Documentation ¶
Index ¶
- Variables
- func Execute()
- func IOSDeployPack(packName string, cleanPresets bool)
- func IOSRecursiveWalk(client *gowebdav.Client, path string) ([]string, error)
- func IOSRemoveInstrumentFromDevice(deviceIDs IOSDeviceIds, instrumentName string) error
- func NewWaveStateCache() *waveCache
- func OSXDecompilePack(packToDecompile string)
- func OSXDeployDesign(designName string, cleanPresets bool)
- func OSXDeployPack(packName string, cleanPresets bool)
- func OSXFindInstrumentsInPack(packToDecompile string) ([]string, error)
- func OSXRecursiveWalk(path string) ([]string, error)
- func OSXRemoveInstrumentFromDevice(instrumentName string) error
- func SyncPull(gitDir, gitKey string) error
- type IOSDeviceIds
Constants ¶
This section is empty.
Variables ¶
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var IsValidSquadName = regexp.MustCompile(`^[a-zA-Z0-9]+$`).MatchString
Functions ¶
func IOSDeployPack ¶
func IOSRecursiveWalk ¶
func IOSRemoveInstrumentFromDevice ¶
func IOSRemoveInstrumentFromDevice(deviceIDs IOSDeviceIds, instrumentName string) error
func NewWaveStateCache ¶
func NewWaveStateCache() *waveCache
func OSXDecompilePack ¶
func OSXDecompilePack(packToDecompile string)
func OSXDeployDesign ¶
func OSXDeployPack ¶
func OSXFindInstrumentsInPack ¶
returns list of full paths to instruments in the given pack; to their .json preset, to be exact
func OSXRecursiveWalk ¶
Types ¶
type IOSDeviceIds ¶
type IOSDeviceIds struct {
// contains filtered or unexported fields
}
a structure with iOS device ids
func LoadIOSDeviceIdsFromConfig ¶
func LoadIOSDeviceIdsFromConfig() (IOSDeviceIds, error)
look up device ids from viper configuration and return them, or error if not found
Source Files ¶
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