Documentation ¶
Index ¶
Constants ¶
View Source
const ( // The maximum priority value that the plugin returns MaxPriority = 100 // Name is the name of the plugin used in the plugin registry and configurations. Name = "ResourcePriority" )
Variables ¶
This section is empty.
Functions ¶
Types ¶
type ResourcePriority ¶
type ResourcePriority struct {
// contains filtered or unexported fields
}
ResourcePriority is a score plugin that favors nodes that have the most available resources.
func (*ResourcePriority) Name ¶
func (pl *ResourcePriority) Name() string
Name returns name of the plugin. It is used in logs, etc.
func (*ResourcePriority) Score ¶
func (pl *ResourcePriority) Score(ctx context.Context, state *framework.CycleState, pod *v1.Pod, nodeName string) (int64, *framework.Status)
Score invoked at the score extension point.
func (*ResourcePriority) ScoreExtensions ¶
func (pl *ResourcePriority) ScoreExtensions() framework.ScoreExtensions
ScoreExtensions of the Score plugin.
Click to show internal directories.
Click to hide internal directories.