Documentation ¶
Index ¶
Constants ¶
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const ( ScreenWidth = 600 ScreenHeight = 950 )
Variables ¶
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var ( // sections top vertical pixel ScoreSectionTopY = 0 DestroyerSectionTopY = scoreSectionHeight DestroyerSectionBottomY = DestroyerSectionTopY + destroyerSectionHeight WolfpackSectionTopYA = scoreSectionHeight + destroyerSectionHeight WolfpackSectionTopYB = scoreSectionHeight + destroyerSectionHeight + wolfpackSectionHeight WolfpackSectionTopYC = scoreSectionHeight + destroyerSectionHeight + wolfpackSectionHeight*2 )
Functions ¶
func DrawDestroyerBackground ¶
func DrawDestroyerBackground(screen *ebiten.Image)
func DrawScoresBackground ¶
func DrawScoresBackground(screen *ebiten.Image)
func DrawWolfpackBackgroundA ¶
func DrawWolfpackBackgroundA(screen *ebiten.Image)
func DrawWolfpackBackgroundB ¶
func DrawWolfpackBackgroundB(screen *ebiten.Image)
func DrawWolfpackBackgroundC ¶
func DrawWolfpackBackgroundC(screen *ebiten.Image)
Types ¶
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