Documentation ¶
Index ¶
- Constants
- Variables
- func ApplyConfigFile(options *Options, filePath string) error
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func ExpandHomeDir(path string) string
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type App
- type ContextVars
- type Options
Constants ¶
const ( Input = '0' Ping = '1' ResizeTerminal = '2' )
const ( Output = '0' Pong = '1' SetWindowTitle = '2' SetPreferences = '3' SetReconnect = '4' )
Variables ¶
var DefaultOptions = Options{ Address: "", Port: "8080", PermitWrite: false, EnableBasicAuth: false, Credential: "", EnableRandomUrl: false, RandomUrlLength: 8, IndexFile: "", EnableTLS: false, TLSCrtFile: "~/.gotty.crt", TLSKeyFile: "~/.gotty.key", TitleFormat: "GoTTY - {{ .Command }} ({{ .Hostname }})", EnableReconnect: false, ReconnectTime: 10, Once: false, Preferences: make(map[string]interface{}), }
Functions ¶
func ApplyConfigFile ¶ added in v0.0.5
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func ExpandHomeDir ¶ added in v0.0.6
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
type ContextVars ¶ added in v0.0.5
type Options ¶ added in v0.0.3
type Options struct { Address string Port string PermitWrite bool EnableBasicAuth bool Credential string EnableRandomUrl bool RandomUrlLength int IndexFile string EnableTLS bool TLSCrtFile string TLSKeyFile string TitleFormat string EnableReconnect bool ReconnectTime int Once bool Preferences map[string]interface{} }