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Index ¶
Constants ¶
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const (
OffscreenTexture Texture.Type = "offscreenTexture"
)
Variables ¶
This section is empty.
Functions ¶
func NewIShaderProgram ¶
func NewOffscreenTexture ¶
Types ¶
type Kernel ¶
type ShaderProgram ¶
type ShaderProgram struct {
*Shader.ShaderProgramCore
}
func NewShaderProgram ¶
func NewShaderProgram(vertexShaderFiles []string, fragmentShaderFiles []string, geometryShaderFiles []string) (*ShaderProgram, error)
func (*ShaderProgram) BindObject ¶
func (program *ShaderProgram) BindObject(i interface{}) error
func (*ShaderProgram) GetUniformAddress ¶
func (program *ShaderProgram) GetUniformAddress(i interface{}) (string, error)
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