Documentation ¶
Index ¶
- type Database
- type GameClient
- type GameServer
- type Theater
- func (tm *Theater) CGAM(event network.EvProcess)
- func (tm *Theater) CONN(event network.EvProcess)
- func (tm *Theater) ECHO(event network.SocketUDPEvent)
- func (tm *Theater) ECNL(event network.EvProcess)
- func (tm *Theater) EGAM(event network.EvProcess)
- func (tm *Theater) EGRS(event network.EvProcess)
- func (tm *Theater) GDAT(event network.EvProcess)
- func (tm *Theater) GREM(event network.EvProcess)
- func (tm *Theater) Listen()
- func (tm *Theater) NewState(ident string) *level.State
- func (tM *Theater) PENT(event network.EvProcess)
- func (tm *Theater) PING(event *network.EventNewClient)
- func (tM *Theater) PLVT(event network.EvProcess)
- func (tM *Theater) UBRA(event network.EvProcess)
- func (tM *Theater) UGAM(event network.EvProcess)
- func (tM *Theater) UPLA(event network.EvProcess)
- func (tm *Theater) USER(event network.EvProcess)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Database ¶
type GameClient ¶
type GameClient struct {
// contains filtered or unexported fields
}
GameClient Represents a game client connected to theater
type GameServer ¶
type GameServer struct { Platform string // contains filtered or unexported fields }
GameServer Represents a game server and it's data
type Theater ¶
type Theater struct {
// contains filtered or unexported fields
}
Theater Handles incoming and outgoing theater communication
func (*Theater) ECHO ¶
func (tm *Theater) ECHO(event network.SocketUDPEvent)
ECHO - Broadcast The Server to NAT Interface
func (*Theater) PING ¶
func (tm *Theater) PING(event *network.EventNewClient)
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