Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type GameOverView ¶
type GameOverView struct {
// contains filtered or unexported fields
}
func NewGameOver ¶
func NewGameOver() *GameOverView
func (*GameOverView) Draw ¶
func (g *GameOverView) Draw(screen *ebiten.Image, score int64, difficulty string)
type PauseView ¶
type PauseView struct {
// contains filtered or unexported fields
}
func NewPauseView ¶
func NewPauseView() *PauseView
type SplashView ¶
type SplashView struct {
// contains filtered or unexported fields
}
func NewSplashView ¶
func NewSplashView() *SplashView
func (*SplashView) Active ¶
func (sv *SplashView) Active() bool
func (*SplashView) Draw ¶
func (sv *SplashView) Draw(screen *ebiten.Image)
func (*SplashView) Update ¶
func (sv *SplashView) Update()
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