constants

package
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Published: May 13, 2024 License: MIT Imports: 2 Imported by: 0

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Constants

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Variables

Functions

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Types

type DemoSource

type DemoSource string
const (
	DemoSourceCEVO           DemoSource = "cevo"
	DemoSourceChallengermode DemoSource = "challengermode"
	DemoSourceEbot           DemoSource = "ebot"
	DemoSourceESEA           DemoSource = "esea"
	DemoSourceESL            DemoSource = "esl"
	DemoSourceEsportal       DemoSource = "esportal"
	DemoSourceFaceIt         DemoSource = "faceit"
	DemoSourceFastcup        DemoSource = "fastcup"
	DemoSourceFiveEPlay      DemoSource = "5eplay"
	DemoSourceGamersclub     DemoSource = "gamersclub"
	// "Perfect World" (完美世界) is a Chinese company that Valve partnered with to release CS:GO in China.
	DemoSourcePerfectWorld DemoSource = "perfectworld"
	DemoSourcePopFlash     DemoSource = "popflash"
	DemoSourceUnknown      DemoSource = "unknown"
	DemoSourceValve        DemoSource = "valve"
)

func (DemoSource) String

func (source DemoSource) String() string

type DemoType

type DemoType string
const (
	DemoTypeGOTV DemoType = "GOTV"
	DemoTypePOV  DemoType = "POV"
)

func (DemoType) String

func (demoType DemoType) String() string

type EconomyType

type EconomyType string
const (
	EconomyTypePistol   EconomyType = "pistol"
	EconomyTypeEco      EconomyType = "eco"
	EconomyTypeSemi     EconomyType = "semi"
	EconomyTypeForceBuy EconomyType = "force-buy"
	EconomyTypeFull     EconomyType = "full"
)

func (EconomyType) String

func (name EconomyType) String() string

type ExportFormat

type ExportFormat string
const (
	ExportFormatCSV  ExportFormat = "csv"
	ExportFormatJSON ExportFormat = "json"
	ExportFormatCSDM ExportFormat = "csdm" // Special CSV export dedicated to the application CS Demo Manager
)

type Game

type Game string
const (
	CSGO  Game = "CSGO"
	CS2   Game = "CS2"
	CS2LT Game = "CS2 LT"
)

func (Game) String

func (game Game) String() string

type GameMode

type GameMode int
const (
	GameModeCasual       GameMode = 0
	GameModeCompetitive  GameMode = 1
	GameModeScrimmage2V2 GameMode = 2
	GameModeScrimmage5V5 GameMode = 3
)

When GameType is Classic

const (
	GameModeProgressive GameMode = 0
	GameModeBomb        GameMode = 1
	GameModeDeathmatch  GameMode = 2
)

When GameType is GunGame

const (
	GameModeCoOperative        GameMode = 0
	GameModeCoOperativeMission GameMode = 1
)

When GameType is CoOperative

const (
	GameModeCustom GameMode = 0
)

When GameType is Custom

const (
	GameModeSkirmish GameMode = 0
)

When GameType is Skirmish

const (
	GameModeSurvival GameMode = 0
)

When GameType is FFA

const (
	GameModeTraining GameMode = 0
)

When GameType is Training

func (GameMode) String

func (gameMode GameMode) String() string

type GameModeStr

type GameModeStr string

Game mode as a string reported in CSVCMsg_ServerInfo messages.

const (
	GameModeStrCasual             GameModeStr = "casual"
	GameModeStrPremier            GameModeStr = "premier"
	GameModeStrCompetitive        GameModeStr = "competitive"
	GameModeStrScrimmage2V2       GameModeStr = "scrimcomp2v2"
	GameModeStrScrimmage5v5       GameModeStr = "scrimcomp5v5"
	GameModeStrDeathmatch         GameModeStr = "deathmatch"
	GameModeStrGunGameProgressive GameModeStr = "gungameprogressive"
	GameModeStrGunGameBomb        GameModeStr = "gungametrbomb"
	GameModeStrCustom             GameModeStr = "custom"
	GameModeStrCoOperative        GameModeStr = "cooperative"
	GameModeStrCoOperativeMission GameModeStr = "coopmission"
	GameModeStrSkirmish           GameModeStr = "skirmish"
	GameModeStrSurvival           GameModeStr = "survival"
)

func (GameModeStr) String

func (gameMode GameModeStr) String() string

type GameType

type GameType int
const (
	GameTypeClassic     GameType = 0
	GameTypeGunGame     GameType = 1
	GameTypeTraining    GameType = 2
	GameTypeCustom      GameType = 3
	GameTypeCoOperative GameType = 4
	GameTypeSkirmish    GameType = 5
	GameTypeFFA         GameType = 6
)

func (GameType) String

func (gameType GameType) String() string

type RoundWinStatus

type RoundWinStatus byte
const (
	RoundWinStatusUnassigned RoundWinStatus = 0
	RoundWinStatusDraw       RoundWinStatus = 1
	RoundWinStatusTWon       RoundWinStatus = RoundWinStatus(common.TeamTerrorists)
	RoundWinStatusCTWon      RoundWinStatus = RoundWinStatus(common.TeamCounterTerrorists)
)

type TeamLetter

type TeamLetter string
const (
	TeamLetterA TeamLetter = "A"
	TeamLetterB TeamLetter = "B"
)

func (TeamLetter) String

func (name TeamLetter) String() string

type WeaponName

type WeaponName string
const (
	WeaponAK47         WeaponName = "AK-47"
	WeaponAUG          WeaponName = "AUG"
	WeaponAWP          WeaponName = "AWP"
	WeaponBomb         WeaponName = "C4"
	WeaponCZ75         WeaponName = "CZ75 Auto"
	WeaponDecoy        WeaponName = "Decoy Grenade"
	WeaponDeagle       WeaponName = "Desert Eagle"
	WeaponDefuseKit    WeaponName = "Defuse Kit"
	WeaponDualBerettas WeaponName = "Dual Berettas"
	WeaponFamas        WeaponName = "FAMAS"
	WeaponFiveSeven    WeaponName = "Five-SeveN"
	WeaponFlashbang    WeaponName = "Flashbang"
	WeaponG3SG1        WeaponName = "G3SG1"
	WeaponGalilAR      WeaponName = "Galil AR"
	WeaponGlock        WeaponName = "Glock-18"
	WeaponHEGrenade    WeaponName = "HE Grenade"
	WeaponHelmet       WeaponName = "Kevlar + Helmet"
	WeaponKevlar       WeaponName = "Kevlar Vest"
	WeaponIncendiary   WeaponName = "Incendiary Grenade"
	WeaponKnife        WeaponName = "Knife"
	WeaponM249         WeaponName = "M249"
	WeaponM4A1         WeaponName = "M4A1"
	WeaponM4A4         WeaponName = "M4A4"
	WeaponMac10        WeaponName = "MAC-10"
	WeaponMAG7         WeaponName = "MAG-7"
	WeaponMolotov      WeaponName = "Molotov"
	WeaponMP5          WeaponName = "MP5-SD"
	WeaponMP7          WeaponName = "MP7"
	WeaponMP9          WeaponName = "MP9"
	WeaponNegev        WeaponName = "Negev"
	WeaponNova         WeaponName = "Nova"
	WeaponP2000        WeaponName = "P2000"
	WeaponP250         WeaponName = "P250"
	WeaponP90          WeaponName = "P90"
	WeaponPPBizon      WeaponName = "PP-Bizon"
	WeaponRevolver     WeaponName = "R8 Revolver"
	WeaponSawedOff     WeaponName = "Sawed-Off"
	WeaponScar20       WeaponName = "SCAR-20"
	WeaponScout        WeaponName = "SSG 08"
	WeaponSG553        WeaponName = "SG 553"
	WeaponSmoke        WeaponName = "Smoke Grenade"
	WeaponTec9         WeaponName = "Tec-9"
	WeaponUMP45        WeaponName = "UMP-45"
	WeaponUnknown      WeaponName = "Unknown"
	WeaponUSP          WeaponName = "USP-S"
	WeaponWorld        WeaponName = "World"
	WeaponXM1014       WeaponName = "XM1014"
	WeaponZeus         WeaponName = "Zeus x27"
)

func (WeaponName) String

func (name WeaponName) String() string

type WeaponType

type WeaponType string
const (
	WeaponTypeUnknown    WeaponType = "unknown"
	WeaponTypePistol     WeaponType = "pistol"
	WeaponTypeSMG        WeaponType = "smg"
	WeaponTypeShotgun    WeaponType = "shotgun"
	WeaponTypeRifle      WeaponType = "rifle"
	WeaponTypeSniper     WeaponType = "sniper"
	WeaponTypeMachineGun WeaponType = "machine_gun"
	WeaponTypeGrenade    WeaponType = "grenade"
	WeaponTypeEquipment  WeaponType = "equipment"
	WeaponTypeMelee      WeaponType = "melee"
	WeaponTypeWorld      WeaponType = "world"
)

func (WeaponType) String

func (name WeaponType) String() string

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