Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Context ¶
type Context struct {
// contains filtered or unexported fields
}
A Context represents an OpenGL context that may be rendered on by the version-specific APIs under this package.
type Contexter ¶
type Contexter interface {
GLContext() *Context
}
Contexter is implemented by values that have an assigned OpenGL context.
type Framebuffer ¶
type Framebuffer uint32
type Renderbuffer ¶
type Renderbuffer uint32
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