layout

package
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Published: Feb 26, 2020 License: BSD-3-Clause Imports: 8 Imported by: 0

Documentation

Overview

package layout implements floating and tiling placement policies for Wingo.

Index

Constants

View Source
const (
	AutoTileVertical = iota
)
View Source
const (
	FloatFloating = iota
)

Variables

This section is empty.

Functions

This section is empty.

Types

type AutoTiler

type AutoTiler interface {
	Layout
	ResizeMaster(amount float64)
	ResizeWindow(amount float64)
	Next()
	Prev()
	SwitchNext()
	SwitchPrev()
	FocusMaster()
	MakeMaster()
	MastersMore()
	MastersFewer()
}

type Client

type Client interface {
	Id() xproto.Window
	String() string
	Layout() Layout
	Geom() xrect.Rect
	DragGeom() xrect.Rect
	ShouldForceFloating() bool
	Focus()
	Raise()
	IsActive() bool

	MROpt(validate bool, flags, x, y, width, height int)
	MoveResize(x, y, width, height int)
	MoveResizeValid(x, y, width, height int)
	Move(x, y int)
	Resize(validate bool, width, height int)

	FrameTile()

	HasState(name string) bool
	SaveState(name string)
	LoadState(name string)
	DeleteState(name string)
}

Client is the method set required for a particular client to be used by any layout.

Note that since layout clients come from workspace clients, this method set *must* be a subset of workspace.Client. (That is, if a method is added here, it must also be added to workspace.Client if it hasn't been already.)

type Floater

type Floater interface {
	Layout
	InitialPlacement(c Client)
	Save()
	Reposition()
}

type Floating

type Floating struct {
	// contains filtered or unexported fields
}

func NewFloating

func NewFloating() *Floating

func (*Floating) Add

func (f *Floating) Add(c Client)

func (*Floating) Destroy

func (f *Floating) Destroy()

func (*Floating) Exists

func (f *Floating) Exists(c Client) bool

func (*Floating) InitialPlacement

func (f *Floating) InitialPlacement(c Client)

func (*Floating) MROpt

func (f *Floating) MROpt(c Client, flags, x, y, width, height int)

func (*Floating) Move

func (f *Floating) Move(c Client, x, y int)

func (*Floating) MoveResize

func (f *Floating) MoveResize(c Client, x, y, width, height int)

func (*Floating) Name

func (f *Floating) Name() string

func (*Floating) Place

func (f *Floating) Place()

func (*Floating) Remove

func (f *Floating) Remove(c Client)

func (*Floating) Reposition

func (f *Floating) Reposition()

Reposition is called when a workspace switches from a tiling layout to a floating layout. It should reload the "last-floating" client state.

func (*Floating) Resize

func (f *Floating) Resize(c Client, width, height int)

func (*Floating) Save

func (f *Floating) Save()

Save is called when a workspace switches from a floating layout to a tiling layout. It should save the "last-floating" state for all floating clients.

func (*Floating) SetGeom

func (f *Floating) SetGeom(geom xrect.Rect)

func (*Floating) Unplace

func (f *Floating) Unplace()

type Horizontal

type Horizontal struct {
	// contains filtered or unexported fields
}

func NewHorizontal

func NewHorizontal() *Horizontal

func (Horizontal) Add

func (lay Horizontal) Add(c Client)

func (Horizontal) Destroy

func (lay Horizontal) Destroy()

func (Horizontal) Exists

func (lay Horizontal) Exists(c Client) bool

func (Horizontal) FocusMaster

func (lay Horizontal) FocusMaster()

func (Horizontal) MROpt

func (lay Horizontal) MROpt(c Client, flags, x, y, width, height int)

func (Horizontal) MakeMaster

func (lay Horizontal) MakeMaster()

func (*Horizontal) MastersFewer

func (lay *Horizontal) MastersFewer()

func (*Horizontal) MastersMore

func (lay *Horizontal) MastersMore()

func (Horizontal) Move

func (lay Horizontal) Move(c Client, x, y int)

func (Horizontal) MoveResize

func (lay Horizontal) MoveResize(c Client, x, y, width, height int)

func (*Horizontal) Name

func (v *Horizontal) Name() string

func (Horizontal) Next

func (lay Horizontal) Next()

func (Horizontal) Place

func (lay Horizontal) Place()

func (Horizontal) Prev

func (lay Horizontal) Prev()

func (Horizontal) Remove

func (lay Horizontal) Remove(c Client)

func (Horizontal) Resize

func (lay Horizontal) Resize(c Client, width, height int)

func (Horizontal) ResizeMaster

func (lay Horizontal) ResizeMaster(amount float64)

func (Horizontal) ResizeWindow

func (lay Horizontal) ResizeWindow(amount float64)

func (*Horizontal) SetGeom

func (lay *Horizontal) SetGeom(geom xrect.Rect)

func (Horizontal) SwitchNext

func (lay Horizontal) SwitchNext()

func (Horizontal) SwitchPrev

func (lay Horizontal) SwitchPrev()

func (Horizontal) Unplace

func (lay Horizontal) Unplace()

type Layout

type Layout interface {
	Name() string
	SetGeom(geom xrect.Rect)
	Place()
	Unplace()
	Add(c Client)
	Remove(c Client)
	Exists(c Client) bool
	Destroy()

	MROpt(c Client, flags, x, y, width, height int)
	MoveResize(c Client, x, y, width, height int)
	Move(c Client, x, y int)
	Resize(c Client, width, height int)
}

type Maximized

type Maximized struct {
	// contains filtered or unexported fields
}

func NewMaximized

func NewMaximized() *Maximized

func (*Maximized) Add

func (m *Maximized) Add(c Client)

func (*Maximized) Destroy

func (m *Maximized) Destroy()

func (*Maximized) Exists

func (m *Maximized) Exists(c Client) bool

func (*Maximized) FocusMaster

func (m *Maximized) FocusMaster()

func (*Maximized) MROpt

func (m *Maximized) MROpt(c Client, flags, x, y, width, height int)

func (*Maximized) MakeMaster

func (m *Maximized) MakeMaster()

func (*Maximized) MastersFewer

func (m *Maximized) MastersFewer()

func (*Maximized) MastersMore

func (m *Maximized) MastersMore()

func (*Maximized) Move

func (m *Maximized) Move(c Client, x, y int)

func (*Maximized) MoveResize

func (m *Maximized) MoveResize(c Client, x, y, width, height int)

func (*Maximized) Name

func (m *Maximized) Name() string

func (*Maximized) Next

func (m *Maximized) Next()

func (*Maximized) Place

func (m *Maximized) Place()

func (*Maximized) Prev

func (m *Maximized) Prev()

func (*Maximized) Remove

func (m *Maximized) Remove(c Client)

func (*Maximized) Resize

func (m *Maximized) Resize(c Client, width, height int)

func (*Maximized) ResizeMaster

func (m *Maximized) ResizeMaster(amount float64)

func (*Maximized) ResizeWindow

func (m *Maximized) ResizeWindow(amount float64)

func (*Maximized) SetGeom

func (m *Maximized) SetGeom(geom xrect.Rect)

func (*Maximized) SwitchNext

func (m *Maximized) SwitchNext()

This is useful, but can be implemented later

func (*Maximized) SwitchPrev

func (m *Maximized) SwitchPrev()

This is useful, but can be implemented later

func (*Maximized) Unplace

func (m *Maximized) Unplace()

type Vertical

type Vertical struct {
	// contains filtered or unexported fields
}

func NewVertical

func NewVertical() *Vertical

func (Vertical) Add

func (lay Vertical) Add(c Client)

func (Vertical) Destroy

func (lay Vertical) Destroy()

func (Vertical) Exists

func (lay Vertical) Exists(c Client) bool

func (Vertical) FocusMaster

func (lay Vertical) FocusMaster()

func (Vertical) MROpt

func (lay Vertical) MROpt(c Client, flags, x, y, width, height int)

func (Vertical) MakeMaster

func (lay Vertical) MakeMaster()

func (*Vertical) MastersFewer

func (lay *Vertical) MastersFewer()

func (*Vertical) MastersMore

func (lay *Vertical) MastersMore()

func (Vertical) Move

func (lay Vertical) Move(c Client, x, y int)

func (Vertical) MoveResize

func (lay Vertical) MoveResize(c Client, x, y, width, height int)

func (*Vertical) Name

func (v *Vertical) Name() string

func (Vertical) Next

func (lay Vertical) Next()

func (Vertical) Place

func (lay Vertical) Place()

func (Vertical) Prev

func (lay Vertical) Prev()

func (Vertical) Remove

func (lay Vertical) Remove(c Client)

func (Vertical) Resize

func (lay Vertical) Resize(c Client, width, height int)

func (Vertical) ResizeMaster

func (lay Vertical) ResizeMaster(amount float64)

func (Vertical) ResizeWindow

func (lay Vertical) ResizeWindow(amount float64)

func (*Vertical) SetGeom

func (lay *Vertical) SetGeom(geom xrect.Rect)

func (Vertical) SwitchNext

func (lay Vertical) SwitchNext()

func (Vertical) SwitchPrev

func (lay Vertical) SwitchPrev()

func (Vertical) Unplace

func (lay Vertical) Unplace()

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