Documentation ¶
Overview ¶
Package engine implements the Go text template engine as needed for Helm.
When Helm renders templates it does so with additional functions and different modes (e.g., strict, lint mode). This package handles the helm specific implementation.
Index ¶
Constants ¶
This section is empty.
Variables ¶
var Disks map[string]interface{} = map[string]interface{}{}
Functions ¶
Types ¶
type Engine ¶
type Engine struct { // If strict is enabled, template rendering will fail if a template references // a value that was not passed in. Strict bool // In LintMode, some 'required' template values may be missing, so don't fail LintMode bool // EnableDNS tells the engine to allow DNS lookups when rendering templates EnableDNS bool }
Engine is an implementation of the Helm rendering implementation for templates.
func (Engine) Render ¶
Render takes a chart, optional values, and value overrides, and attempts to render the Go templates.
Render can be called repeatedly on the same engine.
This will look in the chart's 'templates' data (e.g. the 'templates/' directory) and attempt to render the templates there using the values passed in.
Values are scoped to their templates. A dependency template will not have access to the values set for its parent. If chart "foo" includes chart "bar", "bar" will not have access to the values for "foo".
Values should be prepared with something like `chartutils.ReadValues`.
Values are passed through the templates according to scope. If the top layer chart includes the chart foo, which includes the chart bar, the values map will be examined for a table called "foo". If "foo" is found in vals, that section of the values will be passed into the "foo" chart. And if that section contains a value named "bar", that value will be passed on to the bar chart during render time.