Documentation ¶
Overview ¶
Package array provides implementations of various Arrow array types.
Index ¶
- Constants
- func ArrayApproxEqual(left, right Interface, opts ...EqualOption) bool
- func ArrayEqual(left, right Interface) bool
- func ArraySliceApproxEqual(left Interface, lbeg, lend int64, right Interface, rbeg, rend int64, ...) bool
- func ArraySliceEqual(left Interface, lbeg, lend int64, right Interface, rbeg, rend int64) bool
- func ChunkedApproxEqual(left, right *Chunked, opts ...EqualOption) bool
- func ChunkedEqual(left, right *Chunked) bool
- func Hash(h *maphash.Hash, a *Data)
- func NewRecord(schema *arrow.Schema, cols []Interface, nrows int64) *simpleRecord
- func NewRecordReader(schema *arrow.Schema, recs []Record) (*simpleRecords, error)
- func NewTable(schema *arrow.Schema, cols []Column, rows int64) *simpleTable
- func NewTableFromRecords(schema *arrow.Schema, recs []Record) *simpleTable
- func RecordApproxEqual(left, right Record, opts ...EqualOption) bool
- func RecordEqual(left, right Record) bool
- func TableApproxEqual(left, right Table, opts ...EqualOption) bool
- func TableEqual(left, right Table) bool
- type Binary
- func (a *Binary) Data() *Data
- func (a *Binary) DataType() arrow.DataType
- func (a *Binary) IsNull(i int) bool
- func (a *Binary) IsValid(i int) bool
- func (a *Binary) Len() int
- func (a *Binary) NullBitmapBytes() []byte
- func (a *Binary) NullN() int
- func (a *Binary) Offset() int
- func (a *Binary) Release()
- func (a *Binary) Retain()
- func (a *Binary) String() string
- func (a *Binary) Value(i int) []byte
- func (a *Binary) ValueBytes() []byte
- func (a *Binary) ValueLen(i int) int
- func (a *Binary) ValueOffset(i int) int
- func (a *Binary) ValueOffsets() []int32
- func (a *Binary) ValueString(i int) string
- type BinaryBuilder
- func (b *BinaryBuilder) Append(v []byte)
- func (b *BinaryBuilder) AppendNull()
- func (b *BinaryBuilder) AppendString(v string)
- func (b *BinaryBuilder) AppendStringValues(v []string, valid []bool)
- func (b *BinaryBuilder) AppendValues(v [][]byte, valid []bool)
- func (b *BinaryBuilder) Cap() int
- func (b *BinaryBuilder) DataCap() int
- func (b *BinaryBuilder) DataLen() int
- func (b *BinaryBuilder) Len() int
- func (b *BinaryBuilder) NewArray() Interface
- func (b *BinaryBuilder) NewBinaryArray() (a *Binary)
- func (b *BinaryBuilder) NullN() int
- func (b *BinaryBuilder) Release()
- func (b *BinaryBuilder) Reserve(n int)
- func (b *BinaryBuilder) ReserveData(n int)
- func (b *BinaryBuilder) Resize(n int)
- func (b *BinaryBuilder) Retain()
- func (b *BinaryBuilder) UnsafeAppendBoolToBitmap(isValid bool)
- func (b *BinaryBuilder) Value(i int) []byte
- type Boolean
- func (a *Boolean) Data() *Data
- func (a *Boolean) DataType() arrow.DataType
- func (a *Boolean) IsNull(i int) bool
- func (a *Boolean) IsValid(i int) bool
- func (a *Boolean) Len() int
- func (a *Boolean) NullBitmapBytes() []byte
- func (a *Boolean) NullN() int
- func (a *Boolean) Offset() int
- func (a *Boolean) Release()
- func (a *Boolean) Retain()
- func (a *Boolean) String() string
- func (a *Boolean) Value(i int) bool
- type BooleanBuilder
- func (b *BooleanBuilder) Append(v bool)
- func (b *BooleanBuilder) AppendByte(v byte)
- func (b *BooleanBuilder) AppendNull()
- func (b *BooleanBuilder) AppendValues(v []bool, valid []bool)
- func (b *BooleanBuilder) Cap() int
- func (b *BooleanBuilder) Len() int
- func (b *BooleanBuilder) NewArray() Interface
- func (b *BooleanBuilder) NewBooleanArray() (a *Boolean)
- func (b *BooleanBuilder) NullN() int
- func (b *BooleanBuilder) Release()
- func (b *BooleanBuilder) Reserve(n int)
- func (b *BooleanBuilder) Resize(n int)
- func (b *BooleanBuilder) Retain()
- func (b *BooleanBuilder) UnsafeAppend(v bool)
- func (b *BooleanBuilder) UnsafeAppendBoolToBitmap(isValid bool)
- type Builder
- type Chunked
- type Column
- func (col *Column) Data() *Chunked
- func (col *Column) DataType() arrow.DataType
- func (col *Column) Field() arrow.Field
- func (col *Column) Len() int
- func (col *Column) Name() string
- func (col *Column) NewSlice(i, j int64) *Column
- func (col *Column) NullN() int
- func (col *Column) Release()
- func (col *Column) Retain()
- type Data
- func (d *Data) Buffers() []*memory.Buffer
- func (d *Data) DataType() arrow.DataType
- func (d *Data) Len() int
- func (d *Data) NullN() int
- func (d *Data) Offset() int
- func (d *Data) Release()
- func (d *Data) Reset(dtype arrow.DataType, length int, buffers []*memory.Buffer, childData []*Data, ...)
- func (d *Data) Retain()
- type Date32
- func (a *Date32) Data() *Data
- func (a *Date32) DataType() arrow.DataType
- func (a *Date32) Date32Values() []arrow.Date32
- func (a *Date32) IsNull(i int) bool
- func (a *Date32) IsValid(i int) bool
- func (a *Date32) Len() int
- func (a *Date32) NullBitmapBytes() []byte
- func (a *Date32) NullN() int
- func (a *Date32) Offset() int
- func (a *Date32) Release()
- func (a *Date32) Reset(data *Data)
- func (a *Date32) Retain()
- func (a *Date32) String() string
- func (a *Date32) Value(i int) arrow.Date32
- type Date32Builder
- func (b *Date32Builder) Append(v arrow.Date32)
- func (b *Date32Builder) AppendNull()
- func (b *Date32Builder) AppendValues(v []arrow.Date32, valid []bool)
- func (b *Date32Builder) Cap() int
- func (b *Date32Builder) Len() int
- func (b *Date32Builder) NewArray() Interface
- func (b *Date32Builder) NewDate32Array() (a *Date32)
- func (b *Date32Builder) NullN() int
- func (b *Date32Builder) Release()
- func (b *Date32Builder) Reserve(n int)
- func (b *Date32Builder) Resize(n int)
- func (b *Date32Builder) Retain()
- func (b *Date32Builder) UnsafeAppend(v arrow.Date32)
- func (b *Date32Builder) UnsafeAppendBoolToBitmap(isValid bool)
- type Date64
- func (a *Date64) Data() *Data
- func (a *Date64) DataType() arrow.DataType
- func (a *Date64) Date64Values() []arrow.Date64
- func (a *Date64) IsNull(i int) bool
- func (a *Date64) IsValid(i int) bool
- func (a *Date64) Len() int
- func (a *Date64) NullBitmapBytes() []byte
- func (a *Date64) NullN() int
- func (a *Date64) Offset() int
- func (a *Date64) Release()
- func (a *Date64) Reset(data *Data)
- func (a *Date64) Retain()
- func (a *Date64) String() string
- func (a *Date64) Value(i int) arrow.Date64
- type Date64Builder
- func (b *Date64Builder) Append(v arrow.Date64)
- func (b *Date64Builder) AppendNull()
- func (b *Date64Builder) AppendValues(v []arrow.Date64, valid []bool)
- func (b *Date64Builder) Cap() int
- func (b *Date64Builder) Len() int
- func (b *Date64Builder) NewArray() Interface
- func (b *Date64Builder) NewDate64Array() (a *Date64)
- func (b *Date64Builder) NullN() int
- func (b *Date64Builder) Release()
- func (b *Date64Builder) Reserve(n int)
- func (b *Date64Builder) Resize(n int)
- func (b *Date64Builder) Retain()
- func (b *Date64Builder) UnsafeAppend(v arrow.Date64)
- func (b *Date64Builder) UnsafeAppendBoolToBitmap(isValid bool)
- type DayTimeInterval
- func (a *DayTimeInterval) Data() *Data
- func (a *DayTimeInterval) DataType() arrow.DataType
- func (a *DayTimeInterval) DayTimeIntervalValues() []arrow.DayTimeInterval
- func (a *DayTimeInterval) IsNull(i int) bool
- func (a *DayTimeInterval) IsValid(i int) bool
- func (a *DayTimeInterval) Len() int
- func (a *DayTimeInterval) NullBitmapBytes() []byte
- func (a *DayTimeInterval) NullN() int
- func (a *DayTimeInterval) Offset() int
- func (a *DayTimeInterval) Release()
- func (a *DayTimeInterval) Retain()
- func (a *DayTimeInterval) String() string
- func (a *DayTimeInterval) Value(i int) arrow.DayTimeInterval
- type DayTimeIntervalBuilder
- func (b *DayTimeIntervalBuilder) Append(v arrow.DayTimeInterval)
- func (b *DayTimeIntervalBuilder) AppendNull()
- func (b *DayTimeIntervalBuilder) AppendValues(v []arrow.DayTimeInterval, valid []bool)
- func (b *DayTimeIntervalBuilder) Cap() int
- func (b *DayTimeIntervalBuilder) Len() int
- func (b *DayTimeIntervalBuilder) NewArray() Interface
- func (b *DayTimeIntervalBuilder) NewDayTimeIntervalArray() (a *DayTimeInterval)
- func (b *DayTimeIntervalBuilder) NullN() int
- func (b *DayTimeIntervalBuilder) Release()
- func (b *DayTimeIntervalBuilder) Reserve(n int)
- func (b *DayTimeIntervalBuilder) Resize(n int)
- func (b *DayTimeIntervalBuilder) Retain()
- func (b *DayTimeIntervalBuilder) UnsafeAppend(v arrow.DayTimeInterval)
- func (b *DayTimeIntervalBuilder) UnsafeAppendBoolToBitmap(isValid bool)
- type Decimal128
- func (a *Decimal128) Data() *Data
- func (a *Decimal128) DataType() arrow.DataType
- func (a *Decimal128) IsNull(i int) bool
- func (a *Decimal128) IsValid(i int) bool
- func (a *Decimal128) Len() int
- func (a *Decimal128) NullBitmapBytes() []byte
- func (a *Decimal128) NullN() int
- func (a *Decimal128) Offset() int
- func (a *Decimal128) Release()
- func (a *Decimal128) Retain()
- func (a *Decimal128) String() string
- func (a *Decimal128) Value(i int) decimal128.Num
- func (a *Decimal128) Values() []decimal128.Num
- type Decimal128Builder
- func (b *Decimal128Builder) Append(v decimal128.Num)
- func (b *Decimal128Builder) AppendNull()
- func (b *Decimal128Builder) AppendValues(v []decimal128.Num, valid []bool)
- func (b *Decimal128Builder) Cap() int
- func (b *Decimal128Builder) Len() int
- func (b *Decimal128Builder) NewArray() Interface
- func (b *Decimal128Builder) NewDecimal128Array() (a *Decimal128)
- func (b *Decimal128Builder) NullN() int
- func (b *Decimal128Builder) Release()
- func (b *Decimal128Builder) Reserve(n int)
- func (b *Decimal128Builder) Resize(n int)
- func (b *Decimal128Builder) Retain()
- func (b *Decimal128Builder) UnsafeAppend(v decimal128.Num)
- func (b *Decimal128Builder) UnsafeAppendBoolToBitmap(isValid bool)
- type Duration
- func (a *Duration) Data() *Data
- func (a *Duration) DataType() arrow.DataType
- func (a *Duration) DurationValues() []arrow.Duration
- func (a *Duration) IsNull(i int) bool
- func (a *Duration) IsValid(i int) bool
- func (a *Duration) Len() int
- func (a *Duration) NullBitmapBytes() []byte
- func (a *Duration) NullN() int
- func (a *Duration) Offset() int
- func (a *Duration) Release()
- func (a *Duration) Reset(data *Data)
- func (a *Duration) Retain()
- func (a *Duration) String() string
- func (a *Duration) Value(i int) arrow.Duration
- type DurationBuilder
- func (b *DurationBuilder) Append(v arrow.Duration)
- func (b *DurationBuilder) AppendNull()
- func (b *DurationBuilder) AppendValues(v []arrow.Duration, valid []bool)
- func (b *DurationBuilder) Cap() int
- func (b *DurationBuilder) Len() int
- func (b *DurationBuilder) NewArray() Interface
- func (b *DurationBuilder) NewDurationArray() (a *Duration)
- func (b *DurationBuilder) NullN() int
- func (b *DurationBuilder) Release()
- func (b *DurationBuilder) Reserve(n int)
- func (b *DurationBuilder) Resize(n int)
- func (b *DurationBuilder) Retain()
- func (b *DurationBuilder) UnsafeAppend(v arrow.Duration)
- func (b *DurationBuilder) UnsafeAppendBoolToBitmap(isValid bool)
- type EqualOption
- type ExtensionArray
- type ExtensionArrayBase
- func (a *ExtensionArrayBase) Data() *Data
- func (a *ExtensionArrayBase) DataType() arrow.DataType
- func (e *ExtensionArrayBase) ExtensionType() arrow.ExtensionType
- func (a *ExtensionArrayBase) IsNull(i int) bool
- func (a *ExtensionArrayBase) IsValid(i int) bool
- func (a *ExtensionArrayBase) Len() int
- func (a *ExtensionArrayBase) NullBitmapBytes() []byte
- func (a *ExtensionArrayBase) NullN() int
- func (a *ExtensionArrayBase) Offset() int
- func (e *ExtensionArrayBase) Release()
- func (e *ExtensionArrayBase) Retain()
- func (e *ExtensionArrayBase) Storage() Interface
- type ExtensionBuilder
- type FixedSizeBinary
- func (a *FixedSizeBinary) Data() *Data
- func (a *FixedSizeBinary) DataType() arrow.DataType
- func (a *FixedSizeBinary) IsNull(i int) bool
- func (a *FixedSizeBinary) IsValid(i int) bool
- func (a *FixedSizeBinary) Len() int
- func (a *FixedSizeBinary) NullBitmapBytes() []byte
- func (a *FixedSizeBinary) NullN() int
- func (a *FixedSizeBinary) Offset() int
- func (a *FixedSizeBinary) Release()
- func (a *FixedSizeBinary) Retain()
- func (a *FixedSizeBinary) String() string
- func (a *FixedSizeBinary) Value(i int) []byte
- type FixedSizeBinaryBuilder
- func (b *FixedSizeBinaryBuilder) Append(v []byte)
- func (b *FixedSizeBinaryBuilder) AppendNull()
- func (b *FixedSizeBinaryBuilder) AppendValues(v [][]byte, valid []bool)
- func (b *FixedSizeBinaryBuilder) Cap() int
- func (b *FixedSizeBinaryBuilder) Len() int
- func (b *FixedSizeBinaryBuilder) NewArray() Interface
- func (b *FixedSizeBinaryBuilder) NewFixedSizeBinaryArray() (a *FixedSizeBinary)
- func (b *FixedSizeBinaryBuilder) NullN() int
- func (b *FixedSizeBinaryBuilder) Release()
- func (b *FixedSizeBinaryBuilder) Reserve(n int)
- func (b *FixedSizeBinaryBuilder) Resize(n int)
- func (b *FixedSizeBinaryBuilder) Retain()
- func (b *FixedSizeBinaryBuilder) UnsafeAppendBoolToBitmap(isValid bool)
- type FixedSizeList
- func (a *FixedSizeList) Data() *Data
- func (a *FixedSizeList) DataType() arrow.DataType
- func (a *FixedSizeList) IsNull(i int) bool
- func (a *FixedSizeList) IsValid(i int) bool
- func (a *FixedSizeList) Len() int
- func (a *FixedSizeList) ListValues() Interface
- func (a *FixedSizeList) NullBitmapBytes() []byte
- func (a *FixedSizeList) NullN() int
- func (a *FixedSizeList) Offset() int
- func (a *FixedSizeList) Release()
- func (a *FixedSizeList) Retain()
- func (a *FixedSizeList) String() string
- type FixedSizeListBuilder
- func (b *FixedSizeListBuilder) Append(v bool)
- func (b *FixedSizeListBuilder) AppendNull()
- func (b *FixedSizeListBuilder) AppendValues(valid []bool)
- func (b *FixedSizeListBuilder) Cap() int
- func (b *FixedSizeListBuilder) Len() int
- func (b *FixedSizeListBuilder) NewArray() Interface
- func (b *FixedSizeListBuilder) NewListArray() (a *FixedSizeList)
- func (b *FixedSizeListBuilder) NullN() int
- func (b *FixedSizeListBuilder) Release()
- func (b *FixedSizeListBuilder) Reserve(n int)
- func (b *FixedSizeListBuilder) Resize(n int)
- func (b *FixedSizeListBuilder) Retain()
- func (b *FixedSizeListBuilder) UnsafeAppendBoolToBitmap(isValid bool)
- func (b *FixedSizeListBuilder) ValueBuilder() Builder
- type Float16
- func (a *Float16) Data() *Data
- func (a *Float16) DataType() arrow.DataType
- func (a *Float16) IsNull(i int) bool
- func (a *Float16) IsValid(i int) bool
- func (a *Float16) Len() int
- func (a *Float16) NullBitmapBytes() []byte
- func (a *Float16) NullN() int
- func (a *Float16) Offset() int
- func (a *Float16) Release()
- func (a *Float16) Retain()
- func (a *Float16) String() string
- func (a *Float16) Value(i int) float16.Num
- func (a *Float16) Values() []float16.Num
- type Float16Builder
- func (b *Float16Builder) Append(v float16.Num)
- func (b *Float16Builder) AppendNull()
- func (b *Float16Builder) AppendValues(v []float16.Num, valid []bool)
- func (b *Float16Builder) Cap() int
- func (b *Float16Builder) Len() int
- func (b *Float16Builder) NewArray() Interface
- func (b *Float16Builder) NewFloat16Array() (a *Float16)
- func (b *Float16Builder) NullN() int
- func (b *Float16Builder) Release()
- func (b *Float16Builder) Reserve(n int)
- func (b *Float16Builder) Resize(n int)
- func (b *Float16Builder) Retain()
- func (b *Float16Builder) UnsafeAppend(v float16.Num)
- func (b *Float16Builder) UnsafeAppendBoolToBitmap(isValid bool)
- type Float32
- func (a *Float32) Data() *Data
- func (a *Float32) DataType() arrow.DataType
- func (a *Float32) Float32Values() []float32
- func (a *Float32) IsNull(i int) bool
- func (a *Float32) IsValid(i int) bool
- func (a *Float32) Len() int
- func (a *Float32) NullBitmapBytes() []byte
- func (a *Float32) NullN() int
- func (a *Float32) Offset() int
- func (a *Float32) Release()
- func (a *Float32) Reset(data *Data)
- func (a *Float32) Retain()
- func (a *Float32) String() string
- func (a *Float32) Value(i int) float32
- type Float32Builder
- func (b *Float32Builder) Append(v float32)
- func (b *Float32Builder) AppendNull()
- func (b *Float32Builder) AppendValues(v []float32, valid []bool)
- func (b *Float32Builder) Cap() int
- func (b *Float32Builder) Len() int
- func (b *Float32Builder) NewArray() Interface
- func (b *Float32Builder) NewFloat32Array() (a *Float32)
- func (b *Float32Builder) NullN() int
- func (b *Float32Builder) Release()
- func (b *Float32Builder) Reserve(n int)
- func (b *Float32Builder) Resize(n int)
- func (b *Float32Builder) Retain()
- func (b *Float32Builder) UnsafeAppend(v float32)
- func (b *Float32Builder) UnsafeAppendBoolToBitmap(isValid bool)
- type Float64
- func (a *Float64) Data() *Data
- func (a *Float64) DataType() arrow.DataType
- func (a *Float64) Float64Values() []float64
- func (a *Float64) IsNull(i int) bool
- func (a *Float64) IsValid(i int) bool
- func (a *Float64) Len() int
- func (a *Float64) NullBitmapBytes() []byte
- func (a *Float64) NullN() int
- func (a *Float64) Offset() int
- func (a *Float64) Release()
- func (a *Float64) Reset(data *Data)
- func (a *Float64) Retain()
- func (a *Float64) String() string
- func (a *Float64) Value(i int) float64
- type Float64Builder
- func (b *Float64Builder) Append(v float64)
- func (b *Float64Builder) AppendNull()
- func (b *Float64Builder) AppendValues(v []float64, valid []bool)
- func (b *Float64Builder) Cap() int
- func (b *Float64Builder) Len() int
- func (b *Float64Builder) NewArray() Interface
- func (b *Float64Builder) NewFloat64Array() (a *Float64)
- func (b *Float64Builder) NullN() int
- func (b *Float64Builder) Release()
- func (b *Float64Builder) Reserve(n int)
- func (b *Float64Builder) Resize(n int)
- func (b *Float64Builder) Retain()
- func (b *Float64Builder) UnsafeAppend(v float64)
- func (b *Float64Builder) UnsafeAppendBoolToBitmap(isValid bool)
- type Int16
- func (a *Int16) Data() *Data
- func (a *Int16) DataType() arrow.DataType
- func (a *Int16) Int16Values() []int16
- func (a *Int16) IsNull(i int) bool
- func (a *Int16) IsValid(i int) bool
- func (a *Int16) Len() int
- func (a *Int16) NullBitmapBytes() []byte
- func (a *Int16) NullN() int
- func (a *Int16) Offset() int
- func (a *Int16) Release()
- func (a *Int16) Reset(data *Data)
- func (a *Int16) Retain()
- func (a *Int16) String() string
- func (a *Int16) Value(i int) int16
- type Int16Builder
- func (b *Int16Builder) Append(v int16)
- func (b *Int16Builder) AppendNull()
- func (b *Int16Builder) AppendValues(v []int16, valid []bool)
- func (b *Int16Builder) Cap() int
- func (b *Int16Builder) Len() int
- func (b *Int16Builder) NewArray() Interface
- func (b *Int16Builder) NewInt16Array() (a *Int16)
- func (b *Int16Builder) NullN() int
- func (b *Int16Builder) Release()
- func (b *Int16Builder) Reserve(n int)
- func (b *Int16Builder) Resize(n int)
- func (b *Int16Builder) Retain()
- func (b *Int16Builder) UnsafeAppend(v int16)
- func (b *Int16Builder) UnsafeAppendBoolToBitmap(isValid bool)
- type Int32
- func (a *Int32) Data() *Data
- func (a *Int32) DataType() arrow.DataType
- func (a *Int32) Int32Values() []int32
- func (a *Int32) IsNull(i int) bool
- func (a *Int32) IsValid(i int) bool
- func (a *Int32) Len() int
- func (a *Int32) NullBitmapBytes() []byte
- func (a *Int32) NullN() int
- func (a *Int32) Offset() int
- func (a *Int32) Release()
- func (a *Int32) Reset(data *Data)
- func (a *Int32) Retain()
- func (a *Int32) String() string
- func (a *Int32) Value(i int) int32
- type Int32Builder
- func (b *Int32Builder) Append(v int32)
- func (b *Int32Builder) AppendNull()
- func (b *Int32Builder) AppendValues(v []int32, valid []bool)
- func (b *Int32Builder) Cap() int
- func (b *Int32Builder) Len() int
- func (b *Int32Builder) NewArray() Interface
- func (b *Int32Builder) NewInt32Array() (a *Int32)
- func (b *Int32Builder) NullN() int
- func (b *Int32Builder) Release()
- func (b *Int32Builder) Reserve(n int)
- func (b *Int32Builder) Resize(n int)
- func (b *Int32Builder) Retain()
- func (b *Int32Builder) UnsafeAppend(v int32)
- func (b *Int32Builder) UnsafeAppendBoolToBitmap(isValid bool)
- type Int64
- func (a *Int64) Data() *Data
- func (a *Int64) DataType() arrow.DataType
- func (a *Int64) Int64Values() []int64
- func (a *Int64) IsNull(i int) bool
- func (a *Int64) IsValid(i int) bool
- func (a *Int64) Len() int
- func (a *Int64) NullBitmapBytes() []byte
- func (a *Int64) NullN() int
- func (a *Int64) Offset() int
- func (a *Int64) Release()
- func (a *Int64) Reset(data *Data)
- func (a *Int64) Retain()
- func (a *Int64) String() string
- func (a *Int64) Value(i int) int64
- type Int64Builder
- func (b *Int64Builder) Append(v int64)
- func (b *Int64Builder) AppendNull()
- func (b *Int64Builder) AppendValues(v []int64, valid []bool)
- func (b *Int64Builder) Cap() int
- func (b *Int64Builder) Len() int
- func (b *Int64Builder) NewArray() Interface
- func (b *Int64Builder) NewInt64Array() (a *Int64)
- func (b *Int64Builder) NullN() int
- func (b *Int64Builder) Release()
- func (b *Int64Builder) Reserve(n int)
- func (b *Int64Builder) Resize(n int)
- func (b *Int64Builder) Retain()
- func (b *Int64Builder) UnsafeAppend(v int64)
- func (b *Int64Builder) UnsafeAppendBoolToBitmap(isValid bool)
- type Int8
- func (a *Int8) Data() *Data
- func (a *Int8) DataType() arrow.DataType
- func (a *Int8) Int8Values() []int8
- func (a *Int8) IsNull(i int) bool
- func (a *Int8) IsValid(i int) bool
- func (a *Int8) Len() int
- func (a *Int8) NullBitmapBytes() []byte
- func (a *Int8) NullN() int
- func (a *Int8) Offset() int
- func (a *Int8) Release()
- func (a *Int8) Reset(data *Data)
- func (a *Int8) Retain()
- func (a *Int8) String() string
- func (a *Int8) Value(i int) int8
- type Int8Builder
- func (b *Int8Builder) Append(v int8)
- func (b *Int8Builder) AppendNull()
- func (b *Int8Builder) AppendValues(v []int8, valid []bool)
- func (b *Int8Builder) Cap() int
- func (b *Int8Builder) Len() int
- func (b *Int8Builder) NewArray() Interface
- func (b *Int8Builder) NewInt8Array() (a *Int8)
- func (b *Int8Builder) NullN() int
- func (b *Int8Builder) Release()
- func (b *Int8Builder) Reserve(n int)
- func (b *Int8Builder) Resize(n int)
- func (b *Int8Builder) Retain()
- func (b *Int8Builder) UnsafeAppend(v int8)
- func (b *Int8Builder) UnsafeAppendBoolToBitmap(isValid bool)
- type Interface
- type List
- func (a *List) Data() *Data
- func (a *List) DataType() arrow.DataType
- func (a *List) IsNull(i int) bool
- func (a *List) IsValid(i int) bool
- func (a *List) Len() int
- func (a *List) ListValues() Interface
- func (a *List) NullBitmapBytes() []byte
- func (a *List) NullN() int
- func (a *List) Offset() int
- func (a *List) Offsets() []int32
- func (a *List) Release()
- func (a *List) Retain()
- func (a *List) String() string
- type ListBuilder
- func (b *ListBuilder) Append(v bool)
- func (b *ListBuilder) AppendNull()
- func (b *ListBuilder) AppendValues(offsets []int32, valid []bool)
- func (b *ListBuilder) Cap() int
- func (b *ListBuilder) Len() int
- func (b *ListBuilder) NewArray() Interface
- func (b *ListBuilder) NewListArray() (a *List)
- func (b *ListBuilder) NullN() int
- func (b *ListBuilder) Release()
- func (b *ListBuilder) Reserve(n int)
- func (b *ListBuilder) Resize(n int)
- func (b *ListBuilder) Retain()
- func (b *ListBuilder) UnsafeAppendBoolToBitmap(isValid bool)
- func (b *ListBuilder) ValueBuilder() Builder
- type Map
- func (a Map) Data() *Data
- func (a Map) DataType() arrow.DataType
- func (a Map) IsNull(i int) bool
- func (a Map) IsValid(i int) bool
- func (a *Map) Items() Interface
- func (a *Map) Keys() Interface
- func (a *Map) KeysSorted() bool
- func (a Map) NullBitmapBytes() []byte
- func (a Map) NullN() int
- func (a Map) Offset() int
- func (a *Map) Release()
- func (a *Map) Retain()
- type MapBuilder
- func (b *MapBuilder) Append(v bool)
- func (b *MapBuilder) AppendNull()
- func (b *MapBuilder) AppendValues(offsets []int32, valid []bool)
- func (b *MapBuilder) Cap() int
- func (b *MapBuilder) ItemBuilder() Builder
- func (b *MapBuilder) KeyBuilder() Builder
- func (b *MapBuilder) Len() int
- func (b *MapBuilder) NewArray() Interface
- func (b *MapBuilder) NewMapArray() (a *Map)
- func (b *MapBuilder) NullN() int
- func (b *MapBuilder) Release()
- func (b *MapBuilder) Reserve(n int)
- func (b *MapBuilder) Resize(n int)
- func (b *MapBuilder) Retain()
- func (b *MapBuilder) ValueBuilder() *StructBuilder
- type MonthDayNanoInterval
- func (a *MonthDayNanoInterval) Data() *Data
- func (a *MonthDayNanoInterval) DataType() arrow.DataType
- func (a *MonthDayNanoInterval) IsNull(i int) bool
- func (a *MonthDayNanoInterval) IsValid(i int) bool
- func (a *MonthDayNanoInterval) Len() int
- func (a *MonthDayNanoInterval) MonthDayNanoIntervalValues() []arrow.MonthDayNanoInterval
- func (a *MonthDayNanoInterval) NullBitmapBytes() []byte
- func (a *MonthDayNanoInterval) NullN() int
- func (a *MonthDayNanoInterval) Offset() int
- func (a *MonthDayNanoInterval) Release()
- func (a *MonthDayNanoInterval) Retain()
- func (a *MonthDayNanoInterval) String() string
- func (a *MonthDayNanoInterval) Value(i int) arrow.MonthDayNanoInterval
- type MonthDayNanoIntervalBuilder
- func (b *MonthDayNanoIntervalBuilder) Append(v arrow.MonthDayNanoInterval)
- func (b *MonthDayNanoIntervalBuilder) AppendNull()
- func (b *MonthDayNanoIntervalBuilder) AppendValues(v []arrow.MonthDayNanoInterval, valid []bool)
- func (b *MonthDayNanoIntervalBuilder) Cap() int
- func (b *MonthDayNanoIntervalBuilder) Len() int
- func (b *MonthDayNanoIntervalBuilder) NewArray() Interface
- func (b *MonthDayNanoIntervalBuilder) NewMonthDayNanoIntervalArray() (a *MonthDayNanoInterval)
- func (b *MonthDayNanoIntervalBuilder) NullN() int
- func (b *MonthDayNanoIntervalBuilder) Release()
- func (b *MonthDayNanoIntervalBuilder) Reserve(n int)
- func (b *MonthDayNanoIntervalBuilder) Resize(n int)
- func (b *MonthDayNanoIntervalBuilder) Retain()
- func (b *MonthDayNanoIntervalBuilder) UnsafeAppend(v arrow.MonthDayNanoInterval)
- func (b *MonthDayNanoIntervalBuilder) UnsafeAppendBoolToBitmap(isValid bool)
- type MonthInterval
- func (a *MonthInterval) Data() *Data
- func (a *MonthInterval) DataType() arrow.DataType
- func (a *MonthInterval) IsNull(i int) bool
- func (a *MonthInterval) IsValid(i int) bool
- func (a *MonthInterval) Len() int
- func (a *MonthInterval) MonthIntervalValues() []arrow.MonthInterval
- func (a *MonthInterval) NullBitmapBytes() []byte
- func (a *MonthInterval) NullN() int
- func (a *MonthInterval) Offset() int
- func (a *MonthInterval) Release()
- func (a *MonthInterval) Retain()
- func (a *MonthInterval) String() string
- func (a *MonthInterval) Value(i int) arrow.MonthInterval
- type MonthIntervalBuilder
- func (b *MonthIntervalBuilder) Append(v arrow.MonthInterval)
- func (b *MonthIntervalBuilder) AppendNull()
- func (b *MonthIntervalBuilder) AppendValues(v []arrow.MonthInterval, valid []bool)
- func (b *MonthIntervalBuilder) Cap() int
- func (b *MonthIntervalBuilder) Len() int
- func (b *MonthIntervalBuilder) NewArray() Interface
- func (b *MonthIntervalBuilder) NewMonthIntervalArray() (a *MonthInterval)
- func (b *MonthIntervalBuilder) NullN() int
- func (b *MonthIntervalBuilder) Release()
- func (b *MonthIntervalBuilder) Reserve(n int)
- func (b *MonthIntervalBuilder) Resize(n int)
- func (b *MonthIntervalBuilder) Retain()
- func (b *MonthIntervalBuilder) UnsafeAppend(v arrow.MonthInterval)
- func (b *MonthIntervalBuilder) UnsafeAppendBoolToBitmap(isValid bool)
- type Null
- func (a *Null) Data() *Data
- func (a *Null) DataType() arrow.DataType
- func (a *Null) IsNull(i int) bool
- func (a *Null) IsValid(i int) bool
- func (a *Null) Len() int
- func (a *Null) NullBitmapBytes() []byte
- func (a *Null) NullN() int
- func (a *Null) Offset() int
- func (a *Null) Release()
- func (a *Null) Retain()
- func (a *Null) String() string
- type NullBuilder
- func (b *NullBuilder) AppendNull()
- func (b *NullBuilder) Cap() int
- func (b *NullBuilder) Len() int
- func (b *NullBuilder) NewArray() Interface
- func (b *NullBuilder) NewNullArray() (a *Null)
- func (b *NullBuilder) NullN() int
- func (b *NullBuilder) Release()
- func (*NullBuilder) Reserve(size int)
- func (*NullBuilder) Resize(size int)
- func (b *NullBuilder) Retain()
- func (b *NullBuilder) UnsafeAppendBoolToBitmap(isValid bool)
- type Record
- type RecordBuilder
- type RecordReader
- type String
- func (a *String) Data() *Data
- func (a *String) DataType() arrow.DataType
- func (a *String) IsNull(i int) bool
- func (a *String) IsValid(i int) bool
- func (a *String) Len() int
- func (a *String) NullBitmapBytes() []byte
- func (a *String) NullN() int
- func (a *String) Offset() int
- func (a *String) Release()
- func (a *String) Reset(data *Data)
- func (a *String) Retain()
- func (a *String) String() string
- func (a *String) Value(i int) string
- func (a *String) ValueBytes() (ret []byte)
- func (a *String) ValueOffset(i int) int
- func (a *String) ValueOffsets() []int32
- type StringBuilder
- func (b *StringBuilder) Append(v string)
- func (b *StringBuilder) AppendNull()
- func (b *StringBuilder) AppendValues(v []string, valid []bool)
- func (b *StringBuilder) Cap() int
- func (b *StringBuilder) Len() int
- func (b *StringBuilder) NewArray() Interface
- func (b *StringBuilder) NewStringArray() (a *String)
- func (b *StringBuilder) NullN() int
- func (b *StringBuilder) Release()
- func (b *StringBuilder) Reserve(n int)
- func (b *StringBuilder) Resize(n int)
- func (b *StringBuilder) Retain()
- func (b *StringBuilder) Value(i int) string
- type Struct
- func (a *Struct) Data() *Data
- func (a *Struct) DataType() arrow.DataType
- func (a *Struct) Field(i int) Interface
- func (a *Struct) IsNull(i int) bool
- func (a *Struct) IsValid(i int) bool
- func (a *Struct) Len() int
- func (a *Struct) NullBitmapBytes() []byte
- func (a *Struct) NullN() int
- func (a *Struct) NumField() int
- func (a *Struct) Offset() int
- func (a *Struct) Release()
- func (a *Struct) Retain()
- func (a *Struct) String() string
- type StructBuilder
- func (b *StructBuilder) Append(v bool)
- func (b *StructBuilder) AppendNull()
- func (b *StructBuilder) AppendValues(valids []bool)
- func (b *StructBuilder) Cap() int
- func (b *StructBuilder) FieldBuilder(i int) Builder
- func (b *StructBuilder) Len() int
- func (b *StructBuilder) NewArray() Interface
- func (b *StructBuilder) NewStructArray() (a *Struct)
- func (b *StructBuilder) NullN() int
- func (b *StructBuilder) NumField() int
- func (b *StructBuilder) Release()
- func (b *StructBuilder) Reserve(n int)
- func (b *StructBuilder) Resize(n int)
- func (b *StructBuilder) Retain()
- func (b *StructBuilder) UnsafeAppendBoolToBitmap(isValid bool)
- type Table
- type TableReader
- type Time32
- func (a *Time32) Data() *Data
- func (a *Time32) DataType() arrow.DataType
- func (a *Time32) IsNull(i int) bool
- func (a *Time32) IsValid(i int) bool
- func (a *Time32) Len() int
- func (a *Time32) NullBitmapBytes() []byte
- func (a *Time32) NullN() int
- func (a *Time32) Offset() int
- func (a *Time32) Release()
- func (a *Time32) Reset(data *Data)
- func (a *Time32) Retain()
- func (a *Time32) String() string
- func (a *Time32) Time32Values() []arrow.Time32
- func (a *Time32) Value(i int) arrow.Time32
- type Time32Builder
- func (b *Time32Builder) Append(v arrow.Time32)
- func (b *Time32Builder) AppendNull()
- func (b *Time32Builder) AppendValues(v []arrow.Time32, valid []bool)
- func (b *Time32Builder) Cap() int
- func (b *Time32Builder) Len() int
- func (b *Time32Builder) NewArray() Interface
- func (b *Time32Builder) NewTime32Array() (a *Time32)
- func (b *Time32Builder) NullN() int
- func (b *Time32Builder) Release()
- func (b *Time32Builder) Reserve(n int)
- func (b *Time32Builder) Resize(n int)
- func (b *Time32Builder) Retain()
- func (b *Time32Builder) UnsafeAppend(v arrow.Time32)
- func (b *Time32Builder) UnsafeAppendBoolToBitmap(isValid bool)
- type Time64
- func (a *Time64) Data() *Data
- func (a *Time64) DataType() arrow.DataType
- func (a *Time64) IsNull(i int) bool
- func (a *Time64) IsValid(i int) bool
- func (a *Time64) Len() int
- func (a *Time64) NullBitmapBytes() []byte
- func (a *Time64) NullN() int
- func (a *Time64) Offset() int
- func (a *Time64) Release()
- func (a *Time64) Reset(data *Data)
- func (a *Time64) Retain()
- func (a *Time64) String() string
- func (a *Time64) Time64Values() []arrow.Time64
- func (a *Time64) Value(i int) arrow.Time64
- type Time64Builder
- func (b *Time64Builder) Append(v arrow.Time64)
- func (b *Time64Builder) AppendNull()
- func (b *Time64Builder) AppendValues(v []arrow.Time64, valid []bool)
- func (b *Time64Builder) Cap() int
- func (b *Time64Builder) Len() int
- func (b *Time64Builder) NewArray() Interface
- func (b *Time64Builder) NewTime64Array() (a *Time64)
- func (b *Time64Builder) NullN() int
- func (b *Time64Builder) Release()
- func (b *Time64Builder) Reserve(n int)
- func (b *Time64Builder) Resize(n int)
- func (b *Time64Builder) Retain()
- func (b *Time64Builder) UnsafeAppend(v arrow.Time64)
- func (b *Time64Builder) UnsafeAppendBoolToBitmap(isValid bool)
- type Timestamp
- func (a *Timestamp) Data() *Data
- func (a *Timestamp) DataType() arrow.DataType
- func (a *Timestamp) IsNull(i int) bool
- func (a *Timestamp) IsValid(i int) bool
- func (a *Timestamp) Len() int
- func (a *Timestamp) NullBitmapBytes() []byte
- func (a *Timestamp) NullN() int
- func (a *Timestamp) Offset() int
- func (a *Timestamp) Release()
- func (a *Timestamp) Reset(data *Data)
- func (a *Timestamp) Retain()
- func (a *Timestamp) String() string
- func (a *Timestamp) TimestampValues() []arrow.Timestamp
- func (a *Timestamp) Value(i int) arrow.Timestamp
- type TimestampBuilder
- func (b *TimestampBuilder) Append(v arrow.Timestamp)
- func (b *TimestampBuilder) AppendNull()
- func (b *TimestampBuilder) AppendValues(v []arrow.Timestamp, valid []bool)
- func (b *TimestampBuilder) Cap() int
- func (b *TimestampBuilder) Len() int
- func (b *TimestampBuilder) NewArray() Interface
- func (b *TimestampBuilder) NewTimestampArray() (a *Timestamp)
- func (b *TimestampBuilder) NullN() int
- func (b *TimestampBuilder) Release()
- func (b *TimestampBuilder) Reserve(n int)
- func (b *TimestampBuilder) Resize(n int)
- func (b *TimestampBuilder) Retain()
- func (b *TimestampBuilder) UnsafeAppend(v arrow.Timestamp)
- func (b *TimestampBuilder) UnsafeAppendBoolToBitmap(isValid bool)
- type Uint16
- func (a *Uint16) Data() *Data
- func (a *Uint16) DataType() arrow.DataType
- func (a *Uint16) IsNull(i int) bool
- func (a *Uint16) IsValid(i int) bool
- func (a *Uint16) Len() int
- func (a *Uint16) NullBitmapBytes() []byte
- func (a *Uint16) NullN() int
- func (a *Uint16) Offset() int
- func (a *Uint16) Release()
- func (a *Uint16) Reset(data *Data)
- func (a *Uint16) Retain()
- func (a *Uint16) String() string
- func (a *Uint16) Uint16Values() []uint16
- func (a *Uint16) Value(i int) uint16
- type Uint16Builder
- func (b *Uint16Builder) Append(v uint16)
- func (b *Uint16Builder) AppendNull()
- func (b *Uint16Builder) AppendValues(v []uint16, valid []bool)
- func (b *Uint16Builder) Cap() int
- func (b *Uint16Builder) Len() int
- func (b *Uint16Builder) NewArray() Interface
- func (b *Uint16Builder) NewUint16Array() (a *Uint16)
- func (b *Uint16Builder) NullN() int
- func (b *Uint16Builder) Release()
- func (b *Uint16Builder) Reserve(n int)
- func (b *Uint16Builder) Resize(n int)
- func (b *Uint16Builder) Retain()
- func (b *Uint16Builder) UnsafeAppend(v uint16)
- func (b *Uint16Builder) UnsafeAppendBoolToBitmap(isValid bool)
- type Uint32
- func (a *Uint32) Data() *Data
- func (a *Uint32) DataType() arrow.DataType
- func (a *Uint32) IsNull(i int) bool
- func (a *Uint32) IsValid(i int) bool
- func (a *Uint32) Len() int
- func (a *Uint32) NullBitmapBytes() []byte
- func (a *Uint32) NullN() int
- func (a *Uint32) Offset() int
- func (a *Uint32) Release()
- func (a *Uint32) Reset(data *Data)
- func (a *Uint32) Retain()
- func (a *Uint32) String() string
- func (a *Uint32) Uint32Values() []uint32
- func (a *Uint32) Value(i int) uint32
- type Uint32Builder
- func (b *Uint32Builder) Append(v uint32)
- func (b *Uint32Builder) AppendNull()
- func (b *Uint32Builder) AppendValues(v []uint32, valid []bool)
- func (b *Uint32Builder) Cap() int
- func (b *Uint32Builder) Len() int
- func (b *Uint32Builder) NewArray() Interface
- func (b *Uint32Builder) NewUint32Array() (a *Uint32)
- func (b *Uint32Builder) NullN() int
- func (b *Uint32Builder) Release()
- func (b *Uint32Builder) Reserve(n int)
- func (b *Uint32Builder) Resize(n int)
- func (b *Uint32Builder) Retain()
- func (b *Uint32Builder) UnsafeAppend(v uint32)
- func (b *Uint32Builder) UnsafeAppendBoolToBitmap(isValid bool)
- type Uint64
- func (a *Uint64) Data() *Data
- func (a *Uint64) DataType() arrow.DataType
- func (a *Uint64) IsNull(i int) bool
- func (a *Uint64) IsValid(i int) bool
- func (a *Uint64) Len() int
- func (a *Uint64) NullBitmapBytes() []byte
- func (a *Uint64) NullN() int
- func (a *Uint64) Offset() int
- func (a *Uint64) Release()
- func (a *Uint64) Reset(data *Data)
- func (a *Uint64) Retain()
- func (a *Uint64) String() string
- func (a *Uint64) Uint64Values() []uint64
- func (a *Uint64) Value(i int) uint64
- type Uint64Builder
- func (b *Uint64Builder) Append(v uint64)
- func (b *Uint64Builder) AppendNull()
- func (b *Uint64Builder) AppendValues(v []uint64, valid []bool)
- func (b *Uint64Builder) Cap() int
- func (b *Uint64Builder) Len() int
- func (b *Uint64Builder) NewArray() Interface
- func (b *Uint64Builder) NewUint64Array() (a *Uint64)
- func (b *Uint64Builder) NullN() int
- func (b *Uint64Builder) Release()
- func (b *Uint64Builder) Reserve(n int)
- func (b *Uint64Builder) Resize(n int)
- func (b *Uint64Builder) Retain()
- func (b *Uint64Builder) UnsafeAppend(v uint64)
- func (b *Uint64Builder) UnsafeAppendBoolToBitmap(isValid bool)
- type Uint8
- func (a *Uint8) Data() *Data
- func (a *Uint8) DataType() arrow.DataType
- func (a *Uint8) IsNull(i int) bool
- func (a *Uint8) IsValid(i int) bool
- func (a *Uint8) Len() int
- func (a *Uint8) NullBitmapBytes() []byte
- func (a *Uint8) NullN() int
- func (a *Uint8) Offset() int
- func (a *Uint8) Release()
- func (a *Uint8) Reset(data *Data)
- func (a *Uint8) Retain()
- func (a *Uint8) String() string
- func (a *Uint8) Uint8Values() []uint8
- func (a *Uint8) Value(i int) uint8
- type Uint8Builder
- func (b *Uint8Builder) Append(v uint8)
- func (b *Uint8Builder) AppendNull()
- func (b *Uint8Builder) AppendValues(v []uint8, valid []bool)
- func (b *Uint8Builder) Cap() int
- func (b *Uint8Builder) Len() int
- func (b *Uint8Builder) NewArray() Interface
- func (b *Uint8Builder) NewUint8Array() (a *Uint8)
- func (b *Uint8Builder) NullN() int
- func (b *Uint8Builder) Release()
- func (b *Uint8Builder) Reserve(n int)
- func (b *Uint8Builder) Resize(n int)
- func (b *Uint8Builder) Retain()
- func (b *Uint8Builder) UnsafeAppend(v uint8)
- func (b *Uint8Builder) UnsafeAppendBoolToBitmap(isValid bool)
Constants ¶
const (
// UnknownNullCount specifies the NullN should be calculated from the null bitmap buffer.
UnknownNullCount = -1
)
Variables ¶
This section is empty.
Functions ¶
func ArrayApproxEqual ¶
func ArrayApproxEqual(left, right Interface, opts ...EqualOption) bool
ArrayApproxEqual reports whether the two provided arrays are approximately equal. For non-floating point arrays, it is equivalent to ArrayEqual.
func ArrayEqual ¶
ArrayEqual reports whether the two provided arrays are equal.
func ArraySliceApproxEqual ¶
func ArraySliceApproxEqual(left Interface, lbeg, lend int64, right Interface, rbeg, rend int64, opts ...EqualOption) bool
ArraySliceApproxEqual reports whether slices left[lbeg:lend] and right[rbeg:rend] are approximately equal.
func ArraySliceEqual ¶
ArraySliceEqual reports whether slices left[lbeg:lend] and right[rbeg:rend] are equal.
func ChunkedApproxEqual ¶
func ChunkedApproxEqual(left, right *Chunked, opts ...EqualOption) bool
ChunkedApproxEqual reports whether two chunked arrays are approximately equal regardless of their chunkings for non-floating point arrays, this is equivalent to ChunkedEqual
func ChunkedEqual ¶
ChunkedEqual reports whether two chunked arrays are equal regardless of their chunkings
func NewRecord ¶
NewRecord returns a basic, non-lazy in-memory record batch.
NewRecord panics if the columns and schema are inconsistent. NewRecord panics if rows is larger than the height of the columns.
func NewRecordReader ¶
NewRecordReader returns a simple iterator over the given slice of records.
func NewTable ¶
NewTable returns a new basic, non-lazy in-memory table. If rows is negative, the number of rows will be inferred from the height of the columns.
NewTable panics if the columns and schema are inconsistent. NewTable panics if rows is larger than the height of the columns.
func NewTableFromRecords ¶
NewTableFromRecords returns a new basic, non-lazy in-memory table.
NewTableFromRecords panics if the records and schema are inconsistent.
func RecordApproxEqual ¶
func RecordApproxEqual(left, right Record, opts ...EqualOption) bool
RecordApproxEqual reports whether the two provided records are approximately equal. For non-floating point columns, it is equivalent to RecordEqual.
func RecordEqual ¶
RecordEqual reports whether the two provided records are equal.
func TableApproxEqual ¶
func TableApproxEqual(left, right Table, opts ...EqualOption) bool
TableEqual returns if the two tables have the approximately equal data in the same schema
func TableEqual ¶
TableEqual returns if the two tables have the same data in the same schema
Types ¶
type Binary ¶
type Binary struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of variable-length binary strings.
func NewBinaryData ¶
NewBinaryData constructs a new Binary array from data.
func (*Binary) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Binary) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Binary) NullBitmapBytes ¶
func (a *Binary) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*Binary) NullN ¶
func (a *Binary) NullN() int
NullN returns the number of null values in the array.
func (*Binary) Release ¶
func (a *Binary) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*Binary) Retain ¶
func (a *Binary) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*Binary) ValueBytes ¶
func (*Binary) ValueOffset ¶
func (*Binary) ValueOffsets ¶
func (*Binary) ValueString ¶
ValueString returns the string at index i without performing additional allocations. The string is only valid for the lifetime of the Binary array.
type BinaryBuilder ¶
type BinaryBuilder struct {
// contains filtered or unexported fields
}
A BinaryBuilder is used to build a Binary array using the Append methods.
func NewBinaryBuilder ¶
func NewBinaryBuilder(mem memory.Allocator, dtype arrow.BinaryDataType) *BinaryBuilder
func (*BinaryBuilder) Append ¶
func (b *BinaryBuilder) Append(v []byte)
func (*BinaryBuilder) AppendNull ¶
func (b *BinaryBuilder) AppendNull()
func (*BinaryBuilder) AppendString ¶
func (b *BinaryBuilder) AppendString(v string)
func (*BinaryBuilder) AppendStringValues ¶
func (b *BinaryBuilder) AppendStringValues(v []string, valid []bool)
AppendStringValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*BinaryBuilder) AppendValues ¶
func (b *BinaryBuilder) AppendValues(v [][]byte, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*BinaryBuilder) Cap ¶
func (b *BinaryBuilder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*BinaryBuilder) DataCap ¶
func (b *BinaryBuilder) DataCap() int
DataCap returns the total number of bytes that can be stored without allocating additional memory.
func (*BinaryBuilder) DataLen ¶
func (b *BinaryBuilder) DataLen() int
DataLen returns the number of bytes in the data array.
func (*BinaryBuilder) Len ¶
func (b *BinaryBuilder) Len() int
Len returns the number of elements in the array builder.
func (*BinaryBuilder) NewArray ¶
func (b *BinaryBuilder) NewArray() Interface
NewArray creates a Binary array from the memory buffers used by the builder and resets the BinaryBuilder so it can be used to build a new array.
func (*BinaryBuilder) NewBinaryArray ¶
func (b *BinaryBuilder) NewBinaryArray() (a *Binary)
NewBinaryArray creates a Binary array from the memory buffers used by the builder and resets the BinaryBuilder so it can be used to build a new array.
func (*BinaryBuilder) NullN ¶
func (b *BinaryBuilder) NullN() int
NullN returns the number of null values in the array builder.
func (*BinaryBuilder) Release ¶
func (b *BinaryBuilder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed. Release may be called simultaneously from multiple goroutines.
func (*BinaryBuilder) Reserve ¶
func (b *BinaryBuilder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*BinaryBuilder) ReserveData ¶
func (b *BinaryBuilder) ReserveData(n int)
ReserveData ensures there is enough space for appending n bytes by checking the capacity and resizing the data buffer if necessary.
func (*BinaryBuilder) Resize ¶
func (b *BinaryBuilder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may be reduced.
func (*BinaryBuilder) Retain ¶
func (b *BinaryBuilder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*BinaryBuilder) UnsafeAppendBoolToBitmap ¶
func (b *BinaryBuilder) UnsafeAppendBoolToBitmap(isValid bool)
func (*BinaryBuilder) Value ¶
func (b *BinaryBuilder) Value(i int) []byte
type Boolean ¶
type Boolean struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of boolean values.
func NewBoolean ¶
NewBoolean creates a boolean array from the data memory.Buffer and contains length elements. The nullBitmap buffer can be nil of there are no null values. If nulls is not known, use UnknownNullCount to calculate the value of NullN at runtime from the nullBitmap buffer.
func NewBooleanData ¶
func (*Boolean) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Boolean) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Boolean) NullBitmapBytes ¶
func (a *Boolean) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*Boolean) NullN ¶
func (a *Boolean) NullN() int
NullN returns the number of null values in the array.
func (*Boolean) Release ¶
func (a *Boolean) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
type BooleanBuilder ¶
type BooleanBuilder struct {
// contains filtered or unexported fields
}
func NewBooleanBuilder ¶
func NewBooleanBuilder(mem memory.Allocator) *BooleanBuilder
func (*BooleanBuilder) Append ¶
func (b *BooleanBuilder) Append(v bool)
func (*BooleanBuilder) AppendByte ¶
func (b *BooleanBuilder) AppendByte(v byte)
func (*BooleanBuilder) AppendNull ¶
func (b *BooleanBuilder) AppendNull()
func (*BooleanBuilder) AppendValues ¶
func (b *BooleanBuilder) AppendValues(v []bool, valid []bool)
func (*BooleanBuilder) Cap ¶
func (b *BooleanBuilder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*BooleanBuilder) Len ¶
func (b *BooleanBuilder) Len() int
Len returns the number of elements in the array builder.
func (*BooleanBuilder) NewArray ¶
func (b *BooleanBuilder) NewArray() Interface
NewArray creates a Boolean array from the memory buffers used by the builder and resets the BooleanBuilder so it can be used to build a new array.
func (*BooleanBuilder) NewBooleanArray ¶
func (b *BooleanBuilder) NewBooleanArray() (a *Boolean)
NewBooleanArray creates a Boolean array from the memory buffers used by the builder and resets the BooleanBuilder so it can be used to build a new array.
func (*BooleanBuilder) NullN ¶
func (b *BooleanBuilder) NullN() int
NullN returns the number of null values in the array builder.
func (*BooleanBuilder) Release ¶
func (b *BooleanBuilder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed. Release may be called simultaneously from multiple goroutines.
func (*BooleanBuilder) Reserve ¶
func (b *BooleanBuilder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*BooleanBuilder) Resize ¶
func (b *BooleanBuilder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*BooleanBuilder) Retain ¶
func (b *BooleanBuilder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*BooleanBuilder) UnsafeAppend ¶
func (b *BooleanBuilder) UnsafeAppend(v bool)
func (*BooleanBuilder) UnsafeAppendBoolToBitmap ¶
func (b *BooleanBuilder) UnsafeAppendBoolToBitmap(isValid bool)
type Builder ¶
type Builder interface { // Retain increases the reference count by 1. // Retain may be called simultaneously from multiple goroutines. Retain() // Release decreases the reference count by 1. Release() // Len returns the number of elements in the array builder. Len() int // Cap returns the total number of elements that can be stored // without allocating additional memory. Cap() int // NullN returns the number of null values in the array builder. NullN() int // AppendNull adds a new null value to the array being built. AppendNull() // Reserve ensures there is enough space for appending n elements // by checking the capacity and calling Resize if necessary. Reserve(n int) // Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), // additional memory will be allocated. If n is smaller, the allocated memory may reduced. Resize(n int) // NewArray creates a new array from the memory buffers used // by the builder and resets the Builder so it can be used to build // a new array. NewArray() Interface // contains filtered or unexported methods }
Builder provides an interface to build arrow arrays.
type Chunked ¶
type Chunked struct {
// contains filtered or unexported fields
}
Chunked manages a collection of primitives arrays as one logical large array.
func NewChunked ¶
NewChunked returns a new chunked array from the slice of arrays.
NewChunked panics if the chunks do not have the same data type.
func (*Chunked) NewSlice ¶
NewSlice constructs a zero-copy slice of the chunked array with the indicated indices i and j, corresponding to array[i:j]. The returned chunked array must be Release()'d after use.
NewSlice panics if the slice is outside the valid range of the input array. NewSlice panics if j < i.
type Column ¶
type Column struct {
// contains filtered or unexported fields
}
Column is an immutable column data structure consisting of a field (type metadata) and a chunked data array.
func NewColumn ¶
NewColumn returns a column from a field and a chunked data array.
NewColumn panics if the field's data type is inconsistent with the data type of the chunked data array.
func (*Column) NewSlice ¶
NewSlice returns a new zero-copy slice of the column with the indicated indices i and j, corresponding to the column's array[i:j]. The returned column must be Release()'d after use.
NewSlice panics if the slice is outside the valid range of the column's array. NewSlice panics if j < i.
type Data ¶
type Data struct {
// contains filtered or unexported fields
}
Data represents the memory and metadata of an Arrow array.
func NewData ¶
func NewData(dtype arrow.DataType, length int, buffers []*memory.Buffer, childData []*Data, nulls, offset int) *Data
NewData creates a new Data.
func NewSliceData ¶
NewSliceData returns a new slice that shares backing data with the input. The returned Data slice starts at i and extends j-i elements, such as:
slice := data[i:j]
The returned value must be Release'd after use.
NewSliceData panics if the slice is outside the valid range of the input Data. NewSliceData panics if j < i.
func (*Data) Release ¶
func (d *Data) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed. Release may be called simultaneously from multiple goroutines.
type Date32 ¶
type Date32 struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of arrow.Date32 values.
func (*Date32) Date32Values ¶
Values returns the values.
func (*Date32) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Date32) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Date32) NullBitmapBytes ¶
func (a *Date32) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*Date32) NullN ¶
func (a *Date32) NullN() int
NullN returns the number of null values in the array.
func (*Date32) Release ¶
func (a *Date32) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*Date32) Retain ¶
func (a *Date32) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
type Date32Builder ¶
type Date32Builder struct {
// contains filtered or unexported fields
}
func NewDate32Builder ¶
func NewDate32Builder(mem memory.Allocator) *Date32Builder
func (*Date32Builder) Append ¶
func (b *Date32Builder) Append(v arrow.Date32)
func (*Date32Builder) AppendNull ¶
func (b *Date32Builder) AppendNull()
func (*Date32Builder) AppendValues ¶
func (b *Date32Builder) AppendValues(v []arrow.Date32, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*Date32Builder) Cap ¶
func (b *Date32Builder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*Date32Builder) Len ¶
func (b *Date32Builder) Len() int
Len returns the number of elements in the array builder.
func (*Date32Builder) NewArray ¶
func (b *Date32Builder) NewArray() Interface
NewArray creates a Date32 array from the memory buffers used by the builder and resets the Date32Builder so it can be used to build a new array.
func (*Date32Builder) NewDate32Array ¶
func (b *Date32Builder) NewDate32Array() (a *Date32)
NewDate32Array creates a Date32 array from the memory buffers used by the builder and resets the Date32Builder so it can be used to build a new array.
func (*Date32Builder) NullN ¶
func (b *Date32Builder) NullN() int
NullN returns the number of null values in the array builder.
func (*Date32Builder) Release ¶
func (b *Date32Builder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*Date32Builder) Reserve ¶
func (b *Date32Builder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*Date32Builder) Resize ¶
func (b *Date32Builder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*Date32Builder) Retain ¶
func (b *Date32Builder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*Date32Builder) UnsafeAppend ¶
func (b *Date32Builder) UnsafeAppend(v arrow.Date32)
func (*Date32Builder) UnsafeAppendBoolToBitmap ¶
func (b *Date32Builder) UnsafeAppendBoolToBitmap(isValid bool)
type Date64 ¶
type Date64 struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of arrow.Date64 values.
func (*Date64) Date64Values ¶
Values returns the values.
func (*Date64) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Date64) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Date64) NullBitmapBytes ¶
func (a *Date64) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*Date64) NullN ¶
func (a *Date64) NullN() int
NullN returns the number of null values in the array.
func (*Date64) Release ¶
func (a *Date64) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*Date64) Retain ¶
func (a *Date64) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
type Date64Builder ¶
type Date64Builder struct {
// contains filtered or unexported fields
}
func NewDate64Builder ¶
func NewDate64Builder(mem memory.Allocator) *Date64Builder
func (*Date64Builder) Append ¶
func (b *Date64Builder) Append(v arrow.Date64)
func (*Date64Builder) AppendNull ¶
func (b *Date64Builder) AppendNull()
func (*Date64Builder) AppendValues ¶
func (b *Date64Builder) AppendValues(v []arrow.Date64, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*Date64Builder) Cap ¶
func (b *Date64Builder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*Date64Builder) Len ¶
func (b *Date64Builder) Len() int
Len returns the number of elements in the array builder.
func (*Date64Builder) NewArray ¶
func (b *Date64Builder) NewArray() Interface
NewArray creates a Date64 array from the memory buffers used by the builder and resets the Date64Builder so it can be used to build a new array.
func (*Date64Builder) NewDate64Array ¶
func (b *Date64Builder) NewDate64Array() (a *Date64)
NewDate64Array creates a Date64 array from the memory buffers used by the builder and resets the Date64Builder so it can be used to build a new array.
func (*Date64Builder) NullN ¶
func (b *Date64Builder) NullN() int
NullN returns the number of null values in the array builder.
func (*Date64Builder) Release ¶
func (b *Date64Builder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*Date64Builder) Reserve ¶
func (b *Date64Builder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*Date64Builder) Resize ¶
func (b *Date64Builder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*Date64Builder) Retain ¶
func (b *Date64Builder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*Date64Builder) UnsafeAppend ¶
func (b *Date64Builder) UnsafeAppend(v arrow.Date64)
func (*Date64Builder) UnsafeAppendBoolToBitmap ¶
func (b *Date64Builder) UnsafeAppendBoolToBitmap(isValid bool)
type DayTimeInterval ¶
type DayTimeInterval struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of arrow.DayTimeInterval values.
func NewDayTimeIntervalData ¶
func NewDayTimeIntervalData(data *Data) *DayTimeInterval
func (*DayTimeInterval) DayTimeIntervalValues ¶
func (a *DayTimeInterval) DayTimeIntervalValues() []arrow.DayTimeInterval
func (*DayTimeInterval) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*DayTimeInterval) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*DayTimeInterval) Len ¶
func (a *DayTimeInterval) Len() int
Len returns the number of elements in the array.
func (*DayTimeInterval) NullBitmapBytes ¶
func (a *DayTimeInterval) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*DayTimeInterval) NullN ¶
func (a *DayTimeInterval) NullN() int
NullN returns the number of null values in the array.
func (*DayTimeInterval) Release ¶
func (a *DayTimeInterval) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*DayTimeInterval) Retain ¶
func (a *DayTimeInterval) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*DayTimeInterval) String ¶
func (a *DayTimeInterval) String() string
func (*DayTimeInterval) Value ¶
func (a *DayTimeInterval) Value(i int) arrow.DayTimeInterval
type DayTimeIntervalBuilder ¶
type DayTimeIntervalBuilder struct {
// contains filtered or unexported fields
}
func NewDayTimeIntervalBuilder ¶
func NewDayTimeIntervalBuilder(mem memory.Allocator) *DayTimeIntervalBuilder
func (*DayTimeIntervalBuilder) Append ¶
func (b *DayTimeIntervalBuilder) Append(v arrow.DayTimeInterval)
func (*DayTimeIntervalBuilder) AppendNull ¶
func (b *DayTimeIntervalBuilder) AppendNull()
func (*DayTimeIntervalBuilder) AppendValues ¶
func (b *DayTimeIntervalBuilder) AppendValues(v []arrow.DayTimeInterval, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*DayTimeIntervalBuilder) Cap ¶
func (b *DayTimeIntervalBuilder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*DayTimeIntervalBuilder) Len ¶
func (b *DayTimeIntervalBuilder) Len() int
Len returns the number of elements in the array builder.
func (*DayTimeIntervalBuilder) NewArray ¶
func (b *DayTimeIntervalBuilder) NewArray() Interface
NewArray creates a DayTimeInterval array from the memory buffers used by the builder and resets the DayTimeIntervalBuilder so it can be used to build a new array.
func (*DayTimeIntervalBuilder) NewDayTimeIntervalArray ¶
func (b *DayTimeIntervalBuilder) NewDayTimeIntervalArray() (a *DayTimeInterval)
NewDayTimeIntervalArray creates a DayTimeInterval array from the memory buffers used by the builder and resets the DayTimeIntervalBuilder so it can be used to build a new array.
func (*DayTimeIntervalBuilder) NullN ¶
func (b *DayTimeIntervalBuilder) NullN() int
NullN returns the number of null values in the array builder.
func (*DayTimeIntervalBuilder) Release ¶
func (b *DayTimeIntervalBuilder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*DayTimeIntervalBuilder) Reserve ¶
func (b *DayTimeIntervalBuilder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*DayTimeIntervalBuilder) Resize ¶
func (b *DayTimeIntervalBuilder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*DayTimeIntervalBuilder) Retain ¶
func (b *DayTimeIntervalBuilder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*DayTimeIntervalBuilder) UnsafeAppend ¶
func (b *DayTimeIntervalBuilder) UnsafeAppend(v arrow.DayTimeInterval)
func (*DayTimeIntervalBuilder) UnsafeAppendBoolToBitmap ¶
func (b *DayTimeIntervalBuilder) UnsafeAppendBoolToBitmap(isValid bool)
type Decimal128 ¶
type Decimal128 struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of 128-bit decimal values.
func NewDecimal128Data ¶
func NewDecimal128Data(data *Data) *Decimal128
func (*Decimal128) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Decimal128) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Decimal128) Len ¶
func (a *Decimal128) Len() int
Len returns the number of elements in the array.
func (*Decimal128) NullBitmapBytes ¶
func (a *Decimal128) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*Decimal128) NullN ¶
func (a *Decimal128) NullN() int
NullN returns the number of null values in the array.
func (*Decimal128) Release ¶
func (a *Decimal128) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*Decimal128) Retain ¶
func (a *Decimal128) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*Decimal128) String ¶
func (a *Decimal128) String() string
func (*Decimal128) Value ¶
func (a *Decimal128) Value(i int) decimal128.Num
func (*Decimal128) Values ¶
func (a *Decimal128) Values() []decimal128.Num
type Decimal128Builder ¶
type Decimal128Builder struct {
// contains filtered or unexported fields
}
func NewDecimal128Builder ¶
func NewDecimal128Builder(mem memory.Allocator, dtype *arrow.Decimal128Type) *Decimal128Builder
func (*Decimal128Builder) Append ¶
func (b *Decimal128Builder) Append(v decimal128.Num)
func (*Decimal128Builder) AppendNull ¶
func (b *Decimal128Builder) AppendNull()
func (*Decimal128Builder) AppendValues ¶
func (b *Decimal128Builder) AppendValues(v []decimal128.Num, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*Decimal128Builder) Cap ¶
func (b *Decimal128Builder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*Decimal128Builder) Len ¶
func (b *Decimal128Builder) Len() int
Len returns the number of elements in the array builder.
func (*Decimal128Builder) NewArray ¶
func (b *Decimal128Builder) NewArray() Interface
NewArray creates a Decimal128 array from the memory buffers used by the builder and resets the Decimal128Builder so it can be used to build a new array.
func (*Decimal128Builder) NewDecimal128Array ¶
func (b *Decimal128Builder) NewDecimal128Array() (a *Decimal128)
NewDecimal128Array creates a Decimal128 array from the memory buffers used by the builder and resets the Decimal128Builder so it can be used to build a new array.
func (*Decimal128Builder) NullN ¶
func (b *Decimal128Builder) NullN() int
NullN returns the number of null values in the array builder.
func (*Decimal128Builder) Release ¶
func (b *Decimal128Builder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*Decimal128Builder) Reserve ¶
func (b *Decimal128Builder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*Decimal128Builder) Resize ¶
func (b *Decimal128Builder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*Decimal128Builder) Retain ¶
func (b *Decimal128Builder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*Decimal128Builder) UnsafeAppend ¶
func (b *Decimal128Builder) UnsafeAppend(v decimal128.Num)
func (*Decimal128Builder) UnsafeAppendBoolToBitmap ¶
func (b *Decimal128Builder) UnsafeAppendBoolToBitmap(isValid bool)
type Duration ¶
type Duration struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of arrow.Duration values.
func NewDurationData ¶
NewDurationData creates a new Duration.
func (*Duration) DurationValues ¶
Values returns the values.
func (*Duration) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Duration) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Duration) Len ¶
func (a *Duration) Len() int
Len returns the number of elements in the array.
func (*Duration) NullBitmapBytes ¶
func (a *Duration) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*Duration) NullN ¶
func (a *Duration) NullN() int
NullN returns the number of null values in the array.
func (*Duration) Release ¶
func (a *Duration) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*Duration) Retain ¶
func (a *Duration) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
type DurationBuilder ¶
type DurationBuilder struct {
// contains filtered or unexported fields
}
func NewDurationBuilder ¶
func NewDurationBuilder(mem memory.Allocator, dtype *arrow.DurationType) *DurationBuilder
func (*DurationBuilder) Append ¶
func (b *DurationBuilder) Append(v arrow.Duration)
func (*DurationBuilder) AppendNull ¶
func (b *DurationBuilder) AppendNull()
func (*DurationBuilder) AppendValues ¶
func (b *DurationBuilder) AppendValues(v []arrow.Duration, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*DurationBuilder) Cap ¶
func (b *DurationBuilder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*DurationBuilder) Len ¶
func (b *DurationBuilder) Len() int
Len returns the number of elements in the array builder.
func (*DurationBuilder) NewArray ¶
func (b *DurationBuilder) NewArray() Interface
NewArray creates a Duration array from the memory buffers used by the builder and resets the DurationBuilder so it can be used to build a new array.
func (*DurationBuilder) NewDurationArray ¶
func (b *DurationBuilder) NewDurationArray() (a *Duration)
NewDurationArray creates a Duration array from the memory buffers used by the builder and resets the DurationBuilder so it can be used to build a new array.
func (*DurationBuilder) NullN ¶
func (b *DurationBuilder) NullN() int
NullN returns the number of null values in the array builder.
func (*DurationBuilder) Release ¶
func (b *DurationBuilder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*DurationBuilder) Reserve ¶
func (b *DurationBuilder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*DurationBuilder) Resize ¶
func (b *DurationBuilder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*DurationBuilder) Retain ¶
func (b *DurationBuilder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*DurationBuilder) UnsafeAppend ¶
func (b *DurationBuilder) UnsafeAppend(v arrow.Duration)
func (*DurationBuilder) UnsafeAppendBoolToBitmap ¶
func (b *DurationBuilder) UnsafeAppendBoolToBitmap(isValid bool)
type EqualOption ¶
type EqualOption func(*equalOption)
EqualOption is a functional option type used to configure how Records and Arrays are compared.
func WithAbsTolerance ¶
func WithAbsTolerance(atol float64) EqualOption
WithAbsTolerance configures the comparison functions so that 2 floating point values v1 and v2 are considered equal if |v1-v2| <= atol.
func WithNaNsEqual ¶
func WithNaNsEqual(v bool) EqualOption
WithNaNsEqual configures the comparison functions so that NaNs are considered equal.
type ExtensionArray ¶
type ExtensionArray interface { Interface // ExtensionType returns the datatype as per calling DataType(), but // already cast to ExtensionType ExtensionType() arrow.ExtensionType // Storage returns the underlying storage array for this array. Storage() Interface // contains filtered or unexported methods }
ExtensionArray is the interface that needs to be implemented to handle user-defined extension type arrays. In order to ensure consistency and proper behavior, all ExtensionArray types must embed ExtensionArrayBase in order to meet the interface which provides the default implementation and handling for the array while allowing custom behavior to be built on top of it.
func NewExtensionData ¶
func NewExtensionData(data *Data) ExtensionArray
NewExtensionData expects a data with a datatype of arrow.ExtensionType and underlying data built for the storage array.
type ExtensionArrayBase ¶
type ExtensionArrayBase struct {
// contains filtered or unexported fields
}
ExtensionArrayBase is the base struct for user-defined Extension Array types and must be embedded in any user-defined extension arrays like so:
type UserDefinedArray struct { array.ExtensionArrayBase }
func (*ExtensionArrayBase) ExtensionType ¶
func (e *ExtensionArrayBase) ExtensionType() arrow.ExtensionType
ExtensionType returns the same thing as DataType, just already casted to an ExtensionType interface for convenience.
func (*ExtensionArrayBase) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*ExtensionArrayBase) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*ExtensionArrayBase) Len ¶
func (a *ExtensionArrayBase) Len() int
Len returns the number of elements in the array.
func (*ExtensionArrayBase) NullBitmapBytes ¶
func (a *ExtensionArrayBase) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*ExtensionArrayBase) NullN ¶
func (a *ExtensionArrayBase) NullN() int
NullN returns the number of null values in the array.
func (*ExtensionArrayBase) Release ¶
func (e *ExtensionArrayBase) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*ExtensionArrayBase) Retain ¶
func (e *ExtensionArrayBase) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*ExtensionArrayBase) Storage ¶
func (e *ExtensionArrayBase) Storage() Interface
Storage returns the underlying storage array
type ExtensionBuilder ¶
type ExtensionBuilder struct { Builder // contains filtered or unexported fields }
ExtensionBuilder is a convenience builder so that NewBuilder and such will still work with extension types properly. Depending on preference it may be cleaner or easier to just use NewExtensionArrayWithStorage and pass a storage array.
That said, this allows easily building an extension array by providing the extension type and retrieving the storage builder.
func NewExtensionBuilder ¶
func NewExtensionBuilder(mem memory.Allocator, dt arrow.ExtensionType) *ExtensionBuilder
NewExtensionBuilder returns a builder using the provided memory allocator for the desired extension type. It will internally construct a builder of the storage type for the extension type and keep a copy of the extension type. The underlying type builder can then be retrieved by calling `StorageBuilder` on this and then type asserting it to the desired builder type.
After using the storage builder, calling NewArray or NewExtensionArray will construct the appropriate extension array type and set the storage correctly, resetting the builder for reuse.
Example ¶
Simple example assuming an extension type of a UUID defined as a FixedSizeBinary(16) was registered using the type name "uuid":
uuidType := arrow.GetExtensionType("uuid") bldr := array.NewExtensionBuilder(memory.DefaultAllocator, uuidType) defer bldr.Release() uuidBldr := bldr.StorageBuilder().(*array.FixedSizeBinaryBuilder) /* build up the fixed size binary array as usual via Append/AppendValues */ uuidArr := bldr.NewExtensionArray() defer uuidArr.Release()
Because the storage builder is embedded in the Extension builder it also means that any of the functions available on the Builder interface can be called on an instance of ExtensionBuilder and will respond appropriately as the storage builder would for generically grabbing the Lenth, Cap, Nulls, reserving, etc.
func (*ExtensionBuilder) NewArray ¶
func (b *ExtensionBuilder) NewArray() Interface
NewArray creates a new array from the memory buffers used by the builder and resets the builder so it can be used to build a new array.
func (*ExtensionBuilder) NewExtensionArray ¶
func (b *ExtensionBuilder) NewExtensionArray() ExtensionArray
NewExtensionArray creates an Extension array from the memory buffers used by the builder and resets the ExtensionBuilder so it can be used to build a new ExtensionArray of the same type.
func (*ExtensionBuilder) StorageBuilder ¶
func (b *ExtensionBuilder) StorageBuilder() Builder
StorageBuilder returns the builder for the underlying storage type.
type FixedSizeBinary ¶
type FixedSizeBinary struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of fixed-length binary strings.
func NewFixedSizeBinaryData ¶
func NewFixedSizeBinaryData(data *Data) *FixedSizeBinary
NewFixedSizeBinaryData constructs a new fixed-size binary array from data.
func (*FixedSizeBinary) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*FixedSizeBinary) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*FixedSizeBinary) Len ¶
func (a *FixedSizeBinary) Len() int
Len returns the number of elements in the array.
func (*FixedSizeBinary) NullBitmapBytes ¶
func (a *FixedSizeBinary) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*FixedSizeBinary) NullN ¶
func (a *FixedSizeBinary) NullN() int
NullN returns the number of null values in the array.
func (*FixedSizeBinary) Release ¶
func (a *FixedSizeBinary) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*FixedSizeBinary) Retain ¶
func (a *FixedSizeBinary) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*FixedSizeBinary) String ¶
func (a *FixedSizeBinary) String() string
func (*FixedSizeBinary) Value ¶
func (a *FixedSizeBinary) Value(i int) []byte
Value returns the fixed-size slice at index i. This value should not be mutated.
type FixedSizeBinaryBuilder ¶
type FixedSizeBinaryBuilder struct {
// contains filtered or unexported fields
}
A FixedSizeBinaryBuilder is used to build a FixedSizeBinary array using the Append methods.
func NewFixedSizeBinaryBuilder ¶
func NewFixedSizeBinaryBuilder(mem memory.Allocator, dtype *arrow.FixedSizeBinaryType) *FixedSizeBinaryBuilder
func (*FixedSizeBinaryBuilder) Append ¶
func (b *FixedSizeBinaryBuilder) Append(v []byte)
func (*FixedSizeBinaryBuilder) AppendNull ¶
func (b *FixedSizeBinaryBuilder) AppendNull()
func (*FixedSizeBinaryBuilder) AppendValues ¶
func (b *FixedSizeBinaryBuilder) AppendValues(v [][]byte, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*FixedSizeBinaryBuilder) Cap ¶
func (b *FixedSizeBinaryBuilder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*FixedSizeBinaryBuilder) Len ¶
func (b *FixedSizeBinaryBuilder) Len() int
Len returns the number of elements in the array builder.
func (*FixedSizeBinaryBuilder) NewArray ¶
func (b *FixedSizeBinaryBuilder) NewArray() Interface
NewArray creates a FixedSizeBinary array from the memory buffers used by the builder and resets the FixedSizeBinaryBuilder so it can be used to build a new array.
func (*FixedSizeBinaryBuilder) NewFixedSizeBinaryArray ¶
func (b *FixedSizeBinaryBuilder) NewFixedSizeBinaryArray() (a *FixedSizeBinary)
NewFixedSizeBinaryArray creates a FixedSizeBinary array from the memory buffers used by the builder and resets the FixedSizeBinaryBuilder so it can be used to build a new array.
func (*FixedSizeBinaryBuilder) NullN ¶
func (b *FixedSizeBinaryBuilder) NullN() int
NullN returns the number of null values in the array builder.
func (*FixedSizeBinaryBuilder) Release ¶
func (b *FixedSizeBinaryBuilder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed. Release may be called simultaneously from multiple goroutines.
func (*FixedSizeBinaryBuilder) Reserve ¶
func (b *FixedSizeBinaryBuilder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*FixedSizeBinaryBuilder) Resize ¶
func (b *FixedSizeBinaryBuilder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*FixedSizeBinaryBuilder) Retain ¶
func (b *FixedSizeBinaryBuilder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*FixedSizeBinaryBuilder) UnsafeAppendBoolToBitmap ¶
func (b *FixedSizeBinaryBuilder) UnsafeAppendBoolToBitmap(isValid bool)
type FixedSizeList ¶
type FixedSizeList struct {
// contains filtered or unexported fields
}
FixedSizeList represents an immutable sequence of N array values.
func NewFixedSizeListData ¶
func NewFixedSizeListData(data *Data) *FixedSizeList
NewFixedSizeListData returns a new List array value, from data.
func (*FixedSizeList) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*FixedSizeList) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*FixedSizeList) Len ¶
func (a *FixedSizeList) Len() int
Len returns the number of elements in the array.
func (*FixedSizeList) ListValues ¶
func (a *FixedSizeList) ListValues() Interface
func (*FixedSizeList) NullBitmapBytes ¶
func (a *FixedSizeList) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*FixedSizeList) NullN ¶
func (a *FixedSizeList) NullN() int
NullN returns the number of null values in the array.
func (*FixedSizeList) Release ¶
func (a *FixedSizeList) Release()
func (*FixedSizeList) Retain ¶
func (a *FixedSizeList) Retain()
func (*FixedSizeList) String ¶
func (a *FixedSizeList) String() string
type FixedSizeListBuilder ¶
type FixedSizeListBuilder struct {
// contains filtered or unexported fields
}
func NewFixedSizeListBuilder ¶
func NewFixedSizeListBuilder(mem memory.Allocator, n int32, etype arrow.DataType) *FixedSizeListBuilder
NewFixedSizeListBuilder returns a builder, using the provided memory allocator. The created list builder will create a list whose elements will be of type etype.
func (*FixedSizeListBuilder) Append ¶
func (b *FixedSizeListBuilder) Append(v bool)
func (*FixedSizeListBuilder) AppendNull ¶
func (b *FixedSizeListBuilder) AppendNull()
func (*FixedSizeListBuilder) AppendValues ¶
func (b *FixedSizeListBuilder) AppendValues(valid []bool)
func (*FixedSizeListBuilder) Cap ¶
func (b *FixedSizeListBuilder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*FixedSizeListBuilder) Len ¶
func (b *FixedSizeListBuilder) Len() int
Len returns the number of elements in the array builder.
func (*FixedSizeListBuilder) NewArray ¶
func (b *FixedSizeListBuilder) NewArray() Interface
NewArray creates a List array from the memory buffers used by the builder and resets the FixedSizeListBuilder so it can be used to build a new array.
func (*FixedSizeListBuilder) NewListArray ¶
func (b *FixedSizeListBuilder) NewListArray() (a *FixedSizeList)
NewListArray creates a List array from the memory buffers used by the builder and resets the FixedSizeListBuilder so it can be used to build a new array.
func (*FixedSizeListBuilder) NullN ¶
func (b *FixedSizeListBuilder) NullN() int
NullN returns the number of null values in the array builder.
func (*FixedSizeListBuilder) Release ¶
func (b *FixedSizeListBuilder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*FixedSizeListBuilder) Reserve ¶
func (b *FixedSizeListBuilder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*FixedSizeListBuilder) Resize ¶
func (b *FixedSizeListBuilder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*FixedSizeListBuilder) Retain ¶
func (b *FixedSizeListBuilder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*FixedSizeListBuilder) UnsafeAppendBoolToBitmap ¶
func (b *FixedSizeListBuilder) UnsafeAppendBoolToBitmap(isValid bool)
func (*FixedSizeListBuilder) ValueBuilder ¶
func (b *FixedSizeListBuilder) ValueBuilder() Builder
type Float16 ¶
type Float16 struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of Float16 values.
func NewFloat16Data ¶
func (*Float16) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Float16) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Float16) NullBitmapBytes ¶
func (a *Float16) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*Float16) NullN ¶
func (a *Float16) NullN() int
NullN returns the number of null values in the array.
func (*Float16) Release ¶
func (a *Float16) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
type Float16Builder ¶
type Float16Builder struct {
// contains filtered or unexported fields
}
func NewFloat16Builder ¶
func NewFloat16Builder(mem memory.Allocator) *Float16Builder
func (*Float16Builder) Append ¶
func (b *Float16Builder) Append(v float16.Num)
func (*Float16Builder) AppendNull ¶
func (b *Float16Builder) AppendNull()
func (*Float16Builder) AppendValues ¶
func (b *Float16Builder) AppendValues(v []float16.Num, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*Float16Builder) Cap ¶
func (b *Float16Builder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*Float16Builder) Len ¶
func (b *Float16Builder) Len() int
Len returns the number of elements in the array builder.
func (*Float16Builder) NewArray ¶
func (b *Float16Builder) NewArray() Interface
NewArray creates a Float16 array from the memory buffers used by the builder and resets the Float16Builder so it can be used to build a new array.
func (*Float16Builder) NewFloat16Array ¶
func (b *Float16Builder) NewFloat16Array() (a *Float16)
NewFloat16Array creates a Float16 array from the memory buffers used by the builder and resets the Float16Builder so it can be used to build a new array.
func (*Float16Builder) NullN ¶
func (b *Float16Builder) NullN() int
NullN returns the number of null values in the array builder.
func (*Float16Builder) Release ¶
func (b *Float16Builder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*Float16Builder) Reserve ¶
func (b *Float16Builder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*Float16Builder) Resize ¶
func (b *Float16Builder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*Float16Builder) Retain ¶
func (b *Float16Builder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*Float16Builder) UnsafeAppend ¶
func (b *Float16Builder) UnsafeAppend(v float16.Num)
func (*Float16Builder) UnsafeAppendBoolToBitmap ¶
func (b *Float16Builder) UnsafeAppendBoolToBitmap(isValid bool)
type Float32 ¶
type Float32 struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of float32 values.
func NewFloat32Data ¶
NewFloat32Data creates a new Float32.
func (*Float32) Float32Values ¶
Values returns the values.
func (*Float32) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Float32) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Float32) NullBitmapBytes ¶
func (a *Float32) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*Float32) NullN ¶
func (a *Float32) NullN() int
NullN returns the number of null values in the array.
func (*Float32) Release ¶
func (a *Float32) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*Float32) Retain ¶
func (a *Float32) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
type Float32Builder ¶
type Float32Builder struct {
// contains filtered or unexported fields
}
func NewFloat32Builder ¶
func NewFloat32Builder(mem memory.Allocator) *Float32Builder
func (*Float32Builder) Append ¶
func (b *Float32Builder) Append(v float32)
func (*Float32Builder) AppendNull ¶
func (b *Float32Builder) AppendNull()
func (*Float32Builder) AppendValues ¶
func (b *Float32Builder) AppendValues(v []float32, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*Float32Builder) Cap ¶
func (b *Float32Builder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*Float32Builder) Len ¶
func (b *Float32Builder) Len() int
Len returns the number of elements in the array builder.
func (*Float32Builder) NewArray ¶
func (b *Float32Builder) NewArray() Interface
NewArray creates a Float32 array from the memory buffers used by the builder and resets the Float32Builder so it can be used to build a new array.
func (*Float32Builder) NewFloat32Array ¶
func (b *Float32Builder) NewFloat32Array() (a *Float32)
NewFloat32Array creates a Float32 array from the memory buffers used by the builder and resets the Float32Builder so it can be used to build a new array.
func (*Float32Builder) NullN ¶
func (b *Float32Builder) NullN() int
NullN returns the number of null values in the array builder.
func (*Float32Builder) Release ¶
func (b *Float32Builder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*Float32Builder) Reserve ¶
func (b *Float32Builder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*Float32Builder) Resize ¶
func (b *Float32Builder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*Float32Builder) Retain ¶
func (b *Float32Builder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*Float32Builder) UnsafeAppend ¶
func (b *Float32Builder) UnsafeAppend(v float32)
func (*Float32Builder) UnsafeAppendBoolToBitmap ¶
func (b *Float32Builder) UnsafeAppendBoolToBitmap(isValid bool)
type Float64 ¶
type Float64 struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of float64 values.
func NewFloat64Data ¶
NewFloat64Data creates a new Float64.
func (*Float64) Float64Values ¶
Values returns the values.
func (*Float64) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Float64) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Float64) NullBitmapBytes ¶
func (a *Float64) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*Float64) NullN ¶
func (a *Float64) NullN() int
NullN returns the number of null values in the array.
func (*Float64) Release ¶
func (a *Float64) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*Float64) Retain ¶
func (a *Float64) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
type Float64Builder ¶
type Float64Builder struct {
// contains filtered or unexported fields
}
func NewFloat64Builder ¶
func NewFloat64Builder(mem memory.Allocator) *Float64Builder
func (*Float64Builder) Append ¶
func (b *Float64Builder) Append(v float64)
func (*Float64Builder) AppendNull ¶
func (b *Float64Builder) AppendNull()
func (*Float64Builder) AppendValues ¶
func (b *Float64Builder) AppendValues(v []float64, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*Float64Builder) Cap ¶
func (b *Float64Builder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*Float64Builder) Len ¶
func (b *Float64Builder) Len() int
Len returns the number of elements in the array builder.
func (*Float64Builder) NewArray ¶
func (b *Float64Builder) NewArray() Interface
NewArray creates a Float64 array from the memory buffers used by the builder and resets the Float64Builder so it can be used to build a new array.
func (*Float64Builder) NewFloat64Array ¶
func (b *Float64Builder) NewFloat64Array() (a *Float64)
NewFloat64Array creates a Float64 array from the memory buffers used by the builder and resets the Float64Builder so it can be used to build a new array.
func (*Float64Builder) NullN ¶
func (b *Float64Builder) NullN() int
NullN returns the number of null values in the array builder.
func (*Float64Builder) Release ¶
func (b *Float64Builder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*Float64Builder) Reserve ¶
func (b *Float64Builder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*Float64Builder) Resize ¶
func (b *Float64Builder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*Float64Builder) Retain ¶
func (b *Float64Builder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*Float64Builder) UnsafeAppend ¶
func (b *Float64Builder) UnsafeAppend(v float64)
func (*Float64Builder) UnsafeAppendBoolToBitmap ¶
func (b *Float64Builder) UnsafeAppendBoolToBitmap(isValid bool)
type Int16 ¶
type Int16 struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of int16 values.
func (*Int16) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Int16) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Int16) NullBitmapBytes ¶
func (a *Int16) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*Int16) NullN ¶
func (a *Int16) NullN() int
NullN returns the number of null values in the array.
func (*Int16) Release ¶
func (a *Int16) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*Int16) Retain ¶
func (a *Int16) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
type Int16Builder ¶
type Int16Builder struct {
// contains filtered or unexported fields
}
func NewInt16Builder ¶
func NewInt16Builder(mem memory.Allocator) *Int16Builder
func (*Int16Builder) Append ¶
func (b *Int16Builder) Append(v int16)
func (*Int16Builder) AppendNull ¶
func (b *Int16Builder) AppendNull()
func (*Int16Builder) AppendValues ¶
func (b *Int16Builder) AppendValues(v []int16, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*Int16Builder) Cap ¶
func (b *Int16Builder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*Int16Builder) Len ¶
func (b *Int16Builder) Len() int
Len returns the number of elements in the array builder.
func (*Int16Builder) NewArray ¶
func (b *Int16Builder) NewArray() Interface
NewArray creates a Int16 array from the memory buffers used by the builder and resets the Int16Builder so it can be used to build a new array.
func (*Int16Builder) NewInt16Array ¶
func (b *Int16Builder) NewInt16Array() (a *Int16)
NewInt16Array creates a Int16 array from the memory buffers used by the builder and resets the Int16Builder so it can be used to build a new array.
func (*Int16Builder) NullN ¶
func (b *Int16Builder) NullN() int
NullN returns the number of null values in the array builder.
func (*Int16Builder) Release ¶
func (b *Int16Builder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*Int16Builder) Reserve ¶
func (b *Int16Builder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*Int16Builder) Resize ¶
func (b *Int16Builder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*Int16Builder) Retain ¶
func (b *Int16Builder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*Int16Builder) UnsafeAppend ¶
func (b *Int16Builder) UnsafeAppend(v int16)
func (*Int16Builder) UnsafeAppendBoolToBitmap ¶
func (b *Int16Builder) UnsafeAppendBoolToBitmap(isValid bool)
type Int32 ¶
type Int32 struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of int32 values.
func (*Int32) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Int32) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Int32) NullBitmapBytes ¶
func (a *Int32) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*Int32) NullN ¶
func (a *Int32) NullN() int
NullN returns the number of null values in the array.
func (*Int32) Release ¶
func (a *Int32) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*Int32) Retain ¶
func (a *Int32) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
type Int32Builder ¶
type Int32Builder struct {
// contains filtered or unexported fields
}
func NewInt32Builder ¶
func NewInt32Builder(mem memory.Allocator) *Int32Builder
func (*Int32Builder) Append ¶
func (b *Int32Builder) Append(v int32)
func (*Int32Builder) AppendNull ¶
func (b *Int32Builder) AppendNull()
func (*Int32Builder) AppendValues ¶
func (b *Int32Builder) AppendValues(v []int32, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*Int32Builder) Cap ¶
func (b *Int32Builder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*Int32Builder) Len ¶
func (b *Int32Builder) Len() int
Len returns the number of elements in the array builder.
func (*Int32Builder) NewArray ¶
func (b *Int32Builder) NewArray() Interface
NewArray creates a Int32 array from the memory buffers used by the builder and resets the Int32Builder so it can be used to build a new array.
func (*Int32Builder) NewInt32Array ¶
func (b *Int32Builder) NewInt32Array() (a *Int32)
NewInt32Array creates a Int32 array from the memory buffers used by the builder and resets the Int32Builder so it can be used to build a new array.
func (*Int32Builder) NullN ¶
func (b *Int32Builder) NullN() int
NullN returns the number of null values in the array builder.
func (*Int32Builder) Release ¶
func (b *Int32Builder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*Int32Builder) Reserve ¶
func (b *Int32Builder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*Int32Builder) Resize ¶
func (b *Int32Builder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*Int32Builder) Retain ¶
func (b *Int32Builder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*Int32Builder) UnsafeAppend ¶
func (b *Int32Builder) UnsafeAppend(v int32)
func (*Int32Builder) UnsafeAppendBoolToBitmap ¶
func (b *Int32Builder) UnsafeAppendBoolToBitmap(isValid bool)
type Int64 ¶
type Int64 struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of int64 values.
func (*Int64) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Int64) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Int64) NullBitmapBytes ¶
func (a *Int64) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*Int64) NullN ¶
func (a *Int64) NullN() int
NullN returns the number of null values in the array.
func (*Int64) Release ¶
func (a *Int64) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*Int64) Retain ¶
func (a *Int64) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
type Int64Builder ¶
type Int64Builder struct {
// contains filtered or unexported fields
}
func NewInt64Builder ¶
func NewInt64Builder(mem memory.Allocator) *Int64Builder
func (*Int64Builder) Append ¶
func (b *Int64Builder) Append(v int64)
func (*Int64Builder) AppendNull ¶
func (b *Int64Builder) AppendNull()
func (*Int64Builder) AppendValues ¶
func (b *Int64Builder) AppendValues(v []int64, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*Int64Builder) Cap ¶
func (b *Int64Builder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*Int64Builder) Len ¶
func (b *Int64Builder) Len() int
Len returns the number of elements in the array builder.
func (*Int64Builder) NewArray ¶
func (b *Int64Builder) NewArray() Interface
NewArray creates a Int64 array from the memory buffers used by the builder and resets the Int64Builder so it can be used to build a new array.
func (*Int64Builder) NewInt64Array ¶
func (b *Int64Builder) NewInt64Array() (a *Int64)
NewInt64Array creates a Int64 array from the memory buffers used by the builder and resets the Int64Builder so it can be used to build a new array.
func (*Int64Builder) NullN ¶
func (b *Int64Builder) NullN() int
NullN returns the number of null values in the array builder.
func (*Int64Builder) Release ¶
func (b *Int64Builder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*Int64Builder) Reserve ¶
func (b *Int64Builder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*Int64Builder) Resize ¶
func (b *Int64Builder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*Int64Builder) Retain ¶
func (b *Int64Builder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*Int64Builder) UnsafeAppend ¶
func (b *Int64Builder) UnsafeAppend(v int64)
func (*Int64Builder) UnsafeAppendBoolToBitmap ¶
func (b *Int64Builder) UnsafeAppendBoolToBitmap(isValid bool)
type Int8 ¶
type Int8 struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of int8 values.
func (*Int8) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Int8) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Int8) NullBitmapBytes ¶
func (a *Int8) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*Int8) NullN ¶
func (a *Int8) NullN() int
NullN returns the number of null values in the array.
func (*Int8) Release ¶
func (a *Int8) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*Int8) Retain ¶
func (a *Int8) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
type Int8Builder ¶
type Int8Builder struct {
// contains filtered or unexported fields
}
func NewInt8Builder ¶
func NewInt8Builder(mem memory.Allocator) *Int8Builder
func (*Int8Builder) Append ¶
func (b *Int8Builder) Append(v int8)
func (*Int8Builder) AppendNull ¶
func (b *Int8Builder) AppendNull()
func (*Int8Builder) AppendValues ¶
func (b *Int8Builder) AppendValues(v []int8, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*Int8Builder) Cap ¶
func (b *Int8Builder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*Int8Builder) Len ¶
func (b *Int8Builder) Len() int
Len returns the number of elements in the array builder.
func (*Int8Builder) NewArray ¶
func (b *Int8Builder) NewArray() Interface
NewArray creates a Int8 array from the memory buffers used by the builder and resets the Int8Builder so it can be used to build a new array.
func (*Int8Builder) NewInt8Array ¶
func (b *Int8Builder) NewInt8Array() (a *Int8)
NewInt8Array creates a Int8 array from the memory buffers used by the builder and resets the Int8Builder so it can be used to build a new array.
func (*Int8Builder) NullN ¶
func (b *Int8Builder) NullN() int
NullN returns the number of null values in the array builder.
func (*Int8Builder) Release ¶
func (b *Int8Builder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*Int8Builder) Reserve ¶
func (b *Int8Builder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*Int8Builder) Resize ¶
func (b *Int8Builder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*Int8Builder) Retain ¶
func (b *Int8Builder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*Int8Builder) UnsafeAppend ¶
func (b *Int8Builder) UnsafeAppend(v int8)
func (*Int8Builder) UnsafeAppendBoolToBitmap ¶
func (b *Int8Builder) UnsafeAppendBoolToBitmap(isValid bool)
type Interface ¶
type Interface interface { // DataType returns the type metadata for this instance. DataType() arrow.DataType // NullN returns the number of null values in the array. NullN() int // NullBitmapBytes returns a byte slice of the validity bitmap. NullBitmapBytes() []byte // IsNull returns true if value at index is null. // NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len. IsNull(i int) bool // IsValid returns true if value at index is not null. // NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len. IsValid(i int) bool Data() *Data // Len returns the number of elements in the array. Len() int // Retain increases the reference count by 1. // Retain may be called simultaneously from multiple goroutines. Retain() // Release decreases the reference count by 1. // Release may be called simultaneously from multiple goroutines. // When the reference count goes to zero, the memory is freed. Release() }
A type which satisfies array.Interface represents an immutable sequence of values.
func Concatenate ¶
Concatenate creates a new array.Interface which is the concatenation of the passed in arrays. Returns nil if an error is encountered.
The passed in arrays still need to be released manually, and will not be released by this function.
func MakeFromData ¶
MakeFromData constructs a strongly-typed array instance from generic Data.
func NewExtensionArrayWithStorage ¶
func NewExtensionArrayWithStorage(dt arrow.ExtensionType, storage Interface) Interface
NewExtensionArrayWithStorage constructs a new ExtensionArray from the provided ExtensionType and uses the provided storage interface as the underlying storage. This will not release the storage array passed in so consumers should call Release on it manually while the new Extension array will share references to the underlying Data buffers.
func NewIntervalData ¶
type List ¶
type List struct {
// contains filtered or unexported fields
}
List represents an immutable sequence of array values.
func NewListData ¶
NewListData returns a new List array value, from data.
func (*List) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*List) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*List) ListValues ¶
func (*List) NullBitmapBytes ¶
func (a *List) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
type ListBuilder ¶
type ListBuilder struct {
// contains filtered or unexported fields
}
func NewListBuilder ¶
func NewListBuilder(mem memory.Allocator, etype arrow.DataType) *ListBuilder
NewListBuilder returns a builder, using the provided memory allocator. The created list builder will create a list whose elements will be of type etype.
func (*ListBuilder) Append ¶
func (b *ListBuilder) Append(v bool)
func (*ListBuilder) AppendNull ¶
func (b *ListBuilder) AppendNull()
func (*ListBuilder) AppendValues ¶
func (b *ListBuilder) AppendValues(offsets []int32, valid []bool)
func (*ListBuilder) Cap ¶
func (b *ListBuilder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*ListBuilder) Len ¶
func (b *ListBuilder) Len() int
Len returns the number of elements in the array builder.
func (*ListBuilder) NewArray ¶
func (b *ListBuilder) NewArray() Interface
NewArray creates a List array from the memory buffers used by the builder and resets the ListBuilder so it can be used to build a new array.
func (*ListBuilder) NewListArray ¶
func (b *ListBuilder) NewListArray() (a *List)
NewListArray creates a List array from the memory buffers used by the builder and resets the ListBuilder so it can be used to build a new array.
func (*ListBuilder) NullN ¶
func (b *ListBuilder) NullN() int
NullN returns the number of null values in the array builder.
func (*ListBuilder) Release ¶
func (b *ListBuilder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*ListBuilder) Reserve ¶
func (b *ListBuilder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*ListBuilder) Resize ¶
func (b *ListBuilder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*ListBuilder) Retain ¶
func (b *ListBuilder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*ListBuilder) UnsafeAppendBoolToBitmap ¶
func (b *ListBuilder) UnsafeAppendBoolToBitmap(isValid bool)
func (*ListBuilder) ValueBuilder ¶
func (b *ListBuilder) ValueBuilder() Builder
type Map ¶
type Map struct { *List // contains filtered or unexported fields }
Map represents an immutable sequence of Key/Value structs. It is a logical type that is implemented as a List<Struct: key, value>.
func NewMapData ¶
NewMapData returns a new Map array value, from data
func (Map) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (Map) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Map) Items ¶
Items returns the full Array of Item values, equivalent to grabbing the Value field (the second field) of the child struct.
func (*Map) Keys ¶
Keys returns the full Array of Key values, equivalent to grabbing the key field of the child struct.
func (*Map) KeysSorted ¶
KeysSorted checks the datatype that was used to construct this array and returns the KeysSorted boolean value used to denote if the key array is sorted for each list element.
Important note: Nothing is enforced regarding the KeysSorted value, it is solely a metadata field that should be set if keys within each value are sorted. This value is not used at all in regards to comparisons / equality.
func (Map) NullBitmapBytes ¶
func (a Map) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
type MapBuilder ¶
type MapBuilder struct {
// contains filtered or unexported fields
}
func NewMapBuilder ¶
func NewMapBuilder(mem memory.Allocator, keytype, itemtype arrow.DataType, keysSorted bool) *MapBuilder
NewMapBuilder returns a builder, using the provided memory allocator. The created Map builder will create a map array whose keys will be a non-nullable array of type `keytype` and whose mapped items will be a nullable array of itemtype.
KeysSorted is not enforced at all by the builder, it should only be set to true building using keys in sorted order for each value. The KeysSorted value will just be used when creating the DataType for the map.
Example ¶
Simple example provided of converting a []map[string]int32 to an array.Map by using a MapBuilder:
/* assume maplist == []map[string]int32 */ bldr := array.NewMapBuilder(memory.DefaultAllocator, arrow.BinaryTypes.String, arrow.PrimitiveTypes.Int32, false) defer bldr.Release() kb := bldr.KeyBuilder().(*array.StringBuilder) ib := bldr.ItemBuilder().(*array.Int32Builder) for _, m := range maplist { bldr.Append(true) for k, v := range m { kb.Append(k) ib.Append(v) } } maparr := bldr.NewMapArray() defer maparr.Release()
func (*MapBuilder) Append ¶
func (b *MapBuilder) Append(v bool)
Append adds a new Map element to the array, calling Append(false) is equivalent to calling AppendNull.
func (*MapBuilder) AppendNull ¶
func (b *MapBuilder) AppendNull()
AppendNull adds a null map entry to the array.
func (*MapBuilder) AppendValues ¶
func (b *MapBuilder) AppendValues(offsets []int32, valid []bool)
AppendValues is for bulk appending a group of elements with offsets provided and validity booleans provided.
func (*MapBuilder) Cap ¶
func (b *MapBuilder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*MapBuilder) ItemBuilder ¶
func (b *MapBuilder) ItemBuilder() Builder
ItemBuilder returns a builder that can be used to populate the values that the keys point to.
func (*MapBuilder) KeyBuilder ¶
func (b *MapBuilder) KeyBuilder() Builder
KeyBuilder returns a builder that can be used to populate the keys of the maps.
func (*MapBuilder) Len ¶
func (b *MapBuilder) Len() int
Len returns the current number of Maps that are in the builder
func (*MapBuilder) NewArray ¶
func (b *MapBuilder) NewArray() Interface
NewArray creates a new Map array from the memory buffers used by the builder, and resets the builder so it can be used again to build a new Map array.
func (*MapBuilder) NewMapArray ¶
func (b *MapBuilder) NewMapArray() (a *Map)
NewMapArray creates a new Map array from the memory buffers used by the builder, and resets the builder so it can be used again to build a new Map array.
func (*MapBuilder) NullN ¶
func (b *MapBuilder) NullN() int
NullN returns the number of null values in the array builder.
func (*MapBuilder) Release ¶
func (b *MapBuilder) Release()
Release decreases the reference count by 1 for the sub builders (list, key, item).
func (*MapBuilder) Resize ¶
func (b *MapBuilder) Resize(n int)
Resize adjust the space allocated by b to n map elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may be reduced.
func (*MapBuilder) Retain ¶
func (b *MapBuilder) Retain()
Retain increases the reference count by 1 for the sub-builders (list, key, item). Retain may be called simultaneously from multiple goroutines.
func (*MapBuilder) ValueBuilder ¶
func (b *MapBuilder) ValueBuilder() *StructBuilder
ValueBuilder can be used instead of separately using the Key/Item builders to build the list as a List of Structs rather than building the keys/items separately.
type MonthDayNanoInterval ¶
type MonthDayNanoInterval struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of arrow.DayTimeInterval values.
func NewMonthDayNanoIntervalData ¶
func NewMonthDayNanoIntervalData(data *Data) *MonthDayNanoInterval
func (*MonthDayNanoInterval) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*MonthDayNanoInterval) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*MonthDayNanoInterval) Len ¶
func (a *MonthDayNanoInterval) Len() int
Len returns the number of elements in the array.
func (*MonthDayNanoInterval) MonthDayNanoIntervalValues ¶
func (a *MonthDayNanoInterval) MonthDayNanoIntervalValues() []arrow.MonthDayNanoInterval
func (*MonthDayNanoInterval) NullBitmapBytes ¶
func (a *MonthDayNanoInterval) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*MonthDayNanoInterval) NullN ¶
func (a *MonthDayNanoInterval) NullN() int
NullN returns the number of null values in the array.
func (*MonthDayNanoInterval) Release ¶
func (a *MonthDayNanoInterval) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*MonthDayNanoInterval) Retain ¶
func (a *MonthDayNanoInterval) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*MonthDayNanoInterval) String ¶
func (a *MonthDayNanoInterval) String() string
func (*MonthDayNanoInterval) Value ¶
func (a *MonthDayNanoInterval) Value(i int) arrow.MonthDayNanoInterval
type MonthDayNanoIntervalBuilder ¶
type MonthDayNanoIntervalBuilder struct {
// contains filtered or unexported fields
}
func NewMonthDayNanoIntervalBuilder ¶
func NewMonthDayNanoIntervalBuilder(mem memory.Allocator) *MonthDayNanoIntervalBuilder
func (*MonthDayNanoIntervalBuilder) Append ¶
func (b *MonthDayNanoIntervalBuilder) Append(v arrow.MonthDayNanoInterval)
func (*MonthDayNanoIntervalBuilder) AppendNull ¶
func (b *MonthDayNanoIntervalBuilder) AppendNull()
func (*MonthDayNanoIntervalBuilder) AppendValues ¶
func (b *MonthDayNanoIntervalBuilder) AppendValues(v []arrow.MonthDayNanoInterval, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*MonthDayNanoIntervalBuilder) Cap ¶
func (b *MonthDayNanoIntervalBuilder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*MonthDayNanoIntervalBuilder) Len ¶
func (b *MonthDayNanoIntervalBuilder) Len() int
Len returns the number of elements in the array builder.
func (*MonthDayNanoIntervalBuilder) NewArray ¶
func (b *MonthDayNanoIntervalBuilder) NewArray() Interface
NewArray creates a MonthDayNanoInterval array from the memory buffers used by the builder and resets the MonthDayNanoIntervalBuilder so it can be used to build a new array.
func (*MonthDayNanoIntervalBuilder) NewMonthDayNanoIntervalArray ¶
func (b *MonthDayNanoIntervalBuilder) NewMonthDayNanoIntervalArray() (a *MonthDayNanoInterval)
NewMonthDayNanoIntervalArray creates a MonthDayNanoInterval array from the memory buffers used by the builder and resets the MonthDayNanoIntervalBuilder so it can be used to build a new array.
func (*MonthDayNanoIntervalBuilder) NullN ¶
func (b *MonthDayNanoIntervalBuilder) NullN() int
NullN returns the number of null values in the array builder.
func (*MonthDayNanoIntervalBuilder) Release ¶
func (b *MonthDayNanoIntervalBuilder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*MonthDayNanoIntervalBuilder) Reserve ¶
func (b *MonthDayNanoIntervalBuilder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*MonthDayNanoIntervalBuilder) Resize ¶
func (b *MonthDayNanoIntervalBuilder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*MonthDayNanoIntervalBuilder) Retain ¶
func (b *MonthDayNanoIntervalBuilder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*MonthDayNanoIntervalBuilder) UnsafeAppend ¶
func (b *MonthDayNanoIntervalBuilder) UnsafeAppend(v arrow.MonthDayNanoInterval)
func (*MonthDayNanoIntervalBuilder) UnsafeAppendBoolToBitmap ¶
func (b *MonthDayNanoIntervalBuilder) UnsafeAppendBoolToBitmap(isValid bool)
type MonthInterval ¶
type MonthInterval struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of arrow.MonthInterval values.
func NewMonthIntervalData ¶
func NewMonthIntervalData(data *Data) *MonthInterval
func (*MonthInterval) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*MonthInterval) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*MonthInterval) Len ¶
func (a *MonthInterval) Len() int
Len returns the number of elements in the array.
func (*MonthInterval) MonthIntervalValues ¶
func (a *MonthInterval) MonthIntervalValues() []arrow.MonthInterval
func (*MonthInterval) NullBitmapBytes ¶
func (a *MonthInterval) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*MonthInterval) NullN ¶
func (a *MonthInterval) NullN() int
NullN returns the number of null values in the array.
func (*MonthInterval) Release ¶
func (a *MonthInterval) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*MonthInterval) Retain ¶
func (a *MonthInterval) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*MonthInterval) String ¶
func (a *MonthInterval) String() string
func (*MonthInterval) Value ¶
func (a *MonthInterval) Value(i int) arrow.MonthInterval
type MonthIntervalBuilder ¶
type MonthIntervalBuilder struct {
// contains filtered or unexported fields
}
func NewMonthIntervalBuilder ¶
func NewMonthIntervalBuilder(mem memory.Allocator) *MonthIntervalBuilder
func (*MonthIntervalBuilder) Append ¶
func (b *MonthIntervalBuilder) Append(v arrow.MonthInterval)
func (*MonthIntervalBuilder) AppendNull ¶
func (b *MonthIntervalBuilder) AppendNull()
func (*MonthIntervalBuilder) AppendValues ¶
func (b *MonthIntervalBuilder) AppendValues(v []arrow.MonthInterval, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*MonthIntervalBuilder) Cap ¶
func (b *MonthIntervalBuilder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*MonthIntervalBuilder) Len ¶
func (b *MonthIntervalBuilder) Len() int
Len returns the number of elements in the array builder.
func (*MonthIntervalBuilder) NewArray ¶
func (b *MonthIntervalBuilder) NewArray() Interface
NewArray creates a MonthInterval array from the memory buffers used by the builder and resets the MonthIntervalBuilder so it can be used to build a new array.
func (*MonthIntervalBuilder) NewMonthIntervalArray ¶
func (b *MonthIntervalBuilder) NewMonthIntervalArray() (a *MonthInterval)
NewMonthIntervalArray creates a MonthInterval array from the memory buffers used by the builder and resets the MonthIntervalBuilder so it can be used to build a new array.
func (*MonthIntervalBuilder) NullN ¶
func (b *MonthIntervalBuilder) NullN() int
NullN returns the number of null values in the array builder.
func (*MonthIntervalBuilder) Release ¶
func (b *MonthIntervalBuilder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*MonthIntervalBuilder) Reserve ¶
func (b *MonthIntervalBuilder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*MonthIntervalBuilder) Resize ¶
func (b *MonthIntervalBuilder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*MonthIntervalBuilder) Retain ¶
func (b *MonthIntervalBuilder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*MonthIntervalBuilder) UnsafeAppend ¶
func (b *MonthIntervalBuilder) UnsafeAppend(v arrow.MonthInterval)
func (*MonthIntervalBuilder) UnsafeAppendBoolToBitmap ¶
func (b *MonthIntervalBuilder) UnsafeAppendBoolToBitmap(isValid bool)
type Null ¶
type Null struct {
// contains filtered or unexported fields
}
Null represents an immutable, degenerate array with no physical storage.
func NewNullData ¶
NewNullData returns a new Null array value, from data.
func (*Null) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Null) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Null) NullBitmapBytes ¶
func (a *Null) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*Null) NullN ¶
func (a *Null) NullN() int
NullN returns the number of null values in the array.
func (*Null) Release ¶
func (a *Null) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
type NullBuilder ¶
type NullBuilder struct {
// contains filtered or unexported fields
}
func NewNullBuilder ¶
func NewNullBuilder(mem memory.Allocator) *NullBuilder
NewNullBuilder returns a builder, using the provided memory allocator.
func (*NullBuilder) AppendNull ¶
func (b *NullBuilder) AppendNull()
func (*NullBuilder) Cap ¶
func (b *NullBuilder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*NullBuilder) Len ¶
func (b *NullBuilder) Len() int
Len returns the number of elements in the array builder.
func (*NullBuilder) NewArray ¶
func (b *NullBuilder) NewArray() Interface
NewArray creates a Null array from the memory buffers used by the builder and resets the NullBuilder so it can be used to build a new array.
func (*NullBuilder) NewNullArray ¶
func (b *NullBuilder) NewNullArray() (a *Null)
NewNullArray creates a Null array from the memory buffers used by the builder and resets the NullBuilder so it can be used to build a new array.
func (*NullBuilder) NullN ¶
func (b *NullBuilder) NullN() int
NullN returns the number of null values in the array builder.
func (*NullBuilder) Release ¶
func (b *NullBuilder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*NullBuilder) Reserve ¶
func (*NullBuilder) Reserve(size int)
func (*NullBuilder) Resize ¶
func (*NullBuilder) Resize(size int)
func (*NullBuilder) Retain ¶
func (b *NullBuilder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*NullBuilder) UnsafeAppendBoolToBitmap ¶
func (b *NullBuilder) UnsafeAppendBoolToBitmap(isValid bool)
type Record ¶
type Record interface { Release() Retain() Schema() *arrow.Schema NumRows() int64 NumCols() int64 Columns() []Interface Column(i int) Interface ColumnName(i int) string // NewSlice constructs a zero-copy slice of the record with the indicated // indices i and j, corresponding to array[i:j]. // The returned record must be Release()'d after use. // // NewSlice panics if the slice is outside the valid range of the record array. // NewSlice panics if j < i. NewSlice(i, j int64) Record }
Record is a collection of equal-length arrays matching a particular Schema.
type RecordBuilder ¶
type RecordBuilder struct {
// contains filtered or unexported fields
}
RecordBuilder eases the process of building a Record, iteratively, from a known Schema.
func NewRecordBuilder ¶
func NewRecordBuilder(mem memory.Allocator, schema *arrow.Schema) *RecordBuilder
NewRecordBuilder returns a builder, using the provided memory allocator and a schema.
func (*RecordBuilder) Field ¶
func (b *RecordBuilder) Field(i int) Builder
func (*RecordBuilder) Fields ¶
func (b *RecordBuilder) Fields() []Builder
func (*RecordBuilder) NewRecord ¶
func (b *RecordBuilder) NewRecord() Record
NewRecord creates a new record from the memory buffers and resets the RecordBuilder so it can be used to build a new record.
The returned Record must be Release()'d after use.
NewRecord panics if the fields' builder do not have the same length.
func (*RecordBuilder) Release ¶
func (b *RecordBuilder) Release()
Release decreases the reference count by 1.
func (*RecordBuilder) Reserve ¶
func (b *RecordBuilder) Reserve(size int)
func (*RecordBuilder) Retain ¶
func (b *RecordBuilder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*RecordBuilder) Schema ¶
func (b *RecordBuilder) Schema() *arrow.Schema
type RecordReader ¶
type RecordReader interface { Retain() Release() Schema() *arrow.Schema Next() bool Record() Record }
RecordReader reads a stream of records.
type String ¶
type String struct {
// contains filtered or unexported fields
}
String represents an immutable sequence of variable-length UTF-8 strings.
func NewStringData ¶
NewStringData constructs a new String array from data.
func (*String) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*String) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*String) NullBitmapBytes ¶
func (a *String) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*String) NullN ¶
func (a *String) NullN() int
NullN returns the number of null values in the array.
func (*String) Release ¶
func (a *String) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*String) Retain ¶
func (a *String) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*String) ValueBytes ¶
func (*String) ValueOffset ¶
ValueOffset returns the offset of the value at index i.
func (*String) ValueOffsets ¶
type StringBuilder ¶
type StringBuilder struct {
// contains filtered or unexported fields
}
A StringBuilder is used to build a String array using the Append methods.
func NewStringBuilder ¶
func NewStringBuilder(mem memory.Allocator) *StringBuilder
NewStringBuilder creates a new StringBuilder.
func (*StringBuilder) Append ¶
func (b *StringBuilder) Append(v string)
Append appends a string to the builder.
func (*StringBuilder) AppendNull ¶
func (b *StringBuilder) AppendNull()
AppendNull appends a null to the builder.
func (*StringBuilder) AppendValues ¶
func (b *StringBuilder) AppendValues(v []string, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*StringBuilder) Cap ¶
func (b *StringBuilder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*StringBuilder) Len ¶
func (b *StringBuilder) Len() int
Len returns the number of elements in the array builder.
func (*StringBuilder) NewArray ¶
func (b *StringBuilder) NewArray() Interface
NewArray creates a String array from the memory buffers used by the builder and resets the StringBuilder so it can be used to build a new array.
func (*StringBuilder) NewStringArray ¶
func (b *StringBuilder) NewStringArray() (a *String)
NewStringArray creates a String array from the memory buffers used by the builder and resets the StringBuilder so it can be used to build a new array.
func (*StringBuilder) NullN ¶
func (b *StringBuilder) NullN() int
NullN returns the number of null values in the array builder.
func (*StringBuilder) Release ¶
func (b *StringBuilder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed. Release may be called simultaneously from multiple goroutines.
func (*StringBuilder) Reserve ¶
func (b *StringBuilder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*StringBuilder) Resize ¶
func (b *StringBuilder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*StringBuilder) Retain ¶
func (b *StringBuilder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*StringBuilder) Value ¶
func (b *StringBuilder) Value(i int) string
Value returns the string at index i.
type Struct ¶
type Struct struct {
// contains filtered or unexported fields
}
Struct represents an ordered sequence of relative types.
func NewStructData ¶
NewStructData returns a new Struct array value from data.
func (*Struct) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Struct) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Struct) NullBitmapBytes ¶
func (a *Struct) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
type StructBuilder ¶
type StructBuilder struct {
// contains filtered or unexported fields
}
func NewStructBuilder ¶
func NewStructBuilder(mem memory.Allocator, dtype *arrow.StructType) *StructBuilder
NewStructBuilder returns a builder, using the provided memory allocator.
func (*StructBuilder) Append ¶
func (b *StructBuilder) Append(v bool)
func (*StructBuilder) AppendNull ¶
func (b *StructBuilder) AppendNull()
func (*StructBuilder) AppendValues ¶
func (b *StructBuilder) AppendValues(valids []bool)
func (*StructBuilder) Cap ¶
func (b *StructBuilder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*StructBuilder) FieldBuilder ¶
func (b *StructBuilder) FieldBuilder(i int) Builder
func (*StructBuilder) Len ¶
func (b *StructBuilder) Len() int
Len returns the number of elements in the array builder.
func (*StructBuilder) NewArray ¶
func (b *StructBuilder) NewArray() Interface
NewArray creates a Struct array from the memory buffers used by the builder and resets the StructBuilder so it can be used to build a new array.
func (*StructBuilder) NewStructArray ¶
func (b *StructBuilder) NewStructArray() (a *Struct)
NewStructArray creates a Struct array from the memory buffers used by the builder and resets the StructBuilder so it can be used to build a new array.
func (*StructBuilder) NullN ¶
func (b *StructBuilder) NullN() int
NullN returns the number of null values in the array builder.
func (*StructBuilder) NumField ¶
func (b *StructBuilder) NumField() int
func (*StructBuilder) Release ¶
func (b *StructBuilder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*StructBuilder) Reserve ¶
func (b *StructBuilder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*StructBuilder) Resize ¶
func (b *StructBuilder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*StructBuilder) Retain ¶
func (b *StructBuilder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*StructBuilder) UnsafeAppendBoolToBitmap ¶
func (b *StructBuilder) UnsafeAppendBoolToBitmap(isValid bool)
type Table ¶
type Table interface { Schema() *arrow.Schema NumRows() int64 NumCols() int64 Column(i int) *Column Retain() Release() }
Table represents a logical sequence of chunked arrays.
type TableReader ¶
type TableReader struct {
// contains filtered or unexported fields
}
TableReader is a Record iterator over a (possibly chunked) Table
func NewTableReader ¶
func NewTableReader(tbl Table, chunkSize int64) *TableReader
NewTableReader returns a new TableReader to iterate over the (possibly chunked) Table. if chunkSize is <= 0, the biggest possible chunk will be selected.
func (*TableReader) Next ¶
func (tr *TableReader) Next() bool
func (*TableReader) Record ¶
func (tr *TableReader) Record() Record
func (*TableReader) Release ¶
func (tr *TableReader) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed. Release may be called simultaneously from multiple goroutines.
func (*TableReader) Retain ¶
func (tr *TableReader) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*TableReader) Schema ¶
func (tr *TableReader) Schema() *arrow.Schema
type Time32 ¶
type Time32 struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of arrow.Time32 values.
func (*Time32) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Time32) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Time32) NullBitmapBytes ¶
func (a *Time32) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*Time32) NullN ¶
func (a *Time32) NullN() int
NullN returns the number of null values in the array.
func (*Time32) Release ¶
func (a *Time32) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*Time32) Retain ¶
func (a *Time32) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*Time32) Time32Values ¶
Values returns the values.
type Time32Builder ¶
type Time32Builder struct {
// contains filtered or unexported fields
}
func NewTime32Builder ¶
func NewTime32Builder(mem memory.Allocator, dtype *arrow.Time32Type) *Time32Builder
func (*Time32Builder) Append ¶
func (b *Time32Builder) Append(v arrow.Time32)
func (*Time32Builder) AppendNull ¶
func (b *Time32Builder) AppendNull()
func (*Time32Builder) AppendValues ¶
func (b *Time32Builder) AppendValues(v []arrow.Time32, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*Time32Builder) Cap ¶
func (b *Time32Builder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*Time32Builder) Len ¶
func (b *Time32Builder) Len() int
Len returns the number of elements in the array builder.
func (*Time32Builder) NewArray ¶
func (b *Time32Builder) NewArray() Interface
NewArray creates a Time32 array from the memory buffers used by the builder and resets the Time32Builder so it can be used to build a new array.
func (*Time32Builder) NewTime32Array ¶
func (b *Time32Builder) NewTime32Array() (a *Time32)
NewTime32Array creates a Time32 array from the memory buffers used by the builder and resets the Time32Builder so it can be used to build a new array.
func (*Time32Builder) NullN ¶
func (b *Time32Builder) NullN() int
NullN returns the number of null values in the array builder.
func (*Time32Builder) Release ¶
func (b *Time32Builder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*Time32Builder) Reserve ¶
func (b *Time32Builder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*Time32Builder) Resize ¶
func (b *Time32Builder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*Time32Builder) Retain ¶
func (b *Time32Builder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*Time32Builder) UnsafeAppend ¶
func (b *Time32Builder) UnsafeAppend(v arrow.Time32)
func (*Time32Builder) UnsafeAppendBoolToBitmap ¶
func (b *Time32Builder) UnsafeAppendBoolToBitmap(isValid bool)
type Time64 ¶
type Time64 struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of arrow.Time64 values.
func (*Time64) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Time64) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Time64) NullBitmapBytes ¶
func (a *Time64) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*Time64) NullN ¶
func (a *Time64) NullN() int
NullN returns the number of null values in the array.
func (*Time64) Release ¶
func (a *Time64) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*Time64) Retain ¶
func (a *Time64) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*Time64) Time64Values ¶
Values returns the values.
type Time64Builder ¶
type Time64Builder struct {
// contains filtered or unexported fields
}
func NewTime64Builder ¶
func NewTime64Builder(mem memory.Allocator, dtype *arrow.Time64Type) *Time64Builder
func (*Time64Builder) Append ¶
func (b *Time64Builder) Append(v arrow.Time64)
func (*Time64Builder) AppendNull ¶
func (b *Time64Builder) AppendNull()
func (*Time64Builder) AppendValues ¶
func (b *Time64Builder) AppendValues(v []arrow.Time64, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*Time64Builder) Cap ¶
func (b *Time64Builder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*Time64Builder) Len ¶
func (b *Time64Builder) Len() int
Len returns the number of elements in the array builder.
func (*Time64Builder) NewArray ¶
func (b *Time64Builder) NewArray() Interface
NewArray creates a Time64 array from the memory buffers used by the builder and resets the Time64Builder so it can be used to build a new array.
func (*Time64Builder) NewTime64Array ¶
func (b *Time64Builder) NewTime64Array() (a *Time64)
NewTime64Array creates a Time64 array from the memory buffers used by the builder and resets the Time64Builder so it can be used to build a new array.
func (*Time64Builder) NullN ¶
func (b *Time64Builder) NullN() int
NullN returns the number of null values in the array builder.
func (*Time64Builder) Release ¶
func (b *Time64Builder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*Time64Builder) Reserve ¶
func (b *Time64Builder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*Time64Builder) Resize ¶
func (b *Time64Builder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*Time64Builder) Retain ¶
func (b *Time64Builder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*Time64Builder) UnsafeAppend ¶
func (b *Time64Builder) UnsafeAppend(v arrow.Time64)
func (*Time64Builder) UnsafeAppendBoolToBitmap ¶
func (b *Time64Builder) UnsafeAppendBoolToBitmap(isValid bool)
type Timestamp ¶
type Timestamp struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of arrow.Timestamp values.
func NewTimestampData ¶
NewTimestampData creates a new Timestamp.
func (*Timestamp) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Timestamp) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Timestamp) Len ¶
func (a *Timestamp) Len() int
Len returns the number of elements in the array.
func (*Timestamp) NullBitmapBytes ¶
func (a *Timestamp) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*Timestamp) NullN ¶
func (a *Timestamp) NullN() int
NullN returns the number of null values in the array.
func (*Timestamp) Release ¶
func (a *Timestamp) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*Timestamp) Retain ¶
func (a *Timestamp) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*Timestamp) TimestampValues ¶
Values returns the values.
type TimestampBuilder ¶
type TimestampBuilder struct {
// contains filtered or unexported fields
}
func NewTimestampBuilder ¶
func NewTimestampBuilder(mem memory.Allocator, dtype *arrow.TimestampType) *TimestampBuilder
func (*TimestampBuilder) Append ¶
func (b *TimestampBuilder) Append(v arrow.Timestamp)
func (*TimestampBuilder) AppendNull ¶
func (b *TimestampBuilder) AppendNull()
func (*TimestampBuilder) AppendValues ¶
func (b *TimestampBuilder) AppendValues(v []arrow.Timestamp, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*TimestampBuilder) Cap ¶
func (b *TimestampBuilder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*TimestampBuilder) Len ¶
func (b *TimestampBuilder) Len() int
Len returns the number of elements in the array builder.
func (*TimestampBuilder) NewArray ¶
func (b *TimestampBuilder) NewArray() Interface
NewArray creates a Timestamp array from the memory buffers used by the builder and resets the TimestampBuilder so it can be used to build a new array.
func (*TimestampBuilder) NewTimestampArray ¶
func (b *TimestampBuilder) NewTimestampArray() (a *Timestamp)
NewTimestampArray creates a Timestamp array from the memory buffers used by the builder and resets the TimestampBuilder so it can be used to build a new array.
func (*TimestampBuilder) NullN ¶
func (b *TimestampBuilder) NullN() int
NullN returns the number of null values in the array builder.
func (*TimestampBuilder) Release ¶
func (b *TimestampBuilder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*TimestampBuilder) Reserve ¶
func (b *TimestampBuilder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*TimestampBuilder) Resize ¶
func (b *TimestampBuilder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*TimestampBuilder) Retain ¶
func (b *TimestampBuilder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*TimestampBuilder) UnsafeAppend ¶
func (b *TimestampBuilder) UnsafeAppend(v arrow.Timestamp)
func (*TimestampBuilder) UnsafeAppendBoolToBitmap ¶
func (b *TimestampBuilder) UnsafeAppendBoolToBitmap(isValid bool)
type Uint16 ¶
type Uint16 struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of uint16 values.
func (*Uint16) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Uint16) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Uint16) NullBitmapBytes ¶
func (a *Uint16) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*Uint16) NullN ¶
func (a *Uint16) NullN() int
NullN returns the number of null values in the array.
func (*Uint16) Release ¶
func (a *Uint16) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*Uint16) Retain ¶
func (a *Uint16) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
type Uint16Builder ¶
type Uint16Builder struct {
// contains filtered or unexported fields
}
func NewUint16Builder ¶
func NewUint16Builder(mem memory.Allocator) *Uint16Builder
func (*Uint16Builder) Append ¶
func (b *Uint16Builder) Append(v uint16)
func (*Uint16Builder) AppendNull ¶
func (b *Uint16Builder) AppendNull()
func (*Uint16Builder) AppendValues ¶
func (b *Uint16Builder) AppendValues(v []uint16, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*Uint16Builder) Cap ¶
func (b *Uint16Builder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*Uint16Builder) Len ¶
func (b *Uint16Builder) Len() int
Len returns the number of elements in the array builder.
func (*Uint16Builder) NewArray ¶
func (b *Uint16Builder) NewArray() Interface
NewArray creates a Uint16 array from the memory buffers used by the builder and resets the Uint16Builder so it can be used to build a new array.
func (*Uint16Builder) NewUint16Array ¶
func (b *Uint16Builder) NewUint16Array() (a *Uint16)
NewUint16Array creates a Uint16 array from the memory buffers used by the builder and resets the Uint16Builder so it can be used to build a new array.
func (*Uint16Builder) NullN ¶
func (b *Uint16Builder) NullN() int
NullN returns the number of null values in the array builder.
func (*Uint16Builder) Release ¶
func (b *Uint16Builder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*Uint16Builder) Reserve ¶
func (b *Uint16Builder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*Uint16Builder) Resize ¶
func (b *Uint16Builder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*Uint16Builder) Retain ¶
func (b *Uint16Builder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*Uint16Builder) UnsafeAppend ¶
func (b *Uint16Builder) UnsafeAppend(v uint16)
func (*Uint16Builder) UnsafeAppendBoolToBitmap ¶
func (b *Uint16Builder) UnsafeAppendBoolToBitmap(isValid bool)
type Uint32 ¶
type Uint32 struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of uint32 values.
func (*Uint32) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Uint32) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Uint32) NullBitmapBytes ¶
func (a *Uint32) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*Uint32) NullN ¶
func (a *Uint32) NullN() int
NullN returns the number of null values in the array.
func (*Uint32) Release ¶
func (a *Uint32) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*Uint32) Retain ¶
func (a *Uint32) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
type Uint32Builder ¶
type Uint32Builder struct {
// contains filtered or unexported fields
}
func NewUint32Builder ¶
func NewUint32Builder(mem memory.Allocator) *Uint32Builder
func (*Uint32Builder) Append ¶
func (b *Uint32Builder) Append(v uint32)
func (*Uint32Builder) AppendNull ¶
func (b *Uint32Builder) AppendNull()
func (*Uint32Builder) AppendValues ¶
func (b *Uint32Builder) AppendValues(v []uint32, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*Uint32Builder) Cap ¶
func (b *Uint32Builder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*Uint32Builder) Len ¶
func (b *Uint32Builder) Len() int
Len returns the number of elements in the array builder.
func (*Uint32Builder) NewArray ¶
func (b *Uint32Builder) NewArray() Interface
NewArray creates a Uint32 array from the memory buffers used by the builder and resets the Uint32Builder so it can be used to build a new array.
func (*Uint32Builder) NewUint32Array ¶
func (b *Uint32Builder) NewUint32Array() (a *Uint32)
NewUint32Array creates a Uint32 array from the memory buffers used by the builder and resets the Uint32Builder so it can be used to build a new array.
func (*Uint32Builder) NullN ¶
func (b *Uint32Builder) NullN() int
NullN returns the number of null values in the array builder.
func (*Uint32Builder) Release ¶
func (b *Uint32Builder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*Uint32Builder) Reserve ¶
func (b *Uint32Builder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*Uint32Builder) Resize ¶
func (b *Uint32Builder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*Uint32Builder) Retain ¶
func (b *Uint32Builder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*Uint32Builder) UnsafeAppend ¶
func (b *Uint32Builder) UnsafeAppend(v uint32)
func (*Uint32Builder) UnsafeAppendBoolToBitmap ¶
func (b *Uint32Builder) UnsafeAppendBoolToBitmap(isValid bool)
type Uint64 ¶
type Uint64 struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of uint64 values.
func (*Uint64) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Uint64) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Uint64) NullBitmapBytes ¶
func (a *Uint64) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*Uint64) NullN ¶
func (a *Uint64) NullN() int
NullN returns the number of null values in the array.
func (*Uint64) Release ¶
func (a *Uint64) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*Uint64) Retain ¶
func (a *Uint64) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
type Uint64Builder ¶
type Uint64Builder struct {
// contains filtered or unexported fields
}
func NewUint64Builder ¶
func NewUint64Builder(mem memory.Allocator) *Uint64Builder
func (*Uint64Builder) Append ¶
func (b *Uint64Builder) Append(v uint64)
func (*Uint64Builder) AppendNull ¶
func (b *Uint64Builder) AppendNull()
func (*Uint64Builder) AppendValues ¶
func (b *Uint64Builder) AppendValues(v []uint64, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*Uint64Builder) Cap ¶
func (b *Uint64Builder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*Uint64Builder) Len ¶
func (b *Uint64Builder) Len() int
Len returns the number of elements in the array builder.
func (*Uint64Builder) NewArray ¶
func (b *Uint64Builder) NewArray() Interface
NewArray creates a Uint64 array from the memory buffers used by the builder and resets the Uint64Builder so it can be used to build a new array.
func (*Uint64Builder) NewUint64Array ¶
func (b *Uint64Builder) NewUint64Array() (a *Uint64)
NewUint64Array creates a Uint64 array from the memory buffers used by the builder and resets the Uint64Builder so it can be used to build a new array.
func (*Uint64Builder) NullN ¶
func (b *Uint64Builder) NullN() int
NullN returns the number of null values in the array builder.
func (*Uint64Builder) Release ¶
func (b *Uint64Builder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*Uint64Builder) Reserve ¶
func (b *Uint64Builder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*Uint64Builder) Resize ¶
func (b *Uint64Builder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*Uint64Builder) Retain ¶
func (b *Uint64Builder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*Uint64Builder) UnsafeAppend ¶
func (b *Uint64Builder) UnsafeAppend(v uint64)
func (*Uint64Builder) UnsafeAppendBoolToBitmap ¶
func (b *Uint64Builder) UnsafeAppendBoolToBitmap(isValid bool)
type Uint8 ¶
type Uint8 struct {
// contains filtered or unexported fields
}
A type which represents an immutable sequence of uint8 values.
func (*Uint8) IsNull ¶
IsNull returns true if value at index is null. NOTE: IsNull will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Uint8) IsValid ¶
IsValid returns true if value at index is not null. NOTE: IsValid will panic if NullBitmapBytes is not empty and 0 > i ≥ Len.
func (*Uint8) NullBitmapBytes ¶
func (a *Uint8) NullBitmapBytes() []byte
NullBitmapBytes returns a byte slice of the validity bitmap.
func (*Uint8) NullN ¶
func (a *Uint8) NullN() int
NullN returns the number of null values in the array.
func (*Uint8) Release ¶
func (a *Uint8) Release()
Release decreases the reference count by 1. Release may be called simultaneously from multiple goroutines. When the reference count goes to zero, the memory is freed.
func (*Uint8) Retain ¶
func (a *Uint8) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
type Uint8Builder ¶
type Uint8Builder struct {
// contains filtered or unexported fields
}
func NewUint8Builder ¶
func NewUint8Builder(mem memory.Allocator) *Uint8Builder
func (*Uint8Builder) Append ¶
func (b *Uint8Builder) Append(v uint8)
func (*Uint8Builder) AppendNull ¶
func (b *Uint8Builder) AppendNull()
func (*Uint8Builder) AppendValues ¶
func (b *Uint8Builder) AppendValues(v []uint8, valid []bool)
AppendValues will append the values in the v slice. The valid slice determines which values in v are valid (not null). The valid slice must either be empty or be equal in length to v. If empty, all values in v are appended and considered valid.
func (*Uint8Builder) Cap ¶
func (b *Uint8Builder) Cap() int
Cap returns the total number of elements that can be stored without allocating additional memory.
func (*Uint8Builder) Len ¶
func (b *Uint8Builder) Len() int
Len returns the number of elements in the array builder.
func (*Uint8Builder) NewArray ¶
func (b *Uint8Builder) NewArray() Interface
NewArray creates a Uint8 array from the memory buffers used by the builder and resets the Uint8Builder so it can be used to build a new array.
func (*Uint8Builder) NewUint8Array ¶
func (b *Uint8Builder) NewUint8Array() (a *Uint8)
NewUint8Array creates a Uint8 array from the memory buffers used by the builder and resets the Uint8Builder so it can be used to build a new array.
func (*Uint8Builder) NullN ¶
func (b *Uint8Builder) NullN() int
NullN returns the number of null values in the array builder.
func (*Uint8Builder) Release ¶
func (b *Uint8Builder) Release()
Release decreases the reference count by 1. When the reference count goes to zero, the memory is freed.
func (*Uint8Builder) Reserve ¶
func (b *Uint8Builder) Reserve(n int)
Reserve ensures there is enough space for appending n elements by checking the capacity and calling Resize if necessary.
func (*Uint8Builder) Resize ¶
func (b *Uint8Builder) Resize(n int)
Resize adjusts the space allocated by b to n elements. If n is greater than b.Cap(), additional memory will be allocated. If n is smaller, the allocated memory may reduced.
func (*Uint8Builder) Retain ¶
func (b *Uint8Builder) Retain()
Retain increases the reference count by 1. Retain may be called simultaneously from multiple goroutines.
func (*Uint8Builder) UnsafeAppend ¶
func (b *Uint8Builder) UnsafeAppend(v uint8)
func (*Uint8Builder) UnsafeAppendBoolToBitmap ¶
func (b *Uint8Builder) UnsafeAppendBoolToBitmap(isValid bool)
Source Files ¶
- array.go
- binary.go
- binarybuilder.go
- boolean.go
- booleanbuilder.go
- bufferbuilder.go
- bufferbuilder_byte.go
- bufferbuilder_numeric.gen.go
- builder.go
- compare.go
- concat.go
- data.go
- decimal128.go
- doc.go
- extension.go
- fixed_size_list.go
- fixedsize_binary.go
- fixedsize_binarybuilder.go
- float16.go
- float16_builder.go
- interval.go
- list.go
- map.go
- null.go
- numeric.gen.go
- numericbuilder.gen.go
- record.go
- string.go
- struct.go
- table.go
- util.go