state

package
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Published: Feb 28, 2024 License: AGPL-3.0 Imports: 15 Imported by: 2

Documentation

Index

Constants

View Source
const CBORChecksumLength = 5

Variables

This section is empty.

Functions

func MarshalUnitData

func MarshalUnitData(u UnitData) ([]byte, error)

func NewStateNodeCounter

func NewStateNodeCounter() *stateNodeCounter

Types

type Action

type Action func(s ShardState, hashAlgorithm crypto.Hash) error

func AddUnit

func AddUnit(id types.UnitID, bearer predicates.PredicateBytes, data UnitData) Action

AddUnit adds a new unit with given identifier, owner condition, unit data.

func DeleteUnit

func DeleteUnit(id types.UnitID) Action

DeleteUnit removes the unit from the state with given identifier.

func SetOwner

func SetOwner(id types.UnitID, bearer predicates.PredicateBytes) Action

SetOwner changes the owner of the item, leaves data as is

func UpdateUnitData

func UpdateUnitData(id types.UnitID, f UpdateFunction) Action

UpdateUnitData changes the data of the item, leaves owner as is.

type CRC32Reader

type CRC32Reader struct {
	// contains filtered or unexported fields
}

func NewCRC32Reader

func NewCRC32Reader(reader io.Reader, checksumLength int) *CRC32Reader

func (*CRC32Reader) Read

func (c *CRC32Reader) Read(p []byte) (n int, err error)

A hacky way to calculate the checksum of a data stream that has checksum appended to the end. Makes sure that the last checksumLength bytes are not included in the checksum calculation.

func (*CRC32Reader) Sum

func (c *CRC32Reader) Sum() uint32

type CRC32Writer

type CRC32Writer struct {
	// contains filtered or unexported fields
}

func NewCRC32Writer

func NewCRC32Writer(writer io.Writer) *CRC32Writer

func (*CRC32Writer) Sum

func (c *CRC32Writer) Sum() uint32

func (*CRC32Writer) Write

func (c *CRC32Writer) Write(p []byte) (n int, err error)
type Header struct {
	SystemIdentifier   types.SystemID
	UnicityCertificate *types.UnicityCertificate
	NodeRecordCount    uint64
	// contains filtered or unexported fields
}

type Log

type Log struct {
	TxRecordHash       []byte // the hash of the transaction record that brought the unit to the state described by given log entry.
	UnitLedgerHeadHash []byte // the new head hash of the unit ledger
	NewBearer          predicates.PredicateBytes
	NewUnitData        UnitData
}

Log contains a state changes of the unit during the transaction execution.

func (*Log) Clone

func (l *Log) Clone() *Log

func (*Log) Hash

func (l *Log) Hash(algorithm crypto.Hash) []byte

type Option

type Option func(o *Options)

func WithHashAlgorithm

func WithHashAlgorithm(hashAlgorithm crypto.Hash) Option

type Options

type Options struct {
	// contains filtered or unexported fields
}

type ShardState

type ShardState interface {
	Add(id types.UnitID, u *Unit) error
	Get(id types.UnitID) (*Unit, error)
	Update(id types.UnitID, unit *Unit) error
	Delete(id types.UnitID) error
}

type State

type State struct {
	// contains filtered or unexported fields
}

State is a data structure that keeps track of units, unit ledgers, and calculates global state tree root hash.

State can be changed by calling Apply function with one or more Action function. Savepoint method can be used to add a special marker to the state that allows all actions that are executed after savepoint was established to be rolled back. In the other words, savepoint lets you roll back part of the state changes instead of the entire state. Releasing a savepoint does NOT trigger a state root hash calculation. To calculate the root hash of the state use method CalculateRoot. Calling a Commit method commits and releases all savepoints.

func NewEmptyState

func NewEmptyState(opts ...Option) *State

func NewRecoveredState

func NewRecoveredState(stateData io.Reader, udc UnitDataConstructor, opts ...Option) (*State, error)

func (*State) AddUnitLog

func (s *State) AddUnitLog(id types.UnitID, transactionRecordHash []byte) error

func (*State) Apply

func (s *State) Apply(actions ...Action) error

Apply applies given actions to the state. All Action functions are executed together as a single atomic operation. If any of the Action functions returns an error all previous state changes made by any of the action function will be reverted.

func (*State) CalculateRoot

func (s *State) CalculateRoot() (uint64, []byte, error)

func (*State) Clone

func (s *State) Clone() *State

Clone returns a clone of the state. The original state and the cloned state can be used by different goroutines but can never be merged. The cloned state is usually used by read only operations (e.g. unit proof generation).

func (*State) Commit

func (s *State) Commit(uc *types.UnicityCertificate) error

Commit commits the changes in the latest savepoint.

func (*State) CommittedUC

func (s *State) CommittedUC() *types.UnicityCertificate

CommittedUC returns the Unicity Certificate of the committed state.

func (*State) CreateUnitStateProof

func (s *State) CreateUnitStateProof(id types.UnitID, logIndex int) (*types.UnitStateProof, error)

func (*State) GetUnit

func (s *State) GetUnit(id types.UnitID, committed bool) (*Unit, error)

func (*State) HashAlgorithm

func (s *State) HashAlgorithm() crypto.Hash

func (*State) IsCommitted

func (s *State) IsCommitted() bool

func (*State) Prune

func (s *State) Prune() error

func (*State) ReleaseToSavepoint

func (s *State) ReleaseToSavepoint(id int)

ReleaseToSavepoint destroys all savepoints, keeping all state changes after it was created. If a savepoint with given id does not exist then this method does nothing.

Releasing savepoints does NOT trigger a state root hash calculation. To calculate the root hash of the state a Commit method must be called.

func (*State) Revert

func (s *State) Revert()

Revert rolls back all changes made to the state.

func (*State) RollbackToSavepoint

func (s *State) RollbackToSavepoint(id int)

RollbackToSavepoint destroys savepoints without keeping the changes in the state tree. All actions that were executed after the savepoint was established are rolled back, restoring the state to what it was at the time of the savepoint.

func (*State) Savepoint

func (s *State) Savepoint() int

Savepoint creates a new savepoint and returns an id of the savepoint. Use RollbackToSavepoint to roll back all changes made after calling Savepoint method. Use ReleaseToSavepoint to save all changes made to the state.

func (*State) Serialize

func (s *State) Serialize(writer io.Writer, header *Header, committed bool) error

Serialize writes the current committed state to the given writer. Not concurrency safe. Should clone the state before calling this.

func (*State) Traverse

func (s *State) Traverse(traverser avl.Traverser[types.UnitID, *Unit])

type Unit

type Unit struct {
	// contains filtered or unexported fields
}

Unit is a node in the state tree. It is used to build state tree and unit ledgers.

func NewUnit

func NewUnit(bearer predicates.PredicateBytes, data UnitData) *Unit

func (*Unit) Bearer

func (u *Unit) Bearer() predicates.PredicateBytes

func (*Unit) Clone

func (u *Unit) Clone() *Unit

func (*Unit) Data

func (u *Unit) Data() UnitData

func (*Unit) Logs

func (u *Unit) Logs() []*Log

func (*Unit) String

func (u *Unit) String() string

type UnitData

type UnitData interface {
	Write(hasher hash.Hash) error
	SummaryValueInput() uint64
	Copy() UnitData
}

UnitData is a generic data type for the unit state.

type UnitDataConstructor

type UnitDataConstructor func(types.UnitID) (UnitData, error)

UnitDataConstructor is a function that constructs an empty UnitData structure based on UnitID

type UpdateFunction

type UpdateFunction func(data UnitData) (newData UnitData, err error)

UpdateFunction is a function for updating the data of an item. Taken in previous UnitData and returns new UnitData.

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