Documentation ¶
Index ¶
- type Action
- type Actor
- type Board
- type Game
- func (g *Game) ApplyAction(action gmcts.Action) (gmcts.Game, error)
- func (g *Game) GetActions() []gmcts.Action
- func (g *Game) IsTerminal() bool
- func (g *Game) Player() gmcts.Player
- func (g *Game) Progress() (game.Game, error)
- func (g *Game) Render()
- func (g *Game) Winner() string
- func (g *Game) Winners() []gmcts.Player
- type Player
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Actor ¶
func NewActorAI ¶
type Game ¶
type Game struct {
// contains filtered or unexported fields
}
func (*Game) GetActions ¶
func (*Game) IsTerminal ¶
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