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Constants ¶
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const ( OK = int64(0) ServerSecurityError = int64(-19001) // ? VersionDifference = int64(-19002) // game version not compatible with server DecryptionFailure = int64(-19003) // error while decrypting param ParamHashDifference = int64(-19004) // ? ServerNextVersion = int64(-19990) // ? ServerMaintenance = int64(-19997) // server is currently undergoing scheduled maintenance ServerBusyError = int64(-19998) // server is either over capacity or a scheduled operation is taking place ServerSystemError = int64(-19999) // server code broke RequestParamError = int64(-10100) // error parsing param? NotAvailablePlayer = int64(-10101) // ? MissingPlayer = int64(-10102) // player not found in database ExpiredSession = int64(-10103) // session expired; should attempt relogin InvalidPassword = int64(-10104) // login password invalid InvalidSerialCode = int64(-10105) // invite link not valid UsedSerialCode = int64(-10106) // invite link already used HSPWebAPIError = int64(-10115) // problem communicating with HSP API ApolloWebAPIError = int64(-10115) // problem communicating with Apollo API DataMismatch = int64(-30120) // ? MasterDataMismatch = int64(-10121) // ? NotEnoughRedRings = int64(-21030) // player does not have enough red rings NotEnoughRings = int64(-20131) // player does not have enough rings NotEnoughEnergy = int64(-20132) // player does not have enough energy (internal name for challenge/revive tokens) RouletteUseLimit = int64(-30401) // cannot use the roulette right now (no free spins, tickets, or red rings) RouletteBoardReset = int64(-30411) // roulette board expired CharacterLevelLimit = int64(-20601) // character level maxed out already AllChaoLevelLimit = int64(-20602) // all available chao are already at max level? AlreadyInvitedFriend = int64(-30801) // friend already invited AlreadyRequestedEnergy = int64(-30901) // cooldown period still active for requesting energy AlreadySentEnergy = int64(-30902) // cooldown period still active for sending energy ReceiveFailureMessage = int64(-30910) // error occurred in GetMessage AlreadyExistedPrePurchase = int64(-11001) // IAP error AlreadyRemovedPrePurchase = int64(-11002) // IAP error InvalidReceiptData = int64(-11003) // IAP error AlreadyProcessedReceipt = int64(-11004) // IAP error EnergyLimitPurchaseTrigger = int64(-21010) // ? (possibly internal use code?) NotStartEvent = int64(-10201) // bad event id in request or event has not started yet AlreadyEndEvent = int64(-10202) // event has ended VersionForApplication = int64(-999002) // ? (This causes the game to connect to the last entry in the server list, according to the code) Timeout = int64(-7) // proxy: connection to server timed out OtherError = int64(-8) // misc. error not covered by any other code (?) NotReachable = int64(-10) // proxy: server not reachable InvalidResponse = int64(-20) // proxy: got bad data from server ClientError = int64(-400) // proxy: got http 4xx from server InternalServerError = int64(-500) // proxy: got http 5xx from server HSPPurchaseError = int64(-600) // HSP: error while processing IAP ServerBusy = int64(-700) // proxy: got ServerBusyError from server )
Variables ¶
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Functions ¶
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Types ¶
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