Documentation ¶
Index ¶
- func MysqlRealEscapeString(value string) string
- type Database
- type Fesl
- func (fm *Fesl) GetPingSites(event network.EvProcess)
- func (fm *Fesl) GetStats(event network.EvProcess)
- func (fm *Fesl) GetStatsForOwners(event network.EvProcess)
- func (fm *Fesl) Goodbye(event network.EvProcess)
- func (fm *Fesl) NuGetAccount(event network.EvProcess)
- func (fm *Fesl) NuGetPersonas(event network.EvProcess)
- func (fm *Fesl) NuGetPersonasServer(event network.EvProcess)
- func (fm *Fesl) NuLogin(event network.EvProcess)
- func (fm *Fesl) NuLoginPersona(event network.EvProcess)
- func (fm *Fesl) NuLoginPersonaServer(event network.EvProcess)
- func (fm *Fesl) NuLoginServer(event network.EvProcess)
- func (fm *Fesl) NuLookupUserInfo(event network.EvProcess)
- func (fm *Fesl) NuLookupUserInfoServer(event network.EvProcess)
- func (fm *Fesl) Start(event network.EvProcess)
- func (fm *Fesl) Status(event network.EvProcess)
- func (fm *Fesl) Telemetry(event network.EvProcess)
- func (fm *Fesl) UpdateStats(event network.EvProcess)
- type GetSessionId
- type Status
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func MysqlRealEscapeString ¶
MysqlRealEscapeString - you know
Types ¶
type Database ¶
type Fesl ¶
type Fesl struct {
// contains filtered or unexported fields
}
TXN stands for Taxon, sub-query name of the command Fesl - handles incoming and outgoing FESL data
func (*Fesl) GetPingSites ¶
GetPingSites - used as LoadBalancer/Not working Now(but is requested)
func (*Fesl) GetStatsForOwners ¶
GetStatsForOwners - Gives a bunch of info for the Hero selection screen?
func (*Fesl) NuGetAccount ¶
NuGetAccount - General account information retrieved, based on parameters sent
func (*Fesl) NuGetPersonas ¶
NuGetPersonas . Display all Personas/Heroes
func (*Fesl) NuGetPersonasServer ¶
GetPersonasServer G_Server Login retrieves Info Based on +soldierName(should be more secure)
func (*Fesl) NuLoginPersona ¶
User Login with selected Hero (persona)
func (*Fesl) NuLoginPersonaServer ¶
NuLoginPersonaServer The Login is based on the Name there is only 1 persona(hero) for the server , so it works like a password
func (*Fesl) NuLoginServer ¶
NuLoginServer - NuLogin for gameServer.exe
func (*Fesl) NuLookupUserInfo ¶
func (*Fesl) NuLookupUserInfoServer ¶
NuLookupUserInfoServer - Server Login 1step
func (*Fesl) UpdateStats ¶
UpdateStats - updates stats about a soldier
type GetSessionId ¶
type GetSessionId struct {
TXN string `fesl:"TXN"`
}