Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type WorldGrid ¶
type WorldGrid struct {
// contains filtered or unexported fields
}
func CreateWorldGrid ¶
func (*WorldGrid) FindCell ¶
func (wg *WorldGrid) FindCell(x, y float32) *WorldGridCell
type WorldGridCell ¶
type WorldGridCell struct { ID int // contains filtered or unexported fields }
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