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what is this
retool helps manage the versions of tools that you use with your
repository. These are executables that are a crucial part of your
development environment, but aren't imported by any of your code, so
they don't get scooped up by glide or godep (or any other vendoring
tool).
Some examples of tools:
You want this if you use code generation: if everybody has a different
version of the code generator, then you'll get meaningless churn across
runs of the generator unless everyone is pinned to the right version.
You might also want this if you use linters or tools like
github.com/kisielk/errcheck in an
automated fashion and you want to make sure that everyone has the same
version so you can pass flags to the linter with confidence.
retool pins on a per-project basis. It works by making a complete GOPATH
within your project. You can choose to commit the source files for those
tools, if you like.
usage
The expected workflow is something like this:
Install retool:
go get github.com/twitchtv/retool
Add a tool dependency:
retool add github.com/jteeuwen/go-bindata/go-bindata origin/master
Use it to generate code:
retool do go-bindata -pkg testdata -o ./testdata/testdata.go ./testdata/data.json
There are a few other commands that you'll use much less often:
Upgrade a tool to its latest version:
retool upgrade github.com/spf13/hugo origin/master
# or to a particular tag
retool upgrade github.com/spf13/hugo v0.17
Stop using that tool you dont like anymore:
retool remove github.com/tools/godep
Compile all the tools that other people have vendored in a project:
# compiles everything without using the network - useful for isolated build environments
retool build
Double-check that you're in sync by comparing everything with upstream versions:
# makes sure your tools match tools.json by comparing against their remotes
retool sync
why would i need to manage these things
TL;DR: if you work with anyone else on your project, and they have
different versions of their tools, everything turns to shit.
One of the best parts about Go is that it is very, very simple. This
makes it straightforward to write code generation utilities. You don't
need to generate code for every project, but in large ones, code
generation can help you be much more productive.
Like, if you're writing tests that use an interface, you can use code
generation to quickly whip up structs which mock the interface so you
can force them to return errors. This way, you can test edge cases for
your interaction points with
interfaces. github.com/maxbrunsfeld/counterfeiter
does this pretty well!
If you want to use the generated code, you should check in the
generated .go
code to git, not just the sources, so that build boxes
and the like don't need all these code generation tools, and so that
go get
just works cleanly.
This poses a problem, though, as soon as you start working with other
people on your project: if you have different versions of your code
generation tools, which generate slightly different output, you'll get
lots of meaningless churn in your commits. This sucks! There has to be
a better way!
retool records the versions of tools you want in a file, tools.json
.
The file looks like this:
{
"Tools": [
{
"Repository": "github.com/golang/protobuf/protoc-gen-go",
"Commit": "2fea9e168bab814ca0c6e292a6be164f624fc6ca"
}
]
}
Tools are identified by repo and commit. Each tool in tools.json
will
be installed to _tools
, which is a private GOPATH just dedicated to
keeping track of these tools.
In practice, you don't need to know much about tools.json
. You check
it in to git so that everybody stays in sync, but you manage it with
retool add|upgrade|remove
.
When it's time to generate code, instead of go generate ./...
, you
use retool do go generate ./...
to use your sweet, vendored tools.
This really just calls PATH=$PWD/_tools/bin:PATH go generate ./...
; if
you want to do anything fancy, you can feel free to use that path too.
Any pull requests are extremely welcome! If you run into problems or
have questions, please raise a github issue!
Retool's tests are mostly integration tests. They require a working Go
compiler, a working version of git, and network access.