Documentation ¶
Index ¶
- Variables
- func Exit()
- func Height() float32
- func LoadShader(vertSrc, fragSrc string) *webgl.Program
- func Open(title string, width, height int, fullscreen bool, r Responder)
- func SetBg(color uint32)
- func Width() float32
- type Action
- type Assets
- type Batch
- type Clock
- type Drawable
- type Font
- type Game
- func (g *Game) Close()
- func (g *Game) Key(key Key, modifier Modifier, action Action)
- func (g *Game) Mouse(x, y float32, action Action)
- func (g *Game) Preload()
- func (g *Game) Render()
- func (g *Game) Resize(w, h float32)
- func (g *Game) Scroll(amount float32)
- func (g *Game) Setup()
- func (g *Game) Type(char rune)
- func (g *Game) Update(dt float32)
- type Image
- type ImageObject
- type Key
- type Loader
- type Modifier
- type Point
- type Region
- type Resource
- type Responder
- type Sound
- type Sprite
- type Texture
Constants ¶
This section is empty.
Variables ¶
View Source
var ( Time *Clock Files *Loader )
View Source
var ( MOVE = Action(0) PRESS = Action(1) RELEASE = Action(2) REPEAT = Action(3) SHIFT = Modifier(0x0001) CONTROL = Modifier(0x0002) ALT = Modifier(0x0004) SUPER = Modifier(0x0008) )
View Source
var ( Dash = Key(189) Apostrophe = Key(222) Semicolon = Key(186) Equals = Key(187) Comma = Key(188) Period = Key(190) Slash = Key(191) Backslash = Key(220) Backspace = Key(8) Tab = Key(9) CapsLock = Key(20) Space = Key(32) Enter = Key(13) Escape = Key(27) Insert = Key(45) PrintScreen = Key(42) Delete = Key(46) PageUp = Key(33) PageDown = Key(34) Home = Key(36) End = Key(35) Pause = Key(19) ScrollLock = Key(145) ArrowLeft = Key(37) ArrowRight = Key(39) ArrowDown = Key(40) ArrowUp = Key(38) LeftBracket = Key(219) LeftShift = Key(16) LeftControl = Key(17) LeftSuper = Key(73) LeftAlt = Key(18) RightBracket = Key(221) RightShift = Key(16) RightControl = Key(17) RightSuper = Key(73) RightAlt = Key(18) Zero = Key(48) One = Key(49) Two = Key(50) Three = Key(51) Four = Key(52) Five = Key(53) Six = Key(54) Seven = Key(55) Eight = Key(56) Nine = Key(57) F1 = Key(112) F2 = Key(113) F3 = Key(114) F4 = Key(115) F5 = Key(116) F6 = Key(117) F7 = Key(118) F8 = Key(119) F9 = Key(120) F10 = Key(121) F11 = Key(122) F12 = Key(123) A = Key(65) B = Key(66) C = Key(67) D = Key(68) E = Key(69) F = Key(70) G = Key(71) H = Key(72) I = Key(73) J = Key(74) K = Key(75) L = Key(76) M = Key(77) N = Key(78) O = Key(79) P = Key(80) Q = Key(81) R = Key(82) S = Key(83) T = Key(84) U = Key(85) V = Key(86) W = Key(87) X = Key(88) Y = Key(89) Z = Key(90) NumLock = Key(144) NumMultiply = Key(106) NumDivide = Key(111) NumAdd = Key(107) NumSubtract = Key(109) NumZero = Key(96) NumOne = Key(97) NumTwo = Key(98) NumThree = Key(99) NumFour = Key(100) NumFive = Key(101) NumSix = Key(102) NumSeven = Key(103) NumEight = Key(104) NumNine = Key(105) NumDecimal = Key(110) NumEnter = Key(13) )
Functions ¶
func LoadShader ¶
Types ¶
type Batch ¶
type Batch struct {
// contains filtered or unexported fields
}
func (*Batch) SetProjection ¶
type ImageObject ¶
type ImageObject struct {
// contains filtered or unexported fields
}
func NewImageObject ¶
func NewImageObject(img *image.NRGBA) *ImageObject
func (*ImageObject) Data ¶
func (i *ImageObject) Data() interface{}
func (*ImageObject) Height ¶
func (i *ImageObject) Height() int
func (*ImageObject) Width ¶
func (i *ImageObject) Width() int
type Sprite ¶
Source Files ¶
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