethernet address. see: https://developer.apple.com/documentation/virtualization/vzmacaddress?language=objc
func NewMACAddress ¶
func NewMACAddress(macAddr net.HardwareAddr) *MACAddress
NewMACAddress creates a new MACAddress with net.HardwareAddr (MAC address).
func NewRandomLocallyAdministeredMACAddress ¶
func NewRandomLocallyAdministeredMACAddress() *MACAddress
NewRandomLocallyAdministeredMACAddress creates a valid, random, unicast, locally administered address.
func (*MACAddress) HardwareAddr ¶
func (m *MACAddress) HardwareAddr() net.HardwareAddr
func (*MACAddress) Release ¶
func (p *MACAddress) Release()
Release releases allocated resources in objective-c world.
func (*MACAddress) String ¶
func (m *MACAddress) String() string
type MemoryBalloonDeviceConfiguration ¶
type MemoryBalloonDeviceConfiguration interface { NSObject // contains filtered or unexported methods }
MemoryBalloonDeviceConfiguration for a memory balloon device configuration.
type NATNetworkDeviceAttachment ¶
type NATNetworkDeviceAttachment struct {
// contains filtered or unexported fields
}
Network device attachment using network address translation (NAT) with outside networks.
Using the NAT attachment type, the host serves as router and performs network address translation for accesses to outside networks. see: https://developer.apple.com/documentation/virtualization/vznatnetworkdeviceattachment?language=objc
func NewNATNetworkDeviceAttachment ¶
func NewNATNetworkDeviceAttachment() *NATNetworkDeviceAttachment
NewNATNetworkDeviceAttachment creates a new NATNetworkDeviceAttachment.
type NSArray ¶
type NSArray struct {
// contains filtered or unexported fields
}
NSArray indicates NSArray
func (*NSArray) Release ¶
func (p *NSArray) Release()
Release releases allocated resources in objective-c world.
func (*NSArray) ToPointerSlice ¶
ToPointerSlice method returns slice of the obj-c object as unsafe.Pointer.
type NSError ¶
type NSError struct { Domain string Code int LocalizedDescription string UserInfo string // contains filtered or unexported fields }
NSError indicates NSError.
type NetworkDeviceAttachment ¶
type NetworkDeviceAttachment interface { NSObject // contains filtered or unexported methods }
NetworkDeviceAttachment for a network device attachment. see: https://developer.apple.com/documentation/virtualization/vznetworkdeviceattachment?language=objc
type SerialPortAttachment ¶
type SerialPortAttachment interface { NSObject // contains filtered or unexported methods }
SerialPortAttachment interface for a serial port attachment.
A serial port attachment defines how the virtual machine's serial port interfaces with the host system.
type SocketDeviceConfiguration ¶
type SocketDeviceConfiguration interface { NSObject // contains filtered or unexported methods }
SocketDeviceConfiguration for a socket device configuration.
type StorageDeviceAttachment ¶
type StorageDeviceAttachment interface { NSObject // contains filtered or unexported methods }
StorageDeviceAttachment for a storage device attachment.
A storage device attachment defines how a virtual machine storage device interfaces with the host system. see: https://developer.apple.com/documentation/virtualization/vzstoragedeviceattachment?language=objc
type StorageDeviceConfiguration ¶
type StorageDeviceConfiguration interface { NSObject // contains filtered or unexported methods }
StorageDeviceConfiguration for a storage device configuration.
type VirtioBlockDeviceConfiguration ¶
type VirtioBlockDeviceConfiguration struct {
// contains filtered or unexported fields
}
VirtioBlockDeviceConfiguration is a configuration of a paravirtualized storage device of type Virtio Block Device.
This device configuration creates a storage device using paravirtualization. The emulated device follows the Virtio Block Device specification.
The host implementation of the device is done through an attachment subclassing VZStorageDeviceAttachment like VZDiskImageStorageDeviceAttachment. see: https://developer.apple.com/documentation/virtualization/vzvirtioblockdeviceconfiguration?language=objc
func NewVirtioBlockDeviceConfiguration ¶
func NewVirtioBlockDeviceConfiguration(attachment StorageDeviceAttachment) *VirtioBlockDeviceConfiguration
NewVirtioBlockDeviceConfiguration initialize a VZVirtioBlockDeviceConfiguration with a device attachment.
- attachment The storage device attachment. This defines how the virtualized device operates on the host side.
type VirtioConsoleDeviceSerialPortConfiguration ¶
type VirtioConsoleDeviceSerialPortConfiguration struct {
// contains filtered or unexported fields
}
VirtioConsoleDeviceSerialPortConfiguration represents Virtio Console Serial Port Device.
The device creates a console which enables communication between the host and the guest through the Virtio interface. The device sets up a single port on the Virtio console device. see: https://developer.apple.com/documentation/virtualization/vzvirtioconsoledeviceserialportconfiguration?language=objc
func NewVirtioConsoleDeviceSerialPortConfiguration ¶
func NewVirtioConsoleDeviceSerialPortConfiguration(attachment SerialPortAttachment) *VirtioConsoleDeviceSerialPortConfiguration
NewVirtioConsoleDeviceSerialPortConfiguration creates a new NewVirtioConsoleDeviceSerialPortConfiguration.
type VirtioEntropyDeviceConfiguration ¶
type VirtioEntropyDeviceConfiguration struct {
// contains filtered or unexported fields
}
VirtioEntropyDeviceConfiguration is used to expose a source of entropy for the guest operating system’s random-number generator. When you create this object and add it to your virtual machine’s configuration, the virtual machine configures a Virtio-compliant entropy device. The guest operating system uses this device as a seed to generate random numbers.
func NewVirtioEntropyDeviceConfiguration ¶
func NewVirtioEntropyDeviceConfiguration() *VirtioEntropyDeviceConfiguration
NewVirtioEntropyDeviceConfiguration creates a new Virtio Entropy Device confiuration.
type VirtioNetworkDeviceConfiguration ¶
type VirtioNetworkDeviceConfiguration struct {
// contains filtered or unexported fields
}
VirtioNetworkDeviceConfiguration is configuration of a paravirtualized network device of type Virtio Network Device.
The communication channel used on the host is defined through the attachment. It is set with the VZNetworkDeviceConfiguration.attachment property in objective-c.
The configuration is only valid with valid MACAddress and attachment.
func NewVirtioNetworkDeviceConfiguration ¶
func NewVirtioNetworkDeviceConfiguration(attachment NetworkDeviceAttachment) *VirtioNetworkDeviceConfiguration
NewVirtioNetworkDeviceConfiguration creates a new VirtioNetworkDeviceConfiguration with NetworkDeviceAttachment.
func (*VirtioNetworkDeviceConfiguration) Release ¶
func (p *VirtioNetworkDeviceConfiguration) Release()
Release releases allocated resources in objective-c world.
func (*VirtioNetworkDeviceConfiguration) SetMacAddress ¶
func (v *VirtioNetworkDeviceConfiguration) SetMacAddress(macAddress *MACAddress)
type VirtioSocketConnection ¶
type VirtioSocketConnection struct {
// contains filtered or unexported fields
}
VirtioSocketConnection is a port-based connection between the guest operating system and the host computer.
You don’t create connection objects directly. When the guest operating system initiates a connection, the virtual machine creates the connection object and passes it to the appropriate VirtioSocketListener struct, which forwards the object to its delegate.
This is implemented net.Conn interface.
This struct does not have any pointers for objects of the Objective-C. Because the various values of the VZVirtioSocketConnection object handled by Objective-C are no longer needed after the conversion to the Go struct.
see: https://developer.apple.com/documentation/virtualization/vzvirtiosocketconnection?language=objc
func (*VirtioSocketConnection) Close ¶
func (v *VirtioSocketConnection) Close() error
Close will be called when caused something error in socket.
func (*VirtioSocketConnection) DestinationPort ¶
func (v *VirtioSocketConnection) DestinationPort() uint32
DestinationPort returns the destination port number of the connection.
func (*VirtioSocketConnection) FileDescriptor ¶
func (v *VirtioSocketConnection) FileDescriptor() uintptr
FileDescriptor returns the file descriptor associated with the socket.
Data is sent by writing to the file descriptor. Data is received by reading from the file descriptor. A file descriptor of -1 indicates a closed connection.
func (*VirtioSocketConnection) ID ¶
func (v *VirtioSocketConnection) ID() string
ID returns connection ID. this ID is used as filename of the vsock protocol connection.
func (*VirtioSocketConnection) LocalAddr ¶
func (v *VirtioSocketConnection) LocalAddr() net.Addr
LocalAddr returns the local network address.
func (*VirtioSocketConnection) Read ¶
func (v *VirtioSocketConnection) Read(b []byte) (n int, err error)
Read reads data from connection of the vsock protocol.
func (*VirtioSocketConnection) RemoteAddr ¶
func (v *VirtioSocketConnection) RemoteAddr() net.Addr
RemoteAddr returns the remote network address.
func (*VirtioSocketConnection) SetDeadline ¶
func (v *VirtioSocketConnection) SetDeadline(t time.Time) error
SetDeadline sets the read and write deadlines associated with the connection. It is equivalent to calling both SetReadDeadline and SetWriteDeadline.
func (*VirtioSocketConnection) SetReadDeadline ¶
func (v *VirtioSocketConnection) SetReadDeadline(t time.Time) error
SetReadDeadline sets the deadline for future Read calls and any currently-blocked Read call. A zero value for t means Read will not time out.
func (*VirtioSocketConnection) SetWriteDeadline ¶
func (v *VirtioSocketConnection) SetWriteDeadline(t time.Time) error
SetWriteDeadline sets the deadline for future Write calls and any currently-blocked Write call. Even if write times out, it may return n > 0, indicating that some of the data was successfully written. A zero value for t means Write will not time out.
func (*VirtioSocketConnection) SourcePort ¶
func (v *VirtioSocketConnection) SourcePort() uint32
SourcePort returns the source port number of the connection.
type VirtioSocketDevice ¶
type VirtioSocketDevice struct {
// contains filtered or unexported fields
}
VirtioSocketDevice a device that manages port-based connections between the guest system and the host computer.
Don’t create a VirtioSocketDevice struct directly. Instead, when you request a socket device in your configuration, the virtual machine creates it and you can get it via SocketDevices method. see: https://developer.apple.com/documentation/virtualization/vzvirtiosocketdevice?language=objc
func (*VirtioSocketDevice) ConnectToPort ¶
func (v *VirtioSocketDevice) ConnectToPort(port uint32, fn func(conn *VirtioSocketConnection, err error))
ConnectToPort Initiates a connection to the specified port of the guest operating system.
This method initiates the connection asynchronously, and executes the completion handler when the results are available. If the guest operating system doesn’t listen for connections to the specifed port, this method does nothing.
For a successful connection, this method sets the sourcePort property of the resulting VZVirtioSocketConnection object to a random port number. see: https://developer.apple.com/documentation/virtualization/vzvirtiosocketdevice/3656677-connecttoport?language=objc
func (*VirtioSocketDevice) Release ¶
func (p *VirtioSocketDevice) Release()
Release releases allocated resources in objective-c world.
func (*VirtioSocketDevice) RemoveSocketListenerForPort ¶
func (v *VirtioSocketDevice) RemoveSocketListenerForPort(listener *VirtioSocketListener, port uint32)
RemoveSocketListenerForPort removes the listener object from the specfied port.
func (*VirtioSocketDevice) SetSocketListenerForPort ¶
func (v *VirtioSocketDevice) SetSocketListenerForPort(listener *VirtioSocketListener, port uint32)
SetSocketListenerForPort configures an object to monitor the specified port for new connections.
type VirtioSocketDeviceConfiguration ¶
type VirtioSocketDeviceConfiguration struct {
// contains filtered or unexported fields
}
VirtioSocketDeviceConfiguration is a configuration of the Virtio socket device.
This configuration creates a Virtio socket device for the guest which communicates with the host through the Virtio interface. Only one Virtio socket device can be used per virtual machine. see: https://developer.apple.com/documentation/virtualization/vzvirtiosocketdeviceconfiguration?language=objc
func NewVirtioSocketDeviceConfiguration ¶
func NewVirtioSocketDeviceConfiguration() *VirtioSocketDeviceConfiguration
NewVirtioSocketDeviceConfiguration creates a new VirtioSocketDeviceConfiguration.
type VirtioSocketListener ¶
type VirtioSocketListener struct {
// contains filtered or unexported fields
}
VirtioSocketListener a struct that listens for port-based connection requests from the guest operating system.
see: https://developer.apple.com/documentation/virtualization/vzvirtiosocketlistener?language=objc
func NewVirtioSocketListener ¶
func NewVirtioSocketListener(handler func(conn *VirtioSocketConnection, err error)) *VirtioSocketListener
NewVirtioSocketListener creates a new VirtioSocketListener with connection handler.
The handler is executed asynchronously. Be sure to close the connection used in the handler by calling `conn.Close`. This is to prevent connection leaks.
type VirtioTraditionalMemoryBalloonDeviceConfiguration ¶
type VirtioTraditionalMemoryBalloonDeviceConfiguration struct {
// contains filtered or unexported fields
}
VirtioTraditionalMemoryBalloonDeviceConfiguration is a configuration of the Virtio traditional memory balloon device.
func NewVirtioTraditionalMemoryBalloonDeviceConfiguration ¶
func NewVirtioTraditionalMemoryBalloonDeviceConfiguration() *VirtioTraditionalMemoryBalloonDeviceConfiguration
NewVirtioTraditionalMemoryBalloonDeviceConfiguration creates a new VirtioTraditionalMemoryBalloonDeviceConfiguration.
type VirtualMachine ¶
type VirtualMachine struct {
// contains filtered or unexported fields
}
VirtualMachine represents the entire state of a single virtual machine.
A Virtual Machine is the emulation of a complete hardware machine of the same architecture as the real hardware machine. When executing the Virtual Machine, the Virtualization framework uses certain hardware resources and emulates others to provide isolation and great performance.
The definition of a virtual machine starts with its configuration. This is done by setting up a VirtualMachineConfiguration struct. Once configured, the virtual machine can be started with (*VirtualMachine).Start() method.
Creating a virtual machine using the Virtualization framework requires the app to have the "com.apple.security.virtualization" entitlement. see: https://developer.apple.com/documentation/virtualization/vzvirtualmachine?language=objc
func NewVirtualMachine ¶
func NewVirtualMachine(config *VirtualMachineConfiguration) *VirtualMachine
NewVirtualMachine creates a new VirtualMachine with VirtualMachineConfiguration.
The configuration must be valid. Validation can be performed at runtime with (*VirtualMachineConfiguration).Validate() method. The configuration is copied by the initializer.
A new dispatch queue will create when called this function. Every operation on the virtual machine must be done on that queue. The callbacks and delegate methods are invoked on that queue.
func (*VirtualMachine) CanPause ¶
func (v *VirtualMachine) CanPause() bool
CanPause returns true if the machine is in a state that can be paused.
func (*VirtualMachine) CanRequestStop ¶
func (v *VirtualMachine) CanRequestStop() bool
CanRequestStop returns whether the machine is in a state where the guest can be asked to stop.
func (*VirtualMachine) CanResume ¶
func (v *VirtualMachine) CanResume() bool
CanResume returns true if the machine is in a state that can be resumed.
func (*VirtualMachine) CanStart ¶
func (v *VirtualMachine) CanStart() bool
CanStart returns true if the machine is in a state that can be started.
func (*VirtualMachine) Pause ¶
func (v *VirtualMachine) Pause(fn func(error))
Pause a virtual machine that is in Running state.
- fn parameter called after the virtual machine has been successfully paused or on error. The error parameter passed to the block is null if the start was successful.
func (*VirtualMachine) Release ¶
func (p *VirtualMachine) Release()
Release releases allocated resources in objective-c world.
func (*VirtualMachine) RequestStop ¶
func (v *VirtualMachine) RequestStop() (bool, error)
RequestStop requests that the guest turns itself off.
If returned error is not nil, assigned with the error if the request failed. Returens true if the request was made successfully.
func (*VirtualMachine) Resume ¶
func (v *VirtualMachine) Resume(fn func(error))
Resume a virtual machine that is in the Paused state.
- fn parameter called after the virtual machine has been successfully resumed or on error. The error parameter passed to the block is null if the resumption was successful.
func (*VirtualMachine) SocketDevices ¶
func (v *VirtualMachine) SocketDevices() []*VirtioSocketDevice
SocketDevices return the list of socket devices configured on this virtual machine. Return an empty array if no socket device is configured.
Since only NewVirtioSocketDeviceConfiguration is available in vz package, it will always return VirtioSocketDevice. see: https://developer.apple.com/documentation/virtualization/vzvirtualmachine/3656702-socketdevices?language=objc
func (*VirtualMachine) Start ¶
func (v *VirtualMachine) Start(fn func(error))
Start a virtual machine that is in either Stopped or Error state.
- fn parameter called after the virtual machine has been successfully started or on error. The error parameter passed to the block is null if the start was successful.
func (*VirtualMachine) State ¶
func (v *VirtualMachine) State() VirtualMachineState
State represents execution state of the virtual machine.
func (*VirtualMachine) StateChangedNotify ¶
func (v *VirtualMachine) StateChangedNotify() <-chan VirtualMachineState
StateChangedNotify gets notification is changed execution state of the virtual machine.
type VirtualMachineConfiguration ¶
type VirtualMachineConfiguration struct {
// contains filtered or unexported fields
}
VirtualMachineConfiguration defines the configuration of a VirtualMachine.
The following properties must be configured before creating a virtual machine:
- bootLoader
The configuration of devices is often done in two parts: - Device configuration - Device attachment
The device configuration defines the characteristics of the emulated hardware device. For example, for a network device, the device configuration defines the type of network adapter present in the virtual machine and its MAC address.
The device attachment defines the host machine's resources that are exposed by the virtual device. For example, for a network device, the device attachment can be virtual network interface with a NAT to the real network.
Creating a virtual machine using the Virtualization framework requires the app to have the "com.apple.security.virtualization" entitlement. A VirtualMachineConfiguration is considered invalid if the application does not have the entitlement.
see: https://developer.apple.com/documentation/virtualization/vzvirtualmachineconfiguration?language=objc
func NewVirtualMachineConfiguration ¶
func NewVirtualMachineConfiguration(bootLoader BootLoader, cpu uint, memorySize uint64) *VirtualMachineConfiguration
NewVirtualMachineConfiguration creates a new configuration.
- bootLoader parameter is used when the virtual machine starts.
- cpu parameter is The number of CPUs must be a value between VZVirtualMachineConfiguration.minimumAllowedCPUCount and VZVirtualMachineConfiguration.maximumAllowedCPUCount.
- memorySize parameter represents memory size in bytes. The memory size must be a multiple of a 1 megabyte (1024 * 1024 bytes) between VZVirtualMachineConfiguration.minimumAllowedMemorySize and VZVirtualMachineConfiguration.maximumAllowedMemorySize.
func (*VirtualMachineConfiguration) Release ¶
func (p *VirtualMachineConfiguration) Release()
Release releases allocated resources in objective-c world.
func (*VirtualMachineConfiguration) SetEntropyDevicesVirtualMachineConfiguration ¶
func (v *VirtualMachineConfiguration) SetEntropyDevicesVirtualMachineConfiguration(cs []*VirtioEntropyDeviceConfiguration)
SetEntropyDevicesVirtualMachineConfiguration sets list of entropy devices. Empty by default.
func (*VirtualMachineConfiguration) SetMemoryBalloonDevicesVirtualMachineConfiguration ¶
func (v *VirtualMachineConfiguration) SetMemoryBalloonDevicesVirtualMachineConfiguration(cs []MemoryBalloonDeviceConfiguration)
SetMemoryBalloonDevicesVirtualMachineConfiguration sets list of memory balloon devices. Empty by default.
func (*VirtualMachineConfiguration) SetNetworkDevicesVirtualMachineConfiguration ¶
func (v *VirtualMachineConfiguration) SetNetworkDevicesVirtualMachineConfiguration(cs []*VirtioNetworkDeviceConfiguration)
SetNetworkDevicesVirtualMachineConfiguration sets list of network adapters. Empty by default.
func (*VirtualMachineConfiguration) SetSerialPortsVirtualMachineConfiguration ¶
func (v *VirtualMachineConfiguration) SetSerialPortsVirtualMachineConfiguration(cs []*VirtioConsoleDeviceSerialPortConfiguration)
SetSerialPortsVirtualMachineConfiguration sets list of serial ports. Empty by default.
func (*VirtualMachineConfiguration) SetSocketDevicesVirtualMachineConfiguration ¶
func (v *VirtualMachineConfiguration) SetSocketDevicesVirtualMachineConfiguration(cs []SocketDeviceConfiguration)
SetSocketDevicesVirtualMachineConfiguration sets list of socket devices. Empty by default.
func (*VirtualMachineConfiguration) SetStorageDevicesVirtualMachineConfiguration ¶
func (v *VirtualMachineConfiguration) SetStorageDevicesVirtualMachineConfiguration(cs []StorageDeviceConfiguration)
SetStorageDevicesVirtualMachineConfiguration sets list of disk devices. Empty by default.
func (*VirtualMachineConfiguration) Validate ¶
func (v *VirtualMachineConfiguration) Validate() (bool, error)
Validate the configuration.
Return true if the configuration is valid. If error is not nil, assigned with the validation error if the validation failed.
type VirtualMachineState ¶
type VirtualMachineState int
VirtualMachineState represents execution state of the virtual machine.
const ( // VirtualMachineStateStopped Initial state before the virtual machine is started. VirtualMachineStateStopped VirtualMachineState = iota // VirtualMachineStateRunning Running virtual machine. VirtualMachineStateRunning // VirtualMachineStatePaused A started virtual machine is paused. // This state can only be transitioned from VirtualMachineStatePausing. VirtualMachineStatePaused // VirtualMachineStateError The virtual machine has encountered an internal error. VirtualMachineStateError // VirtualMachineStateStarting The virtual machine is configuring the hardware and starting. VirtualMachineStateStarting // VirtualMachineStatePausing The virtual machine is being paused. // This is the intermediate state between VirtualMachineStateRunning and VirtualMachineStatePaused. VirtualMachineStatePausing // VirtualMachineStateResuming The virtual machine is being resumed. // This is the intermediate state between VirtualMachineStatePaused and VirtualMachineStateRunning. VirtualMachineStateResuming )