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Index ¶
Constants ¶
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const ( Linear = iota Bezier Stepped InverseStepped )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type MotionManager ¶
type MotionManager struct {
// contains filtered or unexported fields
}
func NewMotionManager ¶
func NewMotionManager(core core.Core, modelPtr uintptr, onFinished func(int)) *MotionManager
func (*MotionManager) Close ¶
func (mm *MotionManager) Close(id int)
func (*MotionManager) Reset ¶
func (mm *MotionManager) Reset(id int)
func (*MotionManager) Start ¶
func (mm *MotionManager) Start(motion Motion) int
func (*MotionManager) Update ¶
func (mm *MotionManager) Update(deltaTime float64)
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