Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Display ¶
type Display struct {
Pixels [screenWidth][screenHeight]byte
}
func (*Display) DrawSprite ¶
func (*Display) ScreenHeight ¶
func (*Display) ScreenWidth ¶
type Machine ¶
type Machine struct { Memory [memSize]byte Cpu Cpu Display Display Input Input Debug bool // Use the original machine implementation or not Original bool }
func NewMachine ¶
func NewMachine() *Machine
func (*Machine) StartMachine ¶
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