Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type HUD ¶
type HUD struct { }
func (*HUD) Draw ¶
func (hud *HUD) Draw(screen *ebiten.Image, ctx *HUDContext)
type HUDContext ¶
type SplashView ¶
type SplashView struct {
// contains filtered or unexported fields
}
func NewSplashView ¶
func NewSplashView() *SplashView
func (*SplashView) Active ¶
func (sv *SplashView) Active() bool
func (*SplashView) Draw ¶
func (sv *SplashView) Draw(screen *ebiten.Image)
func (*SplashView) Update ¶
func (sv *SplashView) Update()
type Stats ¶
type Stats struct { Active bool Settings *Settings RestartGame bool // contains filtered or unexported fields }
func (*Stats) Update ¶
func (s *Stats) Update(ctx *StatsContext)
type StatsContext ¶
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