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Constants ¶
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const ( SLOTS_PER_BUCKET = 4 // This is kinda hardcoded all over the place DEFAULT_START_POWER = 16 // 2^16 keys to start with. N_LOCKS = 2048 MAX_REACH = 500 // number of buckets to examine before full MAX_PATH_DEPTH = 5 // must be ceil(log4(MAX_REACH)) )
Variables ¶
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Functions ¶
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Types ¶
type Table ¶
type Table struct {
// contains filtered or unexported fields
}
func NewTablePowerOfTwo ¶
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