Documentation
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Overview ¶
Package input handles all widgets that are used to collect information.
Package input handles all widgets that are used to collect information.
Package input handles all widgets that are used to collect information.
Package input handles all widgets that are used to collect information.
Package input handles all widgets that are used to collect information.
Package input handles all widgets that are used to collect information.
Package input handles all widgets that are used to collect information.
Package input handles all widgets that are used to collect information.
Package input handles all widgets that are used to collect information.
Package input handles all widgets that are used to collect information.
Package input handles all widgets that are used to collect information.
Package input handles all widgets that are used to collect information.
Package input handles all widgets that are used to collect information.
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type GCheckBoxMenuItem ¶
type GCheckBoxMenuItem interface{}
GCheckBoxMenuItem is a menu item that allows to be checked/unchecked.
func NewCheckBoxMenuItem ¶
func NewCheckBoxMenuItem() GCheckBoxMenuItem
NewCheckBoxMenuItem returns a check box menu item structure with default values.
type GChoice ¶
type GChoice interface{}
GChoice supports the entries listed in the list of the combo box.
type GComboBox ¶
type GComboBox interface{}
GComboBox supports a text field that has a drop-down list.
func NewComboBox ¶
func NewComboBox() GComboBox
NewComboBox returns a combo box structure with default values.
type GKeystroke ¶
type GKeystroke interface{}
GKeystroke is a key combination which invokes the menuitem's action method without navigating the menu hierarchy.
type GMenu ¶
type GMenu interface{}
GMenu provides the management and selection of a single set of menu items, in a menu bar.
type GMenuBar ¶
type GMenuBar interface{}
GMenuBar offers a selection of choices based on different contexts.
func NewMenuBar ¶
func NewMenuBar() GMenuBar
NewMenuBar returns a menu bar structure with default values.
type GMenuItem ¶
type GMenuItem interface{}
GMenuItem is a single selectable choice in a menu grouping.
func NewMenuItem ¶
func NewMenuItem() GMenuItem
NewMenuItem returns a menu item structure with default values.
type GPasswordField ¶
type GPasswordField interface{}
GPasswordField allows the user to enter information without showing the actual characters.
func NewPasswordField ¶
func NewPasswordField() GPasswordField
NewPasswordField returns a password field structure with default values.
type GPopupMenu ¶
type GPopupMenu interface{}
GPopupMenu resemble in functionality normal menus, and can be added to most components. GPopupMenu component can have the same sub-components as menu. Popup menus are invoked with mouse right-click.
func NewPopupMenu ¶
func NewPopupMenu() GPopupMenu
NewPopupMenu returns a popup menu structure with default values.
type GSlider ¶
type GSlider interface{}
GSlider lets a user select a value with a graphical interface.
type GSpinBox ¶
type GSpinBox interface{}
GSpinBox is a text box that accepts a range of values.
func NewSpinBox ¶
func NewSpinBox() GSpinBox
NewSpinBox returns a spin box structure with default values.
type GTextArea ¶
type GTextArea interface{}
GTextArea is like a text field but supporting multiple lines.
func NewTextArea ¶
func NewTextArea() GTextArea
NewTextArea returns a text area structure with default values.
type GTextField ¶
type GTextField interface{}
GTextField enables the user to enter text information.
func NewTextField ¶
func NewTextField() GTextField
NewTextField returns a text field structure with default values.