Documentation ¶
Index ¶
- Variables
- type Environment
- func (e *Environment) Attach() error
- func (e *Environment) Config() *environment.Configuration
- func (e *Environment) Create() error
- func (e *Environment) Destroy() error
- func (e *Environment) Events() *events.EventBus
- func (e *Environment) Exists() (bool, error)
- func (e *Environment) ExitState() (uint32, bool, error)
- func (e *Environment) InSituUpdate() error
- func (e *Environment) IsAttached() bool
- func (e *Environment) IsRunning() (bool, error)
- func (e *Environment) OnBeforeStart() error
- func (e *Environment) Readlog(lines int) ([]string, error)
- func (e *Environment) SendCommand(c string) error
- func (e *Environment) SetImage(i string)
- func (e *Environment) SetState(state string)
- func (e *Environment) SetStopConfiguration(c remote.ProcessStopConfiguration)
- func (e *Environment) SetStream(s *types.HijackedResponse)
- func (e *Environment) Start() error
- func (e *Environment) State() string
- func (e *Environment) Stop() error
- func (e *Environment) Terminate(signal os.Signal) error
- func (e *Environment) Type() string
- func (e *Environment) WaitForStop(seconds uint, terminate bool) error
- type Metadata
Constants ¶
This section is empty.
Variables ¶
var ErrNotAttached = errors.Sentinel("not attached to instance")
Functions ¶
This section is empty.
Types ¶
type Environment ¶
type Environment struct { // The public identifier for this environment. In this case it is the Docker container // name that will be used for all instances created under it. Id string // The environment configuration. Configuration *environment.Configuration // contains filtered or unexported fields }
func New ¶
func New(id string, m *Metadata, c *environment.Configuration) (*Environment, error)
New creates a new base Docker environment. The ID passed through will be the ID that is used to reference the container from here on out. This should be unique per-server (we use the UUID by default). The container does not need to exist at this point.
func (*Environment) Attach ¶
func (e *Environment) Attach() error
Attach attaches to the docker container itself and ensures that we can pipe data in and out of the process stream. This should not be used for reading console data as you *will* miss important output at the beginning because of the time delay with attaching to the output.
Calling this function will poll resources for the container in the background until the provided context is canceled by the caller. Failure to cancel said context will cause background memory leaks as the goroutine will not exit.
func (*Environment) Config ¶
func (e *Environment) Config() *environment.Configuration
Returns the environment configuration allowing a process to make modifications of the environment on the fly.
func (*Environment) Create ¶
func (e *Environment) Create() error
Create creates a new container for the server using all of the data that is currently available for it. If the container already exists it will be returned.
func (*Environment) Destroy ¶
func (e *Environment) Destroy() error
Destroy will remove the Docker container from the server. If the container is currently running it will be forcibly stopped by Docker.
func (*Environment) Events ¶
func (e *Environment) Events() *events.EventBus
func (*Environment) Exists ¶
func (e *Environment) Exists() (bool, error)
Determines if the container exists in this environment. The ID passed through should be the server UUID since containers are created utilizing the server UUID as the name and docker will work fine when using the container name as the lookup parameter in addition to the longer ID auto-assigned when the container is created.
func (*Environment) ExitState ¶
func (e *Environment) ExitState() (uint32, bool, error)
Determine the container exit state and return the exit code and whether or not the container was killed by the OOM killer.
func (*Environment) InSituUpdate ¶
func (e *Environment) InSituUpdate() error
InSituUpdate performs an in-place update of the Docker container's resource limits without actually making any changes to the operational state of the container. This allows memory, cpu, and IO limitations to be adjusted on the fly for individual instances.
func (*Environment) IsAttached ¶
func (e *Environment) IsAttached() bool
Determine if the this process is currently attached to the container.
func (*Environment) IsRunning ¶
func (e *Environment) IsRunning() (bool, error)
Determines if the server's docker container is currently running. If there is no container present, an error will be raised (since this shouldn't be a case that ever happens under correctly developed circumstances).
You can confirm if the instance wasn't found by using client.IsErrNotFound from the Docker API.
@see docker/client/errors.go
func (*Environment) OnBeforeStart ¶
func (e *Environment) OnBeforeStart() error
Run before the container starts and get the process configuration from the Panel. This is important since we use this to check configuration files as well as ensure we always have the latest version of an egg available for server processes.
This process will also confirm that the server environment exists and is in a bootable state. This ensures that unexpected container deletion while Wings is running does not result in the server becoming un-bootable.
func (*Environment) Readlog ¶
func (e *Environment) Readlog(lines int) ([]string, error)
Readlog reads the log file for the server. This does not care if the server is running or not, it will simply try to read the last X bytes of the file and return them.
func (*Environment) SendCommand ¶
func (e *Environment) SendCommand(c string) error
SendCommand sends the specified command to the stdin of the running container instance. There is no confirmation that this data is sent successfully, only that it gets pushed into the stdin.
func (*Environment) SetImage ¶
func (e *Environment) SetImage(i string)
func (*Environment) SetState ¶
func (e *Environment) SetState(state string)
SetState sets the state of the environment. This emits an event that server's can hook into to take their own actions and track their own state based on the environment.
func (*Environment) SetStopConfiguration ¶
func (e *Environment) SetStopConfiguration(c remote.ProcessStopConfiguration)
Sets the stop configuration for the environment.
func (*Environment) SetStream ¶
func (e *Environment) SetStream(s *types.HijackedResponse)
Set if this process is currently attached to the process.
func (*Environment) Start ¶
func (e *Environment) Start() error
Starts the server environment and begins piping output to the event listeners for the console. If a container does not exist, or needs to be rebuilt that will happen in the call to OnBeforeStart().
func (*Environment) State ¶
func (e *Environment) State() string
func (*Environment) Stop ¶
func (e *Environment) Stop() error
Stop stops the container that the server is running in. This will allow up to 30 seconds to pass before the container is forcefully terminated if we are trying to stop it without using a command sent into the instance.
You most likely want to be using WaitForStop() rather than this function, since this will return as soon as the command is sent, rather than waiting for the process to be completed stopped.
TODO: pass context through from the server instance.
func (*Environment) Terminate ¶
func (e *Environment) Terminate(signal os.Signal) error
Terminate forcefully terminates the container using the signal provided.
func (*Environment) Type ¶
func (e *Environment) Type() string
func (*Environment) WaitForStop ¶
func (e *Environment) WaitForStop(seconds uint, terminate bool) error
WaitForStop attempts to gracefully stop a server using the defined stop command. If the server does not stop after seconds have passed, an error will be returned, or the instance will be terminated forcefully depending on the value of the second argument.
type Metadata ¶
type Metadata struct { Image string Stop remote.ProcessStopConfiguration }