Documentation ¶
Index ¶
- func GetType(name string) any
- type CurrentPreviewSceneChanged
- type CurrentProfileChanged
- type CurrentProfileChanging
- type CurrentProgramSceneChanged
- type CurrentSceneCollectionChanged
- type CurrentSceneCollectionChanging
- type CurrentSceneTransitionChanged
- type CurrentSceneTransitionDurationChanged
- type CustomEvent
- type ExitStarted
- type InputActiveStateChanged
- type InputAudioBalanceChanged
- type InputAudioMonitorTypeChanged
- type InputAudioSyncOffsetChanged
- type InputAudioTracksChanged
- type InputCreated
- type InputMuteStateChanged
- type InputNameChanged
- type InputRemoved
- type InputSettingsChanged
- type InputShowStateChanged
- type InputVolumeChanged
- type InputVolumeMeters
- type MediaInputActionTriggered
- type MediaInputPlaybackEnded
- type MediaInputPlaybackStarted
- type ProfileListChanged
- type RecordStateChanged
- type ReplayBufferSaved
- type ReplayBufferStateChanged
- type SceneCollectionListChanged
- type SceneCreated
- type SceneItemCreated
- type SceneItemEnableStateChanged
- type SceneItemListReindexed
- type SceneItemLockStateChanged
- type SceneItemRemoved
- type SceneItemSelected
- type SceneItemTransformChanged
- type SceneListChanged
- type SceneNameChanged
- type SceneRemoved
- type SceneTransitionEnded
- type SceneTransitionStarted
- type SceneTransitionVideoEnded
- type ScreenshotSaved
- type SourceFilterCreated
- type SourceFilterEnableStateChanged
- type SourceFilterListReindexed
- type SourceFilterNameChanged
- type SourceFilterRemoved
- type SourceFilterSettingsChanged
- type StreamStateChanged
- type StudioModeStateChanged
- type VendorEvent
- type VirtualcamStateChanged
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type CurrentPreviewSceneChanged ¶ added in v0.9.0
type CurrentPreviewSceneChanged struct { // Name of the scene that was switched to SceneName string `json:"sceneName,omitempty"` // UUID of the scene that was switched to SceneUuid string `json:"sceneUuid,omitempty"` }
Represents the event body for the CurrentPreviewSceneChanged event.
The current preview scene has changed.
type CurrentProfileChanged ¶ added in v0.9.0
type CurrentProfileChanged struct { // Name of the new profile ProfileName string `json:"profileName,omitempty"` }
Represents the event body for the CurrentProfileChanged event.
The current profile has changed.
type CurrentProfileChanging ¶ added in v0.9.0
type CurrentProfileChanging struct { // Name of the current profile ProfileName string `json:"profileName,omitempty"` }
Represents the event body for the CurrentProfileChanging event.
The current profile has begun changing.
type CurrentProgramSceneChanged ¶ added in v0.9.0
type CurrentProgramSceneChanged struct { // Name of the scene that was switched to SceneName string `json:"sceneName,omitempty"` // UUID of the scene that was switched to SceneUuid string `json:"sceneUuid,omitempty"` }
Represents the event body for the CurrentProgramSceneChanged event.
The current program scene has changed.
type CurrentSceneCollectionChanged ¶ added in v0.9.0
type CurrentSceneCollectionChanged struct { // Name of the new scene collection SceneCollectionName string `json:"sceneCollectionName,omitempty"` }
Represents the event body for the CurrentSceneCollectionChanged event.
The current scene collection has changed.
Note: If polling has been paused during `CurrentSceneCollectionChanging`, this is the que to restart polling.
type CurrentSceneCollectionChanging ¶ added in v0.9.0
type CurrentSceneCollectionChanging struct { // Name of the current scene collection SceneCollectionName string `json:"sceneCollectionName,omitempty"` }
Represents the event body for the CurrentSceneCollectionChanging event.
The current scene collection has begun changing.
Note: We recommend using this event to trigger a pause of all polling requests, as performing any requests during a scene collection change is considered undefined behavior and can cause crashes!
type CurrentSceneTransitionChanged ¶ added in v0.9.0
type CurrentSceneTransitionChanged struct { // Name of the new transition TransitionName string `json:"transitionName,omitempty"` // UUID of the new transition TransitionUuid string `json:"transitionUuid,omitempty"` }
Represents the event body for the CurrentSceneTransitionChanged event.
The current scene transition has changed.
type CurrentSceneTransitionDurationChanged ¶ added in v0.9.0
type CurrentSceneTransitionDurationChanged struct { // Transition duration in milliseconds TransitionDuration float64 `json:"transitionDuration,omitempty"` }
Represents the event body for the CurrentSceneTransitionDurationChanged event.
The current scene transition duration has changed.
type CustomEvent ¶ added in v0.12.0
type CustomEvent struct { // Custom event data EventData map[string]any `json:"eventData,omitempty"` }
Represents the event body for the CustomEvent event.
Custom event emitted by `BroadcastCustomEvent`.
type ExitStarted ¶ added in v0.9.0
type ExitStarted struct{}
Represents the event body for the ExitStarted event.
OBS has begun the shutdown process.
type InputActiveStateChanged ¶ added in v0.9.0
type InputActiveStateChanged struct { // Name of the input InputName string `json:"inputName,omitempty"` // UUID of the input InputUuid string `json:"inputUuid,omitempty"` // Whether the input is active VideoActive bool `json:"videoActive,omitempty"` }
Represents the event body for the InputActiveStateChanged event.
An input's active state has changed.
When an input is active, it means it's being shown by the program feed.
type InputAudioBalanceChanged ¶ added in v0.9.0
type InputAudioBalanceChanged struct { // New audio balance value of the input InputAudioBalance float64 `json:"inputAudioBalance,omitempty"` // Name of the input InputName string `json:"inputName,omitempty"` // UUID of the input InputUuid string `json:"inputUuid,omitempty"` }
Represents the event body for the InputAudioBalanceChanged event.
The audio balance value of an input has changed.
type InputAudioMonitorTypeChanged ¶ added in v0.9.0
type InputAudioMonitorTypeChanged struct { // Name of the input InputName string `json:"inputName,omitempty"` // UUID of the input InputUuid string `json:"inputUuid,omitempty"` // New monitor type of the input MonitorType string `json:"monitorType,omitempty"` }
Represents the event body for the InputAudioMonitorTypeChanged event.
The monitor type of an input has changed.
Available types are:
- `OBS_MONITORING_TYPE_NONE` - `OBS_MONITORING_TYPE_MONITOR_ONLY` - `OBS_MONITORING_TYPE_MONITOR_AND_OUTPUT`
type InputAudioSyncOffsetChanged ¶ added in v0.9.0
type InputAudioSyncOffsetChanged struct { // New sync offset in milliseconds InputAudioSyncOffset float64 `json:"inputAudioSyncOffset,omitempty"` // Name of the input InputName string `json:"inputName,omitempty"` // UUID of the input InputUuid string `json:"inputUuid,omitempty"` }
Represents the event body for the InputAudioSyncOffsetChanged event.
The sync offset of an input has changed.
type InputAudioTracksChanged ¶ added in v0.9.0
type InputAudioTracksChanged struct { // Object of audio tracks along with their associated enable states InputAudioTracks *typedefs.InputAudioTracks `json:"inputAudioTracks,omitempty"` // Name of the input InputName string `json:"inputName,omitempty"` // UUID of the input InputUuid string `json:"inputUuid,omitempty"` }
Represents the event body for the InputAudioTracksChanged event.
The audio tracks of an input have changed.
type InputCreated ¶ added in v0.9.0
type InputCreated struct { // The default settings for the input DefaultInputSettings map[string]any `json:"defaultInputSettings,omitempty"` // The kind of the input InputKind string `json:"inputKind,omitempty"` // Name of the input InputName string `json:"inputName,omitempty"` // The settings configured to the input when it was created InputSettings map[string]any `json:"inputSettings,omitempty"` // UUID of the input InputUuid string `json:"inputUuid,omitempty"` // The unversioned kind of input (aka no `_v2` stuff) UnversionedInputKind string `json:"unversionedInputKind,omitempty"` }
Represents the event body for the InputCreated event.
An input has been created.
type InputMuteStateChanged ¶ added in v0.9.0
type InputMuteStateChanged struct { // Whether the input is muted InputMuted bool `json:"inputMuted,omitempty"` // Name of the input InputName string `json:"inputName,omitempty"` // UUID of the input InputUuid string `json:"inputUuid,omitempty"` }
Represents the event body for the InputMuteStateChanged event.
An input's mute state has changed.
type InputNameChanged ¶ added in v0.9.0
type InputNameChanged struct { // New name of the input InputName string `json:"inputName,omitempty"` // UUID of the input InputUuid string `json:"inputUuid,omitempty"` // Old name of the input OldInputName string `json:"oldInputName,omitempty"` }
Represents the event body for the InputNameChanged event.
The name of an input has changed.
type InputRemoved ¶ added in v0.9.0
type InputRemoved struct { // Name of the input InputName string `json:"inputName,omitempty"` // UUID of the input InputUuid string `json:"inputUuid,omitempty"` }
Represents the event body for the InputRemoved event.
An input has been removed.
type InputSettingsChanged ¶ added in v1.2.0
type InputSettingsChanged struct { // Name of the input InputName string `json:"inputName,omitempty"` // New settings object of the input InputSettings map[string]any `json:"inputSettings,omitempty"` // UUID of the input InputUuid string `json:"inputUuid,omitempty"` }
Represents the event body for the InputSettingsChanged event.
An input's settings have changed (been updated).
Note: On some inputs, changing values in the properties dialog will cause an immediate update. Pressing the "Cancel" button will revert the settings, resulting in another event being fired.
type InputShowStateChanged ¶ added in v0.9.0
type InputShowStateChanged struct { // Name of the input InputName string `json:"inputName,omitempty"` // UUID of the input InputUuid string `json:"inputUuid,omitempty"` // Whether the input is showing VideoShowing bool `json:"videoShowing,omitempty"` }
Represents the event body for the InputShowStateChanged event.
An input's show state has changed.
When an input is showing, it means it's being shown by the preview or a dialog.
type InputVolumeChanged ¶ added in v0.9.0
type InputVolumeChanged struct { // Name of the input InputName string `json:"inputName,omitempty"` // UUID of the input InputUuid string `json:"inputUuid,omitempty"` // New volume level in dB InputVolumeDb float64 `json:"inputVolumeDb,omitempty"` // New volume level multiplier InputVolumeMul float64 `json:"inputVolumeMul,omitempty"` }
Represents the event body for the InputVolumeChanged event.
An input's volume level has changed.
type InputVolumeMeters ¶ added in v0.9.0
type InputVolumeMeters struct { // Array of active inputs with their associated volume levels Inputs []*typedefs.InputVolumeMeter `json:"inputs,omitempty"` }
Represents the event body for the InputVolumeMeters event.
A high-volume event providing volume levels of all active inputs every 50 milliseconds.
type MediaInputActionTriggered ¶ added in v0.9.0
type MediaInputActionTriggered struct { // Name of the input InputName string `json:"inputName,omitempty"` // UUID of the input InputUuid string `json:"inputUuid,omitempty"` // Action performed on the input. See `ObsMediaInputAction` enum MediaAction string `json:"mediaAction,omitempty"` }
Represents the event body for the MediaInputActionTriggered event.
An action has been performed on an input.
type MediaInputPlaybackEnded ¶ added in v0.9.0
type MediaInputPlaybackEnded struct { // Name of the input InputName string `json:"inputName,omitempty"` // UUID of the input InputUuid string `json:"inputUuid,omitempty"` }
Represents the event body for the MediaInputPlaybackEnded event.
A media input has finished playing.
type MediaInputPlaybackStarted ¶ added in v0.9.0
type MediaInputPlaybackStarted struct { // Name of the input InputName string `json:"inputName,omitempty"` // UUID of the input InputUuid string `json:"inputUuid,omitempty"` }
Represents the event body for the MediaInputPlaybackStarted event.
A media input has started playing.
type ProfileListChanged ¶
type ProfileListChanged struct { // Updated list of profiles Profiles []string `json:"profiles,omitempty"` }
Represents the event body for the ProfileListChanged event.
The profile list has changed.
type RecordStateChanged ¶ added in v0.9.0
type RecordStateChanged struct { // Whether the output is active OutputActive bool `json:"outputActive,omitempty"` // File name for the saved recording, if record stopped. `null` otherwise OutputPath string `json:"outputPath,omitempty"` // The specific state of the output OutputState string `json:"outputState,omitempty"` }
Represents the event body for the RecordStateChanged event.
The state of the record output has changed.
type ReplayBufferSaved ¶ added in v0.9.0
type ReplayBufferSaved struct { // Path of the saved replay file SavedReplayPath string `json:"savedReplayPath,omitempty"` }
Represents the event body for the ReplayBufferSaved event.
The replay buffer has been saved.
type ReplayBufferStateChanged ¶ added in v0.9.0
type ReplayBufferStateChanged struct { // Whether the output is active OutputActive bool `json:"outputActive,omitempty"` // The specific state of the output OutputState string `json:"outputState,omitempty"` }
Represents the event body for the ReplayBufferStateChanged event.
The state of the replay buffer output has changed.
type SceneCollectionListChanged ¶
type SceneCollectionListChanged struct { // Updated list of scene collections SceneCollections []string `json:"sceneCollections,omitempty"` }
Represents the event body for the SceneCollectionListChanged event.
The scene collection list has changed.
type SceneCreated ¶ added in v0.9.0
type SceneCreated struct { // Whether the new scene is a group IsGroup bool `json:"isGroup,omitempty"` // Name of the new scene SceneName string `json:"sceneName,omitempty"` // UUID of the new scene SceneUuid string `json:"sceneUuid,omitempty"` }
Represents the event body for the SceneCreated event.
A new scene has been created.
type SceneItemCreated ¶ added in v0.9.0
type SceneItemCreated struct { // Numeric ID of the scene item SceneItemId int `json:"sceneItemId,omitempty"` // Index position of the item SceneItemIndex int `json:"sceneItemIndex,omitempty"` // Name of the scene the item was added to SceneName string `json:"sceneName,omitempty"` // UUID of the scene the item was added to SceneUuid string `json:"sceneUuid,omitempty"` // Name of the underlying source (input/scene) SourceName string `json:"sourceName,omitempty"` // UUID of the underlying source (input/scene) SourceUuid string `json:"sourceUuid,omitempty"` }
Represents the event body for the SceneItemCreated event.
A scene item has been created.
type SceneItemEnableStateChanged ¶ added in v0.9.0
type SceneItemEnableStateChanged struct { // Whether the scene item is enabled (visible) SceneItemEnabled bool `json:"sceneItemEnabled,omitempty"` // Numeric ID of the scene item SceneItemId int `json:"sceneItemId,omitempty"` // Name of the scene the item is in SceneName string `json:"sceneName,omitempty"` // UUID of the scene the item is in SceneUuid string `json:"sceneUuid,omitempty"` }
Represents the event body for the SceneItemEnableStateChanged event.
A scene item's enable state has changed.
type SceneItemListReindexed ¶ added in v0.9.0
type SceneItemListReindexed struct { // Array of scene item objects SceneItems []*typedefs.SceneItemBasic `json:"sceneItems,omitempty"` // Name of the scene SceneName string `json:"sceneName,omitempty"` // UUID of the scene SceneUuid string `json:"sceneUuid,omitempty"` }
Represents the event body for the SceneItemListReindexed event.
A scene's item list has been reindexed.
type SceneItemLockStateChanged ¶ added in v0.9.0
type SceneItemLockStateChanged struct { // Numeric ID of the scene item SceneItemId int `json:"sceneItemId,omitempty"` // Whether the scene item is locked SceneItemLocked bool `json:"sceneItemLocked,omitempty"` // Name of the scene the item is in SceneName string `json:"sceneName,omitempty"` // UUID of the scene the item is in SceneUuid string `json:"sceneUuid,omitempty"` }
Represents the event body for the SceneItemLockStateChanged event.
A scene item's lock state has changed.
type SceneItemRemoved ¶
type SceneItemRemoved struct { // Numeric ID of the scene item SceneItemId int `json:"sceneItemId,omitempty"` // Name of the scene the item was removed from SceneName string `json:"sceneName,omitempty"` // UUID of the scene the item was removed from SceneUuid string `json:"sceneUuid,omitempty"` // Name of the underlying source (input/scene) SourceName string `json:"sourceName,omitempty"` // UUID of the underlying source (input/scene) SourceUuid string `json:"sourceUuid,omitempty"` }
Represents the event body for the SceneItemRemoved event.
A scene item has been removed.
This event is not emitted when the scene the item is in is removed.
type SceneItemSelected ¶ added in v0.2.0
type SceneItemSelected struct { // Numeric ID of the scene item SceneItemId int `json:"sceneItemId,omitempty"` // Name of the scene the item is in SceneName string `json:"sceneName,omitempty"` // UUID of the scene the item is in SceneUuid string `json:"sceneUuid,omitempty"` }
Represents the event body for the SceneItemSelected event.
A scene item has been selected in the Ui.
type SceneItemTransformChanged ¶ added in v0.2.0
type SceneItemTransformChanged struct { // Numeric ID of the scene item SceneItemId int `json:"sceneItemId,omitempty"` // New transform/crop info of the scene item SceneItemTransform *typedefs.SceneItemTransform `json:"sceneItemTransform,omitempty"` // The name of the scene the item is in SceneName string `json:"sceneName,omitempty"` // The UUID of the scene the item is in SceneUuid string `json:"sceneUuid,omitempty"` }
Represents the event body for the SceneItemTransformChanged event.
The transform/crop of a scene item has changed.
type SceneListChanged ¶ added in v0.9.0
type SceneListChanged struct { // Updated array of scenes Scenes []*typedefs.Scene `json:"scenes,omitempty"` }
Represents the event body for the SceneListChanged event.
The list of scenes has changed.
TODO: Make OBS fire this event when scenes are reordered.
type SceneNameChanged ¶ added in v0.9.0
type SceneNameChanged struct { // Old name of the scene OldSceneName string `json:"oldSceneName,omitempty"` // New name of the scene SceneName string `json:"sceneName,omitempty"` // UUID of the scene SceneUuid string `json:"sceneUuid,omitempty"` }
Represents the event body for the SceneNameChanged event.
The name of a scene has changed.
type SceneRemoved ¶ added in v0.9.0
type SceneRemoved struct { // Whether the scene was a group IsGroup bool `json:"isGroup,omitempty"` // Name of the removed scene SceneName string `json:"sceneName,omitempty"` // UUID of the removed scene SceneUuid string `json:"sceneUuid,omitempty"` }
Represents the event body for the SceneRemoved event.
A scene has been removed.
type SceneTransitionEnded ¶ added in v0.9.0
type SceneTransitionEnded struct { // Scene transition name TransitionName string `json:"transitionName,omitempty"` // Scene transition UUID TransitionUuid string `json:"transitionUuid,omitempty"` }
Represents the event body for the SceneTransitionEnded event.
A scene transition has completed fully.
Note: Does not appear to trigger when the transition is interrupted by the user.
type SceneTransitionStarted ¶ added in v0.9.0
type SceneTransitionStarted struct { // Scene transition name TransitionName string `json:"transitionName,omitempty"` // Scene transition UUID TransitionUuid string `json:"transitionUuid,omitempty"` }
Represents the event body for the SceneTransitionStarted event.
A scene transition has started.
type SceneTransitionVideoEnded ¶ added in v0.9.0
type SceneTransitionVideoEnded struct { // Scene transition name TransitionName string `json:"transitionName,omitempty"` // Scene transition UUID TransitionUuid string `json:"transitionUuid,omitempty"` }
Represents the event body for the SceneTransitionVideoEnded event.
A scene transition's video has completed fully.
Useful for stinger transitions to tell when the video *actually* ends. `SceneTransitionEnded` only signifies the cut point, not the completion of transition playback.
Note: Appears to be called by every transition, regardless of relevance.
type ScreenshotSaved ¶ added in v0.12.0
type ScreenshotSaved struct { // Path of the saved image file SavedScreenshotPath string `json:"savedScreenshotPath,omitempty"` }
Represents the event body for the ScreenshotSaved event.
A screenshot has been saved.
Note: Triggered for the screenshot feature available in `Settings -> Hotkeys -> Screenshot Output` ONLY. Applications using `Get/SaveSourceScreenshot` should implement a `CustomEvent` if this kind of inter-client communication is desired.
type SourceFilterCreated ¶ added in v0.9.0
type SourceFilterCreated struct { // The default settings for the filter DefaultFilterSettings map[string]any `json:"defaultFilterSettings,omitempty"` // Index position of the filter FilterIndex int `json:"filterIndex,omitempty"` // The kind of the filter FilterKind string `json:"filterKind,omitempty"` // Name of the filter FilterName string `json:"filterName,omitempty"` // The settings configured to the filter when it was created FilterSettings map[string]any `json:"filterSettings,omitempty"` // Name of the source the filter was added to SourceName string `json:"sourceName,omitempty"` }
Represents the event body for the SourceFilterCreated event.
A filter has been added to a source.
type SourceFilterEnableStateChanged ¶ added in v0.9.0
type SourceFilterEnableStateChanged struct { // Whether the filter is enabled FilterEnabled bool `json:"filterEnabled,omitempty"` // Name of the filter FilterName string `json:"filterName,omitempty"` // Name of the source the filter is on SourceName string `json:"sourceName,omitempty"` }
Represents the event body for the SourceFilterEnableStateChanged event.
A source filter's enable state has changed.
type SourceFilterListReindexed ¶ added in v0.9.0
type SourceFilterListReindexed struct { // Array of filter objects Filters []*typedefs.Filter `json:"filters,omitempty"` // Name of the source SourceName string `json:"sourceName,omitempty"` }
Represents the event body for the SourceFilterListReindexed event.
A source's filter list has been reindexed.
type SourceFilterNameChanged ¶ added in v0.9.0
type SourceFilterNameChanged struct { // New name of the filter FilterName string `json:"filterName,omitempty"` // Old name of the filter OldFilterName string `json:"oldFilterName,omitempty"` // The source the filter is on SourceName string `json:"sourceName,omitempty"` }
Represents the event body for the SourceFilterNameChanged event.
The name of a source filter has changed.
type SourceFilterRemoved ¶ added in v0.2.0
type SourceFilterRemoved struct { // Name of the filter FilterName string `json:"filterName,omitempty"` // Name of the source the filter was on SourceName string `json:"sourceName,omitempty"` }
Represents the event body for the SourceFilterRemoved event.
A filter has been removed from a source.
type SourceFilterSettingsChanged ¶ added in v1.2.0
type SourceFilterSettingsChanged struct { // Name of the filter FilterName string `json:"filterName,omitempty"` // New settings object of the filter FilterSettings map[string]any `json:"filterSettings,omitempty"` // Name of the source the filter is on SourceName string `json:"sourceName,omitempty"` }
Represents the event body for the SourceFilterSettingsChanged event.
An source filter's settings have changed (been updated).
type StreamStateChanged ¶ added in v0.9.0
type StreamStateChanged struct { // Whether the output is active OutputActive bool `json:"outputActive,omitempty"` // The specific state of the output OutputState string `json:"outputState,omitempty"` }
Represents the event body for the StreamStateChanged event.
The state of the stream output has changed.
type StudioModeStateChanged ¶ added in v0.9.0
type StudioModeStateChanged struct { // True == Enabled, False == Disabled StudioModeEnabled bool `json:"studioModeEnabled,omitempty"` }
Represents the event body for the StudioModeStateChanged event.
Studio mode has been enabled or disabled.
type VendorEvent ¶ added in v0.9.0
type VendorEvent struct { // Vendor-provided event data. {} if event does not provide any data EventData map[string]any `json:"eventData,omitempty"` // Vendor-provided event typedef EventType string `json:"eventType,omitempty"` // Name of the vendor emitting the event VendorName string `json:"vendorName,omitempty"` }
Represents the event body for the VendorEvent event.
An event has been emitted from a vendor.
A vendor is a unique name registered by a third-party plugin or script, which allows for custom requests and events to be added to obs-websocket. If a plugin or script implements vendor requests or events, documentation is expected to be provided with them.
type VirtualcamStateChanged ¶ added in v0.9.0
type VirtualcamStateChanged struct { // Whether the output is active OutputActive bool `json:"outputActive,omitempty"` // The specific state of the output OutputState string `json:"outputState,omitempty"` }
Represents the event body for the VirtualcamStateChanged event.
The state of the virtualcam output has changed.
Source Files ¶
- xx_generated.config.currentprofilechanged.go
- xx_generated.config.currentprofilechanging.go
- xx_generated.config.currentscenecollectionchanged.go
- xx_generated.config.currentscenecollectionchanging.go
- xx_generated.config.profilelistchanged.go
- xx_generated.config.scenecollectionlistchanged.go
- xx_generated.filters.sourcefiltercreated.go
- xx_generated.filters.sourcefilterenablestatechanged.go
- xx_generated.filters.sourcefilterlistreindexed.go
- xx_generated.filters.sourcefilternamechanged.go
- xx_generated.filters.sourcefilterremoved.go
- xx_generated.filters.sourcefiltersettingschanged.go
- xx_generated.general.customevent.go
- xx_generated.general.exitstarted.go
- xx_generated.general.vendorevent.go
- xx_generated.inputs.inputactivestatechanged.go
- xx_generated.inputs.inputaudiobalancechanged.go
- xx_generated.inputs.inputaudiomonitortypechanged.go
- xx_generated.inputs.inputaudiosyncoffsetchanged.go
- xx_generated.inputs.inputaudiotrackschanged.go
- xx_generated.inputs.inputcreated.go
- xx_generated.inputs.inputmutestatechanged.go
- xx_generated.inputs.inputnamechanged.go
- xx_generated.inputs.inputremoved.go
- xx_generated.inputs.inputsettingschanged.go
- xx_generated.inputs.inputshowstatechanged.go
- xx_generated.inputs.inputvolumechanged.go
- xx_generated.inputs.inputvolumemeters.go
- xx_generated.mediainputs.mediainputactiontriggered.go
- xx_generated.mediainputs.mediainputplaybackended.go
- xx_generated.mediainputs.mediainputplaybackstarted.go
- xx_generated.outputs.recordstatechanged.go
- xx_generated.outputs.replaybuffersaved.go
- xx_generated.outputs.replaybufferstatechanged.go
- xx_generated.outputs.streamstatechanged.go
- xx_generated.outputs.virtualcamstatechanged.go
- xx_generated.sceneitems.sceneitemcreated.go
- xx_generated.sceneitems.sceneitemenablestatechanged.go
- xx_generated.sceneitems.sceneitemlistreindexed.go
- xx_generated.sceneitems.sceneitemlockstatechanged.go
- xx_generated.sceneitems.sceneitemremoved.go
- xx_generated.sceneitems.sceneitemselected.go
- xx_generated.sceneitems.sceneitemtransformchanged.go
- xx_generated.scenes.currentpreviewscenechanged.go
- xx_generated.scenes.currentprogramscenechanged.go
- xx_generated.scenes.scenecreated.go
- xx_generated.scenes.scenelistchanged.go
- xx_generated.scenes.scenenamechanged.go
- xx_generated.scenes.sceneremoved.go
- xx_generated.transitions.currentscenetransitionchanged.go
- xx_generated.transitions.currentscenetransitiondurationchanged.go
- xx_generated.transitions.scenetransitionended.go
- xx_generated.transitions.scenetransitionstarted.go
- xx_generated.transitions.scenetransitionvideoended.go
- xx_generated.ui.screenshotsaved.go
- xx_generated.ui.studiomodestatechanged.go
- zz_generated.events.go