client

package
v2.5.7 Latest Latest
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Published: Aug 2, 2022 License: Apache-2.0 Imports: 5 Imported by: 0

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Functions

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Types

type AdaptGameVersionRequest

type AdaptGameVersionRequest struct {
	FrameRate  *string `json:"FrameRate,omitempty" xml:"FrameRate,omitempty"`
	Resolution *string `json:"Resolution,omitempty" xml:"Resolution,omitempty"`
	VersionId  *string `json:"VersionId,omitempty" xml:"VersionId,omitempty"`
}

func (AdaptGameVersionRequest) GoString

func (s AdaptGameVersionRequest) GoString() string

func (*AdaptGameVersionRequest) SetFrameRate

func (*AdaptGameVersionRequest) SetResolution

func (*AdaptGameVersionRequest) SetVersionId

func (AdaptGameVersionRequest) String

func (s AdaptGameVersionRequest) String() string

type AdaptGameVersionResponse

type AdaptGameVersionResponse struct {
	Headers    map[string]*string            `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                        `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *AdaptGameVersionResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (AdaptGameVersionResponse) GoString

func (s AdaptGameVersionResponse) GoString() string

func (*AdaptGameVersionResponse) SetBody

func (*AdaptGameVersionResponse) SetHeaders

func (*AdaptGameVersionResponse) SetStatusCode added in v2.5.1

func (AdaptGameVersionResponse) String

func (s AdaptGameVersionResponse) String() string

type AdaptGameVersionResponseBody

type AdaptGameVersionResponseBody struct {
	RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	TaskId    *string `json:"TaskId,omitempty" xml:"TaskId,omitempty"`
}

func (AdaptGameVersionResponseBody) GoString

func (s AdaptGameVersionResponseBody) GoString() string

func (*AdaptGameVersionResponseBody) SetRequestId

func (*AdaptGameVersionResponseBody) SetTaskId

func (AdaptGameVersionResponseBody) String

type AddGameToProjectRequest

type AddGameToProjectRequest struct {
	GameId    *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	ProjectId *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"`
}

func (AddGameToProjectRequest) GoString

func (s AddGameToProjectRequest) GoString() string

func (*AddGameToProjectRequest) SetGameId

func (*AddGameToProjectRequest) SetProjectId

func (AddGameToProjectRequest) String

func (s AddGameToProjectRequest) String() string

type AddGameToProjectResponse

type AddGameToProjectResponse struct {
	Headers    map[string]*string            `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                        `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *AddGameToProjectResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (AddGameToProjectResponse) GoString

func (s AddGameToProjectResponse) GoString() string

func (*AddGameToProjectResponse) SetBody

func (*AddGameToProjectResponse) SetHeaders

func (*AddGameToProjectResponse) SetStatusCode added in v2.5.1

func (AddGameToProjectResponse) String

func (s AddGameToProjectResponse) String() string

type AddGameToProjectResponseBody

type AddGameToProjectResponseBody struct {
	RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (AddGameToProjectResponseBody) GoString

func (s AddGameToProjectResponseBody) GoString() string

func (*AddGameToProjectResponseBody) SetRequestId

func (AddGameToProjectResponseBody) String

type BatchDispatchGameSlotRequest

type BatchDispatchGameSlotRequest struct {
	QueueUserList *string `json:"QueueUserList,omitempty" xml:"QueueUserList,omitempty"`
}

func (BatchDispatchGameSlotRequest) GoString

func (s BatchDispatchGameSlotRequest) GoString() string

func (*BatchDispatchGameSlotRequest) SetQueueUserList

func (BatchDispatchGameSlotRequest) String

type BatchDispatchGameSlotResponse

type BatchDispatchGameSlotResponse struct {
	Headers    map[string]*string                 `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                             `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *BatchDispatchGameSlotResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (BatchDispatchGameSlotResponse) GoString

func (*BatchDispatchGameSlotResponse) SetBody

func (*BatchDispatchGameSlotResponse) SetHeaders

func (*BatchDispatchGameSlotResponse) SetStatusCode added in v2.5.1

func (BatchDispatchGameSlotResponse) String

type BatchDispatchGameSlotResponseBody

type BatchDispatchGameSlotResponseBody struct {
	QueueResultList []*BatchDispatchGameSlotResponseBodyQueueResultList `json:"QueueResultList,omitempty" xml:"QueueResultList,omitempty" type:"Repeated"`
	RequestId       *string                                             `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (BatchDispatchGameSlotResponseBody) GoString

func (*BatchDispatchGameSlotResponseBody) SetRequestId

func (BatchDispatchGameSlotResponseBody) String

type BatchDispatchGameSlotResponseBodyQueueResultList

type BatchDispatchGameSlotResponseBodyQueueResultList struct {
	GameId      *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"`
	Message     *string `json:"Message,omitempty" xml:"Message,omitempty"`
	QueueCode   *int32  `json:"QueueCode,omitempty" xml:"QueueCode,omitempty"`
	QueueState  *int32  `json:"QueueState,omitempty" xml:"QueueState,omitempty"`
	RegionName  *string `json:"RegionName,omitempty" xml:"RegionName,omitempty"`
	UserId      *string `json:"UserId,omitempty" xml:"UserId,omitempty"`
}

func (BatchDispatchGameSlotResponseBodyQueueResultList) GoString

func (*BatchDispatchGameSlotResponseBodyQueueResultList) SetGameId

func (*BatchDispatchGameSlotResponseBodyQueueResultList) SetGameSession

func (*BatchDispatchGameSlotResponseBodyQueueResultList) SetMessage

func (*BatchDispatchGameSlotResponseBodyQueueResultList) SetQueueCode

func (*BatchDispatchGameSlotResponseBodyQueueResultList) SetQueueState

func (*BatchDispatchGameSlotResponseBodyQueueResultList) SetRegionName

func (*BatchDispatchGameSlotResponseBodyQueueResultList) SetUserId

func (BatchDispatchGameSlotResponseBodyQueueResultList) String

type BatchStopGameSessionsRequest

type BatchStopGameSessionsRequest struct {
	GameId    *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	ProjectId *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"`
	Reason    *string `json:"Reason,omitempty" xml:"Reason,omitempty"`
	Tags      *string `json:"Tags,omitempty" xml:"Tags,omitempty"`
	Token     *string `json:"Token,omitempty" xml:"Token,omitempty"`
	TrackInfo *string `json:"TrackInfo,omitempty" xml:"TrackInfo,omitempty"`
}

func (BatchStopGameSessionsRequest) GoString

func (s BatchStopGameSessionsRequest) GoString() string

func (*BatchStopGameSessionsRequest) SetGameId

func (*BatchStopGameSessionsRequest) SetProjectId

func (*BatchStopGameSessionsRequest) SetReason

func (*BatchStopGameSessionsRequest) SetTags

func (*BatchStopGameSessionsRequest) SetToken

func (*BatchStopGameSessionsRequest) SetTrackInfo

func (BatchStopGameSessionsRequest) String

type BatchStopGameSessionsResponse

type BatchStopGameSessionsResponse struct {
	Headers    map[string]*string                 `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                             `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *BatchStopGameSessionsResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (BatchStopGameSessionsResponse) GoString

func (*BatchStopGameSessionsResponse) SetBody

func (*BatchStopGameSessionsResponse) SetHeaders

func (*BatchStopGameSessionsResponse) SetStatusCode added in v2.5.1

func (BatchStopGameSessionsResponse) String

type BatchStopGameSessionsResponseBody

type BatchStopGameSessionsResponseBody struct {
	GameId     *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	Message    *string `json:"Message,omitempty" xml:"Message,omitempty"`
	ProjectId  *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"`
	QueueState *int32  `json:"QueueState,omitempty" xml:"QueueState,omitempty"`
	RequestId  *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	Success    *bool   `json:"Success,omitempty" xml:"Success,omitempty"`
	TrackInfo  *string `json:"TrackInfo,omitempty" xml:"TrackInfo,omitempty"`
}

func (BatchStopGameSessionsResponseBody) GoString

func (*BatchStopGameSessionsResponseBody) SetGameId

func (*BatchStopGameSessionsResponseBody) SetMessage

func (*BatchStopGameSessionsResponseBody) SetProjectId

func (*BatchStopGameSessionsResponseBody) SetQueueState

func (*BatchStopGameSessionsResponseBody) SetRequestId

func (*BatchStopGameSessionsResponseBody) SetSuccess

func (*BatchStopGameSessionsResponseBody) SetTrackInfo

func (BatchStopGameSessionsResponseBody) String

type CancelGameHangRequest

type CancelGameHangRequest struct {
	AccessKey   *string `json:"AccessKey,omitempty" xml:"AccessKey,omitempty"`
	GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"`
}

func (CancelGameHangRequest) GoString

func (s CancelGameHangRequest) GoString() string

func (*CancelGameHangRequest) SetAccessKey

func (*CancelGameHangRequest) SetGameSession

func (s *CancelGameHangRequest) SetGameSession(v string) *CancelGameHangRequest

func (CancelGameHangRequest) String

func (s CancelGameHangRequest) String() string

type CancelGameHangResponse

type CancelGameHangResponse struct {
	Headers    map[string]*string          `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                      `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *CancelGameHangResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (CancelGameHangResponse) GoString

func (s CancelGameHangResponse) GoString() string

func (*CancelGameHangResponse) SetBody

func (*CancelGameHangResponse) SetHeaders

func (*CancelGameHangResponse) SetStatusCode added in v2.5.1

func (CancelGameHangResponse) String

func (s CancelGameHangResponse) String() string

type CancelGameHangResponseBody

type CancelGameHangResponseBody struct {
	Code        *string `json:"Code,omitempty" xml:"Code,omitempty"`
	GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"`
	Message     *string `json:"Message,omitempty" xml:"Message,omitempty"`
	RequestId   *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	Success     *bool   `json:"Success,omitempty" xml:"Success,omitempty"`
}

func (CancelGameHangResponseBody) GoString

func (s CancelGameHangResponseBody) GoString() string

func (*CancelGameHangResponseBody) SetCode

func (*CancelGameHangResponseBody) SetGameSession

func (*CancelGameHangResponseBody) SetMessage

func (*CancelGameHangResponseBody) SetRequestId

func (*CancelGameHangResponseBody) SetSuccess

func (CancelGameHangResponseBody) String

type Client

type Client struct {
	openapi.Client
}

func NewClient

func NewClient(config *openapi.Config) (*Client, error)

func (*Client) AdaptGameVersion

func (client *Client) AdaptGameVersion(request *AdaptGameVersionRequest) (_result *AdaptGameVersionResponse, _err error)

func (*Client) AdaptGameVersionWithOptions

func (client *Client) AdaptGameVersionWithOptions(request *AdaptGameVersionRequest, runtime *util.RuntimeOptions) (_result *AdaptGameVersionResponse, _err error)

func (*Client) AddGameToProject

func (client *Client) AddGameToProject(request *AddGameToProjectRequest) (_result *AddGameToProjectResponse, _err error)

func (*Client) AddGameToProjectWithOptions

func (client *Client) AddGameToProjectWithOptions(request *AddGameToProjectRequest, runtime *util.RuntimeOptions) (_result *AddGameToProjectResponse, _err error)

func (*Client) BatchDispatchGameSlot

func (client *Client) BatchDispatchGameSlot(request *BatchDispatchGameSlotRequest) (_result *BatchDispatchGameSlotResponse, _err error)

func (*Client) BatchDispatchGameSlotWithOptions

func (client *Client) BatchDispatchGameSlotWithOptions(request *BatchDispatchGameSlotRequest, runtime *util.RuntimeOptions) (_result *BatchDispatchGameSlotResponse, _err error)

func (*Client) BatchStopGameSessions

func (client *Client) BatchStopGameSessions(request *BatchStopGameSessionsRequest) (_result *BatchStopGameSessionsResponse, _err error)

func (*Client) BatchStopGameSessionsWithOptions

func (client *Client) BatchStopGameSessionsWithOptions(request *BatchStopGameSessionsRequest, runtime *util.RuntimeOptions) (_result *BatchStopGameSessionsResponse, _err error)

func (*Client) CancelGameHang

func (client *Client) CancelGameHang(request *CancelGameHangRequest) (_result *CancelGameHangResponse, _err error)

func (*Client) CancelGameHangWithOptions

func (client *Client) CancelGameHangWithOptions(request *CancelGameHangRequest, runtime *util.RuntimeOptions) (_result *CancelGameHangResponse, _err error)

func (*Client) CloseOrder

func (client *Client) CloseOrder(request *CloseOrderRequest) (_result *CloseOrderResponse, _err error)

func (*Client) CloseOrderWithOptions

func (client *Client) CloseOrderWithOptions(request *CloseOrderRequest, runtime *util.RuntimeOptions) (_result *CloseOrderResponse, _err error)

func (*Client) CreateGame

func (client *Client) CreateGame(request *CreateGameRequest) (_result *CreateGameResponse, _err error)

func (*Client) CreateGameDeployWorkflow

func (client *Client) CreateGameDeployWorkflow(request *CreateGameDeployWorkflowRequest) (_result *CreateGameDeployWorkflowResponse, _err error)

func (*Client) CreateGameDeployWorkflowWithOptions

func (client *Client) CreateGameDeployWorkflowWithOptions(request *CreateGameDeployWorkflowRequest, runtime *util.RuntimeOptions) (_result *CreateGameDeployWorkflowResponse, _err error)

func (*Client) CreateGameWithOptions

func (client *Client) CreateGameWithOptions(request *CreateGameRequest, runtime *util.RuntimeOptions) (_result *CreateGameResponse, _err error)

func (*Client) CreateOrder

func (client *Client) CreateOrder(request *CreateOrderRequest) (_result *CreateOrderResponse, _err error)

func (*Client) CreateOrderWithOptions

func (client *Client) CreateOrderWithOptions(request *CreateOrderRequest, runtime *util.RuntimeOptions) (_result *CreateOrderResponse, _err error)

func (*Client) CreateProject

func (client *Client) CreateProject(request *CreateProjectRequest) (_result *CreateProjectResponse, _err error)

func (*Client) CreateProjectWithOptions

func (client *Client) CreateProjectWithOptions(request *CreateProjectRequest, runtime *util.RuntimeOptions) (_result *CreateProjectResponse, _err error)

func (*Client) CreateToken

func (client *Client) CreateToken(request *CreateTokenRequest) (_result *CreateTokenResponse, _err error)

func (*Client) CreateTokenWithOptions

func (client *Client) CreateTokenWithOptions(request *CreateTokenRequest, runtime *util.RuntimeOptions) (_result *CreateTokenResponse, _err error)

func (*Client) DeleteGame

func (client *Client) DeleteGame(request *DeleteGameRequest) (_result *DeleteGameResponse, _err error)

func (*Client) DeleteGameArchive added in v2.5.6

func (client *Client) DeleteGameArchive(request *DeleteGameArchiveRequest) (_result *DeleteGameArchiveResponse, _err error)

func (*Client) DeleteGameArchiveWithOptions added in v2.5.6

func (client *Client) DeleteGameArchiveWithOptions(request *DeleteGameArchiveRequest, runtime *util.RuntimeOptions) (_result *DeleteGameArchiveResponse, _err error)

func (*Client) DeleteGameVersion

func (client *Client) DeleteGameVersion(request *DeleteGameVersionRequest) (_result *DeleteGameVersionResponse, _err error)

func (*Client) DeleteGameVersionWithOptions

func (client *Client) DeleteGameVersionWithOptions(request *DeleteGameVersionRequest, runtime *util.RuntimeOptions) (_result *DeleteGameVersionResponse, _err error)

func (*Client) DeleteGameWithOptions

func (client *Client) DeleteGameWithOptions(request *DeleteGameRequest, runtime *util.RuntimeOptions) (_result *DeleteGameResponse, _err error)

func (*Client) DeleteProject

func (client *Client) DeleteProject(request *DeleteProjectRequest) (_result *DeleteProjectResponse, _err error)

func (*Client) DeleteProjectWithOptions

func (client *Client) DeleteProjectWithOptions(request *DeleteProjectRequest, runtime *util.RuntimeOptions) (_result *DeleteProjectResponse, _err error)

func (*Client) DeliveryOrder

func (client *Client) DeliveryOrder(request *DeliveryOrderRequest) (_result *DeliveryOrderResponse, _err error)

func (*Client) DeliveryOrderWithOptions

func (client *Client) DeliveryOrderWithOptions(request *DeliveryOrderRequest, runtime *util.RuntimeOptions) (_result *DeliveryOrderResponse, _err error)

func (*Client) DispatchGameSlot

func (client *Client) DispatchGameSlot(request *DispatchGameSlotRequest) (_result *DispatchGameSlotResponse, _err error)

func (*Client) DispatchGameSlotWithOptions

func (client *Client) DispatchGameSlotWithOptions(request *DispatchGameSlotRequest, runtime *util.RuntimeOptions) (_result *DispatchGameSlotResponse, _err error)

func (*Client) GetEndpoint

func (client *Client) GetEndpoint(productId *string, regionId *string, endpointRule *string, network *string, suffix *string, endpointMap map[string]*string, endpoint *string) (_result *string, _err error)

func (*Client) GetGameCcu

func (client *Client) GetGameCcu(request *GetGameCcuRequest) (_result *GetGameCcuResponse, _err error)

func (*Client) GetGameCcuWithOptions

func (client *Client) GetGameCcuWithOptions(request *GetGameCcuRequest, runtime *util.RuntimeOptions) (_result *GetGameCcuResponse, _err error)

func (*Client) GetGameStatus

func (client *Client) GetGameStatus(request *GetGameStatusRequest) (_result *GetGameStatusResponse, _err error)

func (*Client) GetGameStatusWithOptions

func (client *Client) GetGameStatusWithOptions(request *GetGameStatusRequest, runtime *util.RuntimeOptions) (_result *GetGameStatusResponse, _err error)

func (*Client) GetGameStock

func (client *Client) GetGameStock(request *GetGameStockRequest) (_result *GetGameStockResponse, _err error)

func (*Client) GetGameStockWithOptions

func (client *Client) GetGameStockWithOptions(request *GetGameStockRequest, runtime *util.RuntimeOptions) (_result *GetGameStockResponse, _err error)

func (*Client) GetGameTrialSurplusDuration

func (client *Client) GetGameTrialSurplusDuration(request *GetGameTrialSurplusDurationRequest) (_result *GetGameTrialSurplusDurationResponse, _err error)

func (*Client) GetGameTrialSurplusDurationWithOptions

func (client *Client) GetGameTrialSurplusDurationWithOptions(request *GetGameTrialSurplusDurationRequest, runtime *util.RuntimeOptions) (_result *GetGameTrialSurplusDurationResponse, _err error)

func (*Client) GetGameVersion

func (client *Client) GetGameVersion(request *GetGameVersionRequest) (_result *GetGameVersionResponse, _err error)

func (*Client) GetGameVersionProgress

func (client *Client) GetGameVersionProgress(request *GetGameVersionProgressRequest) (_result *GetGameVersionProgressResponse, _err error)

func (*Client) GetGameVersionProgressWithOptions

func (client *Client) GetGameVersionProgressWithOptions(request *GetGameVersionProgressRequest, runtime *util.RuntimeOptions) (_result *GetGameVersionProgressResponse, _err error)

func (*Client) GetGameVersionWithOptions

func (client *Client) GetGameVersionWithOptions(request *GetGameVersionRequest, runtime *util.RuntimeOptions) (_result *GetGameVersionResponse, _err error)

func (*Client) GetItem

func (client *Client) GetItem(request *GetItemRequest) (_result *GetItemResponse, _err error)

func (*Client) GetItemWithOptions

func (client *Client) GetItemWithOptions(request *GetItemRequest, runtime *util.RuntimeOptions) (_result *GetItemResponse, _err error)

func (*Client) GetOutAccountBindDetail

func (client *Client) GetOutAccountBindDetail(request *GetOutAccountBindDetailRequest) (_result *GetOutAccountBindDetailResponse, _err error)

func (*Client) GetOutAccountBindDetailWithOptions

func (client *Client) GetOutAccountBindDetailWithOptions(request *GetOutAccountBindDetailRequest, runtime *util.RuntimeOptions) (_result *GetOutAccountBindDetailResponse, _err error)

func (*Client) GetQueuingSize added in v2.5.1

func (client *Client) GetQueuingSize(request *GetQueuingSizeRequest) (_result *GetQueuingSizeResponse, _err error)

func (*Client) GetQueuingSizeWithOptions added in v2.5.1

func (client *Client) GetQueuingSizeWithOptions(request *GetQueuingSizeRequest, runtime *util.RuntimeOptions) (_result *GetQueuingSizeResponse, _err error)

func (*Client) GetSession

func (client *Client) GetSession(request *GetSessionRequest) (_result *GetSessionResponse, _err error)

func (*Client) GetSessionWithOptions

func (client *Client) GetSessionWithOptions(request *GetSessionRequest, runtime *util.RuntimeOptions) (_result *GetSessionResponse, _err error)

func (*Client) GetStopGameToken

func (client *Client) GetStopGameToken(request *GetStopGameTokenRequest) (_result *GetStopGameTokenResponse, _err error)

func (*Client) GetStopGameTokenWithOptions

func (client *Client) GetStopGameTokenWithOptions(request *GetStopGameTokenRequest, runtime *util.RuntimeOptions) (_result *GetStopGameTokenResponse, _err error)

func (*Client) Init

func (client *Client) Init(config *openapi.Config) (_err error)

func (*Client) KickPlayer

func (client *Client) KickPlayer(request *KickPlayerRequest) (_result *KickPlayerResponse, _err error)

func (*Client) KickPlayerWithOptions

func (client *Client) KickPlayerWithOptions(request *KickPlayerRequest, runtime *util.RuntimeOptions) (_result *KickPlayerResponse, _err error)

func (*Client) ListBoughtGames

func (client *Client) ListBoughtGames(request *ListBoughtGamesRequest) (_result *ListBoughtGamesResponse, _err error)

func (*Client) ListBoughtGamesWithOptions

func (client *Client) ListBoughtGamesWithOptions(request *ListBoughtGamesRequest, runtime *util.RuntimeOptions) (_result *ListBoughtGamesResponse, _err error)

func (*Client) ListContainerStatus

func (client *Client) ListContainerStatus(request *ListContainerStatusRequest) (_result *ListContainerStatusResponse, _err error)

func (*Client) ListContainerStatusWithOptions

func (client *Client) ListContainerStatusWithOptions(request *ListContainerStatusRequest, runtime *util.RuntimeOptions) (_result *ListContainerStatusResponse, _err error)

func (*Client) ListDeployableInstances

func (client *Client) ListDeployableInstances(request *ListDeployableInstancesRequest) (_result *ListDeployableInstancesResponse, _err error)

func (*Client) ListDeployableInstancesWithOptions

func (client *Client) ListDeployableInstancesWithOptions(request *ListDeployableInstancesRequest, runtime *util.RuntimeOptions) (_result *ListDeployableInstancesResponse, _err error)

func (*Client) ListGameServerIp added in v2.5.4

func (client *Client) ListGameServerIp(request *ListGameServerIpRequest) (_result *ListGameServerIpResponse, _err error)

func (*Client) ListGameServerIpWithOptions added in v2.5.4

func (client *Client) ListGameServerIpWithOptions(request *ListGameServerIpRequest, runtime *util.RuntimeOptions) (_result *ListGameServerIpResponse, _err error)

func (*Client) ListGameVersions

func (client *Client) ListGameVersions(request *ListGameVersionsRequest) (_result *ListGameVersionsResponse, _err error)

func (*Client) ListGameVersionsWithOptions

func (client *Client) ListGameVersionsWithOptions(request *ListGameVersionsRequest, runtime *util.RuntimeOptions) (_result *ListGameVersionsResponse, _err error)

func (*Client) ListGames

func (client *Client) ListGames(request *ListGamesRequest) (_result *ListGamesResponse, _err error)

func (*Client) ListGamesWithOptions

func (client *Client) ListGamesWithOptions(request *ListGamesRequest, runtime *util.RuntimeOptions) (_result *ListGamesResponse, _err error)

func (*Client) ListHistoryContainerStatus

func (client *Client) ListHistoryContainerStatus(request *ListHistoryContainerStatusRequest) (_result *ListHistoryContainerStatusResponse, _err error)

func (*Client) ListHistoryContainerStatusWithOptions

func (client *Client) ListHistoryContainerStatusWithOptions(request *ListHistoryContainerStatusRequest, runtime *util.RuntimeOptions) (_result *ListHistoryContainerStatusResponse, _err error)

func (*Client) ListLatestGameArchive added in v2.5.6

func (client *Client) ListLatestGameArchive(request *ListLatestGameArchiveRequest) (_result *ListLatestGameArchiveResponse, _err error)

func (*Client) ListLatestGameArchiveWithOptions added in v2.5.6

func (client *Client) ListLatestGameArchiveWithOptions(request *ListLatestGameArchiveRequest, runtime *util.RuntimeOptions) (_result *ListLatestGameArchiveResponse, _err error)

func (*Client) ListProjects

func (client *Client) ListProjects(request *ListProjectsRequest) (_result *ListProjectsResponse, _err error)

func (*Client) ListProjectsWithOptions

func (client *Client) ListProjectsWithOptions(request *ListProjectsRequest, runtime *util.RuntimeOptions) (_result *ListProjectsResponse, _err error)

func (*Client) QueryGame

func (client *Client) QueryGame(request *QueryGameRequest) (_result *QueryGameResponse, _err error)

func (*Client) QueryGameHang

func (client *Client) QueryGameHang(request *QueryGameHangRequest) (_result *QueryGameHangResponse, _err error)

func (*Client) QueryGameHangWithOptions

func (client *Client) QueryGameHangWithOptions(request *QueryGameHangRequest, runtime *util.RuntimeOptions) (_result *QueryGameHangResponse, _err error)

func (*Client) QueryGameWithOptions

func (client *Client) QueryGameWithOptions(request *QueryGameRequest, runtime *util.RuntimeOptions) (_result *QueryGameResponse, _err error)

func (*Client) QueryItems

func (client *Client) QueryItems(request *QueryItemsRequest) (_result *QueryItemsResponse, _err error)

func (*Client) QueryItemsWithOptions

func (client *Client) QueryItemsWithOptions(request *QueryItemsRequest, runtime *util.RuntimeOptions) (_result *QueryItemsResponse, _err error)

func (*Client) QueryOrder

func (client *Client) QueryOrder(request *QueryOrderRequest) (_result *QueryOrderResponse, _err error)

func (*Client) QueryOrderWithOptions

func (client *Client) QueryOrderWithOptions(request *QueryOrderRequest, runtime *util.RuntimeOptions) (_result *QueryOrderResponse, _err error)

func (*Client) QueryOutAccountBindStatus

func (client *Client) QueryOutAccountBindStatus(request *QueryOutAccountBindStatusRequest) (_result *QueryOutAccountBindStatusResponse, _err error)

func (*Client) QueryOutAccountBindStatusWithOptions

func (client *Client) QueryOutAccountBindStatusWithOptions(request *QueryOutAccountBindStatusRequest, runtime *util.RuntimeOptions) (_result *QueryOutAccountBindStatusResponse, _err error)

func (*Client) QueryProject

func (client *Client) QueryProject(request *QueryProjectRequest) (_result *QueryProjectResponse, _err error)

func (*Client) QueryProjectWithOptions

func (client *Client) QueryProjectWithOptions(request *QueryProjectRequest, runtime *util.RuntimeOptions) (_result *QueryProjectResponse, _err error)

func (*Client) QueryTenant

func (client *Client) QueryTenant(request *QueryTenantRequest) (_result *QueryTenantResponse, _err error)

func (*Client) QueryTenantWithOptions

func (client *Client) QueryTenantWithOptions(request *QueryTenantRequest, runtime *util.RuntimeOptions) (_result *QueryTenantResponse, _err error)

func (*Client) RemoveGameFromProject

func (client *Client) RemoveGameFromProject(request *RemoveGameFromProjectRequest) (_result *RemoveGameFromProjectResponse, _err error)

func (*Client) RemoveGameFromProjectWithOptions

func (client *Client) RemoveGameFromProjectWithOptions(request *RemoveGameFromProjectRequest, runtime *util.RuntimeOptions) (_result *RemoveGameFromProjectResponse, _err error)

func (*Client) RestoreGameArchive added in v2.5.6

func (client *Client) RestoreGameArchive(request *RestoreGameArchiveRequest) (_result *RestoreGameArchiveResponse, _err error)

func (*Client) RestoreGameArchiveWithOptions added in v2.5.6

func (client *Client) RestoreGameArchiveWithOptions(request *RestoreGameArchiveRequest, runtime *util.RuntimeOptions) (_result *RestoreGameArchiveResponse, _err error)

func (*Client) SetGameAlive

func (client *Client) SetGameAlive(request *SetGameAliveRequest) (_result *SetGameAliveResponse, _err error)

func (*Client) SetGameAliveWithOptions

func (client *Client) SetGameAliveWithOptions(request *SetGameAliveRequest, runtime *util.RuntimeOptions) (_result *SetGameAliveResponse, _err error)

func (*Client) SetGameHang

func (client *Client) SetGameHang(request *SetGameHangRequest) (_result *SetGameHangResponse, _err error)

func (*Client) SetGameHangWithOptions

func (client *Client) SetGameHangWithOptions(request *SetGameHangRequest, runtime *util.RuntimeOptions) (_result *SetGameHangResponse, _err error)

func (*Client) SkipTrialPolicy

func (client *Client) SkipTrialPolicy(request *SkipTrialPolicyRequest) (_result *SkipTrialPolicyResponse, _err error)

func (*Client) SkipTrialPolicyWithOptions

func (client *Client) SkipTrialPolicyWithOptions(request *SkipTrialPolicyRequest, runtime *util.RuntimeOptions) (_result *SkipTrialPolicyResponse, _err error)

func (*Client) StartGameLive added in v2.5.2

func (client *Client) StartGameLive(request *StartGameLiveRequest) (_result *StartGameLiveResponse, _err error)

func (*Client) StartGameLiveWithOptions added in v2.5.2

func (client *Client) StartGameLiveWithOptions(tmpReq *StartGameLiveRequest, runtime *util.RuntimeOptions) (_result *StartGameLiveResponse, _err error)

func (*Client) StopGameLive added in v2.5.2

func (client *Client) StopGameLive(request *StopGameLiveRequest) (_result *StopGameLiveResponse, _err error)

func (*Client) StopGameLiveWithOptions added in v2.5.2

func (client *Client) StopGameLiveWithOptions(request *StopGameLiveRequest, runtime *util.RuntimeOptions) (_result *StopGameLiveResponse, _err error)

func (*Client) StopGameSession

func (client *Client) StopGameSession(request *StopGameSessionRequest) (_result *StopGameSessionResponse, _err error)

func (*Client) StopGameSessionWithOptions

func (client *Client) StopGameSessionWithOptions(request *StopGameSessionRequest, runtime *util.RuntimeOptions) (_result *StopGameSessionResponse, _err error)

func (*Client) SubmitDeployment

func (client *Client) SubmitDeployment(request *SubmitDeploymentRequest) (_result *SubmitDeploymentResponse, _err error)

func (*Client) SubmitDeploymentWithOptions

func (client *Client) SubmitDeploymentWithOptions(request *SubmitDeploymentRequest, runtime *util.RuntimeOptions) (_result *SubmitDeploymentResponse, _err error)

func (*Client) SubmitInternalPurchaseChargeData

func (client *Client) SubmitInternalPurchaseChargeData(request *SubmitInternalPurchaseChargeDataRequest) (_result *SubmitInternalPurchaseChargeDataResponse, _err error)

func (*Client) SubmitInternalPurchaseChargeDataWithOptions

func (client *Client) SubmitInternalPurchaseChargeDataWithOptions(request *SubmitInternalPurchaseChargeDataRequest, runtime *util.RuntimeOptions) (_result *SubmitInternalPurchaseChargeDataResponse, _err error)

func (*Client) SubmitInternalPurchaseOrders

func (client *Client) SubmitInternalPurchaseOrders(request *SubmitInternalPurchaseOrdersRequest) (_result *SubmitInternalPurchaseOrdersResponse, _err error)

func (*Client) SubmitInternalPurchaseOrdersWithOptions

func (client *Client) SubmitInternalPurchaseOrdersWithOptions(request *SubmitInternalPurchaseOrdersRequest, runtime *util.RuntimeOptions) (_result *SubmitInternalPurchaseOrdersResponse, _err error)

func (*Client) SubmitInternalPurchaseReadyFlag

func (client *Client) SubmitInternalPurchaseReadyFlag(request *SubmitInternalPurchaseReadyFlagRequest) (_result *SubmitInternalPurchaseReadyFlagResponse, _err error)

func (*Client) SubmitInternalPurchaseReadyFlagWithOptions

func (client *Client) SubmitInternalPurchaseReadyFlagWithOptions(request *SubmitInternalPurchaseReadyFlagRequest, runtime *util.RuntimeOptions) (_result *SubmitInternalPurchaseReadyFlagResponse, _err error)

func (*Client) UpdateGameArchiveTagStatus added in v2.5.6

func (client *Client) UpdateGameArchiveTagStatus(request *UpdateGameArchiveTagStatusRequest) (_result *UpdateGameArchiveTagStatusResponse, _err error)

func (*Client) UpdateGameArchiveTagStatusWithOptions added in v2.5.6

func (client *Client) UpdateGameArchiveTagStatusWithOptions(request *UpdateGameArchiveTagStatusRequest, runtime *util.RuntimeOptions) (_result *UpdateGameArchiveTagStatusResponse, _err error)

func (*Client) UploadGameVersionByDownload

func (client *Client) UploadGameVersionByDownload(request *UploadGameVersionByDownloadRequest) (_result *UploadGameVersionByDownloadResponse, _err error)

func (*Client) UploadGameVersionByDownloadWithOptions

func (client *Client) UploadGameVersionByDownloadWithOptions(request *UploadGameVersionByDownloadRequest, runtime *util.RuntimeOptions) (_result *UploadGameVersionByDownloadResponse, _err error)

type CloseOrderRequest

type CloseOrderRequest struct {
	AccountDomain  *string `json:"AccountDomain,omitempty" xml:"AccountDomain,omitempty"`
	BuyerAccountId *string `json:"BuyerAccountId,omitempty" xml:"BuyerAccountId,omitempty"`
	OrderId        *string `json:"OrderId,omitempty" xml:"OrderId,omitempty"`
}

func (CloseOrderRequest) GoString

func (s CloseOrderRequest) GoString() string

func (*CloseOrderRequest) SetAccountDomain

func (s *CloseOrderRequest) SetAccountDomain(v string) *CloseOrderRequest

func (*CloseOrderRequest) SetBuyerAccountId

func (s *CloseOrderRequest) SetBuyerAccountId(v string) *CloseOrderRequest

func (*CloseOrderRequest) SetOrderId

func (s *CloseOrderRequest) SetOrderId(v string) *CloseOrderRequest

func (CloseOrderRequest) String

func (s CloseOrderRequest) String() string

type CloseOrderResponse

type CloseOrderResponse struct {
	Headers    map[string]*string      `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                  `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *CloseOrderResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (CloseOrderResponse) GoString

func (s CloseOrderResponse) GoString() string

func (*CloseOrderResponse) SetBody

func (*CloseOrderResponse) SetHeaders

func (s *CloseOrderResponse) SetHeaders(v map[string]*string) *CloseOrderResponse

func (*CloseOrderResponse) SetStatusCode added in v2.5.1

func (s *CloseOrderResponse) SetStatusCode(v int32) *CloseOrderResponse

func (CloseOrderResponse) String

func (s CloseOrderResponse) String() string

type CloseOrderResponseBody

type CloseOrderResponseBody struct {
	Data      *bool   `json:"Data,omitempty" xml:"Data,omitempty"`
	RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (CloseOrderResponseBody) GoString

func (s CloseOrderResponseBody) GoString() string

func (*CloseOrderResponseBody) SetData

func (*CloseOrderResponseBody) SetRequestId

func (CloseOrderResponseBody) String

func (s CloseOrderResponseBody) String() string

type CreateGameDeployWorkflowRequest

type CreateGameDeployWorkflowRequest struct {
	DownloadType *string `json:"DownloadType,omitempty" xml:"DownloadType,omitempty"`
	FileType     *string `json:"FileType,omitempty" xml:"FileType,omitempty"`
	FrameRate    *string `json:"FrameRate,omitempty" xml:"FrameRate,omitempty"`
	GameId       *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	GameVersion  *string `json:"GameVersion,omitempty" xml:"GameVersion,omitempty"`
	Hash         *string `json:"Hash,omitempty" xml:"Hash,omitempty"`
	Instance     *string `json:"Instance,omitempty" xml:"Instance,omitempty"`
	ProjectId    *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"`
	Resolution   *string `json:"Resolution,omitempty" xml:"Resolution,omitempty"`
	VersionName  *string `json:"VersionName,omitempty" xml:"VersionName,omitempty"`
}

func (CreateGameDeployWorkflowRequest) GoString

func (*CreateGameDeployWorkflowRequest) SetDownloadType

func (*CreateGameDeployWorkflowRequest) SetFileType

func (*CreateGameDeployWorkflowRequest) SetFrameRate

func (*CreateGameDeployWorkflowRequest) SetGameId

func (*CreateGameDeployWorkflowRequest) SetGameVersion

func (*CreateGameDeployWorkflowRequest) SetHash

func (*CreateGameDeployWorkflowRequest) SetInstance

func (*CreateGameDeployWorkflowRequest) SetProjectId

func (*CreateGameDeployWorkflowRequest) SetResolution

func (*CreateGameDeployWorkflowRequest) SetVersionName

func (CreateGameDeployWorkflowRequest) String

type CreateGameDeployWorkflowResponse

type CreateGameDeployWorkflowResponse struct {
	Headers    map[string]*string                    `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                                `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *CreateGameDeployWorkflowResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (CreateGameDeployWorkflowResponse) GoString

func (*CreateGameDeployWorkflowResponse) SetHeaders

func (*CreateGameDeployWorkflowResponse) SetStatusCode added in v2.5.1

func (CreateGameDeployWorkflowResponse) String

type CreateGameDeployWorkflowResponseBody

type CreateGameDeployWorkflowResponseBody struct {
	RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	TaskId    *string `json:"TaskId,omitempty" xml:"TaskId,omitempty"`
}

func (CreateGameDeployWorkflowResponseBody) GoString

func (*CreateGameDeployWorkflowResponseBody) SetRequestId

func (*CreateGameDeployWorkflowResponseBody) SetTaskId

func (CreateGameDeployWorkflowResponseBody) String

type CreateGameRequest

type CreateGameRequest struct {
	ClientToken  *string `json:"ClientToken,omitempty" xml:"ClientToken,omitempty"`
	GameName     *string `json:"GameName,omitempty" xml:"GameName,omitempty"`
	PlatformType *int64  `json:"PlatformType,omitempty" xml:"PlatformType,omitempty"`
}

func (CreateGameRequest) GoString

func (s CreateGameRequest) GoString() string

func (*CreateGameRequest) SetClientToken

func (s *CreateGameRequest) SetClientToken(v string) *CreateGameRequest

func (*CreateGameRequest) SetGameName

func (s *CreateGameRequest) SetGameName(v string) *CreateGameRequest

func (*CreateGameRequest) SetPlatformType

func (s *CreateGameRequest) SetPlatformType(v int64) *CreateGameRequest

func (CreateGameRequest) String

func (s CreateGameRequest) String() string

type CreateGameResponse

type CreateGameResponse struct {
	Headers    map[string]*string      `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                  `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *CreateGameResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (CreateGameResponse) GoString

func (s CreateGameResponse) GoString() string

func (*CreateGameResponse) SetBody

func (*CreateGameResponse) SetHeaders

func (s *CreateGameResponse) SetHeaders(v map[string]*string) *CreateGameResponse

func (*CreateGameResponse) SetStatusCode added in v2.5.1

func (s *CreateGameResponse) SetStatusCode(v int32) *CreateGameResponse

func (CreateGameResponse) String

func (s CreateGameResponse) String() string

type CreateGameResponseBody

type CreateGameResponseBody struct {
	GameId    *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (CreateGameResponseBody) GoString

func (s CreateGameResponseBody) GoString() string

func (*CreateGameResponseBody) SetGameId

func (*CreateGameResponseBody) SetRequestId

func (CreateGameResponseBody) String

func (s CreateGameResponseBody) String() string

type CreateOrderRequest

type CreateOrderRequest struct {
	AccountDomain   *string `json:"AccountDomain,omitempty" xml:"AccountDomain,omitempty"`
	Amount          *int64  `json:"Amount,omitempty" xml:"Amount,omitempty"`
	BuyerAccountId  *string `json:"BuyerAccountId,omitempty" xml:"BuyerAccountId,omitempty"`
	IdempotentCode  *string `json:"IdempotentCode,omitempty" xml:"IdempotentCode,omitempty"`
	ItemId          *string `json:"ItemId,omitempty" xml:"ItemId,omitempty"`
	OriginPrice     *int64  `json:"OriginPrice,omitempty" xml:"OriginPrice,omitempty"`
	SettlementPrice *int64  `json:"SettlementPrice,omitempty" xml:"SettlementPrice,omitempty"`
	SkuId           *string `json:"SkuId,omitempty" xml:"SkuId,omitempty"`
}

func (CreateOrderRequest) GoString

func (s CreateOrderRequest) GoString() string

func (*CreateOrderRequest) SetAccountDomain

func (s *CreateOrderRequest) SetAccountDomain(v string) *CreateOrderRequest

func (*CreateOrderRequest) SetAmount

func (s *CreateOrderRequest) SetAmount(v int64) *CreateOrderRequest

func (*CreateOrderRequest) SetBuyerAccountId

func (s *CreateOrderRequest) SetBuyerAccountId(v string) *CreateOrderRequest

func (*CreateOrderRequest) SetIdempotentCode

func (s *CreateOrderRequest) SetIdempotentCode(v string) *CreateOrderRequest

func (*CreateOrderRequest) SetItemId

func (s *CreateOrderRequest) SetItemId(v string) *CreateOrderRequest

func (*CreateOrderRequest) SetOriginPrice

func (s *CreateOrderRequest) SetOriginPrice(v int64) *CreateOrderRequest

func (*CreateOrderRequest) SetSettlementPrice

func (s *CreateOrderRequest) SetSettlementPrice(v int64) *CreateOrderRequest

func (*CreateOrderRequest) SetSkuId

func (CreateOrderRequest) String

func (s CreateOrderRequest) String() string

type CreateOrderResponse

type CreateOrderResponse struct {
	Headers    map[string]*string       `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                   `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *CreateOrderResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (CreateOrderResponse) GoString

func (s CreateOrderResponse) GoString() string

func (*CreateOrderResponse) SetBody

func (*CreateOrderResponse) SetHeaders

func (s *CreateOrderResponse) SetHeaders(v map[string]*string) *CreateOrderResponse

func (*CreateOrderResponse) SetStatusCode added in v2.5.1

func (s *CreateOrderResponse) SetStatusCode(v int32) *CreateOrderResponse

func (CreateOrderResponse) String

func (s CreateOrderResponse) String() string

type CreateOrderResponseBody

type CreateOrderResponseBody struct {
	Data      *CreateOrderResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"`
	RequestId *string                      `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (CreateOrderResponseBody) GoString

func (s CreateOrderResponseBody) GoString() string

func (*CreateOrderResponseBody) SetData

func (*CreateOrderResponseBody) SetRequestId

func (CreateOrderResponseBody) String

func (s CreateOrderResponseBody) String() string

type CreateOrderResponseBodyData

type CreateOrderResponseBodyData struct {
	AccountDomain     *string `json:"AccountDomain,omitempty" xml:"AccountDomain,omitempty"`
	Amount            *int64  `json:"Amount,omitempty" xml:"Amount,omitempty"`
	ApplyDeliveryTime *int64  `json:"ApplyDeliveryTime,omitempty" xml:"ApplyDeliveryTime,omitempty"`
	AutoUnlockTime    *int64  `json:"AutoUnlockTime,omitempty" xml:"AutoUnlockTime,omitempty"`
	BuyerAccountId    *string `json:"BuyerAccountId,omitempty" xml:"BuyerAccountId,omitempty"`
	CreateTime        *int64  `json:"CreateTime,omitempty" xml:"CreateTime,omitempty"`
	FinishTime        *int64  `json:"FinishTime,omitempty" xml:"FinishTime,omitempty"`
	ItemId            *string `json:"ItemId,omitempty" xml:"ItemId,omitempty"`
	OrderId           *string `json:"OrderId,omitempty" xml:"OrderId,omitempty"`
	OriginPrice       *int64  `json:"OriginPrice,omitempty" xml:"OriginPrice,omitempty"`
	SettlementPrice   *int64  `json:"SettlementPrice,omitempty" xml:"SettlementPrice,omitempty"`
	SkuId             *string `json:"SkuId,omitempty" xml:"SkuId,omitempty"`
	Status            *string `json:"Status,omitempty" xml:"Status,omitempty"`
}

func (CreateOrderResponseBodyData) GoString

func (s CreateOrderResponseBodyData) GoString() string

func (*CreateOrderResponseBodyData) SetAccountDomain

func (*CreateOrderResponseBodyData) SetAmount

func (*CreateOrderResponseBodyData) SetApplyDeliveryTime

func (*CreateOrderResponseBodyData) SetAutoUnlockTime

func (*CreateOrderResponseBodyData) SetBuyerAccountId

func (*CreateOrderResponseBodyData) SetCreateTime

func (*CreateOrderResponseBodyData) SetFinishTime

func (*CreateOrderResponseBodyData) SetItemId

func (*CreateOrderResponseBodyData) SetOrderId

func (*CreateOrderResponseBodyData) SetOriginPrice

func (*CreateOrderResponseBodyData) SetSettlementPrice

func (*CreateOrderResponseBodyData) SetSkuId

func (*CreateOrderResponseBodyData) SetStatus

func (CreateOrderResponseBodyData) String

type CreateProjectRequest

type CreateProjectRequest struct {
	ClientToken *string `json:"ClientToken,omitempty" xml:"ClientToken,omitempty"`
	ProjectName *string `json:"ProjectName,omitempty" xml:"ProjectName,omitempty"`
}

func (CreateProjectRequest) GoString

func (s CreateProjectRequest) GoString() string

func (*CreateProjectRequest) SetClientToken

func (s *CreateProjectRequest) SetClientToken(v string) *CreateProjectRequest

func (*CreateProjectRequest) SetProjectName

func (s *CreateProjectRequest) SetProjectName(v string) *CreateProjectRequest

func (CreateProjectRequest) String

func (s CreateProjectRequest) String() string

type CreateProjectResponse

type CreateProjectResponse struct {
	Headers    map[string]*string         `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                     `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *CreateProjectResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (CreateProjectResponse) GoString

func (s CreateProjectResponse) GoString() string

func (*CreateProjectResponse) SetBody

func (*CreateProjectResponse) SetHeaders

func (*CreateProjectResponse) SetStatusCode added in v2.5.1

func (s *CreateProjectResponse) SetStatusCode(v int32) *CreateProjectResponse

func (CreateProjectResponse) String

func (s CreateProjectResponse) String() string

type CreateProjectResponseBody

type CreateProjectResponseBody struct {
	ProjectId *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"`
	RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (CreateProjectResponseBody) GoString

func (s CreateProjectResponseBody) GoString() string

func (*CreateProjectResponseBody) SetProjectId

func (*CreateProjectResponseBody) SetRequestId

func (CreateProjectResponseBody) String

func (s CreateProjectResponseBody) String() string

type CreateTokenRequest

type CreateTokenRequest struct {
	ClientToken  *string `json:"ClientToken,omitempty" xml:"ClientToken,omitempty"`
	CurrentToken *string `json:"CurrentToken,omitempty" xml:"CurrentToken,omitempty"`
	Session      *string `json:"Session,omitempty" xml:"Session,omitempty"`
}

func (CreateTokenRequest) GoString

func (s CreateTokenRequest) GoString() string

func (*CreateTokenRequest) SetClientToken

func (s *CreateTokenRequest) SetClientToken(v string) *CreateTokenRequest

func (*CreateTokenRequest) SetCurrentToken

func (s *CreateTokenRequest) SetCurrentToken(v string) *CreateTokenRequest

func (*CreateTokenRequest) SetSession

func (s *CreateTokenRequest) SetSession(v string) *CreateTokenRequest

func (CreateTokenRequest) String

func (s CreateTokenRequest) String() string

type CreateTokenResponse

type CreateTokenResponse struct {
	Headers    map[string]*string       `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                   `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *CreateTokenResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (CreateTokenResponse) GoString

func (s CreateTokenResponse) GoString() string

func (*CreateTokenResponse) SetBody

func (*CreateTokenResponse) SetHeaders

func (s *CreateTokenResponse) SetHeaders(v map[string]*string) *CreateTokenResponse

func (*CreateTokenResponse) SetStatusCode added in v2.5.1

func (s *CreateTokenResponse) SetStatusCode(v int32) *CreateTokenResponse

func (CreateTokenResponse) String

func (s CreateTokenResponse) String() string

type CreateTokenResponseBody

type CreateTokenResponseBody struct {
	Data      *CreateTokenResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"`
	RequestId *string                      `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (CreateTokenResponseBody) GoString

func (s CreateTokenResponseBody) GoString() string

func (*CreateTokenResponseBody) SetData

func (*CreateTokenResponseBody) SetRequestId

func (CreateTokenResponseBody) String

func (s CreateTokenResponseBody) String() string

type CreateTokenResponseBodyData

type CreateTokenResponseBodyData struct {
	Token *string `json:"Token,omitempty" xml:"Token,omitempty"`
}

func (CreateTokenResponseBodyData) GoString

func (s CreateTokenResponseBodyData) GoString() string

func (*CreateTokenResponseBodyData) SetToken

func (CreateTokenResponseBodyData) String

type DeleteGameArchiveRequest added in v2.5.6

type DeleteGameArchiveRequest struct {
	AccountId *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"`
	ArchiveId *string `json:"ArchiveId,omitempty" xml:"ArchiveId,omitempty"`
	GameId    *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
}

func (DeleteGameArchiveRequest) GoString added in v2.5.6

func (s DeleteGameArchiveRequest) GoString() string

func (*DeleteGameArchiveRequest) SetAccountId added in v2.5.6

func (*DeleteGameArchiveRequest) SetArchiveId added in v2.5.6

func (*DeleteGameArchiveRequest) SetGameId added in v2.5.6

func (DeleteGameArchiveRequest) String added in v2.5.6

func (s DeleteGameArchiveRequest) String() string

type DeleteGameArchiveResponse added in v2.5.6

type DeleteGameArchiveResponse struct {
	Headers    map[string]*string             `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                         `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *DeleteGameArchiveResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (DeleteGameArchiveResponse) GoString added in v2.5.6

func (s DeleteGameArchiveResponse) GoString() string

func (*DeleteGameArchiveResponse) SetBody added in v2.5.6

func (*DeleteGameArchiveResponse) SetHeaders added in v2.5.6

func (*DeleteGameArchiveResponse) SetStatusCode added in v2.5.6

func (DeleteGameArchiveResponse) String added in v2.5.6

func (s DeleteGameArchiveResponse) String() string

type DeleteGameArchiveResponseBody added in v2.5.6

type DeleteGameArchiveResponseBody struct {
	RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	Status    *int32  `json:"Status,omitempty" xml:"Status,omitempty"`
}

func (DeleteGameArchiveResponseBody) GoString added in v2.5.6

func (*DeleteGameArchiveResponseBody) SetRequestId added in v2.5.6

func (*DeleteGameArchiveResponseBody) SetStatus added in v2.5.6

func (DeleteGameArchiveResponseBody) String added in v2.5.6

type DeleteGameRequest

type DeleteGameRequest struct {
	GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
}

func (DeleteGameRequest) GoString

func (s DeleteGameRequest) GoString() string

func (*DeleteGameRequest) SetGameId

func (s *DeleteGameRequest) SetGameId(v string) *DeleteGameRequest

func (DeleteGameRequest) String

func (s DeleteGameRequest) String() string

type DeleteGameResponse

type DeleteGameResponse struct {
	Headers    map[string]*string      `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                  `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *DeleteGameResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (DeleteGameResponse) GoString

func (s DeleteGameResponse) GoString() string

func (*DeleteGameResponse) SetBody

func (*DeleteGameResponse) SetHeaders

func (s *DeleteGameResponse) SetHeaders(v map[string]*string) *DeleteGameResponse

func (*DeleteGameResponse) SetStatusCode added in v2.5.1

func (s *DeleteGameResponse) SetStatusCode(v int32) *DeleteGameResponse

func (DeleteGameResponse) String

func (s DeleteGameResponse) String() string

type DeleteGameResponseBody

type DeleteGameResponseBody struct {
	RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (DeleteGameResponseBody) GoString

func (s DeleteGameResponseBody) GoString() string

func (*DeleteGameResponseBody) SetRequestId

func (DeleteGameResponseBody) String

func (s DeleteGameResponseBody) String() string

type DeleteGameVersionRequest

type DeleteGameVersionRequest struct {
	VersionId *string `json:"VersionId,omitempty" xml:"VersionId,omitempty"`
}

func (DeleteGameVersionRequest) GoString

func (s DeleteGameVersionRequest) GoString() string

func (*DeleteGameVersionRequest) SetVersionId

func (DeleteGameVersionRequest) String

func (s DeleteGameVersionRequest) String() string

type DeleteGameVersionResponse

type DeleteGameVersionResponse struct {
	Headers    map[string]*string             `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                         `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *DeleteGameVersionResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (DeleteGameVersionResponse) GoString

func (s DeleteGameVersionResponse) GoString() string

func (*DeleteGameVersionResponse) SetBody

func (*DeleteGameVersionResponse) SetHeaders

func (*DeleteGameVersionResponse) SetStatusCode added in v2.5.1

func (DeleteGameVersionResponse) String

func (s DeleteGameVersionResponse) String() string

type DeleteGameVersionResponseBody

type DeleteGameVersionResponseBody struct {
	RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (DeleteGameVersionResponseBody) GoString

func (*DeleteGameVersionResponseBody) SetRequestId

func (DeleteGameVersionResponseBody) String

type DeleteProjectRequest

type DeleteProjectRequest struct {
	ProjectId *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"`
}

func (DeleteProjectRequest) GoString

func (s DeleteProjectRequest) GoString() string

func (*DeleteProjectRequest) SetProjectId

func (s *DeleteProjectRequest) SetProjectId(v string) *DeleteProjectRequest

func (DeleteProjectRequest) String

func (s DeleteProjectRequest) String() string

type DeleteProjectResponse

type DeleteProjectResponse struct {
	Headers    map[string]*string         `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                     `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *DeleteProjectResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (DeleteProjectResponse) GoString

func (s DeleteProjectResponse) GoString() string

func (*DeleteProjectResponse) SetBody

func (*DeleteProjectResponse) SetHeaders

func (*DeleteProjectResponse) SetStatusCode added in v2.5.1

func (s *DeleteProjectResponse) SetStatusCode(v int32) *DeleteProjectResponse

func (DeleteProjectResponse) String

func (s DeleteProjectResponse) String() string

type DeleteProjectResponseBody

type DeleteProjectResponseBody struct {
	RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (DeleteProjectResponseBody) GoString

func (s DeleteProjectResponseBody) GoString() string

func (*DeleteProjectResponseBody) SetRequestId

func (DeleteProjectResponseBody) String

func (s DeleteProjectResponseBody) String() string

type DeliveryOrderRequest

type DeliveryOrderRequest struct {
	AccountDomain  *string `json:"AccountDomain,omitempty" xml:"AccountDomain,omitempty"`
	BuyerAccountId *string `json:"BuyerAccountId,omitempty" xml:"BuyerAccountId,omitempty"`
	OrderId        *string `json:"OrderId,omitempty" xml:"OrderId,omitempty"`
}

func (DeliveryOrderRequest) GoString

func (s DeliveryOrderRequest) GoString() string

func (*DeliveryOrderRequest) SetAccountDomain

func (s *DeliveryOrderRequest) SetAccountDomain(v string) *DeliveryOrderRequest

func (*DeliveryOrderRequest) SetBuyerAccountId

func (s *DeliveryOrderRequest) SetBuyerAccountId(v string) *DeliveryOrderRequest

func (*DeliveryOrderRequest) SetOrderId

func (DeliveryOrderRequest) String

func (s DeliveryOrderRequest) String() string

type DeliveryOrderResponse

type DeliveryOrderResponse struct {
	Headers    map[string]*string         `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                     `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *DeliveryOrderResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (DeliveryOrderResponse) GoString

func (s DeliveryOrderResponse) GoString() string

func (*DeliveryOrderResponse) SetBody

func (*DeliveryOrderResponse) SetHeaders

func (*DeliveryOrderResponse) SetStatusCode added in v2.5.1

func (s *DeliveryOrderResponse) SetStatusCode(v int32) *DeliveryOrderResponse

func (DeliveryOrderResponse) String

func (s DeliveryOrderResponse) String() string

type DeliveryOrderResponseBody

type DeliveryOrderResponseBody struct {
	Data      *DeliveryOrderResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"`
	RequestId *string                        `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (DeliveryOrderResponseBody) GoString

func (s DeliveryOrderResponseBody) GoString() string

func (*DeliveryOrderResponseBody) SetData

func (*DeliveryOrderResponseBody) SetRequestId

func (DeliveryOrderResponseBody) String

func (s DeliveryOrderResponseBody) String() string

type DeliveryOrderResponseBodyData

type DeliveryOrderResponseBodyData struct {
	DeliveryStatus *string `json:"DeliveryStatus,omitempty" xml:"DeliveryStatus,omitempty"`
}

func (DeliveryOrderResponseBodyData) GoString

func (*DeliveryOrderResponseBodyData) SetDeliveryStatus

func (DeliveryOrderResponseBodyData) String

type DispatchGameSlotRequest

type DispatchGameSlotRequest struct {
	AccessKey      *string `json:"AccessKey,omitempty" xml:"AccessKey,omitempty"`
	BizParam       *string `json:"BizParam,omitempty" xml:"BizParam,omitempty"`
	Cancel         *bool   `json:"Cancel,omitempty" xml:"Cancel,omitempty"`
	ClientIp       *string `json:"ClientIp,omitempty" xml:"ClientIp,omitempty"`
	GameCommand    *string `json:"GameCommand,omitempty" xml:"GameCommand,omitempty"`
	GameId         *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	GameSession    *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"`
	GameStartParam *string `json:"GameStartParam,omitempty" xml:"GameStartParam,omitempty"`
	Reconnect      *bool   `json:"Reconnect,omitempty" xml:"Reconnect,omitempty"`
	RegionName     *string `json:"RegionName,omitempty" xml:"RegionName,omitempty"`
	SystemInfo     *string `json:"SystemInfo,omitempty" xml:"SystemInfo,omitempty"`
	Tags           *string `json:"Tags,omitempty" xml:"Tags,omitempty"`
	UserId         *string `json:"UserId,omitempty" xml:"UserId,omitempty"`
	UserLevel      *int32  `json:"UserLevel,omitempty" xml:"UserLevel,omitempty"`
}

func (DispatchGameSlotRequest) GoString

func (s DispatchGameSlotRequest) GoString() string

func (*DispatchGameSlotRequest) SetAccessKey

func (*DispatchGameSlotRequest) SetBizParam

func (*DispatchGameSlotRequest) SetCancel

func (*DispatchGameSlotRequest) SetClientIp

func (*DispatchGameSlotRequest) SetGameCommand

func (*DispatchGameSlotRequest) SetGameId

func (*DispatchGameSlotRequest) SetGameSession

func (*DispatchGameSlotRequest) SetGameStartParam

func (s *DispatchGameSlotRequest) SetGameStartParam(v string) *DispatchGameSlotRequest

func (*DispatchGameSlotRequest) SetReconnect

func (*DispatchGameSlotRequest) SetRegionName

func (*DispatchGameSlotRequest) SetSystemInfo

func (*DispatchGameSlotRequest) SetTags

func (*DispatchGameSlotRequest) SetUserId

func (*DispatchGameSlotRequest) SetUserLevel

func (DispatchGameSlotRequest) String

func (s DispatchGameSlotRequest) String() string

type DispatchGameSlotResponse

type DispatchGameSlotResponse struct {
	Headers    map[string]*string            `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                        `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *DispatchGameSlotResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (DispatchGameSlotResponse) GoString

func (s DispatchGameSlotResponse) GoString() string

func (*DispatchGameSlotResponse) SetBody

func (*DispatchGameSlotResponse) SetHeaders

func (*DispatchGameSlotResponse) SetStatusCode added in v2.5.1

func (DispatchGameSlotResponse) String

func (s DispatchGameSlotResponse) String() string

type DispatchGameSlotResponseBody

type DispatchGameSlotResponseBody struct {
	GameId      *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"`
	Message     *string `json:"Message,omitempty" xml:"Message,omitempty"`
	QueueCode   *int32  `json:"QueueCode,omitempty" xml:"QueueCode,omitempty"`
	QueueState  *int32  `json:"QueueState,omitempty" xml:"QueueState,omitempty"`
	RegionName  *string `json:"RegionName,omitempty" xml:"RegionName,omitempty"`
	RequestId   *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	UserId      *string `json:"UserId,omitempty" xml:"UserId,omitempty"`
}

func (DispatchGameSlotResponseBody) GoString

func (s DispatchGameSlotResponseBody) GoString() string

func (*DispatchGameSlotResponseBody) SetGameId

func (*DispatchGameSlotResponseBody) SetGameSession

func (*DispatchGameSlotResponseBody) SetMessage

func (*DispatchGameSlotResponseBody) SetQueueCode

func (*DispatchGameSlotResponseBody) SetQueueState

func (*DispatchGameSlotResponseBody) SetRegionName

func (*DispatchGameSlotResponseBody) SetRequestId

func (*DispatchGameSlotResponseBody) SetUserId

func (DispatchGameSlotResponseBody) String

type GetGameCcuRequest

type GetGameCcuRequest struct {
	AccessKey  *string `json:"AccessKey,omitempty" xml:"AccessKey,omitempty"`
	GameId     *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	RegionName *string `json:"RegionName,omitempty" xml:"RegionName,omitempty"`
}

func (GetGameCcuRequest) GoString

func (s GetGameCcuRequest) GoString() string

func (*GetGameCcuRequest) SetAccessKey

func (s *GetGameCcuRequest) SetAccessKey(v string) *GetGameCcuRequest

func (*GetGameCcuRequest) SetGameId

func (s *GetGameCcuRequest) SetGameId(v string) *GetGameCcuRequest

func (*GetGameCcuRequest) SetRegionName

func (s *GetGameCcuRequest) SetRegionName(v string) *GetGameCcuRequest

func (GetGameCcuRequest) String

func (s GetGameCcuRequest) String() string

type GetGameCcuResponse

type GetGameCcuResponse struct {
	Headers    map[string]*string      `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                  `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *GetGameCcuResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (GetGameCcuResponse) GoString

func (s GetGameCcuResponse) GoString() string

func (*GetGameCcuResponse) SetBody

func (*GetGameCcuResponse) SetHeaders

func (s *GetGameCcuResponse) SetHeaders(v map[string]*string) *GetGameCcuResponse

func (*GetGameCcuResponse) SetStatusCode added in v2.5.1

func (s *GetGameCcuResponse) SetStatusCode(v int32) *GetGameCcuResponse

func (GetGameCcuResponse) String

func (s GetGameCcuResponse) String() string

type GetGameCcuResponseBody

type GetGameCcuResponseBody struct {
	DataList  []*GetGameCcuResponseBodyDataList `json:"DataList,omitempty" xml:"DataList,omitempty" type:"Repeated"`
	RequestId *string                           `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (GetGameCcuResponseBody) GoString

func (s GetGameCcuResponseBody) GoString() string

func (*GetGameCcuResponseBody) SetDataList

func (*GetGameCcuResponseBody) SetRequestId

func (GetGameCcuResponseBody) String

func (s GetGameCcuResponseBody) String() string

type GetGameCcuResponseBodyDataList

type GetGameCcuResponseBodyDataList struct {
	Ccu      *int64  `json:"Ccu,omitempty" xml:"Ccu,omitempty"`
	GameId   *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	RegionId *string `json:"RegionId,omitempty" xml:"RegionId,omitempty"`
}

func (GetGameCcuResponseBodyDataList) GoString

func (*GetGameCcuResponseBodyDataList) SetCcu

func (*GetGameCcuResponseBodyDataList) SetGameId

func (*GetGameCcuResponseBodyDataList) SetRegionId

func (GetGameCcuResponseBodyDataList) String

type GetGameStatusRequest

type GetGameStatusRequest struct {
	GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"`
}

func (GetGameStatusRequest) GoString

func (s GetGameStatusRequest) GoString() string

func (*GetGameStatusRequest) SetGameSession

func (s *GetGameStatusRequest) SetGameSession(v string) *GetGameStatusRequest

func (GetGameStatusRequest) String

func (s GetGameStatusRequest) String() string

type GetGameStatusResponse

type GetGameStatusResponse struct {
	Headers    map[string]*string         `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                     `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *GetGameStatusResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (GetGameStatusResponse) GoString

func (s GetGameStatusResponse) GoString() string

func (*GetGameStatusResponse) SetBody

func (*GetGameStatusResponse) SetHeaders

func (*GetGameStatusResponse) SetStatusCode added in v2.5.1

func (s *GetGameStatusResponse) SetStatusCode(v int32) *GetGameStatusResponse

func (GetGameStatusResponse) String

func (s GetGameStatusResponse) String() string

type GetGameStatusResponseBody

type GetGameStatusResponseBody struct {
	Data      *GetGameStatusResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"`
	RequestId *string                        `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (GetGameStatusResponseBody) GoString

func (s GetGameStatusResponseBody) GoString() string

func (*GetGameStatusResponseBody) SetData

func (*GetGameStatusResponseBody) SetRequestId

func (GetGameStatusResponseBody) String

func (s GetGameStatusResponseBody) String() string

type GetGameStatusResponseBodyData

type GetGameStatusResponseBodyData struct {
	GameId       *string                                      `json:"GameId,omitempty" xml:"GameId,omitempty"`
	GameSession  *string                                      `json:"GameSession,omitempty" xml:"GameSession,omitempty"`
	GameStartAt  *int64                                       `json:"GameStartAt,omitempty" xml:"GameStartAt,omitempty"`
	PlayingCount *int32                                       `json:"PlayingCount,omitempty" xml:"PlayingCount,omitempty"`
	PlayingUsers []*GetGameStatusResponseBodyDataPlayingUsers `json:"PlayingUsers,omitempty" xml:"PlayingUsers,omitempty" type:"Repeated"`
}

func (GetGameStatusResponseBodyData) GoString

func (*GetGameStatusResponseBodyData) SetGameId

func (*GetGameStatusResponseBodyData) SetGameSession

func (*GetGameStatusResponseBodyData) SetGameStartAt

func (*GetGameStatusResponseBodyData) SetPlayingCount

func (GetGameStatusResponseBodyData) String

type GetGameStatusResponseBodyDataPlayingUsers

type GetGameStatusResponseBodyDataPlayingUsers struct {
	AccountId     *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"`
	StartPlayTime *int64  `json:"StartPlayTime,omitempty" xml:"StartPlayTime,omitempty"`
}

func (GetGameStatusResponseBodyDataPlayingUsers) GoString

func (*GetGameStatusResponseBodyDataPlayingUsers) SetAccountId

func (*GetGameStatusResponseBodyDataPlayingUsers) SetStartPlayTime

func (GetGameStatusResponseBodyDataPlayingUsers) String

type GetGameStockRequest

type GetGameStockRequest struct {
	AccessKey *string `json:"AccessKey,omitempty" xml:"AccessKey,omitempty"`
	GameId    *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
}

func (GetGameStockRequest) GoString

func (s GetGameStockRequest) GoString() string

func (*GetGameStockRequest) SetAccessKey

func (s *GetGameStockRequest) SetAccessKey(v string) *GetGameStockRequest

func (*GetGameStockRequest) SetGameId

func (GetGameStockRequest) String

func (s GetGameStockRequest) String() string

type GetGameStockResponse

type GetGameStockResponse struct {
	Headers    map[string]*string        `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                    `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *GetGameStockResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (GetGameStockResponse) GoString

func (s GetGameStockResponse) GoString() string

func (*GetGameStockResponse) SetBody

func (*GetGameStockResponse) SetHeaders

func (s *GetGameStockResponse) SetHeaders(v map[string]*string) *GetGameStockResponse

func (*GetGameStockResponse) SetStatusCode added in v2.5.1

func (s *GetGameStockResponse) SetStatusCode(v int32) *GetGameStockResponse

func (GetGameStockResponse) String

func (s GetGameStockResponse) String() string

type GetGameStockResponseBody

type GetGameStockResponseBody struct {
	AvailableTotal    *int64                                       `json:"AvailableTotal,omitempty" xml:"AvailableTotal,omitempty"`
	GameId            *string                                      `json:"GameId,omitempty" xml:"GameId,omitempty"`
	InstanceStockList []*GetGameStockResponseBodyInstanceStockList `json:"InstanceStockList,omitempty" xml:"InstanceStockList,omitempty" type:"Repeated"`
	Message           *string                                      `json:"Message,omitempty" xml:"Message,omitempty"`
	QuotaTotal        *int64                                       `json:"QuotaTotal,omitempty" xml:"QuotaTotal,omitempty"`
	RequestId         *string                                      `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	UsedTotal         *int64                                       `json:"UsedTotal,omitempty" xml:"UsedTotal,omitempty"`
}

func (GetGameStockResponseBody) GoString

func (s GetGameStockResponseBody) GoString() string

func (*GetGameStockResponseBody) SetAvailableTotal added in v2.5.1

func (s *GetGameStockResponseBody) SetAvailableTotal(v int64) *GetGameStockResponseBody

func (*GetGameStockResponseBody) SetGameId

func (*GetGameStockResponseBody) SetInstanceStockList

func (*GetGameStockResponseBody) SetMessage

func (*GetGameStockResponseBody) SetQuotaTotal added in v2.5.1

func (*GetGameStockResponseBody) SetRequestId

func (*GetGameStockResponseBody) SetUsedTotal added in v2.5.1

func (GetGameStockResponseBody) String

func (s GetGameStockResponseBody) String() string

type GetGameStockResponseBodyInstanceStockList

type GetGameStockResponseBodyInstanceStockList struct {
	AvailableSlots *int64  `json:"AvailableSlots,omitempty" xml:"AvailableSlots,omitempty"`
	InstanceId     *string `json:"InstanceId,omitempty" xml:"InstanceId,omitempty"`
	QuotaSlots     *int64  `json:"QuotaSlots,omitempty" xml:"QuotaSlots,omitempty"`
	ReginName      *string `json:"ReginName,omitempty" xml:"ReginName,omitempty"`
	UsedSlots      *int64  `json:"UsedSlots,omitempty" xml:"UsedSlots,omitempty"`
	UserLevel      *int64  `json:"UserLevel,omitempty" xml:"UserLevel,omitempty"`
}

func (GetGameStockResponseBodyInstanceStockList) GoString

func (*GetGameStockResponseBodyInstanceStockList) SetAvailableSlots

func (*GetGameStockResponseBodyInstanceStockList) SetInstanceId

func (*GetGameStockResponseBodyInstanceStockList) SetQuotaSlots added in v2.5.1

func (*GetGameStockResponseBodyInstanceStockList) SetReginName

func (*GetGameStockResponseBodyInstanceStockList) SetUsedSlots added in v2.5.1

func (*GetGameStockResponseBodyInstanceStockList) SetUserLevel

func (GetGameStockResponseBodyInstanceStockList) String

type GetGameTrialSurplusDurationRequest

type GetGameTrialSurplusDurationRequest struct {
	AccountId *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"`
	GameId    *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	ProjectId *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"`
}

func (GetGameTrialSurplusDurationRequest) GoString

func (*GetGameTrialSurplusDurationRequest) SetAccountId

func (*GetGameTrialSurplusDurationRequest) SetGameId

func (*GetGameTrialSurplusDurationRequest) SetProjectId

func (GetGameTrialSurplusDurationRequest) String

type GetGameTrialSurplusDurationResponse

type GetGameTrialSurplusDurationResponse struct {
	Headers    map[string]*string                       `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                                   `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *GetGameTrialSurplusDurationResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (GetGameTrialSurplusDurationResponse) GoString

func (*GetGameTrialSurplusDurationResponse) SetHeaders

func (*GetGameTrialSurplusDurationResponse) SetStatusCode added in v2.5.1

func (GetGameTrialSurplusDurationResponse) String

type GetGameTrialSurplusDurationResponseBody

type GetGameTrialSurplusDurationResponseBody struct {
	RequestId       *string  `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	Status          *float32 `json:"Status,omitempty" xml:"Status,omitempty"`
	SurplusDuration *float64 `json:"SurplusDuration,omitempty" xml:"SurplusDuration,omitempty"`
}

func (GetGameTrialSurplusDurationResponseBody) GoString

func (*GetGameTrialSurplusDurationResponseBody) SetRequestId

func (*GetGameTrialSurplusDurationResponseBody) SetStatus

func (*GetGameTrialSurplusDurationResponseBody) SetSurplusDuration

func (GetGameTrialSurplusDurationResponseBody) String

type GetGameVersionProgressRequest

type GetGameVersionProgressRequest struct {
	TaskId *string `json:"TaskId,omitempty" xml:"TaskId,omitempty"`
}

func (GetGameVersionProgressRequest) GoString

func (*GetGameVersionProgressRequest) SetTaskId

func (GetGameVersionProgressRequest) String

type GetGameVersionProgressResponse

type GetGameVersionProgressResponse struct {
	Headers    map[string]*string                  `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                              `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *GetGameVersionProgressResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (GetGameVersionProgressResponse) GoString

func (*GetGameVersionProgressResponse) SetHeaders

func (*GetGameVersionProgressResponse) SetStatusCode added in v2.5.1

func (GetGameVersionProgressResponse) String

type GetGameVersionProgressResponseBody

type GetGameVersionProgressResponseBody struct {
	Description *string                `json:"Description,omitempty" xml:"Description,omitempty"`
	Event       *string                `json:"Event,omitempty" xml:"Event,omitempty"`
	Extra       map[string]interface{} `json:"Extra,omitempty" xml:"Extra,omitempty"`
	RequestId   *string                `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	Status      *string                `json:"Status,omitempty" xml:"Status,omitempty"`
}

func (GetGameVersionProgressResponseBody) GoString

func (*GetGameVersionProgressResponseBody) SetDescription

func (*GetGameVersionProgressResponseBody) SetEvent

func (*GetGameVersionProgressResponseBody) SetExtra

func (*GetGameVersionProgressResponseBody) SetRequestId

func (*GetGameVersionProgressResponseBody) SetStatus

func (GetGameVersionProgressResponseBody) String

type GetGameVersionRequest

type GetGameVersionRequest struct {
	VersionId *string `json:"VersionId,omitempty" xml:"VersionId,omitempty"`
}

func (GetGameVersionRequest) GoString

func (s GetGameVersionRequest) GoString() string

func (*GetGameVersionRequest) SetVersionId

func (GetGameVersionRequest) String

func (s GetGameVersionRequest) String() string

type GetGameVersionResponse

type GetGameVersionResponse struct {
	Headers    map[string]*string          `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                      `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *GetGameVersionResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (GetGameVersionResponse) GoString

func (s GetGameVersionResponse) GoString() string

func (*GetGameVersionResponse) SetBody

func (*GetGameVersionResponse) SetHeaders

func (*GetGameVersionResponse) SetStatusCode added in v2.5.1

func (GetGameVersionResponse) String

func (s GetGameVersionResponse) String() string

type GetGameVersionResponseBody

type GetGameVersionResponseBody struct {
	RequestId     *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	VersionId     *string `json:"VersionId,omitempty" xml:"VersionId,omitempty"`
	VersionName   *string `json:"VersionName,omitempty" xml:"VersionName,omitempty"`
	VersionNumber *string `json:"VersionNumber,omitempty" xml:"VersionNumber,omitempty"`
}

func (GetGameVersionResponseBody) GoString

func (s GetGameVersionResponseBody) GoString() string

func (*GetGameVersionResponseBody) SetRequestId

func (*GetGameVersionResponseBody) SetVersionId

func (*GetGameVersionResponseBody) SetVersionName

func (*GetGameVersionResponseBody) SetVersionNumber

func (GetGameVersionResponseBody) String

type GetItemRequest

type GetItemRequest struct {
	ItemId *string `json:"ItemId,omitempty" xml:"ItemId,omitempty"`
}

func (GetItemRequest) GoString

func (s GetItemRequest) GoString() string

func (*GetItemRequest) SetItemId

func (s *GetItemRequest) SetItemId(v string) *GetItemRequest

func (GetItemRequest) String

func (s GetItemRequest) String() string

type GetItemResponse

type GetItemResponse struct {
	Headers    map[string]*string   `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32               `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *GetItemResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (GetItemResponse) GoString

func (s GetItemResponse) GoString() string

func (*GetItemResponse) SetBody

func (*GetItemResponse) SetHeaders

func (s *GetItemResponse) SetHeaders(v map[string]*string) *GetItemResponse

func (*GetItemResponse) SetStatusCode added in v2.5.1

func (s *GetItemResponse) SetStatusCode(v int32) *GetItemResponse

func (GetItemResponse) String

func (s GetItemResponse) String() string

type GetItemResponseBody

type GetItemResponseBody struct {
	Data      *GetItemResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"`
	RequestId *string                  `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (GetItemResponseBody) GoString

func (s GetItemResponseBody) GoString() string

func (*GetItemResponseBody) SetData

func (*GetItemResponseBody) SetRequestId

func (s *GetItemResponseBody) SetRequestId(v string) *GetItemResponseBody

func (GetItemResponseBody) String

func (s GetItemResponseBody) String() string

type GetItemResponseBodyData

type GetItemResponseBodyData struct {
	CategoryId  *int64                          `json:"CategoryId,omitempty" xml:"CategoryId,omitempty"`
	CreateTime  *int64                          `json:"CreateTime,omitempty" xml:"CreateTime,omitempty"`
	Description *string                         `json:"Description,omitempty" xml:"Description,omitempty"`
	Games       []*GetItemResponseBodyDataGames `json:"Games,omitempty" xml:"Games,omitempty" type:"Repeated"`
	ItemId      *string                         `json:"ItemId,omitempty" xml:"ItemId,omitempty"`
	ModifyTime  *int64                          `json:"ModifyTime,omitempty" xml:"ModifyTime,omitempty"`
	OriginPrice *int64                          `json:"OriginPrice,omitempty" xml:"OriginPrice,omitempty"`
	SalePrice   *int64                          `json:"SalePrice,omitempty" xml:"SalePrice,omitempty"`
	SellerId    *string                         `json:"SellerId,omitempty" xml:"SellerId,omitempty"`
	Skus        []*GetItemResponseBodyDataSkus  `json:"Skus,omitempty" xml:"Skus,omitempty" type:"Repeated"`
	Status      *int32                          `json:"Status,omitempty" xml:"Status,omitempty"`
	Supplier    *string                         `json:"Supplier,omitempty" xml:"Supplier,omitempty"`
	Title       *string                         `json:"Title,omitempty" xml:"Title,omitempty"`
}

func (GetItemResponseBodyData) GoString

func (s GetItemResponseBodyData) GoString() string

func (*GetItemResponseBodyData) SetCategoryId

func (*GetItemResponseBodyData) SetCreateTime

func (*GetItemResponseBodyData) SetDescription

func (*GetItemResponseBodyData) SetGames

func (*GetItemResponseBodyData) SetItemId

func (*GetItemResponseBodyData) SetModifyTime

func (*GetItemResponseBodyData) SetOriginPrice

func (*GetItemResponseBodyData) SetSalePrice

func (*GetItemResponseBodyData) SetSellerId

func (*GetItemResponseBodyData) SetSkus

func (*GetItemResponseBodyData) SetStatus

func (*GetItemResponseBodyData) SetSupplier

func (*GetItemResponseBodyData) SetTitle

func (GetItemResponseBodyData) String

func (s GetItemResponseBodyData) String() string

type GetItemResponseBodyDataGames

type GetItemResponseBodyDataGames struct {
	GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	Name   *string `json:"Name,omitempty" xml:"Name,omitempty"`
}

func (GetItemResponseBodyDataGames) GoString

func (s GetItemResponseBodyDataGames) GoString() string

func (*GetItemResponseBodyDataGames) SetGameId

func (*GetItemResponseBodyDataGames) SetName

func (GetItemResponseBodyDataGames) String

type GetItemResponseBodyDataSkus

type GetItemResponseBodyDataSkus struct {
	CreateTime  *int64                                  `json:"CreateTime,omitempty" xml:"CreateTime,omitempty"`
	ItemId      *string                                 `json:"ItemId,omitempty" xml:"ItemId,omitempty"`
	ModifyTime  *int64                                  `json:"ModifyTime,omitempty" xml:"ModifyTime,omitempty"`
	OriginPrice *int64                                  `json:"OriginPrice,omitempty" xml:"OriginPrice,omitempty"`
	SalePrice   *int64                                  `json:"SalePrice,omitempty" xml:"SalePrice,omitempty"`
	SaleProps   []*GetItemResponseBodyDataSkusSaleProps `json:"SaleProps,omitempty" xml:"SaleProps,omitempty" type:"Repeated"`
	SkuId       *string                                 `json:"SkuId,omitempty" xml:"SkuId,omitempty"`
	Status      *int32                                  `json:"Status,omitempty" xml:"Status,omitempty"`
}

func (GetItemResponseBodyDataSkus) GoString

func (s GetItemResponseBodyDataSkus) GoString() string

func (*GetItemResponseBodyDataSkus) SetCreateTime

func (*GetItemResponseBodyDataSkus) SetItemId

func (*GetItemResponseBodyDataSkus) SetModifyTime

func (*GetItemResponseBodyDataSkus) SetOriginPrice

func (*GetItemResponseBodyDataSkus) SetSalePrice

func (*GetItemResponseBodyDataSkus) SetSaleProps

func (*GetItemResponseBodyDataSkus) SetSkuId

func (*GetItemResponseBodyDataSkus) SetStatus

func (GetItemResponseBodyDataSkus) String

type GetItemResponseBodyDataSkusSaleProps

type GetItemResponseBodyDataSkusSaleProps struct {
	PropertyId   *int64  `json:"PropertyId,omitempty" xml:"PropertyId,omitempty"`
	PropertyName *string `json:"PropertyName,omitempty" xml:"PropertyName,omitempty"`
	Value        *string `json:"Value,omitempty" xml:"Value,omitempty"`
	ValueId      *int64  `json:"ValueId,omitempty" xml:"ValueId,omitempty"`
}

func (GetItemResponseBodyDataSkusSaleProps) GoString

func (*GetItemResponseBodyDataSkusSaleProps) SetPropertyId

func (*GetItemResponseBodyDataSkusSaleProps) SetPropertyName

func (*GetItemResponseBodyDataSkusSaleProps) SetValue

func (*GetItemResponseBodyDataSkusSaleProps) SetValueId

func (GetItemResponseBodyDataSkusSaleProps) String

type GetOutAccountBindDetailRequest

type GetOutAccountBindDetailRequest struct {
	AccountDomain  *string `json:"AccountDomain,omitempty" xml:"AccountDomain,omitempty"`
	AccountId      *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"`
	OutAccountType *string `json:"OutAccountType,omitempty" xml:"OutAccountType,omitempty"`
}

func (GetOutAccountBindDetailRequest) GoString

func (*GetOutAccountBindDetailRequest) SetAccountDomain

func (*GetOutAccountBindDetailRequest) SetAccountId

func (*GetOutAccountBindDetailRequest) SetOutAccountType

func (GetOutAccountBindDetailRequest) String

type GetOutAccountBindDetailResponse

type GetOutAccountBindDetailResponse struct {
	Headers    map[string]*string                   `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                               `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *GetOutAccountBindDetailResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (GetOutAccountBindDetailResponse) GoString

func (*GetOutAccountBindDetailResponse) SetHeaders

func (*GetOutAccountBindDetailResponse) SetStatusCode added in v2.5.1

func (GetOutAccountBindDetailResponse) String

type GetOutAccountBindDetailResponseBody

type GetOutAccountBindDetailResponseBody struct {
	Data      *GetOutAccountBindDetailResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"`
	RequestId *string                                  `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (GetOutAccountBindDetailResponseBody) GoString

func (*GetOutAccountBindDetailResponseBody) SetRequestId

func (GetOutAccountBindDetailResponseBody) String

type GetOutAccountBindDetailResponseBodyData

type GetOutAccountBindDetailResponseBodyData struct {
	BindStatus      *int32  `json:"BindStatus,omitempty" xml:"BindStatus,omitempty"`
	OutAccountId    *string `json:"OutAccountId,omitempty" xml:"OutAccountId,omitempty"`
	OutAccountType  *string `json:"OutAccountType,omitempty" xml:"OutAccountType,omitempty"`
	Token           *string `json:"Token,omitempty" xml:"Token,omitempty"`
	TokenExpireTime *int64  `json:"TokenExpireTime,omitempty" xml:"TokenExpireTime,omitempty"`
}

func (GetOutAccountBindDetailResponseBodyData) GoString

func (*GetOutAccountBindDetailResponseBodyData) SetBindStatus

func (*GetOutAccountBindDetailResponseBodyData) SetOutAccountId

func (*GetOutAccountBindDetailResponseBodyData) SetOutAccountType

func (*GetOutAccountBindDetailResponseBodyData) SetToken

func (*GetOutAccountBindDetailResponseBodyData) SetTokenExpireTime

func (GetOutAccountBindDetailResponseBodyData) String

type GetQueuingSizeRequest added in v2.5.1

type GetQueuingSizeRequest struct {
	GameId    *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	ProjectId *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"`
	UserLevel *int32  `json:"UserLevel,omitempty" xml:"UserLevel,omitempty"`
}

func (GetQueuingSizeRequest) GoString added in v2.5.1

func (s GetQueuingSizeRequest) GoString() string

func (*GetQueuingSizeRequest) SetGameId added in v2.5.1

func (*GetQueuingSizeRequest) SetProjectId added in v2.5.1

func (*GetQueuingSizeRequest) SetUserLevel added in v2.5.1

func (GetQueuingSizeRequest) String added in v2.5.1

func (s GetQueuingSizeRequest) String() string

type GetQueuingSizeResponse added in v2.5.1

type GetQueuingSizeResponse struct {
	Headers    map[string]*string          `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                      `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *GetQueuingSizeResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (GetQueuingSizeResponse) GoString added in v2.5.1

func (s GetQueuingSizeResponse) GoString() string

func (*GetQueuingSizeResponse) SetBody added in v2.5.1

func (*GetQueuingSizeResponse) SetHeaders added in v2.5.1

func (*GetQueuingSizeResponse) SetStatusCode added in v2.5.1

func (GetQueuingSizeResponse) String added in v2.5.1

func (s GetQueuingSizeResponse) String() string

type GetQueuingSizeResponseBody added in v2.5.1

type GetQueuingSizeResponseBody struct {
	Message   *string `json:"Message,omitempty" xml:"Message,omitempty"`
	RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	Size      *int64  `json:"Size,omitempty" xml:"Size,omitempty"`
}

func (GetQueuingSizeResponseBody) GoString added in v2.5.1

func (s GetQueuingSizeResponseBody) GoString() string

func (*GetQueuingSizeResponseBody) SetMessage added in v2.5.1

func (*GetQueuingSizeResponseBody) SetRequestId added in v2.5.1

func (*GetQueuingSizeResponseBody) SetSize added in v2.5.1

func (GetQueuingSizeResponseBody) String added in v2.5.1

type GetSessionRequest

type GetSessionRequest struct {
	Token *string `json:"Token,omitempty" xml:"Token,omitempty"`
}

func (GetSessionRequest) GoString

func (s GetSessionRequest) GoString() string

func (*GetSessionRequest) SetToken

func (s *GetSessionRequest) SetToken(v string) *GetSessionRequest

func (GetSessionRequest) String

func (s GetSessionRequest) String() string

type GetSessionResponse

type GetSessionResponse struct {
	Headers    map[string]*string      `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                  `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *GetSessionResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (GetSessionResponse) GoString

func (s GetSessionResponse) GoString() string

func (*GetSessionResponse) SetBody

func (*GetSessionResponse) SetHeaders

func (s *GetSessionResponse) SetHeaders(v map[string]*string) *GetSessionResponse

func (*GetSessionResponse) SetStatusCode added in v2.5.1

func (s *GetSessionResponse) SetStatusCode(v int32) *GetSessionResponse

func (GetSessionResponse) String

func (s GetSessionResponse) String() string

type GetSessionResponseBody

type GetSessionResponseBody struct {
	Data      *GetSessionResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"`
	RequestId *string                     `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (GetSessionResponseBody) GoString

func (s GetSessionResponseBody) GoString() string

func (*GetSessionResponseBody) SetData

func (*GetSessionResponseBody) SetRequestId

func (GetSessionResponseBody) String

func (s GetSessionResponseBody) String() string

type GetSessionResponseBodyData

type GetSessionResponseBodyData struct {
	Session *string `json:"Session,omitempty" xml:"Session,omitempty"`
}

func (GetSessionResponseBodyData) GoString

func (s GetSessionResponseBodyData) GoString() string

func (*GetSessionResponseBodyData) SetSession

func (GetSessionResponseBodyData) String

type GetStopGameTokenRequest

type GetStopGameTokenRequest struct {
	AccessKey *string `json:"AccessKey,omitempty" xml:"AccessKey,omitempty"`
	GameId    *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
}

func (GetStopGameTokenRequest) GoString

func (s GetStopGameTokenRequest) GoString() string

func (*GetStopGameTokenRequest) SetAccessKey

func (*GetStopGameTokenRequest) SetGameId

func (GetStopGameTokenRequest) String

func (s GetStopGameTokenRequest) String() string

type GetStopGameTokenResponse

type GetStopGameTokenResponse struct {
	Headers    map[string]*string            `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                        `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *GetStopGameTokenResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (GetStopGameTokenResponse) GoString

func (s GetStopGameTokenResponse) GoString() string

func (*GetStopGameTokenResponse) SetBody

func (*GetStopGameTokenResponse) SetHeaders

func (*GetStopGameTokenResponse) SetStatusCode added in v2.5.1

func (GetStopGameTokenResponse) String

func (s GetStopGameTokenResponse) String() string

type GetStopGameTokenResponseBody

type GetStopGameTokenResponseBody struct {
	ExpireTime *int64  `json:"ExpireTime,omitempty" xml:"ExpireTime,omitempty"`
	RequestId  *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	Token      *string `json:"Token,omitempty" xml:"Token,omitempty"`
}

func (GetStopGameTokenResponseBody) GoString

func (s GetStopGameTokenResponseBody) GoString() string

func (*GetStopGameTokenResponseBody) SetExpireTime

func (*GetStopGameTokenResponseBody) SetRequestId

func (*GetStopGameTokenResponseBody) SetToken

func (GetStopGameTokenResponseBody) String

type KickPlayerRequest

type KickPlayerRequest struct {
	GameSession     *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"`
	KickedAccountId *string `json:"KickedAccountId,omitempty" xml:"KickedAccountId,omitempty"`
}

func (KickPlayerRequest) GoString

func (s KickPlayerRequest) GoString() string

func (*KickPlayerRequest) SetGameSession

func (s *KickPlayerRequest) SetGameSession(v string) *KickPlayerRequest

func (*KickPlayerRequest) SetKickedAccountId

func (s *KickPlayerRequest) SetKickedAccountId(v string) *KickPlayerRequest

func (KickPlayerRequest) String

func (s KickPlayerRequest) String() string

type KickPlayerResponse

type KickPlayerResponse struct {
	Headers    map[string]*string      `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                  `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *KickPlayerResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (KickPlayerResponse) GoString

func (s KickPlayerResponse) GoString() string

func (*KickPlayerResponse) SetBody

func (*KickPlayerResponse) SetHeaders

func (s *KickPlayerResponse) SetHeaders(v map[string]*string) *KickPlayerResponse

func (*KickPlayerResponse) SetStatusCode added in v2.5.1

func (s *KickPlayerResponse) SetStatusCode(v int32) *KickPlayerResponse

func (KickPlayerResponse) String

func (s KickPlayerResponse) String() string

type KickPlayerResponseBody

type KickPlayerResponseBody struct {
	Data      *bool   `json:"Data,omitempty" xml:"Data,omitempty"`
	RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (KickPlayerResponseBody) GoString

func (s KickPlayerResponseBody) GoString() string

func (*KickPlayerResponseBody) SetData

func (*KickPlayerResponseBody) SetRequestId

func (KickPlayerResponseBody) String

func (s KickPlayerResponseBody) String() string

type ListBoughtGamesRequest

type ListBoughtGamesRequest struct {
	AccountDomain *string `json:"AccountDomain,omitempty" xml:"AccountDomain,omitempty"`
	AccountId     *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"`
	PageNumber    *int32  `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"`
	PageSize      *int32  `json:"PageSize,omitempty" xml:"PageSize,omitempty"`
}

func (ListBoughtGamesRequest) GoString

func (s ListBoughtGamesRequest) GoString() string

func (*ListBoughtGamesRequest) SetAccountDomain

func (s *ListBoughtGamesRequest) SetAccountDomain(v string) *ListBoughtGamesRequest

func (*ListBoughtGamesRequest) SetAccountId

func (*ListBoughtGamesRequest) SetPageNumber

func (*ListBoughtGamesRequest) SetPageSize

func (ListBoughtGamesRequest) String

func (s ListBoughtGamesRequest) String() string

type ListBoughtGamesResponse

type ListBoughtGamesResponse struct {
	Headers    map[string]*string           `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                       `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *ListBoughtGamesResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (ListBoughtGamesResponse) GoString

func (s ListBoughtGamesResponse) GoString() string

func (*ListBoughtGamesResponse) SetBody

func (*ListBoughtGamesResponse) SetHeaders

func (*ListBoughtGamesResponse) SetStatusCode added in v2.5.1

func (ListBoughtGamesResponse) String

func (s ListBoughtGamesResponse) String() string

type ListBoughtGamesResponseBody

type ListBoughtGamesResponseBody struct {
	Items      []*ListBoughtGamesResponseBodyItems `json:"Items,omitempty" xml:"Items,omitempty" type:"Repeated"`
	PageNumber *int32                              `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"`
	PageSize   *int32                              `json:"PageSize,omitempty" xml:"PageSize,omitempty"`
	RequestId  *string                             `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	TotalCount *int32                              `json:"TotalCount,omitempty" xml:"TotalCount,omitempty"`
}

func (ListBoughtGamesResponseBody) GoString

func (s ListBoughtGamesResponseBody) GoString() string

func (*ListBoughtGamesResponseBody) SetItems

func (*ListBoughtGamesResponseBody) SetPageNumber

func (*ListBoughtGamesResponseBody) SetPageSize

func (*ListBoughtGamesResponseBody) SetRequestId

func (*ListBoughtGamesResponseBody) SetTotalCount

func (ListBoughtGamesResponseBody) String

type ListBoughtGamesResponseBodyItems

type ListBoughtGamesResponseBodyItems struct {
	EndTime   *int64  `json:"EndTime,omitempty" xml:"EndTime,omitempty"`
	GameId    *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	GameName  *string `json:"GameName,omitempty" xml:"GameName,omitempty"`
	StartTime *int64  `json:"StartTime,omitempty" xml:"StartTime,omitempty"`
}

func (ListBoughtGamesResponseBodyItems) GoString

func (*ListBoughtGamesResponseBodyItems) SetEndTime

func (*ListBoughtGamesResponseBodyItems) SetGameId

func (*ListBoughtGamesResponseBodyItems) SetGameName

func (*ListBoughtGamesResponseBodyItems) SetStartTime

func (ListBoughtGamesResponseBodyItems) String

type ListContainerStatusRequest

type ListContainerStatusRequest struct {
	GameSessionIdList []*ListContainerStatusRequestGameSessionIdList `json:"GameSessionIdList,omitempty" xml:"GameSessionIdList,omitempty" type:"Repeated"`
}

func (ListContainerStatusRequest) GoString

func (s ListContainerStatusRequest) GoString() string

func (*ListContainerStatusRequest) SetGameSessionIdList

func (ListContainerStatusRequest) String

type ListContainerStatusRequestGameSessionIdList

type ListContainerStatusRequestGameSessionIdList struct {
	GameSessionId *string `json:"GameSessionId,omitempty" xml:"GameSessionId,omitempty"`
}

func (ListContainerStatusRequestGameSessionIdList) GoString

func (*ListContainerStatusRequestGameSessionIdList) SetGameSessionId

func (ListContainerStatusRequestGameSessionIdList) String

type ListContainerStatusResponse

type ListContainerStatusResponse struct {
	Headers    map[string]*string               `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                           `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *ListContainerStatusResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (ListContainerStatusResponse) GoString

func (s ListContainerStatusResponse) GoString() string

func (*ListContainerStatusResponse) SetBody

func (*ListContainerStatusResponse) SetHeaders

func (*ListContainerStatusResponse) SetStatusCode added in v2.5.1

func (ListContainerStatusResponse) String

type ListContainerStatusResponseBody

type ListContainerStatusResponseBody struct {
	DataList  []*ListContainerStatusResponseBodyDataList `json:"DataList,omitempty" xml:"DataList,omitempty" type:"Repeated"`
	RequestId *string                                    `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (ListContainerStatusResponseBody) GoString

func (*ListContainerStatusResponseBody) SetRequestId

func (ListContainerStatusResponseBody) String

type ListContainerStatusResponseBodyDataList

type ListContainerStatusResponseBodyDataList struct {
	AccountId          *string                                                    `json:"AccountId,omitempty" xml:"AccountId,omitempty"`
	ContainerQuitTime  *int64                                                     `json:"ContainerQuitTime,omitempty" xml:"ContainerQuitTime,omitempty"`
	ContainerStartTime *int64                                                     `json:"ContainerStartTime,omitempty" xml:"ContainerStartTime,omitempty"`
	ContainerState     *string                                                    `json:"ContainerState,omitempty" xml:"ContainerState,omitempty"`
	GameId             *string                                                    `json:"GameId,omitempty" xml:"GameId,omitempty"`
	GameSessionId      *string                                                    `json:"GameSessionId,omitempty" xml:"GameSessionId,omitempty"`
	PlayerDetailList   []*ListContainerStatusResponseBodyDataListPlayerDetailList `json:"PlayerDetailList,omitempty" xml:"PlayerDetailList,omitempty" type:"Repeated"`
	ProjectId          *string                                                    `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"`
	Tags               *string                                                    `json:"Tags,omitempty" xml:"Tags,omitempty"`
	Timestamp          *int64                                                     `json:"Timestamp,omitempty" xml:"Timestamp,omitempty"`
}

func (ListContainerStatusResponseBodyDataList) GoString

func (*ListContainerStatusResponseBodyDataList) SetAccountId

func (*ListContainerStatusResponseBodyDataList) SetContainerQuitTime

func (*ListContainerStatusResponseBodyDataList) SetContainerStartTime

func (*ListContainerStatusResponseBodyDataList) SetContainerState

func (*ListContainerStatusResponseBodyDataList) SetGameId

func (*ListContainerStatusResponseBodyDataList) SetGameSessionId

func (*ListContainerStatusResponseBodyDataList) SetProjectId

func (*ListContainerStatusResponseBodyDataList) SetTags

func (*ListContainerStatusResponseBodyDataList) SetTimestamp

func (ListContainerStatusResponseBodyDataList) String

type ListContainerStatusResponseBodyDataListPlayerDetailList

type ListContainerStatusResponseBodyDataListPlayerDetailList struct {
	AccountId   *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"`
	IsInitiator *bool   `json:"IsInitiator,omitempty" xml:"IsInitiator,omitempty"`
	StartTime   *int64  `json:"StartTime,omitempty" xml:"StartTime,omitempty"`
}

func (ListContainerStatusResponseBodyDataListPlayerDetailList) GoString

func (*ListContainerStatusResponseBodyDataListPlayerDetailList) SetAccountId

func (*ListContainerStatusResponseBodyDataListPlayerDetailList) SetIsInitiator

func (*ListContainerStatusResponseBodyDataListPlayerDetailList) SetStartTime

func (ListContainerStatusResponseBodyDataListPlayerDetailList) String

type ListDeployableInstancesRequest

type ListDeployableInstancesRequest struct {
	PageNumber *int64  `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"`
	PageSize   *int64  `json:"PageSize,omitempty" xml:"PageSize,omitempty"`
	ProjectId  *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"`
	VersionId  *string `json:"VersionId,omitempty" xml:"VersionId,omitempty"`
}

func (ListDeployableInstancesRequest) GoString

func (*ListDeployableInstancesRequest) SetPageNumber

func (*ListDeployableInstancesRequest) SetPageSize

func (*ListDeployableInstancesRequest) SetProjectId

func (*ListDeployableInstancesRequest) SetVersionId

func (ListDeployableInstancesRequest) String

type ListDeployableInstancesResponse

type ListDeployableInstancesResponse struct {
	Headers    map[string]*string                   `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                               `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *ListDeployableInstancesResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (ListDeployableInstancesResponse) GoString

func (*ListDeployableInstancesResponse) SetHeaders

func (*ListDeployableInstancesResponse) SetStatusCode added in v2.5.1

func (ListDeployableInstancesResponse) String

type ListDeployableInstancesResponseBody

type ListDeployableInstancesResponseBody struct {
	DataList   []*ListDeployableInstancesResponseBodyDataList `json:"DataList,omitempty" xml:"DataList,omitempty" type:"Repeated"`
	PageNumber *int32                                         `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"`
	PageSize   *int32                                         `json:"PageSize,omitempty" xml:"PageSize,omitempty"`
	RequestId  *string                                        `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	TotalCount *int64                                         `json:"TotalCount,omitempty" xml:"TotalCount,omitempty"`
}

func (ListDeployableInstancesResponseBody) GoString

func (*ListDeployableInstancesResponseBody) SetPageNumber

func (*ListDeployableInstancesResponseBody) SetPageSize

func (*ListDeployableInstancesResponseBody) SetRequestId

func (*ListDeployableInstancesResponseBody) SetTotalCount

func (ListDeployableInstancesResponseBody) String

type ListDeployableInstancesResponseBodyDataList

type ListDeployableInstancesResponseBodyDataList struct {
	CloudGameInstanceId   *string `json:"CloudGameInstanceId,omitempty" xml:"CloudGameInstanceId,omitempty"`
	CloudGameInstanceName *string `json:"CloudGameInstanceName,omitempty" xml:"CloudGameInstanceName,omitempty"`
}

func (ListDeployableInstancesResponseBodyDataList) GoString

func (*ListDeployableInstancesResponseBodyDataList) SetCloudGameInstanceId

func (*ListDeployableInstancesResponseBodyDataList) SetCloudGameInstanceName

func (ListDeployableInstancesResponseBodyDataList) String

type ListGameServerIpRequest added in v2.5.4

type ListGameServerIpRequest struct {
	PageNumber *int32 `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"`
	PageSize   *int32 `json:"PageSize,omitempty" xml:"PageSize,omitempty"`
}

func (ListGameServerIpRequest) GoString added in v2.5.4

func (s ListGameServerIpRequest) GoString() string

func (*ListGameServerIpRequest) SetPageNumber added in v2.5.4

func (*ListGameServerIpRequest) SetPageSize added in v2.5.4

func (ListGameServerIpRequest) String added in v2.5.4

func (s ListGameServerIpRequest) String() string

type ListGameServerIpResponse added in v2.5.4

type ListGameServerIpResponse struct {
	Headers    map[string]*string            `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                        `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *ListGameServerIpResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (ListGameServerIpResponse) GoString added in v2.5.4

func (s ListGameServerIpResponse) GoString() string

func (*ListGameServerIpResponse) SetBody added in v2.5.4

func (*ListGameServerIpResponse) SetHeaders added in v2.5.4

func (*ListGameServerIpResponse) SetStatusCode added in v2.5.4

func (ListGameServerIpResponse) String added in v2.5.4

func (s ListGameServerIpResponse) String() string

type ListGameServerIpResponseBody added in v2.5.4

type ListGameServerIpResponseBody struct {
	Items      []*string `json:"Items,omitempty" xml:"Items,omitempty" type:"Repeated"`
	PageNumber *int32    `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"`
	PageSize   *int32    `json:"PageSize,omitempty" xml:"PageSize,omitempty"`
	RequestId  *string   `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	TotalCount *int64    `json:"TotalCount,omitempty" xml:"TotalCount,omitempty"`
}

func (ListGameServerIpResponseBody) GoString added in v2.5.4

func (s ListGameServerIpResponseBody) GoString() string

func (*ListGameServerIpResponseBody) SetItems added in v2.5.4

func (*ListGameServerIpResponseBody) SetPageNumber added in v2.5.4

func (*ListGameServerIpResponseBody) SetPageSize added in v2.5.4

func (*ListGameServerIpResponseBody) SetRequestId added in v2.5.4

func (*ListGameServerIpResponseBody) SetTotalCount added in v2.5.4

func (ListGameServerIpResponseBody) String added in v2.5.4

type ListGameVersionsRequest

type ListGameVersionsRequest struct {
	GameId     *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	MaxResults *int32  `json:"MaxResults,omitempty" xml:"MaxResults,omitempty"`
	NextToken  *string `json:"NextToken,omitempty" xml:"NextToken,omitempty"`
}

func (ListGameVersionsRequest) GoString

func (s ListGameVersionsRequest) GoString() string

func (*ListGameVersionsRequest) SetGameId

func (*ListGameVersionsRequest) SetMaxResults

func (*ListGameVersionsRequest) SetNextToken

func (ListGameVersionsRequest) String

func (s ListGameVersionsRequest) String() string

type ListGameVersionsResponse

type ListGameVersionsResponse struct {
	Headers    map[string]*string            `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                        `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *ListGameVersionsResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (ListGameVersionsResponse) GoString

func (s ListGameVersionsResponse) GoString() string

func (*ListGameVersionsResponse) SetBody

func (*ListGameVersionsResponse) SetHeaders

func (*ListGameVersionsResponse) SetStatusCode added in v2.5.1

func (ListGameVersionsResponse) String

func (s ListGameVersionsResponse) String() string

type ListGameVersionsResponseBody

type ListGameVersionsResponseBody struct {
	Count      *int64                                  `json:"Count,omitempty" xml:"Count,omitempty"`
	DataList   []*ListGameVersionsResponseBodyDataList `json:"DataList,omitempty" xml:"DataList,omitempty" type:"Repeated"`
	MaxResults *int32                                  `json:"MaxResults,omitempty" xml:"MaxResults,omitempty"`
	NextToken  *string                                 `json:"NextToken,omitempty" xml:"NextToken,omitempty"`
	RequestId  *string                                 `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (ListGameVersionsResponseBody) GoString

func (s ListGameVersionsResponseBody) GoString() string

func (*ListGameVersionsResponseBody) SetCount

func (*ListGameVersionsResponseBody) SetDataList

func (*ListGameVersionsResponseBody) SetMaxResults

func (*ListGameVersionsResponseBody) SetNextToken

func (*ListGameVersionsResponseBody) SetRequestId

func (ListGameVersionsResponseBody) String

type ListGameVersionsResponseBodyDataList

type ListGameVersionsResponseBodyDataList struct {
	VersionId     *string `json:"VersionId,omitempty" xml:"VersionId,omitempty"`
	VersionName   *string `json:"VersionName,omitempty" xml:"VersionName,omitempty"`
	VersionNumber *string `json:"VersionNumber,omitempty" xml:"VersionNumber,omitempty"`
}

func (ListGameVersionsResponseBodyDataList) GoString

func (*ListGameVersionsResponseBodyDataList) SetVersionId

func (*ListGameVersionsResponseBodyDataList) SetVersionName

func (*ListGameVersionsResponseBodyDataList) SetVersionNumber

func (ListGameVersionsResponseBodyDataList) String

type ListGamesRequest

type ListGamesRequest struct {
	MaxResults *int32  `json:"MaxResults,omitempty" xml:"MaxResults,omitempty"`
	NextToken  *string `json:"NextToken,omitempty" xml:"NextToken,omitempty"`
}

func (ListGamesRequest) GoString

func (s ListGamesRequest) GoString() string

func (*ListGamesRequest) SetMaxResults

func (s *ListGamesRequest) SetMaxResults(v int32) *ListGamesRequest

func (*ListGamesRequest) SetNextToken

func (s *ListGamesRequest) SetNextToken(v string) *ListGamesRequest

func (ListGamesRequest) String

func (s ListGamesRequest) String() string

type ListGamesResponse

type ListGamesResponse struct {
	Headers    map[string]*string     `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *ListGamesResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (ListGamesResponse) GoString

func (s ListGamesResponse) GoString() string

func (*ListGamesResponse) SetBody

func (*ListGamesResponse) SetHeaders

func (s *ListGamesResponse) SetHeaders(v map[string]*string) *ListGamesResponse

func (*ListGamesResponse) SetStatusCode added in v2.5.1

func (s *ListGamesResponse) SetStatusCode(v int32) *ListGamesResponse

func (ListGamesResponse) String

func (s ListGamesResponse) String() string

type ListGamesResponseBody

type ListGamesResponseBody struct {
	Count      *int64                           `json:"Count,omitempty" xml:"Count,omitempty"`
	DataList   []*ListGamesResponseBodyDataList `json:"DataList,omitempty" xml:"DataList,omitempty" type:"Repeated"`
	MaxResults *int32                           `json:"MaxResults,omitempty" xml:"MaxResults,omitempty"`
	NextToken  *string                          `json:"NextToken,omitempty" xml:"NextToken,omitempty"`
	RequestId  *string                          `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (ListGamesResponseBody) GoString

func (s ListGamesResponseBody) GoString() string

func (*ListGamesResponseBody) SetCount

func (*ListGamesResponseBody) SetDataList

func (*ListGamesResponseBody) SetMaxResults

func (s *ListGamesResponseBody) SetMaxResults(v int32) *ListGamesResponseBody

func (*ListGamesResponseBody) SetNextToken

func (*ListGamesResponseBody) SetRequestId

func (ListGamesResponseBody) String

func (s ListGamesResponseBody) String() string

type ListGamesResponseBodyDataList

type ListGamesResponseBodyDataList struct {
	GameId       *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	GameName     *string `json:"GameName,omitempty" xml:"GameName,omitempty"`
	PlatformType *int64  `json:"PlatformType,omitempty" xml:"PlatformType,omitempty"`
}

func (ListGamesResponseBodyDataList) GoString

func (*ListGamesResponseBodyDataList) SetGameId

func (*ListGamesResponseBodyDataList) SetGameName

func (*ListGamesResponseBodyDataList) SetPlatformType

func (ListGamesResponseBodyDataList) String

type ListHistoryContainerStatusRequest

type ListHistoryContainerStatusRequest struct {
	EndTime           *int64  `json:"EndTime,omitempty" xml:"EndTime,omitempty"`
	LastGameSessionId *string `json:"LastGameSessionId,omitempty" xml:"LastGameSessionId,omitempty"`
	PageSize          *int64  `json:"PageSize,omitempty" xml:"PageSize,omitempty"`
	ProjectId         *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"`
	StartTime         *int64  `json:"StartTime,omitempty" xml:"StartTime,omitempty"`
}

func (ListHistoryContainerStatusRequest) GoString

func (*ListHistoryContainerStatusRequest) SetEndTime

func (*ListHistoryContainerStatusRequest) SetLastGameSessionId

func (*ListHistoryContainerStatusRequest) SetPageSize

func (*ListHistoryContainerStatusRequest) SetProjectId

func (*ListHistoryContainerStatusRequest) SetStartTime

func (ListHistoryContainerStatusRequest) String

type ListHistoryContainerStatusResponse

type ListHistoryContainerStatusResponse struct {
	Headers    map[string]*string                      `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                                  `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *ListHistoryContainerStatusResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (ListHistoryContainerStatusResponse) GoString

func (*ListHistoryContainerStatusResponse) SetHeaders

func (*ListHistoryContainerStatusResponse) SetStatusCode added in v2.5.1

func (ListHistoryContainerStatusResponse) String

type ListHistoryContainerStatusResponseBody

type ListHistoryContainerStatusResponseBody struct {
	DataList  []*ListHistoryContainerStatusResponseBodyDataList `json:"DataList,omitempty" xml:"DataList,omitempty" type:"Repeated"`
	RequestId *string                                           `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (ListHistoryContainerStatusResponseBody) GoString

func (*ListHistoryContainerStatusResponseBody) SetRequestId

func (ListHistoryContainerStatusResponseBody) String

type ListHistoryContainerStatusResponseBodyDataList

type ListHistoryContainerStatusResponseBodyDataList struct {
	AccountId          *string                                                           `json:"AccountId,omitempty" xml:"AccountId,omitempty"`
	ContainerQuitTime  *int64                                                            `json:"ContainerQuitTime,omitempty" xml:"ContainerQuitTime,omitempty"`
	ContainerStartTime *int64                                                            `json:"ContainerStartTime,omitempty" xml:"ContainerStartTime,omitempty"`
	ContainerState     *string                                                           `json:"ContainerState,omitempty" xml:"ContainerState,omitempty"`
	GameId             *string                                                           `json:"GameId,omitempty" xml:"GameId,omitempty"`
	GameSessionId      *string                                                           `json:"GameSessionId,omitempty" xml:"GameSessionId,omitempty"`
	PlayerDetailList   []*ListHistoryContainerStatusResponseBodyDataListPlayerDetailList `json:"PlayerDetailList,omitempty" xml:"PlayerDetailList,omitempty" type:"Repeated"`
	ProjectId          *string                                                           `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"`
	Tags               *string                                                           `json:"Tags,omitempty" xml:"Tags,omitempty"`
	Timestamp          *int64                                                            `json:"Timestamp,omitempty" xml:"Timestamp,omitempty"`
}

func (ListHistoryContainerStatusResponseBodyDataList) GoString

func (*ListHistoryContainerStatusResponseBodyDataList) SetAccountId

func (*ListHistoryContainerStatusResponseBodyDataList) SetContainerQuitTime

func (*ListHistoryContainerStatusResponseBodyDataList) SetContainerStartTime

func (*ListHistoryContainerStatusResponseBodyDataList) SetContainerState

func (*ListHistoryContainerStatusResponseBodyDataList) SetGameId

func (*ListHistoryContainerStatusResponseBodyDataList) SetGameSessionId

func (*ListHistoryContainerStatusResponseBodyDataList) SetProjectId

func (*ListHistoryContainerStatusResponseBodyDataList) SetTags

func (*ListHistoryContainerStatusResponseBodyDataList) SetTimestamp

func (ListHistoryContainerStatusResponseBodyDataList) String

type ListHistoryContainerStatusResponseBodyDataListPlayerDetailList

type ListHistoryContainerStatusResponseBodyDataListPlayerDetailList struct {
	AccountId   *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"`
	IsInitiator *bool   `json:"IsInitiator,omitempty" xml:"IsInitiator,omitempty"`
	StartTime   *int64  `json:"StartTime,omitempty" xml:"StartTime,omitempty"`
}

func (ListHistoryContainerStatusResponseBodyDataListPlayerDetailList) GoString

func (*ListHistoryContainerStatusResponseBodyDataListPlayerDetailList) SetAccountId

func (*ListHistoryContainerStatusResponseBodyDataListPlayerDetailList) SetIsInitiator

func (*ListHistoryContainerStatusResponseBodyDataListPlayerDetailList) SetStartTime

func (ListHistoryContainerStatusResponseBodyDataListPlayerDetailList) String

type ListLatestGameArchiveRequest added in v2.5.6

type ListLatestGameArchiveRequest struct {
	AccountId  *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"`
	GameId     *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	PageNumber *int64  `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"`
	PageSize   *int64  `json:"PageSize,omitempty" xml:"PageSize,omitempty"`
	TagStatus  *int64  `json:"TagStatus,omitempty" xml:"TagStatus,omitempty"`
}

func (ListLatestGameArchiveRequest) GoString added in v2.5.6

func (s ListLatestGameArchiveRequest) GoString() string

func (*ListLatestGameArchiveRequest) SetAccountId added in v2.5.6

func (*ListLatestGameArchiveRequest) SetGameId added in v2.5.6

func (*ListLatestGameArchiveRequest) SetPageNumber added in v2.5.6

func (*ListLatestGameArchiveRequest) SetPageSize added in v2.5.6

func (*ListLatestGameArchiveRequest) SetTagStatus added in v2.5.6

func (ListLatestGameArchiveRequest) String added in v2.5.6

type ListLatestGameArchiveResponse added in v2.5.6

type ListLatestGameArchiveResponse struct {
	Headers    map[string]*string                 `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                             `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *ListLatestGameArchiveResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (ListLatestGameArchiveResponse) GoString added in v2.5.6

func (*ListLatestGameArchiveResponse) SetBody added in v2.5.6

func (*ListLatestGameArchiveResponse) SetHeaders added in v2.5.6

func (*ListLatestGameArchiveResponse) SetStatusCode added in v2.5.6

func (ListLatestGameArchiveResponse) String added in v2.5.6

type ListLatestGameArchiveResponseBody added in v2.5.6

type ListLatestGameArchiveResponseBody struct {
	DataList   []*ListLatestGameArchiveResponseBodyDataList `json:"DataList,omitempty" xml:"DataList,omitempty" type:"Repeated"`
	PageNumber *int64                                       `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"`
	PageSize   *int64                                       `json:"PageSize,omitempty" xml:"PageSize,omitempty"`
	RequestId  *string                                      `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	TotalCount *int64                                       `json:"TotalCount,omitempty" xml:"TotalCount,omitempty"`
}

func (ListLatestGameArchiveResponseBody) GoString added in v2.5.6

func (*ListLatestGameArchiveResponseBody) SetDataList added in v2.5.6

func (*ListLatestGameArchiveResponseBody) SetPageNumber added in v2.5.6

func (*ListLatestGameArchiveResponseBody) SetPageSize added in v2.5.6

func (*ListLatestGameArchiveResponseBody) SetRequestId added in v2.5.6

func (*ListLatestGameArchiveResponseBody) SetTotalCount added in v2.5.6

func (ListLatestGameArchiveResponseBody) String added in v2.5.6

type ListLatestGameArchiveResponseBodyDataList added in v2.5.6

type ListLatestGameArchiveResponseBodyDataList struct {
	AccountId   *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"`
	ArchiveId   *string `json:"ArchiveId,omitempty" xml:"ArchiveId,omitempty"`
	ArchiveTime *string `json:"ArchiveTime,omitempty" xml:"ArchiveTime,omitempty"`
	GameId      *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	TagStatus   *int64  `json:"TagStatus,omitempty" xml:"TagStatus,omitempty"`
}

func (ListLatestGameArchiveResponseBodyDataList) GoString added in v2.5.6

func (*ListLatestGameArchiveResponseBodyDataList) SetAccountId added in v2.5.6

func (*ListLatestGameArchiveResponseBodyDataList) SetArchiveId added in v2.5.6

func (*ListLatestGameArchiveResponseBodyDataList) SetArchiveTime added in v2.5.6

func (*ListLatestGameArchiveResponseBodyDataList) SetGameId added in v2.5.6

func (*ListLatestGameArchiveResponseBodyDataList) SetTagStatus added in v2.5.6

func (ListLatestGameArchiveResponseBodyDataList) String added in v2.5.6

type ListProjectsRequest

type ListProjectsRequest struct {
	MaxResults *int32  `json:"MaxResults,omitempty" xml:"MaxResults,omitempty"`
	NextToken  *string `json:"NextToken,omitempty" xml:"NextToken,omitempty"`
}

func (ListProjectsRequest) GoString

func (s ListProjectsRequest) GoString() string

func (*ListProjectsRequest) SetMaxResults

func (s *ListProjectsRequest) SetMaxResults(v int32) *ListProjectsRequest

func (*ListProjectsRequest) SetNextToken

func (s *ListProjectsRequest) SetNextToken(v string) *ListProjectsRequest

func (ListProjectsRequest) String

func (s ListProjectsRequest) String() string

type ListProjectsResponse

type ListProjectsResponse struct {
	Headers    map[string]*string        `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                    `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *ListProjectsResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (ListProjectsResponse) GoString

func (s ListProjectsResponse) GoString() string

func (*ListProjectsResponse) SetBody

func (*ListProjectsResponse) SetHeaders

func (s *ListProjectsResponse) SetHeaders(v map[string]*string) *ListProjectsResponse

func (*ListProjectsResponse) SetStatusCode added in v2.5.1

func (s *ListProjectsResponse) SetStatusCode(v int32) *ListProjectsResponse

func (ListProjectsResponse) String

func (s ListProjectsResponse) String() string

type ListProjectsResponseBody

type ListProjectsResponseBody struct {
	Count      *int64                              `json:"Count,omitempty" xml:"Count,omitempty"`
	DataList   []*ListProjectsResponseBodyDataList `json:"DataList,omitempty" xml:"DataList,omitempty" type:"Repeated"`
	MaxResults *int32                              `json:"MaxResults,omitempty" xml:"MaxResults,omitempty"`
	NextToken  *string                             `json:"NextToken,omitempty" xml:"NextToken,omitempty"`
	RequestId  *string                             `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (ListProjectsResponseBody) GoString

func (s ListProjectsResponseBody) GoString() string

func (*ListProjectsResponseBody) SetCount

func (*ListProjectsResponseBody) SetDataList

func (*ListProjectsResponseBody) SetMaxResults

func (*ListProjectsResponseBody) SetNextToken

func (*ListProjectsResponseBody) SetRequestId

func (ListProjectsResponseBody) String

func (s ListProjectsResponseBody) String() string

type ListProjectsResponseBodyDataList

type ListProjectsResponseBodyDataList struct {
	ProjectId   *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"`
	ProjectName *string `json:"ProjectName,omitempty" xml:"ProjectName,omitempty"`
}

func (ListProjectsResponseBodyDataList) GoString

func (*ListProjectsResponseBodyDataList) SetProjectId

func (*ListProjectsResponseBodyDataList) SetProjectName

func (ListProjectsResponseBodyDataList) String

type QueryGameHangRequest

type QueryGameHangRequest struct {
	AccessKey   *string `json:"AccessKey,omitempty" xml:"AccessKey,omitempty"`
	GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"`
}

func (QueryGameHangRequest) GoString

func (s QueryGameHangRequest) GoString() string

func (*QueryGameHangRequest) SetAccessKey

func (s *QueryGameHangRequest) SetAccessKey(v string) *QueryGameHangRequest

func (*QueryGameHangRequest) SetGameSession

func (s *QueryGameHangRequest) SetGameSession(v string) *QueryGameHangRequest

func (QueryGameHangRequest) String

func (s QueryGameHangRequest) String() string

type QueryGameHangResponse

type QueryGameHangResponse struct {
	Headers    map[string]*string         `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                     `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *QueryGameHangResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (QueryGameHangResponse) GoString

func (s QueryGameHangResponse) GoString() string

func (*QueryGameHangResponse) SetBody

func (*QueryGameHangResponse) SetHeaders

func (*QueryGameHangResponse) SetStatusCode added in v2.5.1

func (s *QueryGameHangResponse) SetStatusCode(v int32) *QueryGameHangResponse

func (QueryGameHangResponse) String

func (s QueryGameHangResponse) String() string

type QueryGameHangResponseBody

type QueryGameHangResponseBody struct {
	Code               *string `json:"Code,omitempty" xml:"Code,omitempty"`
	Duration           *int64  `json:"Duration,omitempty" xml:"Duration,omitempty"`
	GameSession        *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"`
	Hanging            *bool   `json:"Hanging,omitempty" xml:"Hanging,omitempty"`
	Message            *string `json:"Message,omitempty" xml:"Message,omitempty"`
	RequestId          *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	StartHangTimestamp *int64  `json:"StartHangTimestamp,omitempty" xml:"StartHangTimestamp,omitempty"`
	Success            *bool   `json:"Success,omitempty" xml:"Success,omitempty"`
}

func (QueryGameHangResponseBody) GoString

func (s QueryGameHangResponseBody) GoString() string

func (*QueryGameHangResponseBody) SetCode

func (*QueryGameHangResponseBody) SetDuration

func (*QueryGameHangResponseBody) SetGameSession

func (*QueryGameHangResponseBody) SetHanging

func (*QueryGameHangResponseBody) SetMessage

func (*QueryGameHangResponseBody) SetRequestId

func (*QueryGameHangResponseBody) SetStartHangTimestamp

func (s *QueryGameHangResponseBody) SetStartHangTimestamp(v int64) *QueryGameHangResponseBody

func (*QueryGameHangResponseBody) SetSuccess

func (QueryGameHangResponseBody) String

func (s QueryGameHangResponseBody) String() string

type QueryGameRequest

type QueryGameRequest struct {
	PageNo    *int32 `json:"PageNo,omitempty" xml:"PageNo,omitempty"`
	PageSize  *int32 `json:"PageSize,omitempty" xml:"PageSize,omitempty"`
	ProjectId *int64 `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"`
	TenantId  *int64 `json:"TenantId,omitempty" xml:"TenantId,omitempty"`
}

func (QueryGameRequest) GoString

func (s QueryGameRequest) GoString() string

func (*QueryGameRequest) SetPageNo

func (s *QueryGameRequest) SetPageNo(v int32) *QueryGameRequest

func (*QueryGameRequest) SetPageSize

func (s *QueryGameRequest) SetPageSize(v int32) *QueryGameRequest

func (*QueryGameRequest) SetProjectId

func (s *QueryGameRequest) SetProjectId(v int64) *QueryGameRequest

func (*QueryGameRequest) SetTenantId

func (s *QueryGameRequest) SetTenantId(v int64) *QueryGameRequest

func (QueryGameRequest) String

func (s QueryGameRequest) String() string

type QueryGameResponse

type QueryGameResponse struct {
	Headers    map[string]*string     `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *QueryGameResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (QueryGameResponse) GoString

func (s QueryGameResponse) GoString() string

func (*QueryGameResponse) SetBody

func (*QueryGameResponse) SetHeaders

func (s *QueryGameResponse) SetHeaders(v map[string]*string) *QueryGameResponse

func (*QueryGameResponse) SetStatusCode added in v2.5.1

func (s *QueryGameResponse) SetStatusCode(v int32) *QueryGameResponse

func (QueryGameResponse) String

func (s QueryGameResponse) String() string

type QueryGameResponseBody

type QueryGameResponseBody struct {
	Data       []*QueryGameResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Repeated"`
	PageNumber *int32                       `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"`
	PageSize   *int32                       `json:"PageSize,omitempty" xml:"PageSize,omitempty"`
	RequestId  *string                      `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	TotalCount *int32                       `json:"TotalCount,omitempty" xml:"TotalCount,omitempty"`
}

func (QueryGameResponseBody) GoString

func (s QueryGameResponseBody) GoString() string

func (*QueryGameResponseBody) SetData

func (*QueryGameResponseBody) SetPageNumber

func (s *QueryGameResponseBody) SetPageNumber(v int32) *QueryGameResponseBody

func (*QueryGameResponseBody) SetPageSize

func (*QueryGameResponseBody) SetRequestId

func (*QueryGameResponseBody) SetTotalCount

func (s *QueryGameResponseBody) SetTotalCount(v int32) *QueryGameResponseBody

func (QueryGameResponseBody) String

func (s QueryGameResponseBody) String() string

type QueryGameResponseBodyData

type QueryGameResponseBodyData struct {
	GameId    *int64  `json:"GameId,omitempty" xml:"GameId,omitempty"`
	GmtCreate *string `json:"GmtCreate,omitempty" xml:"GmtCreate,omitempty"`
	Name      *string `json:"Name,omitempty" xml:"Name,omitempty"`
	ProjectId *int64  `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"`
	TenantId  *int64  `json:"TenantId,omitempty" xml:"TenantId,omitempty"`
	Version   *string `json:"Version,omitempty" xml:"Version,omitempty"`
}

func (QueryGameResponseBodyData) GoString

func (s QueryGameResponseBodyData) GoString() string

func (*QueryGameResponseBodyData) SetGameId

func (*QueryGameResponseBodyData) SetGmtCreate

func (*QueryGameResponseBodyData) SetName

func (*QueryGameResponseBodyData) SetProjectId

func (*QueryGameResponseBodyData) SetTenantId

func (*QueryGameResponseBodyData) SetVersion

func (QueryGameResponseBodyData) String

func (s QueryGameResponseBodyData) String() string

type QueryItemsRequest

type QueryItemsRequest struct {
	PageNumber *int32 `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"`
	PageSize   *int32 `json:"PageSize,omitempty" xml:"PageSize,omitempty"`
}

func (QueryItemsRequest) GoString

func (s QueryItemsRequest) GoString() string

func (*QueryItemsRequest) SetPageNumber

func (s *QueryItemsRequest) SetPageNumber(v int32) *QueryItemsRequest

func (*QueryItemsRequest) SetPageSize

func (s *QueryItemsRequest) SetPageSize(v int32) *QueryItemsRequest

func (QueryItemsRequest) String

func (s QueryItemsRequest) String() string

type QueryItemsResponse

type QueryItemsResponse struct {
	Headers    map[string]*string      `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                  `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *QueryItemsResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (QueryItemsResponse) GoString

func (s QueryItemsResponse) GoString() string

func (*QueryItemsResponse) SetBody

func (*QueryItemsResponse) SetHeaders

func (s *QueryItemsResponse) SetHeaders(v map[string]*string) *QueryItemsResponse

func (*QueryItemsResponse) SetStatusCode added in v2.5.1

func (s *QueryItemsResponse) SetStatusCode(v int32) *QueryItemsResponse

func (QueryItemsResponse) String

func (s QueryItemsResponse) String() string

type QueryItemsResponseBody

type QueryItemsResponseBody struct {
	Data           *QueryItemsResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"`
	HttpStatusCode *int64                      `json:"HttpStatusCode,omitempty" xml:"HttpStatusCode,omitempty"`
	RequestId      *string                     `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	Success        *bool                       `json:"Success,omitempty" xml:"Success,omitempty"`
}

func (QueryItemsResponseBody) GoString

func (s QueryItemsResponseBody) GoString() string

func (*QueryItemsResponseBody) SetData

func (*QueryItemsResponseBody) SetHttpStatusCode

func (s *QueryItemsResponseBody) SetHttpStatusCode(v int64) *QueryItemsResponseBody

func (*QueryItemsResponseBody) SetRequestId

func (*QueryItemsResponseBody) SetSuccess

func (QueryItemsResponseBody) String

func (s QueryItemsResponseBody) String() string

type QueryItemsResponseBodyData

type QueryItemsResponseBodyData struct {
	Items      []*QueryItemsResponseBodyDataItems `json:"Items,omitempty" xml:"Items,omitempty" type:"Repeated"`
	PageNumber *int32                             `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"`
	PageSize   *int32                             `json:"PageSize,omitempty" xml:"PageSize,omitempty"`
	TotalCount *int64                             `json:"TotalCount,omitempty" xml:"TotalCount,omitempty"`
}

func (QueryItemsResponseBodyData) GoString

func (s QueryItemsResponseBodyData) GoString() string

func (*QueryItemsResponseBodyData) SetItems

func (*QueryItemsResponseBodyData) SetPageNumber

func (*QueryItemsResponseBodyData) SetPageSize

func (*QueryItemsResponseBodyData) SetTotalCount

func (QueryItemsResponseBodyData) String

type QueryItemsResponseBodyDataItems

type QueryItemsResponseBodyDataItems struct {
	CategoryId  *int64                                  `json:"CategoryId,omitempty" xml:"CategoryId,omitempty"`
	CreateTime  *int64                                  `json:"CreateTime,omitempty" xml:"CreateTime,omitempty"`
	Description *string                                 `json:"Description,omitempty" xml:"Description,omitempty"`
	Games       []*QueryItemsResponseBodyDataItemsGames `json:"Games,omitempty" xml:"Games,omitempty" type:"Repeated"`
	ItemId      *string                                 `json:"ItemId,omitempty" xml:"ItemId,omitempty"`
	ModifyTime  *int64                                  `json:"ModifyTime,omitempty" xml:"ModifyTime,omitempty"`
	OriginPrice *int64                                  `json:"OriginPrice,omitempty" xml:"OriginPrice,omitempty"`
	SalePrice   *int64                                  `json:"SalePrice,omitempty" xml:"SalePrice,omitempty"`
	SellerId    *string                                 `json:"SellerId,omitempty" xml:"SellerId,omitempty"`
	Skus        []*QueryItemsResponseBodyDataItemsSkus  `json:"Skus,omitempty" xml:"Skus,omitempty" type:"Repeated"`
	Status      *int32                                  `json:"Status,omitempty" xml:"Status,omitempty"`
	Supplier    *string                                 `json:"Supplier,omitempty" xml:"Supplier,omitempty"`
	Title       *string                                 `json:"Title,omitempty" xml:"Title,omitempty"`
}

func (QueryItemsResponseBodyDataItems) GoString

func (*QueryItemsResponseBodyDataItems) SetCategoryId

func (*QueryItemsResponseBodyDataItems) SetCreateTime

func (*QueryItemsResponseBodyDataItems) SetDescription

func (*QueryItemsResponseBodyDataItems) SetGames

func (*QueryItemsResponseBodyDataItems) SetItemId

func (*QueryItemsResponseBodyDataItems) SetModifyTime

func (*QueryItemsResponseBodyDataItems) SetOriginPrice

func (*QueryItemsResponseBodyDataItems) SetSalePrice

func (*QueryItemsResponseBodyDataItems) SetSellerId

func (*QueryItemsResponseBodyDataItems) SetSkus

func (*QueryItemsResponseBodyDataItems) SetStatus

func (*QueryItemsResponseBodyDataItems) SetSupplier

func (*QueryItemsResponseBodyDataItems) SetTitle

func (QueryItemsResponseBodyDataItems) String

type QueryItemsResponseBodyDataItemsGames

type QueryItemsResponseBodyDataItemsGames struct {
	GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	Name   *string `json:"Name,omitempty" xml:"Name,omitempty"`
}

func (QueryItemsResponseBodyDataItemsGames) GoString

func (*QueryItemsResponseBodyDataItemsGames) SetGameId

func (*QueryItemsResponseBodyDataItemsGames) SetName

func (QueryItemsResponseBodyDataItemsGames) String

type QueryItemsResponseBodyDataItemsSkus

type QueryItemsResponseBodyDataItemsSkus struct {
	CreateTime  *int64                                          `json:"CreateTime,omitempty" xml:"CreateTime,omitempty"`
	ItemId      *string                                         `json:"ItemId,omitempty" xml:"ItemId,omitempty"`
	ModifyTime  *int64                                          `json:"ModifyTime,omitempty" xml:"ModifyTime,omitempty"`
	OriginPrice *int64                                          `json:"OriginPrice,omitempty" xml:"OriginPrice,omitempty"`
	SalePrice   *int64                                          `json:"SalePrice,omitempty" xml:"SalePrice,omitempty"`
	SaleProps   []*QueryItemsResponseBodyDataItemsSkusSaleProps `json:"SaleProps,omitempty" xml:"SaleProps,omitempty" type:"Repeated"`
	SkuId       *string                                         `json:"SkuId,omitempty" xml:"SkuId,omitempty"`
	Status      *int32                                          `json:"Status,omitempty" xml:"Status,omitempty"`
}

func (QueryItemsResponseBodyDataItemsSkus) GoString

func (*QueryItemsResponseBodyDataItemsSkus) SetCreateTime

func (*QueryItemsResponseBodyDataItemsSkus) SetItemId

func (*QueryItemsResponseBodyDataItemsSkus) SetModifyTime

func (*QueryItemsResponseBodyDataItemsSkus) SetOriginPrice

func (*QueryItemsResponseBodyDataItemsSkus) SetSalePrice

func (*QueryItemsResponseBodyDataItemsSkus) SetSkuId

func (*QueryItemsResponseBodyDataItemsSkus) SetStatus

func (QueryItemsResponseBodyDataItemsSkus) String

type QueryItemsResponseBodyDataItemsSkusSaleProps

type QueryItemsResponseBodyDataItemsSkusSaleProps struct {
	PropertyId   *int64  `json:"PropertyId,omitempty" xml:"PropertyId,omitempty"`
	PropertyName *string `json:"PropertyName,omitempty" xml:"PropertyName,omitempty"`
	Value        *string `json:"Value,omitempty" xml:"Value,omitempty"`
	ValueId      *int64  `json:"ValueId,omitempty" xml:"ValueId,omitempty"`
}

func (QueryItemsResponseBodyDataItemsSkusSaleProps) GoString

func (*QueryItemsResponseBodyDataItemsSkusSaleProps) SetPropertyId

func (*QueryItemsResponseBodyDataItemsSkusSaleProps) SetPropertyName

func (*QueryItemsResponseBodyDataItemsSkusSaleProps) SetValue

func (*QueryItemsResponseBodyDataItemsSkusSaleProps) SetValueId

func (QueryItemsResponseBodyDataItemsSkusSaleProps) String

type QueryOrderRequest

type QueryOrderRequest struct {
	AccountDomain  *string `json:"AccountDomain,omitempty" xml:"AccountDomain,omitempty"`
	BuyerAccountId *string `json:"BuyerAccountId,omitempty" xml:"BuyerAccountId,omitempty"`
	OrderId        *string `json:"OrderId,omitempty" xml:"OrderId,omitempty"`
}

func (QueryOrderRequest) GoString

func (s QueryOrderRequest) GoString() string

func (*QueryOrderRequest) SetAccountDomain

func (s *QueryOrderRequest) SetAccountDomain(v string) *QueryOrderRequest

func (*QueryOrderRequest) SetBuyerAccountId

func (s *QueryOrderRequest) SetBuyerAccountId(v string) *QueryOrderRequest

func (*QueryOrderRequest) SetOrderId

func (s *QueryOrderRequest) SetOrderId(v string) *QueryOrderRequest

func (QueryOrderRequest) String

func (s QueryOrderRequest) String() string

type QueryOrderResponse

type QueryOrderResponse struct {
	Headers    map[string]*string      `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                  `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *QueryOrderResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (QueryOrderResponse) GoString

func (s QueryOrderResponse) GoString() string

func (*QueryOrderResponse) SetBody

func (*QueryOrderResponse) SetHeaders

func (s *QueryOrderResponse) SetHeaders(v map[string]*string) *QueryOrderResponse

func (*QueryOrderResponse) SetStatusCode added in v2.5.1

func (s *QueryOrderResponse) SetStatusCode(v int32) *QueryOrderResponse

func (QueryOrderResponse) String

func (s QueryOrderResponse) String() string

type QueryOrderResponseBody

type QueryOrderResponseBody struct {
	Data           *QueryOrderResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"`
	DeliveryStatus *string                     `json:"DeliveryStatus,omitempty" xml:"DeliveryStatus,omitempty"`
	RefundStatus   *string                     `json:"RefundStatus,omitempty" xml:"RefundStatus,omitempty"`
	RequestId      *string                     `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (QueryOrderResponseBody) GoString

func (s QueryOrderResponseBody) GoString() string

func (*QueryOrderResponseBody) SetData

func (*QueryOrderResponseBody) SetDeliveryStatus

func (s *QueryOrderResponseBody) SetDeliveryStatus(v string) *QueryOrderResponseBody

func (*QueryOrderResponseBody) SetRefundStatus

func (s *QueryOrderResponseBody) SetRefundStatus(v string) *QueryOrderResponseBody

func (*QueryOrderResponseBody) SetRequestId

func (QueryOrderResponseBody) String

func (s QueryOrderResponseBody) String() string

type QueryOrderResponseBodyData

type QueryOrderResponseBodyData struct {
	AccountDomain     *string `json:"AccountDomain,omitempty" xml:"AccountDomain,omitempty"`
	Amount            *int64  `json:"Amount,omitempty" xml:"Amount,omitempty"`
	ApplyDeliveryTime *int64  `json:"ApplyDeliveryTime,omitempty" xml:"ApplyDeliveryTime,omitempty"`
	AutoUnlockTime    *int64  `json:"AutoUnlockTime,omitempty" xml:"AutoUnlockTime,omitempty"`
	BuyerAccountId    *string `json:"BuyerAccountId,omitempty" xml:"BuyerAccountId,omitempty"`
	CreateTime        *int64  `json:"CreateTime,omitempty" xml:"CreateTime,omitempty"`
	FinishTime        *int64  `json:"FinishTime,omitempty" xml:"FinishTime,omitempty"`
	ItemId            *string `json:"ItemId,omitempty" xml:"ItemId,omitempty"`
	OrderId           *string `json:"OrderId,omitempty" xml:"OrderId,omitempty"`
	OriginPrice       *int64  `json:"OriginPrice,omitempty" xml:"OriginPrice,omitempty"`
	SettlementPrice   *int64  `json:"SettlementPrice,omitempty" xml:"SettlementPrice,omitempty"`
	SkuId             *string `json:"SkuId,omitempty" xml:"SkuId,omitempty"`
	Status            *string `json:"Status,omitempty" xml:"Status,omitempty"`
}

func (QueryOrderResponseBodyData) GoString

func (s QueryOrderResponseBodyData) GoString() string

func (*QueryOrderResponseBodyData) SetAccountDomain

func (*QueryOrderResponseBodyData) SetAmount

func (*QueryOrderResponseBodyData) SetApplyDeliveryTime

func (s *QueryOrderResponseBodyData) SetApplyDeliveryTime(v int64) *QueryOrderResponseBodyData

func (*QueryOrderResponseBodyData) SetAutoUnlockTime

func (*QueryOrderResponseBodyData) SetBuyerAccountId

func (*QueryOrderResponseBodyData) SetCreateTime

func (*QueryOrderResponseBodyData) SetFinishTime

func (*QueryOrderResponseBodyData) SetItemId

func (*QueryOrderResponseBodyData) SetOrderId

func (*QueryOrderResponseBodyData) SetOriginPrice

func (*QueryOrderResponseBodyData) SetSettlementPrice

func (*QueryOrderResponseBodyData) SetSkuId

func (*QueryOrderResponseBodyData) SetStatus

func (QueryOrderResponseBodyData) String

type QueryOutAccountBindStatusRequest

type QueryOutAccountBindStatusRequest struct {
	AccountDomain *string `json:"AccountDomain,omitempty" xml:"AccountDomain,omitempty"`
	AccountId     *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"`
	GameId        *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
}

func (QueryOutAccountBindStatusRequest) GoString

func (*QueryOutAccountBindStatusRequest) SetAccountDomain

func (*QueryOutAccountBindStatusRequest) SetAccountId

func (*QueryOutAccountBindStatusRequest) SetGameId

func (QueryOutAccountBindStatusRequest) String

type QueryOutAccountBindStatusResponse

type QueryOutAccountBindStatusResponse struct {
	Headers    map[string]*string                     `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                                 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *QueryOutAccountBindStatusResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (QueryOutAccountBindStatusResponse) GoString

func (*QueryOutAccountBindStatusResponse) SetHeaders

func (*QueryOutAccountBindStatusResponse) SetStatusCode added in v2.5.1

func (QueryOutAccountBindStatusResponse) String

type QueryOutAccountBindStatusResponseBody

type QueryOutAccountBindStatusResponseBody struct {
	Data      *QueryOutAccountBindStatusResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"`
	RequestId *string                                    `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (QueryOutAccountBindStatusResponseBody) GoString

func (*QueryOutAccountBindStatusResponseBody) SetRequestId

func (QueryOutAccountBindStatusResponseBody) String

type QueryOutAccountBindStatusResponseBodyData

type QueryOutAccountBindStatusResponseBodyData struct {
	BindStatus *int32 `json:"BindStatus,omitempty" xml:"BindStatus,omitempty"`
}

func (QueryOutAccountBindStatusResponseBodyData) GoString

func (*QueryOutAccountBindStatusResponseBodyData) SetBindStatus

func (QueryOutAccountBindStatusResponseBodyData) String

type QueryProjectRequest

type QueryProjectRequest struct {
	PageNo    *int32 `json:"PageNo,omitempty" xml:"PageNo,omitempty"`
	PageSize  *int32 `json:"PageSize,omitempty" xml:"PageSize,omitempty"`
	ProjectId *int64 `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"`
	TenantId  *int64 `json:"TenantId,omitempty" xml:"TenantId,omitempty"`
}

func (QueryProjectRequest) GoString

func (s QueryProjectRequest) GoString() string

func (*QueryProjectRequest) SetPageNo

func (*QueryProjectRequest) SetPageSize

func (s *QueryProjectRequest) SetPageSize(v int32) *QueryProjectRequest

func (*QueryProjectRequest) SetProjectId

func (s *QueryProjectRequest) SetProjectId(v int64) *QueryProjectRequest

func (*QueryProjectRequest) SetTenantId

func (s *QueryProjectRequest) SetTenantId(v int64) *QueryProjectRequest

func (QueryProjectRequest) String

func (s QueryProjectRequest) String() string

type QueryProjectResponse

type QueryProjectResponse struct {
	Headers    map[string]*string        `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                    `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *QueryProjectResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (QueryProjectResponse) GoString

func (s QueryProjectResponse) GoString() string

func (*QueryProjectResponse) SetBody

func (*QueryProjectResponse) SetHeaders

func (s *QueryProjectResponse) SetHeaders(v map[string]*string) *QueryProjectResponse

func (*QueryProjectResponse) SetStatusCode added in v2.5.1

func (s *QueryProjectResponse) SetStatusCode(v int32) *QueryProjectResponse

func (QueryProjectResponse) String

func (s QueryProjectResponse) String() string

type QueryProjectResponseBody

type QueryProjectResponseBody struct {
	Data       []*QueryProjectResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Repeated"`
	PageNumber *int32                          `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"`
	PageSize   *int32                          `json:"PageSize,omitempty" xml:"PageSize,omitempty"`
	RequestId  *string                         `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	TotalCount *int32                          `json:"TotalCount,omitempty" xml:"TotalCount,omitempty"`
}

func (QueryProjectResponseBody) GoString

func (s QueryProjectResponseBody) GoString() string

func (*QueryProjectResponseBody) SetData

func (*QueryProjectResponseBody) SetPageNumber

func (*QueryProjectResponseBody) SetPageSize

func (*QueryProjectResponseBody) SetRequestId

func (*QueryProjectResponseBody) SetTotalCount

func (QueryProjectResponseBody) String

func (s QueryProjectResponseBody) String() string

type QueryProjectResponseBodyData

type QueryProjectResponseBodyData struct {
	Id       *int64  `json:"Id,omitempty" xml:"Id,omitempty"`
	Name     *string `json:"Name,omitempty" xml:"Name,omitempty"`
	TenantId *int64  `json:"TenantId,omitempty" xml:"TenantId,omitempty"`
}

func (QueryProjectResponseBodyData) GoString

func (s QueryProjectResponseBodyData) GoString() string

func (*QueryProjectResponseBodyData) SetId

func (*QueryProjectResponseBodyData) SetName

func (*QueryProjectResponseBodyData) SetTenantId

func (QueryProjectResponseBodyData) String

type QueryTenantRequest

type QueryTenantRequest struct {
	PageNo   *int32  `json:"PageNo,omitempty" xml:"PageNo,omitempty"`
	PageSize *int32  `json:"PageSize,omitempty" xml:"PageSize,omitempty"`
	Param    *string `json:"Param,omitempty" xml:"Param,omitempty"`
}

func (QueryTenantRequest) GoString

func (s QueryTenantRequest) GoString() string

func (*QueryTenantRequest) SetPageNo

func (s *QueryTenantRequest) SetPageNo(v int32) *QueryTenantRequest

func (*QueryTenantRequest) SetPageSize

func (s *QueryTenantRequest) SetPageSize(v int32) *QueryTenantRequest

func (*QueryTenantRequest) SetParam

func (QueryTenantRequest) String

func (s QueryTenantRequest) String() string

type QueryTenantResponse

type QueryTenantResponse struct {
	Headers    map[string]*string       `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                   `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *QueryTenantResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (QueryTenantResponse) GoString

func (s QueryTenantResponse) GoString() string

func (*QueryTenantResponse) SetBody

func (*QueryTenantResponse) SetHeaders

func (s *QueryTenantResponse) SetHeaders(v map[string]*string) *QueryTenantResponse

func (*QueryTenantResponse) SetStatusCode added in v2.5.1

func (s *QueryTenantResponse) SetStatusCode(v int32) *QueryTenantResponse

func (QueryTenantResponse) String

func (s QueryTenantResponse) String() string

type QueryTenantResponseBody

type QueryTenantResponseBody struct {
	Data       []*QueryTenantResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Repeated"`
	PageNumber *int32                         `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"`
	PageSize   *int32                         `json:"PageSize,omitempty" xml:"PageSize,omitempty"`
	RequestId  *string                        `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	TotalCount *int32                         `json:"TotalCount,omitempty" xml:"TotalCount,omitempty"`
}

func (QueryTenantResponseBody) GoString

func (s QueryTenantResponseBody) GoString() string

func (*QueryTenantResponseBody) SetData

func (*QueryTenantResponseBody) SetPageNumber

func (*QueryTenantResponseBody) SetPageSize

func (*QueryTenantResponseBody) SetRequestId

func (*QueryTenantResponseBody) SetTotalCount

func (QueryTenantResponseBody) String

func (s QueryTenantResponseBody) String() string

type QueryTenantResponseBodyData

type QueryTenantResponseBodyData struct {
	GmtCreate *string `json:"GmtCreate,omitempty" xml:"GmtCreate,omitempty"`
	Name      *string `json:"Name,omitempty" xml:"Name,omitempty"`
	TenantId  *int64  `json:"TenantId,omitempty" xml:"TenantId,omitempty"`
}

func (QueryTenantResponseBodyData) GoString

func (s QueryTenantResponseBodyData) GoString() string

func (*QueryTenantResponseBodyData) SetGmtCreate

func (*QueryTenantResponseBodyData) SetName

func (*QueryTenantResponseBodyData) SetTenantId

func (QueryTenantResponseBodyData) String

type RemoveGameFromProjectRequest

type RemoveGameFromProjectRequest struct {
	GameId    *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	ProjectId *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"`
}

func (RemoveGameFromProjectRequest) GoString

func (s RemoveGameFromProjectRequest) GoString() string

func (*RemoveGameFromProjectRequest) SetGameId

func (*RemoveGameFromProjectRequest) SetProjectId

func (RemoveGameFromProjectRequest) String

type RemoveGameFromProjectResponse

type RemoveGameFromProjectResponse struct {
	Headers    map[string]*string                 `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                             `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *RemoveGameFromProjectResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (RemoveGameFromProjectResponse) GoString

func (*RemoveGameFromProjectResponse) SetBody

func (*RemoveGameFromProjectResponse) SetHeaders

func (*RemoveGameFromProjectResponse) SetStatusCode added in v2.5.1

func (RemoveGameFromProjectResponse) String

type RemoveGameFromProjectResponseBody

type RemoveGameFromProjectResponseBody struct {
	RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (RemoveGameFromProjectResponseBody) GoString

func (*RemoveGameFromProjectResponseBody) SetRequestId

func (RemoveGameFromProjectResponseBody) String

type RestoreGameArchiveRequest added in v2.5.6

type RestoreGameArchiveRequest struct {
	AccountId *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"`
	ArchiveId *string `json:"ArchiveId,omitempty" xml:"ArchiveId,omitempty"`
	GameId    *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
}

func (RestoreGameArchiveRequest) GoString added in v2.5.6

func (s RestoreGameArchiveRequest) GoString() string

func (*RestoreGameArchiveRequest) SetAccountId added in v2.5.6

func (*RestoreGameArchiveRequest) SetArchiveId added in v2.5.6

func (*RestoreGameArchiveRequest) SetGameId added in v2.5.6

func (RestoreGameArchiveRequest) String added in v2.5.6

func (s RestoreGameArchiveRequest) String() string

type RestoreGameArchiveResponse added in v2.5.6

type RestoreGameArchiveResponse struct {
	Headers    map[string]*string              `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                          `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *RestoreGameArchiveResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (RestoreGameArchiveResponse) GoString added in v2.5.6

func (s RestoreGameArchiveResponse) GoString() string

func (*RestoreGameArchiveResponse) SetBody added in v2.5.6

func (*RestoreGameArchiveResponse) SetHeaders added in v2.5.6

func (*RestoreGameArchiveResponse) SetStatusCode added in v2.5.6

func (RestoreGameArchiveResponse) String added in v2.5.6

type RestoreGameArchiveResponseBody added in v2.5.6

type RestoreGameArchiveResponseBody struct {
	RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	Status    *int32  `json:"Status,omitempty" xml:"Status,omitempty"`
}

func (RestoreGameArchiveResponseBody) GoString added in v2.5.6

func (*RestoreGameArchiveResponseBody) SetRequestId added in v2.5.6

func (*RestoreGameArchiveResponseBody) SetStatus added in v2.5.6

func (RestoreGameArchiveResponseBody) String added in v2.5.6

type SetGameAliveRequest

type SetGameAliveRequest struct {
	AccessKey   *string `json:"AccessKey,omitempty" xml:"AccessKey,omitempty"`
	GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"`
	KeepAlive   *int64  `json:"KeepAlive,omitempty" xml:"KeepAlive,omitempty"`
}

func (SetGameAliveRequest) GoString

func (s SetGameAliveRequest) GoString() string

func (*SetGameAliveRequest) SetAccessKey

func (s *SetGameAliveRequest) SetAccessKey(v string) *SetGameAliveRequest

func (*SetGameAliveRequest) SetGameSession

func (s *SetGameAliveRequest) SetGameSession(v string) *SetGameAliveRequest

func (*SetGameAliveRequest) SetKeepAlive

func (s *SetGameAliveRequest) SetKeepAlive(v int64) *SetGameAliveRequest

func (SetGameAliveRequest) String

func (s SetGameAliveRequest) String() string

type SetGameAliveResponse

type SetGameAliveResponse struct {
	Headers    map[string]*string        `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                    `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *SetGameAliveResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (SetGameAliveResponse) GoString

func (s SetGameAliveResponse) GoString() string

func (*SetGameAliveResponse) SetBody

func (*SetGameAliveResponse) SetHeaders

func (s *SetGameAliveResponse) SetHeaders(v map[string]*string) *SetGameAliveResponse

func (*SetGameAliveResponse) SetStatusCode added in v2.5.1

func (s *SetGameAliveResponse) SetStatusCode(v int32) *SetGameAliveResponse

func (SetGameAliveResponse) String

func (s SetGameAliveResponse) String() string

type SetGameAliveResponseBody

type SetGameAliveResponseBody struct {
	Code        *string `json:"Code,omitempty" xml:"Code,omitempty"`
	GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"`
	Message     *string `json:"Message,omitempty" xml:"Message,omitempty"`
	RequestId   *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	Success     *bool   `json:"Success,omitempty" xml:"Success,omitempty"`
}

func (SetGameAliveResponseBody) GoString

func (s SetGameAliveResponseBody) GoString() string

func (*SetGameAliveResponseBody) SetCode

func (*SetGameAliveResponseBody) SetGameSession

func (*SetGameAliveResponseBody) SetMessage

func (*SetGameAliveResponseBody) SetRequestId

func (*SetGameAliveResponseBody) SetSuccess

func (SetGameAliveResponseBody) String

func (s SetGameAliveResponseBody) String() string

type SetGameHangRequest

type SetGameHangRequest struct {
	AccessKey   *string `json:"AccessKey,omitempty" xml:"AccessKey,omitempty"`
	Duration    *int64  `json:"Duration,omitempty" xml:"Duration,omitempty"`
	GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"`
}

func (SetGameHangRequest) GoString

func (s SetGameHangRequest) GoString() string

func (*SetGameHangRequest) SetAccessKey

func (s *SetGameHangRequest) SetAccessKey(v string) *SetGameHangRequest

func (*SetGameHangRequest) SetDuration

func (s *SetGameHangRequest) SetDuration(v int64) *SetGameHangRequest

func (*SetGameHangRequest) SetGameSession

func (s *SetGameHangRequest) SetGameSession(v string) *SetGameHangRequest

func (SetGameHangRequest) String

func (s SetGameHangRequest) String() string

type SetGameHangResponse

type SetGameHangResponse struct {
	Headers    map[string]*string       `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                   `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *SetGameHangResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (SetGameHangResponse) GoString

func (s SetGameHangResponse) GoString() string

func (*SetGameHangResponse) SetBody

func (*SetGameHangResponse) SetHeaders

func (s *SetGameHangResponse) SetHeaders(v map[string]*string) *SetGameHangResponse

func (*SetGameHangResponse) SetStatusCode added in v2.5.1

func (s *SetGameHangResponse) SetStatusCode(v int32) *SetGameHangResponse

func (SetGameHangResponse) String

func (s SetGameHangResponse) String() string

type SetGameHangResponseBody

type SetGameHangResponseBody struct {
	Code               *string `json:"Code,omitempty" xml:"Code,omitempty"`
	Duration           *int64  `json:"Duration,omitempty" xml:"Duration,omitempty"`
	GameSession        *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"`
	Message            *string `json:"Message,omitempty" xml:"Message,omitempty"`
	RequestId          *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	StartHangTimestamp *int64  `json:"StartHangTimestamp,omitempty" xml:"StartHangTimestamp,omitempty"`
	Success            *bool   `json:"Success,omitempty" xml:"Success,omitempty"`
}

func (SetGameHangResponseBody) GoString

func (s SetGameHangResponseBody) GoString() string

func (*SetGameHangResponseBody) SetCode

func (*SetGameHangResponseBody) SetDuration

func (*SetGameHangResponseBody) SetGameSession

func (*SetGameHangResponseBody) SetMessage

func (*SetGameHangResponseBody) SetRequestId

func (*SetGameHangResponseBody) SetStartHangTimestamp

func (s *SetGameHangResponseBody) SetStartHangTimestamp(v int64) *SetGameHangResponseBody

func (*SetGameHangResponseBody) SetSuccess

func (SetGameHangResponseBody) String

func (s SetGameHangResponseBody) String() string

type SkipTrialPolicyRequest

type SkipTrialPolicyRequest struct {
	GameSessionId *string `json:"GameSessionId,omitempty" xml:"GameSessionId,omitempty"`
}

func (SkipTrialPolicyRequest) GoString

func (s SkipTrialPolicyRequest) GoString() string

func (*SkipTrialPolicyRequest) SetGameSessionId

func (s *SkipTrialPolicyRequest) SetGameSessionId(v string) *SkipTrialPolicyRequest

func (SkipTrialPolicyRequest) String

func (s SkipTrialPolicyRequest) String() string

type SkipTrialPolicyResponse

type SkipTrialPolicyResponse struct {
	Headers    map[string]*string           `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                       `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *SkipTrialPolicyResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (SkipTrialPolicyResponse) GoString

func (s SkipTrialPolicyResponse) GoString() string

func (*SkipTrialPolicyResponse) SetBody

func (*SkipTrialPolicyResponse) SetHeaders

func (*SkipTrialPolicyResponse) SetStatusCode added in v2.5.1

func (SkipTrialPolicyResponse) String

func (s SkipTrialPolicyResponse) String() string

type SkipTrialPolicyResponseBody

type SkipTrialPolicyResponseBody struct {
	Data      *SkipTrialPolicyResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"`
	RequestId *string                          `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (SkipTrialPolicyResponseBody) GoString

func (s SkipTrialPolicyResponseBody) GoString() string

func (*SkipTrialPolicyResponseBody) SetData

func (*SkipTrialPolicyResponseBody) SetRequestId

func (SkipTrialPolicyResponseBody) String

type SkipTrialPolicyResponseBodyData

type SkipTrialPolicyResponseBodyData struct {
	SkipResult *int32 `json:"SkipResult,omitempty" xml:"SkipResult,omitempty"`
}

func (SkipTrialPolicyResponseBodyData) GoString

func (*SkipTrialPolicyResponseBodyData) SetSkipResult

func (SkipTrialPolicyResponseBodyData) String

type StartGameLiveRequest added in v2.5.2

type StartGameLiveRequest struct {
	Extension        map[string]*string `json:"Extension,omitempty" xml:"Extension,omitempty"`
	GameSession      *string            `json:"GameSession,omitempty" xml:"GameSession,omitempty"`
	VideoPushAddress *string            `json:"VideoPushAddress,omitempty" xml:"VideoPushAddress,omitempty"`
}

func (StartGameLiveRequest) GoString added in v2.5.2

func (s StartGameLiveRequest) GoString() string

func (*StartGameLiveRequest) SetExtension added in v2.5.5

func (s *StartGameLiveRequest) SetExtension(v map[string]*string) *StartGameLiveRequest

func (*StartGameLiveRequest) SetGameSession added in v2.5.2

func (s *StartGameLiveRequest) SetGameSession(v string) *StartGameLiveRequest

func (*StartGameLiveRequest) SetVideoPushAddress added in v2.5.2

func (s *StartGameLiveRequest) SetVideoPushAddress(v string) *StartGameLiveRequest

func (StartGameLiveRequest) String added in v2.5.2

func (s StartGameLiveRequest) String() string

type StartGameLiveResponse added in v2.5.2

type StartGameLiveResponse struct {
	Headers    map[string]*string         `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                     `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *StartGameLiveResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (StartGameLiveResponse) GoString added in v2.5.2

func (s StartGameLiveResponse) GoString() string

func (*StartGameLiveResponse) SetBody added in v2.5.2

func (*StartGameLiveResponse) SetHeaders added in v2.5.2

func (*StartGameLiveResponse) SetStatusCode added in v2.5.2

func (s *StartGameLiveResponse) SetStatusCode(v int32) *StartGameLiveResponse

func (StartGameLiveResponse) String added in v2.5.2

func (s StartGameLiveResponse) String() string

type StartGameLiveResponseBody added in v2.5.2

type StartGameLiveResponseBody struct {
	Data      *bool   `json:"Data,omitempty" xml:"Data,omitempty"`
	RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (StartGameLiveResponseBody) GoString added in v2.5.2

func (s StartGameLiveResponseBody) GoString() string

func (*StartGameLiveResponseBody) SetData added in v2.5.2

func (*StartGameLiveResponseBody) SetRequestId added in v2.5.2

func (StartGameLiveResponseBody) String added in v2.5.2

func (s StartGameLiveResponseBody) String() string

type StartGameLiveShrinkRequest added in v2.5.5

type StartGameLiveShrinkRequest struct {
	ExtensionShrink  *string `json:"Extension,omitempty" xml:"Extension,omitempty"`
	GameSession      *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"`
	VideoPushAddress *string `json:"VideoPushAddress,omitempty" xml:"VideoPushAddress,omitempty"`
}

func (StartGameLiveShrinkRequest) GoString added in v2.5.5

func (s StartGameLiveShrinkRequest) GoString() string

func (*StartGameLiveShrinkRequest) SetExtensionShrink added in v2.5.5

func (*StartGameLiveShrinkRequest) SetGameSession added in v2.5.5

func (*StartGameLiveShrinkRequest) SetVideoPushAddress added in v2.5.5

func (StartGameLiveShrinkRequest) String added in v2.5.5

type StopGameLiveRequest added in v2.5.2

type StopGameLiveRequest struct {
	GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"`
}

func (StopGameLiveRequest) GoString added in v2.5.2

func (s StopGameLiveRequest) GoString() string

func (*StopGameLiveRequest) SetGameSession added in v2.5.2

func (s *StopGameLiveRequest) SetGameSession(v string) *StopGameLiveRequest

func (StopGameLiveRequest) String added in v2.5.2

func (s StopGameLiveRequest) String() string

type StopGameLiveResponse added in v2.5.2

type StopGameLiveResponse struct {
	Headers    map[string]*string        `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                    `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *StopGameLiveResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (StopGameLiveResponse) GoString added in v2.5.2

func (s StopGameLiveResponse) GoString() string

func (*StopGameLiveResponse) SetBody added in v2.5.2

func (*StopGameLiveResponse) SetHeaders added in v2.5.2

func (s *StopGameLiveResponse) SetHeaders(v map[string]*string) *StopGameLiveResponse

func (*StopGameLiveResponse) SetStatusCode added in v2.5.2

func (s *StopGameLiveResponse) SetStatusCode(v int32) *StopGameLiveResponse

func (StopGameLiveResponse) String added in v2.5.2

func (s StopGameLiveResponse) String() string

type StopGameLiveResponseBody added in v2.5.2

type StopGameLiveResponseBody struct {
	Data      *bool   `json:"Data,omitempty" xml:"Data,omitempty"`
	RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (StopGameLiveResponseBody) GoString added in v2.5.2

func (s StopGameLiveResponseBody) GoString() string

func (*StopGameLiveResponseBody) SetData added in v2.5.2

func (*StopGameLiveResponseBody) SetRequestId added in v2.5.2

func (StopGameLiveResponseBody) String added in v2.5.2

func (s StopGameLiveResponseBody) String() string

type StopGameSessionRequest

type StopGameSessionRequest struct {
	AccessKey   *string `json:"AccessKey,omitempty" xml:"AccessKey,omitempty"`
	BizParam    *string `json:"BizParam,omitempty" xml:"BizParam,omitempty"`
	GameId      *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"`
	Reason      *string `json:"Reason,omitempty" xml:"Reason,omitempty"`
	UserId      *string `json:"UserId,omitempty" xml:"UserId,omitempty"`
}

func (StopGameSessionRequest) GoString

func (s StopGameSessionRequest) GoString() string

func (*StopGameSessionRequest) SetAccessKey

func (*StopGameSessionRequest) SetBizParam

func (*StopGameSessionRequest) SetGameId

func (*StopGameSessionRequest) SetGameSession

func (*StopGameSessionRequest) SetReason

func (*StopGameSessionRequest) SetUserId

func (StopGameSessionRequest) String

func (s StopGameSessionRequest) String() string

type StopGameSessionResponse

type StopGameSessionResponse struct {
	Headers    map[string]*string           `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                       `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *StopGameSessionResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (StopGameSessionResponse) GoString

func (s StopGameSessionResponse) GoString() string

func (*StopGameSessionResponse) SetBody

func (*StopGameSessionResponse) SetHeaders

func (*StopGameSessionResponse) SetStatusCode added in v2.5.1

func (StopGameSessionResponse) String

func (s StopGameSessionResponse) String() string

type StopGameSessionResponseBody

type StopGameSessionResponseBody struct {
	GameId      *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"`
	Message     *string `json:"Message,omitempty" xml:"Message,omitempty"`
	QueueCode   *int32  `json:"QueueCode,omitempty" xml:"QueueCode,omitempty"`
	QueueState  *int32  `json:"QueueState,omitempty" xml:"QueueState,omitempty"`
	RequestId   *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	Success     *bool   `json:"Success,omitempty" xml:"Success,omitempty"`
}

func (StopGameSessionResponseBody) GoString

func (s StopGameSessionResponseBody) GoString() string

func (*StopGameSessionResponseBody) SetGameId

func (*StopGameSessionResponseBody) SetGameSession

func (*StopGameSessionResponseBody) SetMessage

func (*StopGameSessionResponseBody) SetQueueCode

func (*StopGameSessionResponseBody) SetQueueState

func (*StopGameSessionResponseBody) SetRequestId

func (*StopGameSessionResponseBody) SetSuccess

func (StopGameSessionResponseBody) String

type SubmitDeploymentRequest

type SubmitDeploymentRequest struct {
	CloudGameInstanceIds *string `json:"CloudGameInstanceIds,omitempty" xml:"CloudGameInstanceIds,omitempty"`
	GameId               *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	OperationType        *string `json:"OperationType,omitempty" xml:"OperationType,omitempty"`
	ProjectId            *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"`
	VersionId            *string `json:"VersionId,omitempty" xml:"VersionId,omitempty"`
}

func (SubmitDeploymentRequest) GoString

func (s SubmitDeploymentRequest) GoString() string

func (*SubmitDeploymentRequest) SetCloudGameInstanceIds

func (s *SubmitDeploymentRequest) SetCloudGameInstanceIds(v string) *SubmitDeploymentRequest

func (*SubmitDeploymentRequest) SetGameId

func (*SubmitDeploymentRequest) SetOperationType

func (s *SubmitDeploymentRequest) SetOperationType(v string) *SubmitDeploymentRequest

func (*SubmitDeploymentRequest) SetProjectId

func (*SubmitDeploymentRequest) SetVersionId

func (SubmitDeploymentRequest) String

func (s SubmitDeploymentRequest) String() string

type SubmitDeploymentResponse

type SubmitDeploymentResponse struct {
	Headers    map[string]*string            `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                        `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *SubmitDeploymentResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (SubmitDeploymentResponse) GoString

func (s SubmitDeploymentResponse) GoString() string

func (*SubmitDeploymentResponse) SetBody

func (*SubmitDeploymentResponse) SetHeaders

func (*SubmitDeploymentResponse) SetStatusCode added in v2.5.1

func (SubmitDeploymentResponse) String

func (s SubmitDeploymentResponse) String() string

type SubmitDeploymentResponseBody

type SubmitDeploymentResponseBody struct {
	RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	TaskId    *string `json:"TaskId,omitempty" xml:"TaskId,omitempty"`
}

func (SubmitDeploymentResponseBody) GoString

func (s SubmitDeploymentResponseBody) GoString() string

func (*SubmitDeploymentResponseBody) SetRequestId

func (*SubmitDeploymentResponseBody) SetTaskId

func (SubmitDeploymentResponseBody) String

type SubmitInternalPurchaseChargeDataRequest

type SubmitInternalPurchaseChargeDataRequest struct {
	ActiveUserRetentionRateOneDay    *float32 `json:"ActiveUserRetentionRateOneDay,omitempty" xml:"ActiveUserRetentionRateOneDay,omitempty"`
	ActiveUserRetentionRateSevenDay  *float32 `json:"ActiveUserRetentionRateSevenDay,omitempty" xml:"ActiveUserRetentionRateSevenDay,omitempty"`
	ActiveUserRetentionRateThirtyDay *float32 `json:"ActiveUserRetentionRateThirtyDay,omitempty" xml:"ActiveUserRetentionRateThirtyDay,omitempty"`
	Arpu                             *float32 `json:"Arpu,omitempty" xml:"Arpu,omitempty"`
	ChargeDate                       *string  `json:"ChargeDate,omitempty" xml:"ChargeDate,omitempty"`
	Dau                              *int64   `json:"Dau,omitempty" xml:"Dau,omitempty"`
	GameId                           *string  `json:"GameId,omitempty" xml:"GameId,omitempty"`
	Mau                              *int64   `json:"Mau,omitempty" xml:"Mau,omitempty"`
	NewUserRetentionRateOneDay       *float32 `json:"NewUserRetentionRateOneDay,omitempty" xml:"NewUserRetentionRateOneDay,omitempty"`
	NewUserRetentionRateSevenDay     *float32 `json:"NewUserRetentionRateSevenDay,omitempty" xml:"NewUserRetentionRateSevenDay,omitempty"`
	NewUserRetentionRateThirtyDay    *float32 `json:"NewUserRetentionRateThirtyDay,omitempty" xml:"NewUserRetentionRateThirtyDay,omitempty"`
	PaymentConversionRate            *float32 `json:"PaymentConversionRate,omitempty" xml:"PaymentConversionRate,omitempty"`
	PlayTimeAverageOneDay            *float32 `json:"PlayTimeAverageOneDay,omitempty" xml:"PlayTimeAverageOneDay,omitempty"`
	PlayTimeAverageThirtyDay         *float32 `json:"PlayTimeAverageThirtyDay,omitempty" xml:"PlayTimeAverageThirtyDay,omitempty"`
	PlayTimeNinetyPointsOneDay       *float32 `json:"PlayTimeNinetyPointsOneDay,omitempty" xml:"PlayTimeNinetyPointsOneDay,omitempty"`
	PlayTimeNinetyPointsThirtyDay    *float32 `json:"PlayTimeNinetyPointsThirtyDay,omitempty" xml:"PlayTimeNinetyPointsThirtyDay,omitempty"`
	PlayTimeRangeOneDay              *string  `json:"PlayTimeRangeOneDay,omitempty" xml:"PlayTimeRangeOneDay,omitempty"`
	PlayTimeRangeThirtyDay           *string  `json:"PlayTimeRangeThirtyDay,omitempty" xml:"PlayTimeRangeThirtyDay,omitempty"`
	UserActivationRate               *float32 `json:"UserActivationRate,omitempty" xml:"UserActivationRate,omitempty"`
}

func (SubmitInternalPurchaseChargeDataRequest) GoString

func (*SubmitInternalPurchaseChargeDataRequest) SetActiveUserRetentionRateOneDay

func (*SubmitInternalPurchaseChargeDataRequest) SetActiveUserRetentionRateSevenDay

func (*SubmitInternalPurchaseChargeDataRequest) SetActiveUserRetentionRateThirtyDay

func (*SubmitInternalPurchaseChargeDataRequest) SetArpu

func (*SubmitInternalPurchaseChargeDataRequest) SetChargeDate

func (*SubmitInternalPurchaseChargeDataRequest) SetDau

func (*SubmitInternalPurchaseChargeDataRequest) SetGameId

func (*SubmitInternalPurchaseChargeDataRequest) SetMau

func (*SubmitInternalPurchaseChargeDataRequest) SetNewUserRetentionRateOneDay

func (*SubmitInternalPurchaseChargeDataRequest) SetNewUserRetentionRateSevenDay

func (*SubmitInternalPurchaseChargeDataRequest) SetNewUserRetentionRateThirtyDay

func (*SubmitInternalPurchaseChargeDataRequest) SetPaymentConversionRate

func (*SubmitInternalPurchaseChargeDataRequest) SetPlayTimeAverageOneDay

func (*SubmitInternalPurchaseChargeDataRequest) SetPlayTimeAverageThirtyDay

func (*SubmitInternalPurchaseChargeDataRequest) SetPlayTimeNinetyPointsOneDay

func (*SubmitInternalPurchaseChargeDataRequest) SetPlayTimeNinetyPointsThirtyDay

func (*SubmitInternalPurchaseChargeDataRequest) SetPlayTimeRangeOneDay

func (*SubmitInternalPurchaseChargeDataRequest) SetPlayTimeRangeThirtyDay

func (*SubmitInternalPurchaseChargeDataRequest) SetUserActivationRate

func (SubmitInternalPurchaseChargeDataRequest) String

type SubmitInternalPurchaseChargeDataResponse

type SubmitInternalPurchaseChargeDataResponse struct {
	Headers    map[string]*string                            `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                                        `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *SubmitInternalPurchaseChargeDataResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (SubmitInternalPurchaseChargeDataResponse) GoString

func (*SubmitInternalPurchaseChargeDataResponse) SetHeaders

func (*SubmitInternalPurchaseChargeDataResponse) SetStatusCode added in v2.5.1

func (SubmitInternalPurchaseChargeDataResponse) String

type SubmitInternalPurchaseChargeDataResponseBody

type SubmitInternalPurchaseChargeDataResponseBody struct {
	Data      *SubmitInternalPurchaseChargeDataResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"`
	RequestId *string                                           `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (SubmitInternalPurchaseChargeDataResponseBody) GoString

func (*SubmitInternalPurchaseChargeDataResponseBody) SetRequestId

func (SubmitInternalPurchaseChargeDataResponseBody) String

type SubmitInternalPurchaseChargeDataResponseBodyData

type SubmitInternalPurchaseChargeDataResponseBodyData struct {
	Message *string `json:"Message,omitempty" xml:"Message,omitempty"`
	Status  *int32  `json:"Status,omitempty" xml:"Status,omitempty"`
}

func (SubmitInternalPurchaseChargeDataResponseBodyData) GoString

func (*SubmitInternalPurchaseChargeDataResponseBodyData) SetMessage

func (*SubmitInternalPurchaseChargeDataResponseBodyData) SetStatus

func (SubmitInternalPurchaseChargeDataResponseBodyData) String

type SubmitInternalPurchaseOrdersRequest

type SubmitInternalPurchaseOrdersRequest struct {
	OrderList []*SubmitInternalPurchaseOrdersRequestOrderList `json:"OrderList,omitempty" xml:"OrderList,omitempty" type:"Repeated"`
}

func (SubmitInternalPurchaseOrdersRequest) GoString

func (SubmitInternalPurchaseOrdersRequest) String

type SubmitInternalPurchaseOrdersRequestOrderList

type SubmitInternalPurchaseOrdersRequestOrderList struct {
	BatchNumber *string `json:"BatchNumber,omitempty" xml:"BatchNumber,omitempty"`
	FinalPrice  *int64  `json:"FinalPrice,omitempty" xml:"FinalPrice,omitempty"`
	FinishTime  *int64  `json:"FinishTime,omitempty" xml:"FinishTime,omitempty"`
	GameId      *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	OrderId     *string `json:"OrderId,omitempty" xml:"OrderId,omitempty"`
	RoleId      *string `json:"RoleId,omitempty" xml:"RoleId,omitempty"`
	UserId      *string `json:"UserId,omitempty" xml:"UserId,omitempty"`
}

func (SubmitInternalPurchaseOrdersRequestOrderList) GoString

func (*SubmitInternalPurchaseOrdersRequestOrderList) SetBatchNumber

func (*SubmitInternalPurchaseOrdersRequestOrderList) SetFinalPrice

func (*SubmitInternalPurchaseOrdersRequestOrderList) SetFinishTime

func (*SubmitInternalPurchaseOrdersRequestOrderList) SetGameId

func (*SubmitInternalPurchaseOrdersRequestOrderList) SetOrderId

func (*SubmitInternalPurchaseOrdersRequestOrderList) SetRoleId

func (*SubmitInternalPurchaseOrdersRequestOrderList) SetUserId

func (SubmitInternalPurchaseOrdersRequestOrderList) String

type SubmitInternalPurchaseOrdersResponse

type SubmitInternalPurchaseOrdersResponse struct {
	Headers    map[string]*string                        `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                                    `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *SubmitInternalPurchaseOrdersResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (SubmitInternalPurchaseOrdersResponse) GoString

func (*SubmitInternalPurchaseOrdersResponse) SetHeaders

func (*SubmitInternalPurchaseOrdersResponse) SetStatusCode added in v2.5.1

func (SubmitInternalPurchaseOrdersResponse) String

type SubmitInternalPurchaseOrdersResponseBody

type SubmitInternalPurchaseOrdersResponseBody struct {
	Data      *SubmitInternalPurchaseOrdersResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"`
	RequestId *string                                       `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (SubmitInternalPurchaseOrdersResponseBody) GoString

func (*SubmitInternalPurchaseOrdersResponseBody) SetRequestId

func (SubmitInternalPurchaseOrdersResponseBody) String

type SubmitInternalPurchaseOrdersResponseBodyData

type SubmitInternalPurchaseOrdersResponseBodyData struct {
	Message *string `json:"Message,omitempty" xml:"Message,omitempty"`
	Status  *int32  `json:"Status,omitempty" xml:"Status,omitempty"`
}

func (SubmitInternalPurchaseOrdersResponseBodyData) GoString

func (*SubmitInternalPurchaseOrdersResponseBodyData) SetMessage

func (*SubmitInternalPurchaseOrdersResponseBodyData) SetStatus

func (SubmitInternalPurchaseOrdersResponseBodyData) String

type SubmitInternalPurchaseReadyFlagRequest

type SubmitInternalPurchaseReadyFlagRequest struct {
	BatchInfoList   []*SubmitInternalPurchaseReadyFlagRequestBatchInfoList `json:"BatchInfoList,omitempty" xml:"BatchInfoList,omitempty" type:"Repeated"`
	ChargeDate      *string                                                `json:"ChargeDate,omitempty" xml:"ChargeDate,omitempty"`
	GameId          *string                                                `json:"GameId,omitempty" xml:"GameId,omitempty"`
	OrderTotalCount *int32                                                 `json:"OrderTotalCount,omitempty" xml:"OrderTotalCount,omitempty"`
	Status          *int32                                                 `json:"Status,omitempty" xml:"Status,omitempty"`
}

func (SubmitInternalPurchaseReadyFlagRequest) GoString

func (*SubmitInternalPurchaseReadyFlagRequest) SetChargeDate

func (*SubmitInternalPurchaseReadyFlagRequest) SetGameId

func (*SubmitInternalPurchaseReadyFlagRequest) SetOrderTotalCount

func (*SubmitInternalPurchaseReadyFlagRequest) SetStatus

func (SubmitInternalPurchaseReadyFlagRequest) String

type SubmitInternalPurchaseReadyFlagRequestBatchInfoList

type SubmitInternalPurchaseReadyFlagRequestBatchInfoList struct {
	BatchNumbers *string `json:"BatchNumbers,omitempty" xml:"BatchNumbers,omitempty"`
	BatchSize    *int32  `json:"BatchSize,omitempty" xml:"BatchSize,omitempty"`
}

func (SubmitInternalPurchaseReadyFlagRequestBatchInfoList) GoString

func (*SubmitInternalPurchaseReadyFlagRequestBatchInfoList) SetBatchNumbers

func (*SubmitInternalPurchaseReadyFlagRequestBatchInfoList) SetBatchSize

func (SubmitInternalPurchaseReadyFlagRequestBatchInfoList) String

type SubmitInternalPurchaseReadyFlagResponse

type SubmitInternalPurchaseReadyFlagResponse struct {
	Headers    map[string]*string                           `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                                       `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *SubmitInternalPurchaseReadyFlagResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (SubmitInternalPurchaseReadyFlagResponse) GoString

func (*SubmitInternalPurchaseReadyFlagResponse) SetHeaders

func (*SubmitInternalPurchaseReadyFlagResponse) SetStatusCode added in v2.5.1

func (SubmitInternalPurchaseReadyFlagResponse) String

type SubmitInternalPurchaseReadyFlagResponseBody

type SubmitInternalPurchaseReadyFlagResponseBody struct {
	Data      *SubmitInternalPurchaseReadyFlagResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"`
	RequestId *string                                          `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}

func (SubmitInternalPurchaseReadyFlagResponseBody) GoString

func (*SubmitInternalPurchaseReadyFlagResponseBody) SetRequestId

func (SubmitInternalPurchaseReadyFlagResponseBody) String

type SubmitInternalPurchaseReadyFlagResponseBodyData

type SubmitInternalPurchaseReadyFlagResponseBodyData struct {
	Message             *string `json:"Message,omitempty" xml:"Message,omitempty"`
	MissingBatchNumbers *string `json:"MissingBatchNumbers,omitempty" xml:"MissingBatchNumbers,omitempty"`
	Status              *int32  `json:"Status,omitempty" xml:"Status,omitempty"`
}

func (SubmitInternalPurchaseReadyFlagResponseBodyData) GoString

func (*SubmitInternalPurchaseReadyFlagResponseBodyData) SetMessage

func (*SubmitInternalPurchaseReadyFlagResponseBodyData) SetMissingBatchNumbers

func (*SubmitInternalPurchaseReadyFlagResponseBodyData) SetStatus

func (SubmitInternalPurchaseReadyFlagResponseBodyData) String

type UpdateGameArchiveTagStatusRequest added in v2.5.6

type UpdateGameArchiveTagStatusRequest struct {
	AccountId *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"`
	ArchiveId *string `json:"ArchiveId,omitempty" xml:"ArchiveId,omitempty"`
	GameId    *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	TagStatus *int32  `json:"TagStatus,omitempty" xml:"TagStatus,omitempty"`
}

func (UpdateGameArchiveTagStatusRequest) GoString added in v2.5.6

func (*UpdateGameArchiveTagStatusRequest) SetAccountId added in v2.5.6

func (*UpdateGameArchiveTagStatusRequest) SetArchiveId added in v2.5.6

func (*UpdateGameArchiveTagStatusRequest) SetGameId added in v2.5.6

func (*UpdateGameArchiveTagStatusRequest) SetTagStatus added in v2.5.6

func (UpdateGameArchiveTagStatusRequest) String added in v2.5.6

type UpdateGameArchiveTagStatusResponse added in v2.5.6

type UpdateGameArchiveTagStatusResponse struct {
	Headers    map[string]*string                      `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                                  `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *UpdateGameArchiveTagStatusResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (UpdateGameArchiveTagStatusResponse) GoString added in v2.5.6

func (*UpdateGameArchiveTagStatusResponse) SetBody added in v2.5.6

func (*UpdateGameArchiveTagStatusResponse) SetHeaders added in v2.5.6

func (*UpdateGameArchiveTagStatusResponse) SetStatusCode added in v2.5.6

func (UpdateGameArchiveTagStatusResponse) String added in v2.5.6

type UpdateGameArchiveTagStatusResponseBody added in v2.5.6

type UpdateGameArchiveTagStatusResponseBody struct {
	RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	Status    *int32  `json:"Status,omitempty" xml:"Status,omitempty"`
}

func (UpdateGameArchiveTagStatusResponseBody) GoString added in v2.5.6

func (*UpdateGameArchiveTagStatusResponseBody) SetRequestId added in v2.5.6

func (*UpdateGameArchiveTagStatusResponseBody) SetStatus added in v2.5.6

func (UpdateGameArchiveTagStatusResponseBody) String added in v2.5.6

type UploadGameVersionByDownloadRequest

type UploadGameVersionByDownloadRequest struct {
	DownloadType *string `json:"DownloadType,omitempty" xml:"DownloadType,omitempty"`
	FileType     *string `json:"FileType,omitempty" xml:"FileType,omitempty"`
	GameId       *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
	GameVersion  *string `json:"GameVersion,omitempty" xml:"GameVersion,omitempty"`
	Hash         *string `json:"Hash,omitempty" xml:"Hash,omitempty"`
	VersionName  *string `json:"VersionName,omitempty" xml:"VersionName,omitempty"`
}

func (UploadGameVersionByDownloadRequest) GoString

func (*UploadGameVersionByDownloadRequest) SetDownloadType

func (*UploadGameVersionByDownloadRequest) SetFileType

func (*UploadGameVersionByDownloadRequest) SetGameId

func (*UploadGameVersionByDownloadRequest) SetGameVersion

func (*UploadGameVersionByDownloadRequest) SetHash

func (*UploadGameVersionByDownloadRequest) SetVersionName

func (UploadGameVersionByDownloadRequest) String

type UploadGameVersionByDownloadResponse

type UploadGameVersionByDownloadResponse struct {
	Headers    map[string]*string                       `json:"headers,omitempty" xml:"headers,omitempty" require:"true"`
	StatusCode *int32                                   `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"`
	Body       *UploadGameVersionByDownloadResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"`
}

func (UploadGameVersionByDownloadResponse) GoString

func (*UploadGameVersionByDownloadResponse) SetHeaders

func (*UploadGameVersionByDownloadResponse) SetStatusCode added in v2.5.1

func (UploadGameVersionByDownloadResponse) String

type UploadGameVersionByDownloadResponseBody

type UploadGameVersionByDownloadResponseBody struct {
	RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
	TaskId    *string `json:"TaskId,omitempty" xml:"TaskId,omitempty"`
}

func (UploadGameVersionByDownloadResponseBody) GoString

func (*UploadGameVersionByDownloadResponseBody) SetRequestId

func (*UploadGameVersionByDownloadResponseBody) SetTaskId

func (UploadGameVersionByDownloadResponseBody) String

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