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Constants ¶
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const ( ColorsMin = 2 ColorsMax = 256 QualityMin int = 0 QualityMax int = 100 SpeedSlowest int = 1 SpeedDefault int = 3 SpeedFastest int = 10 )
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const VERSION = "1.0.0"
VERSION respects semantic versioning.
Variables ¶
This section is empty.
Functions ¶
func RecodeImage ¶
RecodeImage handles GIF re-encoding.
Types ¶
type QuantizationAttributes ¶
type QuantizationAttributes struct { // Specifies maximum number of colors to use. The default is 256. // Instead of setting a fixed limit it's better to use MinQuality and MaxQuality MaxColors int // Quality is in range 0 (worst) to 100 (best) and values are analoguous to JPEG quality // (i.e. 80 is usually good enough). Quantization will attempt to use the lowest number // of colors needed to achieve maximum quality. maximum value of 100 is the default and // means conversion as good as possible. If it's not possible to convert the image with // at least minimum quality (i.e. 256 colors is not enough to meet the minimum quality), // then Image.Quantize() will fail. The default minimum is 0 (proceeds regardless of quality). // // Features dependent on speed: // speed 1-5: Noise-sensitive dithering // speed 8-10 or if image has more than million colors: Forced posterization // speed 1-7 or if minimum quality is set: Quantization error known // speed 1-6: Additional quantization techniques MinQuality int MaxQuality int // Higher speed levels disable expensive algorithms and reduce quantization precision. The // default speed is 3. Speed 1 gives marginally better quality at significant CPU cost. // Speed 10 has usually 5% lower quality, but is 8 times faster than the default. High // speeds combined with Quality will use more colors than necessary and will be less likely // to meet minimum required quality. Speed int }
QuantizationAttributes represents all attributes provided to imagequant.
func NewQuantizationAttributes ¶
func NewQuantizationAttributes() QuantizationAttributes
NewQuantizationAttributes returns the default quantization attributes.
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