Documentation ¶
Index ¶
- Constants
- func MarshalUnitData(u types.UnitData) ([]byte, error)
- func NewStateNodeCounter() *stateNodeCounter
- type Action
- type CRC32Reader
- type CRC32Writer
- type Index
- type KeyExtractor
- type Log
- type Option
- type Options
- type ShardState
- type State
- func (s *State) AddUnitLog(id types.UnitID, transactionRecordHash []byte) error
- func (s *State) Apply(actions ...Action) error
- func (s *State) CalculateRoot() (uint64, []byte, error)
- func (s *State) Clone() *State
- func (s *State) Commit(uc *types.UnicityCertificate) error
- func (s *State) CommittedUC() *types.UnicityCertificate
- func (s *State) CreateIndex(ke KeyExtractor[string]) (Index[string], error)
- func (s *State) CreateUnitStateProof(id types.UnitID, logIndex int) (*types.UnitStateProof, error)
- func (s *State) GetUnit(id types.UnitID, committed bool) (*Unit, error)
- func (s *State) HashAlgorithm() crypto.Hash
- func (s *State) IsCommitted() bool
- func (s *State) Prune() error
- func (s *State) ReleaseToSavepoint(id int)
- func (s *State) Revert()
- func (s *State) RollbackToSavepoint(id int)
- func (s *State) Savepoint() int
- func (s *State) Serialize(writer io.Writer, committed bool) error
- func (s *State) Size() (uint64, error)
- func (s *State) Traverse(traverser avl.Traverser[types.UnitID, *Unit]) error
- type Unit
- type UnitDataConstructor
- type UpdateFunction
Constants ¶
const CBORChecksumLength = 5
Variables ¶
This section is empty.
Functions ¶
func NewStateNodeCounter ¶
func NewStateNodeCounter() *stateNodeCounter
Types ¶
type Action ¶
type Action func(s ShardState, hashAlgorithm crypto.Hash) error
func AddUnitWithLock ¶
AddUnitWithLock adds a new unit with given identifier, owner predicate, unit data and lock.
func DeleteUnit ¶
DeleteUnit removes the unit from the state with given identifier.
func SetStateLock ¶
SetStateLock sets new state lock or removes the existing one and increments counter
func UpdateUnitData ¶
func UpdateUnitData(id types.UnitID, f UpdateFunction) Action
UpdateUnitData changes the data of the item, leaves owner as is.
type CRC32Reader ¶
type CRC32Reader struct {
// contains filtered or unexported fields
}
func NewCRC32Reader ¶
func NewCRC32Reader(reader io.Reader, checksumLength int) *CRC32Reader
func (*CRC32Reader) Read ¶
func (c *CRC32Reader) Read(p []byte) (n int, err error)
A hacky way to calculate the checksum of a data stream that has checksum appended to the end. Makes sure that the last checksumLength bytes are not included in the checksum calculation.
func (*CRC32Reader) Sum ¶
func (c *CRC32Reader) Sum() uint32
type CRC32Writer ¶
type CRC32Writer struct {
// contains filtered or unexported fields
}
func NewCRC32Writer ¶
func NewCRC32Writer(writer io.Writer) *CRC32Writer
func (*CRC32Writer) Sum ¶
func (c *CRC32Writer) Sum() uint32
type Index ¶ added in v0.4.0
type Index[T comparable] map[T][]types.UnitID
stateIndexer traverses the state tree and constructs an index using the keyExtractor
func CreateIndex ¶ added in v0.4.0
func CreateIndex[T comparable](s *State, ke KeyExtractor[T]) (Index[T], error)
type KeyExtractor ¶ added in v0.4.0
type KeyExtractor[T comparable] func(unit *Unit) (T, error)
stateIndexer traverses the state tree and constructs an index using the keyExtractor
type Log ¶
type Log struct { TxRecordHash []byte // the hash of the transaction record that brought the unit to the state described by given log entry. UnitLedgerHeadHash []byte // the new head hash of the unit ledger NewUnitData types.UnitData NewStateLockTx []byte }
Log contains a state changes of the unit during the transaction execution.
type ShardState ¶
type State ¶
type State struct {
// contains filtered or unexported fields
}
State is a data structure that keeps track of units, unit ledgers, and calculates global state tree root hash.
State can be changed by calling Apply function with one or more Action function. Savepoint method can be used to add a special marker to the state that allows all actions that are executed after savepoint was established to be rolled back. In the other words, savepoint lets you roll back part of the state changes instead of the entire state. Releasing a savepoint does NOT trigger a state root hash calculation. To calculate the root hash of the state use method CalculateRoot. Calling a Commit method commits and releases all savepoints.
func NewEmptyState ¶
func NewRecoveredState ¶
func (*State) AddUnitLog ¶
func (*State) Apply ¶
Apply applies given actions to the state. All Action functions are executed together as a single atomic operation. If any of the Action functions returns an error all previous state changes made by any of the action function will be reverted.
func (*State) Clone ¶
Clone returns a clone of the state. The original state and the cloned state can be used by different goroutines but can never be merged. The cloned state is usually used by read only operations (e.g. unit proof generation).
func (*State) Commit ¶
func (s *State) Commit(uc *types.UnicityCertificate) error
Commit makes the changes in the latest savepoint permanent.
func (*State) CommittedUC ¶
func (s *State) CommittedUC() *types.UnicityCertificate
CommittedUC returns the Unicity Certificate of the committed state.
func (*State) CreateIndex ¶ added in v0.4.0
func (*State) CreateUnitStateProof ¶
func (*State) HashAlgorithm ¶
func (*State) IsCommitted ¶
func (*State) ReleaseToSavepoint ¶
ReleaseToSavepoint destroys all savepoints, keeping all state changes after it was created. If a savepoint with given id does not exist then this method does nothing.
Releasing savepoints does NOT trigger a state root hash calculation. To calculate the root hash of the state a Commit method must be called.
func (*State) RollbackToSavepoint ¶
RollbackToSavepoint destroys savepoints without keeping the changes in the state tree. All actions that were executed after the savepoint was established are rolled back, restoring the state to what it was at the time of the savepoint.
func (*State) Savepoint ¶
Savepoint creates a new savepoint and returns an id of the savepoint. Use RollbackToSavepoint to roll back all changes made after calling Savepoint method. Use ReleaseToSavepoint to save all changes made to the state.
type Unit ¶
type Unit struct {
// contains filtered or unexported fields
}
Unit is a node in the state tree. It is used to build state tree and unit ledgers.
func (*Unit) IsStateLocked ¶
func (*Unit) LastLogIndex ¶ added in v0.4.0
func (*Unit) StateLockTx ¶
type UnitDataConstructor ¶
UnitDataConstructor is a function that constructs an empty UnitData structure based on UnitID