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Index ¶
Constants ¶
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const ( // Strength means the Strength saving throw will be used. Strength = "strength" // Dexterity means the Dexterity saving throw will be used. Dexterity = "dexterity" // Constitution means the Constitution saving throw will be used. Constitution = "constitution" // Intelligence means the Intelligence saving throw will be used. Intelligence = "intelligence" // Wisdom means the Wisdom saving throw will be used. Wisdom = "wisdom" // Charisma means the Charisma saving throw will be used. Charisma = "charisma" )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type SavingThrows ¶
SavingThrows is the collection of saving throws the creature is proficient at.
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