Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Camera ¶
type Camera struct {
Width, Height float64
Viewport Vec2
Position Vec2
Rotation int
ZoomFactor int
}
func CreateCamera ¶
func (*Camera) ScreenToWorld ¶
type GameState ¶
type GameState struct {
SceneManager *SceneManager
}
type SceneManager ¶
type SceneManager struct {
// contains filtered or unexported fields
}
Click to show internal directories.
Click to hide internal directories.