Documentation ¶
Index ¶
Constants ¶
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const ( // Acrobatics means the Acrobatics skill will be added in the proficiency list. Acrobatics = "acrobatics" // AnimalHandling means the AnimalHandling skill will be added in the proficiency list. AnimalHandling = "animal_handling" // Arcana means the Arcana skill will be added in the proficiency list. Arcana = "arcana" // Athletics means the Athletics skill will be added in the proficiency list. Athletics = "athletics" // Deception means the Deception skill will be added in the proficiency list. Deception = "deception" // History means the History skill will be added in the proficiency list. History = "history" // Insight means the Insight skill will be added in the proficiency list. Insight = "insight" // Intimidation means the Intimidation skill will be added in the proficiency list. Intimidation = "intimidation" // Investigation means the Investigation skill will be added in the proficiency list. Investigation = "investigation" // Medicine means the Medicine skill will be added in the proficiency list. Medicine = "medicine" // Nature means the Nature skill will be added in the proficiency list. Nature = "nature" // Perception means the Perception skill will be added in the proficiency list. Perception = "perception" // Performance means the Performance skill will be added in the proficiency list. Performance = "performance" // Persuasion means the Persuasion skill will be added in the proficiency list. Persuasion = "persuasion" // Religion means the Religion skill will be added in the proficiency list. Religion = "religion" // SleightOfHand means the SleightOfHand skill will be added in the proficiency list. SleightOfHand = "sleight_of_hand" // Stealth means the Stealth skill will be added in the proficiency list. Stealth = "stealth" // Survival means the Survival skill will be added in the proficiency list. Survival = "survival" )
Variables ¶
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var SkillToAbility = map[string]string{ Acrobatics: abilities.Dexterity, AnimalHandling: abilities.Wisdom, Arcana: abilities.Intelligence, Athletics: abilities.Strength, Deception: abilities.Charisma, History: abilities.Intelligence, Insight: abilities.Wisdom, Intimidation: abilities.Charisma, Investigation: abilities.Intelligence, Medicine: abilities.Wisdom, Nature: abilities.Intelligence, Perception: abilities.Wisdom, Performance: abilities.Charisma, Persuasion: abilities.Charisma, Religion: abilities.Intelligence, SleightOfHand: abilities.Dexterity, Stealth: abilities.Dexterity, Survival: abilities.Wisdom, }
SkillToAbility maps a skill to the ability modifier it needs, when the creature is proficient in it.
Functions ¶
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Types ¶
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