Documentation ¶
Overview ¶
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Index ¶
- type AdaptGameVersionRequest
- func (s AdaptGameVersionRequest) GoString() string
- func (s *AdaptGameVersionRequest) SetFrameRate(v string) *AdaptGameVersionRequest
- func (s *AdaptGameVersionRequest) SetResolution(v string) *AdaptGameVersionRequest
- func (s *AdaptGameVersionRequest) SetVersionId(v string) *AdaptGameVersionRequest
- func (s AdaptGameVersionRequest) String() string
- type AdaptGameVersionResponse
- func (s AdaptGameVersionResponse) GoString() string
- func (s *AdaptGameVersionResponse) SetBody(v *AdaptGameVersionResponseBody) *AdaptGameVersionResponse
- func (s *AdaptGameVersionResponse) SetHeaders(v map[string]*string) *AdaptGameVersionResponse
- func (s *AdaptGameVersionResponse) SetStatusCode(v int32) *AdaptGameVersionResponse
- func (s AdaptGameVersionResponse) String() string
- type AdaptGameVersionResponseBody
- type AddGameToProjectRequest
- type AddGameToProjectResponse
- func (s AddGameToProjectResponse) GoString() string
- func (s *AddGameToProjectResponse) SetBody(v *AddGameToProjectResponseBody) *AddGameToProjectResponse
- func (s *AddGameToProjectResponse) SetHeaders(v map[string]*string) *AddGameToProjectResponse
- func (s *AddGameToProjectResponse) SetStatusCode(v int32) *AddGameToProjectResponse
- func (s AddGameToProjectResponse) String() string
- type AddGameToProjectResponseBody
- type BatchDispatchGameSlotRequest
- type BatchDispatchGameSlotResponse
- func (s BatchDispatchGameSlotResponse) GoString() string
- func (s *BatchDispatchGameSlotResponse) SetBody(v *BatchDispatchGameSlotResponseBody) *BatchDispatchGameSlotResponse
- func (s *BatchDispatchGameSlotResponse) SetHeaders(v map[string]*string) *BatchDispatchGameSlotResponse
- func (s *BatchDispatchGameSlotResponse) SetStatusCode(v int32) *BatchDispatchGameSlotResponse
- func (s BatchDispatchGameSlotResponse) String() string
- type BatchDispatchGameSlotResponseBody
- func (s BatchDispatchGameSlotResponseBody) GoString() string
- func (s *BatchDispatchGameSlotResponseBody) SetQueueResultList(v []*BatchDispatchGameSlotResponseBodyQueueResultList) *BatchDispatchGameSlotResponseBody
- func (s *BatchDispatchGameSlotResponseBody) SetRequestId(v string) *BatchDispatchGameSlotResponseBody
- func (s BatchDispatchGameSlotResponseBody) String() string
- type BatchDispatchGameSlotResponseBodyQueueResultList
- func (s BatchDispatchGameSlotResponseBodyQueueResultList) GoString() string
- func (s *BatchDispatchGameSlotResponseBodyQueueResultList) SetGameId(v string) *BatchDispatchGameSlotResponseBodyQueueResultList
- func (s *BatchDispatchGameSlotResponseBodyQueueResultList) SetGameSession(v string) *BatchDispatchGameSlotResponseBodyQueueResultList
- func (s *BatchDispatchGameSlotResponseBodyQueueResultList) SetMessage(v string) *BatchDispatchGameSlotResponseBodyQueueResultList
- func (s *BatchDispatchGameSlotResponseBodyQueueResultList) SetQueueCode(v int32) *BatchDispatchGameSlotResponseBodyQueueResultList
- func (s *BatchDispatchGameSlotResponseBodyQueueResultList) SetQueueState(v int32) *BatchDispatchGameSlotResponseBodyQueueResultList
- func (s *BatchDispatchGameSlotResponseBodyQueueResultList) SetRegionName(v string) *BatchDispatchGameSlotResponseBodyQueueResultList
- func (s *BatchDispatchGameSlotResponseBodyQueueResultList) SetUserId(v string) *BatchDispatchGameSlotResponseBodyQueueResultList
- func (s BatchDispatchGameSlotResponseBodyQueueResultList) String() string
- type BatchStopGameSessionsRequest
- func (s BatchStopGameSessionsRequest) GoString() string
- func (s *BatchStopGameSessionsRequest) SetGameId(v string) *BatchStopGameSessionsRequest
- func (s *BatchStopGameSessionsRequest) SetProjectId(v string) *BatchStopGameSessionsRequest
- func (s *BatchStopGameSessionsRequest) SetReason(v string) *BatchStopGameSessionsRequest
- func (s *BatchStopGameSessionsRequest) SetTags(v string) *BatchStopGameSessionsRequest
- func (s *BatchStopGameSessionsRequest) SetToken(v string) *BatchStopGameSessionsRequest
- func (s *BatchStopGameSessionsRequest) SetTrackInfo(v string) *BatchStopGameSessionsRequest
- func (s BatchStopGameSessionsRequest) String() string
- type BatchStopGameSessionsResponse
- func (s BatchStopGameSessionsResponse) GoString() string
- func (s *BatchStopGameSessionsResponse) SetBody(v *BatchStopGameSessionsResponseBody) *BatchStopGameSessionsResponse
- func (s *BatchStopGameSessionsResponse) SetHeaders(v map[string]*string) *BatchStopGameSessionsResponse
- func (s *BatchStopGameSessionsResponse) SetStatusCode(v int32) *BatchStopGameSessionsResponse
- func (s BatchStopGameSessionsResponse) String() string
- type BatchStopGameSessionsResponseBody
- func (s BatchStopGameSessionsResponseBody) GoString() string
- func (s *BatchStopGameSessionsResponseBody) SetGameId(v string) *BatchStopGameSessionsResponseBody
- func (s *BatchStopGameSessionsResponseBody) SetMessage(v string) *BatchStopGameSessionsResponseBody
- func (s *BatchStopGameSessionsResponseBody) SetProjectId(v string) *BatchStopGameSessionsResponseBody
- func (s *BatchStopGameSessionsResponseBody) SetQueueState(v int32) *BatchStopGameSessionsResponseBody
- func (s *BatchStopGameSessionsResponseBody) SetRequestId(v string) *BatchStopGameSessionsResponseBody
- func (s *BatchStopGameSessionsResponseBody) SetSuccess(v bool) *BatchStopGameSessionsResponseBody
- func (s *BatchStopGameSessionsResponseBody) SetTrackInfo(v string) *BatchStopGameSessionsResponseBody
- func (s BatchStopGameSessionsResponseBody) String() string
- type CancelGameHangRequest
- type CancelGameHangResponse
- func (s CancelGameHangResponse) GoString() string
- func (s *CancelGameHangResponse) SetBody(v *CancelGameHangResponseBody) *CancelGameHangResponse
- func (s *CancelGameHangResponse) SetHeaders(v map[string]*string) *CancelGameHangResponse
- func (s *CancelGameHangResponse) SetStatusCode(v int32) *CancelGameHangResponse
- func (s CancelGameHangResponse) String() string
- type CancelGameHangResponseBody
- func (s CancelGameHangResponseBody) GoString() string
- func (s *CancelGameHangResponseBody) SetCode(v string) *CancelGameHangResponseBody
- func (s *CancelGameHangResponseBody) SetGameSession(v string) *CancelGameHangResponseBody
- func (s *CancelGameHangResponseBody) SetMessage(v string) *CancelGameHangResponseBody
- func (s *CancelGameHangResponseBody) SetRequestId(v string) *CancelGameHangResponseBody
- func (s *CancelGameHangResponseBody) SetSuccess(v bool) *CancelGameHangResponseBody
- func (s CancelGameHangResponseBody) String() string
- type Client
- func (client *Client) AdaptGameVersion(request *AdaptGameVersionRequest) (_result *AdaptGameVersionResponse, _err error)
- func (client *Client) AdaptGameVersionWithOptions(request *AdaptGameVersionRequest, runtime *util.RuntimeOptions) (_result *AdaptGameVersionResponse, _err error)
- func (client *Client) AddGameToProject(request *AddGameToProjectRequest) (_result *AddGameToProjectResponse, _err error)
- func (client *Client) AddGameToProjectWithOptions(request *AddGameToProjectRequest, runtime *util.RuntimeOptions) (_result *AddGameToProjectResponse, _err error)
- func (client *Client) BatchDispatchGameSlot(request *BatchDispatchGameSlotRequest) (_result *BatchDispatchGameSlotResponse, _err error)
- func (client *Client) BatchDispatchGameSlotWithOptions(request *BatchDispatchGameSlotRequest, runtime *util.RuntimeOptions) (_result *BatchDispatchGameSlotResponse, _err error)
- func (client *Client) BatchStopGameSessions(request *BatchStopGameSessionsRequest) (_result *BatchStopGameSessionsResponse, _err error)
- func (client *Client) BatchStopGameSessionsWithOptions(request *BatchStopGameSessionsRequest, runtime *util.RuntimeOptions) (_result *BatchStopGameSessionsResponse, _err error)
- func (client *Client) CancelGameHang(request *CancelGameHangRequest) (_result *CancelGameHangResponse, _err error)
- func (client *Client) CancelGameHangWithOptions(request *CancelGameHangRequest, runtime *util.RuntimeOptions) (_result *CancelGameHangResponse, _err error)
- func (client *Client) CloseOrder(request *CloseOrderRequest) (_result *CloseOrderResponse, _err error)
- func (client *Client) CloseOrderWithOptions(request *CloseOrderRequest, runtime *util.RuntimeOptions) (_result *CloseOrderResponse, _err error)
- func (client *Client) CreateGame(request *CreateGameRequest) (_result *CreateGameResponse, _err error)
- func (client *Client) CreateGameDeployWorkflow(request *CreateGameDeployWorkflowRequest) (_result *CreateGameDeployWorkflowResponse, _err error)
- func (client *Client) CreateGameDeployWorkflowWithOptions(request *CreateGameDeployWorkflowRequest, runtime *util.RuntimeOptions) (_result *CreateGameDeployWorkflowResponse, _err error)
- func (client *Client) CreateGameWithOptions(request *CreateGameRequest, runtime *util.RuntimeOptions) (_result *CreateGameResponse, _err error)
- func (client *Client) CreateOrder(request *CreateOrderRequest) (_result *CreateOrderResponse, _err error)
- func (client *Client) CreateOrderWithOptions(request *CreateOrderRequest, runtime *util.RuntimeOptions) (_result *CreateOrderResponse, _err error)
- func (client *Client) CreateProject(request *CreateProjectRequest) (_result *CreateProjectResponse, _err error)
- func (client *Client) CreateProjectWithOptions(request *CreateProjectRequest, runtime *util.RuntimeOptions) (_result *CreateProjectResponse, _err error)
- func (client *Client) CreateToken(request *CreateTokenRequest) (_result *CreateTokenResponse, _err error)
- func (client *Client) CreateTokenWithOptions(request *CreateTokenRequest, runtime *util.RuntimeOptions) (_result *CreateTokenResponse, _err error)
- func (client *Client) DeleteGame(request *DeleteGameRequest) (_result *DeleteGameResponse, _err error)
- func (client *Client) DeleteGameArchive(request *DeleteGameArchiveRequest) (_result *DeleteGameArchiveResponse, _err error)
- func (client *Client) DeleteGameArchiveWithOptions(request *DeleteGameArchiveRequest, runtime *util.RuntimeOptions) (_result *DeleteGameArchiveResponse, _err error)
- func (client *Client) DeleteGameVersion(request *DeleteGameVersionRequest) (_result *DeleteGameVersionResponse, _err error)
- func (client *Client) DeleteGameVersionWithOptions(request *DeleteGameVersionRequest, runtime *util.RuntimeOptions) (_result *DeleteGameVersionResponse, _err error)
- func (client *Client) DeleteGameWithOptions(request *DeleteGameRequest, runtime *util.RuntimeOptions) (_result *DeleteGameResponse, _err error)
- func (client *Client) DeleteProject(request *DeleteProjectRequest) (_result *DeleteProjectResponse, _err error)
- func (client *Client) DeleteProjectWithOptions(request *DeleteProjectRequest, runtime *util.RuntimeOptions) (_result *DeleteProjectResponse, _err error)
- func (client *Client) DeliveryOrder(request *DeliveryOrderRequest) (_result *DeliveryOrderResponse, _err error)
- func (client *Client) DeliveryOrderWithOptions(request *DeliveryOrderRequest, runtime *util.RuntimeOptions) (_result *DeliveryOrderResponse, _err error)
- func (client *Client) DispatchGameSlot(request *DispatchGameSlotRequest) (_result *DispatchGameSlotResponse, _err error)
- func (client *Client) DispatchGameSlotWithOptions(request *DispatchGameSlotRequest, runtime *util.RuntimeOptions) (_result *DispatchGameSlotResponse, _err error)
- func (client *Client) GetEndpoint(productId *string, regionId *string, endpointRule *string, network *string, ...) (_result *string, _err error)
- func (client *Client) GetGameCcu(request *GetGameCcuRequest) (_result *GetGameCcuResponse, _err error)
- func (client *Client) GetGameCcuWithOptions(request *GetGameCcuRequest, runtime *util.RuntimeOptions) (_result *GetGameCcuResponse, _err error)
- func (client *Client) GetGameStatus(request *GetGameStatusRequest) (_result *GetGameStatusResponse, _err error)
- func (client *Client) GetGameStatusWithOptions(request *GetGameStatusRequest, runtime *util.RuntimeOptions) (_result *GetGameStatusResponse, _err error)
- func (client *Client) GetGameStock(request *GetGameStockRequest) (_result *GetGameStockResponse, _err error)
- func (client *Client) GetGameStockWithOptions(request *GetGameStockRequest, runtime *util.RuntimeOptions) (_result *GetGameStockResponse, _err error)
- func (client *Client) GetGameTrialSurplusDuration(request *GetGameTrialSurplusDurationRequest) (_result *GetGameTrialSurplusDurationResponse, _err error)
- func (client *Client) GetGameTrialSurplusDurationWithOptions(request *GetGameTrialSurplusDurationRequest, runtime *util.RuntimeOptions) (_result *GetGameTrialSurplusDurationResponse, _err error)
- func (client *Client) GetGameVersion(request *GetGameVersionRequest) (_result *GetGameVersionResponse, _err error)
- func (client *Client) GetGameVersionProgress(request *GetGameVersionProgressRequest) (_result *GetGameVersionProgressResponse, _err error)
- func (client *Client) GetGameVersionProgressWithOptions(request *GetGameVersionProgressRequest, runtime *util.RuntimeOptions) (_result *GetGameVersionProgressResponse, _err error)
- func (client *Client) GetGameVersionWithOptions(request *GetGameVersionRequest, runtime *util.RuntimeOptions) (_result *GetGameVersionResponse, _err error)
- func (client *Client) GetItem(request *GetItemRequest) (_result *GetItemResponse, _err error)
- func (client *Client) GetItemWithOptions(request *GetItemRequest, runtime *util.RuntimeOptions) (_result *GetItemResponse, _err error)
- func (client *Client) GetOutAccountBindDetail(request *GetOutAccountBindDetailRequest) (_result *GetOutAccountBindDetailResponse, _err error)
- func (client *Client) GetOutAccountBindDetailWithOptions(request *GetOutAccountBindDetailRequest, runtime *util.RuntimeOptions) (_result *GetOutAccountBindDetailResponse, _err error)
- func (client *Client) GetQueuingSize(request *GetQueuingSizeRequest) (_result *GetQueuingSizeResponse, _err error)
- func (client *Client) GetQueuingSizeWithOptions(request *GetQueuingSizeRequest, runtime *util.RuntimeOptions) (_result *GetQueuingSizeResponse, _err error)
- func (client *Client) GetSession(request *GetSessionRequest) (_result *GetSessionResponse, _err error)
- func (client *Client) GetSessionWithOptions(request *GetSessionRequest, runtime *util.RuntimeOptions) (_result *GetSessionResponse, _err error)
- func (client *Client) GetStopGameToken(request *GetStopGameTokenRequest) (_result *GetStopGameTokenResponse, _err error)
- func (client *Client) GetStopGameTokenWithOptions(request *GetStopGameTokenRequest, runtime *util.RuntimeOptions) (_result *GetStopGameTokenResponse, _err error)
- func (client *Client) Init(config *openapi.Config) (_err error)
- func (client *Client) KickPlayer(request *KickPlayerRequest) (_result *KickPlayerResponse, _err error)
- func (client *Client) KickPlayerWithOptions(request *KickPlayerRequest, runtime *util.RuntimeOptions) (_result *KickPlayerResponse, _err error)
- func (client *Client) ListBoughtGames(request *ListBoughtGamesRequest) (_result *ListBoughtGamesResponse, _err error)
- func (client *Client) ListBoughtGamesWithOptions(request *ListBoughtGamesRequest, runtime *util.RuntimeOptions) (_result *ListBoughtGamesResponse, _err error)
- func (client *Client) ListContainerStatus(request *ListContainerStatusRequest) (_result *ListContainerStatusResponse, _err error)
- func (client *Client) ListContainerStatusWithOptions(request *ListContainerStatusRequest, runtime *util.RuntimeOptions) (_result *ListContainerStatusResponse, _err error)
- func (client *Client) ListDeployableInstances(request *ListDeployableInstancesRequest) (_result *ListDeployableInstancesResponse, _err error)
- func (client *Client) ListDeployableInstancesWithOptions(request *ListDeployableInstancesRequest, runtime *util.RuntimeOptions) (_result *ListDeployableInstancesResponse, _err error)
- func (client *Client) ListGameServerIp(request *ListGameServerIpRequest) (_result *ListGameServerIpResponse, _err error)
- func (client *Client) ListGameServerIpWithOptions(request *ListGameServerIpRequest, runtime *util.RuntimeOptions) (_result *ListGameServerIpResponse, _err error)
- func (client *Client) ListGameVersions(request *ListGameVersionsRequest) (_result *ListGameVersionsResponse, _err error)
- func (client *Client) ListGameVersionsWithOptions(request *ListGameVersionsRequest, runtime *util.RuntimeOptions) (_result *ListGameVersionsResponse, _err error)
- func (client *Client) ListGames(request *ListGamesRequest) (_result *ListGamesResponse, _err error)
- func (client *Client) ListGamesWithOptions(request *ListGamesRequest, runtime *util.RuntimeOptions) (_result *ListGamesResponse, _err error)
- func (client *Client) ListHistoryContainerStatus(request *ListHistoryContainerStatusRequest) (_result *ListHistoryContainerStatusResponse, _err error)
- func (client *Client) ListHistoryContainerStatusWithOptions(request *ListHistoryContainerStatusRequest, runtime *util.RuntimeOptions) (_result *ListHistoryContainerStatusResponse, _err error)
- func (client *Client) ListLatestGameArchive(request *ListLatestGameArchiveRequest) (_result *ListLatestGameArchiveResponse, _err error)
- func (client *Client) ListLatestGameArchiveWithOptions(request *ListLatestGameArchiveRequest, runtime *util.RuntimeOptions) (_result *ListLatestGameArchiveResponse, _err error)
- func (client *Client) ListProjects(request *ListProjectsRequest) (_result *ListProjectsResponse, _err error)
- func (client *Client) ListProjectsWithOptions(request *ListProjectsRequest, runtime *util.RuntimeOptions) (_result *ListProjectsResponse, _err error)
- func (client *Client) QueryGame(request *QueryGameRequest) (_result *QueryGameResponse, _err error)
- func (client *Client) QueryGameHang(request *QueryGameHangRequest) (_result *QueryGameHangResponse, _err error)
- func (client *Client) QueryGameHangWithOptions(request *QueryGameHangRequest, runtime *util.RuntimeOptions) (_result *QueryGameHangResponse, _err error)
- func (client *Client) QueryGameWithOptions(request *QueryGameRequest, runtime *util.RuntimeOptions) (_result *QueryGameResponse, _err error)
- func (client *Client) QueryItems(request *QueryItemsRequest) (_result *QueryItemsResponse, _err error)
- func (client *Client) QueryItemsWithOptions(request *QueryItemsRequest, runtime *util.RuntimeOptions) (_result *QueryItemsResponse, _err error)
- func (client *Client) QueryOrder(request *QueryOrderRequest) (_result *QueryOrderResponse, _err error)
- func (client *Client) QueryOrderWithOptions(request *QueryOrderRequest, runtime *util.RuntimeOptions) (_result *QueryOrderResponse, _err error)
- func (client *Client) QueryOutAccountBindStatus(request *QueryOutAccountBindStatusRequest) (_result *QueryOutAccountBindStatusResponse, _err error)
- func (client *Client) QueryOutAccountBindStatusWithOptions(request *QueryOutAccountBindStatusRequest, runtime *util.RuntimeOptions) (_result *QueryOutAccountBindStatusResponse, _err error)
- func (client *Client) QueryProject(request *QueryProjectRequest) (_result *QueryProjectResponse, _err error)
- func (client *Client) QueryProjectWithOptions(request *QueryProjectRequest, runtime *util.RuntimeOptions) (_result *QueryProjectResponse, _err error)
- func (client *Client) QueryTenant(request *QueryTenantRequest) (_result *QueryTenantResponse, _err error)
- func (client *Client) QueryTenantWithOptions(request *QueryTenantRequest, runtime *util.RuntimeOptions) (_result *QueryTenantResponse, _err error)
- func (client *Client) RemoveGameFromProject(request *RemoveGameFromProjectRequest) (_result *RemoveGameFromProjectResponse, _err error)
- func (client *Client) RemoveGameFromProjectWithOptions(request *RemoveGameFromProjectRequest, runtime *util.RuntimeOptions) (_result *RemoveGameFromProjectResponse, _err error)
- func (client *Client) RestoreGameArchive(request *RestoreGameArchiveRequest) (_result *RestoreGameArchiveResponse, _err error)
- func (client *Client) RestoreGameArchiveWithOptions(request *RestoreGameArchiveRequest, runtime *util.RuntimeOptions) (_result *RestoreGameArchiveResponse, _err error)
- func (client *Client) SetGameAlive(request *SetGameAliveRequest) (_result *SetGameAliveResponse, _err error)
- func (client *Client) SetGameAliveWithOptions(request *SetGameAliveRequest, runtime *util.RuntimeOptions) (_result *SetGameAliveResponse, _err error)
- func (client *Client) SetGameHang(request *SetGameHangRequest) (_result *SetGameHangResponse, _err error)
- func (client *Client) SetGameHangWithOptions(request *SetGameHangRequest, runtime *util.RuntimeOptions) (_result *SetGameHangResponse, _err error)
- func (client *Client) SkipTrialPolicy(request *SkipTrialPolicyRequest) (_result *SkipTrialPolicyResponse, _err error)
- func (client *Client) SkipTrialPolicyWithOptions(request *SkipTrialPolicyRequest, runtime *util.RuntimeOptions) (_result *SkipTrialPolicyResponse, _err error)
- func (client *Client) StartGameLive(request *StartGameLiveRequest) (_result *StartGameLiveResponse, _err error)
- func (client *Client) StartGameLiveWithOptions(tmpReq *StartGameLiveRequest, runtime *util.RuntimeOptions) (_result *StartGameLiveResponse, _err error)
- func (client *Client) StopGameLive(request *StopGameLiveRequest) (_result *StopGameLiveResponse, _err error)
- func (client *Client) StopGameLiveWithOptions(request *StopGameLiveRequest, runtime *util.RuntimeOptions) (_result *StopGameLiveResponse, _err error)
- func (client *Client) StopGameSession(request *StopGameSessionRequest) (_result *StopGameSessionResponse, _err error)
- func (client *Client) StopGameSessionWithOptions(request *StopGameSessionRequest, runtime *util.RuntimeOptions) (_result *StopGameSessionResponse, _err error)
- func (client *Client) SubmitDeployment(request *SubmitDeploymentRequest) (_result *SubmitDeploymentResponse, _err error)
- func (client *Client) SubmitDeploymentWithOptions(request *SubmitDeploymentRequest, runtime *util.RuntimeOptions) (_result *SubmitDeploymentResponse, _err error)
- func (client *Client) SubmitInternalPurchaseChargeData(request *SubmitInternalPurchaseChargeDataRequest) (_result *SubmitInternalPurchaseChargeDataResponse, _err error)
- func (client *Client) SubmitInternalPurchaseChargeDataWithOptions(request *SubmitInternalPurchaseChargeDataRequest, runtime *util.RuntimeOptions) (_result *SubmitInternalPurchaseChargeDataResponse, _err error)
- func (client *Client) SubmitInternalPurchaseOrders(request *SubmitInternalPurchaseOrdersRequest) (_result *SubmitInternalPurchaseOrdersResponse, _err error)
- func (client *Client) SubmitInternalPurchaseOrdersWithOptions(request *SubmitInternalPurchaseOrdersRequest, runtime *util.RuntimeOptions) (_result *SubmitInternalPurchaseOrdersResponse, _err error)
- func (client *Client) SubmitInternalPurchaseReadyFlag(request *SubmitInternalPurchaseReadyFlagRequest) (_result *SubmitInternalPurchaseReadyFlagResponse, _err error)
- func (client *Client) SubmitInternalPurchaseReadyFlagWithOptions(request *SubmitInternalPurchaseReadyFlagRequest, runtime *util.RuntimeOptions) (_result *SubmitInternalPurchaseReadyFlagResponse, _err error)
- func (client *Client) UpdateGameArchiveTagStatus(request *UpdateGameArchiveTagStatusRequest) (_result *UpdateGameArchiveTagStatusResponse, _err error)
- func (client *Client) UpdateGameArchiveTagStatusWithOptions(request *UpdateGameArchiveTagStatusRequest, runtime *util.RuntimeOptions) (_result *UpdateGameArchiveTagStatusResponse, _err error)
- func (client *Client) UploadGameVersionByDownload(request *UploadGameVersionByDownloadRequest) (_result *UploadGameVersionByDownloadResponse, _err error)
- func (client *Client) UploadGameVersionByDownloadWithOptions(request *UploadGameVersionByDownloadRequest, runtime *util.RuntimeOptions) (_result *UploadGameVersionByDownloadResponse, _err error)
- type CloseOrderRequest
- func (s CloseOrderRequest) GoString() string
- func (s *CloseOrderRequest) SetAccountDomain(v string) *CloseOrderRequest
- func (s *CloseOrderRequest) SetBuyerAccountId(v string) *CloseOrderRequest
- func (s *CloseOrderRequest) SetOrderId(v string) *CloseOrderRequest
- func (s CloseOrderRequest) String() string
- type CloseOrderResponse
- func (s CloseOrderResponse) GoString() string
- func (s *CloseOrderResponse) SetBody(v *CloseOrderResponseBody) *CloseOrderResponse
- func (s *CloseOrderResponse) SetHeaders(v map[string]*string) *CloseOrderResponse
- func (s *CloseOrderResponse) SetStatusCode(v int32) *CloseOrderResponse
- func (s CloseOrderResponse) String() string
- type CloseOrderResponseBody
- type CreateGameDeployWorkflowRequest
- func (s CreateGameDeployWorkflowRequest) GoString() string
- func (s *CreateGameDeployWorkflowRequest) SetDownloadType(v string) *CreateGameDeployWorkflowRequest
- func (s *CreateGameDeployWorkflowRequest) SetFileType(v string) *CreateGameDeployWorkflowRequest
- func (s *CreateGameDeployWorkflowRequest) SetFrameRate(v string) *CreateGameDeployWorkflowRequest
- func (s *CreateGameDeployWorkflowRequest) SetGameId(v string) *CreateGameDeployWorkflowRequest
- func (s *CreateGameDeployWorkflowRequest) SetGameVersion(v string) *CreateGameDeployWorkflowRequest
- func (s *CreateGameDeployWorkflowRequest) SetHash(v string) *CreateGameDeployWorkflowRequest
- func (s *CreateGameDeployWorkflowRequest) SetInstance(v string) *CreateGameDeployWorkflowRequest
- func (s *CreateGameDeployWorkflowRequest) SetProjectId(v string) *CreateGameDeployWorkflowRequest
- func (s *CreateGameDeployWorkflowRequest) SetResolution(v string) *CreateGameDeployWorkflowRequest
- func (s *CreateGameDeployWorkflowRequest) SetVersionName(v string) *CreateGameDeployWorkflowRequest
- func (s CreateGameDeployWorkflowRequest) String() string
- type CreateGameDeployWorkflowResponse
- func (s CreateGameDeployWorkflowResponse) GoString() string
- func (s *CreateGameDeployWorkflowResponse) SetBody(v *CreateGameDeployWorkflowResponseBody) *CreateGameDeployWorkflowResponse
- func (s *CreateGameDeployWorkflowResponse) SetHeaders(v map[string]*string) *CreateGameDeployWorkflowResponse
- func (s *CreateGameDeployWorkflowResponse) SetStatusCode(v int32) *CreateGameDeployWorkflowResponse
- func (s CreateGameDeployWorkflowResponse) String() string
- type CreateGameDeployWorkflowResponseBody
- func (s CreateGameDeployWorkflowResponseBody) GoString() string
- func (s *CreateGameDeployWorkflowResponseBody) SetRequestId(v string) *CreateGameDeployWorkflowResponseBody
- func (s *CreateGameDeployWorkflowResponseBody) SetTaskId(v string) *CreateGameDeployWorkflowResponseBody
- func (s CreateGameDeployWorkflowResponseBody) String() string
- type CreateGameRequest
- func (s CreateGameRequest) GoString() string
- func (s *CreateGameRequest) SetClientToken(v string) *CreateGameRequest
- func (s *CreateGameRequest) SetGameName(v string) *CreateGameRequest
- func (s *CreateGameRequest) SetPlatformType(v int64) *CreateGameRequest
- func (s CreateGameRequest) String() string
- type CreateGameResponse
- func (s CreateGameResponse) GoString() string
- func (s *CreateGameResponse) SetBody(v *CreateGameResponseBody) *CreateGameResponse
- func (s *CreateGameResponse) SetHeaders(v map[string]*string) *CreateGameResponse
- func (s *CreateGameResponse) SetStatusCode(v int32) *CreateGameResponse
- func (s CreateGameResponse) String() string
- type CreateGameResponseBody
- type CreateOrderRequest
- func (s CreateOrderRequest) GoString() string
- func (s *CreateOrderRequest) SetAccountDomain(v string) *CreateOrderRequest
- func (s *CreateOrderRequest) SetAmount(v int64) *CreateOrderRequest
- func (s *CreateOrderRequest) SetBuyerAccountId(v string) *CreateOrderRequest
- func (s *CreateOrderRequest) SetIdempotentCode(v string) *CreateOrderRequest
- func (s *CreateOrderRequest) SetItemId(v string) *CreateOrderRequest
- func (s *CreateOrderRequest) SetOriginPrice(v int64) *CreateOrderRequest
- func (s *CreateOrderRequest) SetSettlementPrice(v int64) *CreateOrderRequest
- func (s *CreateOrderRequest) SetSkuId(v string) *CreateOrderRequest
- func (s CreateOrderRequest) String() string
- type CreateOrderResponse
- func (s CreateOrderResponse) GoString() string
- func (s *CreateOrderResponse) SetBody(v *CreateOrderResponseBody) *CreateOrderResponse
- func (s *CreateOrderResponse) SetHeaders(v map[string]*string) *CreateOrderResponse
- func (s *CreateOrderResponse) SetStatusCode(v int32) *CreateOrderResponse
- func (s CreateOrderResponse) String() string
- type CreateOrderResponseBody
- type CreateOrderResponseBodyData
- func (s CreateOrderResponseBodyData) GoString() string
- func (s *CreateOrderResponseBodyData) SetAccountDomain(v string) *CreateOrderResponseBodyData
- func (s *CreateOrderResponseBodyData) SetAmount(v int64) *CreateOrderResponseBodyData
- func (s *CreateOrderResponseBodyData) SetApplyDeliveryTime(v int64) *CreateOrderResponseBodyData
- func (s *CreateOrderResponseBodyData) SetAutoUnlockTime(v int64) *CreateOrderResponseBodyData
- func (s *CreateOrderResponseBodyData) SetBuyerAccountId(v string) *CreateOrderResponseBodyData
- func (s *CreateOrderResponseBodyData) SetCreateTime(v int64) *CreateOrderResponseBodyData
- func (s *CreateOrderResponseBodyData) SetFinishTime(v int64) *CreateOrderResponseBodyData
- func (s *CreateOrderResponseBodyData) SetItemId(v string) *CreateOrderResponseBodyData
- func (s *CreateOrderResponseBodyData) SetOrderId(v string) *CreateOrderResponseBodyData
- func (s *CreateOrderResponseBodyData) SetOriginPrice(v int64) *CreateOrderResponseBodyData
- func (s *CreateOrderResponseBodyData) SetSettlementPrice(v int64) *CreateOrderResponseBodyData
- func (s *CreateOrderResponseBodyData) SetSkuId(v string) *CreateOrderResponseBodyData
- func (s *CreateOrderResponseBodyData) SetStatus(v string) *CreateOrderResponseBodyData
- func (s CreateOrderResponseBodyData) String() string
- type CreateProjectRequest
- type CreateProjectResponse
- func (s CreateProjectResponse) GoString() string
- func (s *CreateProjectResponse) SetBody(v *CreateProjectResponseBody) *CreateProjectResponse
- func (s *CreateProjectResponse) SetHeaders(v map[string]*string) *CreateProjectResponse
- func (s *CreateProjectResponse) SetStatusCode(v int32) *CreateProjectResponse
- func (s CreateProjectResponse) String() string
- type CreateProjectResponseBody
- type CreateTokenRequest
- func (s CreateTokenRequest) GoString() string
- func (s *CreateTokenRequest) SetClientToken(v string) *CreateTokenRequest
- func (s *CreateTokenRequest) SetCurrentToken(v string) *CreateTokenRequest
- func (s *CreateTokenRequest) SetSession(v string) *CreateTokenRequest
- func (s CreateTokenRequest) String() string
- type CreateTokenResponse
- func (s CreateTokenResponse) GoString() string
- func (s *CreateTokenResponse) SetBody(v *CreateTokenResponseBody) *CreateTokenResponse
- func (s *CreateTokenResponse) SetHeaders(v map[string]*string) *CreateTokenResponse
- func (s *CreateTokenResponse) SetStatusCode(v int32) *CreateTokenResponse
- func (s CreateTokenResponse) String() string
- type CreateTokenResponseBody
- type CreateTokenResponseBodyData
- type DeleteGameArchiveRequest
- func (s DeleteGameArchiveRequest) GoString() string
- func (s *DeleteGameArchiveRequest) SetAccountId(v string) *DeleteGameArchiveRequest
- func (s *DeleteGameArchiveRequest) SetArchiveId(v string) *DeleteGameArchiveRequest
- func (s *DeleteGameArchiveRequest) SetGameId(v string) *DeleteGameArchiveRequest
- func (s DeleteGameArchiveRequest) String() string
- type DeleteGameArchiveResponse
- func (s DeleteGameArchiveResponse) GoString() string
- func (s *DeleteGameArchiveResponse) SetBody(v *DeleteGameArchiveResponseBody) *DeleteGameArchiveResponse
- func (s *DeleteGameArchiveResponse) SetHeaders(v map[string]*string) *DeleteGameArchiveResponse
- func (s *DeleteGameArchiveResponse) SetStatusCode(v int32) *DeleteGameArchiveResponse
- func (s DeleteGameArchiveResponse) String() string
- type DeleteGameArchiveResponseBody
- type DeleteGameRequest
- type DeleteGameResponse
- func (s DeleteGameResponse) GoString() string
- func (s *DeleteGameResponse) SetBody(v *DeleteGameResponseBody) *DeleteGameResponse
- func (s *DeleteGameResponse) SetHeaders(v map[string]*string) *DeleteGameResponse
- func (s *DeleteGameResponse) SetStatusCode(v int32) *DeleteGameResponse
- func (s DeleteGameResponse) String() string
- type DeleteGameResponseBody
- type DeleteGameVersionRequest
- type DeleteGameVersionResponse
- func (s DeleteGameVersionResponse) GoString() string
- func (s *DeleteGameVersionResponse) SetBody(v *DeleteGameVersionResponseBody) *DeleteGameVersionResponse
- func (s *DeleteGameVersionResponse) SetHeaders(v map[string]*string) *DeleteGameVersionResponse
- func (s *DeleteGameVersionResponse) SetStatusCode(v int32) *DeleteGameVersionResponse
- func (s DeleteGameVersionResponse) String() string
- type DeleteGameVersionResponseBody
- type DeleteProjectRequest
- type DeleteProjectResponse
- func (s DeleteProjectResponse) GoString() string
- func (s *DeleteProjectResponse) SetBody(v *DeleteProjectResponseBody) *DeleteProjectResponse
- func (s *DeleteProjectResponse) SetHeaders(v map[string]*string) *DeleteProjectResponse
- func (s *DeleteProjectResponse) SetStatusCode(v int32) *DeleteProjectResponse
- func (s DeleteProjectResponse) String() string
- type DeleteProjectResponseBody
- type DeliveryOrderRequest
- func (s DeliveryOrderRequest) GoString() string
- func (s *DeliveryOrderRequest) SetAccountDomain(v string) *DeliveryOrderRequest
- func (s *DeliveryOrderRequest) SetBuyerAccountId(v string) *DeliveryOrderRequest
- func (s *DeliveryOrderRequest) SetOrderId(v string) *DeliveryOrderRequest
- func (s DeliveryOrderRequest) String() string
- type DeliveryOrderResponse
- func (s DeliveryOrderResponse) GoString() string
- func (s *DeliveryOrderResponse) SetBody(v *DeliveryOrderResponseBody) *DeliveryOrderResponse
- func (s *DeliveryOrderResponse) SetHeaders(v map[string]*string) *DeliveryOrderResponse
- func (s *DeliveryOrderResponse) SetStatusCode(v int32) *DeliveryOrderResponse
- func (s DeliveryOrderResponse) String() string
- type DeliveryOrderResponseBody
- type DeliveryOrderResponseBodyData
- type DispatchGameSlotRequest
- func (s DispatchGameSlotRequest) GoString() string
- func (s *DispatchGameSlotRequest) SetAccessKey(v string) *DispatchGameSlotRequest
- func (s *DispatchGameSlotRequest) SetBizParam(v string) *DispatchGameSlotRequest
- func (s *DispatchGameSlotRequest) SetCancel(v bool) *DispatchGameSlotRequest
- func (s *DispatchGameSlotRequest) SetClientIp(v string) *DispatchGameSlotRequest
- func (s *DispatchGameSlotRequest) SetGameCommand(v string) *DispatchGameSlotRequest
- func (s *DispatchGameSlotRequest) SetGameId(v string) *DispatchGameSlotRequest
- func (s *DispatchGameSlotRequest) SetGameSession(v string) *DispatchGameSlotRequest
- func (s *DispatchGameSlotRequest) SetGameStartParam(v string) *DispatchGameSlotRequest
- func (s *DispatchGameSlotRequest) SetReconnect(v bool) *DispatchGameSlotRequest
- func (s *DispatchGameSlotRequest) SetRegionName(v string) *DispatchGameSlotRequest
- func (s *DispatchGameSlotRequest) SetSystemInfo(v string) *DispatchGameSlotRequest
- func (s *DispatchGameSlotRequest) SetTags(v string) *DispatchGameSlotRequest
- func (s *DispatchGameSlotRequest) SetUserId(v string) *DispatchGameSlotRequest
- func (s *DispatchGameSlotRequest) SetUserLevel(v int32) *DispatchGameSlotRequest
- func (s DispatchGameSlotRequest) String() string
- type DispatchGameSlotResponse
- func (s DispatchGameSlotResponse) GoString() string
- func (s *DispatchGameSlotResponse) SetBody(v *DispatchGameSlotResponseBody) *DispatchGameSlotResponse
- func (s *DispatchGameSlotResponse) SetHeaders(v map[string]*string) *DispatchGameSlotResponse
- func (s *DispatchGameSlotResponse) SetStatusCode(v int32) *DispatchGameSlotResponse
- func (s DispatchGameSlotResponse) String() string
- type DispatchGameSlotResponseBody
- func (s DispatchGameSlotResponseBody) GoString() string
- func (s *DispatchGameSlotResponseBody) SetGameId(v string) *DispatchGameSlotResponseBody
- func (s *DispatchGameSlotResponseBody) SetGameSession(v string) *DispatchGameSlotResponseBody
- func (s *DispatchGameSlotResponseBody) SetMessage(v string) *DispatchGameSlotResponseBody
- func (s *DispatchGameSlotResponseBody) SetQueueCode(v int32) *DispatchGameSlotResponseBody
- func (s *DispatchGameSlotResponseBody) SetQueueState(v int32) *DispatchGameSlotResponseBody
- func (s *DispatchGameSlotResponseBody) SetRegionName(v string) *DispatchGameSlotResponseBody
- func (s *DispatchGameSlotResponseBody) SetRequestId(v string) *DispatchGameSlotResponseBody
- func (s *DispatchGameSlotResponseBody) SetUserId(v string) *DispatchGameSlotResponseBody
- func (s DispatchGameSlotResponseBody) String() string
- type GetGameCcuRequest
- type GetGameCcuResponse
- func (s GetGameCcuResponse) GoString() string
- func (s *GetGameCcuResponse) SetBody(v *GetGameCcuResponseBody) *GetGameCcuResponse
- func (s *GetGameCcuResponse) SetHeaders(v map[string]*string) *GetGameCcuResponse
- func (s *GetGameCcuResponse) SetStatusCode(v int32) *GetGameCcuResponse
- func (s GetGameCcuResponse) String() string
- type GetGameCcuResponseBody
- type GetGameCcuResponseBodyDataList
- func (s GetGameCcuResponseBodyDataList) GoString() string
- func (s *GetGameCcuResponseBodyDataList) SetCcu(v int64) *GetGameCcuResponseBodyDataList
- func (s *GetGameCcuResponseBodyDataList) SetGameId(v string) *GetGameCcuResponseBodyDataList
- func (s *GetGameCcuResponseBodyDataList) SetRegionId(v string) *GetGameCcuResponseBodyDataList
- func (s GetGameCcuResponseBodyDataList) String() string
- type GetGameStatusRequest
- type GetGameStatusResponse
- func (s GetGameStatusResponse) GoString() string
- func (s *GetGameStatusResponse) SetBody(v *GetGameStatusResponseBody) *GetGameStatusResponse
- func (s *GetGameStatusResponse) SetHeaders(v map[string]*string) *GetGameStatusResponse
- func (s *GetGameStatusResponse) SetStatusCode(v int32) *GetGameStatusResponse
- func (s GetGameStatusResponse) String() string
- type GetGameStatusResponseBody
- type GetGameStatusResponseBodyData
- func (s GetGameStatusResponseBodyData) GoString() string
- func (s *GetGameStatusResponseBodyData) SetGameId(v string) *GetGameStatusResponseBodyData
- func (s *GetGameStatusResponseBodyData) SetGameSession(v string) *GetGameStatusResponseBodyData
- func (s *GetGameStatusResponseBodyData) SetGameStartAt(v int64) *GetGameStatusResponseBodyData
- func (s *GetGameStatusResponseBodyData) SetPlayingCount(v int32) *GetGameStatusResponseBodyData
- func (s *GetGameStatusResponseBodyData) SetPlayingUsers(v []*GetGameStatusResponseBodyDataPlayingUsers) *GetGameStatusResponseBodyData
- func (s GetGameStatusResponseBodyData) String() string
- type GetGameStatusResponseBodyDataPlayingUsers
- func (s GetGameStatusResponseBodyDataPlayingUsers) GoString() string
- func (s *GetGameStatusResponseBodyDataPlayingUsers) SetAccountId(v string) *GetGameStatusResponseBodyDataPlayingUsers
- func (s *GetGameStatusResponseBodyDataPlayingUsers) SetStartPlayTime(v int64) *GetGameStatusResponseBodyDataPlayingUsers
- func (s GetGameStatusResponseBodyDataPlayingUsers) String() string
- type GetGameStockRequest
- type GetGameStockResponse
- func (s GetGameStockResponse) GoString() string
- func (s *GetGameStockResponse) SetBody(v *GetGameStockResponseBody) *GetGameStockResponse
- func (s *GetGameStockResponse) SetHeaders(v map[string]*string) *GetGameStockResponse
- func (s *GetGameStockResponse) SetStatusCode(v int32) *GetGameStockResponse
- func (s GetGameStockResponse) String() string
- type GetGameStockResponseBody
- func (s GetGameStockResponseBody) GoString() string
- func (s *GetGameStockResponseBody) SetAvailableTotal(v int64) *GetGameStockResponseBody
- func (s *GetGameStockResponseBody) SetGameId(v string) *GetGameStockResponseBody
- func (s *GetGameStockResponseBody) SetInstanceStockList(v []*GetGameStockResponseBodyInstanceStockList) *GetGameStockResponseBody
- func (s *GetGameStockResponseBody) SetMessage(v string) *GetGameStockResponseBody
- func (s *GetGameStockResponseBody) SetQuotaTotal(v int64) *GetGameStockResponseBody
- func (s *GetGameStockResponseBody) SetRequestId(v string) *GetGameStockResponseBody
- func (s *GetGameStockResponseBody) SetUsedTotal(v int64) *GetGameStockResponseBody
- func (s GetGameStockResponseBody) String() string
- type GetGameStockResponseBodyInstanceStockList
- func (s GetGameStockResponseBodyInstanceStockList) GoString() string
- func (s *GetGameStockResponseBodyInstanceStockList) SetAvailableSlots(v int64) *GetGameStockResponseBodyInstanceStockList
- func (s *GetGameStockResponseBodyInstanceStockList) SetInstanceId(v string) *GetGameStockResponseBodyInstanceStockList
- func (s *GetGameStockResponseBodyInstanceStockList) SetQuotaSlots(v int64) *GetGameStockResponseBodyInstanceStockList
- func (s *GetGameStockResponseBodyInstanceStockList) SetReginName(v string) *GetGameStockResponseBodyInstanceStockList
- func (s *GetGameStockResponseBodyInstanceStockList) SetUsedSlots(v int64) *GetGameStockResponseBodyInstanceStockList
- func (s *GetGameStockResponseBodyInstanceStockList) SetUserLevel(v int64) *GetGameStockResponseBodyInstanceStockList
- func (s GetGameStockResponseBodyInstanceStockList) String() string
- type GetGameTrialSurplusDurationRequest
- func (s GetGameTrialSurplusDurationRequest) GoString() string
- func (s *GetGameTrialSurplusDurationRequest) SetAccountId(v string) *GetGameTrialSurplusDurationRequest
- func (s *GetGameTrialSurplusDurationRequest) SetGameId(v string) *GetGameTrialSurplusDurationRequest
- func (s *GetGameTrialSurplusDurationRequest) SetProjectId(v string) *GetGameTrialSurplusDurationRequest
- func (s GetGameTrialSurplusDurationRequest) String() string
- type GetGameTrialSurplusDurationResponse
- func (s GetGameTrialSurplusDurationResponse) GoString() string
- func (s *GetGameTrialSurplusDurationResponse) SetBody(v *GetGameTrialSurplusDurationResponseBody) *GetGameTrialSurplusDurationResponse
- func (s *GetGameTrialSurplusDurationResponse) SetHeaders(v map[string]*string) *GetGameTrialSurplusDurationResponse
- func (s *GetGameTrialSurplusDurationResponse) SetStatusCode(v int32) *GetGameTrialSurplusDurationResponse
- func (s GetGameTrialSurplusDurationResponse) String() string
- type GetGameTrialSurplusDurationResponseBody
- func (s GetGameTrialSurplusDurationResponseBody) GoString() string
- func (s *GetGameTrialSurplusDurationResponseBody) SetRequestId(v string) *GetGameTrialSurplusDurationResponseBody
- func (s *GetGameTrialSurplusDurationResponseBody) SetStatus(v float32) *GetGameTrialSurplusDurationResponseBody
- func (s *GetGameTrialSurplusDurationResponseBody) SetSurplusDuration(v float64) *GetGameTrialSurplusDurationResponseBody
- func (s GetGameTrialSurplusDurationResponseBody) String() string
- type GetGameVersionProgressRequest
- type GetGameVersionProgressResponse
- func (s GetGameVersionProgressResponse) GoString() string
- func (s *GetGameVersionProgressResponse) SetBody(v *GetGameVersionProgressResponseBody) *GetGameVersionProgressResponse
- func (s *GetGameVersionProgressResponse) SetHeaders(v map[string]*string) *GetGameVersionProgressResponse
- func (s *GetGameVersionProgressResponse) SetStatusCode(v int32) *GetGameVersionProgressResponse
- func (s GetGameVersionProgressResponse) String() string
- type GetGameVersionProgressResponseBody
- func (s GetGameVersionProgressResponseBody) GoString() string
- func (s *GetGameVersionProgressResponseBody) SetDescription(v string) *GetGameVersionProgressResponseBody
- func (s *GetGameVersionProgressResponseBody) SetEvent(v string) *GetGameVersionProgressResponseBody
- func (s *GetGameVersionProgressResponseBody) SetExtra(v map[string]interface{}) *GetGameVersionProgressResponseBody
- func (s *GetGameVersionProgressResponseBody) SetRequestId(v string) *GetGameVersionProgressResponseBody
- func (s *GetGameVersionProgressResponseBody) SetStatus(v string) *GetGameVersionProgressResponseBody
- func (s GetGameVersionProgressResponseBody) String() string
- type GetGameVersionRequest
- type GetGameVersionResponse
- func (s GetGameVersionResponse) GoString() string
- func (s *GetGameVersionResponse) SetBody(v *GetGameVersionResponseBody) *GetGameVersionResponse
- func (s *GetGameVersionResponse) SetHeaders(v map[string]*string) *GetGameVersionResponse
- func (s *GetGameVersionResponse) SetStatusCode(v int32) *GetGameVersionResponse
- func (s GetGameVersionResponse) String() string
- type GetGameVersionResponseBody
- func (s GetGameVersionResponseBody) GoString() string
- func (s *GetGameVersionResponseBody) SetRequestId(v string) *GetGameVersionResponseBody
- func (s *GetGameVersionResponseBody) SetVersionId(v string) *GetGameVersionResponseBody
- func (s *GetGameVersionResponseBody) SetVersionName(v string) *GetGameVersionResponseBody
- func (s *GetGameVersionResponseBody) SetVersionNumber(v string) *GetGameVersionResponseBody
- func (s GetGameVersionResponseBody) String() string
- type GetItemRequest
- type GetItemResponse
- func (s GetItemResponse) GoString() string
- func (s *GetItemResponse) SetBody(v *GetItemResponseBody) *GetItemResponse
- func (s *GetItemResponse) SetHeaders(v map[string]*string) *GetItemResponse
- func (s *GetItemResponse) SetStatusCode(v int32) *GetItemResponse
- func (s GetItemResponse) String() string
- type GetItemResponseBody
- type GetItemResponseBodyData
- func (s GetItemResponseBodyData) GoString() string
- func (s *GetItemResponseBodyData) SetCategoryId(v int64) *GetItemResponseBodyData
- func (s *GetItemResponseBodyData) SetCreateTime(v int64) *GetItemResponseBodyData
- func (s *GetItemResponseBodyData) SetDescription(v string) *GetItemResponseBodyData
- func (s *GetItemResponseBodyData) SetGames(v []*GetItemResponseBodyDataGames) *GetItemResponseBodyData
- func (s *GetItemResponseBodyData) SetItemId(v string) *GetItemResponseBodyData
- func (s *GetItemResponseBodyData) SetModifyTime(v int64) *GetItemResponseBodyData
- func (s *GetItemResponseBodyData) SetOriginPrice(v int64) *GetItemResponseBodyData
- func (s *GetItemResponseBodyData) SetSalePrice(v int64) *GetItemResponseBodyData
- func (s *GetItemResponseBodyData) SetSellerId(v string) *GetItemResponseBodyData
- func (s *GetItemResponseBodyData) SetSkus(v []*GetItemResponseBodyDataSkus) *GetItemResponseBodyData
- func (s *GetItemResponseBodyData) SetStatus(v int32) *GetItemResponseBodyData
- func (s *GetItemResponseBodyData) SetSupplier(v string) *GetItemResponseBodyData
- func (s *GetItemResponseBodyData) SetTitle(v string) *GetItemResponseBodyData
- func (s GetItemResponseBodyData) String() string
- type GetItemResponseBodyDataGames
- type GetItemResponseBodyDataSkus
- func (s GetItemResponseBodyDataSkus) GoString() string
- func (s *GetItemResponseBodyDataSkus) SetCreateTime(v int64) *GetItemResponseBodyDataSkus
- func (s *GetItemResponseBodyDataSkus) SetItemId(v string) *GetItemResponseBodyDataSkus
- func (s *GetItemResponseBodyDataSkus) SetModifyTime(v int64) *GetItemResponseBodyDataSkus
- func (s *GetItemResponseBodyDataSkus) SetOriginPrice(v int64) *GetItemResponseBodyDataSkus
- func (s *GetItemResponseBodyDataSkus) SetSalePrice(v int64) *GetItemResponseBodyDataSkus
- func (s *GetItemResponseBodyDataSkus) SetSaleProps(v []*GetItemResponseBodyDataSkusSaleProps) *GetItemResponseBodyDataSkus
- func (s *GetItemResponseBodyDataSkus) SetSkuId(v string) *GetItemResponseBodyDataSkus
- func (s *GetItemResponseBodyDataSkus) SetStatus(v int32) *GetItemResponseBodyDataSkus
- func (s GetItemResponseBodyDataSkus) String() string
- type GetItemResponseBodyDataSkusSaleProps
- func (s GetItemResponseBodyDataSkusSaleProps) GoString() string
- func (s *GetItemResponseBodyDataSkusSaleProps) SetPropertyId(v int64) *GetItemResponseBodyDataSkusSaleProps
- func (s *GetItemResponseBodyDataSkusSaleProps) SetPropertyName(v string) *GetItemResponseBodyDataSkusSaleProps
- func (s *GetItemResponseBodyDataSkusSaleProps) SetValue(v string) *GetItemResponseBodyDataSkusSaleProps
- func (s *GetItemResponseBodyDataSkusSaleProps) SetValueId(v int64) *GetItemResponseBodyDataSkusSaleProps
- func (s GetItemResponseBodyDataSkusSaleProps) String() string
- type GetOutAccountBindDetailRequest
- func (s GetOutAccountBindDetailRequest) GoString() string
- func (s *GetOutAccountBindDetailRequest) SetAccountDomain(v string) *GetOutAccountBindDetailRequest
- func (s *GetOutAccountBindDetailRequest) SetAccountId(v string) *GetOutAccountBindDetailRequest
- func (s *GetOutAccountBindDetailRequest) SetOutAccountType(v string) *GetOutAccountBindDetailRequest
- func (s GetOutAccountBindDetailRequest) String() string
- type GetOutAccountBindDetailResponse
- func (s GetOutAccountBindDetailResponse) GoString() string
- func (s *GetOutAccountBindDetailResponse) SetBody(v *GetOutAccountBindDetailResponseBody) *GetOutAccountBindDetailResponse
- func (s *GetOutAccountBindDetailResponse) SetHeaders(v map[string]*string) *GetOutAccountBindDetailResponse
- func (s *GetOutAccountBindDetailResponse) SetStatusCode(v int32) *GetOutAccountBindDetailResponse
- func (s GetOutAccountBindDetailResponse) String() string
- type GetOutAccountBindDetailResponseBody
- func (s GetOutAccountBindDetailResponseBody) GoString() string
- func (s *GetOutAccountBindDetailResponseBody) SetData(v *GetOutAccountBindDetailResponseBodyData) *GetOutAccountBindDetailResponseBody
- func (s *GetOutAccountBindDetailResponseBody) SetRequestId(v string) *GetOutAccountBindDetailResponseBody
- func (s GetOutAccountBindDetailResponseBody) String() string
- type GetOutAccountBindDetailResponseBodyData
- func (s GetOutAccountBindDetailResponseBodyData) GoString() string
- func (s *GetOutAccountBindDetailResponseBodyData) SetBindStatus(v int32) *GetOutAccountBindDetailResponseBodyData
- func (s *GetOutAccountBindDetailResponseBodyData) SetOutAccountId(v string) *GetOutAccountBindDetailResponseBodyData
- func (s *GetOutAccountBindDetailResponseBodyData) SetOutAccountType(v string) *GetOutAccountBindDetailResponseBodyData
- func (s *GetOutAccountBindDetailResponseBodyData) SetToken(v string) *GetOutAccountBindDetailResponseBodyData
- func (s *GetOutAccountBindDetailResponseBodyData) SetTokenExpireTime(v int64) *GetOutAccountBindDetailResponseBodyData
- func (s GetOutAccountBindDetailResponseBodyData) String() string
- type GetQueuingSizeRequest
- func (s GetQueuingSizeRequest) GoString() string
- func (s *GetQueuingSizeRequest) SetGameId(v string) *GetQueuingSizeRequest
- func (s *GetQueuingSizeRequest) SetProjectId(v string) *GetQueuingSizeRequest
- func (s *GetQueuingSizeRequest) SetUserLevel(v int32) *GetQueuingSizeRequest
- func (s GetQueuingSizeRequest) String() string
- type GetQueuingSizeResponse
- func (s GetQueuingSizeResponse) GoString() string
- func (s *GetQueuingSizeResponse) SetBody(v *GetQueuingSizeResponseBody) *GetQueuingSizeResponse
- func (s *GetQueuingSizeResponse) SetHeaders(v map[string]*string) *GetQueuingSizeResponse
- func (s *GetQueuingSizeResponse) SetStatusCode(v int32) *GetQueuingSizeResponse
- func (s GetQueuingSizeResponse) String() string
- type GetQueuingSizeResponseBody
- func (s GetQueuingSizeResponseBody) GoString() string
- func (s *GetQueuingSizeResponseBody) SetMessage(v string) *GetQueuingSizeResponseBody
- func (s *GetQueuingSizeResponseBody) SetRequestId(v string) *GetQueuingSizeResponseBody
- func (s *GetQueuingSizeResponseBody) SetSize(v int64) *GetQueuingSizeResponseBody
- func (s GetQueuingSizeResponseBody) String() string
- type GetSessionRequest
- type GetSessionResponse
- func (s GetSessionResponse) GoString() string
- func (s *GetSessionResponse) SetBody(v *GetSessionResponseBody) *GetSessionResponse
- func (s *GetSessionResponse) SetHeaders(v map[string]*string) *GetSessionResponse
- func (s *GetSessionResponse) SetStatusCode(v int32) *GetSessionResponse
- func (s GetSessionResponse) String() string
- type GetSessionResponseBody
- type GetSessionResponseBodyData
- type GetStopGameTokenRequest
- type GetStopGameTokenResponse
- func (s GetStopGameTokenResponse) GoString() string
- func (s *GetStopGameTokenResponse) SetBody(v *GetStopGameTokenResponseBody) *GetStopGameTokenResponse
- func (s *GetStopGameTokenResponse) SetHeaders(v map[string]*string) *GetStopGameTokenResponse
- func (s *GetStopGameTokenResponse) SetStatusCode(v int32) *GetStopGameTokenResponse
- func (s GetStopGameTokenResponse) String() string
- type GetStopGameTokenResponseBody
- func (s GetStopGameTokenResponseBody) GoString() string
- func (s *GetStopGameTokenResponseBody) SetExpireTime(v int64) *GetStopGameTokenResponseBody
- func (s *GetStopGameTokenResponseBody) SetRequestId(v string) *GetStopGameTokenResponseBody
- func (s *GetStopGameTokenResponseBody) SetToken(v string) *GetStopGameTokenResponseBody
- func (s GetStopGameTokenResponseBody) String() string
- type KickPlayerRequest
- type KickPlayerResponse
- func (s KickPlayerResponse) GoString() string
- func (s *KickPlayerResponse) SetBody(v *KickPlayerResponseBody) *KickPlayerResponse
- func (s *KickPlayerResponse) SetHeaders(v map[string]*string) *KickPlayerResponse
- func (s *KickPlayerResponse) SetStatusCode(v int32) *KickPlayerResponse
- func (s KickPlayerResponse) String() string
- type KickPlayerResponseBody
- type ListBoughtGamesRequest
- func (s ListBoughtGamesRequest) GoString() string
- func (s *ListBoughtGamesRequest) SetAccountDomain(v string) *ListBoughtGamesRequest
- func (s *ListBoughtGamesRequest) SetAccountId(v string) *ListBoughtGamesRequest
- func (s *ListBoughtGamesRequest) SetPageNumber(v int32) *ListBoughtGamesRequest
- func (s *ListBoughtGamesRequest) SetPageSize(v int32) *ListBoughtGamesRequest
- func (s ListBoughtGamesRequest) String() string
- type ListBoughtGamesResponse
- func (s ListBoughtGamesResponse) GoString() string
- func (s *ListBoughtGamesResponse) SetBody(v *ListBoughtGamesResponseBody) *ListBoughtGamesResponse
- func (s *ListBoughtGamesResponse) SetHeaders(v map[string]*string) *ListBoughtGamesResponse
- func (s *ListBoughtGamesResponse) SetStatusCode(v int32) *ListBoughtGamesResponse
- func (s ListBoughtGamesResponse) String() string
- type ListBoughtGamesResponseBody
- func (s ListBoughtGamesResponseBody) GoString() string
- func (s *ListBoughtGamesResponseBody) SetItems(v []*ListBoughtGamesResponseBodyItems) *ListBoughtGamesResponseBody
- func (s *ListBoughtGamesResponseBody) SetPageNumber(v int32) *ListBoughtGamesResponseBody
- func (s *ListBoughtGamesResponseBody) SetPageSize(v int32) *ListBoughtGamesResponseBody
- func (s *ListBoughtGamesResponseBody) SetRequestId(v string) *ListBoughtGamesResponseBody
- func (s *ListBoughtGamesResponseBody) SetTotalCount(v int32) *ListBoughtGamesResponseBody
- func (s ListBoughtGamesResponseBody) String() string
- type ListBoughtGamesResponseBodyItems
- func (s ListBoughtGamesResponseBodyItems) GoString() string
- func (s *ListBoughtGamesResponseBodyItems) SetEndTime(v int64) *ListBoughtGamesResponseBodyItems
- func (s *ListBoughtGamesResponseBodyItems) SetGameId(v string) *ListBoughtGamesResponseBodyItems
- func (s *ListBoughtGamesResponseBodyItems) SetGameName(v string) *ListBoughtGamesResponseBodyItems
- func (s *ListBoughtGamesResponseBodyItems) SetStartTime(v int64) *ListBoughtGamesResponseBodyItems
- func (s ListBoughtGamesResponseBodyItems) String() string
- type ListContainerStatusRequest
- type ListContainerStatusRequestGameSessionIdList
- type ListContainerStatusResponse
- func (s ListContainerStatusResponse) GoString() string
- func (s *ListContainerStatusResponse) SetBody(v *ListContainerStatusResponseBody) *ListContainerStatusResponse
- func (s *ListContainerStatusResponse) SetHeaders(v map[string]*string) *ListContainerStatusResponse
- func (s *ListContainerStatusResponse) SetStatusCode(v int32) *ListContainerStatusResponse
- func (s ListContainerStatusResponse) String() string
- type ListContainerStatusResponseBody
- func (s ListContainerStatusResponseBody) GoString() string
- func (s *ListContainerStatusResponseBody) SetDataList(v []*ListContainerStatusResponseBodyDataList) *ListContainerStatusResponseBody
- func (s *ListContainerStatusResponseBody) SetRequestId(v string) *ListContainerStatusResponseBody
- func (s ListContainerStatusResponseBody) String() string
- type ListContainerStatusResponseBodyDataList
- func (s ListContainerStatusResponseBodyDataList) GoString() string
- func (s *ListContainerStatusResponseBodyDataList) SetAccountId(v string) *ListContainerStatusResponseBodyDataList
- func (s *ListContainerStatusResponseBodyDataList) SetContainerQuitTime(v int64) *ListContainerStatusResponseBodyDataList
- func (s *ListContainerStatusResponseBodyDataList) SetContainerStartTime(v int64) *ListContainerStatusResponseBodyDataList
- func (s *ListContainerStatusResponseBodyDataList) SetContainerState(v string) *ListContainerStatusResponseBodyDataList
- func (s *ListContainerStatusResponseBodyDataList) SetGameId(v string) *ListContainerStatusResponseBodyDataList
- func (s *ListContainerStatusResponseBodyDataList) SetGameSessionId(v string) *ListContainerStatusResponseBodyDataList
- func (s *ListContainerStatusResponseBodyDataList) SetPlayerDetailList(v []*ListContainerStatusResponseBodyDataListPlayerDetailList) *ListContainerStatusResponseBodyDataList
- func (s *ListContainerStatusResponseBodyDataList) SetProjectId(v string) *ListContainerStatusResponseBodyDataList
- func (s *ListContainerStatusResponseBodyDataList) SetTags(v string) *ListContainerStatusResponseBodyDataList
- func (s *ListContainerStatusResponseBodyDataList) SetTimestamp(v int64) *ListContainerStatusResponseBodyDataList
- func (s ListContainerStatusResponseBodyDataList) String() string
- type ListContainerStatusResponseBodyDataListPlayerDetailList
- func (s ListContainerStatusResponseBodyDataListPlayerDetailList) GoString() string
- func (s *ListContainerStatusResponseBodyDataListPlayerDetailList) SetAccountId(v string) *ListContainerStatusResponseBodyDataListPlayerDetailList
- func (s *ListContainerStatusResponseBodyDataListPlayerDetailList) SetIsInitiator(v bool) *ListContainerStatusResponseBodyDataListPlayerDetailList
- func (s *ListContainerStatusResponseBodyDataListPlayerDetailList) SetStartTime(v int64) *ListContainerStatusResponseBodyDataListPlayerDetailList
- func (s ListContainerStatusResponseBodyDataListPlayerDetailList) String() string
- type ListDeployableInstancesRequest
- func (s ListDeployableInstancesRequest) GoString() string
- func (s *ListDeployableInstancesRequest) SetPageNumber(v int64) *ListDeployableInstancesRequest
- func (s *ListDeployableInstancesRequest) SetPageSize(v int64) *ListDeployableInstancesRequest
- func (s *ListDeployableInstancesRequest) SetProjectId(v string) *ListDeployableInstancesRequest
- func (s *ListDeployableInstancesRequest) SetVersionId(v string) *ListDeployableInstancesRequest
- func (s ListDeployableInstancesRequest) String() string
- type ListDeployableInstancesResponse
- func (s ListDeployableInstancesResponse) GoString() string
- func (s *ListDeployableInstancesResponse) SetBody(v *ListDeployableInstancesResponseBody) *ListDeployableInstancesResponse
- func (s *ListDeployableInstancesResponse) SetHeaders(v map[string]*string) *ListDeployableInstancesResponse
- func (s *ListDeployableInstancesResponse) SetStatusCode(v int32) *ListDeployableInstancesResponse
- func (s ListDeployableInstancesResponse) String() string
- type ListDeployableInstancesResponseBody
- func (s ListDeployableInstancesResponseBody) GoString() string
- func (s *ListDeployableInstancesResponseBody) SetDataList(v []*ListDeployableInstancesResponseBodyDataList) *ListDeployableInstancesResponseBody
- func (s *ListDeployableInstancesResponseBody) SetPageNumber(v int32) *ListDeployableInstancesResponseBody
- func (s *ListDeployableInstancesResponseBody) SetPageSize(v int32) *ListDeployableInstancesResponseBody
- func (s *ListDeployableInstancesResponseBody) SetRequestId(v string) *ListDeployableInstancesResponseBody
- func (s *ListDeployableInstancesResponseBody) SetTotalCount(v int64) *ListDeployableInstancesResponseBody
- func (s ListDeployableInstancesResponseBody) String() string
- type ListDeployableInstancesResponseBodyDataList
- func (s ListDeployableInstancesResponseBodyDataList) GoString() string
- func (s *ListDeployableInstancesResponseBodyDataList) SetCloudGameInstanceId(v string) *ListDeployableInstancesResponseBodyDataList
- func (s *ListDeployableInstancesResponseBodyDataList) SetCloudGameInstanceName(v string) *ListDeployableInstancesResponseBodyDataList
- func (s ListDeployableInstancesResponseBodyDataList) String() string
- type ListGameServerIpRequest
- type ListGameServerIpResponse
- func (s ListGameServerIpResponse) GoString() string
- func (s *ListGameServerIpResponse) SetBody(v *ListGameServerIpResponseBody) *ListGameServerIpResponse
- func (s *ListGameServerIpResponse) SetHeaders(v map[string]*string) *ListGameServerIpResponse
- func (s *ListGameServerIpResponse) SetStatusCode(v int32) *ListGameServerIpResponse
- func (s ListGameServerIpResponse) String() string
- type ListGameServerIpResponseBody
- func (s ListGameServerIpResponseBody) GoString() string
- func (s *ListGameServerIpResponseBody) SetItems(v []*string) *ListGameServerIpResponseBody
- func (s *ListGameServerIpResponseBody) SetPageNumber(v int32) *ListGameServerIpResponseBody
- func (s *ListGameServerIpResponseBody) SetPageSize(v int32) *ListGameServerIpResponseBody
- func (s *ListGameServerIpResponseBody) SetRequestId(v string) *ListGameServerIpResponseBody
- func (s *ListGameServerIpResponseBody) SetTotalCount(v int64) *ListGameServerIpResponseBody
- func (s ListGameServerIpResponseBody) String() string
- type ListGameVersionsRequest
- func (s ListGameVersionsRequest) GoString() string
- func (s *ListGameVersionsRequest) SetGameId(v string) *ListGameVersionsRequest
- func (s *ListGameVersionsRequest) SetMaxResults(v int32) *ListGameVersionsRequest
- func (s *ListGameVersionsRequest) SetNextToken(v string) *ListGameVersionsRequest
- func (s ListGameVersionsRequest) String() string
- type ListGameVersionsResponse
- func (s ListGameVersionsResponse) GoString() string
- func (s *ListGameVersionsResponse) SetBody(v *ListGameVersionsResponseBody) *ListGameVersionsResponse
- func (s *ListGameVersionsResponse) SetHeaders(v map[string]*string) *ListGameVersionsResponse
- func (s *ListGameVersionsResponse) SetStatusCode(v int32) *ListGameVersionsResponse
- func (s ListGameVersionsResponse) String() string
- type ListGameVersionsResponseBody
- func (s ListGameVersionsResponseBody) GoString() string
- func (s *ListGameVersionsResponseBody) SetCount(v int64) *ListGameVersionsResponseBody
- func (s *ListGameVersionsResponseBody) SetDataList(v []*ListGameVersionsResponseBodyDataList) *ListGameVersionsResponseBody
- func (s *ListGameVersionsResponseBody) SetMaxResults(v int32) *ListGameVersionsResponseBody
- func (s *ListGameVersionsResponseBody) SetNextToken(v string) *ListGameVersionsResponseBody
- func (s *ListGameVersionsResponseBody) SetRequestId(v string) *ListGameVersionsResponseBody
- func (s ListGameVersionsResponseBody) String() string
- type ListGameVersionsResponseBodyDataList
- func (s ListGameVersionsResponseBodyDataList) GoString() string
- func (s *ListGameVersionsResponseBodyDataList) SetVersionId(v string) *ListGameVersionsResponseBodyDataList
- func (s *ListGameVersionsResponseBodyDataList) SetVersionName(v string) *ListGameVersionsResponseBodyDataList
- func (s *ListGameVersionsResponseBodyDataList) SetVersionNumber(v string) *ListGameVersionsResponseBodyDataList
- func (s ListGameVersionsResponseBodyDataList) String() string
- type ListGamesRequest
- type ListGamesResponse
- func (s ListGamesResponse) GoString() string
- func (s *ListGamesResponse) SetBody(v *ListGamesResponseBody) *ListGamesResponse
- func (s *ListGamesResponse) SetHeaders(v map[string]*string) *ListGamesResponse
- func (s *ListGamesResponse) SetStatusCode(v int32) *ListGamesResponse
- func (s ListGamesResponse) String() string
- type ListGamesResponseBody
- func (s ListGamesResponseBody) GoString() string
- func (s *ListGamesResponseBody) SetCount(v int64) *ListGamesResponseBody
- func (s *ListGamesResponseBody) SetDataList(v []*ListGamesResponseBodyDataList) *ListGamesResponseBody
- func (s *ListGamesResponseBody) SetMaxResults(v int32) *ListGamesResponseBody
- func (s *ListGamesResponseBody) SetNextToken(v string) *ListGamesResponseBody
- func (s *ListGamesResponseBody) SetRequestId(v string) *ListGamesResponseBody
- func (s ListGamesResponseBody) String() string
- type ListGamesResponseBodyDataList
- func (s ListGamesResponseBodyDataList) GoString() string
- func (s *ListGamesResponseBodyDataList) SetGameId(v string) *ListGamesResponseBodyDataList
- func (s *ListGamesResponseBodyDataList) SetGameName(v string) *ListGamesResponseBodyDataList
- func (s *ListGamesResponseBodyDataList) SetPlatformType(v int64) *ListGamesResponseBodyDataList
- func (s ListGamesResponseBodyDataList) String() string
- type ListHistoryContainerStatusRequest
- func (s ListHistoryContainerStatusRequest) GoString() string
- func (s *ListHistoryContainerStatusRequest) SetEndTime(v int64) *ListHistoryContainerStatusRequest
- func (s *ListHistoryContainerStatusRequest) SetLastGameSessionId(v string) *ListHistoryContainerStatusRequest
- func (s *ListHistoryContainerStatusRequest) SetPageSize(v int64) *ListHistoryContainerStatusRequest
- func (s *ListHistoryContainerStatusRequest) SetProjectId(v string) *ListHistoryContainerStatusRequest
- func (s *ListHistoryContainerStatusRequest) SetStartTime(v int64) *ListHistoryContainerStatusRequest
- func (s ListHistoryContainerStatusRequest) String() string
- type ListHistoryContainerStatusResponse
- func (s ListHistoryContainerStatusResponse) GoString() string
- func (s *ListHistoryContainerStatusResponse) SetBody(v *ListHistoryContainerStatusResponseBody) *ListHistoryContainerStatusResponse
- func (s *ListHistoryContainerStatusResponse) SetHeaders(v map[string]*string) *ListHistoryContainerStatusResponse
- func (s *ListHistoryContainerStatusResponse) SetStatusCode(v int32) *ListHistoryContainerStatusResponse
- func (s ListHistoryContainerStatusResponse) String() string
- type ListHistoryContainerStatusResponseBody
- func (s ListHistoryContainerStatusResponseBody) GoString() string
- func (s *ListHistoryContainerStatusResponseBody) SetDataList(v []*ListHistoryContainerStatusResponseBodyDataList) *ListHistoryContainerStatusResponseBody
- func (s *ListHistoryContainerStatusResponseBody) SetRequestId(v string) *ListHistoryContainerStatusResponseBody
- func (s ListHistoryContainerStatusResponseBody) String() string
- type ListHistoryContainerStatusResponseBodyDataList
- func (s ListHistoryContainerStatusResponseBodyDataList) GoString() string
- func (s *ListHistoryContainerStatusResponseBodyDataList) SetAccountId(v string) *ListHistoryContainerStatusResponseBodyDataList
- func (s *ListHistoryContainerStatusResponseBodyDataList) SetContainerQuitTime(v int64) *ListHistoryContainerStatusResponseBodyDataList
- func (s *ListHistoryContainerStatusResponseBodyDataList) SetContainerStartTime(v int64) *ListHistoryContainerStatusResponseBodyDataList
- func (s *ListHistoryContainerStatusResponseBodyDataList) SetContainerState(v string) *ListHistoryContainerStatusResponseBodyDataList
- func (s *ListHistoryContainerStatusResponseBodyDataList) SetGameId(v string) *ListHistoryContainerStatusResponseBodyDataList
- func (s *ListHistoryContainerStatusResponseBodyDataList) SetGameSessionId(v string) *ListHistoryContainerStatusResponseBodyDataList
- func (s *ListHistoryContainerStatusResponseBodyDataList) SetPlayerDetailList(v []*ListHistoryContainerStatusResponseBodyDataListPlayerDetailList) *ListHistoryContainerStatusResponseBodyDataList
- func (s *ListHistoryContainerStatusResponseBodyDataList) SetProjectId(v string) *ListHistoryContainerStatusResponseBodyDataList
- func (s *ListHistoryContainerStatusResponseBodyDataList) SetTags(v string) *ListHistoryContainerStatusResponseBodyDataList
- func (s *ListHistoryContainerStatusResponseBodyDataList) SetTimestamp(v int64) *ListHistoryContainerStatusResponseBodyDataList
- func (s ListHistoryContainerStatusResponseBodyDataList) String() string
- type ListHistoryContainerStatusResponseBodyDataListPlayerDetailList
- func (s ListHistoryContainerStatusResponseBodyDataListPlayerDetailList) GoString() string
- func (s *ListHistoryContainerStatusResponseBodyDataListPlayerDetailList) SetAccountId(v string) *ListHistoryContainerStatusResponseBodyDataListPlayerDetailList
- func (s *ListHistoryContainerStatusResponseBodyDataListPlayerDetailList) SetIsInitiator(v bool) *ListHistoryContainerStatusResponseBodyDataListPlayerDetailList
- func (s *ListHistoryContainerStatusResponseBodyDataListPlayerDetailList) SetStartTime(v int64) *ListHistoryContainerStatusResponseBodyDataListPlayerDetailList
- func (s ListHistoryContainerStatusResponseBodyDataListPlayerDetailList) String() string
- type ListLatestGameArchiveRequest
- func (s ListLatestGameArchiveRequest) GoString() string
- func (s *ListLatestGameArchiveRequest) SetAccountId(v string) *ListLatestGameArchiveRequest
- func (s *ListLatestGameArchiveRequest) SetGameId(v string) *ListLatestGameArchiveRequest
- func (s *ListLatestGameArchiveRequest) SetPageNumber(v int64) *ListLatestGameArchiveRequest
- func (s *ListLatestGameArchiveRequest) SetPageSize(v int64) *ListLatestGameArchiveRequest
- func (s *ListLatestGameArchiveRequest) SetTagStatus(v int64) *ListLatestGameArchiveRequest
- func (s ListLatestGameArchiveRequest) String() string
- type ListLatestGameArchiveResponse
- func (s ListLatestGameArchiveResponse) GoString() string
- func (s *ListLatestGameArchiveResponse) SetBody(v *ListLatestGameArchiveResponseBody) *ListLatestGameArchiveResponse
- func (s *ListLatestGameArchiveResponse) SetHeaders(v map[string]*string) *ListLatestGameArchiveResponse
- func (s *ListLatestGameArchiveResponse) SetStatusCode(v int32) *ListLatestGameArchiveResponse
- func (s ListLatestGameArchiveResponse) String() string
- type ListLatestGameArchiveResponseBody
- func (s ListLatestGameArchiveResponseBody) GoString() string
- func (s *ListLatestGameArchiveResponseBody) SetDataList(v []*ListLatestGameArchiveResponseBodyDataList) *ListLatestGameArchiveResponseBody
- func (s *ListLatestGameArchiveResponseBody) SetPageNumber(v int64) *ListLatestGameArchiveResponseBody
- func (s *ListLatestGameArchiveResponseBody) SetPageSize(v int64) *ListLatestGameArchiveResponseBody
- func (s *ListLatestGameArchiveResponseBody) SetRequestId(v string) *ListLatestGameArchiveResponseBody
- func (s *ListLatestGameArchiveResponseBody) SetTotalCount(v int64) *ListLatestGameArchiveResponseBody
- func (s ListLatestGameArchiveResponseBody) String() string
- type ListLatestGameArchiveResponseBodyDataList
- func (s ListLatestGameArchiveResponseBodyDataList) GoString() string
- func (s *ListLatestGameArchiveResponseBodyDataList) SetAccountId(v string) *ListLatestGameArchiveResponseBodyDataList
- func (s *ListLatestGameArchiveResponseBodyDataList) SetArchiveId(v string) *ListLatestGameArchiveResponseBodyDataList
- func (s *ListLatestGameArchiveResponseBodyDataList) SetArchiveTime(v string) *ListLatestGameArchiveResponseBodyDataList
- func (s *ListLatestGameArchiveResponseBodyDataList) SetGameId(v string) *ListLatestGameArchiveResponseBodyDataList
- func (s *ListLatestGameArchiveResponseBodyDataList) SetTagStatus(v int64) *ListLatestGameArchiveResponseBodyDataList
- func (s ListLatestGameArchiveResponseBodyDataList) String() string
- type ListProjectsRequest
- type ListProjectsResponse
- func (s ListProjectsResponse) GoString() string
- func (s *ListProjectsResponse) SetBody(v *ListProjectsResponseBody) *ListProjectsResponse
- func (s *ListProjectsResponse) SetHeaders(v map[string]*string) *ListProjectsResponse
- func (s *ListProjectsResponse) SetStatusCode(v int32) *ListProjectsResponse
- func (s ListProjectsResponse) String() string
- type ListProjectsResponseBody
- func (s ListProjectsResponseBody) GoString() string
- func (s *ListProjectsResponseBody) SetCount(v int64) *ListProjectsResponseBody
- func (s *ListProjectsResponseBody) SetDataList(v []*ListProjectsResponseBodyDataList) *ListProjectsResponseBody
- func (s *ListProjectsResponseBody) SetMaxResults(v int32) *ListProjectsResponseBody
- func (s *ListProjectsResponseBody) SetNextToken(v string) *ListProjectsResponseBody
- func (s *ListProjectsResponseBody) SetRequestId(v string) *ListProjectsResponseBody
- func (s ListProjectsResponseBody) String() string
- type ListProjectsResponseBodyDataList
- func (s ListProjectsResponseBodyDataList) GoString() string
- func (s *ListProjectsResponseBodyDataList) SetProjectId(v string) *ListProjectsResponseBodyDataList
- func (s *ListProjectsResponseBodyDataList) SetProjectName(v string) *ListProjectsResponseBodyDataList
- func (s ListProjectsResponseBodyDataList) String() string
- type QueryGameHangRequest
- type QueryGameHangResponse
- func (s QueryGameHangResponse) GoString() string
- func (s *QueryGameHangResponse) SetBody(v *QueryGameHangResponseBody) *QueryGameHangResponse
- func (s *QueryGameHangResponse) SetHeaders(v map[string]*string) *QueryGameHangResponse
- func (s *QueryGameHangResponse) SetStatusCode(v int32) *QueryGameHangResponse
- func (s QueryGameHangResponse) String() string
- type QueryGameHangResponseBody
- func (s QueryGameHangResponseBody) GoString() string
- func (s *QueryGameHangResponseBody) SetCode(v string) *QueryGameHangResponseBody
- func (s *QueryGameHangResponseBody) SetDuration(v int64) *QueryGameHangResponseBody
- func (s *QueryGameHangResponseBody) SetGameSession(v string) *QueryGameHangResponseBody
- func (s *QueryGameHangResponseBody) SetHanging(v bool) *QueryGameHangResponseBody
- func (s *QueryGameHangResponseBody) SetMessage(v string) *QueryGameHangResponseBody
- func (s *QueryGameHangResponseBody) SetRequestId(v string) *QueryGameHangResponseBody
- func (s *QueryGameHangResponseBody) SetStartHangTimestamp(v int64) *QueryGameHangResponseBody
- func (s *QueryGameHangResponseBody) SetSuccess(v bool) *QueryGameHangResponseBody
- func (s QueryGameHangResponseBody) String() string
- type QueryGameRequest
- func (s QueryGameRequest) GoString() string
- func (s *QueryGameRequest) SetPageNo(v int32) *QueryGameRequest
- func (s *QueryGameRequest) SetPageSize(v int32) *QueryGameRequest
- func (s *QueryGameRequest) SetProjectId(v int64) *QueryGameRequest
- func (s *QueryGameRequest) SetTenantId(v int64) *QueryGameRequest
- func (s QueryGameRequest) String() string
- type QueryGameResponse
- func (s QueryGameResponse) GoString() string
- func (s *QueryGameResponse) SetBody(v *QueryGameResponseBody) *QueryGameResponse
- func (s *QueryGameResponse) SetHeaders(v map[string]*string) *QueryGameResponse
- func (s *QueryGameResponse) SetStatusCode(v int32) *QueryGameResponse
- func (s QueryGameResponse) String() string
- type QueryGameResponseBody
- func (s QueryGameResponseBody) GoString() string
- func (s *QueryGameResponseBody) SetData(v []*QueryGameResponseBodyData) *QueryGameResponseBody
- func (s *QueryGameResponseBody) SetPageNumber(v int32) *QueryGameResponseBody
- func (s *QueryGameResponseBody) SetPageSize(v int32) *QueryGameResponseBody
- func (s *QueryGameResponseBody) SetRequestId(v string) *QueryGameResponseBody
- func (s *QueryGameResponseBody) SetTotalCount(v int32) *QueryGameResponseBody
- func (s QueryGameResponseBody) String() string
- type QueryGameResponseBodyData
- func (s QueryGameResponseBodyData) GoString() string
- func (s *QueryGameResponseBodyData) SetGameId(v int64) *QueryGameResponseBodyData
- func (s *QueryGameResponseBodyData) SetGmtCreate(v string) *QueryGameResponseBodyData
- func (s *QueryGameResponseBodyData) SetName(v string) *QueryGameResponseBodyData
- func (s *QueryGameResponseBodyData) SetProjectId(v int64) *QueryGameResponseBodyData
- func (s *QueryGameResponseBodyData) SetTenantId(v int64) *QueryGameResponseBodyData
- func (s *QueryGameResponseBodyData) SetVersion(v string) *QueryGameResponseBodyData
- func (s QueryGameResponseBodyData) String() string
- type QueryItemsRequest
- type QueryItemsResponse
- func (s QueryItemsResponse) GoString() string
- func (s *QueryItemsResponse) SetBody(v *QueryItemsResponseBody) *QueryItemsResponse
- func (s *QueryItemsResponse) SetHeaders(v map[string]*string) *QueryItemsResponse
- func (s *QueryItemsResponse) SetStatusCode(v int32) *QueryItemsResponse
- func (s QueryItemsResponse) String() string
- type QueryItemsResponseBody
- func (s QueryItemsResponseBody) GoString() string
- func (s *QueryItemsResponseBody) SetData(v *QueryItemsResponseBodyData) *QueryItemsResponseBody
- func (s *QueryItemsResponseBody) SetHttpStatusCode(v int64) *QueryItemsResponseBody
- func (s *QueryItemsResponseBody) SetRequestId(v string) *QueryItemsResponseBody
- func (s *QueryItemsResponseBody) SetSuccess(v bool) *QueryItemsResponseBody
- func (s QueryItemsResponseBody) String() string
- type QueryItemsResponseBodyData
- func (s QueryItemsResponseBodyData) GoString() string
- func (s *QueryItemsResponseBodyData) SetItems(v []*QueryItemsResponseBodyDataItems) *QueryItemsResponseBodyData
- func (s *QueryItemsResponseBodyData) SetPageNumber(v int32) *QueryItemsResponseBodyData
- func (s *QueryItemsResponseBodyData) SetPageSize(v int32) *QueryItemsResponseBodyData
- func (s *QueryItemsResponseBodyData) SetTotalCount(v int64) *QueryItemsResponseBodyData
- func (s QueryItemsResponseBodyData) String() string
- type QueryItemsResponseBodyDataItems
- func (s QueryItemsResponseBodyDataItems) GoString() string
- func (s *QueryItemsResponseBodyDataItems) SetCategoryId(v int64) *QueryItemsResponseBodyDataItems
- func (s *QueryItemsResponseBodyDataItems) SetCreateTime(v int64) *QueryItemsResponseBodyDataItems
- func (s *QueryItemsResponseBodyDataItems) SetDescription(v string) *QueryItemsResponseBodyDataItems
- func (s *QueryItemsResponseBodyDataItems) SetGames(v []*QueryItemsResponseBodyDataItemsGames) *QueryItemsResponseBodyDataItems
- func (s *QueryItemsResponseBodyDataItems) SetItemId(v string) *QueryItemsResponseBodyDataItems
- func (s *QueryItemsResponseBodyDataItems) SetModifyTime(v int64) *QueryItemsResponseBodyDataItems
- func (s *QueryItemsResponseBodyDataItems) SetOriginPrice(v int64) *QueryItemsResponseBodyDataItems
- func (s *QueryItemsResponseBodyDataItems) SetSalePrice(v int64) *QueryItemsResponseBodyDataItems
- func (s *QueryItemsResponseBodyDataItems) SetSellerId(v string) *QueryItemsResponseBodyDataItems
- func (s *QueryItemsResponseBodyDataItems) SetSkus(v []*QueryItemsResponseBodyDataItemsSkus) *QueryItemsResponseBodyDataItems
- func (s *QueryItemsResponseBodyDataItems) SetStatus(v int32) *QueryItemsResponseBodyDataItems
- func (s *QueryItemsResponseBodyDataItems) SetSupplier(v string) *QueryItemsResponseBodyDataItems
- func (s *QueryItemsResponseBodyDataItems) SetTitle(v string) *QueryItemsResponseBodyDataItems
- func (s QueryItemsResponseBodyDataItems) String() string
- type QueryItemsResponseBodyDataItemsGames
- func (s QueryItemsResponseBodyDataItemsGames) GoString() string
- func (s *QueryItemsResponseBodyDataItemsGames) SetGameId(v string) *QueryItemsResponseBodyDataItemsGames
- func (s *QueryItemsResponseBodyDataItemsGames) SetName(v string) *QueryItemsResponseBodyDataItemsGames
- func (s QueryItemsResponseBodyDataItemsGames) String() string
- type QueryItemsResponseBodyDataItemsSkus
- func (s QueryItemsResponseBodyDataItemsSkus) GoString() string
- func (s *QueryItemsResponseBodyDataItemsSkus) SetCreateTime(v int64) *QueryItemsResponseBodyDataItemsSkus
- func (s *QueryItemsResponseBodyDataItemsSkus) SetItemId(v string) *QueryItemsResponseBodyDataItemsSkus
- func (s *QueryItemsResponseBodyDataItemsSkus) SetModifyTime(v int64) *QueryItemsResponseBodyDataItemsSkus
- func (s *QueryItemsResponseBodyDataItemsSkus) SetOriginPrice(v int64) *QueryItemsResponseBodyDataItemsSkus
- func (s *QueryItemsResponseBodyDataItemsSkus) SetSalePrice(v int64) *QueryItemsResponseBodyDataItemsSkus
- func (s *QueryItemsResponseBodyDataItemsSkus) SetSaleProps(v []*QueryItemsResponseBodyDataItemsSkusSaleProps) *QueryItemsResponseBodyDataItemsSkus
- func (s *QueryItemsResponseBodyDataItemsSkus) SetSkuId(v string) *QueryItemsResponseBodyDataItemsSkus
- func (s *QueryItemsResponseBodyDataItemsSkus) SetStatus(v int32) *QueryItemsResponseBodyDataItemsSkus
- func (s QueryItemsResponseBodyDataItemsSkus) String() string
- type QueryItemsResponseBodyDataItemsSkusSaleProps
- func (s QueryItemsResponseBodyDataItemsSkusSaleProps) GoString() string
- func (s *QueryItemsResponseBodyDataItemsSkusSaleProps) SetPropertyId(v int64) *QueryItemsResponseBodyDataItemsSkusSaleProps
- func (s *QueryItemsResponseBodyDataItemsSkusSaleProps) SetPropertyName(v string) *QueryItemsResponseBodyDataItemsSkusSaleProps
- func (s *QueryItemsResponseBodyDataItemsSkusSaleProps) SetValue(v string) *QueryItemsResponseBodyDataItemsSkusSaleProps
- func (s *QueryItemsResponseBodyDataItemsSkusSaleProps) SetValueId(v int64) *QueryItemsResponseBodyDataItemsSkusSaleProps
- func (s QueryItemsResponseBodyDataItemsSkusSaleProps) String() string
- type QueryOrderRequest
- func (s QueryOrderRequest) GoString() string
- func (s *QueryOrderRequest) SetAccountDomain(v string) *QueryOrderRequest
- func (s *QueryOrderRequest) SetBuyerAccountId(v string) *QueryOrderRequest
- func (s *QueryOrderRequest) SetOrderId(v string) *QueryOrderRequest
- func (s QueryOrderRequest) String() string
- type QueryOrderResponse
- func (s QueryOrderResponse) GoString() string
- func (s *QueryOrderResponse) SetBody(v *QueryOrderResponseBody) *QueryOrderResponse
- func (s *QueryOrderResponse) SetHeaders(v map[string]*string) *QueryOrderResponse
- func (s *QueryOrderResponse) SetStatusCode(v int32) *QueryOrderResponse
- func (s QueryOrderResponse) String() string
- type QueryOrderResponseBody
- func (s QueryOrderResponseBody) GoString() string
- func (s *QueryOrderResponseBody) SetData(v *QueryOrderResponseBodyData) *QueryOrderResponseBody
- func (s *QueryOrderResponseBody) SetDeliveryStatus(v string) *QueryOrderResponseBody
- func (s *QueryOrderResponseBody) SetRefundStatus(v string) *QueryOrderResponseBody
- func (s *QueryOrderResponseBody) SetRequestId(v string) *QueryOrderResponseBody
- func (s QueryOrderResponseBody) String() string
- type QueryOrderResponseBodyData
- func (s QueryOrderResponseBodyData) GoString() string
- func (s *QueryOrderResponseBodyData) SetAccountDomain(v string) *QueryOrderResponseBodyData
- func (s *QueryOrderResponseBodyData) SetAmount(v int64) *QueryOrderResponseBodyData
- func (s *QueryOrderResponseBodyData) SetApplyDeliveryTime(v int64) *QueryOrderResponseBodyData
- func (s *QueryOrderResponseBodyData) SetAutoUnlockTime(v int64) *QueryOrderResponseBodyData
- func (s *QueryOrderResponseBodyData) SetBuyerAccountId(v string) *QueryOrderResponseBodyData
- func (s *QueryOrderResponseBodyData) SetCreateTime(v int64) *QueryOrderResponseBodyData
- func (s *QueryOrderResponseBodyData) SetFinishTime(v int64) *QueryOrderResponseBodyData
- func (s *QueryOrderResponseBodyData) SetItemId(v string) *QueryOrderResponseBodyData
- func (s *QueryOrderResponseBodyData) SetOrderId(v string) *QueryOrderResponseBodyData
- func (s *QueryOrderResponseBodyData) SetOriginPrice(v int64) *QueryOrderResponseBodyData
- func (s *QueryOrderResponseBodyData) SetSettlementPrice(v int64) *QueryOrderResponseBodyData
- func (s *QueryOrderResponseBodyData) SetSkuId(v string) *QueryOrderResponseBodyData
- func (s *QueryOrderResponseBodyData) SetStatus(v string) *QueryOrderResponseBodyData
- func (s QueryOrderResponseBodyData) String() string
- type QueryOutAccountBindStatusRequest
- func (s QueryOutAccountBindStatusRequest) GoString() string
- func (s *QueryOutAccountBindStatusRequest) SetAccountDomain(v string) *QueryOutAccountBindStatusRequest
- func (s *QueryOutAccountBindStatusRequest) SetAccountId(v string) *QueryOutAccountBindStatusRequest
- func (s *QueryOutAccountBindStatusRequest) SetGameId(v string) *QueryOutAccountBindStatusRequest
- func (s QueryOutAccountBindStatusRequest) String() string
- type QueryOutAccountBindStatusResponse
- func (s QueryOutAccountBindStatusResponse) GoString() string
- func (s *QueryOutAccountBindStatusResponse) SetBody(v *QueryOutAccountBindStatusResponseBody) *QueryOutAccountBindStatusResponse
- func (s *QueryOutAccountBindStatusResponse) SetHeaders(v map[string]*string) *QueryOutAccountBindStatusResponse
- func (s *QueryOutAccountBindStatusResponse) SetStatusCode(v int32) *QueryOutAccountBindStatusResponse
- func (s QueryOutAccountBindStatusResponse) String() string
- type QueryOutAccountBindStatusResponseBody
- func (s QueryOutAccountBindStatusResponseBody) GoString() string
- func (s *QueryOutAccountBindStatusResponseBody) SetData(v *QueryOutAccountBindStatusResponseBodyData) *QueryOutAccountBindStatusResponseBody
- func (s *QueryOutAccountBindStatusResponseBody) SetRequestId(v string) *QueryOutAccountBindStatusResponseBody
- func (s QueryOutAccountBindStatusResponseBody) String() string
- type QueryOutAccountBindStatusResponseBodyData
- type QueryProjectRequest
- func (s QueryProjectRequest) GoString() string
- func (s *QueryProjectRequest) SetPageNo(v int32) *QueryProjectRequest
- func (s *QueryProjectRequest) SetPageSize(v int32) *QueryProjectRequest
- func (s *QueryProjectRequest) SetProjectId(v int64) *QueryProjectRequest
- func (s *QueryProjectRequest) SetTenantId(v int64) *QueryProjectRequest
- func (s QueryProjectRequest) String() string
- type QueryProjectResponse
- func (s QueryProjectResponse) GoString() string
- func (s *QueryProjectResponse) SetBody(v *QueryProjectResponseBody) *QueryProjectResponse
- func (s *QueryProjectResponse) SetHeaders(v map[string]*string) *QueryProjectResponse
- func (s *QueryProjectResponse) SetStatusCode(v int32) *QueryProjectResponse
- func (s QueryProjectResponse) String() string
- type QueryProjectResponseBody
- func (s QueryProjectResponseBody) GoString() string
- func (s *QueryProjectResponseBody) SetData(v []*QueryProjectResponseBodyData) *QueryProjectResponseBody
- func (s *QueryProjectResponseBody) SetPageNumber(v int32) *QueryProjectResponseBody
- func (s *QueryProjectResponseBody) SetPageSize(v int32) *QueryProjectResponseBody
- func (s *QueryProjectResponseBody) SetRequestId(v string) *QueryProjectResponseBody
- func (s *QueryProjectResponseBody) SetTotalCount(v int32) *QueryProjectResponseBody
- func (s QueryProjectResponseBody) String() string
- type QueryProjectResponseBodyData
- func (s QueryProjectResponseBodyData) GoString() string
- func (s *QueryProjectResponseBodyData) SetId(v int64) *QueryProjectResponseBodyData
- func (s *QueryProjectResponseBodyData) SetName(v string) *QueryProjectResponseBodyData
- func (s *QueryProjectResponseBodyData) SetTenantId(v int64) *QueryProjectResponseBodyData
- func (s QueryProjectResponseBodyData) String() string
- type QueryTenantRequest
- type QueryTenantResponse
- func (s QueryTenantResponse) GoString() string
- func (s *QueryTenantResponse) SetBody(v *QueryTenantResponseBody) *QueryTenantResponse
- func (s *QueryTenantResponse) SetHeaders(v map[string]*string) *QueryTenantResponse
- func (s *QueryTenantResponse) SetStatusCode(v int32) *QueryTenantResponse
- func (s QueryTenantResponse) String() string
- type QueryTenantResponseBody
- func (s QueryTenantResponseBody) GoString() string
- func (s *QueryTenantResponseBody) SetData(v []*QueryTenantResponseBodyData) *QueryTenantResponseBody
- func (s *QueryTenantResponseBody) SetPageNumber(v int32) *QueryTenantResponseBody
- func (s *QueryTenantResponseBody) SetPageSize(v int32) *QueryTenantResponseBody
- func (s *QueryTenantResponseBody) SetRequestId(v string) *QueryTenantResponseBody
- func (s *QueryTenantResponseBody) SetTotalCount(v int32) *QueryTenantResponseBody
- func (s QueryTenantResponseBody) String() string
- type QueryTenantResponseBodyData
- func (s QueryTenantResponseBodyData) GoString() string
- func (s *QueryTenantResponseBodyData) SetGmtCreate(v string) *QueryTenantResponseBodyData
- func (s *QueryTenantResponseBodyData) SetName(v string) *QueryTenantResponseBodyData
- func (s *QueryTenantResponseBodyData) SetTenantId(v int64) *QueryTenantResponseBodyData
- func (s QueryTenantResponseBodyData) String() string
- type RemoveGameFromProjectRequest
- type RemoveGameFromProjectResponse
- func (s RemoveGameFromProjectResponse) GoString() string
- func (s *RemoveGameFromProjectResponse) SetBody(v *RemoveGameFromProjectResponseBody) *RemoveGameFromProjectResponse
- func (s *RemoveGameFromProjectResponse) SetHeaders(v map[string]*string) *RemoveGameFromProjectResponse
- func (s *RemoveGameFromProjectResponse) SetStatusCode(v int32) *RemoveGameFromProjectResponse
- func (s RemoveGameFromProjectResponse) String() string
- type RemoveGameFromProjectResponseBody
- type RestoreGameArchiveRequest
- func (s RestoreGameArchiveRequest) GoString() string
- func (s *RestoreGameArchiveRequest) SetAccountId(v string) *RestoreGameArchiveRequest
- func (s *RestoreGameArchiveRequest) SetArchiveId(v string) *RestoreGameArchiveRequest
- func (s *RestoreGameArchiveRequest) SetGameId(v string) *RestoreGameArchiveRequest
- func (s RestoreGameArchiveRequest) String() string
- type RestoreGameArchiveResponse
- func (s RestoreGameArchiveResponse) GoString() string
- func (s *RestoreGameArchiveResponse) SetBody(v *RestoreGameArchiveResponseBody) *RestoreGameArchiveResponse
- func (s *RestoreGameArchiveResponse) SetHeaders(v map[string]*string) *RestoreGameArchiveResponse
- func (s *RestoreGameArchiveResponse) SetStatusCode(v int32) *RestoreGameArchiveResponse
- func (s RestoreGameArchiveResponse) String() string
- type RestoreGameArchiveResponseBody
- func (s RestoreGameArchiveResponseBody) GoString() string
- func (s *RestoreGameArchiveResponseBody) SetRequestId(v string) *RestoreGameArchiveResponseBody
- func (s *RestoreGameArchiveResponseBody) SetStatus(v int32) *RestoreGameArchiveResponseBody
- func (s RestoreGameArchiveResponseBody) String() string
- type SetGameAliveRequest
- func (s SetGameAliveRequest) GoString() string
- func (s *SetGameAliveRequest) SetAccessKey(v string) *SetGameAliveRequest
- func (s *SetGameAliveRequest) SetGameSession(v string) *SetGameAliveRequest
- func (s *SetGameAliveRequest) SetKeepAlive(v int64) *SetGameAliveRequest
- func (s SetGameAliveRequest) String() string
- type SetGameAliveResponse
- func (s SetGameAliveResponse) GoString() string
- func (s *SetGameAliveResponse) SetBody(v *SetGameAliveResponseBody) *SetGameAliveResponse
- func (s *SetGameAliveResponse) SetHeaders(v map[string]*string) *SetGameAliveResponse
- func (s *SetGameAliveResponse) SetStatusCode(v int32) *SetGameAliveResponse
- func (s SetGameAliveResponse) String() string
- type SetGameAliveResponseBody
- func (s SetGameAliveResponseBody) GoString() string
- func (s *SetGameAliveResponseBody) SetCode(v string) *SetGameAliveResponseBody
- func (s *SetGameAliveResponseBody) SetGameSession(v string) *SetGameAliveResponseBody
- func (s *SetGameAliveResponseBody) SetMessage(v string) *SetGameAliveResponseBody
- func (s *SetGameAliveResponseBody) SetRequestId(v string) *SetGameAliveResponseBody
- func (s *SetGameAliveResponseBody) SetSuccess(v bool) *SetGameAliveResponseBody
- func (s SetGameAliveResponseBody) String() string
- type SetGameHangRequest
- func (s SetGameHangRequest) GoString() string
- func (s *SetGameHangRequest) SetAccessKey(v string) *SetGameHangRequest
- func (s *SetGameHangRequest) SetDuration(v int64) *SetGameHangRequest
- func (s *SetGameHangRequest) SetGameSession(v string) *SetGameHangRequest
- func (s SetGameHangRequest) String() string
- type SetGameHangResponse
- func (s SetGameHangResponse) GoString() string
- func (s *SetGameHangResponse) SetBody(v *SetGameHangResponseBody) *SetGameHangResponse
- func (s *SetGameHangResponse) SetHeaders(v map[string]*string) *SetGameHangResponse
- func (s *SetGameHangResponse) SetStatusCode(v int32) *SetGameHangResponse
- func (s SetGameHangResponse) String() string
- type SetGameHangResponseBody
- func (s SetGameHangResponseBody) GoString() string
- func (s *SetGameHangResponseBody) SetCode(v string) *SetGameHangResponseBody
- func (s *SetGameHangResponseBody) SetDuration(v int64) *SetGameHangResponseBody
- func (s *SetGameHangResponseBody) SetGameSession(v string) *SetGameHangResponseBody
- func (s *SetGameHangResponseBody) SetMessage(v string) *SetGameHangResponseBody
- func (s *SetGameHangResponseBody) SetRequestId(v string) *SetGameHangResponseBody
- func (s *SetGameHangResponseBody) SetStartHangTimestamp(v int64) *SetGameHangResponseBody
- func (s *SetGameHangResponseBody) SetSuccess(v bool) *SetGameHangResponseBody
- func (s SetGameHangResponseBody) String() string
- type SkipTrialPolicyRequest
- type SkipTrialPolicyResponse
- func (s SkipTrialPolicyResponse) GoString() string
- func (s *SkipTrialPolicyResponse) SetBody(v *SkipTrialPolicyResponseBody) *SkipTrialPolicyResponse
- func (s *SkipTrialPolicyResponse) SetHeaders(v map[string]*string) *SkipTrialPolicyResponse
- func (s *SkipTrialPolicyResponse) SetStatusCode(v int32) *SkipTrialPolicyResponse
- func (s SkipTrialPolicyResponse) String() string
- type SkipTrialPolicyResponseBody
- func (s SkipTrialPolicyResponseBody) GoString() string
- func (s *SkipTrialPolicyResponseBody) SetData(v *SkipTrialPolicyResponseBodyData) *SkipTrialPolicyResponseBody
- func (s *SkipTrialPolicyResponseBody) SetRequestId(v string) *SkipTrialPolicyResponseBody
- func (s SkipTrialPolicyResponseBody) String() string
- type SkipTrialPolicyResponseBodyData
- type StartGameLiveRequest
- func (s StartGameLiveRequest) GoString() string
- func (s *StartGameLiveRequest) SetExtension(v map[string]*string) *StartGameLiveRequest
- func (s *StartGameLiveRequest) SetGameSession(v string) *StartGameLiveRequest
- func (s *StartGameLiveRequest) SetVideoPushAddress(v string) *StartGameLiveRequest
- func (s StartGameLiveRequest) String() string
- type StartGameLiveResponse
- func (s StartGameLiveResponse) GoString() string
- func (s *StartGameLiveResponse) SetBody(v *StartGameLiveResponseBody) *StartGameLiveResponse
- func (s *StartGameLiveResponse) SetHeaders(v map[string]*string) *StartGameLiveResponse
- func (s *StartGameLiveResponse) SetStatusCode(v int32) *StartGameLiveResponse
- func (s StartGameLiveResponse) String() string
- type StartGameLiveResponseBody
- type StartGameLiveShrinkRequest
- func (s StartGameLiveShrinkRequest) GoString() string
- func (s *StartGameLiveShrinkRequest) SetExtensionShrink(v string) *StartGameLiveShrinkRequest
- func (s *StartGameLiveShrinkRequest) SetGameSession(v string) *StartGameLiveShrinkRequest
- func (s *StartGameLiveShrinkRequest) SetVideoPushAddress(v string) *StartGameLiveShrinkRequest
- func (s StartGameLiveShrinkRequest) String() string
- type StopGameLiveRequest
- type StopGameLiveResponse
- func (s StopGameLiveResponse) GoString() string
- func (s *StopGameLiveResponse) SetBody(v *StopGameLiveResponseBody) *StopGameLiveResponse
- func (s *StopGameLiveResponse) SetHeaders(v map[string]*string) *StopGameLiveResponse
- func (s *StopGameLiveResponse) SetStatusCode(v int32) *StopGameLiveResponse
- func (s StopGameLiveResponse) String() string
- type StopGameLiveResponseBody
- type StopGameSessionRequest
- func (s StopGameSessionRequest) GoString() string
- func (s *StopGameSessionRequest) SetAccessKey(v string) *StopGameSessionRequest
- func (s *StopGameSessionRequest) SetBizParam(v string) *StopGameSessionRequest
- func (s *StopGameSessionRequest) SetGameId(v string) *StopGameSessionRequest
- func (s *StopGameSessionRequest) SetGameSession(v string) *StopGameSessionRequest
- func (s *StopGameSessionRequest) SetReason(v string) *StopGameSessionRequest
- func (s *StopGameSessionRequest) SetUserId(v string) *StopGameSessionRequest
- func (s StopGameSessionRequest) String() string
- type StopGameSessionResponse
- func (s StopGameSessionResponse) GoString() string
- func (s *StopGameSessionResponse) SetBody(v *StopGameSessionResponseBody) *StopGameSessionResponse
- func (s *StopGameSessionResponse) SetHeaders(v map[string]*string) *StopGameSessionResponse
- func (s *StopGameSessionResponse) SetStatusCode(v int32) *StopGameSessionResponse
- func (s StopGameSessionResponse) String() string
- type StopGameSessionResponseBody
- func (s StopGameSessionResponseBody) GoString() string
- func (s *StopGameSessionResponseBody) SetGameId(v string) *StopGameSessionResponseBody
- func (s *StopGameSessionResponseBody) SetGameSession(v string) *StopGameSessionResponseBody
- func (s *StopGameSessionResponseBody) SetMessage(v string) *StopGameSessionResponseBody
- func (s *StopGameSessionResponseBody) SetQueueCode(v int32) *StopGameSessionResponseBody
- func (s *StopGameSessionResponseBody) SetQueueState(v int32) *StopGameSessionResponseBody
- func (s *StopGameSessionResponseBody) SetRequestId(v string) *StopGameSessionResponseBody
- func (s *StopGameSessionResponseBody) SetSuccess(v bool) *StopGameSessionResponseBody
- func (s StopGameSessionResponseBody) String() string
- type SubmitDeploymentRequest
- func (s SubmitDeploymentRequest) GoString() string
- func (s *SubmitDeploymentRequest) SetCloudGameInstanceIds(v string) *SubmitDeploymentRequest
- func (s *SubmitDeploymentRequest) SetGameId(v string) *SubmitDeploymentRequest
- func (s *SubmitDeploymentRequest) SetOperationType(v string) *SubmitDeploymentRequest
- func (s *SubmitDeploymentRequest) SetProjectId(v string) *SubmitDeploymentRequest
- func (s *SubmitDeploymentRequest) SetVersionId(v string) *SubmitDeploymentRequest
- func (s SubmitDeploymentRequest) String() string
- type SubmitDeploymentResponse
- func (s SubmitDeploymentResponse) GoString() string
- func (s *SubmitDeploymentResponse) SetBody(v *SubmitDeploymentResponseBody) *SubmitDeploymentResponse
- func (s *SubmitDeploymentResponse) SetHeaders(v map[string]*string) *SubmitDeploymentResponse
- func (s *SubmitDeploymentResponse) SetStatusCode(v int32) *SubmitDeploymentResponse
- func (s SubmitDeploymentResponse) String() string
- type SubmitDeploymentResponseBody
- type SubmitInternalPurchaseChargeDataRequest
- func (s SubmitInternalPurchaseChargeDataRequest) GoString() string
- func (s *SubmitInternalPurchaseChargeDataRequest) SetActiveUserRetentionRateOneDay(v float32) *SubmitInternalPurchaseChargeDataRequest
- func (s *SubmitInternalPurchaseChargeDataRequest) SetActiveUserRetentionRateSevenDay(v float32) *SubmitInternalPurchaseChargeDataRequest
- func (s *SubmitInternalPurchaseChargeDataRequest) SetActiveUserRetentionRateThirtyDay(v float32) *SubmitInternalPurchaseChargeDataRequest
- func (s *SubmitInternalPurchaseChargeDataRequest) SetArpu(v float32) *SubmitInternalPurchaseChargeDataRequest
- func (s *SubmitInternalPurchaseChargeDataRequest) SetChargeDate(v string) *SubmitInternalPurchaseChargeDataRequest
- func (s *SubmitInternalPurchaseChargeDataRequest) SetDau(v int64) *SubmitInternalPurchaseChargeDataRequest
- func (s *SubmitInternalPurchaseChargeDataRequest) SetGameId(v string) *SubmitInternalPurchaseChargeDataRequest
- func (s *SubmitInternalPurchaseChargeDataRequest) SetMau(v int64) *SubmitInternalPurchaseChargeDataRequest
- func (s *SubmitInternalPurchaseChargeDataRequest) SetNewUserRetentionRateOneDay(v float32) *SubmitInternalPurchaseChargeDataRequest
- func (s *SubmitInternalPurchaseChargeDataRequest) SetNewUserRetentionRateSevenDay(v float32) *SubmitInternalPurchaseChargeDataRequest
- func (s *SubmitInternalPurchaseChargeDataRequest) SetNewUserRetentionRateThirtyDay(v float32) *SubmitInternalPurchaseChargeDataRequest
- func (s *SubmitInternalPurchaseChargeDataRequest) SetPaymentConversionRate(v float32) *SubmitInternalPurchaseChargeDataRequest
- func (s *SubmitInternalPurchaseChargeDataRequest) SetPlayTimeAverageOneDay(v float32) *SubmitInternalPurchaseChargeDataRequest
- func (s *SubmitInternalPurchaseChargeDataRequest) SetPlayTimeAverageThirtyDay(v float32) *SubmitInternalPurchaseChargeDataRequest
- func (s *SubmitInternalPurchaseChargeDataRequest) SetPlayTimeNinetyPointsOneDay(v float32) *SubmitInternalPurchaseChargeDataRequest
- func (s *SubmitInternalPurchaseChargeDataRequest) SetPlayTimeNinetyPointsThirtyDay(v float32) *SubmitInternalPurchaseChargeDataRequest
- func (s *SubmitInternalPurchaseChargeDataRequest) SetPlayTimeRangeOneDay(v string) *SubmitInternalPurchaseChargeDataRequest
- func (s *SubmitInternalPurchaseChargeDataRequest) SetPlayTimeRangeThirtyDay(v string) *SubmitInternalPurchaseChargeDataRequest
- func (s *SubmitInternalPurchaseChargeDataRequest) SetUserActivationRate(v float32) *SubmitInternalPurchaseChargeDataRequest
- func (s SubmitInternalPurchaseChargeDataRequest) String() string
- type SubmitInternalPurchaseChargeDataResponse
- func (s SubmitInternalPurchaseChargeDataResponse) GoString() string
- func (s *SubmitInternalPurchaseChargeDataResponse) SetBody(v *SubmitInternalPurchaseChargeDataResponseBody) *SubmitInternalPurchaseChargeDataResponse
- func (s *SubmitInternalPurchaseChargeDataResponse) SetHeaders(v map[string]*string) *SubmitInternalPurchaseChargeDataResponse
- func (s *SubmitInternalPurchaseChargeDataResponse) SetStatusCode(v int32) *SubmitInternalPurchaseChargeDataResponse
- func (s SubmitInternalPurchaseChargeDataResponse) String() string
- type SubmitInternalPurchaseChargeDataResponseBody
- func (s SubmitInternalPurchaseChargeDataResponseBody) GoString() string
- func (s *SubmitInternalPurchaseChargeDataResponseBody) SetData(v *SubmitInternalPurchaseChargeDataResponseBodyData) *SubmitInternalPurchaseChargeDataResponseBody
- func (s *SubmitInternalPurchaseChargeDataResponseBody) SetRequestId(v string) *SubmitInternalPurchaseChargeDataResponseBody
- func (s SubmitInternalPurchaseChargeDataResponseBody) String() string
- type SubmitInternalPurchaseChargeDataResponseBodyData
- func (s SubmitInternalPurchaseChargeDataResponseBodyData) GoString() string
- func (s *SubmitInternalPurchaseChargeDataResponseBodyData) SetMessage(v string) *SubmitInternalPurchaseChargeDataResponseBodyData
- func (s *SubmitInternalPurchaseChargeDataResponseBodyData) SetStatus(v int32) *SubmitInternalPurchaseChargeDataResponseBodyData
- func (s SubmitInternalPurchaseChargeDataResponseBodyData) String() string
- type SubmitInternalPurchaseOrdersRequest
- type SubmitInternalPurchaseOrdersRequestOrderList
- func (s SubmitInternalPurchaseOrdersRequestOrderList) GoString() string
- func (s *SubmitInternalPurchaseOrdersRequestOrderList) SetBatchNumber(v string) *SubmitInternalPurchaseOrdersRequestOrderList
- func (s *SubmitInternalPurchaseOrdersRequestOrderList) SetFinalPrice(v int64) *SubmitInternalPurchaseOrdersRequestOrderList
- func (s *SubmitInternalPurchaseOrdersRequestOrderList) SetFinishTime(v int64) *SubmitInternalPurchaseOrdersRequestOrderList
- func (s *SubmitInternalPurchaseOrdersRequestOrderList) SetGameId(v string) *SubmitInternalPurchaseOrdersRequestOrderList
- func (s *SubmitInternalPurchaseOrdersRequestOrderList) SetOrderId(v string) *SubmitInternalPurchaseOrdersRequestOrderList
- func (s *SubmitInternalPurchaseOrdersRequestOrderList) SetRoleId(v string) *SubmitInternalPurchaseOrdersRequestOrderList
- func (s *SubmitInternalPurchaseOrdersRequestOrderList) SetUserId(v string) *SubmitInternalPurchaseOrdersRequestOrderList
- func (s SubmitInternalPurchaseOrdersRequestOrderList) String() string
- type SubmitInternalPurchaseOrdersResponse
- func (s SubmitInternalPurchaseOrdersResponse) GoString() string
- func (s *SubmitInternalPurchaseOrdersResponse) SetBody(v *SubmitInternalPurchaseOrdersResponseBody) *SubmitInternalPurchaseOrdersResponse
- func (s *SubmitInternalPurchaseOrdersResponse) SetHeaders(v map[string]*string) *SubmitInternalPurchaseOrdersResponse
- func (s *SubmitInternalPurchaseOrdersResponse) SetStatusCode(v int32) *SubmitInternalPurchaseOrdersResponse
- func (s SubmitInternalPurchaseOrdersResponse) String() string
- type SubmitInternalPurchaseOrdersResponseBody
- func (s SubmitInternalPurchaseOrdersResponseBody) GoString() string
- func (s *SubmitInternalPurchaseOrdersResponseBody) SetData(v *SubmitInternalPurchaseOrdersResponseBodyData) *SubmitInternalPurchaseOrdersResponseBody
- func (s *SubmitInternalPurchaseOrdersResponseBody) SetRequestId(v string) *SubmitInternalPurchaseOrdersResponseBody
- func (s SubmitInternalPurchaseOrdersResponseBody) String() string
- type SubmitInternalPurchaseOrdersResponseBodyData
- func (s SubmitInternalPurchaseOrdersResponseBodyData) GoString() string
- func (s *SubmitInternalPurchaseOrdersResponseBodyData) SetMessage(v string) *SubmitInternalPurchaseOrdersResponseBodyData
- func (s *SubmitInternalPurchaseOrdersResponseBodyData) SetStatus(v int32) *SubmitInternalPurchaseOrdersResponseBodyData
- func (s SubmitInternalPurchaseOrdersResponseBodyData) String() string
- type SubmitInternalPurchaseReadyFlagRequest
- func (s SubmitInternalPurchaseReadyFlagRequest) GoString() string
- func (s *SubmitInternalPurchaseReadyFlagRequest) SetBatchInfoList(v []*SubmitInternalPurchaseReadyFlagRequestBatchInfoList) *SubmitInternalPurchaseReadyFlagRequest
- func (s *SubmitInternalPurchaseReadyFlagRequest) SetChargeDate(v string) *SubmitInternalPurchaseReadyFlagRequest
- func (s *SubmitInternalPurchaseReadyFlagRequest) SetGameId(v string) *SubmitInternalPurchaseReadyFlagRequest
- func (s *SubmitInternalPurchaseReadyFlagRequest) SetOrderTotalCount(v int32) *SubmitInternalPurchaseReadyFlagRequest
- func (s *SubmitInternalPurchaseReadyFlagRequest) SetStatus(v int32) *SubmitInternalPurchaseReadyFlagRequest
- func (s SubmitInternalPurchaseReadyFlagRequest) String() string
- type SubmitInternalPurchaseReadyFlagRequestBatchInfoList
- func (s SubmitInternalPurchaseReadyFlagRequestBatchInfoList) GoString() string
- func (s *SubmitInternalPurchaseReadyFlagRequestBatchInfoList) SetBatchNumbers(v string) *SubmitInternalPurchaseReadyFlagRequestBatchInfoList
- func (s *SubmitInternalPurchaseReadyFlagRequestBatchInfoList) SetBatchSize(v int32) *SubmitInternalPurchaseReadyFlagRequestBatchInfoList
- func (s SubmitInternalPurchaseReadyFlagRequestBatchInfoList) String() string
- type SubmitInternalPurchaseReadyFlagResponse
- func (s SubmitInternalPurchaseReadyFlagResponse) GoString() string
- func (s *SubmitInternalPurchaseReadyFlagResponse) SetBody(v *SubmitInternalPurchaseReadyFlagResponseBody) *SubmitInternalPurchaseReadyFlagResponse
- func (s *SubmitInternalPurchaseReadyFlagResponse) SetHeaders(v map[string]*string) *SubmitInternalPurchaseReadyFlagResponse
- func (s *SubmitInternalPurchaseReadyFlagResponse) SetStatusCode(v int32) *SubmitInternalPurchaseReadyFlagResponse
- func (s SubmitInternalPurchaseReadyFlagResponse) String() string
- type SubmitInternalPurchaseReadyFlagResponseBody
- func (s SubmitInternalPurchaseReadyFlagResponseBody) GoString() string
- func (s *SubmitInternalPurchaseReadyFlagResponseBody) SetData(v *SubmitInternalPurchaseReadyFlagResponseBodyData) *SubmitInternalPurchaseReadyFlagResponseBody
- func (s *SubmitInternalPurchaseReadyFlagResponseBody) SetRequestId(v string) *SubmitInternalPurchaseReadyFlagResponseBody
- func (s SubmitInternalPurchaseReadyFlagResponseBody) String() string
- type SubmitInternalPurchaseReadyFlagResponseBodyData
- func (s SubmitInternalPurchaseReadyFlagResponseBodyData) GoString() string
- func (s *SubmitInternalPurchaseReadyFlagResponseBodyData) SetMessage(v string) *SubmitInternalPurchaseReadyFlagResponseBodyData
- func (s *SubmitInternalPurchaseReadyFlagResponseBodyData) SetMissingBatchNumbers(v string) *SubmitInternalPurchaseReadyFlagResponseBodyData
- func (s *SubmitInternalPurchaseReadyFlagResponseBodyData) SetStatus(v int32) *SubmitInternalPurchaseReadyFlagResponseBodyData
- func (s SubmitInternalPurchaseReadyFlagResponseBodyData) String() string
- type UpdateGameArchiveTagStatusRequest
- func (s UpdateGameArchiveTagStatusRequest) GoString() string
- func (s *UpdateGameArchiveTagStatusRequest) SetAccountId(v string) *UpdateGameArchiveTagStatusRequest
- func (s *UpdateGameArchiveTagStatusRequest) SetArchiveId(v string) *UpdateGameArchiveTagStatusRequest
- func (s *UpdateGameArchiveTagStatusRequest) SetGameId(v string) *UpdateGameArchiveTagStatusRequest
- func (s *UpdateGameArchiveTagStatusRequest) SetTagStatus(v int32) *UpdateGameArchiveTagStatusRequest
- func (s UpdateGameArchiveTagStatusRequest) String() string
- type UpdateGameArchiveTagStatusResponse
- func (s UpdateGameArchiveTagStatusResponse) GoString() string
- func (s *UpdateGameArchiveTagStatusResponse) SetBody(v *UpdateGameArchiveTagStatusResponseBody) *UpdateGameArchiveTagStatusResponse
- func (s *UpdateGameArchiveTagStatusResponse) SetHeaders(v map[string]*string) *UpdateGameArchiveTagStatusResponse
- func (s *UpdateGameArchiveTagStatusResponse) SetStatusCode(v int32) *UpdateGameArchiveTagStatusResponse
- func (s UpdateGameArchiveTagStatusResponse) String() string
- type UpdateGameArchiveTagStatusResponseBody
- func (s UpdateGameArchiveTagStatusResponseBody) GoString() string
- func (s *UpdateGameArchiveTagStatusResponseBody) SetRequestId(v string) *UpdateGameArchiveTagStatusResponseBody
- func (s *UpdateGameArchiveTagStatusResponseBody) SetStatus(v int32) *UpdateGameArchiveTagStatusResponseBody
- func (s UpdateGameArchiveTagStatusResponseBody) String() string
- type UploadGameVersionByDownloadRequest
- func (s UploadGameVersionByDownloadRequest) GoString() string
- func (s *UploadGameVersionByDownloadRequest) SetDownloadType(v string) *UploadGameVersionByDownloadRequest
- func (s *UploadGameVersionByDownloadRequest) SetFileType(v string) *UploadGameVersionByDownloadRequest
- func (s *UploadGameVersionByDownloadRequest) SetGameId(v string) *UploadGameVersionByDownloadRequest
- func (s *UploadGameVersionByDownloadRequest) SetGameVersion(v string) *UploadGameVersionByDownloadRequest
- func (s *UploadGameVersionByDownloadRequest) SetHash(v string) *UploadGameVersionByDownloadRequest
- func (s *UploadGameVersionByDownloadRequest) SetVersionName(v string) *UploadGameVersionByDownloadRequest
- func (s UploadGameVersionByDownloadRequest) String() string
- type UploadGameVersionByDownloadResponse
- func (s UploadGameVersionByDownloadResponse) GoString() string
- func (s *UploadGameVersionByDownloadResponse) SetBody(v *UploadGameVersionByDownloadResponseBody) *UploadGameVersionByDownloadResponse
- func (s *UploadGameVersionByDownloadResponse) SetHeaders(v map[string]*string) *UploadGameVersionByDownloadResponse
- func (s *UploadGameVersionByDownloadResponse) SetStatusCode(v int32) *UploadGameVersionByDownloadResponse
- func (s UploadGameVersionByDownloadResponse) String() string
- type UploadGameVersionByDownloadResponseBody
- func (s UploadGameVersionByDownloadResponseBody) GoString() string
- func (s *UploadGameVersionByDownloadResponseBody) SetRequestId(v string) *UploadGameVersionByDownloadResponseBody
- func (s *UploadGameVersionByDownloadResponseBody) SetTaskId(v string) *UploadGameVersionByDownloadResponseBody
- func (s UploadGameVersionByDownloadResponseBody) String() string
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AdaptGameVersionRequest ¶
type AdaptGameVersionRequest struct { FrameRate *string `json:"FrameRate,omitempty" xml:"FrameRate,omitempty"` Resolution *string `json:"Resolution,omitempty" xml:"Resolution,omitempty"` VersionId *string `json:"VersionId,omitempty" xml:"VersionId,omitempty"` }
func (AdaptGameVersionRequest) GoString ¶
func (s AdaptGameVersionRequest) GoString() string
func (*AdaptGameVersionRequest) SetFrameRate ¶
func (s *AdaptGameVersionRequest) SetFrameRate(v string) *AdaptGameVersionRequest
func (*AdaptGameVersionRequest) SetResolution ¶
func (s *AdaptGameVersionRequest) SetResolution(v string) *AdaptGameVersionRequest
func (*AdaptGameVersionRequest) SetVersionId ¶
func (s *AdaptGameVersionRequest) SetVersionId(v string) *AdaptGameVersionRequest
func (AdaptGameVersionRequest) String ¶
func (s AdaptGameVersionRequest) String() string
type AdaptGameVersionResponse ¶
type AdaptGameVersionResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *AdaptGameVersionResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (AdaptGameVersionResponse) GoString ¶
func (s AdaptGameVersionResponse) GoString() string
func (*AdaptGameVersionResponse) SetBody ¶
func (s *AdaptGameVersionResponse) SetBody(v *AdaptGameVersionResponseBody) *AdaptGameVersionResponse
func (*AdaptGameVersionResponse) SetHeaders ¶
func (s *AdaptGameVersionResponse) SetHeaders(v map[string]*string) *AdaptGameVersionResponse
func (*AdaptGameVersionResponse) SetStatusCode ¶ added in v2.5.1
func (s *AdaptGameVersionResponse) SetStatusCode(v int32) *AdaptGameVersionResponse
func (AdaptGameVersionResponse) String ¶
func (s AdaptGameVersionResponse) String() string
type AdaptGameVersionResponseBody ¶
type AdaptGameVersionResponseBody struct { RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` TaskId *string `json:"TaskId,omitempty" xml:"TaskId,omitempty"` }
func (AdaptGameVersionResponseBody) GoString ¶
func (s AdaptGameVersionResponseBody) GoString() string
func (*AdaptGameVersionResponseBody) SetRequestId ¶
func (s *AdaptGameVersionResponseBody) SetRequestId(v string) *AdaptGameVersionResponseBody
func (*AdaptGameVersionResponseBody) SetTaskId ¶
func (s *AdaptGameVersionResponseBody) SetTaskId(v string) *AdaptGameVersionResponseBody
func (AdaptGameVersionResponseBody) String ¶
func (s AdaptGameVersionResponseBody) String() string
type AddGameToProjectRequest ¶
type AddGameToProjectRequest struct { GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` ProjectId *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"` }
func (AddGameToProjectRequest) GoString ¶
func (s AddGameToProjectRequest) GoString() string
func (*AddGameToProjectRequest) SetGameId ¶
func (s *AddGameToProjectRequest) SetGameId(v string) *AddGameToProjectRequest
func (*AddGameToProjectRequest) SetProjectId ¶
func (s *AddGameToProjectRequest) SetProjectId(v string) *AddGameToProjectRequest
func (AddGameToProjectRequest) String ¶
func (s AddGameToProjectRequest) String() string
type AddGameToProjectResponse ¶
type AddGameToProjectResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *AddGameToProjectResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (AddGameToProjectResponse) GoString ¶
func (s AddGameToProjectResponse) GoString() string
func (*AddGameToProjectResponse) SetBody ¶
func (s *AddGameToProjectResponse) SetBody(v *AddGameToProjectResponseBody) *AddGameToProjectResponse
func (*AddGameToProjectResponse) SetHeaders ¶
func (s *AddGameToProjectResponse) SetHeaders(v map[string]*string) *AddGameToProjectResponse
func (*AddGameToProjectResponse) SetStatusCode ¶ added in v2.5.1
func (s *AddGameToProjectResponse) SetStatusCode(v int32) *AddGameToProjectResponse
func (AddGameToProjectResponse) String ¶
func (s AddGameToProjectResponse) String() string
type AddGameToProjectResponseBody ¶
type AddGameToProjectResponseBody struct {
RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}
func (AddGameToProjectResponseBody) GoString ¶
func (s AddGameToProjectResponseBody) GoString() string
func (*AddGameToProjectResponseBody) SetRequestId ¶
func (s *AddGameToProjectResponseBody) SetRequestId(v string) *AddGameToProjectResponseBody
func (AddGameToProjectResponseBody) String ¶
func (s AddGameToProjectResponseBody) String() string
type BatchDispatchGameSlotRequest ¶
type BatchDispatchGameSlotRequest struct {
QueueUserList *string `json:"QueueUserList,omitempty" xml:"QueueUserList,omitempty"`
}
func (BatchDispatchGameSlotRequest) GoString ¶
func (s BatchDispatchGameSlotRequest) GoString() string
func (*BatchDispatchGameSlotRequest) SetQueueUserList ¶
func (s *BatchDispatchGameSlotRequest) SetQueueUserList(v string) *BatchDispatchGameSlotRequest
func (BatchDispatchGameSlotRequest) String ¶
func (s BatchDispatchGameSlotRequest) String() string
type BatchDispatchGameSlotResponse ¶
type BatchDispatchGameSlotResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *BatchDispatchGameSlotResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (BatchDispatchGameSlotResponse) GoString ¶
func (s BatchDispatchGameSlotResponse) GoString() string
func (*BatchDispatchGameSlotResponse) SetBody ¶
func (s *BatchDispatchGameSlotResponse) SetBody(v *BatchDispatchGameSlotResponseBody) *BatchDispatchGameSlotResponse
func (*BatchDispatchGameSlotResponse) SetHeaders ¶
func (s *BatchDispatchGameSlotResponse) SetHeaders(v map[string]*string) *BatchDispatchGameSlotResponse
func (*BatchDispatchGameSlotResponse) SetStatusCode ¶ added in v2.5.1
func (s *BatchDispatchGameSlotResponse) SetStatusCode(v int32) *BatchDispatchGameSlotResponse
func (BatchDispatchGameSlotResponse) String ¶
func (s BatchDispatchGameSlotResponse) String() string
type BatchDispatchGameSlotResponseBody ¶
type BatchDispatchGameSlotResponseBody struct { QueueResultList []*BatchDispatchGameSlotResponseBodyQueueResultList `json:"QueueResultList,omitempty" xml:"QueueResultList,omitempty" type:"Repeated"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (BatchDispatchGameSlotResponseBody) GoString ¶
func (s BatchDispatchGameSlotResponseBody) GoString() string
func (*BatchDispatchGameSlotResponseBody) SetQueueResultList ¶
func (s *BatchDispatchGameSlotResponseBody) SetQueueResultList(v []*BatchDispatchGameSlotResponseBodyQueueResultList) *BatchDispatchGameSlotResponseBody
func (*BatchDispatchGameSlotResponseBody) SetRequestId ¶
func (s *BatchDispatchGameSlotResponseBody) SetRequestId(v string) *BatchDispatchGameSlotResponseBody
func (BatchDispatchGameSlotResponseBody) String ¶
func (s BatchDispatchGameSlotResponseBody) String() string
type BatchDispatchGameSlotResponseBodyQueueResultList ¶
type BatchDispatchGameSlotResponseBodyQueueResultList struct { GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"` Message *string `json:"Message,omitempty" xml:"Message,omitempty"` QueueCode *int32 `json:"QueueCode,omitempty" xml:"QueueCode,omitempty"` QueueState *int32 `json:"QueueState,omitempty" xml:"QueueState,omitempty"` RegionName *string `json:"RegionName,omitempty" xml:"RegionName,omitempty"` UserId *string `json:"UserId,omitempty" xml:"UserId,omitempty"` }
func (BatchDispatchGameSlotResponseBodyQueueResultList) GoString ¶
func (s BatchDispatchGameSlotResponseBodyQueueResultList) GoString() string
func (*BatchDispatchGameSlotResponseBodyQueueResultList) SetGameId ¶
func (s *BatchDispatchGameSlotResponseBodyQueueResultList) SetGameId(v string) *BatchDispatchGameSlotResponseBodyQueueResultList
func (*BatchDispatchGameSlotResponseBodyQueueResultList) SetGameSession ¶
func (s *BatchDispatchGameSlotResponseBodyQueueResultList) SetGameSession(v string) *BatchDispatchGameSlotResponseBodyQueueResultList
func (*BatchDispatchGameSlotResponseBodyQueueResultList) SetMessage ¶
func (s *BatchDispatchGameSlotResponseBodyQueueResultList) SetMessage(v string) *BatchDispatchGameSlotResponseBodyQueueResultList
func (*BatchDispatchGameSlotResponseBodyQueueResultList) SetQueueCode ¶
func (s *BatchDispatchGameSlotResponseBodyQueueResultList) SetQueueCode(v int32) *BatchDispatchGameSlotResponseBodyQueueResultList
func (*BatchDispatchGameSlotResponseBodyQueueResultList) SetQueueState ¶
func (s *BatchDispatchGameSlotResponseBodyQueueResultList) SetQueueState(v int32) *BatchDispatchGameSlotResponseBodyQueueResultList
func (*BatchDispatchGameSlotResponseBodyQueueResultList) SetRegionName ¶
func (s *BatchDispatchGameSlotResponseBodyQueueResultList) SetRegionName(v string) *BatchDispatchGameSlotResponseBodyQueueResultList
func (*BatchDispatchGameSlotResponseBodyQueueResultList) SetUserId ¶
func (s *BatchDispatchGameSlotResponseBodyQueueResultList) SetUserId(v string) *BatchDispatchGameSlotResponseBodyQueueResultList
func (BatchDispatchGameSlotResponseBodyQueueResultList) String ¶
func (s BatchDispatchGameSlotResponseBodyQueueResultList) String() string
type BatchStopGameSessionsRequest ¶
type BatchStopGameSessionsRequest struct { GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` ProjectId *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"` Reason *string `json:"Reason,omitempty" xml:"Reason,omitempty"` Tags *string `json:"Tags,omitempty" xml:"Tags,omitempty"` Token *string `json:"Token,omitempty" xml:"Token,omitempty"` TrackInfo *string `json:"TrackInfo,omitempty" xml:"TrackInfo,omitempty"` }
func (BatchStopGameSessionsRequest) GoString ¶
func (s BatchStopGameSessionsRequest) GoString() string
func (*BatchStopGameSessionsRequest) SetGameId ¶
func (s *BatchStopGameSessionsRequest) SetGameId(v string) *BatchStopGameSessionsRequest
func (*BatchStopGameSessionsRequest) SetProjectId ¶
func (s *BatchStopGameSessionsRequest) SetProjectId(v string) *BatchStopGameSessionsRequest
func (*BatchStopGameSessionsRequest) SetReason ¶
func (s *BatchStopGameSessionsRequest) SetReason(v string) *BatchStopGameSessionsRequest
func (*BatchStopGameSessionsRequest) SetTags ¶
func (s *BatchStopGameSessionsRequest) SetTags(v string) *BatchStopGameSessionsRequest
func (*BatchStopGameSessionsRequest) SetToken ¶
func (s *BatchStopGameSessionsRequest) SetToken(v string) *BatchStopGameSessionsRequest
func (*BatchStopGameSessionsRequest) SetTrackInfo ¶
func (s *BatchStopGameSessionsRequest) SetTrackInfo(v string) *BatchStopGameSessionsRequest
func (BatchStopGameSessionsRequest) String ¶
func (s BatchStopGameSessionsRequest) String() string
type BatchStopGameSessionsResponse ¶
type BatchStopGameSessionsResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *BatchStopGameSessionsResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (BatchStopGameSessionsResponse) GoString ¶
func (s BatchStopGameSessionsResponse) GoString() string
func (*BatchStopGameSessionsResponse) SetBody ¶
func (s *BatchStopGameSessionsResponse) SetBody(v *BatchStopGameSessionsResponseBody) *BatchStopGameSessionsResponse
func (*BatchStopGameSessionsResponse) SetHeaders ¶
func (s *BatchStopGameSessionsResponse) SetHeaders(v map[string]*string) *BatchStopGameSessionsResponse
func (*BatchStopGameSessionsResponse) SetStatusCode ¶ added in v2.5.1
func (s *BatchStopGameSessionsResponse) SetStatusCode(v int32) *BatchStopGameSessionsResponse
func (BatchStopGameSessionsResponse) String ¶
func (s BatchStopGameSessionsResponse) String() string
type BatchStopGameSessionsResponseBody ¶
type BatchStopGameSessionsResponseBody struct { GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` Message *string `json:"Message,omitempty" xml:"Message,omitempty"` ProjectId *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"` QueueState *int32 `json:"QueueState,omitempty" xml:"QueueState,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` Success *bool `json:"Success,omitempty" xml:"Success,omitempty"` TrackInfo *string `json:"TrackInfo,omitempty" xml:"TrackInfo,omitempty"` }
func (BatchStopGameSessionsResponseBody) GoString ¶
func (s BatchStopGameSessionsResponseBody) GoString() string
func (*BatchStopGameSessionsResponseBody) SetGameId ¶
func (s *BatchStopGameSessionsResponseBody) SetGameId(v string) *BatchStopGameSessionsResponseBody
func (*BatchStopGameSessionsResponseBody) SetMessage ¶
func (s *BatchStopGameSessionsResponseBody) SetMessage(v string) *BatchStopGameSessionsResponseBody
func (*BatchStopGameSessionsResponseBody) SetProjectId ¶
func (s *BatchStopGameSessionsResponseBody) SetProjectId(v string) *BatchStopGameSessionsResponseBody
func (*BatchStopGameSessionsResponseBody) SetQueueState ¶
func (s *BatchStopGameSessionsResponseBody) SetQueueState(v int32) *BatchStopGameSessionsResponseBody
func (*BatchStopGameSessionsResponseBody) SetRequestId ¶
func (s *BatchStopGameSessionsResponseBody) SetRequestId(v string) *BatchStopGameSessionsResponseBody
func (*BatchStopGameSessionsResponseBody) SetSuccess ¶
func (s *BatchStopGameSessionsResponseBody) SetSuccess(v bool) *BatchStopGameSessionsResponseBody
func (*BatchStopGameSessionsResponseBody) SetTrackInfo ¶
func (s *BatchStopGameSessionsResponseBody) SetTrackInfo(v string) *BatchStopGameSessionsResponseBody
func (BatchStopGameSessionsResponseBody) String ¶
func (s BatchStopGameSessionsResponseBody) String() string
type CancelGameHangRequest ¶
type CancelGameHangRequest struct { AccessKey *string `json:"AccessKey,omitempty" xml:"AccessKey,omitempty"` GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"` }
func (CancelGameHangRequest) GoString ¶
func (s CancelGameHangRequest) GoString() string
func (*CancelGameHangRequest) SetAccessKey ¶
func (s *CancelGameHangRequest) SetAccessKey(v string) *CancelGameHangRequest
func (*CancelGameHangRequest) SetGameSession ¶
func (s *CancelGameHangRequest) SetGameSession(v string) *CancelGameHangRequest
func (CancelGameHangRequest) String ¶
func (s CancelGameHangRequest) String() string
type CancelGameHangResponse ¶
type CancelGameHangResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *CancelGameHangResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (CancelGameHangResponse) GoString ¶
func (s CancelGameHangResponse) GoString() string
func (*CancelGameHangResponse) SetBody ¶
func (s *CancelGameHangResponse) SetBody(v *CancelGameHangResponseBody) *CancelGameHangResponse
func (*CancelGameHangResponse) SetHeaders ¶
func (s *CancelGameHangResponse) SetHeaders(v map[string]*string) *CancelGameHangResponse
func (*CancelGameHangResponse) SetStatusCode ¶ added in v2.5.1
func (s *CancelGameHangResponse) SetStatusCode(v int32) *CancelGameHangResponse
func (CancelGameHangResponse) String ¶
func (s CancelGameHangResponse) String() string
type CancelGameHangResponseBody ¶
type CancelGameHangResponseBody struct { Code *string `json:"Code,omitempty" xml:"Code,omitempty"` GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"` Message *string `json:"Message,omitempty" xml:"Message,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` Success *bool `json:"Success,omitempty" xml:"Success,omitempty"` }
func (CancelGameHangResponseBody) GoString ¶
func (s CancelGameHangResponseBody) GoString() string
func (*CancelGameHangResponseBody) SetCode ¶
func (s *CancelGameHangResponseBody) SetCode(v string) *CancelGameHangResponseBody
func (*CancelGameHangResponseBody) SetGameSession ¶
func (s *CancelGameHangResponseBody) SetGameSession(v string) *CancelGameHangResponseBody
func (*CancelGameHangResponseBody) SetMessage ¶
func (s *CancelGameHangResponseBody) SetMessage(v string) *CancelGameHangResponseBody
func (*CancelGameHangResponseBody) SetRequestId ¶
func (s *CancelGameHangResponseBody) SetRequestId(v string) *CancelGameHangResponseBody
func (*CancelGameHangResponseBody) SetSuccess ¶
func (s *CancelGameHangResponseBody) SetSuccess(v bool) *CancelGameHangResponseBody
func (CancelGameHangResponseBody) String ¶
func (s CancelGameHangResponseBody) String() string
type Client ¶
func (*Client) AdaptGameVersion ¶
func (client *Client) AdaptGameVersion(request *AdaptGameVersionRequest) (_result *AdaptGameVersionResponse, _err error)
func (*Client) AdaptGameVersionWithOptions ¶
func (client *Client) AdaptGameVersionWithOptions(request *AdaptGameVersionRequest, runtime *util.RuntimeOptions) (_result *AdaptGameVersionResponse, _err error)
func (*Client) AddGameToProject ¶
func (client *Client) AddGameToProject(request *AddGameToProjectRequest) (_result *AddGameToProjectResponse, _err error)
func (*Client) AddGameToProjectWithOptions ¶
func (client *Client) AddGameToProjectWithOptions(request *AddGameToProjectRequest, runtime *util.RuntimeOptions) (_result *AddGameToProjectResponse, _err error)
func (*Client) BatchDispatchGameSlot ¶
func (client *Client) BatchDispatchGameSlot(request *BatchDispatchGameSlotRequest) (_result *BatchDispatchGameSlotResponse, _err error)
func (*Client) BatchDispatchGameSlotWithOptions ¶
func (client *Client) BatchDispatchGameSlotWithOptions(request *BatchDispatchGameSlotRequest, runtime *util.RuntimeOptions) (_result *BatchDispatchGameSlotResponse, _err error)
func (*Client) BatchStopGameSessions ¶
func (client *Client) BatchStopGameSessions(request *BatchStopGameSessionsRequest) (_result *BatchStopGameSessionsResponse, _err error)
func (*Client) BatchStopGameSessionsWithOptions ¶
func (client *Client) BatchStopGameSessionsWithOptions(request *BatchStopGameSessionsRequest, runtime *util.RuntimeOptions) (_result *BatchStopGameSessionsResponse, _err error)
func (*Client) CancelGameHang ¶
func (client *Client) CancelGameHang(request *CancelGameHangRequest) (_result *CancelGameHangResponse, _err error)
func (*Client) CancelGameHangWithOptions ¶
func (client *Client) CancelGameHangWithOptions(request *CancelGameHangRequest, runtime *util.RuntimeOptions) (_result *CancelGameHangResponse, _err error)
func (*Client) CloseOrder ¶
func (client *Client) CloseOrder(request *CloseOrderRequest) (_result *CloseOrderResponse, _err error)
func (*Client) CloseOrderWithOptions ¶
func (client *Client) CloseOrderWithOptions(request *CloseOrderRequest, runtime *util.RuntimeOptions) (_result *CloseOrderResponse, _err error)
func (*Client) CreateGame ¶
func (client *Client) CreateGame(request *CreateGameRequest) (_result *CreateGameResponse, _err error)
func (*Client) CreateGameDeployWorkflow ¶
func (client *Client) CreateGameDeployWorkflow(request *CreateGameDeployWorkflowRequest) (_result *CreateGameDeployWorkflowResponse, _err error)
func (*Client) CreateGameDeployWorkflowWithOptions ¶
func (client *Client) CreateGameDeployWorkflowWithOptions(request *CreateGameDeployWorkflowRequest, runtime *util.RuntimeOptions) (_result *CreateGameDeployWorkflowResponse, _err error)
func (*Client) CreateGameWithOptions ¶
func (client *Client) CreateGameWithOptions(request *CreateGameRequest, runtime *util.RuntimeOptions) (_result *CreateGameResponse, _err error)
func (*Client) CreateOrder ¶
func (client *Client) CreateOrder(request *CreateOrderRequest) (_result *CreateOrderResponse, _err error)
func (*Client) CreateOrderWithOptions ¶
func (client *Client) CreateOrderWithOptions(request *CreateOrderRequest, runtime *util.RuntimeOptions) (_result *CreateOrderResponse, _err error)
func (*Client) CreateProject ¶
func (client *Client) CreateProject(request *CreateProjectRequest) (_result *CreateProjectResponse, _err error)
func (*Client) CreateProjectWithOptions ¶
func (client *Client) CreateProjectWithOptions(request *CreateProjectRequest, runtime *util.RuntimeOptions) (_result *CreateProjectResponse, _err error)
func (*Client) CreateToken ¶
func (client *Client) CreateToken(request *CreateTokenRequest) (_result *CreateTokenResponse, _err error)
func (*Client) CreateTokenWithOptions ¶
func (client *Client) CreateTokenWithOptions(request *CreateTokenRequest, runtime *util.RuntimeOptions) (_result *CreateTokenResponse, _err error)
func (*Client) DeleteGame ¶
func (client *Client) DeleteGame(request *DeleteGameRequest) (_result *DeleteGameResponse, _err error)
func (*Client) DeleteGameArchive ¶ added in v2.5.6
func (client *Client) DeleteGameArchive(request *DeleteGameArchiveRequest) (_result *DeleteGameArchiveResponse, _err error)
func (*Client) DeleteGameArchiveWithOptions ¶ added in v2.5.6
func (client *Client) DeleteGameArchiveWithOptions(request *DeleteGameArchiveRequest, runtime *util.RuntimeOptions) (_result *DeleteGameArchiveResponse, _err error)
func (*Client) DeleteGameVersion ¶
func (client *Client) DeleteGameVersion(request *DeleteGameVersionRequest) (_result *DeleteGameVersionResponse, _err error)
func (*Client) DeleteGameVersionWithOptions ¶
func (client *Client) DeleteGameVersionWithOptions(request *DeleteGameVersionRequest, runtime *util.RuntimeOptions) (_result *DeleteGameVersionResponse, _err error)
func (*Client) DeleteGameWithOptions ¶
func (client *Client) DeleteGameWithOptions(request *DeleteGameRequest, runtime *util.RuntimeOptions) (_result *DeleteGameResponse, _err error)
func (*Client) DeleteProject ¶
func (client *Client) DeleteProject(request *DeleteProjectRequest) (_result *DeleteProjectResponse, _err error)
func (*Client) DeleteProjectWithOptions ¶
func (client *Client) DeleteProjectWithOptions(request *DeleteProjectRequest, runtime *util.RuntimeOptions) (_result *DeleteProjectResponse, _err error)
func (*Client) DeliveryOrder ¶
func (client *Client) DeliveryOrder(request *DeliveryOrderRequest) (_result *DeliveryOrderResponse, _err error)
func (*Client) DeliveryOrderWithOptions ¶
func (client *Client) DeliveryOrderWithOptions(request *DeliveryOrderRequest, runtime *util.RuntimeOptions) (_result *DeliveryOrderResponse, _err error)
func (*Client) DispatchGameSlot ¶
func (client *Client) DispatchGameSlot(request *DispatchGameSlotRequest) (_result *DispatchGameSlotResponse, _err error)
func (*Client) DispatchGameSlotWithOptions ¶
func (client *Client) DispatchGameSlotWithOptions(request *DispatchGameSlotRequest, runtime *util.RuntimeOptions) (_result *DispatchGameSlotResponse, _err error)
func (*Client) GetEndpoint ¶
func (*Client) GetGameCcu ¶
func (client *Client) GetGameCcu(request *GetGameCcuRequest) (_result *GetGameCcuResponse, _err error)
func (*Client) GetGameCcuWithOptions ¶
func (client *Client) GetGameCcuWithOptions(request *GetGameCcuRequest, runtime *util.RuntimeOptions) (_result *GetGameCcuResponse, _err error)
func (*Client) GetGameStatus ¶
func (client *Client) GetGameStatus(request *GetGameStatusRequest) (_result *GetGameStatusResponse, _err error)
func (*Client) GetGameStatusWithOptions ¶
func (client *Client) GetGameStatusWithOptions(request *GetGameStatusRequest, runtime *util.RuntimeOptions) (_result *GetGameStatusResponse, _err error)
func (*Client) GetGameStock ¶
func (client *Client) GetGameStock(request *GetGameStockRequest) (_result *GetGameStockResponse, _err error)
func (*Client) GetGameStockWithOptions ¶
func (client *Client) GetGameStockWithOptions(request *GetGameStockRequest, runtime *util.RuntimeOptions) (_result *GetGameStockResponse, _err error)
func (*Client) GetGameTrialSurplusDuration ¶
func (client *Client) GetGameTrialSurplusDuration(request *GetGameTrialSurplusDurationRequest) (_result *GetGameTrialSurplusDurationResponse, _err error)
func (*Client) GetGameTrialSurplusDurationWithOptions ¶
func (client *Client) GetGameTrialSurplusDurationWithOptions(request *GetGameTrialSurplusDurationRequest, runtime *util.RuntimeOptions) (_result *GetGameTrialSurplusDurationResponse, _err error)
func (*Client) GetGameVersion ¶
func (client *Client) GetGameVersion(request *GetGameVersionRequest) (_result *GetGameVersionResponse, _err error)
func (*Client) GetGameVersionProgress ¶
func (client *Client) GetGameVersionProgress(request *GetGameVersionProgressRequest) (_result *GetGameVersionProgressResponse, _err error)
func (*Client) GetGameVersionProgressWithOptions ¶
func (client *Client) GetGameVersionProgressWithOptions(request *GetGameVersionProgressRequest, runtime *util.RuntimeOptions) (_result *GetGameVersionProgressResponse, _err error)
func (*Client) GetGameVersionWithOptions ¶
func (client *Client) GetGameVersionWithOptions(request *GetGameVersionRequest, runtime *util.RuntimeOptions) (_result *GetGameVersionResponse, _err error)
func (*Client) GetItem ¶
func (client *Client) GetItem(request *GetItemRequest) (_result *GetItemResponse, _err error)
func (*Client) GetItemWithOptions ¶
func (client *Client) GetItemWithOptions(request *GetItemRequest, runtime *util.RuntimeOptions) (_result *GetItemResponse, _err error)
func (*Client) GetOutAccountBindDetail ¶
func (client *Client) GetOutAccountBindDetail(request *GetOutAccountBindDetailRequest) (_result *GetOutAccountBindDetailResponse, _err error)
func (*Client) GetOutAccountBindDetailWithOptions ¶
func (client *Client) GetOutAccountBindDetailWithOptions(request *GetOutAccountBindDetailRequest, runtime *util.RuntimeOptions) (_result *GetOutAccountBindDetailResponse, _err error)
func (*Client) GetQueuingSize ¶ added in v2.5.1
func (client *Client) GetQueuingSize(request *GetQueuingSizeRequest) (_result *GetQueuingSizeResponse, _err error)
func (*Client) GetQueuingSizeWithOptions ¶ added in v2.5.1
func (client *Client) GetQueuingSizeWithOptions(request *GetQueuingSizeRequest, runtime *util.RuntimeOptions) (_result *GetQueuingSizeResponse, _err error)
func (*Client) GetSession ¶
func (client *Client) GetSession(request *GetSessionRequest) (_result *GetSessionResponse, _err error)
func (*Client) GetSessionWithOptions ¶
func (client *Client) GetSessionWithOptions(request *GetSessionRequest, runtime *util.RuntimeOptions) (_result *GetSessionResponse, _err error)
func (*Client) GetStopGameToken ¶
func (client *Client) GetStopGameToken(request *GetStopGameTokenRequest) (_result *GetStopGameTokenResponse, _err error)
func (*Client) GetStopGameTokenWithOptions ¶
func (client *Client) GetStopGameTokenWithOptions(request *GetStopGameTokenRequest, runtime *util.RuntimeOptions) (_result *GetStopGameTokenResponse, _err error)
func (*Client) KickPlayer ¶
func (client *Client) KickPlayer(request *KickPlayerRequest) (_result *KickPlayerResponse, _err error)
func (*Client) KickPlayerWithOptions ¶
func (client *Client) KickPlayerWithOptions(request *KickPlayerRequest, runtime *util.RuntimeOptions) (_result *KickPlayerResponse, _err error)
func (*Client) ListBoughtGames ¶
func (client *Client) ListBoughtGames(request *ListBoughtGamesRequest) (_result *ListBoughtGamesResponse, _err error)
func (*Client) ListBoughtGamesWithOptions ¶
func (client *Client) ListBoughtGamesWithOptions(request *ListBoughtGamesRequest, runtime *util.RuntimeOptions) (_result *ListBoughtGamesResponse, _err error)
func (*Client) ListContainerStatus ¶
func (client *Client) ListContainerStatus(request *ListContainerStatusRequest) (_result *ListContainerStatusResponse, _err error)
func (*Client) ListContainerStatusWithOptions ¶
func (client *Client) ListContainerStatusWithOptions(request *ListContainerStatusRequest, runtime *util.RuntimeOptions) (_result *ListContainerStatusResponse, _err error)
func (*Client) ListDeployableInstances ¶
func (client *Client) ListDeployableInstances(request *ListDeployableInstancesRequest) (_result *ListDeployableInstancesResponse, _err error)
func (*Client) ListDeployableInstancesWithOptions ¶
func (client *Client) ListDeployableInstancesWithOptions(request *ListDeployableInstancesRequest, runtime *util.RuntimeOptions) (_result *ListDeployableInstancesResponse, _err error)
func (*Client) ListGameServerIp ¶ added in v2.5.4
func (client *Client) ListGameServerIp(request *ListGameServerIpRequest) (_result *ListGameServerIpResponse, _err error)
func (*Client) ListGameServerIpWithOptions ¶ added in v2.5.4
func (client *Client) ListGameServerIpWithOptions(request *ListGameServerIpRequest, runtime *util.RuntimeOptions) (_result *ListGameServerIpResponse, _err error)
func (*Client) ListGameVersions ¶
func (client *Client) ListGameVersions(request *ListGameVersionsRequest) (_result *ListGameVersionsResponse, _err error)
func (*Client) ListGameVersionsWithOptions ¶
func (client *Client) ListGameVersionsWithOptions(request *ListGameVersionsRequest, runtime *util.RuntimeOptions) (_result *ListGameVersionsResponse, _err error)
func (*Client) ListGames ¶
func (client *Client) ListGames(request *ListGamesRequest) (_result *ListGamesResponse, _err error)
func (*Client) ListGamesWithOptions ¶
func (client *Client) ListGamesWithOptions(request *ListGamesRequest, runtime *util.RuntimeOptions) (_result *ListGamesResponse, _err error)
func (*Client) ListHistoryContainerStatus ¶
func (client *Client) ListHistoryContainerStatus(request *ListHistoryContainerStatusRequest) (_result *ListHistoryContainerStatusResponse, _err error)
func (*Client) ListHistoryContainerStatusWithOptions ¶
func (client *Client) ListHistoryContainerStatusWithOptions(request *ListHistoryContainerStatusRequest, runtime *util.RuntimeOptions) (_result *ListHistoryContainerStatusResponse, _err error)
func (*Client) ListLatestGameArchive ¶ added in v2.5.6
func (client *Client) ListLatestGameArchive(request *ListLatestGameArchiveRequest) (_result *ListLatestGameArchiveResponse, _err error)
func (*Client) ListLatestGameArchiveWithOptions ¶ added in v2.5.6
func (client *Client) ListLatestGameArchiveWithOptions(request *ListLatestGameArchiveRequest, runtime *util.RuntimeOptions) (_result *ListLatestGameArchiveResponse, _err error)
func (*Client) ListProjects ¶
func (client *Client) ListProjects(request *ListProjectsRequest) (_result *ListProjectsResponse, _err error)
func (*Client) ListProjectsWithOptions ¶
func (client *Client) ListProjectsWithOptions(request *ListProjectsRequest, runtime *util.RuntimeOptions) (_result *ListProjectsResponse, _err error)
func (*Client) QueryGame ¶
func (client *Client) QueryGame(request *QueryGameRequest) (_result *QueryGameResponse, _err error)
func (*Client) QueryGameHang ¶
func (client *Client) QueryGameHang(request *QueryGameHangRequest) (_result *QueryGameHangResponse, _err error)
func (*Client) QueryGameHangWithOptions ¶
func (client *Client) QueryGameHangWithOptions(request *QueryGameHangRequest, runtime *util.RuntimeOptions) (_result *QueryGameHangResponse, _err error)
func (*Client) QueryGameWithOptions ¶
func (client *Client) QueryGameWithOptions(request *QueryGameRequest, runtime *util.RuntimeOptions) (_result *QueryGameResponse, _err error)
func (*Client) QueryItems ¶
func (client *Client) QueryItems(request *QueryItemsRequest) (_result *QueryItemsResponse, _err error)
func (*Client) QueryItemsWithOptions ¶
func (client *Client) QueryItemsWithOptions(request *QueryItemsRequest, runtime *util.RuntimeOptions) (_result *QueryItemsResponse, _err error)
func (*Client) QueryOrder ¶
func (client *Client) QueryOrder(request *QueryOrderRequest) (_result *QueryOrderResponse, _err error)
func (*Client) QueryOrderWithOptions ¶
func (client *Client) QueryOrderWithOptions(request *QueryOrderRequest, runtime *util.RuntimeOptions) (_result *QueryOrderResponse, _err error)
func (*Client) QueryOutAccountBindStatus ¶
func (client *Client) QueryOutAccountBindStatus(request *QueryOutAccountBindStatusRequest) (_result *QueryOutAccountBindStatusResponse, _err error)
func (*Client) QueryOutAccountBindStatusWithOptions ¶
func (client *Client) QueryOutAccountBindStatusWithOptions(request *QueryOutAccountBindStatusRequest, runtime *util.RuntimeOptions) (_result *QueryOutAccountBindStatusResponse, _err error)
func (*Client) QueryProject ¶
func (client *Client) QueryProject(request *QueryProjectRequest) (_result *QueryProjectResponse, _err error)
func (*Client) QueryProjectWithOptions ¶
func (client *Client) QueryProjectWithOptions(request *QueryProjectRequest, runtime *util.RuntimeOptions) (_result *QueryProjectResponse, _err error)
func (*Client) QueryTenant ¶
func (client *Client) QueryTenant(request *QueryTenantRequest) (_result *QueryTenantResponse, _err error)
func (*Client) QueryTenantWithOptions ¶
func (client *Client) QueryTenantWithOptions(request *QueryTenantRequest, runtime *util.RuntimeOptions) (_result *QueryTenantResponse, _err error)
func (*Client) RemoveGameFromProject ¶
func (client *Client) RemoveGameFromProject(request *RemoveGameFromProjectRequest) (_result *RemoveGameFromProjectResponse, _err error)
func (*Client) RemoveGameFromProjectWithOptions ¶
func (client *Client) RemoveGameFromProjectWithOptions(request *RemoveGameFromProjectRequest, runtime *util.RuntimeOptions) (_result *RemoveGameFromProjectResponse, _err error)
func (*Client) RestoreGameArchive ¶ added in v2.5.6
func (client *Client) RestoreGameArchive(request *RestoreGameArchiveRequest) (_result *RestoreGameArchiveResponse, _err error)
func (*Client) RestoreGameArchiveWithOptions ¶ added in v2.5.6
func (client *Client) RestoreGameArchiveWithOptions(request *RestoreGameArchiveRequest, runtime *util.RuntimeOptions) (_result *RestoreGameArchiveResponse, _err error)
func (*Client) SetGameAlive ¶
func (client *Client) SetGameAlive(request *SetGameAliveRequest) (_result *SetGameAliveResponse, _err error)
func (*Client) SetGameAliveWithOptions ¶
func (client *Client) SetGameAliveWithOptions(request *SetGameAliveRequest, runtime *util.RuntimeOptions) (_result *SetGameAliveResponse, _err error)
func (*Client) SetGameHang ¶
func (client *Client) SetGameHang(request *SetGameHangRequest) (_result *SetGameHangResponse, _err error)
func (*Client) SetGameHangWithOptions ¶
func (client *Client) SetGameHangWithOptions(request *SetGameHangRequest, runtime *util.RuntimeOptions) (_result *SetGameHangResponse, _err error)
func (*Client) SkipTrialPolicy ¶
func (client *Client) SkipTrialPolicy(request *SkipTrialPolicyRequest) (_result *SkipTrialPolicyResponse, _err error)
func (*Client) SkipTrialPolicyWithOptions ¶
func (client *Client) SkipTrialPolicyWithOptions(request *SkipTrialPolicyRequest, runtime *util.RuntimeOptions) (_result *SkipTrialPolicyResponse, _err error)
func (*Client) StartGameLive ¶ added in v2.5.2
func (client *Client) StartGameLive(request *StartGameLiveRequest) (_result *StartGameLiveResponse, _err error)
func (*Client) StartGameLiveWithOptions ¶ added in v2.5.2
func (client *Client) StartGameLiveWithOptions(tmpReq *StartGameLiveRequest, runtime *util.RuntimeOptions) (_result *StartGameLiveResponse, _err error)
func (*Client) StopGameLive ¶ added in v2.5.2
func (client *Client) StopGameLive(request *StopGameLiveRequest) (_result *StopGameLiveResponse, _err error)
func (*Client) StopGameLiveWithOptions ¶ added in v2.5.2
func (client *Client) StopGameLiveWithOptions(request *StopGameLiveRequest, runtime *util.RuntimeOptions) (_result *StopGameLiveResponse, _err error)
func (*Client) StopGameSession ¶
func (client *Client) StopGameSession(request *StopGameSessionRequest) (_result *StopGameSessionResponse, _err error)
func (*Client) StopGameSessionWithOptions ¶
func (client *Client) StopGameSessionWithOptions(request *StopGameSessionRequest, runtime *util.RuntimeOptions) (_result *StopGameSessionResponse, _err error)
func (*Client) SubmitDeployment ¶
func (client *Client) SubmitDeployment(request *SubmitDeploymentRequest) (_result *SubmitDeploymentResponse, _err error)
func (*Client) SubmitDeploymentWithOptions ¶
func (client *Client) SubmitDeploymentWithOptions(request *SubmitDeploymentRequest, runtime *util.RuntimeOptions) (_result *SubmitDeploymentResponse, _err error)
func (*Client) SubmitInternalPurchaseChargeData ¶
func (client *Client) SubmitInternalPurchaseChargeData(request *SubmitInternalPurchaseChargeDataRequest) (_result *SubmitInternalPurchaseChargeDataResponse, _err error)
func (*Client) SubmitInternalPurchaseChargeDataWithOptions ¶
func (client *Client) SubmitInternalPurchaseChargeDataWithOptions(request *SubmitInternalPurchaseChargeDataRequest, runtime *util.RuntimeOptions) (_result *SubmitInternalPurchaseChargeDataResponse, _err error)
func (*Client) SubmitInternalPurchaseOrders ¶
func (client *Client) SubmitInternalPurchaseOrders(request *SubmitInternalPurchaseOrdersRequest) (_result *SubmitInternalPurchaseOrdersResponse, _err error)
func (*Client) SubmitInternalPurchaseOrdersWithOptions ¶
func (client *Client) SubmitInternalPurchaseOrdersWithOptions(request *SubmitInternalPurchaseOrdersRequest, runtime *util.RuntimeOptions) (_result *SubmitInternalPurchaseOrdersResponse, _err error)
func (*Client) SubmitInternalPurchaseReadyFlag ¶
func (client *Client) SubmitInternalPurchaseReadyFlag(request *SubmitInternalPurchaseReadyFlagRequest) (_result *SubmitInternalPurchaseReadyFlagResponse, _err error)
func (*Client) SubmitInternalPurchaseReadyFlagWithOptions ¶
func (client *Client) SubmitInternalPurchaseReadyFlagWithOptions(request *SubmitInternalPurchaseReadyFlagRequest, runtime *util.RuntimeOptions) (_result *SubmitInternalPurchaseReadyFlagResponse, _err error)
func (*Client) UpdateGameArchiveTagStatus ¶ added in v2.5.6
func (client *Client) UpdateGameArchiveTagStatus(request *UpdateGameArchiveTagStatusRequest) (_result *UpdateGameArchiveTagStatusResponse, _err error)
func (*Client) UpdateGameArchiveTagStatusWithOptions ¶ added in v2.5.6
func (client *Client) UpdateGameArchiveTagStatusWithOptions(request *UpdateGameArchiveTagStatusRequest, runtime *util.RuntimeOptions) (_result *UpdateGameArchiveTagStatusResponse, _err error)
func (*Client) UploadGameVersionByDownload ¶
func (client *Client) UploadGameVersionByDownload(request *UploadGameVersionByDownloadRequest) (_result *UploadGameVersionByDownloadResponse, _err error)
func (*Client) UploadGameVersionByDownloadWithOptions ¶
func (client *Client) UploadGameVersionByDownloadWithOptions(request *UploadGameVersionByDownloadRequest, runtime *util.RuntimeOptions) (_result *UploadGameVersionByDownloadResponse, _err error)
type CloseOrderRequest ¶
type CloseOrderRequest struct { AccountDomain *string `json:"AccountDomain,omitempty" xml:"AccountDomain,omitempty"` BuyerAccountId *string `json:"BuyerAccountId,omitempty" xml:"BuyerAccountId,omitempty"` OrderId *string `json:"OrderId,omitempty" xml:"OrderId,omitempty"` }
func (CloseOrderRequest) GoString ¶
func (s CloseOrderRequest) GoString() string
func (*CloseOrderRequest) SetAccountDomain ¶
func (s *CloseOrderRequest) SetAccountDomain(v string) *CloseOrderRequest
func (*CloseOrderRequest) SetBuyerAccountId ¶
func (s *CloseOrderRequest) SetBuyerAccountId(v string) *CloseOrderRequest
func (*CloseOrderRequest) SetOrderId ¶
func (s *CloseOrderRequest) SetOrderId(v string) *CloseOrderRequest
func (CloseOrderRequest) String ¶
func (s CloseOrderRequest) String() string
type CloseOrderResponse ¶
type CloseOrderResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *CloseOrderResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (CloseOrderResponse) GoString ¶
func (s CloseOrderResponse) GoString() string
func (*CloseOrderResponse) SetBody ¶
func (s *CloseOrderResponse) SetBody(v *CloseOrderResponseBody) *CloseOrderResponse
func (*CloseOrderResponse) SetHeaders ¶
func (s *CloseOrderResponse) SetHeaders(v map[string]*string) *CloseOrderResponse
func (*CloseOrderResponse) SetStatusCode ¶ added in v2.5.1
func (s *CloseOrderResponse) SetStatusCode(v int32) *CloseOrderResponse
func (CloseOrderResponse) String ¶
func (s CloseOrderResponse) String() string
type CloseOrderResponseBody ¶
type CloseOrderResponseBody struct { Data *bool `json:"Data,omitempty" xml:"Data,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (CloseOrderResponseBody) GoString ¶
func (s CloseOrderResponseBody) GoString() string
func (*CloseOrderResponseBody) SetData ¶
func (s *CloseOrderResponseBody) SetData(v bool) *CloseOrderResponseBody
func (*CloseOrderResponseBody) SetRequestId ¶
func (s *CloseOrderResponseBody) SetRequestId(v string) *CloseOrderResponseBody
func (CloseOrderResponseBody) String ¶
func (s CloseOrderResponseBody) String() string
type CreateGameDeployWorkflowRequest ¶
type CreateGameDeployWorkflowRequest struct { DownloadType *string `json:"DownloadType,omitempty" xml:"DownloadType,omitempty"` FileType *string `json:"FileType,omitempty" xml:"FileType,omitempty"` FrameRate *string `json:"FrameRate,omitempty" xml:"FrameRate,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` GameVersion *string `json:"GameVersion,omitempty" xml:"GameVersion,omitempty"` Hash *string `json:"Hash,omitempty" xml:"Hash,omitempty"` Instance *string `json:"Instance,omitempty" xml:"Instance,omitempty"` ProjectId *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"` Resolution *string `json:"Resolution,omitempty" xml:"Resolution,omitempty"` VersionName *string `json:"VersionName,omitempty" xml:"VersionName,omitempty"` }
func (CreateGameDeployWorkflowRequest) GoString ¶
func (s CreateGameDeployWorkflowRequest) GoString() string
func (*CreateGameDeployWorkflowRequest) SetDownloadType ¶
func (s *CreateGameDeployWorkflowRequest) SetDownloadType(v string) *CreateGameDeployWorkflowRequest
func (*CreateGameDeployWorkflowRequest) SetFileType ¶
func (s *CreateGameDeployWorkflowRequest) SetFileType(v string) *CreateGameDeployWorkflowRequest
func (*CreateGameDeployWorkflowRequest) SetFrameRate ¶
func (s *CreateGameDeployWorkflowRequest) SetFrameRate(v string) *CreateGameDeployWorkflowRequest
func (*CreateGameDeployWorkflowRequest) SetGameId ¶
func (s *CreateGameDeployWorkflowRequest) SetGameId(v string) *CreateGameDeployWorkflowRequest
func (*CreateGameDeployWorkflowRequest) SetGameVersion ¶
func (s *CreateGameDeployWorkflowRequest) SetGameVersion(v string) *CreateGameDeployWorkflowRequest
func (*CreateGameDeployWorkflowRequest) SetHash ¶
func (s *CreateGameDeployWorkflowRequest) SetHash(v string) *CreateGameDeployWorkflowRequest
func (*CreateGameDeployWorkflowRequest) SetInstance ¶
func (s *CreateGameDeployWorkflowRequest) SetInstance(v string) *CreateGameDeployWorkflowRequest
func (*CreateGameDeployWorkflowRequest) SetProjectId ¶
func (s *CreateGameDeployWorkflowRequest) SetProjectId(v string) *CreateGameDeployWorkflowRequest
func (*CreateGameDeployWorkflowRequest) SetResolution ¶
func (s *CreateGameDeployWorkflowRequest) SetResolution(v string) *CreateGameDeployWorkflowRequest
func (*CreateGameDeployWorkflowRequest) SetVersionName ¶
func (s *CreateGameDeployWorkflowRequest) SetVersionName(v string) *CreateGameDeployWorkflowRequest
func (CreateGameDeployWorkflowRequest) String ¶
func (s CreateGameDeployWorkflowRequest) String() string
type CreateGameDeployWorkflowResponse ¶
type CreateGameDeployWorkflowResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *CreateGameDeployWorkflowResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (CreateGameDeployWorkflowResponse) GoString ¶
func (s CreateGameDeployWorkflowResponse) GoString() string
func (*CreateGameDeployWorkflowResponse) SetBody ¶
func (s *CreateGameDeployWorkflowResponse) SetBody(v *CreateGameDeployWorkflowResponseBody) *CreateGameDeployWorkflowResponse
func (*CreateGameDeployWorkflowResponse) SetHeaders ¶
func (s *CreateGameDeployWorkflowResponse) SetHeaders(v map[string]*string) *CreateGameDeployWorkflowResponse
func (*CreateGameDeployWorkflowResponse) SetStatusCode ¶ added in v2.5.1
func (s *CreateGameDeployWorkflowResponse) SetStatusCode(v int32) *CreateGameDeployWorkflowResponse
func (CreateGameDeployWorkflowResponse) String ¶
func (s CreateGameDeployWorkflowResponse) String() string
type CreateGameDeployWorkflowResponseBody ¶
type CreateGameDeployWorkflowResponseBody struct { RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` TaskId *string `json:"TaskId,omitempty" xml:"TaskId,omitempty"` }
func (CreateGameDeployWorkflowResponseBody) GoString ¶
func (s CreateGameDeployWorkflowResponseBody) GoString() string
func (*CreateGameDeployWorkflowResponseBody) SetRequestId ¶
func (s *CreateGameDeployWorkflowResponseBody) SetRequestId(v string) *CreateGameDeployWorkflowResponseBody
func (*CreateGameDeployWorkflowResponseBody) SetTaskId ¶
func (s *CreateGameDeployWorkflowResponseBody) SetTaskId(v string) *CreateGameDeployWorkflowResponseBody
func (CreateGameDeployWorkflowResponseBody) String ¶
func (s CreateGameDeployWorkflowResponseBody) String() string
type CreateGameRequest ¶
type CreateGameRequest struct { ClientToken *string `json:"ClientToken,omitempty" xml:"ClientToken,omitempty"` GameName *string `json:"GameName,omitempty" xml:"GameName,omitempty"` PlatformType *int64 `json:"PlatformType,omitempty" xml:"PlatformType,omitempty"` }
func (CreateGameRequest) GoString ¶
func (s CreateGameRequest) GoString() string
func (*CreateGameRequest) SetClientToken ¶
func (s *CreateGameRequest) SetClientToken(v string) *CreateGameRequest
func (*CreateGameRequest) SetGameName ¶
func (s *CreateGameRequest) SetGameName(v string) *CreateGameRequest
func (*CreateGameRequest) SetPlatformType ¶
func (s *CreateGameRequest) SetPlatformType(v int64) *CreateGameRequest
func (CreateGameRequest) String ¶
func (s CreateGameRequest) String() string
type CreateGameResponse ¶
type CreateGameResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *CreateGameResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (CreateGameResponse) GoString ¶
func (s CreateGameResponse) GoString() string
func (*CreateGameResponse) SetBody ¶
func (s *CreateGameResponse) SetBody(v *CreateGameResponseBody) *CreateGameResponse
func (*CreateGameResponse) SetHeaders ¶
func (s *CreateGameResponse) SetHeaders(v map[string]*string) *CreateGameResponse
func (*CreateGameResponse) SetStatusCode ¶ added in v2.5.1
func (s *CreateGameResponse) SetStatusCode(v int32) *CreateGameResponse
func (CreateGameResponse) String ¶
func (s CreateGameResponse) String() string
type CreateGameResponseBody ¶
type CreateGameResponseBody struct { GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (CreateGameResponseBody) GoString ¶
func (s CreateGameResponseBody) GoString() string
func (*CreateGameResponseBody) SetGameId ¶
func (s *CreateGameResponseBody) SetGameId(v string) *CreateGameResponseBody
func (*CreateGameResponseBody) SetRequestId ¶
func (s *CreateGameResponseBody) SetRequestId(v string) *CreateGameResponseBody
func (CreateGameResponseBody) String ¶
func (s CreateGameResponseBody) String() string
type CreateOrderRequest ¶
type CreateOrderRequest struct { AccountDomain *string `json:"AccountDomain,omitempty" xml:"AccountDomain,omitempty"` Amount *int64 `json:"Amount,omitempty" xml:"Amount,omitempty"` BuyerAccountId *string `json:"BuyerAccountId,omitempty" xml:"BuyerAccountId,omitempty"` IdempotentCode *string `json:"IdempotentCode,omitempty" xml:"IdempotentCode,omitempty"` ItemId *string `json:"ItemId,omitempty" xml:"ItemId,omitempty"` OriginPrice *int64 `json:"OriginPrice,omitempty" xml:"OriginPrice,omitempty"` SettlementPrice *int64 `json:"SettlementPrice,omitempty" xml:"SettlementPrice,omitempty"` SkuId *string `json:"SkuId,omitempty" xml:"SkuId,omitempty"` }
func (CreateOrderRequest) GoString ¶
func (s CreateOrderRequest) GoString() string
func (*CreateOrderRequest) SetAccountDomain ¶
func (s *CreateOrderRequest) SetAccountDomain(v string) *CreateOrderRequest
func (*CreateOrderRequest) SetAmount ¶
func (s *CreateOrderRequest) SetAmount(v int64) *CreateOrderRequest
func (*CreateOrderRequest) SetBuyerAccountId ¶
func (s *CreateOrderRequest) SetBuyerAccountId(v string) *CreateOrderRequest
func (*CreateOrderRequest) SetIdempotentCode ¶
func (s *CreateOrderRequest) SetIdempotentCode(v string) *CreateOrderRequest
func (*CreateOrderRequest) SetItemId ¶
func (s *CreateOrderRequest) SetItemId(v string) *CreateOrderRequest
func (*CreateOrderRequest) SetOriginPrice ¶
func (s *CreateOrderRequest) SetOriginPrice(v int64) *CreateOrderRequest
func (*CreateOrderRequest) SetSettlementPrice ¶
func (s *CreateOrderRequest) SetSettlementPrice(v int64) *CreateOrderRequest
func (*CreateOrderRequest) SetSkuId ¶
func (s *CreateOrderRequest) SetSkuId(v string) *CreateOrderRequest
func (CreateOrderRequest) String ¶
func (s CreateOrderRequest) String() string
type CreateOrderResponse ¶
type CreateOrderResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *CreateOrderResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (CreateOrderResponse) GoString ¶
func (s CreateOrderResponse) GoString() string
func (*CreateOrderResponse) SetBody ¶
func (s *CreateOrderResponse) SetBody(v *CreateOrderResponseBody) *CreateOrderResponse
func (*CreateOrderResponse) SetHeaders ¶
func (s *CreateOrderResponse) SetHeaders(v map[string]*string) *CreateOrderResponse
func (*CreateOrderResponse) SetStatusCode ¶ added in v2.5.1
func (s *CreateOrderResponse) SetStatusCode(v int32) *CreateOrderResponse
func (CreateOrderResponse) String ¶
func (s CreateOrderResponse) String() string
type CreateOrderResponseBody ¶
type CreateOrderResponseBody struct { Data *CreateOrderResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (CreateOrderResponseBody) GoString ¶
func (s CreateOrderResponseBody) GoString() string
func (*CreateOrderResponseBody) SetData ¶
func (s *CreateOrderResponseBody) SetData(v *CreateOrderResponseBodyData) *CreateOrderResponseBody
func (*CreateOrderResponseBody) SetRequestId ¶
func (s *CreateOrderResponseBody) SetRequestId(v string) *CreateOrderResponseBody
func (CreateOrderResponseBody) String ¶
func (s CreateOrderResponseBody) String() string
type CreateOrderResponseBodyData ¶
type CreateOrderResponseBodyData struct { AccountDomain *string `json:"AccountDomain,omitempty" xml:"AccountDomain,omitempty"` Amount *int64 `json:"Amount,omitempty" xml:"Amount,omitempty"` ApplyDeliveryTime *int64 `json:"ApplyDeliveryTime,omitempty" xml:"ApplyDeliveryTime,omitempty"` AutoUnlockTime *int64 `json:"AutoUnlockTime,omitempty" xml:"AutoUnlockTime,omitempty"` BuyerAccountId *string `json:"BuyerAccountId,omitempty" xml:"BuyerAccountId,omitempty"` CreateTime *int64 `json:"CreateTime,omitempty" xml:"CreateTime,omitempty"` FinishTime *int64 `json:"FinishTime,omitempty" xml:"FinishTime,omitempty"` ItemId *string `json:"ItemId,omitempty" xml:"ItemId,omitempty"` OrderId *string `json:"OrderId,omitempty" xml:"OrderId,omitempty"` OriginPrice *int64 `json:"OriginPrice,omitempty" xml:"OriginPrice,omitempty"` SettlementPrice *int64 `json:"SettlementPrice,omitempty" xml:"SettlementPrice,omitempty"` SkuId *string `json:"SkuId,omitempty" xml:"SkuId,omitempty"` Status *string `json:"Status,omitempty" xml:"Status,omitempty"` }
func (CreateOrderResponseBodyData) GoString ¶
func (s CreateOrderResponseBodyData) GoString() string
func (*CreateOrderResponseBodyData) SetAccountDomain ¶
func (s *CreateOrderResponseBodyData) SetAccountDomain(v string) *CreateOrderResponseBodyData
func (*CreateOrderResponseBodyData) SetAmount ¶
func (s *CreateOrderResponseBodyData) SetAmount(v int64) *CreateOrderResponseBodyData
func (*CreateOrderResponseBodyData) SetApplyDeliveryTime ¶
func (s *CreateOrderResponseBodyData) SetApplyDeliveryTime(v int64) *CreateOrderResponseBodyData
func (*CreateOrderResponseBodyData) SetAutoUnlockTime ¶
func (s *CreateOrderResponseBodyData) SetAutoUnlockTime(v int64) *CreateOrderResponseBodyData
func (*CreateOrderResponseBodyData) SetBuyerAccountId ¶
func (s *CreateOrderResponseBodyData) SetBuyerAccountId(v string) *CreateOrderResponseBodyData
func (*CreateOrderResponseBodyData) SetCreateTime ¶
func (s *CreateOrderResponseBodyData) SetCreateTime(v int64) *CreateOrderResponseBodyData
func (*CreateOrderResponseBodyData) SetFinishTime ¶
func (s *CreateOrderResponseBodyData) SetFinishTime(v int64) *CreateOrderResponseBodyData
func (*CreateOrderResponseBodyData) SetItemId ¶
func (s *CreateOrderResponseBodyData) SetItemId(v string) *CreateOrderResponseBodyData
func (*CreateOrderResponseBodyData) SetOrderId ¶
func (s *CreateOrderResponseBodyData) SetOrderId(v string) *CreateOrderResponseBodyData
func (*CreateOrderResponseBodyData) SetOriginPrice ¶
func (s *CreateOrderResponseBodyData) SetOriginPrice(v int64) *CreateOrderResponseBodyData
func (*CreateOrderResponseBodyData) SetSettlementPrice ¶
func (s *CreateOrderResponseBodyData) SetSettlementPrice(v int64) *CreateOrderResponseBodyData
func (*CreateOrderResponseBodyData) SetSkuId ¶
func (s *CreateOrderResponseBodyData) SetSkuId(v string) *CreateOrderResponseBodyData
func (*CreateOrderResponseBodyData) SetStatus ¶
func (s *CreateOrderResponseBodyData) SetStatus(v string) *CreateOrderResponseBodyData
func (CreateOrderResponseBodyData) String ¶
func (s CreateOrderResponseBodyData) String() string
type CreateProjectRequest ¶
type CreateProjectRequest struct { ClientToken *string `json:"ClientToken,omitempty" xml:"ClientToken,omitempty"` ProjectName *string `json:"ProjectName,omitempty" xml:"ProjectName,omitempty"` }
func (CreateProjectRequest) GoString ¶
func (s CreateProjectRequest) GoString() string
func (*CreateProjectRequest) SetClientToken ¶
func (s *CreateProjectRequest) SetClientToken(v string) *CreateProjectRequest
func (*CreateProjectRequest) SetProjectName ¶
func (s *CreateProjectRequest) SetProjectName(v string) *CreateProjectRequest
func (CreateProjectRequest) String ¶
func (s CreateProjectRequest) String() string
type CreateProjectResponse ¶
type CreateProjectResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *CreateProjectResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (CreateProjectResponse) GoString ¶
func (s CreateProjectResponse) GoString() string
func (*CreateProjectResponse) SetBody ¶
func (s *CreateProjectResponse) SetBody(v *CreateProjectResponseBody) *CreateProjectResponse
func (*CreateProjectResponse) SetHeaders ¶
func (s *CreateProjectResponse) SetHeaders(v map[string]*string) *CreateProjectResponse
func (*CreateProjectResponse) SetStatusCode ¶ added in v2.5.1
func (s *CreateProjectResponse) SetStatusCode(v int32) *CreateProjectResponse
func (CreateProjectResponse) String ¶
func (s CreateProjectResponse) String() string
type CreateProjectResponseBody ¶
type CreateProjectResponseBody struct { ProjectId *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (CreateProjectResponseBody) GoString ¶
func (s CreateProjectResponseBody) GoString() string
func (*CreateProjectResponseBody) SetProjectId ¶
func (s *CreateProjectResponseBody) SetProjectId(v string) *CreateProjectResponseBody
func (*CreateProjectResponseBody) SetRequestId ¶
func (s *CreateProjectResponseBody) SetRequestId(v string) *CreateProjectResponseBody
func (CreateProjectResponseBody) String ¶
func (s CreateProjectResponseBody) String() string
type CreateTokenRequest ¶
type CreateTokenRequest struct { ClientToken *string `json:"ClientToken,omitempty" xml:"ClientToken,omitempty"` CurrentToken *string `json:"CurrentToken,omitempty" xml:"CurrentToken,omitempty"` Session *string `json:"Session,omitempty" xml:"Session,omitempty"` }
func (CreateTokenRequest) GoString ¶
func (s CreateTokenRequest) GoString() string
func (*CreateTokenRequest) SetClientToken ¶
func (s *CreateTokenRequest) SetClientToken(v string) *CreateTokenRequest
func (*CreateTokenRequest) SetCurrentToken ¶
func (s *CreateTokenRequest) SetCurrentToken(v string) *CreateTokenRequest
func (*CreateTokenRequest) SetSession ¶
func (s *CreateTokenRequest) SetSession(v string) *CreateTokenRequest
func (CreateTokenRequest) String ¶
func (s CreateTokenRequest) String() string
type CreateTokenResponse ¶
type CreateTokenResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *CreateTokenResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (CreateTokenResponse) GoString ¶
func (s CreateTokenResponse) GoString() string
func (*CreateTokenResponse) SetBody ¶
func (s *CreateTokenResponse) SetBody(v *CreateTokenResponseBody) *CreateTokenResponse
func (*CreateTokenResponse) SetHeaders ¶
func (s *CreateTokenResponse) SetHeaders(v map[string]*string) *CreateTokenResponse
func (*CreateTokenResponse) SetStatusCode ¶ added in v2.5.1
func (s *CreateTokenResponse) SetStatusCode(v int32) *CreateTokenResponse
func (CreateTokenResponse) String ¶
func (s CreateTokenResponse) String() string
type CreateTokenResponseBody ¶
type CreateTokenResponseBody struct { Data *CreateTokenResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (CreateTokenResponseBody) GoString ¶
func (s CreateTokenResponseBody) GoString() string
func (*CreateTokenResponseBody) SetData ¶
func (s *CreateTokenResponseBody) SetData(v *CreateTokenResponseBodyData) *CreateTokenResponseBody
func (*CreateTokenResponseBody) SetRequestId ¶
func (s *CreateTokenResponseBody) SetRequestId(v string) *CreateTokenResponseBody
func (CreateTokenResponseBody) String ¶
func (s CreateTokenResponseBody) String() string
type CreateTokenResponseBodyData ¶
type CreateTokenResponseBodyData struct {
Token *string `json:"Token,omitempty" xml:"Token,omitempty"`
}
func (CreateTokenResponseBodyData) GoString ¶
func (s CreateTokenResponseBodyData) GoString() string
func (*CreateTokenResponseBodyData) SetToken ¶
func (s *CreateTokenResponseBodyData) SetToken(v string) *CreateTokenResponseBodyData
func (CreateTokenResponseBodyData) String ¶
func (s CreateTokenResponseBodyData) String() string
type DeleteGameArchiveRequest ¶ added in v2.5.6
type DeleteGameArchiveRequest struct { AccountId *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"` ArchiveId *string `json:"ArchiveId,omitempty" xml:"ArchiveId,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` }
func (DeleteGameArchiveRequest) GoString ¶ added in v2.5.6
func (s DeleteGameArchiveRequest) GoString() string
func (*DeleteGameArchiveRequest) SetAccountId ¶ added in v2.5.6
func (s *DeleteGameArchiveRequest) SetAccountId(v string) *DeleteGameArchiveRequest
func (*DeleteGameArchiveRequest) SetArchiveId ¶ added in v2.5.6
func (s *DeleteGameArchiveRequest) SetArchiveId(v string) *DeleteGameArchiveRequest
func (*DeleteGameArchiveRequest) SetGameId ¶ added in v2.5.6
func (s *DeleteGameArchiveRequest) SetGameId(v string) *DeleteGameArchiveRequest
func (DeleteGameArchiveRequest) String ¶ added in v2.5.6
func (s DeleteGameArchiveRequest) String() string
type DeleteGameArchiveResponse ¶ added in v2.5.6
type DeleteGameArchiveResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *DeleteGameArchiveResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (DeleteGameArchiveResponse) GoString ¶ added in v2.5.6
func (s DeleteGameArchiveResponse) GoString() string
func (*DeleteGameArchiveResponse) SetBody ¶ added in v2.5.6
func (s *DeleteGameArchiveResponse) SetBody(v *DeleteGameArchiveResponseBody) *DeleteGameArchiveResponse
func (*DeleteGameArchiveResponse) SetHeaders ¶ added in v2.5.6
func (s *DeleteGameArchiveResponse) SetHeaders(v map[string]*string) *DeleteGameArchiveResponse
func (*DeleteGameArchiveResponse) SetStatusCode ¶ added in v2.5.6
func (s *DeleteGameArchiveResponse) SetStatusCode(v int32) *DeleteGameArchiveResponse
func (DeleteGameArchiveResponse) String ¶ added in v2.5.6
func (s DeleteGameArchiveResponse) String() string
type DeleteGameArchiveResponseBody ¶ added in v2.5.6
type DeleteGameArchiveResponseBody struct { RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` Status *int32 `json:"Status,omitempty" xml:"Status,omitempty"` }
func (DeleteGameArchiveResponseBody) GoString ¶ added in v2.5.6
func (s DeleteGameArchiveResponseBody) GoString() string
func (*DeleteGameArchiveResponseBody) SetRequestId ¶ added in v2.5.6
func (s *DeleteGameArchiveResponseBody) SetRequestId(v string) *DeleteGameArchiveResponseBody
func (*DeleteGameArchiveResponseBody) SetStatus ¶ added in v2.5.6
func (s *DeleteGameArchiveResponseBody) SetStatus(v int32) *DeleteGameArchiveResponseBody
func (DeleteGameArchiveResponseBody) String ¶ added in v2.5.6
func (s DeleteGameArchiveResponseBody) String() string
type DeleteGameRequest ¶
type DeleteGameRequest struct {
GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"`
}
func (DeleteGameRequest) GoString ¶
func (s DeleteGameRequest) GoString() string
func (*DeleteGameRequest) SetGameId ¶
func (s *DeleteGameRequest) SetGameId(v string) *DeleteGameRequest
func (DeleteGameRequest) String ¶
func (s DeleteGameRequest) String() string
type DeleteGameResponse ¶
type DeleteGameResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *DeleteGameResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (DeleteGameResponse) GoString ¶
func (s DeleteGameResponse) GoString() string
func (*DeleteGameResponse) SetBody ¶
func (s *DeleteGameResponse) SetBody(v *DeleteGameResponseBody) *DeleteGameResponse
func (*DeleteGameResponse) SetHeaders ¶
func (s *DeleteGameResponse) SetHeaders(v map[string]*string) *DeleteGameResponse
func (*DeleteGameResponse) SetStatusCode ¶ added in v2.5.1
func (s *DeleteGameResponse) SetStatusCode(v int32) *DeleteGameResponse
func (DeleteGameResponse) String ¶
func (s DeleteGameResponse) String() string
type DeleteGameResponseBody ¶
type DeleteGameResponseBody struct {
RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}
func (DeleteGameResponseBody) GoString ¶
func (s DeleteGameResponseBody) GoString() string
func (*DeleteGameResponseBody) SetRequestId ¶
func (s *DeleteGameResponseBody) SetRequestId(v string) *DeleteGameResponseBody
func (DeleteGameResponseBody) String ¶
func (s DeleteGameResponseBody) String() string
type DeleteGameVersionRequest ¶
type DeleteGameVersionRequest struct {
VersionId *string `json:"VersionId,omitempty" xml:"VersionId,omitempty"`
}
func (DeleteGameVersionRequest) GoString ¶
func (s DeleteGameVersionRequest) GoString() string
func (*DeleteGameVersionRequest) SetVersionId ¶
func (s *DeleteGameVersionRequest) SetVersionId(v string) *DeleteGameVersionRequest
func (DeleteGameVersionRequest) String ¶
func (s DeleteGameVersionRequest) String() string
type DeleteGameVersionResponse ¶
type DeleteGameVersionResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *DeleteGameVersionResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (DeleteGameVersionResponse) GoString ¶
func (s DeleteGameVersionResponse) GoString() string
func (*DeleteGameVersionResponse) SetBody ¶
func (s *DeleteGameVersionResponse) SetBody(v *DeleteGameVersionResponseBody) *DeleteGameVersionResponse
func (*DeleteGameVersionResponse) SetHeaders ¶
func (s *DeleteGameVersionResponse) SetHeaders(v map[string]*string) *DeleteGameVersionResponse
func (*DeleteGameVersionResponse) SetStatusCode ¶ added in v2.5.1
func (s *DeleteGameVersionResponse) SetStatusCode(v int32) *DeleteGameVersionResponse
func (DeleteGameVersionResponse) String ¶
func (s DeleteGameVersionResponse) String() string
type DeleteGameVersionResponseBody ¶
type DeleteGameVersionResponseBody struct {
RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}
func (DeleteGameVersionResponseBody) GoString ¶
func (s DeleteGameVersionResponseBody) GoString() string
func (*DeleteGameVersionResponseBody) SetRequestId ¶
func (s *DeleteGameVersionResponseBody) SetRequestId(v string) *DeleteGameVersionResponseBody
func (DeleteGameVersionResponseBody) String ¶
func (s DeleteGameVersionResponseBody) String() string
type DeleteProjectRequest ¶
type DeleteProjectRequest struct {
ProjectId *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"`
}
func (DeleteProjectRequest) GoString ¶
func (s DeleteProjectRequest) GoString() string
func (*DeleteProjectRequest) SetProjectId ¶
func (s *DeleteProjectRequest) SetProjectId(v string) *DeleteProjectRequest
func (DeleteProjectRequest) String ¶
func (s DeleteProjectRequest) String() string
type DeleteProjectResponse ¶
type DeleteProjectResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *DeleteProjectResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (DeleteProjectResponse) GoString ¶
func (s DeleteProjectResponse) GoString() string
func (*DeleteProjectResponse) SetBody ¶
func (s *DeleteProjectResponse) SetBody(v *DeleteProjectResponseBody) *DeleteProjectResponse
func (*DeleteProjectResponse) SetHeaders ¶
func (s *DeleteProjectResponse) SetHeaders(v map[string]*string) *DeleteProjectResponse
func (*DeleteProjectResponse) SetStatusCode ¶ added in v2.5.1
func (s *DeleteProjectResponse) SetStatusCode(v int32) *DeleteProjectResponse
func (DeleteProjectResponse) String ¶
func (s DeleteProjectResponse) String() string
type DeleteProjectResponseBody ¶
type DeleteProjectResponseBody struct {
RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}
func (DeleteProjectResponseBody) GoString ¶
func (s DeleteProjectResponseBody) GoString() string
func (*DeleteProjectResponseBody) SetRequestId ¶
func (s *DeleteProjectResponseBody) SetRequestId(v string) *DeleteProjectResponseBody
func (DeleteProjectResponseBody) String ¶
func (s DeleteProjectResponseBody) String() string
type DeliveryOrderRequest ¶
type DeliveryOrderRequest struct { AccountDomain *string `json:"AccountDomain,omitempty" xml:"AccountDomain,omitempty"` BuyerAccountId *string `json:"BuyerAccountId,omitempty" xml:"BuyerAccountId,omitempty"` OrderId *string `json:"OrderId,omitempty" xml:"OrderId,omitempty"` }
func (DeliveryOrderRequest) GoString ¶
func (s DeliveryOrderRequest) GoString() string
func (*DeliveryOrderRequest) SetAccountDomain ¶
func (s *DeliveryOrderRequest) SetAccountDomain(v string) *DeliveryOrderRequest
func (*DeliveryOrderRequest) SetBuyerAccountId ¶
func (s *DeliveryOrderRequest) SetBuyerAccountId(v string) *DeliveryOrderRequest
func (*DeliveryOrderRequest) SetOrderId ¶
func (s *DeliveryOrderRequest) SetOrderId(v string) *DeliveryOrderRequest
func (DeliveryOrderRequest) String ¶
func (s DeliveryOrderRequest) String() string
type DeliveryOrderResponse ¶
type DeliveryOrderResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *DeliveryOrderResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (DeliveryOrderResponse) GoString ¶
func (s DeliveryOrderResponse) GoString() string
func (*DeliveryOrderResponse) SetBody ¶
func (s *DeliveryOrderResponse) SetBody(v *DeliveryOrderResponseBody) *DeliveryOrderResponse
func (*DeliveryOrderResponse) SetHeaders ¶
func (s *DeliveryOrderResponse) SetHeaders(v map[string]*string) *DeliveryOrderResponse
func (*DeliveryOrderResponse) SetStatusCode ¶ added in v2.5.1
func (s *DeliveryOrderResponse) SetStatusCode(v int32) *DeliveryOrderResponse
func (DeliveryOrderResponse) String ¶
func (s DeliveryOrderResponse) String() string
type DeliveryOrderResponseBody ¶
type DeliveryOrderResponseBody struct { Data *DeliveryOrderResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (DeliveryOrderResponseBody) GoString ¶
func (s DeliveryOrderResponseBody) GoString() string
func (*DeliveryOrderResponseBody) SetData ¶
func (s *DeliveryOrderResponseBody) SetData(v *DeliveryOrderResponseBodyData) *DeliveryOrderResponseBody
func (*DeliveryOrderResponseBody) SetRequestId ¶
func (s *DeliveryOrderResponseBody) SetRequestId(v string) *DeliveryOrderResponseBody
func (DeliveryOrderResponseBody) String ¶
func (s DeliveryOrderResponseBody) String() string
type DeliveryOrderResponseBodyData ¶
type DeliveryOrderResponseBodyData struct {
DeliveryStatus *string `json:"DeliveryStatus,omitempty" xml:"DeliveryStatus,omitempty"`
}
func (DeliveryOrderResponseBodyData) GoString ¶
func (s DeliveryOrderResponseBodyData) GoString() string
func (*DeliveryOrderResponseBodyData) SetDeliveryStatus ¶
func (s *DeliveryOrderResponseBodyData) SetDeliveryStatus(v string) *DeliveryOrderResponseBodyData
func (DeliveryOrderResponseBodyData) String ¶
func (s DeliveryOrderResponseBodyData) String() string
type DispatchGameSlotRequest ¶
type DispatchGameSlotRequest struct { AccessKey *string `json:"AccessKey,omitempty" xml:"AccessKey,omitempty"` BizParam *string `json:"BizParam,omitempty" xml:"BizParam,omitempty"` Cancel *bool `json:"Cancel,omitempty" xml:"Cancel,omitempty"` ClientIp *string `json:"ClientIp,omitempty" xml:"ClientIp,omitempty"` GameCommand *string `json:"GameCommand,omitempty" xml:"GameCommand,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"` GameStartParam *string `json:"GameStartParam,omitempty" xml:"GameStartParam,omitempty"` Reconnect *bool `json:"Reconnect,omitempty" xml:"Reconnect,omitempty"` RegionName *string `json:"RegionName,omitempty" xml:"RegionName,omitempty"` SystemInfo *string `json:"SystemInfo,omitempty" xml:"SystemInfo,omitempty"` Tags *string `json:"Tags,omitempty" xml:"Tags,omitempty"` UserId *string `json:"UserId,omitempty" xml:"UserId,omitempty"` UserLevel *int32 `json:"UserLevel,omitempty" xml:"UserLevel,omitempty"` }
func (DispatchGameSlotRequest) GoString ¶
func (s DispatchGameSlotRequest) GoString() string
func (*DispatchGameSlotRequest) SetAccessKey ¶
func (s *DispatchGameSlotRequest) SetAccessKey(v string) *DispatchGameSlotRequest
func (*DispatchGameSlotRequest) SetBizParam ¶
func (s *DispatchGameSlotRequest) SetBizParam(v string) *DispatchGameSlotRequest
func (*DispatchGameSlotRequest) SetCancel ¶
func (s *DispatchGameSlotRequest) SetCancel(v bool) *DispatchGameSlotRequest
func (*DispatchGameSlotRequest) SetClientIp ¶
func (s *DispatchGameSlotRequest) SetClientIp(v string) *DispatchGameSlotRequest
func (*DispatchGameSlotRequest) SetGameCommand ¶
func (s *DispatchGameSlotRequest) SetGameCommand(v string) *DispatchGameSlotRequest
func (*DispatchGameSlotRequest) SetGameId ¶
func (s *DispatchGameSlotRequest) SetGameId(v string) *DispatchGameSlotRequest
func (*DispatchGameSlotRequest) SetGameSession ¶
func (s *DispatchGameSlotRequest) SetGameSession(v string) *DispatchGameSlotRequest
func (*DispatchGameSlotRequest) SetGameStartParam ¶
func (s *DispatchGameSlotRequest) SetGameStartParam(v string) *DispatchGameSlotRequest
func (*DispatchGameSlotRequest) SetReconnect ¶
func (s *DispatchGameSlotRequest) SetReconnect(v bool) *DispatchGameSlotRequest
func (*DispatchGameSlotRequest) SetRegionName ¶
func (s *DispatchGameSlotRequest) SetRegionName(v string) *DispatchGameSlotRequest
func (*DispatchGameSlotRequest) SetSystemInfo ¶
func (s *DispatchGameSlotRequest) SetSystemInfo(v string) *DispatchGameSlotRequest
func (*DispatchGameSlotRequest) SetTags ¶
func (s *DispatchGameSlotRequest) SetTags(v string) *DispatchGameSlotRequest
func (*DispatchGameSlotRequest) SetUserId ¶
func (s *DispatchGameSlotRequest) SetUserId(v string) *DispatchGameSlotRequest
func (*DispatchGameSlotRequest) SetUserLevel ¶
func (s *DispatchGameSlotRequest) SetUserLevel(v int32) *DispatchGameSlotRequest
func (DispatchGameSlotRequest) String ¶
func (s DispatchGameSlotRequest) String() string
type DispatchGameSlotResponse ¶
type DispatchGameSlotResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *DispatchGameSlotResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (DispatchGameSlotResponse) GoString ¶
func (s DispatchGameSlotResponse) GoString() string
func (*DispatchGameSlotResponse) SetBody ¶
func (s *DispatchGameSlotResponse) SetBody(v *DispatchGameSlotResponseBody) *DispatchGameSlotResponse
func (*DispatchGameSlotResponse) SetHeaders ¶
func (s *DispatchGameSlotResponse) SetHeaders(v map[string]*string) *DispatchGameSlotResponse
func (*DispatchGameSlotResponse) SetStatusCode ¶ added in v2.5.1
func (s *DispatchGameSlotResponse) SetStatusCode(v int32) *DispatchGameSlotResponse
func (DispatchGameSlotResponse) String ¶
func (s DispatchGameSlotResponse) String() string
type DispatchGameSlotResponseBody ¶
type DispatchGameSlotResponseBody struct { GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"` Message *string `json:"Message,omitempty" xml:"Message,omitempty"` QueueCode *int32 `json:"QueueCode,omitempty" xml:"QueueCode,omitempty"` QueueState *int32 `json:"QueueState,omitempty" xml:"QueueState,omitempty"` RegionName *string `json:"RegionName,omitempty" xml:"RegionName,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` UserId *string `json:"UserId,omitempty" xml:"UserId,omitempty"` }
func (DispatchGameSlotResponseBody) GoString ¶
func (s DispatchGameSlotResponseBody) GoString() string
func (*DispatchGameSlotResponseBody) SetGameId ¶
func (s *DispatchGameSlotResponseBody) SetGameId(v string) *DispatchGameSlotResponseBody
func (*DispatchGameSlotResponseBody) SetGameSession ¶
func (s *DispatchGameSlotResponseBody) SetGameSession(v string) *DispatchGameSlotResponseBody
func (*DispatchGameSlotResponseBody) SetMessage ¶
func (s *DispatchGameSlotResponseBody) SetMessage(v string) *DispatchGameSlotResponseBody
func (*DispatchGameSlotResponseBody) SetQueueCode ¶
func (s *DispatchGameSlotResponseBody) SetQueueCode(v int32) *DispatchGameSlotResponseBody
func (*DispatchGameSlotResponseBody) SetQueueState ¶
func (s *DispatchGameSlotResponseBody) SetQueueState(v int32) *DispatchGameSlotResponseBody
func (*DispatchGameSlotResponseBody) SetRegionName ¶
func (s *DispatchGameSlotResponseBody) SetRegionName(v string) *DispatchGameSlotResponseBody
func (*DispatchGameSlotResponseBody) SetRequestId ¶
func (s *DispatchGameSlotResponseBody) SetRequestId(v string) *DispatchGameSlotResponseBody
func (*DispatchGameSlotResponseBody) SetUserId ¶
func (s *DispatchGameSlotResponseBody) SetUserId(v string) *DispatchGameSlotResponseBody
func (DispatchGameSlotResponseBody) String ¶
func (s DispatchGameSlotResponseBody) String() string
type GetGameCcuRequest ¶
type GetGameCcuRequest struct { AccessKey *string `json:"AccessKey,omitempty" xml:"AccessKey,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` RegionName *string `json:"RegionName,omitempty" xml:"RegionName,omitempty"` }
func (GetGameCcuRequest) GoString ¶
func (s GetGameCcuRequest) GoString() string
func (*GetGameCcuRequest) SetAccessKey ¶
func (s *GetGameCcuRequest) SetAccessKey(v string) *GetGameCcuRequest
func (*GetGameCcuRequest) SetGameId ¶
func (s *GetGameCcuRequest) SetGameId(v string) *GetGameCcuRequest
func (*GetGameCcuRequest) SetRegionName ¶
func (s *GetGameCcuRequest) SetRegionName(v string) *GetGameCcuRequest
func (GetGameCcuRequest) String ¶
func (s GetGameCcuRequest) String() string
type GetGameCcuResponse ¶
type GetGameCcuResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *GetGameCcuResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (GetGameCcuResponse) GoString ¶
func (s GetGameCcuResponse) GoString() string
func (*GetGameCcuResponse) SetBody ¶
func (s *GetGameCcuResponse) SetBody(v *GetGameCcuResponseBody) *GetGameCcuResponse
func (*GetGameCcuResponse) SetHeaders ¶
func (s *GetGameCcuResponse) SetHeaders(v map[string]*string) *GetGameCcuResponse
func (*GetGameCcuResponse) SetStatusCode ¶ added in v2.5.1
func (s *GetGameCcuResponse) SetStatusCode(v int32) *GetGameCcuResponse
func (GetGameCcuResponse) String ¶
func (s GetGameCcuResponse) String() string
type GetGameCcuResponseBody ¶
type GetGameCcuResponseBody struct { DataList []*GetGameCcuResponseBodyDataList `json:"DataList,omitempty" xml:"DataList,omitempty" type:"Repeated"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (GetGameCcuResponseBody) GoString ¶
func (s GetGameCcuResponseBody) GoString() string
func (*GetGameCcuResponseBody) SetDataList ¶
func (s *GetGameCcuResponseBody) SetDataList(v []*GetGameCcuResponseBodyDataList) *GetGameCcuResponseBody
func (*GetGameCcuResponseBody) SetRequestId ¶
func (s *GetGameCcuResponseBody) SetRequestId(v string) *GetGameCcuResponseBody
func (GetGameCcuResponseBody) String ¶
func (s GetGameCcuResponseBody) String() string
type GetGameCcuResponseBodyDataList ¶
type GetGameCcuResponseBodyDataList struct { Ccu *int64 `json:"Ccu,omitempty" xml:"Ccu,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` RegionId *string `json:"RegionId,omitempty" xml:"RegionId,omitempty"` }
func (GetGameCcuResponseBodyDataList) GoString ¶
func (s GetGameCcuResponseBodyDataList) GoString() string
func (*GetGameCcuResponseBodyDataList) SetCcu ¶
func (s *GetGameCcuResponseBodyDataList) SetCcu(v int64) *GetGameCcuResponseBodyDataList
func (*GetGameCcuResponseBodyDataList) SetGameId ¶
func (s *GetGameCcuResponseBodyDataList) SetGameId(v string) *GetGameCcuResponseBodyDataList
func (*GetGameCcuResponseBodyDataList) SetRegionId ¶
func (s *GetGameCcuResponseBodyDataList) SetRegionId(v string) *GetGameCcuResponseBodyDataList
func (GetGameCcuResponseBodyDataList) String ¶
func (s GetGameCcuResponseBodyDataList) String() string
type GetGameStatusRequest ¶
type GetGameStatusRequest struct {
GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"`
}
func (GetGameStatusRequest) GoString ¶
func (s GetGameStatusRequest) GoString() string
func (*GetGameStatusRequest) SetGameSession ¶
func (s *GetGameStatusRequest) SetGameSession(v string) *GetGameStatusRequest
func (GetGameStatusRequest) String ¶
func (s GetGameStatusRequest) String() string
type GetGameStatusResponse ¶
type GetGameStatusResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *GetGameStatusResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (GetGameStatusResponse) GoString ¶
func (s GetGameStatusResponse) GoString() string
func (*GetGameStatusResponse) SetBody ¶
func (s *GetGameStatusResponse) SetBody(v *GetGameStatusResponseBody) *GetGameStatusResponse
func (*GetGameStatusResponse) SetHeaders ¶
func (s *GetGameStatusResponse) SetHeaders(v map[string]*string) *GetGameStatusResponse
func (*GetGameStatusResponse) SetStatusCode ¶ added in v2.5.1
func (s *GetGameStatusResponse) SetStatusCode(v int32) *GetGameStatusResponse
func (GetGameStatusResponse) String ¶
func (s GetGameStatusResponse) String() string
type GetGameStatusResponseBody ¶
type GetGameStatusResponseBody struct { Data *GetGameStatusResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (GetGameStatusResponseBody) GoString ¶
func (s GetGameStatusResponseBody) GoString() string
func (*GetGameStatusResponseBody) SetData ¶
func (s *GetGameStatusResponseBody) SetData(v *GetGameStatusResponseBodyData) *GetGameStatusResponseBody
func (*GetGameStatusResponseBody) SetRequestId ¶
func (s *GetGameStatusResponseBody) SetRequestId(v string) *GetGameStatusResponseBody
func (GetGameStatusResponseBody) String ¶
func (s GetGameStatusResponseBody) String() string
type GetGameStatusResponseBodyData ¶
type GetGameStatusResponseBodyData struct { GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"` GameStartAt *int64 `json:"GameStartAt,omitempty" xml:"GameStartAt,omitempty"` PlayingCount *int32 `json:"PlayingCount,omitempty" xml:"PlayingCount,omitempty"` PlayingUsers []*GetGameStatusResponseBodyDataPlayingUsers `json:"PlayingUsers,omitempty" xml:"PlayingUsers,omitempty" type:"Repeated"` }
func (GetGameStatusResponseBodyData) GoString ¶
func (s GetGameStatusResponseBodyData) GoString() string
func (*GetGameStatusResponseBodyData) SetGameId ¶
func (s *GetGameStatusResponseBodyData) SetGameId(v string) *GetGameStatusResponseBodyData
func (*GetGameStatusResponseBodyData) SetGameSession ¶
func (s *GetGameStatusResponseBodyData) SetGameSession(v string) *GetGameStatusResponseBodyData
func (*GetGameStatusResponseBodyData) SetGameStartAt ¶
func (s *GetGameStatusResponseBodyData) SetGameStartAt(v int64) *GetGameStatusResponseBodyData
func (*GetGameStatusResponseBodyData) SetPlayingCount ¶
func (s *GetGameStatusResponseBodyData) SetPlayingCount(v int32) *GetGameStatusResponseBodyData
func (*GetGameStatusResponseBodyData) SetPlayingUsers ¶
func (s *GetGameStatusResponseBodyData) SetPlayingUsers(v []*GetGameStatusResponseBodyDataPlayingUsers) *GetGameStatusResponseBodyData
func (GetGameStatusResponseBodyData) String ¶
func (s GetGameStatusResponseBodyData) String() string
type GetGameStatusResponseBodyDataPlayingUsers ¶
type GetGameStatusResponseBodyDataPlayingUsers struct { AccountId *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"` StartPlayTime *int64 `json:"StartPlayTime,omitempty" xml:"StartPlayTime,omitempty"` }
func (GetGameStatusResponseBodyDataPlayingUsers) GoString ¶
func (s GetGameStatusResponseBodyDataPlayingUsers) GoString() string
func (*GetGameStatusResponseBodyDataPlayingUsers) SetAccountId ¶
func (s *GetGameStatusResponseBodyDataPlayingUsers) SetAccountId(v string) *GetGameStatusResponseBodyDataPlayingUsers
func (*GetGameStatusResponseBodyDataPlayingUsers) SetStartPlayTime ¶
func (s *GetGameStatusResponseBodyDataPlayingUsers) SetStartPlayTime(v int64) *GetGameStatusResponseBodyDataPlayingUsers
func (GetGameStatusResponseBodyDataPlayingUsers) String ¶
func (s GetGameStatusResponseBodyDataPlayingUsers) String() string
type GetGameStockRequest ¶
type GetGameStockRequest struct { AccessKey *string `json:"AccessKey,omitempty" xml:"AccessKey,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` }
func (GetGameStockRequest) GoString ¶
func (s GetGameStockRequest) GoString() string
func (*GetGameStockRequest) SetAccessKey ¶
func (s *GetGameStockRequest) SetAccessKey(v string) *GetGameStockRequest
func (*GetGameStockRequest) SetGameId ¶
func (s *GetGameStockRequest) SetGameId(v string) *GetGameStockRequest
func (GetGameStockRequest) String ¶
func (s GetGameStockRequest) String() string
type GetGameStockResponse ¶
type GetGameStockResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *GetGameStockResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (GetGameStockResponse) GoString ¶
func (s GetGameStockResponse) GoString() string
func (*GetGameStockResponse) SetBody ¶
func (s *GetGameStockResponse) SetBody(v *GetGameStockResponseBody) *GetGameStockResponse
func (*GetGameStockResponse) SetHeaders ¶
func (s *GetGameStockResponse) SetHeaders(v map[string]*string) *GetGameStockResponse
func (*GetGameStockResponse) SetStatusCode ¶ added in v2.5.1
func (s *GetGameStockResponse) SetStatusCode(v int32) *GetGameStockResponse
func (GetGameStockResponse) String ¶
func (s GetGameStockResponse) String() string
type GetGameStockResponseBody ¶
type GetGameStockResponseBody struct { AvailableTotal *int64 `json:"AvailableTotal,omitempty" xml:"AvailableTotal,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` InstanceStockList []*GetGameStockResponseBodyInstanceStockList `json:"InstanceStockList,omitempty" xml:"InstanceStockList,omitempty" type:"Repeated"` Message *string `json:"Message,omitempty" xml:"Message,omitempty"` QuotaTotal *int64 `json:"QuotaTotal,omitempty" xml:"QuotaTotal,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` UsedTotal *int64 `json:"UsedTotal,omitempty" xml:"UsedTotal,omitempty"` }
func (GetGameStockResponseBody) GoString ¶
func (s GetGameStockResponseBody) GoString() string
func (*GetGameStockResponseBody) SetAvailableTotal ¶ added in v2.5.1
func (s *GetGameStockResponseBody) SetAvailableTotal(v int64) *GetGameStockResponseBody
func (*GetGameStockResponseBody) SetGameId ¶
func (s *GetGameStockResponseBody) SetGameId(v string) *GetGameStockResponseBody
func (*GetGameStockResponseBody) SetInstanceStockList ¶
func (s *GetGameStockResponseBody) SetInstanceStockList(v []*GetGameStockResponseBodyInstanceStockList) *GetGameStockResponseBody
func (*GetGameStockResponseBody) SetMessage ¶
func (s *GetGameStockResponseBody) SetMessage(v string) *GetGameStockResponseBody
func (*GetGameStockResponseBody) SetQuotaTotal ¶ added in v2.5.1
func (s *GetGameStockResponseBody) SetQuotaTotal(v int64) *GetGameStockResponseBody
func (*GetGameStockResponseBody) SetRequestId ¶
func (s *GetGameStockResponseBody) SetRequestId(v string) *GetGameStockResponseBody
func (*GetGameStockResponseBody) SetUsedTotal ¶ added in v2.5.1
func (s *GetGameStockResponseBody) SetUsedTotal(v int64) *GetGameStockResponseBody
func (GetGameStockResponseBody) String ¶
func (s GetGameStockResponseBody) String() string
type GetGameStockResponseBodyInstanceStockList ¶
type GetGameStockResponseBodyInstanceStockList struct { AvailableSlots *int64 `json:"AvailableSlots,omitempty" xml:"AvailableSlots,omitempty"` InstanceId *string `json:"InstanceId,omitempty" xml:"InstanceId,omitempty"` QuotaSlots *int64 `json:"QuotaSlots,omitempty" xml:"QuotaSlots,omitempty"` ReginName *string `json:"ReginName,omitempty" xml:"ReginName,omitempty"` UsedSlots *int64 `json:"UsedSlots,omitempty" xml:"UsedSlots,omitempty"` UserLevel *int64 `json:"UserLevel,omitempty" xml:"UserLevel,omitempty"` }
func (GetGameStockResponseBodyInstanceStockList) GoString ¶
func (s GetGameStockResponseBodyInstanceStockList) GoString() string
func (*GetGameStockResponseBodyInstanceStockList) SetAvailableSlots ¶
func (s *GetGameStockResponseBodyInstanceStockList) SetAvailableSlots(v int64) *GetGameStockResponseBodyInstanceStockList
func (*GetGameStockResponseBodyInstanceStockList) SetInstanceId ¶
func (s *GetGameStockResponseBodyInstanceStockList) SetInstanceId(v string) *GetGameStockResponseBodyInstanceStockList
func (*GetGameStockResponseBodyInstanceStockList) SetQuotaSlots ¶ added in v2.5.1
func (s *GetGameStockResponseBodyInstanceStockList) SetQuotaSlots(v int64) *GetGameStockResponseBodyInstanceStockList
func (*GetGameStockResponseBodyInstanceStockList) SetReginName ¶
func (s *GetGameStockResponseBodyInstanceStockList) SetReginName(v string) *GetGameStockResponseBodyInstanceStockList
func (*GetGameStockResponseBodyInstanceStockList) SetUsedSlots ¶ added in v2.5.1
func (s *GetGameStockResponseBodyInstanceStockList) SetUsedSlots(v int64) *GetGameStockResponseBodyInstanceStockList
func (*GetGameStockResponseBodyInstanceStockList) SetUserLevel ¶
func (s *GetGameStockResponseBodyInstanceStockList) SetUserLevel(v int64) *GetGameStockResponseBodyInstanceStockList
func (GetGameStockResponseBodyInstanceStockList) String ¶
func (s GetGameStockResponseBodyInstanceStockList) String() string
type GetGameTrialSurplusDurationRequest ¶
type GetGameTrialSurplusDurationRequest struct { AccountId *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` ProjectId *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"` }
func (GetGameTrialSurplusDurationRequest) GoString ¶
func (s GetGameTrialSurplusDurationRequest) GoString() string
func (*GetGameTrialSurplusDurationRequest) SetAccountId ¶
func (s *GetGameTrialSurplusDurationRequest) SetAccountId(v string) *GetGameTrialSurplusDurationRequest
func (*GetGameTrialSurplusDurationRequest) SetGameId ¶
func (s *GetGameTrialSurplusDurationRequest) SetGameId(v string) *GetGameTrialSurplusDurationRequest
func (*GetGameTrialSurplusDurationRequest) SetProjectId ¶
func (s *GetGameTrialSurplusDurationRequest) SetProjectId(v string) *GetGameTrialSurplusDurationRequest
func (GetGameTrialSurplusDurationRequest) String ¶
func (s GetGameTrialSurplusDurationRequest) String() string
type GetGameTrialSurplusDurationResponse ¶
type GetGameTrialSurplusDurationResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *GetGameTrialSurplusDurationResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (GetGameTrialSurplusDurationResponse) GoString ¶
func (s GetGameTrialSurplusDurationResponse) GoString() string
func (*GetGameTrialSurplusDurationResponse) SetHeaders ¶
func (s *GetGameTrialSurplusDurationResponse) SetHeaders(v map[string]*string) *GetGameTrialSurplusDurationResponse
func (*GetGameTrialSurplusDurationResponse) SetStatusCode ¶ added in v2.5.1
func (s *GetGameTrialSurplusDurationResponse) SetStatusCode(v int32) *GetGameTrialSurplusDurationResponse
func (GetGameTrialSurplusDurationResponse) String ¶
func (s GetGameTrialSurplusDurationResponse) String() string
type GetGameTrialSurplusDurationResponseBody ¶
type GetGameTrialSurplusDurationResponseBody struct { RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` Status *float32 `json:"Status,omitempty" xml:"Status,omitempty"` SurplusDuration *float64 `json:"SurplusDuration,omitempty" xml:"SurplusDuration,omitempty"` }
func (GetGameTrialSurplusDurationResponseBody) GoString ¶
func (s GetGameTrialSurplusDurationResponseBody) GoString() string
func (*GetGameTrialSurplusDurationResponseBody) SetRequestId ¶
func (s *GetGameTrialSurplusDurationResponseBody) SetRequestId(v string) *GetGameTrialSurplusDurationResponseBody
func (*GetGameTrialSurplusDurationResponseBody) SetStatus ¶
func (s *GetGameTrialSurplusDurationResponseBody) SetStatus(v float32) *GetGameTrialSurplusDurationResponseBody
func (*GetGameTrialSurplusDurationResponseBody) SetSurplusDuration ¶
func (s *GetGameTrialSurplusDurationResponseBody) SetSurplusDuration(v float64) *GetGameTrialSurplusDurationResponseBody
func (GetGameTrialSurplusDurationResponseBody) String ¶
func (s GetGameTrialSurplusDurationResponseBody) String() string
type GetGameVersionProgressRequest ¶
type GetGameVersionProgressRequest struct {
TaskId *string `json:"TaskId,omitempty" xml:"TaskId,omitempty"`
}
func (GetGameVersionProgressRequest) GoString ¶
func (s GetGameVersionProgressRequest) GoString() string
func (*GetGameVersionProgressRequest) SetTaskId ¶
func (s *GetGameVersionProgressRequest) SetTaskId(v string) *GetGameVersionProgressRequest
func (GetGameVersionProgressRequest) String ¶
func (s GetGameVersionProgressRequest) String() string
type GetGameVersionProgressResponse ¶
type GetGameVersionProgressResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *GetGameVersionProgressResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (GetGameVersionProgressResponse) GoString ¶
func (s GetGameVersionProgressResponse) GoString() string
func (*GetGameVersionProgressResponse) SetBody ¶
func (s *GetGameVersionProgressResponse) SetBody(v *GetGameVersionProgressResponseBody) *GetGameVersionProgressResponse
func (*GetGameVersionProgressResponse) SetHeaders ¶
func (s *GetGameVersionProgressResponse) SetHeaders(v map[string]*string) *GetGameVersionProgressResponse
func (*GetGameVersionProgressResponse) SetStatusCode ¶ added in v2.5.1
func (s *GetGameVersionProgressResponse) SetStatusCode(v int32) *GetGameVersionProgressResponse
func (GetGameVersionProgressResponse) String ¶
func (s GetGameVersionProgressResponse) String() string
type GetGameVersionProgressResponseBody ¶
type GetGameVersionProgressResponseBody struct { Description *string `json:"Description,omitempty" xml:"Description,omitempty"` Event *string `json:"Event,omitempty" xml:"Event,omitempty"` Extra map[string]interface{} `json:"Extra,omitempty" xml:"Extra,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` Status *string `json:"Status,omitempty" xml:"Status,omitempty"` }
func (GetGameVersionProgressResponseBody) GoString ¶
func (s GetGameVersionProgressResponseBody) GoString() string
func (*GetGameVersionProgressResponseBody) SetDescription ¶
func (s *GetGameVersionProgressResponseBody) SetDescription(v string) *GetGameVersionProgressResponseBody
func (*GetGameVersionProgressResponseBody) SetEvent ¶
func (s *GetGameVersionProgressResponseBody) SetEvent(v string) *GetGameVersionProgressResponseBody
func (*GetGameVersionProgressResponseBody) SetExtra ¶
func (s *GetGameVersionProgressResponseBody) SetExtra(v map[string]interface{}) *GetGameVersionProgressResponseBody
func (*GetGameVersionProgressResponseBody) SetRequestId ¶
func (s *GetGameVersionProgressResponseBody) SetRequestId(v string) *GetGameVersionProgressResponseBody
func (*GetGameVersionProgressResponseBody) SetStatus ¶
func (s *GetGameVersionProgressResponseBody) SetStatus(v string) *GetGameVersionProgressResponseBody
func (GetGameVersionProgressResponseBody) String ¶
func (s GetGameVersionProgressResponseBody) String() string
type GetGameVersionRequest ¶
type GetGameVersionRequest struct {
VersionId *string `json:"VersionId,omitempty" xml:"VersionId,omitempty"`
}
func (GetGameVersionRequest) GoString ¶
func (s GetGameVersionRequest) GoString() string
func (*GetGameVersionRequest) SetVersionId ¶
func (s *GetGameVersionRequest) SetVersionId(v string) *GetGameVersionRequest
func (GetGameVersionRequest) String ¶
func (s GetGameVersionRequest) String() string
type GetGameVersionResponse ¶
type GetGameVersionResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *GetGameVersionResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (GetGameVersionResponse) GoString ¶
func (s GetGameVersionResponse) GoString() string
func (*GetGameVersionResponse) SetBody ¶
func (s *GetGameVersionResponse) SetBody(v *GetGameVersionResponseBody) *GetGameVersionResponse
func (*GetGameVersionResponse) SetHeaders ¶
func (s *GetGameVersionResponse) SetHeaders(v map[string]*string) *GetGameVersionResponse
func (*GetGameVersionResponse) SetStatusCode ¶ added in v2.5.1
func (s *GetGameVersionResponse) SetStatusCode(v int32) *GetGameVersionResponse
func (GetGameVersionResponse) String ¶
func (s GetGameVersionResponse) String() string
type GetGameVersionResponseBody ¶
type GetGameVersionResponseBody struct { RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` VersionId *string `json:"VersionId,omitempty" xml:"VersionId,omitempty"` VersionName *string `json:"VersionName,omitempty" xml:"VersionName,omitempty"` VersionNumber *string `json:"VersionNumber,omitempty" xml:"VersionNumber,omitempty"` }
func (GetGameVersionResponseBody) GoString ¶
func (s GetGameVersionResponseBody) GoString() string
func (*GetGameVersionResponseBody) SetRequestId ¶
func (s *GetGameVersionResponseBody) SetRequestId(v string) *GetGameVersionResponseBody
func (*GetGameVersionResponseBody) SetVersionId ¶
func (s *GetGameVersionResponseBody) SetVersionId(v string) *GetGameVersionResponseBody
func (*GetGameVersionResponseBody) SetVersionName ¶
func (s *GetGameVersionResponseBody) SetVersionName(v string) *GetGameVersionResponseBody
func (*GetGameVersionResponseBody) SetVersionNumber ¶
func (s *GetGameVersionResponseBody) SetVersionNumber(v string) *GetGameVersionResponseBody
func (GetGameVersionResponseBody) String ¶
func (s GetGameVersionResponseBody) String() string
type GetItemRequest ¶
type GetItemRequest struct {
ItemId *string `json:"ItemId,omitempty" xml:"ItemId,omitempty"`
}
func (GetItemRequest) GoString ¶
func (s GetItemRequest) GoString() string
func (*GetItemRequest) SetItemId ¶
func (s *GetItemRequest) SetItemId(v string) *GetItemRequest
func (GetItemRequest) String ¶
func (s GetItemRequest) String() string
type GetItemResponse ¶
type GetItemResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *GetItemResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (GetItemResponse) GoString ¶
func (s GetItemResponse) GoString() string
func (*GetItemResponse) SetBody ¶
func (s *GetItemResponse) SetBody(v *GetItemResponseBody) *GetItemResponse
func (*GetItemResponse) SetHeaders ¶
func (s *GetItemResponse) SetHeaders(v map[string]*string) *GetItemResponse
func (*GetItemResponse) SetStatusCode ¶ added in v2.5.1
func (s *GetItemResponse) SetStatusCode(v int32) *GetItemResponse
func (GetItemResponse) String ¶
func (s GetItemResponse) String() string
type GetItemResponseBody ¶
type GetItemResponseBody struct { Data *GetItemResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (GetItemResponseBody) GoString ¶
func (s GetItemResponseBody) GoString() string
func (*GetItemResponseBody) SetData ¶
func (s *GetItemResponseBody) SetData(v *GetItemResponseBodyData) *GetItemResponseBody
func (*GetItemResponseBody) SetRequestId ¶
func (s *GetItemResponseBody) SetRequestId(v string) *GetItemResponseBody
func (GetItemResponseBody) String ¶
func (s GetItemResponseBody) String() string
type GetItemResponseBodyData ¶
type GetItemResponseBodyData struct { CategoryId *int64 `json:"CategoryId,omitempty" xml:"CategoryId,omitempty"` CreateTime *int64 `json:"CreateTime,omitempty" xml:"CreateTime,omitempty"` Description *string `json:"Description,omitempty" xml:"Description,omitempty"` Games []*GetItemResponseBodyDataGames `json:"Games,omitempty" xml:"Games,omitempty" type:"Repeated"` ItemId *string `json:"ItemId,omitempty" xml:"ItemId,omitempty"` ModifyTime *int64 `json:"ModifyTime,omitempty" xml:"ModifyTime,omitempty"` OriginPrice *int64 `json:"OriginPrice,omitempty" xml:"OriginPrice,omitempty"` SalePrice *int64 `json:"SalePrice,omitempty" xml:"SalePrice,omitempty"` SellerId *string `json:"SellerId,omitempty" xml:"SellerId,omitempty"` Skus []*GetItemResponseBodyDataSkus `json:"Skus,omitempty" xml:"Skus,omitempty" type:"Repeated"` Status *int32 `json:"Status,omitempty" xml:"Status,omitempty"` Supplier *string `json:"Supplier,omitempty" xml:"Supplier,omitempty"` Title *string `json:"Title,omitempty" xml:"Title,omitempty"` }
func (GetItemResponseBodyData) GoString ¶
func (s GetItemResponseBodyData) GoString() string
func (*GetItemResponseBodyData) SetCategoryId ¶
func (s *GetItemResponseBodyData) SetCategoryId(v int64) *GetItemResponseBodyData
func (*GetItemResponseBodyData) SetCreateTime ¶
func (s *GetItemResponseBodyData) SetCreateTime(v int64) *GetItemResponseBodyData
func (*GetItemResponseBodyData) SetDescription ¶
func (s *GetItemResponseBodyData) SetDescription(v string) *GetItemResponseBodyData
func (*GetItemResponseBodyData) SetGames ¶
func (s *GetItemResponseBodyData) SetGames(v []*GetItemResponseBodyDataGames) *GetItemResponseBodyData
func (*GetItemResponseBodyData) SetItemId ¶
func (s *GetItemResponseBodyData) SetItemId(v string) *GetItemResponseBodyData
func (*GetItemResponseBodyData) SetModifyTime ¶
func (s *GetItemResponseBodyData) SetModifyTime(v int64) *GetItemResponseBodyData
func (*GetItemResponseBodyData) SetOriginPrice ¶
func (s *GetItemResponseBodyData) SetOriginPrice(v int64) *GetItemResponseBodyData
func (*GetItemResponseBodyData) SetSalePrice ¶
func (s *GetItemResponseBodyData) SetSalePrice(v int64) *GetItemResponseBodyData
func (*GetItemResponseBodyData) SetSellerId ¶
func (s *GetItemResponseBodyData) SetSellerId(v string) *GetItemResponseBodyData
func (*GetItemResponseBodyData) SetSkus ¶
func (s *GetItemResponseBodyData) SetSkus(v []*GetItemResponseBodyDataSkus) *GetItemResponseBodyData
func (*GetItemResponseBodyData) SetStatus ¶
func (s *GetItemResponseBodyData) SetStatus(v int32) *GetItemResponseBodyData
func (*GetItemResponseBodyData) SetSupplier ¶
func (s *GetItemResponseBodyData) SetSupplier(v string) *GetItemResponseBodyData
func (*GetItemResponseBodyData) SetTitle ¶
func (s *GetItemResponseBodyData) SetTitle(v string) *GetItemResponseBodyData
func (GetItemResponseBodyData) String ¶
func (s GetItemResponseBodyData) String() string
type GetItemResponseBodyDataGames ¶
type GetItemResponseBodyDataGames struct { GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` Name *string `json:"Name,omitempty" xml:"Name,omitempty"` }
func (GetItemResponseBodyDataGames) GoString ¶
func (s GetItemResponseBodyDataGames) GoString() string
func (*GetItemResponseBodyDataGames) SetGameId ¶
func (s *GetItemResponseBodyDataGames) SetGameId(v string) *GetItemResponseBodyDataGames
func (*GetItemResponseBodyDataGames) SetName ¶
func (s *GetItemResponseBodyDataGames) SetName(v string) *GetItemResponseBodyDataGames
func (GetItemResponseBodyDataGames) String ¶
func (s GetItemResponseBodyDataGames) String() string
type GetItemResponseBodyDataSkus ¶
type GetItemResponseBodyDataSkus struct { CreateTime *int64 `json:"CreateTime,omitempty" xml:"CreateTime,omitempty"` ItemId *string `json:"ItemId,omitempty" xml:"ItemId,omitempty"` ModifyTime *int64 `json:"ModifyTime,omitempty" xml:"ModifyTime,omitempty"` OriginPrice *int64 `json:"OriginPrice,omitempty" xml:"OriginPrice,omitempty"` SalePrice *int64 `json:"SalePrice,omitempty" xml:"SalePrice,omitempty"` SaleProps []*GetItemResponseBodyDataSkusSaleProps `json:"SaleProps,omitempty" xml:"SaleProps,omitempty" type:"Repeated"` SkuId *string `json:"SkuId,omitempty" xml:"SkuId,omitempty"` Status *int32 `json:"Status,omitempty" xml:"Status,omitempty"` }
func (GetItemResponseBodyDataSkus) GoString ¶
func (s GetItemResponseBodyDataSkus) GoString() string
func (*GetItemResponseBodyDataSkus) SetCreateTime ¶
func (s *GetItemResponseBodyDataSkus) SetCreateTime(v int64) *GetItemResponseBodyDataSkus
func (*GetItemResponseBodyDataSkus) SetItemId ¶
func (s *GetItemResponseBodyDataSkus) SetItemId(v string) *GetItemResponseBodyDataSkus
func (*GetItemResponseBodyDataSkus) SetModifyTime ¶
func (s *GetItemResponseBodyDataSkus) SetModifyTime(v int64) *GetItemResponseBodyDataSkus
func (*GetItemResponseBodyDataSkus) SetOriginPrice ¶
func (s *GetItemResponseBodyDataSkus) SetOriginPrice(v int64) *GetItemResponseBodyDataSkus
func (*GetItemResponseBodyDataSkus) SetSalePrice ¶
func (s *GetItemResponseBodyDataSkus) SetSalePrice(v int64) *GetItemResponseBodyDataSkus
func (*GetItemResponseBodyDataSkus) SetSaleProps ¶
func (s *GetItemResponseBodyDataSkus) SetSaleProps(v []*GetItemResponseBodyDataSkusSaleProps) *GetItemResponseBodyDataSkus
func (*GetItemResponseBodyDataSkus) SetSkuId ¶
func (s *GetItemResponseBodyDataSkus) SetSkuId(v string) *GetItemResponseBodyDataSkus
func (*GetItemResponseBodyDataSkus) SetStatus ¶
func (s *GetItemResponseBodyDataSkus) SetStatus(v int32) *GetItemResponseBodyDataSkus
func (GetItemResponseBodyDataSkus) String ¶
func (s GetItemResponseBodyDataSkus) String() string
type GetItemResponseBodyDataSkusSaleProps ¶
type GetItemResponseBodyDataSkusSaleProps struct { PropertyId *int64 `json:"PropertyId,omitempty" xml:"PropertyId,omitempty"` PropertyName *string `json:"PropertyName,omitempty" xml:"PropertyName,omitempty"` Value *string `json:"Value,omitempty" xml:"Value,omitempty"` ValueId *int64 `json:"ValueId,omitempty" xml:"ValueId,omitempty"` }
func (GetItemResponseBodyDataSkusSaleProps) GoString ¶
func (s GetItemResponseBodyDataSkusSaleProps) GoString() string
func (*GetItemResponseBodyDataSkusSaleProps) SetPropertyId ¶
func (s *GetItemResponseBodyDataSkusSaleProps) SetPropertyId(v int64) *GetItemResponseBodyDataSkusSaleProps
func (*GetItemResponseBodyDataSkusSaleProps) SetPropertyName ¶
func (s *GetItemResponseBodyDataSkusSaleProps) SetPropertyName(v string) *GetItemResponseBodyDataSkusSaleProps
func (*GetItemResponseBodyDataSkusSaleProps) SetValue ¶
func (s *GetItemResponseBodyDataSkusSaleProps) SetValue(v string) *GetItemResponseBodyDataSkusSaleProps
func (*GetItemResponseBodyDataSkusSaleProps) SetValueId ¶
func (s *GetItemResponseBodyDataSkusSaleProps) SetValueId(v int64) *GetItemResponseBodyDataSkusSaleProps
func (GetItemResponseBodyDataSkusSaleProps) String ¶
func (s GetItemResponseBodyDataSkusSaleProps) String() string
type GetOutAccountBindDetailRequest ¶
type GetOutAccountBindDetailRequest struct { AccountDomain *string `json:"AccountDomain,omitempty" xml:"AccountDomain,omitempty"` AccountId *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"` OutAccountType *string `json:"OutAccountType,omitempty" xml:"OutAccountType,omitempty"` }
func (GetOutAccountBindDetailRequest) GoString ¶
func (s GetOutAccountBindDetailRequest) GoString() string
func (*GetOutAccountBindDetailRequest) SetAccountDomain ¶
func (s *GetOutAccountBindDetailRequest) SetAccountDomain(v string) *GetOutAccountBindDetailRequest
func (*GetOutAccountBindDetailRequest) SetAccountId ¶
func (s *GetOutAccountBindDetailRequest) SetAccountId(v string) *GetOutAccountBindDetailRequest
func (*GetOutAccountBindDetailRequest) SetOutAccountType ¶
func (s *GetOutAccountBindDetailRequest) SetOutAccountType(v string) *GetOutAccountBindDetailRequest
func (GetOutAccountBindDetailRequest) String ¶
func (s GetOutAccountBindDetailRequest) String() string
type GetOutAccountBindDetailResponse ¶
type GetOutAccountBindDetailResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *GetOutAccountBindDetailResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (GetOutAccountBindDetailResponse) GoString ¶
func (s GetOutAccountBindDetailResponse) GoString() string
func (*GetOutAccountBindDetailResponse) SetBody ¶
func (s *GetOutAccountBindDetailResponse) SetBody(v *GetOutAccountBindDetailResponseBody) *GetOutAccountBindDetailResponse
func (*GetOutAccountBindDetailResponse) SetHeaders ¶
func (s *GetOutAccountBindDetailResponse) SetHeaders(v map[string]*string) *GetOutAccountBindDetailResponse
func (*GetOutAccountBindDetailResponse) SetStatusCode ¶ added in v2.5.1
func (s *GetOutAccountBindDetailResponse) SetStatusCode(v int32) *GetOutAccountBindDetailResponse
func (GetOutAccountBindDetailResponse) String ¶
func (s GetOutAccountBindDetailResponse) String() string
type GetOutAccountBindDetailResponseBody ¶
type GetOutAccountBindDetailResponseBody struct { Data *GetOutAccountBindDetailResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (GetOutAccountBindDetailResponseBody) GoString ¶
func (s GetOutAccountBindDetailResponseBody) GoString() string
func (*GetOutAccountBindDetailResponseBody) SetRequestId ¶
func (s *GetOutAccountBindDetailResponseBody) SetRequestId(v string) *GetOutAccountBindDetailResponseBody
func (GetOutAccountBindDetailResponseBody) String ¶
func (s GetOutAccountBindDetailResponseBody) String() string
type GetOutAccountBindDetailResponseBodyData ¶
type GetOutAccountBindDetailResponseBodyData struct { BindStatus *int32 `json:"BindStatus,omitempty" xml:"BindStatus,omitempty"` OutAccountId *string `json:"OutAccountId,omitempty" xml:"OutAccountId,omitempty"` OutAccountType *string `json:"OutAccountType,omitempty" xml:"OutAccountType,omitempty"` Token *string `json:"Token,omitempty" xml:"Token,omitempty"` TokenExpireTime *int64 `json:"TokenExpireTime,omitempty" xml:"TokenExpireTime,omitempty"` }
func (GetOutAccountBindDetailResponseBodyData) GoString ¶
func (s GetOutAccountBindDetailResponseBodyData) GoString() string
func (*GetOutAccountBindDetailResponseBodyData) SetBindStatus ¶
func (s *GetOutAccountBindDetailResponseBodyData) SetBindStatus(v int32) *GetOutAccountBindDetailResponseBodyData
func (*GetOutAccountBindDetailResponseBodyData) SetOutAccountId ¶
func (s *GetOutAccountBindDetailResponseBodyData) SetOutAccountId(v string) *GetOutAccountBindDetailResponseBodyData
func (*GetOutAccountBindDetailResponseBodyData) SetOutAccountType ¶
func (s *GetOutAccountBindDetailResponseBodyData) SetOutAccountType(v string) *GetOutAccountBindDetailResponseBodyData
func (*GetOutAccountBindDetailResponseBodyData) SetToken ¶
func (s *GetOutAccountBindDetailResponseBodyData) SetToken(v string) *GetOutAccountBindDetailResponseBodyData
func (*GetOutAccountBindDetailResponseBodyData) SetTokenExpireTime ¶
func (s *GetOutAccountBindDetailResponseBodyData) SetTokenExpireTime(v int64) *GetOutAccountBindDetailResponseBodyData
func (GetOutAccountBindDetailResponseBodyData) String ¶
func (s GetOutAccountBindDetailResponseBodyData) String() string
type GetQueuingSizeRequest ¶ added in v2.5.1
type GetQueuingSizeRequest struct { GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` ProjectId *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"` UserLevel *int32 `json:"UserLevel,omitempty" xml:"UserLevel,omitempty"` }
func (GetQueuingSizeRequest) GoString ¶ added in v2.5.1
func (s GetQueuingSizeRequest) GoString() string
func (*GetQueuingSizeRequest) SetGameId ¶ added in v2.5.1
func (s *GetQueuingSizeRequest) SetGameId(v string) *GetQueuingSizeRequest
func (*GetQueuingSizeRequest) SetProjectId ¶ added in v2.5.1
func (s *GetQueuingSizeRequest) SetProjectId(v string) *GetQueuingSizeRequest
func (*GetQueuingSizeRequest) SetUserLevel ¶ added in v2.5.1
func (s *GetQueuingSizeRequest) SetUserLevel(v int32) *GetQueuingSizeRequest
func (GetQueuingSizeRequest) String ¶ added in v2.5.1
func (s GetQueuingSizeRequest) String() string
type GetQueuingSizeResponse ¶ added in v2.5.1
type GetQueuingSizeResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *GetQueuingSizeResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (GetQueuingSizeResponse) GoString ¶ added in v2.5.1
func (s GetQueuingSizeResponse) GoString() string
func (*GetQueuingSizeResponse) SetBody ¶ added in v2.5.1
func (s *GetQueuingSizeResponse) SetBody(v *GetQueuingSizeResponseBody) *GetQueuingSizeResponse
func (*GetQueuingSizeResponse) SetHeaders ¶ added in v2.5.1
func (s *GetQueuingSizeResponse) SetHeaders(v map[string]*string) *GetQueuingSizeResponse
func (*GetQueuingSizeResponse) SetStatusCode ¶ added in v2.5.1
func (s *GetQueuingSizeResponse) SetStatusCode(v int32) *GetQueuingSizeResponse
func (GetQueuingSizeResponse) String ¶ added in v2.5.1
func (s GetQueuingSizeResponse) String() string
type GetQueuingSizeResponseBody ¶ added in v2.5.1
type GetQueuingSizeResponseBody struct { Message *string `json:"Message,omitempty" xml:"Message,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` Size *int64 `json:"Size,omitempty" xml:"Size,omitempty"` }
func (GetQueuingSizeResponseBody) GoString ¶ added in v2.5.1
func (s GetQueuingSizeResponseBody) GoString() string
func (*GetQueuingSizeResponseBody) SetMessage ¶ added in v2.5.1
func (s *GetQueuingSizeResponseBody) SetMessage(v string) *GetQueuingSizeResponseBody
func (*GetQueuingSizeResponseBody) SetRequestId ¶ added in v2.5.1
func (s *GetQueuingSizeResponseBody) SetRequestId(v string) *GetQueuingSizeResponseBody
func (*GetQueuingSizeResponseBody) SetSize ¶ added in v2.5.1
func (s *GetQueuingSizeResponseBody) SetSize(v int64) *GetQueuingSizeResponseBody
func (GetQueuingSizeResponseBody) String ¶ added in v2.5.1
func (s GetQueuingSizeResponseBody) String() string
type GetSessionRequest ¶
type GetSessionRequest struct {
Token *string `json:"Token,omitempty" xml:"Token,omitempty"`
}
func (GetSessionRequest) GoString ¶
func (s GetSessionRequest) GoString() string
func (*GetSessionRequest) SetToken ¶
func (s *GetSessionRequest) SetToken(v string) *GetSessionRequest
func (GetSessionRequest) String ¶
func (s GetSessionRequest) String() string
type GetSessionResponse ¶
type GetSessionResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *GetSessionResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (GetSessionResponse) GoString ¶
func (s GetSessionResponse) GoString() string
func (*GetSessionResponse) SetBody ¶
func (s *GetSessionResponse) SetBody(v *GetSessionResponseBody) *GetSessionResponse
func (*GetSessionResponse) SetHeaders ¶
func (s *GetSessionResponse) SetHeaders(v map[string]*string) *GetSessionResponse
func (*GetSessionResponse) SetStatusCode ¶ added in v2.5.1
func (s *GetSessionResponse) SetStatusCode(v int32) *GetSessionResponse
func (GetSessionResponse) String ¶
func (s GetSessionResponse) String() string
type GetSessionResponseBody ¶
type GetSessionResponseBody struct { Data *GetSessionResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (GetSessionResponseBody) GoString ¶
func (s GetSessionResponseBody) GoString() string
func (*GetSessionResponseBody) SetData ¶
func (s *GetSessionResponseBody) SetData(v *GetSessionResponseBodyData) *GetSessionResponseBody
func (*GetSessionResponseBody) SetRequestId ¶
func (s *GetSessionResponseBody) SetRequestId(v string) *GetSessionResponseBody
func (GetSessionResponseBody) String ¶
func (s GetSessionResponseBody) String() string
type GetSessionResponseBodyData ¶
type GetSessionResponseBodyData struct {
Session *string `json:"Session,omitempty" xml:"Session,omitempty"`
}
func (GetSessionResponseBodyData) GoString ¶
func (s GetSessionResponseBodyData) GoString() string
func (*GetSessionResponseBodyData) SetSession ¶
func (s *GetSessionResponseBodyData) SetSession(v string) *GetSessionResponseBodyData
func (GetSessionResponseBodyData) String ¶
func (s GetSessionResponseBodyData) String() string
type GetStopGameTokenRequest ¶
type GetStopGameTokenRequest struct { AccessKey *string `json:"AccessKey,omitempty" xml:"AccessKey,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` }
func (GetStopGameTokenRequest) GoString ¶
func (s GetStopGameTokenRequest) GoString() string
func (*GetStopGameTokenRequest) SetAccessKey ¶
func (s *GetStopGameTokenRequest) SetAccessKey(v string) *GetStopGameTokenRequest
func (*GetStopGameTokenRequest) SetGameId ¶
func (s *GetStopGameTokenRequest) SetGameId(v string) *GetStopGameTokenRequest
func (GetStopGameTokenRequest) String ¶
func (s GetStopGameTokenRequest) String() string
type GetStopGameTokenResponse ¶
type GetStopGameTokenResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *GetStopGameTokenResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (GetStopGameTokenResponse) GoString ¶
func (s GetStopGameTokenResponse) GoString() string
func (*GetStopGameTokenResponse) SetBody ¶
func (s *GetStopGameTokenResponse) SetBody(v *GetStopGameTokenResponseBody) *GetStopGameTokenResponse
func (*GetStopGameTokenResponse) SetHeaders ¶
func (s *GetStopGameTokenResponse) SetHeaders(v map[string]*string) *GetStopGameTokenResponse
func (*GetStopGameTokenResponse) SetStatusCode ¶ added in v2.5.1
func (s *GetStopGameTokenResponse) SetStatusCode(v int32) *GetStopGameTokenResponse
func (GetStopGameTokenResponse) String ¶
func (s GetStopGameTokenResponse) String() string
type GetStopGameTokenResponseBody ¶
type GetStopGameTokenResponseBody struct { ExpireTime *int64 `json:"ExpireTime,omitempty" xml:"ExpireTime,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` Token *string `json:"Token,omitempty" xml:"Token,omitempty"` }
func (GetStopGameTokenResponseBody) GoString ¶
func (s GetStopGameTokenResponseBody) GoString() string
func (*GetStopGameTokenResponseBody) SetExpireTime ¶
func (s *GetStopGameTokenResponseBody) SetExpireTime(v int64) *GetStopGameTokenResponseBody
func (*GetStopGameTokenResponseBody) SetRequestId ¶
func (s *GetStopGameTokenResponseBody) SetRequestId(v string) *GetStopGameTokenResponseBody
func (*GetStopGameTokenResponseBody) SetToken ¶
func (s *GetStopGameTokenResponseBody) SetToken(v string) *GetStopGameTokenResponseBody
func (GetStopGameTokenResponseBody) String ¶
func (s GetStopGameTokenResponseBody) String() string
type KickPlayerRequest ¶
type KickPlayerRequest struct { GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"` KickedAccountId *string `json:"KickedAccountId,omitempty" xml:"KickedAccountId,omitempty"` }
func (KickPlayerRequest) GoString ¶
func (s KickPlayerRequest) GoString() string
func (*KickPlayerRequest) SetGameSession ¶
func (s *KickPlayerRequest) SetGameSession(v string) *KickPlayerRequest
func (*KickPlayerRequest) SetKickedAccountId ¶
func (s *KickPlayerRequest) SetKickedAccountId(v string) *KickPlayerRequest
func (KickPlayerRequest) String ¶
func (s KickPlayerRequest) String() string
type KickPlayerResponse ¶
type KickPlayerResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *KickPlayerResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (KickPlayerResponse) GoString ¶
func (s KickPlayerResponse) GoString() string
func (*KickPlayerResponse) SetBody ¶
func (s *KickPlayerResponse) SetBody(v *KickPlayerResponseBody) *KickPlayerResponse
func (*KickPlayerResponse) SetHeaders ¶
func (s *KickPlayerResponse) SetHeaders(v map[string]*string) *KickPlayerResponse
func (*KickPlayerResponse) SetStatusCode ¶ added in v2.5.1
func (s *KickPlayerResponse) SetStatusCode(v int32) *KickPlayerResponse
func (KickPlayerResponse) String ¶
func (s KickPlayerResponse) String() string
type KickPlayerResponseBody ¶
type KickPlayerResponseBody struct { Data *bool `json:"Data,omitempty" xml:"Data,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (KickPlayerResponseBody) GoString ¶
func (s KickPlayerResponseBody) GoString() string
func (*KickPlayerResponseBody) SetData ¶
func (s *KickPlayerResponseBody) SetData(v bool) *KickPlayerResponseBody
func (*KickPlayerResponseBody) SetRequestId ¶
func (s *KickPlayerResponseBody) SetRequestId(v string) *KickPlayerResponseBody
func (KickPlayerResponseBody) String ¶
func (s KickPlayerResponseBody) String() string
type ListBoughtGamesRequest ¶
type ListBoughtGamesRequest struct { AccountDomain *string `json:"AccountDomain,omitempty" xml:"AccountDomain,omitempty"` AccountId *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"` PageNumber *int32 `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"` PageSize *int32 `json:"PageSize,omitempty" xml:"PageSize,omitempty"` }
func (ListBoughtGamesRequest) GoString ¶
func (s ListBoughtGamesRequest) GoString() string
func (*ListBoughtGamesRequest) SetAccountDomain ¶
func (s *ListBoughtGamesRequest) SetAccountDomain(v string) *ListBoughtGamesRequest
func (*ListBoughtGamesRequest) SetAccountId ¶
func (s *ListBoughtGamesRequest) SetAccountId(v string) *ListBoughtGamesRequest
func (*ListBoughtGamesRequest) SetPageNumber ¶
func (s *ListBoughtGamesRequest) SetPageNumber(v int32) *ListBoughtGamesRequest
func (*ListBoughtGamesRequest) SetPageSize ¶
func (s *ListBoughtGamesRequest) SetPageSize(v int32) *ListBoughtGamesRequest
func (ListBoughtGamesRequest) String ¶
func (s ListBoughtGamesRequest) String() string
type ListBoughtGamesResponse ¶
type ListBoughtGamesResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *ListBoughtGamesResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (ListBoughtGamesResponse) GoString ¶
func (s ListBoughtGamesResponse) GoString() string
func (*ListBoughtGamesResponse) SetBody ¶
func (s *ListBoughtGamesResponse) SetBody(v *ListBoughtGamesResponseBody) *ListBoughtGamesResponse
func (*ListBoughtGamesResponse) SetHeaders ¶
func (s *ListBoughtGamesResponse) SetHeaders(v map[string]*string) *ListBoughtGamesResponse
func (*ListBoughtGamesResponse) SetStatusCode ¶ added in v2.5.1
func (s *ListBoughtGamesResponse) SetStatusCode(v int32) *ListBoughtGamesResponse
func (ListBoughtGamesResponse) String ¶
func (s ListBoughtGamesResponse) String() string
type ListBoughtGamesResponseBody ¶
type ListBoughtGamesResponseBody struct { Items []*ListBoughtGamesResponseBodyItems `json:"Items,omitempty" xml:"Items,omitempty" type:"Repeated"` PageNumber *int32 `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"` PageSize *int32 `json:"PageSize,omitempty" xml:"PageSize,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` TotalCount *int32 `json:"TotalCount,omitempty" xml:"TotalCount,omitempty"` }
func (ListBoughtGamesResponseBody) GoString ¶
func (s ListBoughtGamesResponseBody) GoString() string
func (*ListBoughtGamesResponseBody) SetItems ¶
func (s *ListBoughtGamesResponseBody) SetItems(v []*ListBoughtGamesResponseBodyItems) *ListBoughtGamesResponseBody
func (*ListBoughtGamesResponseBody) SetPageNumber ¶
func (s *ListBoughtGamesResponseBody) SetPageNumber(v int32) *ListBoughtGamesResponseBody
func (*ListBoughtGamesResponseBody) SetPageSize ¶
func (s *ListBoughtGamesResponseBody) SetPageSize(v int32) *ListBoughtGamesResponseBody
func (*ListBoughtGamesResponseBody) SetRequestId ¶
func (s *ListBoughtGamesResponseBody) SetRequestId(v string) *ListBoughtGamesResponseBody
func (*ListBoughtGamesResponseBody) SetTotalCount ¶
func (s *ListBoughtGamesResponseBody) SetTotalCount(v int32) *ListBoughtGamesResponseBody
func (ListBoughtGamesResponseBody) String ¶
func (s ListBoughtGamesResponseBody) String() string
type ListBoughtGamesResponseBodyItems ¶
type ListBoughtGamesResponseBodyItems struct { EndTime *int64 `json:"EndTime,omitempty" xml:"EndTime,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` GameName *string `json:"GameName,omitempty" xml:"GameName,omitempty"` StartTime *int64 `json:"StartTime,omitempty" xml:"StartTime,omitempty"` }
func (ListBoughtGamesResponseBodyItems) GoString ¶
func (s ListBoughtGamesResponseBodyItems) GoString() string
func (*ListBoughtGamesResponseBodyItems) SetEndTime ¶
func (s *ListBoughtGamesResponseBodyItems) SetEndTime(v int64) *ListBoughtGamesResponseBodyItems
func (*ListBoughtGamesResponseBodyItems) SetGameId ¶
func (s *ListBoughtGamesResponseBodyItems) SetGameId(v string) *ListBoughtGamesResponseBodyItems
func (*ListBoughtGamesResponseBodyItems) SetGameName ¶
func (s *ListBoughtGamesResponseBodyItems) SetGameName(v string) *ListBoughtGamesResponseBodyItems
func (*ListBoughtGamesResponseBodyItems) SetStartTime ¶
func (s *ListBoughtGamesResponseBodyItems) SetStartTime(v int64) *ListBoughtGamesResponseBodyItems
func (ListBoughtGamesResponseBodyItems) String ¶
func (s ListBoughtGamesResponseBodyItems) String() string
type ListContainerStatusRequest ¶
type ListContainerStatusRequest struct {
GameSessionIdList []*ListContainerStatusRequestGameSessionIdList `json:"GameSessionIdList,omitempty" xml:"GameSessionIdList,omitempty" type:"Repeated"`
}
func (ListContainerStatusRequest) GoString ¶
func (s ListContainerStatusRequest) GoString() string
func (*ListContainerStatusRequest) SetGameSessionIdList ¶
func (s *ListContainerStatusRequest) SetGameSessionIdList(v []*ListContainerStatusRequestGameSessionIdList) *ListContainerStatusRequest
func (ListContainerStatusRequest) String ¶
func (s ListContainerStatusRequest) String() string
type ListContainerStatusRequestGameSessionIdList ¶
type ListContainerStatusRequestGameSessionIdList struct {
GameSessionId *string `json:"GameSessionId,omitempty" xml:"GameSessionId,omitempty"`
}
func (ListContainerStatusRequestGameSessionIdList) GoString ¶
func (s ListContainerStatusRequestGameSessionIdList) GoString() string
func (*ListContainerStatusRequestGameSessionIdList) SetGameSessionId ¶
func (s *ListContainerStatusRequestGameSessionIdList) SetGameSessionId(v string) *ListContainerStatusRequestGameSessionIdList
func (ListContainerStatusRequestGameSessionIdList) String ¶
func (s ListContainerStatusRequestGameSessionIdList) String() string
type ListContainerStatusResponse ¶
type ListContainerStatusResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *ListContainerStatusResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (ListContainerStatusResponse) GoString ¶
func (s ListContainerStatusResponse) GoString() string
func (*ListContainerStatusResponse) SetBody ¶
func (s *ListContainerStatusResponse) SetBody(v *ListContainerStatusResponseBody) *ListContainerStatusResponse
func (*ListContainerStatusResponse) SetHeaders ¶
func (s *ListContainerStatusResponse) SetHeaders(v map[string]*string) *ListContainerStatusResponse
func (*ListContainerStatusResponse) SetStatusCode ¶ added in v2.5.1
func (s *ListContainerStatusResponse) SetStatusCode(v int32) *ListContainerStatusResponse
func (ListContainerStatusResponse) String ¶
func (s ListContainerStatusResponse) String() string
type ListContainerStatusResponseBody ¶
type ListContainerStatusResponseBody struct { DataList []*ListContainerStatusResponseBodyDataList `json:"DataList,omitempty" xml:"DataList,omitempty" type:"Repeated"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (ListContainerStatusResponseBody) GoString ¶
func (s ListContainerStatusResponseBody) GoString() string
func (*ListContainerStatusResponseBody) SetDataList ¶
func (s *ListContainerStatusResponseBody) SetDataList(v []*ListContainerStatusResponseBodyDataList) *ListContainerStatusResponseBody
func (*ListContainerStatusResponseBody) SetRequestId ¶
func (s *ListContainerStatusResponseBody) SetRequestId(v string) *ListContainerStatusResponseBody
func (ListContainerStatusResponseBody) String ¶
func (s ListContainerStatusResponseBody) String() string
type ListContainerStatusResponseBodyDataList ¶
type ListContainerStatusResponseBodyDataList struct { AccountId *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"` ContainerQuitTime *int64 `json:"ContainerQuitTime,omitempty" xml:"ContainerQuitTime,omitempty"` ContainerStartTime *int64 `json:"ContainerStartTime,omitempty" xml:"ContainerStartTime,omitempty"` ContainerState *string `json:"ContainerState,omitempty" xml:"ContainerState,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` GameSessionId *string `json:"GameSessionId,omitempty" xml:"GameSessionId,omitempty"` PlayerDetailList []*ListContainerStatusResponseBodyDataListPlayerDetailList `json:"PlayerDetailList,omitempty" xml:"PlayerDetailList,omitempty" type:"Repeated"` ProjectId *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"` Tags *string `json:"Tags,omitempty" xml:"Tags,omitempty"` Timestamp *int64 `json:"Timestamp,omitempty" xml:"Timestamp,omitempty"` }
func (ListContainerStatusResponseBodyDataList) GoString ¶
func (s ListContainerStatusResponseBodyDataList) GoString() string
func (*ListContainerStatusResponseBodyDataList) SetAccountId ¶
func (s *ListContainerStatusResponseBodyDataList) SetAccountId(v string) *ListContainerStatusResponseBodyDataList
func (*ListContainerStatusResponseBodyDataList) SetContainerQuitTime ¶
func (s *ListContainerStatusResponseBodyDataList) SetContainerQuitTime(v int64) *ListContainerStatusResponseBodyDataList
func (*ListContainerStatusResponseBodyDataList) SetContainerStartTime ¶
func (s *ListContainerStatusResponseBodyDataList) SetContainerStartTime(v int64) *ListContainerStatusResponseBodyDataList
func (*ListContainerStatusResponseBodyDataList) SetContainerState ¶
func (s *ListContainerStatusResponseBodyDataList) SetContainerState(v string) *ListContainerStatusResponseBodyDataList
func (*ListContainerStatusResponseBodyDataList) SetGameId ¶
func (s *ListContainerStatusResponseBodyDataList) SetGameId(v string) *ListContainerStatusResponseBodyDataList
func (*ListContainerStatusResponseBodyDataList) SetGameSessionId ¶
func (s *ListContainerStatusResponseBodyDataList) SetGameSessionId(v string) *ListContainerStatusResponseBodyDataList
func (*ListContainerStatusResponseBodyDataList) SetPlayerDetailList ¶
func (s *ListContainerStatusResponseBodyDataList) SetPlayerDetailList(v []*ListContainerStatusResponseBodyDataListPlayerDetailList) *ListContainerStatusResponseBodyDataList
func (*ListContainerStatusResponseBodyDataList) SetProjectId ¶
func (s *ListContainerStatusResponseBodyDataList) SetProjectId(v string) *ListContainerStatusResponseBodyDataList
func (*ListContainerStatusResponseBodyDataList) SetTags ¶
func (s *ListContainerStatusResponseBodyDataList) SetTags(v string) *ListContainerStatusResponseBodyDataList
func (*ListContainerStatusResponseBodyDataList) SetTimestamp ¶
func (s *ListContainerStatusResponseBodyDataList) SetTimestamp(v int64) *ListContainerStatusResponseBodyDataList
func (ListContainerStatusResponseBodyDataList) String ¶
func (s ListContainerStatusResponseBodyDataList) String() string
type ListContainerStatusResponseBodyDataListPlayerDetailList ¶
type ListContainerStatusResponseBodyDataListPlayerDetailList struct { AccountId *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"` IsInitiator *bool `json:"IsInitiator,omitempty" xml:"IsInitiator,omitempty"` StartTime *int64 `json:"StartTime,omitempty" xml:"StartTime,omitempty"` }
func (ListContainerStatusResponseBodyDataListPlayerDetailList) GoString ¶
func (s ListContainerStatusResponseBodyDataListPlayerDetailList) GoString() string
func (*ListContainerStatusResponseBodyDataListPlayerDetailList) SetAccountId ¶
func (s *ListContainerStatusResponseBodyDataListPlayerDetailList) SetAccountId(v string) *ListContainerStatusResponseBodyDataListPlayerDetailList
func (*ListContainerStatusResponseBodyDataListPlayerDetailList) SetIsInitiator ¶
func (s *ListContainerStatusResponseBodyDataListPlayerDetailList) SetIsInitiator(v bool) *ListContainerStatusResponseBodyDataListPlayerDetailList
func (*ListContainerStatusResponseBodyDataListPlayerDetailList) SetStartTime ¶
func (s *ListContainerStatusResponseBodyDataListPlayerDetailList) SetStartTime(v int64) *ListContainerStatusResponseBodyDataListPlayerDetailList
func (ListContainerStatusResponseBodyDataListPlayerDetailList) String ¶
func (s ListContainerStatusResponseBodyDataListPlayerDetailList) String() string
type ListDeployableInstancesRequest ¶
type ListDeployableInstancesRequest struct { PageNumber *int64 `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"` PageSize *int64 `json:"PageSize,omitempty" xml:"PageSize,omitempty"` ProjectId *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"` VersionId *string `json:"VersionId,omitempty" xml:"VersionId,omitempty"` }
func (ListDeployableInstancesRequest) GoString ¶
func (s ListDeployableInstancesRequest) GoString() string
func (*ListDeployableInstancesRequest) SetPageNumber ¶
func (s *ListDeployableInstancesRequest) SetPageNumber(v int64) *ListDeployableInstancesRequest
func (*ListDeployableInstancesRequest) SetPageSize ¶
func (s *ListDeployableInstancesRequest) SetPageSize(v int64) *ListDeployableInstancesRequest
func (*ListDeployableInstancesRequest) SetProjectId ¶
func (s *ListDeployableInstancesRequest) SetProjectId(v string) *ListDeployableInstancesRequest
func (*ListDeployableInstancesRequest) SetVersionId ¶
func (s *ListDeployableInstancesRequest) SetVersionId(v string) *ListDeployableInstancesRequest
func (ListDeployableInstancesRequest) String ¶
func (s ListDeployableInstancesRequest) String() string
type ListDeployableInstancesResponse ¶
type ListDeployableInstancesResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *ListDeployableInstancesResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (ListDeployableInstancesResponse) GoString ¶
func (s ListDeployableInstancesResponse) GoString() string
func (*ListDeployableInstancesResponse) SetBody ¶
func (s *ListDeployableInstancesResponse) SetBody(v *ListDeployableInstancesResponseBody) *ListDeployableInstancesResponse
func (*ListDeployableInstancesResponse) SetHeaders ¶
func (s *ListDeployableInstancesResponse) SetHeaders(v map[string]*string) *ListDeployableInstancesResponse
func (*ListDeployableInstancesResponse) SetStatusCode ¶ added in v2.5.1
func (s *ListDeployableInstancesResponse) SetStatusCode(v int32) *ListDeployableInstancesResponse
func (ListDeployableInstancesResponse) String ¶
func (s ListDeployableInstancesResponse) String() string
type ListDeployableInstancesResponseBody ¶
type ListDeployableInstancesResponseBody struct { DataList []*ListDeployableInstancesResponseBodyDataList `json:"DataList,omitempty" xml:"DataList,omitempty" type:"Repeated"` PageNumber *int32 `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"` PageSize *int32 `json:"PageSize,omitempty" xml:"PageSize,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` TotalCount *int64 `json:"TotalCount,omitempty" xml:"TotalCount,omitempty"` }
func (ListDeployableInstancesResponseBody) GoString ¶
func (s ListDeployableInstancesResponseBody) GoString() string
func (*ListDeployableInstancesResponseBody) SetDataList ¶
func (s *ListDeployableInstancesResponseBody) SetDataList(v []*ListDeployableInstancesResponseBodyDataList) *ListDeployableInstancesResponseBody
func (*ListDeployableInstancesResponseBody) SetPageNumber ¶
func (s *ListDeployableInstancesResponseBody) SetPageNumber(v int32) *ListDeployableInstancesResponseBody
func (*ListDeployableInstancesResponseBody) SetPageSize ¶
func (s *ListDeployableInstancesResponseBody) SetPageSize(v int32) *ListDeployableInstancesResponseBody
func (*ListDeployableInstancesResponseBody) SetRequestId ¶
func (s *ListDeployableInstancesResponseBody) SetRequestId(v string) *ListDeployableInstancesResponseBody
func (*ListDeployableInstancesResponseBody) SetTotalCount ¶
func (s *ListDeployableInstancesResponseBody) SetTotalCount(v int64) *ListDeployableInstancesResponseBody
func (ListDeployableInstancesResponseBody) String ¶
func (s ListDeployableInstancesResponseBody) String() string
type ListDeployableInstancesResponseBodyDataList ¶
type ListDeployableInstancesResponseBodyDataList struct { CloudGameInstanceId *string `json:"CloudGameInstanceId,omitempty" xml:"CloudGameInstanceId,omitempty"` CloudGameInstanceName *string `json:"CloudGameInstanceName,omitempty" xml:"CloudGameInstanceName,omitempty"` }
func (ListDeployableInstancesResponseBodyDataList) GoString ¶
func (s ListDeployableInstancesResponseBodyDataList) GoString() string
func (*ListDeployableInstancesResponseBodyDataList) SetCloudGameInstanceId ¶
func (s *ListDeployableInstancesResponseBodyDataList) SetCloudGameInstanceId(v string) *ListDeployableInstancesResponseBodyDataList
func (*ListDeployableInstancesResponseBodyDataList) SetCloudGameInstanceName ¶
func (s *ListDeployableInstancesResponseBodyDataList) SetCloudGameInstanceName(v string) *ListDeployableInstancesResponseBodyDataList
func (ListDeployableInstancesResponseBodyDataList) String ¶
func (s ListDeployableInstancesResponseBodyDataList) String() string
type ListGameServerIpRequest ¶ added in v2.5.4
type ListGameServerIpRequest struct { PageNumber *int32 `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"` PageSize *int32 `json:"PageSize,omitempty" xml:"PageSize,omitempty"` }
func (ListGameServerIpRequest) GoString ¶ added in v2.5.4
func (s ListGameServerIpRequest) GoString() string
func (*ListGameServerIpRequest) SetPageNumber ¶ added in v2.5.4
func (s *ListGameServerIpRequest) SetPageNumber(v int32) *ListGameServerIpRequest
func (*ListGameServerIpRequest) SetPageSize ¶ added in v2.5.4
func (s *ListGameServerIpRequest) SetPageSize(v int32) *ListGameServerIpRequest
func (ListGameServerIpRequest) String ¶ added in v2.5.4
func (s ListGameServerIpRequest) String() string
type ListGameServerIpResponse ¶ added in v2.5.4
type ListGameServerIpResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *ListGameServerIpResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (ListGameServerIpResponse) GoString ¶ added in v2.5.4
func (s ListGameServerIpResponse) GoString() string
func (*ListGameServerIpResponse) SetBody ¶ added in v2.5.4
func (s *ListGameServerIpResponse) SetBody(v *ListGameServerIpResponseBody) *ListGameServerIpResponse
func (*ListGameServerIpResponse) SetHeaders ¶ added in v2.5.4
func (s *ListGameServerIpResponse) SetHeaders(v map[string]*string) *ListGameServerIpResponse
func (*ListGameServerIpResponse) SetStatusCode ¶ added in v2.5.4
func (s *ListGameServerIpResponse) SetStatusCode(v int32) *ListGameServerIpResponse
func (ListGameServerIpResponse) String ¶ added in v2.5.4
func (s ListGameServerIpResponse) String() string
type ListGameServerIpResponseBody ¶ added in v2.5.4
type ListGameServerIpResponseBody struct { Items []*string `json:"Items,omitempty" xml:"Items,omitempty" type:"Repeated"` PageNumber *int32 `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"` PageSize *int32 `json:"PageSize,omitempty" xml:"PageSize,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` TotalCount *int64 `json:"TotalCount,omitempty" xml:"TotalCount,omitempty"` }
func (ListGameServerIpResponseBody) GoString ¶ added in v2.5.4
func (s ListGameServerIpResponseBody) GoString() string
func (*ListGameServerIpResponseBody) SetItems ¶ added in v2.5.4
func (s *ListGameServerIpResponseBody) SetItems(v []*string) *ListGameServerIpResponseBody
func (*ListGameServerIpResponseBody) SetPageNumber ¶ added in v2.5.4
func (s *ListGameServerIpResponseBody) SetPageNumber(v int32) *ListGameServerIpResponseBody
func (*ListGameServerIpResponseBody) SetPageSize ¶ added in v2.5.4
func (s *ListGameServerIpResponseBody) SetPageSize(v int32) *ListGameServerIpResponseBody
func (*ListGameServerIpResponseBody) SetRequestId ¶ added in v2.5.4
func (s *ListGameServerIpResponseBody) SetRequestId(v string) *ListGameServerIpResponseBody
func (*ListGameServerIpResponseBody) SetTotalCount ¶ added in v2.5.4
func (s *ListGameServerIpResponseBody) SetTotalCount(v int64) *ListGameServerIpResponseBody
func (ListGameServerIpResponseBody) String ¶ added in v2.5.4
func (s ListGameServerIpResponseBody) String() string
type ListGameVersionsRequest ¶
type ListGameVersionsRequest struct { GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` MaxResults *int32 `json:"MaxResults,omitempty" xml:"MaxResults,omitempty"` NextToken *string `json:"NextToken,omitempty" xml:"NextToken,omitempty"` }
func (ListGameVersionsRequest) GoString ¶
func (s ListGameVersionsRequest) GoString() string
func (*ListGameVersionsRequest) SetGameId ¶
func (s *ListGameVersionsRequest) SetGameId(v string) *ListGameVersionsRequest
func (*ListGameVersionsRequest) SetMaxResults ¶
func (s *ListGameVersionsRequest) SetMaxResults(v int32) *ListGameVersionsRequest
func (*ListGameVersionsRequest) SetNextToken ¶
func (s *ListGameVersionsRequest) SetNextToken(v string) *ListGameVersionsRequest
func (ListGameVersionsRequest) String ¶
func (s ListGameVersionsRequest) String() string
type ListGameVersionsResponse ¶
type ListGameVersionsResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *ListGameVersionsResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (ListGameVersionsResponse) GoString ¶
func (s ListGameVersionsResponse) GoString() string
func (*ListGameVersionsResponse) SetBody ¶
func (s *ListGameVersionsResponse) SetBody(v *ListGameVersionsResponseBody) *ListGameVersionsResponse
func (*ListGameVersionsResponse) SetHeaders ¶
func (s *ListGameVersionsResponse) SetHeaders(v map[string]*string) *ListGameVersionsResponse
func (*ListGameVersionsResponse) SetStatusCode ¶ added in v2.5.1
func (s *ListGameVersionsResponse) SetStatusCode(v int32) *ListGameVersionsResponse
func (ListGameVersionsResponse) String ¶
func (s ListGameVersionsResponse) String() string
type ListGameVersionsResponseBody ¶
type ListGameVersionsResponseBody struct { Count *int64 `json:"Count,omitempty" xml:"Count,omitempty"` DataList []*ListGameVersionsResponseBodyDataList `json:"DataList,omitempty" xml:"DataList,omitempty" type:"Repeated"` MaxResults *int32 `json:"MaxResults,omitempty" xml:"MaxResults,omitempty"` NextToken *string `json:"NextToken,omitempty" xml:"NextToken,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (ListGameVersionsResponseBody) GoString ¶
func (s ListGameVersionsResponseBody) GoString() string
func (*ListGameVersionsResponseBody) SetCount ¶
func (s *ListGameVersionsResponseBody) SetCount(v int64) *ListGameVersionsResponseBody
func (*ListGameVersionsResponseBody) SetDataList ¶
func (s *ListGameVersionsResponseBody) SetDataList(v []*ListGameVersionsResponseBodyDataList) *ListGameVersionsResponseBody
func (*ListGameVersionsResponseBody) SetMaxResults ¶
func (s *ListGameVersionsResponseBody) SetMaxResults(v int32) *ListGameVersionsResponseBody
func (*ListGameVersionsResponseBody) SetNextToken ¶
func (s *ListGameVersionsResponseBody) SetNextToken(v string) *ListGameVersionsResponseBody
func (*ListGameVersionsResponseBody) SetRequestId ¶
func (s *ListGameVersionsResponseBody) SetRequestId(v string) *ListGameVersionsResponseBody
func (ListGameVersionsResponseBody) String ¶
func (s ListGameVersionsResponseBody) String() string
type ListGameVersionsResponseBodyDataList ¶
type ListGameVersionsResponseBodyDataList struct { VersionId *string `json:"VersionId,omitempty" xml:"VersionId,omitempty"` VersionName *string `json:"VersionName,omitempty" xml:"VersionName,omitempty"` VersionNumber *string `json:"VersionNumber,omitempty" xml:"VersionNumber,omitempty"` }
func (ListGameVersionsResponseBodyDataList) GoString ¶
func (s ListGameVersionsResponseBodyDataList) GoString() string
func (*ListGameVersionsResponseBodyDataList) SetVersionId ¶
func (s *ListGameVersionsResponseBodyDataList) SetVersionId(v string) *ListGameVersionsResponseBodyDataList
func (*ListGameVersionsResponseBodyDataList) SetVersionName ¶
func (s *ListGameVersionsResponseBodyDataList) SetVersionName(v string) *ListGameVersionsResponseBodyDataList
func (*ListGameVersionsResponseBodyDataList) SetVersionNumber ¶
func (s *ListGameVersionsResponseBodyDataList) SetVersionNumber(v string) *ListGameVersionsResponseBodyDataList
func (ListGameVersionsResponseBodyDataList) String ¶
func (s ListGameVersionsResponseBodyDataList) String() string
type ListGamesRequest ¶
type ListGamesRequest struct { MaxResults *int32 `json:"MaxResults,omitempty" xml:"MaxResults,omitempty"` NextToken *string `json:"NextToken,omitempty" xml:"NextToken,omitempty"` }
func (ListGamesRequest) GoString ¶
func (s ListGamesRequest) GoString() string
func (*ListGamesRequest) SetMaxResults ¶
func (s *ListGamesRequest) SetMaxResults(v int32) *ListGamesRequest
func (*ListGamesRequest) SetNextToken ¶
func (s *ListGamesRequest) SetNextToken(v string) *ListGamesRequest
func (ListGamesRequest) String ¶
func (s ListGamesRequest) String() string
type ListGamesResponse ¶
type ListGamesResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *ListGamesResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (ListGamesResponse) GoString ¶
func (s ListGamesResponse) GoString() string
func (*ListGamesResponse) SetBody ¶
func (s *ListGamesResponse) SetBody(v *ListGamesResponseBody) *ListGamesResponse
func (*ListGamesResponse) SetHeaders ¶
func (s *ListGamesResponse) SetHeaders(v map[string]*string) *ListGamesResponse
func (*ListGamesResponse) SetStatusCode ¶ added in v2.5.1
func (s *ListGamesResponse) SetStatusCode(v int32) *ListGamesResponse
func (ListGamesResponse) String ¶
func (s ListGamesResponse) String() string
type ListGamesResponseBody ¶
type ListGamesResponseBody struct { Count *int64 `json:"Count,omitempty" xml:"Count,omitempty"` DataList []*ListGamesResponseBodyDataList `json:"DataList,omitempty" xml:"DataList,omitempty" type:"Repeated"` MaxResults *int32 `json:"MaxResults,omitempty" xml:"MaxResults,omitempty"` NextToken *string `json:"NextToken,omitempty" xml:"NextToken,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (ListGamesResponseBody) GoString ¶
func (s ListGamesResponseBody) GoString() string
func (*ListGamesResponseBody) SetCount ¶
func (s *ListGamesResponseBody) SetCount(v int64) *ListGamesResponseBody
func (*ListGamesResponseBody) SetDataList ¶
func (s *ListGamesResponseBody) SetDataList(v []*ListGamesResponseBodyDataList) *ListGamesResponseBody
func (*ListGamesResponseBody) SetMaxResults ¶
func (s *ListGamesResponseBody) SetMaxResults(v int32) *ListGamesResponseBody
func (*ListGamesResponseBody) SetNextToken ¶
func (s *ListGamesResponseBody) SetNextToken(v string) *ListGamesResponseBody
func (*ListGamesResponseBody) SetRequestId ¶
func (s *ListGamesResponseBody) SetRequestId(v string) *ListGamesResponseBody
func (ListGamesResponseBody) String ¶
func (s ListGamesResponseBody) String() string
type ListGamesResponseBodyDataList ¶
type ListGamesResponseBodyDataList struct { GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` GameName *string `json:"GameName,omitempty" xml:"GameName,omitempty"` PlatformType *int64 `json:"PlatformType,omitempty" xml:"PlatformType,omitempty"` }
func (ListGamesResponseBodyDataList) GoString ¶
func (s ListGamesResponseBodyDataList) GoString() string
func (*ListGamesResponseBodyDataList) SetGameId ¶
func (s *ListGamesResponseBodyDataList) SetGameId(v string) *ListGamesResponseBodyDataList
func (*ListGamesResponseBodyDataList) SetGameName ¶
func (s *ListGamesResponseBodyDataList) SetGameName(v string) *ListGamesResponseBodyDataList
func (*ListGamesResponseBodyDataList) SetPlatformType ¶
func (s *ListGamesResponseBodyDataList) SetPlatformType(v int64) *ListGamesResponseBodyDataList
func (ListGamesResponseBodyDataList) String ¶
func (s ListGamesResponseBodyDataList) String() string
type ListHistoryContainerStatusRequest ¶
type ListHistoryContainerStatusRequest struct { EndTime *int64 `json:"EndTime,omitempty" xml:"EndTime,omitempty"` LastGameSessionId *string `json:"LastGameSessionId,omitempty" xml:"LastGameSessionId,omitempty"` PageSize *int64 `json:"PageSize,omitempty" xml:"PageSize,omitempty"` ProjectId *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"` StartTime *int64 `json:"StartTime,omitempty" xml:"StartTime,omitempty"` }
func (ListHistoryContainerStatusRequest) GoString ¶
func (s ListHistoryContainerStatusRequest) GoString() string
func (*ListHistoryContainerStatusRequest) SetEndTime ¶
func (s *ListHistoryContainerStatusRequest) SetEndTime(v int64) *ListHistoryContainerStatusRequest
func (*ListHistoryContainerStatusRequest) SetLastGameSessionId ¶
func (s *ListHistoryContainerStatusRequest) SetLastGameSessionId(v string) *ListHistoryContainerStatusRequest
func (*ListHistoryContainerStatusRequest) SetPageSize ¶
func (s *ListHistoryContainerStatusRequest) SetPageSize(v int64) *ListHistoryContainerStatusRequest
func (*ListHistoryContainerStatusRequest) SetProjectId ¶
func (s *ListHistoryContainerStatusRequest) SetProjectId(v string) *ListHistoryContainerStatusRequest
func (*ListHistoryContainerStatusRequest) SetStartTime ¶
func (s *ListHistoryContainerStatusRequest) SetStartTime(v int64) *ListHistoryContainerStatusRequest
func (ListHistoryContainerStatusRequest) String ¶
func (s ListHistoryContainerStatusRequest) String() string
type ListHistoryContainerStatusResponse ¶
type ListHistoryContainerStatusResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *ListHistoryContainerStatusResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (ListHistoryContainerStatusResponse) GoString ¶
func (s ListHistoryContainerStatusResponse) GoString() string
func (*ListHistoryContainerStatusResponse) SetHeaders ¶
func (s *ListHistoryContainerStatusResponse) SetHeaders(v map[string]*string) *ListHistoryContainerStatusResponse
func (*ListHistoryContainerStatusResponse) SetStatusCode ¶ added in v2.5.1
func (s *ListHistoryContainerStatusResponse) SetStatusCode(v int32) *ListHistoryContainerStatusResponse
func (ListHistoryContainerStatusResponse) String ¶
func (s ListHistoryContainerStatusResponse) String() string
type ListHistoryContainerStatusResponseBody ¶
type ListHistoryContainerStatusResponseBody struct { DataList []*ListHistoryContainerStatusResponseBodyDataList `json:"DataList,omitempty" xml:"DataList,omitempty" type:"Repeated"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (ListHistoryContainerStatusResponseBody) GoString ¶
func (s ListHistoryContainerStatusResponseBody) GoString() string
func (*ListHistoryContainerStatusResponseBody) SetDataList ¶
func (s *ListHistoryContainerStatusResponseBody) SetDataList(v []*ListHistoryContainerStatusResponseBodyDataList) *ListHistoryContainerStatusResponseBody
func (*ListHistoryContainerStatusResponseBody) SetRequestId ¶
func (s *ListHistoryContainerStatusResponseBody) SetRequestId(v string) *ListHistoryContainerStatusResponseBody
func (ListHistoryContainerStatusResponseBody) String ¶
func (s ListHistoryContainerStatusResponseBody) String() string
type ListHistoryContainerStatusResponseBodyDataList ¶
type ListHistoryContainerStatusResponseBodyDataList struct { AccountId *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"` ContainerQuitTime *int64 `json:"ContainerQuitTime,omitempty" xml:"ContainerQuitTime,omitempty"` ContainerStartTime *int64 `json:"ContainerStartTime,omitempty" xml:"ContainerStartTime,omitempty"` ContainerState *string `json:"ContainerState,omitempty" xml:"ContainerState,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` GameSessionId *string `json:"GameSessionId,omitempty" xml:"GameSessionId,omitempty"` PlayerDetailList []*ListHistoryContainerStatusResponseBodyDataListPlayerDetailList `json:"PlayerDetailList,omitempty" xml:"PlayerDetailList,omitempty" type:"Repeated"` ProjectId *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"` Tags *string `json:"Tags,omitempty" xml:"Tags,omitempty"` Timestamp *int64 `json:"Timestamp,omitempty" xml:"Timestamp,omitempty"` }
func (ListHistoryContainerStatusResponseBodyDataList) GoString ¶
func (s ListHistoryContainerStatusResponseBodyDataList) GoString() string
func (*ListHistoryContainerStatusResponseBodyDataList) SetAccountId ¶
func (s *ListHistoryContainerStatusResponseBodyDataList) SetAccountId(v string) *ListHistoryContainerStatusResponseBodyDataList
func (*ListHistoryContainerStatusResponseBodyDataList) SetContainerQuitTime ¶
func (s *ListHistoryContainerStatusResponseBodyDataList) SetContainerQuitTime(v int64) *ListHistoryContainerStatusResponseBodyDataList
func (*ListHistoryContainerStatusResponseBodyDataList) SetContainerStartTime ¶
func (s *ListHistoryContainerStatusResponseBodyDataList) SetContainerStartTime(v int64) *ListHistoryContainerStatusResponseBodyDataList
func (*ListHistoryContainerStatusResponseBodyDataList) SetContainerState ¶
func (s *ListHistoryContainerStatusResponseBodyDataList) SetContainerState(v string) *ListHistoryContainerStatusResponseBodyDataList
func (*ListHistoryContainerStatusResponseBodyDataList) SetGameId ¶
func (s *ListHistoryContainerStatusResponseBodyDataList) SetGameId(v string) *ListHistoryContainerStatusResponseBodyDataList
func (*ListHistoryContainerStatusResponseBodyDataList) SetGameSessionId ¶
func (s *ListHistoryContainerStatusResponseBodyDataList) SetGameSessionId(v string) *ListHistoryContainerStatusResponseBodyDataList
func (*ListHistoryContainerStatusResponseBodyDataList) SetPlayerDetailList ¶
func (s *ListHistoryContainerStatusResponseBodyDataList) SetPlayerDetailList(v []*ListHistoryContainerStatusResponseBodyDataListPlayerDetailList) *ListHistoryContainerStatusResponseBodyDataList
func (*ListHistoryContainerStatusResponseBodyDataList) SetProjectId ¶
func (s *ListHistoryContainerStatusResponseBodyDataList) SetProjectId(v string) *ListHistoryContainerStatusResponseBodyDataList
func (*ListHistoryContainerStatusResponseBodyDataList) SetTimestamp ¶
func (s *ListHistoryContainerStatusResponseBodyDataList) SetTimestamp(v int64) *ListHistoryContainerStatusResponseBodyDataList
func (ListHistoryContainerStatusResponseBodyDataList) String ¶
func (s ListHistoryContainerStatusResponseBodyDataList) String() string
type ListHistoryContainerStatusResponseBodyDataListPlayerDetailList ¶
type ListHistoryContainerStatusResponseBodyDataListPlayerDetailList struct { AccountId *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"` IsInitiator *bool `json:"IsInitiator,omitempty" xml:"IsInitiator,omitempty"` StartTime *int64 `json:"StartTime,omitempty" xml:"StartTime,omitempty"` }
func (ListHistoryContainerStatusResponseBodyDataListPlayerDetailList) GoString ¶
func (s ListHistoryContainerStatusResponseBodyDataListPlayerDetailList) GoString() string
func (*ListHistoryContainerStatusResponseBodyDataListPlayerDetailList) SetAccountId ¶
func (*ListHistoryContainerStatusResponseBodyDataListPlayerDetailList) SetIsInitiator ¶
func (*ListHistoryContainerStatusResponseBodyDataListPlayerDetailList) SetStartTime ¶
func (ListHistoryContainerStatusResponseBodyDataListPlayerDetailList) String ¶
func (s ListHistoryContainerStatusResponseBodyDataListPlayerDetailList) String() string
type ListLatestGameArchiveRequest ¶ added in v2.5.6
type ListLatestGameArchiveRequest struct { AccountId *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` PageNumber *int64 `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"` PageSize *int64 `json:"PageSize,omitempty" xml:"PageSize,omitempty"` TagStatus *int64 `json:"TagStatus,omitempty" xml:"TagStatus,omitempty"` }
func (ListLatestGameArchiveRequest) GoString ¶ added in v2.5.6
func (s ListLatestGameArchiveRequest) GoString() string
func (*ListLatestGameArchiveRequest) SetAccountId ¶ added in v2.5.6
func (s *ListLatestGameArchiveRequest) SetAccountId(v string) *ListLatestGameArchiveRequest
func (*ListLatestGameArchiveRequest) SetGameId ¶ added in v2.5.6
func (s *ListLatestGameArchiveRequest) SetGameId(v string) *ListLatestGameArchiveRequest
func (*ListLatestGameArchiveRequest) SetPageNumber ¶ added in v2.5.6
func (s *ListLatestGameArchiveRequest) SetPageNumber(v int64) *ListLatestGameArchiveRequest
func (*ListLatestGameArchiveRequest) SetPageSize ¶ added in v2.5.6
func (s *ListLatestGameArchiveRequest) SetPageSize(v int64) *ListLatestGameArchiveRequest
func (*ListLatestGameArchiveRequest) SetTagStatus ¶ added in v2.5.6
func (s *ListLatestGameArchiveRequest) SetTagStatus(v int64) *ListLatestGameArchiveRequest
func (ListLatestGameArchiveRequest) String ¶ added in v2.5.6
func (s ListLatestGameArchiveRequest) String() string
type ListLatestGameArchiveResponse ¶ added in v2.5.6
type ListLatestGameArchiveResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *ListLatestGameArchiveResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (ListLatestGameArchiveResponse) GoString ¶ added in v2.5.6
func (s ListLatestGameArchiveResponse) GoString() string
func (*ListLatestGameArchiveResponse) SetBody ¶ added in v2.5.6
func (s *ListLatestGameArchiveResponse) SetBody(v *ListLatestGameArchiveResponseBody) *ListLatestGameArchiveResponse
func (*ListLatestGameArchiveResponse) SetHeaders ¶ added in v2.5.6
func (s *ListLatestGameArchiveResponse) SetHeaders(v map[string]*string) *ListLatestGameArchiveResponse
func (*ListLatestGameArchiveResponse) SetStatusCode ¶ added in v2.5.6
func (s *ListLatestGameArchiveResponse) SetStatusCode(v int32) *ListLatestGameArchiveResponse
func (ListLatestGameArchiveResponse) String ¶ added in v2.5.6
func (s ListLatestGameArchiveResponse) String() string
type ListLatestGameArchiveResponseBody ¶ added in v2.5.6
type ListLatestGameArchiveResponseBody struct { DataList []*ListLatestGameArchiveResponseBodyDataList `json:"DataList,omitempty" xml:"DataList,omitempty" type:"Repeated"` PageNumber *int64 `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"` PageSize *int64 `json:"PageSize,omitempty" xml:"PageSize,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` TotalCount *int64 `json:"TotalCount,omitempty" xml:"TotalCount,omitempty"` }
func (ListLatestGameArchiveResponseBody) GoString ¶ added in v2.5.6
func (s ListLatestGameArchiveResponseBody) GoString() string
func (*ListLatestGameArchiveResponseBody) SetDataList ¶ added in v2.5.6
func (s *ListLatestGameArchiveResponseBody) SetDataList(v []*ListLatestGameArchiveResponseBodyDataList) *ListLatestGameArchiveResponseBody
func (*ListLatestGameArchiveResponseBody) SetPageNumber ¶ added in v2.5.6
func (s *ListLatestGameArchiveResponseBody) SetPageNumber(v int64) *ListLatestGameArchiveResponseBody
func (*ListLatestGameArchiveResponseBody) SetPageSize ¶ added in v2.5.6
func (s *ListLatestGameArchiveResponseBody) SetPageSize(v int64) *ListLatestGameArchiveResponseBody
func (*ListLatestGameArchiveResponseBody) SetRequestId ¶ added in v2.5.6
func (s *ListLatestGameArchiveResponseBody) SetRequestId(v string) *ListLatestGameArchiveResponseBody
func (*ListLatestGameArchiveResponseBody) SetTotalCount ¶ added in v2.5.6
func (s *ListLatestGameArchiveResponseBody) SetTotalCount(v int64) *ListLatestGameArchiveResponseBody
func (ListLatestGameArchiveResponseBody) String ¶ added in v2.5.6
func (s ListLatestGameArchiveResponseBody) String() string
type ListLatestGameArchiveResponseBodyDataList ¶ added in v2.5.6
type ListLatestGameArchiveResponseBodyDataList struct { AccountId *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"` ArchiveId *string `json:"ArchiveId,omitempty" xml:"ArchiveId,omitempty"` ArchiveTime *string `json:"ArchiveTime,omitempty" xml:"ArchiveTime,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` TagStatus *int64 `json:"TagStatus,omitempty" xml:"TagStatus,omitempty"` }
func (ListLatestGameArchiveResponseBodyDataList) GoString ¶ added in v2.5.6
func (s ListLatestGameArchiveResponseBodyDataList) GoString() string
func (*ListLatestGameArchiveResponseBodyDataList) SetAccountId ¶ added in v2.5.6
func (s *ListLatestGameArchiveResponseBodyDataList) SetAccountId(v string) *ListLatestGameArchiveResponseBodyDataList
func (*ListLatestGameArchiveResponseBodyDataList) SetArchiveId ¶ added in v2.5.6
func (s *ListLatestGameArchiveResponseBodyDataList) SetArchiveId(v string) *ListLatestGameArchiveResponseBodyDataList
func (*ListLatestGameArchiveResponseBodyDataList) SetArchiveTime ¶ added in v2.5.6
func (s *ListLatestGameArchiveResponseBodyDataList) SetArchiveTime(v string) *ListLatestGameArchiveResponseBodyDataList
func (*ListLatestGameArchiveResponseBodyDataList) SetGameId ¶ added in v2.5.6
func (s *ListLatestGameArchiveResponseBodyDataList) SetGameId(v string) *ListLatestGameArchiveResponseBodyDataList
func (*ListLatestGameArchiveResponseBodyDataList) SetTagStatus ¶ added in v2.5.6
func (s *ListLatestGameArchiveResponseBodyDataList) SetTagStatus(v int64) *ListLatestGameArchiveResponseBodyDataList
func (ListLatestGameArchiveResponseBodyDataList) String ¶ added in v2.5.6
func (s ListLatestGameArchiveResponseBodyDataList) String() string
type ListProjectsRequest ¶
type ListProjectsRequest struct { MaxResults *int32 `json:"MaxResults,omitempty" xml:"MaxResults,omitempty"` NextToken *string `json:"NextToken,omitempty" xml:"NextToken,omitempty"` }
func (ListProjectsRequest) GoString ¶
func (s ListProjectsRequest) GoString() string
func (*ListProjectsRequest) SetMaxResults ¶
func (s *ListProjectsRequest) SetMaxResults(v int32) *ListProjectsRequest
func (*ListProjectsRequest) SetNextToken ¶
func (s *ListProjectsRequest) SetNextToken(v string) *ListProjectsRequest
func (ListProjectsRequest) String ¶
func (s ListProjectsRequest) String() string
type ListProjectsResponse ¶
type ListProjectsResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *ListProjectsResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (ListProjectsResponse) GoString ¶
func (s ListProjectsResponse) GoString() string
func (*ListProjectsResponse) SetBody ¶
func (s *ListProjectsResponse) SetBody(v *ListProjectsResponseBody) *ListProjectsResponse
func (*ListProjectsResponse) SetHeaders ¶
func (s *ListProjectsResponse) SetHeaders(v map[string]*string) *ListProjectsResponse
func (*ListProjectsResponse) SetStatusCode ¶ added in v2.5.1
func (s *ListProjectsResponse) SetStatusCode(v int32) *ListProjectsResponse
func (ListProjectsResponse) String ¶
func (s ListProjectsResponse) String() string
type ListProjectsResponseBody ¶
type ListProjectsResponseBody struct { Count *int64 `json:"Count,omitempty" xml:"Count,omitempty"` DataList []*ListProjectsResponseBodyDataList `json:"DataList,omitempty" xml:"DataList,omitempty" type:"Repeated"` MaxResults *int32 `json:"MaxResults,omitempty" xml:"MaxResults,omitempty"` NextToken *string `json:"NextToken,omitempty" xml:"NextToken,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (ListProjectsResponseBody) GoString ¶
func (s ListProjectsResponseBody) GoString() string
func (*ListProjectsResponseBody) SetCount ¶
func (s *ListProjectsResponseBody) SetCount(v int64) *ListProjectsResponseBody
func (*ListProjectsResponseBody) SetDataList ¶
func (s *ListProjectsResponseBody) SetDataList(v []*ListProjectsResponseBodyDataList) *ListProjectsResponseBody
func (*ListProjectsResponseBody) SetMaxResults ¶
func (s *ListProjectsResponseBody) SetMaxResults(v int32) *ListProjectsResponseBody
func (*ListProjectsResponseBody) SetNextToken ¶
func (s *ListProjectsResponseBody) SetNextToken(v string) *ListProjectsResponseBody
func (*ListProjectsResponseBody) SetRequestId ¶
func (s *ListProjectsResponseBody) SetRequestId(v string) *ListProjectsResponseBody
func (ListProjectsResponseBody) String ¶
func (s ListProjectsResponseBody) String() string
type ListProjectsResponseBodyDataList ¶
type ListProjectsResponseBodyDataList struct { ProjectId *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"` ProjectName *string `json:"ProjectName,omitempty" xml:"ProjectName,omitempty"` }
func (ListProjectsResponseBodyDataList) GoString ¶
func (s ListProjectsResponseBodyDataList) GoString() string
func (*ListProjectsResponseBodyDataList) SetProjectId ¶
func (s *ListProjectsResponseBodyDataList) SetProjectId(v string) *ListProjectsResponseBodyDataList
func (*ListProjectsResponseBodyDataList) SetProjectName ¶
func (s *ListProjectsResponseBodyDataList) SetProjectName(v string) *ListProjectsResponseBodyDataList
func (ListProjectsResponseBodyDataList) String ¶
func (s ListProjectsResponseBodyDataList) String() string
type QueryGameHangRequest ¶
type QueryGameHangRequest struct { AccessKey *string `json:"AccessKey,omitempty" xml:"AccessKey,omitempty"` GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"` }
func (QueryGameHangRequest) GoString ¶
func (s QueryGameHangRequest) GoString() string
func (*QueryGameHangRequest) SetAccessKey ¶
func (s *QueryGameHangRequest) SetAccessKey(v string) *QueryGameHangRequest
func (*QueryGameHangRequest) SetGameSession ¶
func (s *QueryGameHangRequest) SetGameSession(v string) *QueryGameHangRequest
func (QueryGameHangRequest) String ¶
func (s QueryGameHangRequest) String() string
type QueryGameHangResponse ¶
type QueryGameHangResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *QueryGameHangResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (QueryGameHangResponse) GoString ¶
func (s QueryGameHangResponse) GoString() string
func (*QueryGameHangResponse) SetBody ¶
func (s *QueryGameHangResponse) SetBody(v *QueryGameHangResponseBody) *QueryGameHangResponse
func (*QueryGameHangResponse) SetHeaders ¶
func (s *QueryGameHangResponse) SetHeaders(v map[string]*string) *QueryGameHangResponse
func (*QueryGameHangResponse) SetStatusCode ¶ added in v2.5.1
func (s *QueryGameHangResponse) SetStatusCode(v int32) *QueryGameHangResponse
func (QueryGameHangResponse) String ¶
func (s QueryGameHangResponse) String() string
type QueryGameHangResponseBody ¶
type QueryGameHangResponseBody struct { Code *string `json:"Code,omitempty" xml:"Code,omitempty"` Duration *int64 `json:"Duration,omitempty" xml:"Duration,omitempty"` GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"` Hanging *bool `json:"Hanging,omitempty" xml:"Hanging,omitempty"` Message *string `json:"Message,omitempty" xml:"Message,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` StartHangTimestamp *int64 `json:"StartHangTimestamp,omitempty" xml:"StartHangTimestamp,omitempty"` Success *bool `json:"Success,omitempty" xml:"Success,omitempty"` }
func (QueryGameHangResponseBody) GoString ¶
func (s QueryGameHangResponseBody) GoString() string
func (*QueryGameHangResponseBody) SetCode ¶
func (s *QueryGameHangResponseBody) SetCode(v string) *QueryGameHangResponseBody
func (*QueryGameHangResponseBody) SetDuration ¶
func (s *QueryGameHangResponseBody) SetDuration(v int64) *QueryGameHangResponseBody
func (*QueryGameHangResponseBody) SetGameSession ¶
func (s *QueryGameHangResponseBody) SetGameSession(v string) *QueryGameHangResponseBody
func (*QueryGameHangResponseBody) SetHanging ¶
func (s *QueryGameHangResponseBody) SetHanging(v bool) *QueryGameHangResponseBody
func (*QueryGameHangResponseBody) SetMessage ¶
func (s *QueryGameHangResponseBody) SetMessage(v string) *QueryGameHangResponseBody
func (*QueryGameHangResponseBody) SetRequestId ¶
func (s *QueryGameHangResponseBody) SetRequestId(v string) *QueryGameHangResponseBody
func (*QueryGameHangResponseBody) SetStartHangTimestamp ¶
func (s *QueryGameHangResponseBody) SetStartHangTimestamp(v int64) *QueryGameHangResponseBody
func (*QueryGameHangResponseBody) SetSuccess ¶
func (s *QueryGameHangResponseBody) SetSuccess(v bool) *QueryGameHangResponseBody
func (QueryGameHangResponseBody) String ¶
func (s QueryGameHangResponseBody) String() string
type QueryGameRequest ¶
type QueryGameRequest struct { PageNo *int32 `json:"PageNo,omitempty" xml:"PageNo,omitempty"` PageSize *int32 `json:"PageSize,omitempty" xml:"PageSize,omitempty"` ProjectId *int64 `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"` TenantId *int64 `json:"TenantId,omitempty" xml:"TenantId,omitempty"` }
func (QueryGameRequest) GoString ¶
func (s QueryGameRequest) GoString() string
func (*QueryGameRequest) SetPageNo ¶
func (s *QueryGameRequest) SetPageNo(v int32) *QueryGameRequest
func (*QueryGameRequest) SetPageSize ¶
func (s *QueryGameRequest) SetPageSize(v int32) *QueryGameRequest
func (*QueryGameRequest) SetProjectId ¶
func (s *QueryGameRequest) SetProjectId(v int64) *QueryGameRequest
func (*QueryGameRequest) SetTenantId ¶
func (s *QueryGameRequest) SetTenantId(v int64) *QueryGameRequest
func (QueryGameRequest) String ¶
func (s QueryGameRequest) String() string
type QueryGameResponse ¶
type QueryGameResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *QueryGameResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (QueryGameResponse) GoString ¶
func (s QueryGameResponse) GoString() string
func (*QueryGameResponse) SetBody ¶
func (s *QueryGameResponse) SetBody(v *QueryGameResponseBody) *QueryGameResponse
func (*QueryGameResponse) SetHeaders ¶
func (s *QueryGameResponse) SetHeaders(v map[string]*string) *QueryGameResponse
func (*QueryGameResponse) SetStatusCode ¶ added in v2.5.1
func (s *QueryGameResponse) SetStatusCode(v int32) *QueryGameResponse
func (QueryGameResponse) String ¶
func (s QueryGameResponse) String() string
type QueryGameResponseBody ¶
type QueryGameResponseBody struct { Data []*QueryGameResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Repeated"` PageNumber *int32 `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"` PageSize *int32 `json:"PageSize,omitempty" xml:"PageSize,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` TotalCount *int32 `json:"TotalCount,omitempty" xml:"TotalCount,omitempty"` }
func (QueryGameResponseBody) GoString ¶
func (s QueryGameResponseBody) GoString() string
func (*QueryGameResponseBody) SetData ¶
func (s *QueryGameResponseBody) SetData(v []*QueryGameResponseBodyData) *QueryGameResponseBody
func (*QueryGameResponseBody) SetPageNumber ¶
func (s *QueryGameResponseBody) SetPageNumber(v int32) *QueryGameResponseBody
func (*QueryGameResponseBody) SetPageSize ¶
func (s *QueryGameResponseBody) SetPageSize(v int32) *QueryGameResponseBody
func (*QueryGameResponseBody) SetRequestId ¶
func (s *QueryGameResponseBody) SetRequestId(v string) *QueryGameResponseBody
func (*QueryGameResponseBody) SetTotalCount ¶
func (s *QueryGameResponseBody) SetTotalCount(v int32) *QueryGameResponseBody
func (QueryGameResponseBody) String ¶
func (s QueryGameResponseBody) String() string
type QueryGameResponseBodyData ¶
type QueryGameResponseBodyData struct { GameId *int64 `json:"GameId,omitempty" xml:"GameId,omitempty"` GmtCreate *string `json:"GmtCreate,omitempty" xml:"GmtCreate,omitempty"` Name *string `json:"Name,omitempty" xml:"Name,omitempty"` ProjectId *int64 `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"` TenantId *int64 `json:"TenantId,omitempty" xml:"TenantId,omitempty"` Version *string `json:"Version,omitempty" xml:"Version,omitempty"` }
func (QueryGameResponseBodyData) GoString ¶
func (s QueryGameResponseBodyData) GoString() string
func (*QueryGameResponseBodyData) SetGameId ¶
func (s *QueryGameResponseBodyData) SetGameId(v int64) *QueryGameResponseBodyData
func (*QueryGameResponseBodyData) SetGmtCreate ¶
func (s *QueryGameResponseBodyData) SetGmtCreate(v string) *QueryGameResponseBodyData
func (*QueryGameResponseBodyData) SetName ¶
func (s *QueryGameResponseBodyData) SetName(v string) *QueryGameResponseBodyData
func (*QueryGameResponseBodyData) SetProjectId ¶
func (s *QueryGameResponseBodyData) SetProjectId(v int64) *QueryGameResponseBodyData
func (*QueryGameResponseBodyData) SetTenantId ¶
func (s *QueryGameResponseBodyData) SetTenantId(v int64) *QueryGameResponseBodyData
func (*QueryGameResponseBodyData) SetVersion ¶
func (s *QueryGameResponseBodyData) SetVersion(v string) *QueryGameResponseBodyData
func (QueryGameResponseBodyData) String ¶
func (s QueryGameResponseBodyData) String() string
type QueryItemsRequest ¶
type QueryItemsRequest struct { PageNumber *int32 `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"` PageSize *int32 `json:"PageSize,omitempty" xml:"PageSize,omitempty"` }
func (QueryItemsRequest) GoString ¶
func (s QueryItemsRequest) GoString() string
func (*QueryItemsRequest) SetPageNumber ¶
func (s *QueryItemsRequest) SetPageNumber(v int32) *QueryItemsRequest
func (*QueryItemsRequest) SetPageSize ¶
func (s *QueryItemsRequest) SetPageSize(v int32) *QueryItemsRequest
func (QueryItemsRequest) String ¶
func (s QueryItemsRequest) String() string
type QueryItemsResponse ¶
type QueryItemsResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *QueryItemsResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (QueryItemsResponse) GoString ¶
func (s QueryItemsResponse) GoString() string
func (*QueryItemsResponse) SetBody ¶
func (s *QueryItemsResponse) SetBody(v *QueryItemsResponseBody) *QueryItemsResponse
func (*QueryItemsResponse) SetHeaders ¶
func (s *QueryItemsResponse) SetHeaders(v map[string]*string) *QueryItemsResponse
func (*QueryItemsResponse) SetStatusCode ¶ added in v2.5.1
func (s *QueryItemsResponse) SetStatusCode(v int32) *QueryItemsResponse
func (QueryItemsResponse) String ¶
func (s QueryItemsResponse) String() string
type QueryItemsResponseBody ¶
type QueryItemsResponseBody struct { Data *QueryItemsResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"` HttpStatusCode *int64 `json:"HttpStatusCode,omitempty" xml:"HttpStatusCode,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` Success *bool `json:"Success,omitempty" xml:"Success,omitempty"` }
func (QueryItemsResponseBody) GoString ¶
func (s QueryItemsResponseBody) GoString() string
func (*QueryItemsResponseBody) SetData ¶
func (s *QueryItemsResponseBody) SetData(v *QueryItemsResponseBodyData) *QueryItemsResponseBody
func (*QueryItemsResponseBody) SetHttpStatusCode ¶
func (s *QueryItemsResponseBody) SetHttpStatusCode(v int64) *QueryItemsResponseBody
func (*QueryItemsResponseBody) SetRequestId ¶
func (s *QueryItemsResponseBody) SetRequestId(v string) *QueryItemsResponseBody
func (*QueryItemsResponseBody) SetSuccess ¶
func (s *QueryItemsResponseBody) SetSuccess(v bool) *QueryItemsResponseBody
func (QueryItemsResponseBody) String ¶
func (s QueryItemsResponseBody) String() string
type QueryItemsResponseBodyData ¶
type QueryItemsResponseBodyData struct { Items []*QueryItemsResponseBodyDataItems `json:"Items,omitempty" xml:"Items,omitempty" type:"Repeated"` PageNumber *int32 `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"` PageSize *int32 `json:"PageSize,omitempty" xml:"PageSize,omitempty"` TotalCount *int64 `json:"TotalCount,omitempty" xml:"TotalCount,omitempty"` }
func (QueryItemsResponseBodyData) GoString ¶
func (s QueryItemsResponseBodyData) GoString() string
func (*QueryItemsResponseBodyData) SetItems ¶
func (s *QueryItemsResponseBodyData) SetItems(v []*QueryItemsResponseBodyDataItems) *QueryItemsResponseBodyData
func (*QueryItemsResponseBodyData) SetPageNumber ¶
func (s *QueryItemsResponseBodyData) SetPageNumber(v int32) *QueryItemsResponseBodyData
func (*QueryItemsResponseBodyData) SetPageSize ¶
func (s *QueryItemsResponseBodyData) SetPageSize(v int32) *QueryItemsResponseBodyData
func (*QueryItemsResponseBodyData) SetTotalCount ¶
func (s *QueryItemsResponseBodyData) SetTotalCount(v int64) *QueryItemsResponseBodyData
func (QueryItemsResponseBodyData) String ¶
func (s QueryItemsResponseBodyData) String() string
type QueryItemsResponseBodyDataItems ¶
type QueryItemsResponseBodyDataItems struct { CategoryId *int64 `json:"CategoryId,omitempty" xml:"CategoryId,omitempty"` CreateTime *int64 `json:"CreateTime,omitempty" xml:"CreateTime,omitempty"` Description *string `json:"Description,omitempty" xml:"Description,omitempty"` Games []*QueryItemsResponseBodyDataItemsGames `json:"Games,omitempty" xml:"Games,omitempty" type:"Repeated"` ItemId *string `json:"ItemId,omitempty" xml:"ItemId,omitempty"` ModifyTime *int64 `json:"ModifyTime,omitempty" xml:"ModifyTime,omitempty"` OriginPrice *int64 `json:"OriginPrice,omitempty" xml:"OriginPrice,omitempty"` SalePrice *int64 `json:"SalePrice,omitempty" xml:"SalePrice,omitempty"` SellerId *string `json:"SellerId,omitempty" xml:"SellerId,omitempty"` Skus []*QueryItemsResponseBodyDataItemsSkus `json:"Skus,omitempty" xml:"Skus,omitempty" type:"Repeated"` Status *int32 `json:"Status,omitempty" xml:"Status,omitempty"` Supplier *string `json:"Supplier,omitempty" xml:"Supplier,omitempty"` Title *string `json:"Title,omitempty" xml:"Title,omitempty"` }
func (QueryItemsResponseBodyDataItems) GoString ¶
func (s QueryItemsResponseBodyDataItems) GoString() string
func (*QueryItemsResponseBodyDataItems) SetCategoryId ¶
func (s *QueryItemsResponseBodyDataItems) SetCategoryId(v int64) *QueryItemsResponseBodyDataItems
func (*QueryItemsResponseBodyDataItems) SetCreateTime ¶
func (s *QueryItemsResponseBodyDataItems) SetCreateTime(v int64) *QueryItemsResponseBodyDataItems
func (*QueryItemsResponseBodyDataItems) SetDescription ¶
func (s *QueryItemsResponseBodyDataItems) SetDescription(v string) *QueryItemsResponseBodyDataItems
func (*QueryItemsResponseBodyDataItems) SetGames ¶
func (s *QueryItemsResponseBodyDataItems) SetGames(v []*QueryItemsResponseBodyDataItemsGames) *QueryItemsResponseBodyDataItems
func (*QueryItemsResponseBodyDataItems) SetItemId ¶
func (s *QueryItemsResponseBodyDataItems) SetItemId(v string) *QueryItemsResponseBodyDataItems
func (*QueryItemsResponseBodyDataItems) SetModifyTime ¶
func (s *QueryItemsResponseBodyDataItems) SetModifyTime(v int64) *QueryItemsResponseBodyDataItems
func (*QueryItemsResponseBodyDataItems) SetOriginPrice ¶
func (s *QueryItemsResponseBodyDataItems) SetOriginPrice(v int64) *QueryItemsResponseBodyDataItems
func (*QueryItemsResponseBodyDataItems) SetSalePrice ¶
func (s *QueryItemsResponseBodyDataItems) SetSalePrice(v int64) *QueryItemsResponseBodyDataItems
func (*QueryItemsResponseBodyDataItems) SetSellerId ¶
func (s *QueryItemsResponseBodyDataItems) SetSellerId(v string) *QueryItemsResponseBodyDataItems
func (*QueryItemsResponseBodyDataItems) SetSkus ¶
func (s *QueryItemsResponseBodyDataItems) SetSkus(v []*QueryItemsResponseBodyDataItemsSkus) *QueryItemsResponseBodyDataItems
func (*QueryItemsResponseBodyDataItems) SetStatus ¶
func (s *QueryItemsResponseBodyDataItems) SetStatus(v int32) *QueryItemsResponseBodyDataItems
func (*QueryItemsResponseBodyDataItems) SetSupplier ¶
func (s *QueryItemsResponseBodyDataItems) SetSupplier(v string) *QueryItemsResponseBodyDataItems
func (*QueryItemsResponseBodyDataItems) SetTitle ¶
func (s *QueryItemsResponseBodyDataItems) SetTitle(v string) *QueryItemsResponseBodyDataItems
func (QueryItemsResponseBodyDataItems) String ¶
func (s QueryItemsResponseBodyDataItems) String() string
type QueryItemsResponseBodyDataItemsGames ¶
type QueryItemsResponseBodyDataItemsGames struct { GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` Name *string `json:"Name,omitempty" xml:"Name,omitempty"` }
func (QueryItemsResponseBodyDataItemsGames) GoString ¶
func (s QueryItemsResponseBodyDataItemsGames) GoString() string
func (*QueryItemsResponseBodyDataItemsGames) SetGameId ¶
func (s *QueryItemsResponseBodyDataItemsGames) SetGameId(v string) *QueryItemsResponseBodyDataItemsGames
func (*QueryItemsResponseBodyDataItemsGames) SetName ¶
func (s *QueryItemsResponseBodyDataItemsGames) SetName(v string) *QueryItemsResponseBodyDataItemsGames
func (QueryItemsResponseBodyDataItemsGames) String ¶
func (s QueryItemsResponseBodyDataItemsGames) String() string
type QueryItemsResponseBodyDataItemsSkus ¶
type QueryItemsResponseBodyDataItemsSkus struct { CreateTime *int64 `json:"CreateTime,omitempty" xml:"CreateTime,omitempty"` ItemId *string `json:"ItemId,omitempty" xml:"ItemId,omitempty"` ModifyTime *int64 `json:"ModifyTime,omitempty" xml:"ModifyTime,omitempty"` OriginPrice *int64 `json:"OriginPrice,omitempty" xml:"OriginPrice,omitempty"` SalePrice *int64 `json:"SalePrice,omitempty" xml:"SalePrice,omitempty"` SaleProps []*QueryItemsResponseBodyDataItemsSkusSaleProps `json:"SaleProps,omitempty" xml:"SaleProps,omitempty" type:"Repeated"` SkuId *string `json:"SkuId,omitempty" xml:"SkuId,omitempty"` Status *int32 `json:"Status,omitempty" xml:"Status,omitempty"` }
func (QueryItemsResponseBodyDataItemsSkus) GoString ¶
func (s QueryItemsResponseBodyDataItemsSkus) GoString() string
func (*QueryItemsResponseBodyDataItemsSkus) SetCreateTime ¶
func (s *QueryItemsResponseBodyDataItemsSkus) SetCreateTime(v int64) *QueryItemsResponseBodyDataItemsSkus
func (*QueryItemsResponseBodyDataItemsSkus) SetItemId ¶
func (s *QueryItemsResponseBodyDataItemsSkus) SetItemId(v string) *QueryItemsResponseBodyDataItemsSkus
func (*QueryItemsResponseBodyDataItemsSkus) SetModifyTime ¶
func (s *QueryItemsResponseBodyDataItemsSkus) SetModifyTime(v int64) *QueryItemsResponseBodyDataItemsSkus
func (*QueryItemsResponseBodyDataItemsSkus) SetOriginPrice ¶
func (s *QueryItemsResponseBodyDataItemsSkus) SetOriginPrice(v int64) *QueryItemsResponseBodyDataItemsSkus
func (*QueryItemsResponseBodyDataItemsSkus) SetSalePrice ¶
func (s *QueryItemsResponseBodyDataItemsSkus) SetSalePrice(v int64) *QueryItemsResponseBodyDataItemsSkus
func (*QueryItemsResponseBodyDataItemsSkus) SetSaleProps ¶
func (s *QueryItemsResponseBodyDataItemsSkus) SetSaleProps(v []*QueryItemsResponseBodyDataItemsSkusSaleProps) *QueryItemsResponseBodyDataItemsSkus
func (*QueryItemsResponseBodyDataItemsSkus) SetSkuId ¶
func (s *QueryItemsResponseBodyDataItemsSkus) SetSkuId(v string) *QueryItemsResponseBodyDataItemsSkus
func (*QueryItemsResponseBodyDataItemsSkus) SetStatus ¶
func (s *QueryItemsResponseBodyDataItemsSkus) SetStatus(v int32) *QueryItemsResponseBodyDataItemsSkus
func (QueryItemsResponseBodyDataItemsSkus) String ¶
func (s QueryItemsResponseBodyDataItemsSkus) String() string
type QueryItemsResponseBodyDataItemsSkusSaleProps ¶
type QueryItemsResponseBodyDataItemsSkusSaleProps struct { PropertyId *int64 `json:"PropertyId,omitempty" xml:"PropertyId,omitempty"` PropertyName *string `json:"PropertyName,omitempty" xml:"PropertyName,omitempty"` Value *string `json:"Value,omitempty" xml:"Value,omitempty"` ValueId *int64 `json:"ValueId,omitempty" xml:"ValueId,omitempty"` }
func (QueryItemsResponseBodyDataItemsSkusSaleProps) GoString ¶
func (s QueryItemsResponseBodyDataItemsSkusSaleProps) GoString() string
func (*QueryItemsResponseBodyDataItemsSkusSaleProps) SetPropertyId ¶
func (s *QueryItemsResponseBodyDataItemsSkusSaleProps) SetPropertyId(v int64) *QueryItemsResponseBodyDataItemsSkusSaleProps
func (*QueryItemsResponseBodyDataItemsSkusSaleProps) SetPropertyName ¶
func (s *QueryItemsResponseBodyDataItemsSkusSaleProps) SetPropertyName(v string) *QueryItemsResponseBodyDataItemsSkusSaleProps
func (*QueryItemsResponseBodyDataItemsSkusSaleProps) SetValue ¶
func (s *QueryItemsResponseBodyDataItemsSkusSaleProps) SetValue(v string) *QueryItemsResponseBodyDataItemsSkusSaleProps
func (*QueryItemsResponseBodyDataItemsSkusSaleProps) SetValueId ¶
func (s *QueryItemsResponseBodyDataItemsSkusSaleProps) SetValueId(v int64) *QueryItemsResponseBodyDataItemsSkusSaleProps
func (QueryItemsResponseBodyDataItemsSkusSaleProps) String ¶
func (s QueryItemsResponseBodyDataItemsSkusSaleProps) String() string
type QueryOrderRequest ¶
type QueryOrderRequest struct { AccountDomain *string `json:"AccountDomain,omitempty" xml:"AccountDomain,omitempty"` BuyerAccountId *string `json:"BuyerAccountId,omitempty" xml:"BuyerAccountId,omitempty"` OrderId *string `json:"OrderId,omitempty" xml:"OrderId,omitempty"` }
func (QueryOrderRequest) GoString ¶
func (s QueryOrderRequest) GoString() string
func (*QueryOrderRequest) SetAccountDomain ¶
func (s *QueryOrderRequest) SetAccountDomain(v string) *QueryOrderRequest
func (*QueryOrderRequest) SetBuyerAccountId ¶
func (s *QueryOrderRequest) SetBuyerAccountId(v string) *QueryOrderRequest
func (*QueryOrderRequest) SetOrderId ¶
func (s *QueryOrderRequest) SetOrderId(v string) *QueryOrderRequest
func (QueryOrderRequest) String ¶
func (s QueryOrderRequest) String() string
type QueryOrderResponse ¶
type QueryOrderResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *QueryOrderResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (QueryOrderResponse) GoString ¶
func (s QueryOrderResponse) GoString() string
func (*QueryOrderResponse) SetBody ¶
func (s *QueryOrderResponse) SetBody(v *QueryOrderResponseBody) *QueryOrderResponse
func (*QueryOrderResponse) SetHeaders ¶
func (s *QueryOrderResponse) SetHeaders(v map[string]*string) *QueryOrderResponse
func (*QueryOrderResponse) SetStatusCode ¶ added in v2.5.1
func (s *QueryOrderResponse) SetStatusCode(v int32) *QueryOrderResponse
func (QueryOrderResponse) String ¶
func (s QueryOrderResponse) String() string
type QueryOrderResponseBody ¶
type QueryOrderResponseBody struct { Data *QueryOrderResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"` DeliveryStatus *string `json:"DeliveryStatus,omitempty" xml:"DeliveryStatus,omitempty"` RefundStatus *string `json:"RefundStatus,omitempty" xml:"RefundStatus,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (QueryOrderResponseBody) GoString ¶
func (s QueryOrderResponseBody) GoString() string
func (*QueryOrderResponseBody) SetData ¶
func (s *QueryOrderResponseBody) SetData(v *QueryOrderResponseBodyData) *QueryOrderResponseBody
func (*QueryOrderResponseBody) SetDeliveryStatus ¶
func (s *QueryOrderResponseBody) SetDeliveryStatus(v string) *QueryOrderResponseBody
func (*QueryOrderResponseBody) SetRefundStatus ¶
func (s *QueryOrderResponseBody) SetRefundStatus(v string) *QueryOrderResponseBody
func (*QueryOrderResponseBody) SetRequestId ¶
func (s *QueryOrderResponseBody) SetRequestId(v string) *QueryOrderResponseBody
func (QueryOrderResponseBody) String ¶
func (s QueryOrderResponseBody) String() string
type QueryOrderResponseBodyData ¶
type QueryOrderResponseBodyData struct { AccountDomain *string `json:"AccountDomain,omitempty" xml:"AccountDomain,omitempty"` Amount *int64 `json:"Amount,omitempty" xml:"Amount,omitempty"` ApplyDeliveryTime *int64 `json:"ApplyDeliveryTime,omitempty" xml:"ApplyDeliveryTime,omitempty"` AutoUnlockTime *int64 `json:"AutoUnlockTime,omitempty" xml:"AutoUnlockTime,omitempty"` BuyerAccountId *string `json:"BuyerAccountId,omitempty" xml:"BuyerAccountId,omitempty"` CreateTime *int64 `json:"CreateTime,omitempty" xml:"CreateTime,omitempty"` FinishTime *int64 `json:"FinishTime,omitempty" xml:"FinishTime,omitempty"` ItemId *string `json:"ItemId,omitempty" xml:"ItemId,omitempty"` OrderId *string `json:"OrderId,omitempty" xml:"OrderId,omitempty"` OriginPrice *int64 `json:"OriginPrice,omitempty" xml:"OriginPrice,omitempty"` SettlementPrice *int64 `json:"SettlementPrice,omitempty" xml:"SettlementPrice,omitempty"` SkuId *string `json:"SkuId,omitempty" xml:"SkuId,omitempty"` Status *string `json:"Status,omitempty" xml:"Status,omitempty"` }
func (QueryOrderResponseBodyData) GoString ¶
func (s QueryOrderResponseBodyData) GoString() string
func (*QueryOrderResponseBodyData) SetAccountDomain ¶
func (s *QueryOrderResponseBodyData) SetAccountDomain(v string) *QueryOrderResponseBodyData
func (*QueryOrderResponseBodyData) SetAmount ¶
func (s *QueryOrderResponseBodyData) SetAmount(v int64) *QueryOrderResponseBodyData
func (*QueryOrderResponseBodyData) SetApplyDeliveryTime ¶
func (s *QueryOrderResponseBodyData) SetApplyDeliveryTime(v int64) *QueryOrderResponseBodyData
func (*QueryOrderResponseBodyData) SetAutoUnlockTime ¶
func (s *QueryOrderResponseBodyData) SetAutoUnlockTime(v int64) *QueryOrderResponseBodyData
func (*QueryOrderResponseBodyData) SetBuyerAccountId ¶
func (s *QueryOrderResponseBodyData) SetBuyerAccountId(v string) *QueryOrderResponseBodyData
func (*QueryOrderResponseBodyData) SetCreateTime ¶
func (s *QueryOrderResponseBodyData) SetCreateTime(v int64) *QueryOrderResponseBodyData
func (*QueryOrderResponseBodyData) SetFinishTime ¶
func (s *QueryOrderResponseBodyData) SetFinishTime(v int64) *QueryOrderResponseBodyData
func (*QueryOrderResponseBodyData) SetItemId ¶
func (s *QueryOrderResponseBodyData) SetItemId(v string) *QueryOrderResponseBodyData
func (*QueryOrderResponseBodyData) SetOrderId ¶
func (s *QueryOrderResponseBodyData) SetOrderId(v string) *QueryOrderResponseBodyData
func (*QueryOrderResponseBodyData) SetOriginPrice ¶
func (s *QueryOrderResponseBodyData) SetOriginPrice(v int64) *QueryOrderResponseBodyData
func (*QueryOrderResponseBodyData) SetSettlementPrice ¶
func (s *QueryOrderResponseBodyData) SetSettlementPrice(v int64) *QueryOrderResponseBodyData
func (*QueryOrderResponseBodyData) SetSkuId ¶
func (s *QueryOrderResponseBodyData) SetSkuId(v string) *QueryOrderResponseBodyData
func (*QueryOrderResponseBodyData) SetStatus ¶
func (s *QueryOrderResponseBodyData) SetStatus(v string) *QueryOrderResponseBodyData
func (QueryOrderResponseBodyData) String ¶
func (s QueryOrderResponseBodyData) String() string
type QueryOutAccountBindStatusRequest ¶
type QueryOutAccountBindStatusRequest struct { AccountDomain *string `json:"AccountDomain,omitempty" xml:"AccountDomain,omitempty"` AccountId *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` }
func (QueryOutAccountBindStatusRequest) GoString ¶
func (s QueryOutAccountBindStatusRequest) GoString() string
func (*QueryOutAccountBindStatusRequest) SetAccountDomain ¶
func (s *QueryOutAccountBindStatusRequest) SetAccountDomain(v string) *QueryOutAccountBindStatusRequest
func (*QueryOutAccountBindStatusRequest) SetAccountId ¶
func (s *QueryOutAccountBindStatusRequest) SetAccountId(v string) *QueryOutAccountBindStatusRequest
func (*QueryOutAccountBindStatusRequest) SetGameId ¶
func (s *QueryOutAccountBindStatusRequest) SetGameId(v string) *QueryOutAccountBindStatusRequest
func (QueryOutAccountBindStatusRequest) String ¶
func (s QueryOutAccountBindStatusRequest) String() string
type QueryOutAccountBindStatusResponse ¶
type QueryOutAccountBindStatusResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *QueryOutAccountBindStatusResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (QueryOutAccountBindStatusResponse) GoString ¶
func (s QueryOutAccountBindStatusResponse) GoString() string
func (*QueryOutAccountBindStatusResponse) SetHeaders ¶
func (s *QueryOutAccountBindStatusResponse) SetHeaders(v map[string]*string) *QueryOutAccountBindStatusResponse
func (*QueryOutAccountBindStatusResponse) SetStatusCode ¶ added in v2.5.1
func (s *QueryOutAccountBindStatusResponse) SetStatusCode(v int32) *QueryOutAccountBindStatusResponse
func (QueryOutAccountBindStatusResponse) String ¶
func (s QueryOutAccountBindStatusResponse) String() string
type QueryOutAccountBindStatusResponseBody ¶
type QueryOutAccountBindStatusResponseBody struct { Data *QueryOutAccountBindStatusResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (QueryOutAccountBindStatusResponseBody) GoString ¶
func (s QueryOutAccountBindStatusResponseBody) GoString() string
func (*QueryOutAccountBindStatusResponseBody) SetRequestId ¶
func (s *QueryOutAccountBindStatusResponseBody) SetRequestId(v string) *QueryOutAccountBindStatusResponseBody
func (QueryOutAccountBindStatusResponseBody) String ¶
func (s QueryOutAccountBindStatusResponseBody) String() string
type QueryOutAccountBindStatusResponseBodyData ¶
type QueryOutAccountBindStatusResponseBodyData struct {
BindStatus *int32 `json:"BindStatus,omitempty" xml:"BindStatus,omitempty"`
}
func (QueryOutAccountBindStatusResponseBodyData) GoString ¶
func (s QueryOutAccountBindStatusResponseBodyData) GoString() string
func (*QueryOutAccountBindStatusResponseBodyData) SetBindStatus ¶
func (s *QueryOutAccountBindStatusResponseBodyData) SetBindStatus(v int32) *QueryOutAccountBindStatusResponseBodyData
func (QueryOutAccountBindStatusResponseBodyData) String ¶
func (s QueryOutAccountBindStatusResponseBodyData) String() string
type QueryProjectRequest ¶
type QueryProjectRequest struct { PageNo *int32 `json:"PageNo,omitempty" xml:"PageNo,omitempty"` PageSize *int32 `json:"PageSize,omitempty" xml:"PageSize,omitempty"` ProjectId *int64 `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"` TenantId *int64 `json:"TenantId,omitempty" xml:"TenantId,omitempty"` }
func (QueryProjectRequest) GoString ¶
func (s QueryProjectRequest) GoString() string
func (*QueryProjectRequest) SetPageNo ¶
func (s *QueryProjectRequest) SetPageNo(v int32) *QueryProjectRequest
func (*QueryProjectRequest) SetPageSize ¶
func (s *QueryProjectRequest) SetPageSize(v int32) *QueryProjectRequest
func (*QueryProjectRequest) SetProjectId ¶
func (s *QueryProjectRequest) SetProjectId(v int64) *QueryProjectRequest
func (*QueryProjectRequest) SetTenantId ¶
func (s *QueryProjectRequest) SetTenantId(v int64) *QueryProjectRequest
func (QueryProjectRequest) String ¶
func (s QueryProjectRequest) String() string
type QueryProjectResponse ¶
type QueryProjectResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *QueryProjectResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (QueryProjectResponse) GoString ¶
func (s QueryProjectResponse) GoString() string
func (*QueryProjectResponse) SetBody ¶
func (s *QueryProjectResponse) SetBody(v *QueryProjectResponseBody) *QueryProjectResponse
func (*QueryProjectResponse) SetHeaders ¶
func (s *QueryProjectResponse) SetHeaders(v map[string]*string) *QueryProjectResponse
func (*QueryProjectResponse) SetStatusCode ¶ added in v2.5.1
func (s *QueryProjectResponse) SetStatusCode(v int32) *QueryProjectResponse
func (QueryProjectResponse) String ¶
func (s QueryProjectResponse) String() string
type QueryProjectResponseBody ¶
type QueryProjectResponseBody struct { Data []*QueryProjectResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Repeated"` PageNumber *int32 `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"` PageSize *int32 `json:"PageSize,omitempty" xml:"PageSize,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` TotalCount *int32 `json:"TotalCount,omitempty" xml:"TotalCount,omitempty"` }
func (QueryProjectResponseBody) GoString ¶
func (s QueryProjectResponseBody) GoString() string
func (*QueryProjectResponseBody) SetData ¶
func (s *QueryProjectResponseBody) SetData(v []*QueryProjectResponseBodyData) *QueryProjectResponseBody
func (*QueryProjectResponseBody) SetPageNumber ¶
func (s *QueryProjectResponseBody) SetPageNumber(v int32) *QueryProjectResponseBody
func (*QueryProjectResponseBody) SetPageSize ¶
func (s *QueryProjectResponseBody) SetPageSize(v int32) *QueryProjectResponseBody
func (*QueryProjectResponseBody) SetRequestId ¶
func (s *QueryProjectResponseBody) SetRequestId(v string) *QueryProjectResponseBody
func (*QueryProjectResponseBody) SetTotalCount ¶
func (s *QueryProjectResponseBody) SetTotalCount(v int32) *QueryProjectResponseBody
func (QueryProjectResponseBody) String ¶
func (s QueryProjectResponseBody) String() string
type QueryProjectResponseBodyData ¶
type QueryProjectResponseBodyData struct { Id *int64 `json:"Id,omitempty" xml:"Id,omitempty"` Name *string `json:"Name,omitempty" xml:"Name,omitempty"` TenantId *int64 `json:"TenantId,omitempty" xml:"TenantId,omitempty"` }
func (QueryProjectResponseBodyData) GoString ¶
func (s QueryProjectResponseBodyData) GoString() string
func (*QueryProjectResponseBodyData) SetId ¶
func (s *QueryProjectResponseBodyData) SetId(v int64) *QueryProjectResponseBodyData
func (*QueryProjectResponseBodyData) SetName ¶
func (s *QueryProjectResponseBodyData) SetName(v string) *QueryProjectResponseBodyData
func (*QueryProjectResponseBodyData) SetTenantId ¶
func (s *QueryProjectResponseBodyData) SetTenantId(v int64) *QueryProjectResponseBodyData
func (QueryProjectResponseBodyData) String ¶
func (s QueryProjectResponseBodyData) String() string
type QueryTenantRequest ¶
type QueryTenantRequest struct { PageNo *int32 `json:"PageNo,omitempty" xml:"PageNo,omitempty"` PageSize *int32 `json:"PageSize,omitempty" xml:"PageSize,omitempty"` Param *string `json:"Param,omitempty" xml:"Param,omitempty"` }
func (QueryTenantRequest) GoString ¶
func (s QueryTenantRequest) GoString() string
func (*QueryTenantRequest) SetPageNo ¶
func (s *QueryTenantRequest) SetPageNo(v int32) *QueryTenantRequest
func (*QueryTenantRequest) SetPageSize ¶
func (s *QueryTenantRequest) SetPageSize(v int32) *QueryTenantRequest
func (*QueryTenantRequest) SetParam ¶
func (s *QueryTenantRequest) SetParam(v string) *QueryTenantRequest
func (QueryTenantRequest) String ¶
func (s QueryTenantRequest) String() string
type QueryTenantResponse ¶
type QueryTenantResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *QueryTenantResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (QueryTenantResponse) GoString ¶
func (s QueryTenantResponse) GoString() string
func (*QueryTenantResponse) SetBody ¶
func (s *QueryTenantResponse) SetBody(v *QueryTenantResponseBody) *QueryTenantResponse
func (*QueryTenantResponse) SetHeaders ¶
func (s *QueryTenantResponse) SetHeaders(v map[string]*string) *QueryTenantResponse
func (*QueryTenantResponse) SetStatusCode ¶ added in v2.5.1
func (s *QueryTenantResponse) SetStatusCode(v int32) *QueryTenantResponse
func (QueryTenantResponse) String ¶
func (s QueryTenantResponse) String() string
type QueryTenantResponseBody ¶
type QueryTenantResponseBody struct { Data []*QueryTenantResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Repeated"` PageNumber *int32 `json:"PageNumber,omitempty" xml:"PageNumber,omitempty"` PageSize *int32 `json:"PageSize,omitempty" xml:"PageSize,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` TotalCount *int32 `json:"TotalCount,omitempty" xml:"TotalCount,omitempty"` }
func (QueryTenantResponseBody) GoString ¶
func (s QueryTenantResponseBody) GoString() string
func (*QueryTenantResponseBody) SetData ¶
func (s *QueryTenantResponseBody) SetData(v []*QueryTenantResponseBodyData) *QueryTenantResponseBody
func (*QueryTenantResponseBody) SetPageNumber ¶
func (s *QueryTenantResponseBody) SetPageNumber(v int32) *QueryTenantResponseBody
func (*QueryTenantResponseBody) SetPageSize ¶
func (s *QueryTenantResponseBody) SetPageSize(v int32) *QueryTenantResponseBody
func (*QueryTenantResponseBody) SetRequestId ¶
func (s *QueryTenantResponseBody) SetRequestId(v string) *QueryTenantResponseBody
func (*QueryTenantResponseBody) SetTotalCount ¶
func (s *QueryTenantResponseBody) SetTotalCount(v int32) *QueryTenantResponseBody
func (QueryTenantResponseBody) String ¶
func (s QueryTenantResponseBody) String() string
type QueryTenantResponseBodyData ¶
type QueryTenantResponseBodyData struct { GmtCreate *string `json:"GmtCreate,omitempty" xml:"GmtCreate,omitempty"` Name *string `json:"Name,omitempty" xml:"Name,omitempty"` TenantId *int64 `json:"TenantId,omitempty" xml:"TenantId,omitempty"` }
func (QueryTenantResponseBodyData) GoString ¶
func (s QueryTenantResponseBodyData) GoString() string
func (*QueryTenantResponseBodyData) SetGmtCreate ¶
func (s *QueryTenantResponseBodyData) SetGmtCreate(v string) *QueryTenantResponseBodyData
func (*QueryTenantResponseBodyData) SetName ¶
func (s *QueryTenantResponseBodyData) SetName(v string) *QueryTenantResponseBodyData
func (*QueryTenantResponseBodyData) SetTenantId ¶
func (s *QueryTenantResponseBodyData) SetTenantId(v int64) *QueryTenantResponseBodyData
func (QueryTenantResponseBodyData) String ¶
func (s QueryTenantResponseBodyData) String() string
type RemoveGameFromProjectRequest ¶
type RemoveGameFromProjectRequest struct { GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` ProjectId *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"` }
func (RemoveGameFromProjectRequest) GoString ¶
func (s RemoveGameFromProjectRequest) GoString() string
func (*RemoveGameFromProjectRequest) SetGameId ¶
func (s *RemoveGameFromProjectRequest) SetGameId(v string) *RemoveGameFromProjectRequest
func (*RemoveGameFromProjectRequest) SetProjectId ¶
func (s *RemoveGameFromProjectRequest) SetProjectId(v string) *RemoveGameFromProjectRequest
func (RemoveGameFromProjectRequest) String ¶
func (s RemoveGameFromProjectRequest) String() string
type RemoveGameFromProjectResponse ¶
type RemoveGameFromProjectResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *RemoveGameFromProjectResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (RemoveGameFromProjectResponse) GoString ¶
func (s RemoveGameFromProjectResponse) GoString() string
func (*RemoveGameFromProjectResponse) SetBody ¶
func (s *RemoveGameFromProjectResponse) SetBody(v *RemoveGameFromProjectResponseBody) *RemoveGameFromProjectResponse
func (*RemoveGameFromProjectResponse) SetHeaders ¶
func (s *RemoveGameFromProjectResponse) SetHeaders(v map[string]*string) *RemoveGameFromProjectResponse
func (*RemoveGameFromProjectResponse) SetStatusCode ¶ added in v2.5.1
func (s *RemoveGameFromProjectResponse) SetStatusCode(v int32) *RemoveGameFromProjectResponse
func (RemoveGameFromProjectResponse) String ¶
func (s RemoveGameFromProjectResponse) String() string
type RemoveGameFromProjectResponseBody ¶
type RemoveGameFromProjectResponseBody struct {
RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"`
}
func (RemoveGameFromProjectResponseBody) GoString ¶
func (s RemoveGameFromProjectResponseBody) GoString() string
func (*RemoveGameFromProjectResponseBody) SetRequestId ¶
func (s *RemoveGameFromProjectResponseBody) SetRequestId(v string) *RemoveGameFromProjectResponseBody
func (RemoveGameFromProjectResponseBody) String ¶
func (s RemoveGameFromProjectResponseBody) String() string
type RestoreGameArchiveRequest ¶ added in v2.5.6
type RestoreGameArchiveRequest struct { AccountId *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"` ArchiveId *string `json:"ArchiveId,omitempty" xml:"ArchiveId,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` }
func (RestoreGameArchiveRequest) GoString ¶ added in v2.5.6
func (s RestoreGameArchiveRequest) GoString() string
func (*RestoreGameArchiveRequest) SetAccountId ¶ added in v2.5.6
func (s *RestoreGameArchiveRequest) SetAccountId(v string) *RestoreGameArchiveRequest
func (*RestoreGameArchiveRequest) SetArchiveId ¶ added in v2.5.6
func (s *RestoreGameArchiveRequest) SetArchiveId(v string) *RestoreGameArchiveRequest
func (*RestoreGameArchiveRequest) SetGameId ¶ added in v2.5.6
func (s *RestoreGameArchiveRequest) SetGameId(v string) *RestoreGameArchiveRequest
func (RestoreGameArchiveRequest) String ¶ added in v2.5.6
func (s RestoreGameArchiveRequest) String() string
type RestoreGameArchiveResponse ¶ added in v2.5.6
type RestoreGameArchiveResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *RestoreGameArchiveResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (RestoreGameArchiveResponse) GoString ¶ added in v2.5.6
func (s RestoreGameArchiveResponse) GoString() string
func (*RestoreGameArchiveResponse) SetBody ¶ added in v2.5.6
func (s *RestoreGameArchiveResponse) SetBody(v *RestoreGameArchiveResponseBody) *RestoreGameArchiveResponse
func (*RestoreGameArchiveResponse) SetHeaders ¶ added in v2.5.6
func (s *RestoreGameArchiveResponse) SetHeaders(v map[string]*string) *RestoreGameArchiveResponse
func (*RestoreGameArchiveResponse) SetStatusCode ¶ added in v2.5.6
func (s *RestoreGameArchiveResponse) SetStatusCode(v int32) *RestoreGameArchiveResponse
func (RestoreGameArchiveResponse) String ¶ added in v2.5.6
func (s RestoreGameArchiveResponse) String() string
type RestoreGameArchiveResponseBody ¶ added in v2.5.6
type RestoreGameArchiveResponseBody struct { RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` Status *int32 `json:"Status,omitempty" xml:"Status,omitempty"` }
func (RestoreGameArchiveResponseBody) GoString ¶ added in v2.5.6
func (s RestoreGameArchiveResponseBody) GoString() string
func (*RestoreGameArchiveResponseBody) SetRequestId ¶ added in v2.5.6
func (s *RestoreGameArchiveResponseBody) SetRequestId(v string) *RestoreGameArchiveResponseBody
func (*RestoreGameArchiveResponseBody) SetStatus ¶ added in v2.5.6
func (s *RestoreGameArchiveResponseBody) SetStatus(v int32) *RestoreGameArchiveResponseBody
func (RestoreGameArchiveResponseBody) String ¶ added in v2.5.6
func (s RestoreGameArchiveResponseBody) String() string
type SetGameAliveRequest ¶
type SetGameAliveRequest struct { AccessKey *string `json:"AccessKey,omitempty" xml:"AccessKey,omitempty"` GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"` KeepAlive *int64 `json:"KeepAlive,omitempty" xml:"KeepAlive,omitempty"` }
func (SetGameAliveRequest) GoString ¶
func (s SetGameAliveRequest) GoString() string
func (*SetGameAliveRequest) SetAccessKey ¶
func (s *SetGameAliveRequest) SetAccessKey(v string) *SetGameAliveRequest
func (*SetGameAliveRequest) SetGameSession ¶
func (s *SetGameAliveRequest) SetGameSession(v string) *SetGameAliveRequest
func (*SetGameAliveRequest) SetKeepAlive ¶
func (s *SetGameAliveRequest) SetKeepAlive(v int64) *SetGameAliveRequest
func (SetGameAliveRequest) String ¶
func (s SetGameAliveRequest) String() string
type SetGameAliveResponse ¶
type SetGameAliveResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *SetGameAliveResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (SetGameAliveResponse) GoString ¶
func (s SetGameAliveResponse) GoString() string
func (*SetGameAliveResponse) SetBody ¶
func (s *SetGameAliveResponse) SetBody(v *SetGameAliveResponseBody) *SetGameAliveResponse
func (*SetGameAliveResponse) SetHeaders ¶
func (s *SetGameAliveResponse) SetHeaders(v map[string]*string) *SetGameAliveResponse
func (*SetGameAliveResponse) SetStatusCode ¶ added in v2.5.1
func (s *SetGameAliveResponse) SetStatusCode(v int32) *SetGameAliveResponse
func (SetGameAliveResponse) String ¶
func (s SetGameAliveResponse) String() string
type SetGameAliveResponseBody ¶
type SetGameAliveResponseBody struct { Code *string `json:"Code,omitempty" xml:"Code,omitempty"` GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"` Message *string `json:"Message,omitempty" xml:"Message,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` Success *bool `json:"Success,omitempty" xml:"Success,omitempty"` }
func (SetGameAliveResponseBody) GoString ¶
func (s SetGameAliveResponseBody) GoString() string
func (*SetGameAliveResponseBody) SetCode ¶
func (s *SetGameAliveResponseBody) SetCode(v string) *SetGameAliveResponseBody
func (*SetGameAliveResponseBody) SetGameSession ¶
func (s *SetGameAliveResponseBody) SetGameSession(v string) *SetGameAliveResponseBody
func (*SetGameAliveResponseBody) SetMessage ¶
func (s *SetGameAliveResponseBody) SetMessage(v string) *SetGameAliveResponseBody
func (*SetGameAliveResponseBody) SetRequestId ¶
func (s *SetGameAliveResponseBody) SetRequestId(v string) *SetGameAliveResponseBody
func (*SetGameAliveResponseBody) SetSuccess ¶
func (s *SetGameAliveResponseBody) SetSuccess(v bool) *SetGameAliveResponseBody
func (SetGameAliveResponseBody) String ¶
func (s SetGameAliveResponseBody) String() string
type SetGameHangRequest ¶
type SetGameHangRequest struct { AccessKey *string `json:"AccessKey,omitempty" xml:"AccessKey,omitempty"` Duration *int64 `json:"Duration,omitempty" xml:"Duration,omitempty"` GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"` }
func (SetGameHangRequest) GoString ¶
func (s SetGameHangRequest) GoString() string
func (*SetGameHangRequest) SetAccessKey ¶
func (s *SetGameHangRequest) SetAccessKey(v string) *SetGameHangRequest
func (*SetGameHangRequest) SetDuration ¶
func (s *SetGameHangRequest) SetDuration(v int64) *SetGameHangRequest
func (*SetGameHangRequest) SetGameSession ¶
func (s *SetGameHangRequest) SetGameSession(v string) *SetGameHangRequest
func (SetGameHangRequest) String ¶
func (s SetGameHangRequest) String() string
type SetGameHangResponse ¶
type SetGameHangResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *SetGameHangResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (SetGameHangResponse) GoString ¶
func (s SetGameHangResponse) GoString() string
func (*SetGameHangResponse) SetBody ¶
func (s *SetGameHangResponse) SetBody(v *SetGameHangResponseBody) *SetGameHangResponse
func (*SetGameHangResponse) SetHeaders ¶
func (s *SetGameHangResponse) SetHeaders(v map[string]*string) *SetGameHangResponse
func (*SetGameHangResponse) SetStatusCode ¶ added in v2.5.1
func (s *SetGameHangResponse) SetStatusCode(v int32) *SetGameHangResponse
func (SetGameHangResponse) String ¶
func (s SetGameHangResponse) String() string
type SetGameHangResponseBody ¶
type SetGameHangResponseBody struct { Code *string `json:"Code,omitempty" xml:"Code,omitempty"` Duration *int64 `json:"Duration,omitempty" xml:"Duration,omitempty"` GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"` Message *string `json:"Message,omitempty" xml:"Message,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` StartHangTimestamp *int64 `json:"StartHangTimestamp,omitempty" xml:"StartHangTimestamp,omitempty"` Success *bool `json:"Success,omitempty" xml:"Success,omitempty"` }
func (SetGameHangResponseBody) GoString ¶
func (s SetGameHangResponseBody) GoString() string
func (*SetGameHangResponseBody) SetCode ¶
func (s *SetGameHangResponseBody) SetCode(v string) *SetGameHangResponseBody
func (*SetGameHangResponseBody) SetDuration ¶
func (s *SetGameHangResponseBody) SetDuration(v int64) *SetGameHangResponseBody
func (*SetGameHangResponseBody) SetGameSession ¶
func (s *SetGameHangResponseBody) SetGameSession(v string) *SetGameHangResponseBody
func (*SetGameHangResponseBody) SetMessage ¶
func (s *SetGameHangResponseBody) SetMessage(v string) *SetGameHangResponseBody
func (*SetGameHangResponseBody) SetRequestId ¶
func (s *SetGameHangResponseBody) SetRequestId(v string) *SetGameHangResponseBody
func (*SetGameHangResponseBody) SetStartHangTimestamp ¶
func (s *SetGameHangResponseBody) SetStartHangTimestamp(v int64) *SetGameHangResponseBody
func (*SetGameHangResponseBody) SetSuccess ¶
func (s *SetGameHangResponseBody) SetSuccess(v bool) *SetGameHangResponseBody
func (SetGameHangResponseBody) String ¶
func (s SetGameHangResponseBody) String() string
type SkipTrialPolicyRequest ¶
type SkipTrialPolicyRequest struct {
GameSessionId *string `json:"GameSessionId,omitempty" xml:"GameSessionId,omitempty"`
}
func (SkipTrialPolicyRequest) GoString ¶
func (s SkipTrialPolicyRequest) GoString() string
func (*SkipTrialPolicyRequest) SetGameSessionId ¶
func (s *SkipTrialPolicyRequest) SetGameSessionId(v string) *SkipTrialPolicyRequest
func (SkipTrialPolicyRequest) String ¶
func (s SkipTrialPolicyRequest) String() string
type SkipTrialPolicyResponse ¶
type SkipTrialPolicyResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *SkipTrialPolicyResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (SkipTrialPolicyResponse) GoString ¶
func (s SkipTrialPolicyResponse) GoString() string
func (*SkipTrialPolicyResponse) SetBody ¶
func (s *SkipTrialPolicyResponse) SetBody(v *SkipTrialPolicyResponseBody) *SkipTrialPolicyResponse
func (*SkipTrialPolicyResponse) SetHeaders ¶
func (s *SkipTrialPolicyResponse) SetHeaders(v map[string]*string) *SkipTrialPolicyResponse
func (*SkipTrialPolicyResponse) SetStatusCode ¶ added in v2.5.1
func (s *SkipTrialPolicyResponse) SetStatusCode(v int32) *SkipTrialPolicyResponse
func (SkipTrialPolicyResponse) String ¶
func (s SkipTrialPolicyResponse) String() string
type SkipTrialPolicyResponseBody ¶
type SkipTrialPolicyResponseBody struct { Data *SkipTrialPolicyResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (SkipTrialPolicyResponseBody) GoString ¶
func (s SkipTrialPolicyResponseBody) GoString() string
func (*SkipTrialPolicyResponseBody) SetData ¶
func (s *SkipTrialPolicyResponseBody) SetData(v *SkipTrialPolicyResponseBodyData) *SkipTrialPolicyResponseBody
func (*SkipTrialPolicyResponseBody) SetRequestId ¶
func (s *SkipTrialPolicyResponseBody) SetRequestId(v string) *SkipTrialPolicyResponseBody
func (SkipTrialPolicyResponseBody) String ¶
func (s SkipTrialPolicyResponseBody) String() string
type SkipTrialPolicyResponseBodyData ¶
type SkipTrialPolicyResponseBodyData struct {
SkipResult *int32 `json:"SkipResult,omitempty" xml:"SkipResult,omitempty"`
}
func (SkipTrialPolicyResponseBodyData) GoString ¶
func (s SkipTrialPolicyResponseBodyData) GoString() string
func (*SkipTrialPolicyResponseBodyData) SetSkipResult ¶
func (s *SkipTrialPolicyResponseBodyData) SetSkipResult(v int32) *SkipTrialPolicyResponseBodyData
func (SkipTrialPolicyResponseBodyData) String ¶
func (s SkipTrialPolicyResponseBodyData) String() string
type StartGameLiveRequest ¶ added in v2.5.2
type StartGameLiveRequest struct { Extension map[string]*string `json:"Extension,omitempty" xml:"Extension,omitempty"` GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"` VideoPushAddress *string `json:"VideoPushAddress,omitempty" xml:"VideoPushAddress,omitempty"` }
func (StartGameLiveRequest) GoString ¶ added in v2.5.2
func (s StartGameLiveRequest) GoString() string
func (*StartGameLiveRequest) SetExtension ¶ added in v2.5.5
func (s *StartGameLiveRequest) SetExtension(v map[string]*string) *StartGameLiveRequest
func (*StartGameLiveRequest) SetGameSession ¶ added in v2.5.2
func (s *StartGameLiveRequest) SetGameSession(v string) *StartGameLiveRequest
func (*StartGameLiveRequest) SetVideoPushAddress ¶ added in v2.5.2
func (s *StartGameLiveRequest) SetVideoPushAddress(v string) *StartGameLiveRequest
func (StartGameLiveRequest) String ¶ added in v2.5.2
func (s StartGameLiveRequest) String() string
type StartGameLiveResponse ¶ added in v2.5.2
type StartGameLiveResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *StartGameLiveResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (StartGameLiveResponse) GoString ¶ added in v2.5.2
func (s StartGameLiveResponse) GoString() string
func (*StartGameLiveResponse) SetBody ¶ added in v2.5.2
func (s *StartGameLiveResponse) SetBody(v *StartGameLiveResponseBody) *StartGameLiveResponse
func (*StartGameLiveResponse) SetHeaders ¶ added in v2.5.2
func (s *StartGameLiveResponse) SetHeaders(v map[string]*string) *StartGameLiveResponse
func (*StartGameLiveResponse) SetStatusCode ¶ added in v2.5.2
func (s *StartGameLiveResponse) SetStatusCode(v int32) *StartGameLiveResponse
func (StartGameLiveResponse) String ¶ added in v2.5.2
func (s StartGameLiveResponse) String() string
type StartGameLiveResponseBody ¶ added in v2.5.2
type StartGameLiveResponseBody struct { Data *bool `json:"Data,omitempty" xml:"Data,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (StartGameLiveResponseBody) GoString ¶ added in v2.5.2
func (s StartGameLiveResponseBody) GoString() string
func (*StartGameLiveResponseBody) SetData ¶ added in v2.5.2
func (s *StartGameLiveResponseBody) SetData(v bool) *StartGameLiveResponseBody
func (*StartGameLiveResponseBody) SetRequestId ¶ added in v2.5.2
func (s *StartGameLiveResponseBody) SetRequestId(v string) *StartGameLiveResponseBody
func (StartGameLiveResponseBody) String ¶ added in v2.5.2
func (s StartGameLiveResponseBody) String() string
type StartGameLiveShrinkRequest ¶ added in v2.5.5
type StartGameLiveShrinkRequest struct { ExtensionShrink *string `json:"Extension,omitempty" xml:"Extension,omitempty"` GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"` VideoPushAddress *string `json:"VideoPushAddress,omitempty" xml:"VideoPushAddress,omitempty"` }
func (StartGameLiveShrinkRequest) GoString ¶ added in v2.5.5
func (s StartGameLiveShrinkRequest) GoString() string
func (*StartGameLiveShrinkRequest) SetExtensionShrink ¶ added in v2.5.5
func (s *StartGameLiveShrinkRequest) SetExtensionShrink(v string) *StartGameLiveShrinkRequest
func (*StartGameLiveShrinkRequest) SetGameSession ¶ added in v2.5.5
func (s *StartGameLiveShrinkRequest) SetGameSession(v string) *StartGameLiveShrinkRequest
func (*StartGameLiveShrinkRequest) SetVideoPushAddress ¶ added in v2.5.5
func (s *StartGameLiveShrinkRequest) SetVideoPushAddress(v string) *StartGameLiveShrinkRequest
func (StartGameLiveShrinkRequest) String ¶ added in v2.5.5
func (s StartGameLiveShrinkRequest) String() string
type StopGameLiveRequest ¶ added in v2.5.2
type StopGameLiveRequest struct {
GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"`
}
func (StopGameLiveRequest) GoString ¶ added in v2.5.2
func (s StopGameLiveRequest) GoString() string
func (*StopGameLiveRequest) SetGameSession ¶ added in v2.5.2
func (s *StopGameLiveRequest) SetGameSession(v string) *StopGameLiveRequest
func (StopGameLiveRequest) String ¶ added in v2.5.2
func (s StopGameLiveRequest) String() string
type StopGameLiveResponse ¶ added in v2.5.2
type StopGameLiveResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *StopGameLiveResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (StopGameLiveResponse) GoString ¶ added in v2.5.2
func (s StopGameLiveResponse) GoString() string
func (*StopGameLiveResponse) SetBody ¶ added in v2.5.2
func (s *StopGameLiveResponse) SetBody(v *StopGameLiveResponseBody) *StopGameLiveResponse
func (*StopGameLiveResponse) SetHeaders ¶ added in v2.5.2
func (s *StopGameLiveResponse) SetHeaders(v map[string]*string) *StopGameLiveResponse
func (*StopGameLiveResponse) SetStatusCode ¶ added in v2.5.2
func (s *StopGameLiveResponse) SetStatusCode(v int32) *StopGameLiveResponse
func (StopGameLiveResponse) String ¶ added in v2.5.2
func (s StopGameLiveResponse) String() string
type StopGameLiveResponseBody ¶ added in v2.5.2
type StopGameLiveResponseBody struct { Data *bool `json:"Data,omitempty" xml:"Data,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (StopGameLiveResponseBody) GoString ¶ added in v2.5.2
func (s StopGameLiveResponseBody) GoString() string
func (*StopGameLiveResponseBody) SetData ¶ added in v2.5.2
func (s *StopGameLiveResponseBody) SetData(v bool) *StopGameLiveResponseBody
func (*StopGameLiveResponseBody) SetRequestId ¶ added in v2.5.2
func (s *StopGameLiveResponseBody) SetRequestId(v string) *StopGameLiveResponseBody
func (StopGameLiveResponseBody) String ¶ added in v2.5.2
func (s StopGameLiveResponseBody) String() string
type StopGameSessionRequest ¶
type StopGameSessionRequest struct { AccessKey *string `json:"AccessKey,omitempty" xml:"AccessKey,omitempty"` BizParam *string `json:"BizParam,omitempty" xml:"BizParam,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"` Reason *string `json:"Reason,omitempty" xml:"Reason,omitempty"` UserId *string `json:"UserId,omitempty" xml:"UserId,omitempty"` }
func (StopGameSessionRequest) GoString ¶
func (s StopGameSessionRequest) GoString() string
func (*StopGameSessionRequest) SetAccessKey ¶
func (s *StopGameSessionRequest) SetAccessKey(v string) *StopGameSessionRequest
func (*StopGameSessionRequest) SetBizParam ¶
func (s *StopGameSessionRequest) SetBizParam(v string) *StopGameSessionRequest
func (*StopGameSessionRequest) SetGameId ¶
func (s *StopGameSessionRequest) SetGameId(v string) *StopGameSessionRequest
func (*StopGameSessionRequest) SetGameSession ¶
func (s *StopGameSessionRequest) SetGameSession(v string) *StopGameSessionRequest
func (*StopGameSessionRequest) SetReason ¶
func (s *StopGameSessionRequest) SetReason(v string) *StopGameSessionRequest
func (*StopGameSessionRequest) SetUserId ¶
func (s *StopGameSessionRequest) SetUserId(v string) *StopGameSessionRequest
func (StopGameSessionRequest) String ¶
func (s StopGameSessionRequest) String() string
type StopGameSessionResponse ¶
type StopGameSessionResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *StopGameSessionResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (StopGameSessionResponse) GoString ¶
func (s StopGameSessionResponse) GoString() string
func (*StopGameSessionResponse) SetBody ¶
func (s *StopGameSessionResponse) SetBody(v *StopGameSessionResponseBody) *StopGameSessionResponse
func (*StopGameSessionResponse) SetHeaders ¶
func (s *StopGameSessionResponse) SetHeaders(v map[string]*string) *StopGameSessionResponse
func (*StopGameSessionResponse) SetStatusCode ¶ added in v2.5.1
func (s *StopGameSessionResponse) SetStatusCode(v int32) *StopGameSessionResponse
func (StopGameSessionResponse) String ¶
func (s StopGameSessionResponse) String() string
type StopGameSessionResponseBody ¶
type StopGameSessionResponseBody struct { GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` GameSession *string `json:"GameSession,omitempty" xml:"GameSession,omitempty"` Message *string `json:"Message,omitempty" xml:"Message,omitempty"` QueueCode *int32 `json:"QueueCode,omitempty" xml:"QueueCode,omitempty"` QueueState *int32 `json:"QueueState,omitempty" xml:"QueueState,omitempty"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` Success *bool `json:"Success,omitempty" xml:"Success,omitempty"` }
func (StopGameSessionResponseBody) GoString ¶
func (s StopGameSessionResponseBody) GoString() string
func (*StopGameSessionResponseBody) SetGameId ¶
func (s *StopGameSessionResponseBody) SetGameId(v string) *StopGameSessionResponseBody
func (*StopGameSessionResponseBody) SetGameSession ¶
func (s *StopGameSessionResponseBody) SetGameSession(v string) *StopGameSessionResponseBody
func (*StopGameSessionResponseBody) SetMessage ¶
func (s *StopGameSessionResponseBody) SetMessage(v string) *StopGameSessionResponseBody
func (*StopGameSessionResponseBody) SetQueueCode ¶
func (s *StopGameSessionResponseBody) SetQueueCode(v int32) *StopGameSessionResponseBody
func (*StopGameSessionResponseBody) SetQueueState ¶
func (s *StopGameSessionResponseBody) SetQueueState(v int32) *StopGameSessionResponseBody
func (*StopGameSessionResponseBody) SetRequestId ¶
func (s *StopGameSessionResponseBody) SetRequestId(v string) *StopGameSessionResponseBody
func (*StopGameSessionResponseBody) SetSuccess ¶
func (s *StopGameSessionResponseBody) SetSuccess(v bool) *StopGameSessionResponseBody
func (StopGameSessionResponseBody) String ¶
func (s StopGameSessionResponseBody) String() string
type SubmitDeploymentRequest ¶
type SubmitDeploymentRequest struct { CloudGameInstanceIds *string `json:"CloudGameInstanceIds,omitempty" xml:"CloudGameInstanceIds,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` OperationType *string `json:"OperationType,omitempty" xml:"OperationType,omitempty"` ProjectId *string `json:"ProjectId,omitempty" xml:"ProjectId,omitempty"` VersionId *string `json:"VersionId,omitempty" xml:"VersionId,omitempty"` }
func (SubmitDeploymentRequest) GoString ¶
func (s SubmitDeploymentRequest) GoString() string
func (*SubmitDeploymentRequest) SetCloudGameInstanceIds ¶
func (s *SubmitDeploymentRequest) SetCloudGameInstanceIds(v string) *SubmitDeploymentRequest
func (*SubmitDeploymentRequest) SetGameId ¶
func (s *SubmitDeploymentRequest) SetGameId(v string) *SubmitDeploymentRequest
func (*SubmitDeploymentRequest) SetOperationType ¶
func (s *SubmitDeploymentRequest) SetOperationType(v string) *SubmitDeploymentRequest
func (*SubmitDeploymentRequest) SetProjectId ¶
func (s *SubmitDeploymentRequest) SetProjectId(v string) *SubmitDeploymentRequest
func (*SubmitDeploymentRequest) SetVersionId ¶
func (s *SubmitDeploymentRequest) SetVersionId(v string) *SubmitDeploymentRequest
func (SubmitDeploymentRequest) String ¶
func (s SubmitDeploymentRequest) String() string
type SubmitDeploymentResponse ¶
type SubmitDeploymentResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *SubmitDeploymentResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (SubmitDeploymentResponse) GoString ¶
func (s SubmitDeploymentResponse) GoString() string
func (*SubmitDeploymentResponse) SetBody ¶
func (s *SubmitDeploymentResponse) SetBody(v *SubmitDeploymentResponseBody) *SubmitDeploymentResponse
func (*SubmitDeploymentResponse) SetHeaders ¶
func (s *SubmitDeploymentResponse) SetHeaders(v map[string]*string) *SubmitDeploymentResponse
func (*SubmitDeploymentResponse) SetStatusCode ¶ added in v2.5.1
func (s *SubmitDeploymentResponse) SetStatusCode(v int32) *SubmitDeploymentResponse
func (SubmitDeploymentResponse) String ¶
func (s SubmitDeploymentResponse) String() string
type SubmitDeploymentResponseBody ¶
type SubmitDeploymentResponseBody struct { RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` TaskId *string `json:"TaskId,omitempty" xml:"TaskId,omitempty"` }
func (SubmitDeploymentResponseBody) GoString ¶
func (s SubmitDeploymentResponseBody) GoString() string
func (*SubmitDeploymentResponseBody) SetRequestId ¶
func (s *SubmitDeploymentResponseBody) SetRequestId(v string) *SubmitDeploymentResponseBody
func (*SubmitDeploymentResponseBody) SetTaskId ¶
func (s *SubmitDeploymentResponseBody) SetTaskId(v string) *SubmitDeploymentResponseBody
func (SubmitDeploymentResponseBody) String ¶
func (s SubmitDeploymentResponseBody) String() string
type SubmitInternalPurchaseChargeDataRequest ¶
type SubmitInternalPurchaseChargeDataRequest struct { ActiveUserRetentionRateOneDay *float32 `json:"ActiveUserRetentionRateOneDay,omitempty" xml:"ActiveUserRetentionRateOneDay,omitempty"` ActiveUserRetentionRateSevenDay *float32 `json:"ActiveUserRetentionRateSevenDay,omitempty" xml:"ActiveUserRetentionRateSevenDay,omitempty"` ActiveUserRetentionRateThirtyDay *float32 `json:"ActiveUserRetentionRateThirtyDay,omitempty" xml:"ActiveUserRetentionRateThirtyDay,omitempty"` Arpu *float32 `json:"Arpu,omitempty" xml:"Arpu,omitempty"` ChargeDate *string `json:"ChargeDate,omitempty" xml:"ChargeDate,omitempty"` Dau *int64 `json:"Dau,omitempty" xml:"Dau,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` Mau *int64 `json:"Mau,omitempty" xml:"Mau,omitempty"` NewUserRetentionRateOneDay *float32 `json:"NewUserRetentionRateOneDay,omitempty" xml:"NewUserRetentionRateOneDay,omitempty"` NewUserRetentionRateSevenDay *float32 `json:"NewUserRetentionRateSevenDay,omitempty" xml:"NewUserRetentionRateSevenDay,omitempty"` NewUserRetentionRateThirtyDay *float32 `json:"NewUserRetentionRateThirtyDay,omitempty" xml:"NewUserRetentionRateThirtyDay,omitempty"` PaymentConversionRate *float32 `json:"PaymentConversionRate,omitempty" xml:"PaymentConversionRate,omitempty"` PlayTimeAverageOneDay *float32 `json:"PlayTimeAverageOneDay,omitempty" xml:"PlayTimeAverageOneDay,omitempty"` PlayTimeAverageThirtyDay *float32 `json:"PlayTimeAverageThirtyDay,omitempty" xml:"PlayTimeAverageThirtyDay,omitempty"` PlayTimeNinetyPointsOneDay *float32 `json:"PlayTimeNinetyPointsOneDay,omitempty" xml:"PlayTimeNinetyPointsOneDay,omitempty"` PlayTimeNinetyPointsThirtyDay *float32 `json:"PlayTimeNinetyPointsThirtyDay,omitempty" xml:"PlayTimeNinetyPointsThirtyDay,omitempty"` PlayTimeRangeOneDay *string `json:"PlayTimeRangeOneDay,omitempty" xml:"PlayTimeRangeOneDay,omitempty"` PlayTimeRangeThirtyDay *string `json:"PlayTimeRangeThirtyDay,omitempty" xml:"PlayTimeRangeThirtyDay,omitempty"` UserActivationRate *float32 `json:"UserActivationRate,omitempty" xml:"UserActivationRate,omitempty"` }
func (SubmitInternalPurchaseChargeDataRequest) GoString ¶
func (s SubmitInternalPurchaseChargeDataRequest) GoString() string
func (*SubmitInternalPurchaseChargeDataRequest) SetActiveUserRetentionRateOneDay ¶
func (s *SubmitInternalPurchaseChargeDataRequest) SetActiveUserRetentionRateOneDay(v float32) *SubmitInternalPurchaseChargeDataRequest
func (*SubmitInternalPurchaseChargeDataRequest) SetActiveUserRetentionRateSevenDay ¶
func (s *SubmitInternalPurchaseChargeDataRequest) SetActiveUserRetentionRateSevenDay(v float32) *SubmitInternalPurchaseChargeDataRequest
func (*SubmitInternalPurchaseChargeDataRequest) SetActiveUserRetentionRateThirtyDay ¶
func (s *SubmitInternalPurchaseChargeDataRequest) SetActiveUserRetentionRateThirtyDay(v float32) *SubmitInternalPurchaseChargeDataRequest
func (*SubmitInternalPurchaseChargeDataRequest) SetArpu ¶
func (s *SubmitInternalPurchaseChargeDataRequest) SetArpu(v float32) *SubmitInternalPurchaseChargeDataRequest
func (*SubmitInternalPurchaseChargeDataRequest) SetChargeDate ¶
func (s *SubmitInternalPurchaseChargeDataRequest) SetChargeDate(v string) *SubmitInternalPurchaseChargeDataRequest
func (*SubmitInternalPurchaseChargeDataRequest) SetDau ¶
func (s *SubmitInternalPurchaseChargeDataRequest) SetDau(v int64) *SubmitInternalPurchaseChargeDataRequest
func (*SubmitInternalPurchaseChargeDataRequest) SetGameId ¶
func (s *SubmitInternalPurchaseChargeDataRequest) SetGameId(v string) *SubmitInternalPurchaseChargeDataRequest
func (*SubmitInternalPurchaseChargeDataRequest) SetMau ¶
func (s *SubmitInternalPurchaseChargeDataRequest) SetMau(v int64) *SubmitInternalPurchaseChargeDataRequest
func (*SubmitInternalPurchaseChargeDataRequest) SetNewUserRetentionRateOneDay ¶
func (s *SubmitInternalPurchaseChargeDataRequest) SetNewUserRetentionRateOneDay(v float32) *SubmitInternalPurchaseChargeDataRequest
func (*SubmitInternalPurchaseChargeDataRequest) SetNewUserRetentionRateSevenDay ¶
func (s *SubmitInternalPurchaseChargeDataRequest) SetNewUserRetentionRateSevenDay(v float32) *SubmitInternalPurchaseChargeDataRequest
func (*SubmitInternalPurchaseChargeDataRequest) SetNewUserRetentionRateThirtyDay ¶
func (s *SubmitInternalPurchaseChargeDataRequest) SetNewUserRetentionRateThirtyDay(v float32) *SubmitInternalPurchaseChargeDataRequest
func (*SubmitInternalPurchaseChargeDataRequest) SetPaymentConversionRate ¶
func (s *SubmitInternalPurchaseChargeDataRequest) SetPaymentConversionRate(v float32) *SubmitInternalPurchaseChargeDataRequest
func (*SubmitInternalPurchaseChargeDataRequest) SetPlayTimeAverageOneDay ¶
func (s *SubmitInternalPurchaseChargeDataRequest) SetPlayTimeAverageOneDay(v float32) *SubmitInternalPurchaseChargeDataRequest
func (*SubmitInternalPurchaseChargeDataRequest) SetPlayTimeAverageThirtyDay ¶
func (s *SubmitInternalPurchaseChargeDataRequest) SetPlayTimeAverageThirtyDay(v float32) *SubmitInternalPurchaseChargeDataRequest
func (*SubmitInternalPurchaseChargeDataRequest) SetPlayTimeNinetyPointsOneDay ¶
func (s *SubmitInternalPurchaseChargeDataRequest) SetPlayTimeNinetyPointsOneDay(v float32) *SubmitInternalPurchaseChargeDataRequest
func (*SubmitInternalPurchaseChargeDataRequest) SetPlayTimeNinetyPointsThirtyDay ¶
func (s *SubmitInternalPurchaseChargeDataRequest) SetPlayTimeNinetyPointsThirtyDay(v float32) *SubmitInternalPurchaseChargeDataRequest
func (*SubmitInternalPurchaseChargeDataRequest) SetPlayTimeRangeOneDay ¶
func (s *SubmitInternalPurchaseChargeDataRequest) SetPlayTimeRangeOneDay(v string) *SubmitInternalPurchaseChargeDataRequest
func (*SubmitInternalPurchaseChargeDataRequest) SetPlayTimeRangeThirtyDay ¶
func (s *SubmitInternalPurchaseChargeDataRequest) SetPlayTimeRangeThirtyDay(v string) *SubmitInternalPurchaseChargeDataRequest
func (*SubmitInternalPurchaseChargeDataRequest) SetUserActivationRate ¶
func (s *SubmitInternalPurchaseChargeDataRequest) SetUserActivationRate(v float32) *SubmitInternalPurchaseChargeDataRequest
func (SubmitInternalPurchaseChargeDataRequest) String ¶
func (s SubmitInternalPurchaseChargeDataRequest) String() string
type SubmitInternalPurchaseChargeDataResponse ¶
type SubmitInternalPurchaseChargeDataResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *SubmitInternalPurchaseChargeDataResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (SubmitInternalPurchaseChargeDataResponse) GoString ¶
func (s SubmitInternalPurchaseChargeDataResponse) GoString() string
func (*SubmitInternalPurchaseChargeDataResponse) SetHeaders ¶
func (s *SubmitInternalPurchaseChargeDataResponse) SetHeaders(v map[string]*string) *SubmitInternalPurchaseChargeDataResponse
func (*SubmitInternalPurchaseChargeDataResponse) SetStatusCode ¶ added in v2.5.1
func (s *SubmitInternalPurchaseChargeDataResponse) SetStatusCode(v int32) *SubmitInternalPurchaseChargeDataResponse
func (SubmitInternalPurchaseChargeDataResponse) String ¶
func (s SubmitInternalPurchaseChargeDataResponse) String() string
type SubmitInternalPurchaseChargeDataResponseBody ¶
type SubmitInternalPurchaseChargeDataResponseBody struct { Data *SubmitInternalPurchaseChargeDataResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (SubmitInternalPurchaseChargeDataResponseBody) GoString ¶
func (s SubmitInternalPurchaseChargeDataResponseBody) GoString() string
func (*SubmitInternalPurchaseChargeDataResponseBody) SetRequestId ¶
func (s *SubmitInternalPurchaseChargeDataResponseBody) SetRequestId(v string) *SubmitInternalPurchaseChargeDataResponseBody
func (SubmitInternalPurchaseChargeDataResponseBody) String ¶
func (s SubmitInternalPurchaseChargeDataResponseBody) String() string
type SubmitInternalPurchaseChargeDataResponseBodyData ¶
type SubmitInternalPurchaseChargeDataResponseBodyData struct { Message *string `json:"Message,omitempty" xml:"Message,omitempty"` Status *int32 `json:"Status,omitempty" xml:"Status,omitempty"` }
func (SubmitInternalPurchaseChargeDataResponseBodyData) GoString ¶
func (s SubmitInternalPurchaseChargeDataResponseBodyData) GoString() string
func (*SubmitInternalPurchaseChargeDataResponseBodyData) SetMessage ¶
func (s *SubmitInternalPurchaseChargeDataResponseBodyData) SetMessage(v string) *SubmitInternalPurchaseChargeDataResponseBodyData
func (*SubmitInternalPurchaseChargeDataResponseBodyData) SetStatus ¶
func (s *SubmitInternalPurchaseChargeDataResponseBodyData) SetStatus(v int32) *SubmitInternalPurchaseChargeDataResponseBodyData
func (SubmitInternalPurchaseChargeDataResponseBodyData) String ¶
func (s SubmitInternalPurchaseChargeDataResponseBodyData) String() string
type SubmitInternalPurchaseOrdersRequest ¶
type SubmitInternalPurchaseOrdersRequest struct {
OrderList []*SubmitInternalPurchaseOrdersRequestOrderList `json:"OrderList,omitempty" xml:"OrderList,omitempty" type:"Repeated"`
}
func (SubmitInternalPurchaseOrdersRequest) GoString ¶
func (s SubmitInternalPurchaseOrdersRequest) GoString() string
func (*SubmitInternalPurchaseOrdersRequest) SetOrderList ¶
func (s *SubmitInternalPurchaseOrdersRequest) SetOrderList(v []*SubmitInternalPurchaseOrdersRequestOrderList) *SubmitInternalPurchaseOrdersRequest
func (SubmitInternalPurchaseOrdersRequest) String ¶
func (s SubmitInternalPurchaseOrdersRequest) String() string
type SubmitInternalPurchaseOrdersRequestOrderList ¶
type SubmitInternalPurchaseOrdersRequestOrderList struct { BatchNumber *string `json:"BatchNumber,omitempty" xml:"BatchNumber,omitempty"` FinalPrice *int64 `json:"FinalPrice,omitempty" xml:"FinalPrice,omitempty"` FinishTime *int64 `json:"FinishTime,omitempty" xml:"FinishTime,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` OrderId *string `json:"OrderId,omitempty" xml:"OrderId,omitempty"` RoleId *string `json:"RoleId,omitempty" xml:"RoleId,omitempty"` UserId *string `json:"UserId,omitempty" xml:"UserId,omitempty"` }
func (SubmitInternalPurchaseOrdersRequestOrderList) GoString ¶
func (s SubmitInternalPurchaseOrdersRequestOrderList) GoString() string
func (*SubmitInternalPurchaseOrdersRequestOrderList) SetBatchNumber ¶
func (s *SubmitInternalPurchaseOrdersRequestOrderList) SetBatchNumber(v string) *SubmitInternalPurchaseOrdersRequestOrderList
func (*SubmitInternalPurchaseOrdersRequestOrderList) SetFinalPrice ¶
func (s *SubmitInternalPurchaseOrdersRequestOrderList) SetFinalPrice(v int64) *SubmitInternalPurchaseOrdersRequestOrderList
func (*SubmitInternalPurchaseOrdersRequestOrderList) SetFinishTime ¶
func (s *SubmitInternalPurchaseOrdersRequestOrderList) SetFinishTime(v int64) *SubmitInternalPurchaseOrdersRequestOrderList
func (*SubmitInternalPurchaseOrdersRequestOrderList) SetGameId ¶
func (s *SubmitInternalPurchaseOrdersRequestOrderList) SetGameId(v string) *SubmitInternalPurchaseOrdersRequestOrderList
func (*SubmitInternalPurchaseOrdersRequestOrderList) SetOrderId ¶
func (s *SubmitInternalPurchaseOrdersRequestOrderList) SetOrderId(v string) *SubmitInternalPurchaseOrdersRequestOrderList
func (*SubmitInternalPurchaseOrdersRequestOrderList) SetRoleId ¶
func (s *SubmitInternalPurchaseOrdersRequestOrderList) SetRoleId(v string) *SubmitInternalPurchaseOrdersRequestOrderList
func (*SubmitInternalPurchaseOrdersRequestOrderList) SetUserId ¶
func (s *SubmitInternalPurchaseOrdersRequestOrderList) SetUserId(v string) *SubmitInternalPurchaseOrdersRequestOrderList
func (SubmitInternalPurchaseOrdersRequestOrderList) String ¶
func (s SubmitInternalPurchaseOrdersRequestOrderList) String() string
type SubmitInternalPurchaseOrdersResponse ¶
type SubmitInternalPurchaseOrdersResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *SubmitInternalPurchaseOrdersResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (SubmitInternalPurchaseOrdersResponse) GoString ¶
func (s SubmitInternalPurchaseOrdersResponse) GoString() string
func (*SubmitInternalPurchaseOrdersResponse) SetHeaders ¶
func (s *SubmitInternalPurchaseOrdersResponse) SetHeaders(v map[string]*string) *SubmitInternalPurchaseOrdersResponse
func (*SubmitInternalPurchaseOrdersResponse) SetStatusCode ¶ added in v2.5.1
func (s *SubmitInternalPurchaseOrdersResponse) SetStatusCode(v int32) *SubmitInternalPurchaseOrdersResponse
func (SubmitInternalPurchaseOrdersResponse) String ¶
func (s SubmitInternalPurchaseOrdersResponse) String() string
type SubmitInternalPurchaseOrdersResponseBody ¶
type SubmitInternalPurchaseOrdersResponseBody struct { Data *SubmitInternalPurchaseOrdersResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (SubmitInternalPurchaseOrdersResponseBody) GoString ¶
func (s SubmitInternalPurchaseOrdersResponseBody) GoString() string
func (*SubmitInternalPurchaseOrdersResponseBody) SetRequestId ¶
func (s *SubmitInternalPurchaseOrdersResponseBody) SetRequestId(v string) *SubmitInternalPurchaseOrdersResponseBody
func (SubmitInternalPurchaseOrdersResponseBody) String ¶
func (s SubmitInternalPurchaseOrdersResponseBody) String() string
type SubmitInternalPurchaseOrdersResponseBodyData ¶
type SubmitInternalPurchaseOrdersResponseBodyData struct { Message *string `json:"Message,omitempty" xml:"Message,omitempty"` Status *int32 `json:"Status,omitempty" xml:"Status,omitempty"` }
func (SubmitInternalPurchaseOrdersResponseBodyData) GoString ¶
func (s SubmitInternalPurchaseOrdersResponseBodyData) GoString() string
func (*SubmitInternalPurchaseOrdersResponseBodyData) SetMessage ¶
func (s *SubmitInternalPurchaseOrdersResponseBodyData) SetMessage(v string) *SubmitInternalPurchaseOrdersResponseBodyData
func (*SubmitInternalPurchaseOrdersResponseBodyData) SetStatus ¶
func (s *SubmitInternalPurchaseOrdersResponseBodyData) SetStatus(v int32) *SubmitInternalPurchaseOrdersResponseBodyData
func (SubmitInternalPurchaseOrdersResponseBodyData) String ¶
func (s SubmitInternalPurchaseOrdersResponseBodyData) String() string
type SubmitInternalPurchaseReadyFlagRequest ¶
type SubmitInternalPurchaseReadyFlagRequest struct { BatchInfoList []*SubmitInternalPurchaseReadyFlagRequestBatchInfoList `json:"BatchInfoList,omitempty" xml:"BatchInfoList,omitempty" type:"Repeated"` ChargeDate *string `json:"ChargeDate,omitempty" xml:"ChargeDate,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` OrderTotalCount *int32 `json:"OrderTotalCount,omitempty" xml:"OrderTotalCount,omitempty"` Status *int32 `json:"Status,omitempty" xml:"Status,omitempty"` }
func (SubmitInternalPurchaseReadyFlagRequest) GoString ¶
func (s SubmitInternalPurchaseReadyFlagRequest) GoString() string
func (*SubmitInternalPurchaseReadyFlagRequest) SetBatchInfoList ¶
func (s *SubmitInternalPurchaseReadyFlagRequest) SetBatchInfoList(v []*SubmitInternalPurchaseReadyFlagRequestBatchInfoList) *SubmitInternalPurchaseReadyFlagRequest
func (*SubmitInternalPurchaseReadyFlagRequest) SetChargeDate ¶
func (s *SubmitInternalPurchaseReadyFlagRequest) SetChargeDate(v string) *SubmitInternalPurchaseReadyFlagRequest
func (*SubmitInternalPurchaseReadyFlagRequest) SetGameId ¶
func (s *SubmitInternalPurchaseReadyFlagRequest) SetGameId(v string) *SubmitInternalPurchaseReadyFlagRequest
func (*SubmitInternalPurchaseReadyFlagRequest) SetOrderTotalCount ¶
func (s *SubmitInternalPurchaseReadyFlagRequest) SetOrderTotalCount(v int32) *SubmitInternalPurchaseReadyFlagRequest
func (*SubmitInternalPurchaseReadyFlagRequest) SetStatus ¶
func (s *SubmitInternalPurchaseReadyFlagRequest) SetStatus(v int32) *SubmitInternalPurchaseReadyFlagRequest
func (SubmitInternalPurchaseReadyFlagRequest) String ¶
func (s SubmitInternalPurchaseReadyFlagRequest) String() string
type SubmitInternalPurchaseReadyFlagRequestBatchInfoList ¶
type SubmitInternalPurchaseReadyFlagRequestBatchInfoList struct { BatchNumbers *string `json:"BatchNumbers,omitempty" xml:"BatchNumbers,omitempty"` BatchSize *int32 `json:"BatchSize,omitempty" xml:"BatchSize,omitempty"` }
func (SubmitInternalPurchaseReadyFlagRequestBatchInfoList) GoString ¶
func (s SubmitInternalPurchaseReadyFlagRequestBatchInfoList) GoString() string
func (*SubmitInternalPurchaseReadyFlagRequestBatchInfoList) SetBatchNumbers ¶
func (s *SubmitInternalPurchaseReadyFlagRequestBatchInfoList) SetBatchNumbers(v string) *SubmitInternalPurchaseReadyFlagRequestBatchInfoList
func (*SubmitInternalPurchaseReadyFlagRequestBatchInfoList) SetBatchSize ¶
func (s *SubmitInternalPurchaseReadyFlagRequestBatchInfoList) SetBatchSize(v int32) *SubmitInternalPurchaseReadyFlagRequestBatchInfoList
func (SubmitInternalPurchaseReadyFlagRequestBatchInfoList) String ¶
func (s SubmitInternalPurchaseReadyFlagRequestBatchInfoList) String() string
type SubmitInternalPurchaseReadyFlagResponse ¶
type SubmitInternalPurchaseReadyFlagResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *SubmitInternalPurchaseReadyFlagResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (SubmitInternalPurchaseReadyFlagResponse) GoString ¶
func (s SubmitInternalPurchaseReadyFlagResponse) GoString() string
func (*SubmitInternalPurchaseReadyFlagResponse) SetHeaders ¶
func (s *SubmitInternalPurchaseReadyFlagResponse) SetHeaders(v map[string]*string) *SubmitInternalPurchaseReadyFlagResponse
func (*SubmitInternalPurchaseReadyFlagResponse) SetStatusCode ¶ added in v2.5.1
func (s *SubmitInternalPurchaseReadyFlagResponse) SetStatusCode(v int32) *SubmitInternalPurchaseReadyFlagResponse
func (SubmitInternalPurchaseReadyFlagResponse) String ¶
func (s SubmitInternalPurchaseReadyFlagResponse) String() string
type SubmitInternalPurchaseReadyFlagResponseBody ¶
type SubmitInternalPurchaseReadyFlagResponseBody struct { Data *SubmitInternalPurchaseReadyFlagResponseBodyData `json:"Data,omitempty" xml:"Data,omitempty" type:"Struct"` RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` }
func (SubmitInternalPurchaseReadyFlagResponseBody) GoString ¶
func (s SubmitInternalPurchaseReadyFlagResponseBody) GoString() string
func (*SubmitInternalPurchaseReadyFlagResponseBody) SetRequestId ¶
func (s *SubmitInternalPurchaseReadyFlagResponseBody) SetRequestId(v string) *SubmitInternalPurchaseReadyFlagResponseBody
func (SubmitInternalPurchaseReadyFlagResponseBody) String ¶
func (s SubmitInternalPurchaseReadyFlagResponseBody) String() string
type SubmitInternalPurchaseReadyFlagResponseBodyData ¶
type SubmitInternalPurchaseReadyFlagResponseBodyData struct { Message *string `json:"Message,omitempty" xml:"Message,omitempty"` MissingBatchNumbers *string `json:"MissingBatchNumbers,omitempty" xml:"MissingBatchNumbers,omitempty"` Status *int32 `json:"Status,omitempty" xml:"Status,omitempty"` }
func (SubmitInternalPurchaseReadyFlagResponseBodyData) GoString ¶
func (s SubmitInternalPurchaseReadyFlagResponseBodyData) GoString() string
func (*SubmitInternalPurchaseReadyFlagResponseBodyData) SetMessage ¶
func (s *SubmitInternalPurchaseReadyFlagResponseBodyData) SetMessage(v string) *SubmitInternalPurchaseReadyFlagResponseBodyData
func (*SubmitInternalPurchaseReadyFlagResponseBodyData) SetMissingBatchNumbers ¶
func (s *SubmitInternalPurchaseReadyFlagResponseBodyData) SetMissingBatchNumbers(v string) *SubmitInternalPurchaseReadyFlagResponseBodyData
func (*SubmitInternalPurchaseReadyFlagResponseBodyData) SetStatus ¶
func (s *SubmitInternalPurchaseReadyFlagResponseBodyData) SetStatus(v int32) *SubmitInternalPurchaseReadyFlagResponseBodyData
func (SubmitInternalPurchaseReadyFlagResponseBodyData) String ¶
func (s SubmitInternalPurchaseReadyFlagResponseBodyData) String() string
type UpdateGameArchiveTagStatusRequest ¶ added in v2.5.6
type UpdateGameArchiveTagStatusRequest struct { AccountId *string `json:"AccountId,omitempty" xml:"AccountId,omitempty"` ArchiveId *string `json:"ArchiveId,omitempty" xml:"ArchiveId,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` TagStatus *int32 `json:"TagStatus,omitempty" xml:"TagStatus,omitempty"` }
func (UpdateGameArchiveTagStatusRequest) GoString ¶ added in v2.5.6
func (s UpdateGameArchiveTagStatusRequest) GoString() string
func (*UpdateGameArchiveTagStatusRequest) SetAccountId ¶ added in v2.5.6
func (s *UpdateGameArchiveTagStatusRequest) SetAccountId(v string) *UpdateGameArchiveTagStatusRequest
func (*UpdateGameArchiveTagStatusRequest) SetArchiveId ¶ added in v2.5.6
func (s *UpdateGameArchiveTagStatusRequest) SetArchiveId(v string) *UpdateGameArchiveTagStatusRequest
func (*UpdateGameArchiveTagStatusRequest) SetGameId ¶ added in v2.5.6
func (s *UpdateGameArchiveTagStatusRequest) SetGameId(v string) *UpdateGameArchiveTagStatusRequest
func (*UpdateGameArchiveTagStatusRequest) SetTagStatus ¶ added in v2.5.6
func (s *UpdateGameArchiveTagStatusRequest) SetTagStatus(v int32) *UpdateGameArchiveTagStatusRequest
func (UpdateGameArchiveTagStatusRequest) String ¶ added in v2.5.6
func (s UpdateGameArchiveTagStatusRequest) String() string
type UpdateGameArchiveTagStatusResponse ¶ added in v2.5.6
type UpdateGameArchiveTagStatusResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *UpdateGameArchiveTagStatusResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (UpdateGameArchiveTagStatusResponse) GoString ¶ added in v2.5.6
func (s UpdateGameArchiveTagStatusResponse) GoString() string
func (*UpdateGameArchiveTagStatusResponse) SetHeaders ¶ added in v2.5.6
func (s *UpdateGameArchiveTagStatusResponse) SetHeaders(v map[string]*string) *UpdateGameArchiveTagStatusResponse
func (*UpdateGameArchiveTagStatusResponse) SetStatusCode ¶ added in v2.5.6
func (s *UpdateGameArchiveTagStatusResponse) SetStatusCode(v int32) *UpdateGameArchiveTagStatusResponse
func (UpdateGameArchiveTagStatusResponse) String ¶ added in v2.5.6
func (s UpdateGameArchiveTagStatusResponse) String() string
type UpdateGameArchiveTagStatusResponseBody ¶ added in v2.5.6
type UpdateGameArchiveTagStatusResponseBody struct { RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` Status *int32 `json:"Status,omitempty" xml:"Status,omitempty"` }
func (UpdateGameArchiveTagStatusResponseBody) GoString ¶ added in v2.5.6
func (s UpdateGameArchiveTagStatusResponseBody) GoString() string
func (*UpdateGameArchiveTagStatusResponseBody) SetRequestId ¶ added in v2.5.6
func (s *UpdateGameArchiveTagStatusResponseBody) SetRequestId(v string) *UpdateGameArchiveTagStatusResponseBody
func (*UpdateGameArchiveTagStatusResponseBody) SetStatus ¶ added in v2.5.6
func (s *UpdateGameArchiveTagStatusResponseBody) SetStatus(v int32) *UpdateGameArchiveTagStatusResponseBody
func (UpdateGameArchiveTagStatusResponseBody) String ¶ added in v2.5.6
func (s UpdateGameArchiveTagStatusResponseBody) String() string
type UploadGameVersionByDownloadRequest ¶
type UploadGameVersionByDownloadRequest struct { DownloadType *string `json:"DownloadType,omitempty" xml:"DownloadType,omitempty"` FileType *string `json:"FileType,omitempty" xml:"FileType,omitempty"` GameId *string `json:"GameId,omitempty" xml:"GameId,omitempty"` GameVersion *string `json:"GameVersion,omitempty" xml:"GameVersion,omitempty"` Hash *string `json:"Hash,omitempty" xml:"Hash,omitempty"` VersionName *string `json:"VersionName,omitempty" xml:"VersionName,omitempty"` }
func (UploadGameVersionByDownloadRequest) GoString ¶
func (s UploadGameVersionByDownloadRequest) GoString() string
func (*UploadGameVersionByDownloadRequest) SetDownloadType ¶
func (s *UploadGameVersionByDownloadRequest) SetDownloadType(v string) *UploadGameVersionByDownloadRequest
func (*UploadGameVersionByDownloadRequest) SetFileType ¶
func (s *UploadGameVersionByDownloadRequest) SetFileType(v string) *UploadGameVersionByDownloadRequest
func (*UploadGameVersionByDownloadRequest) SetGameId ¶
func (s *UploadGameVersionByDownloadRequest) SetGameId(v string) *UploadGameVersionByDownloadRequest
func (*UploadGameVersionByDownloadRequest) SetGameVersion ¶
func (s *UploadGameVersionByDownloadRequest) SetGameVersion(v string) *UploadGameVersionByDownloadRequest
func (*UploadGameVersionByDownloadRequest) SetHash ¶
func (s *UploadGameVersionByDownloadRequest) SetHash(v string) *UploadGameVersionByDownloadRequest
func (*UploadGameVersionByDownloadRequest) SetVersionName ¶
func (s *UploadGameVersionByDownloadRequest) SetVersionName(v string) *UploadGameVersionByDownloadRequest
func (UploadGameVersionByDownloadRequest) String ¶
func (s UploadGameVersionByDownloadRequest) String() string
type UploadGameVersionByDownloadResponse ¶
type UploadGameVersionByDownloadResponse struct { Headers map[string]*string `json:"headers,omitempty" xml:"headers,omitempty" require:"true"` StatusCode *int32 `json:"statusCode,omitempty" xml:"statusCode,omitempty" require:"true"` Body *UploadGameVersionByDownloadResponseBody `json:"body,omitempty" xml:"body,omitempty" require:"true"` }
func (UploadGameVersionByDownloadResponse) GoString ¶
func (s UploadGameVersionByDownloadResponse) GoString() string
func (*UploadGameVersionByDownloadResponse) SetHeaders ¶
func (s *UploadGameVersionByDownloadResponse) SetHeaders(v map[string]*string) *UploadGameVersionByDownloadResponse
func (*UploadGameVersionByDownloadResponse) SetStatusCode ¶ added in v2.5.1
func (s *UploadGameVersionByDownloadResponse) SetStatusCode(v int32) *UploadGameVersionByDownloadResponse
func (UploadGameVersionByDownloadResponse) String ¶
func (s UploadGameVersionByDownloadResponse) String() string
type UploadGameVersionByDownloadResponseBody ¶
type UploadGameVersionByDownloadResponseBody struct { RequestId *string `json:"RequestId,omitempty" xml:"RequestId,omitempty"` TaskId *string `json:"TaskId,omitempty" xml:"TaskId,omitempty"` }
func (UploadGameVersionByDownloadResponseBody) GoString ¶
func (s UploadGameVersionByDownloadResponseBody) GoString() string
func (*UploadGameVersionByDownloadResponseBody) SetRequestId ¶
func (s *UploadGameVersionByDownloadResponseBody) SetRequestId(v string) *UploadGameVersionByDownloadResponseBody
func (*UploadGameVersionByDownloadResponseBody) SetTaskId ¶
func (s *UploadGameVersionByDownloadResponseBody) SetTaskId(v string) *UploadGameVersionByDownloadResponseBody
func (UploadGameVersionByDownloadResponseBody) String ¶
func (s UploadGameVersionByDownloadResponseBody) String() string
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