Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Environment ¶
type Environment struct {
// contains filtered or unexported fields
}
func (*Environment) CreateHandler ¶
func (env *Environment) CreateHandler(width, height int) backend.Handler
func (*Environment) Finish ¶
func (env *Environment) Finish()
func (*Environment) NextEvent ¶
func (env *Environment) NextEvent(ev *backend.Event)
NextEvent return the next event or nil
func (*Environment) Start ¶
func (env *Environment) Start()
type FrameBuffer ¶
func NewFrameBuffer ¶
func NewFrameBuffer(r image.Rectangle) *FrameBuffer
func (*FrameBuffer) Bounds ¶
func (fb *FrameBuffer) Bounds() image.Rectangle
func (*FrameBuffer) ColorModel ¶
func (fb *FrameBuffer) ColorModel() color.Model
type Handler ¶
type Handler struct { backend.BaseHandler // contains filtered or unexported fields }
func (*Handler) SetVisibility ¶
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