Documentation ¶
Index ¶
- type CharacterHit
- type DarwinService
- func (s *DarwinService) CreateCharacter(ctx context.Context, createRequest *proto.CreateCharacterRequest) (*proto.CreateCharacterResponse, error)
- func (s *DarwinService) Ping(ctx context.Context, pingRequest *proto.PingRequest) (*proto.PingResponse, error)
- func (s *DarwinService) ReportInGame(ctx context.Context, reportRequest *proto.ReportInGameRequest) (*proto.ReportInGameResponse, error)
- func (s *DarwinService) Update(req *proto.UpdateRequest, stream proto.DarwinService_UpdateServer) error
- type HitType
- type PeerClient
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type CharacterHit ¶
type CharacterHit struct {
// contains filtered or unexported fields
}
type DarwinService ¶
type DarwinService struct { proto.UnimplementedDarwinServiceServer // contains filtered or unexported fields }
func NewDarwinService ¶
func NewDarwinService(worldDatabase *proto.WorldDatabase) *DarwinService
func (*DarwinService) CreateCharacter ¶
func (s *DarwinService) CreateCharacter( ctx context.Context, createRequest *proto.CreateCharacterRequest) ( *proto.CreateCharacterResponse, error)
func (*DarwinService) Ping ¶
func (s *DarwinService) Ping( ctx context.Context, pingRequest *proto.PingRequest) ( *proto.PingResponse, error)
func (*DarwinService) ReportInGame ¶
func (s *DarwinService) ReportInGame( ctx context.Context, reportRequest *proto.ReportInGameRequest) ( *proto.ReportInGameResponse, error)
func (*DarwinService) Update ¶
func (s *DarwinService) Update( req *proto.UpdateRequest, stream proto.DarwinService_UpdateServer) error
type PeerClient ¶
type PeerClient struct {
// contains filtered or unexported fields
}
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